Interesting take! Most folks I talk to say other than gameplay watchdogs 2 is inferior to the first game and that it was Legion which smashed the series to the ground
@@CodenamePrince I agree. The concept of any civilian is playable with their own skills is revolutionary and I think Legion did IT GOOD but not as good as it should've been. There should be way more than like 5 archetypes and NPC behavior should've been more interactable. Also the story is forgettable with such a cool mechanic
So the actor who plays T-Bone (John Tench) is a teacher at the Toronto Film School. I had him as a teacher a few years after the firsr Watchdogs came out (i even have a signed xbox one copy). He told me for thr most part they're petty strict on diverting from the script but sometimes if it works it works ❤️
Shame, they should’ve allowed the voice actors to truly live their roles. T-Bone feels like he’s improvising sometimes and it’s hilarious. But Watch_Dogs 2 really suffers from a stiff dialogue which wasn’t well written. The cast did the best they could with what they were giving
@@retr075It's a bit of a subjective topic. Deviating from the script can create inconsistencies if the writers don't spot how the improvised lines impact everything else and that deviation may hamper a particular vision a writer has for a scene. Meanwhile letting improvised lines in allows for more organic dialogue and back n forth between the writers, directors and actors. It could just simply be that they only had enough budget for recording the lines in the script and taking the time to record alternative lines would have knocked them out of budget.
I think the reason lethality doesn’t really work for Marcus is because he is a lovable good guy, while a character like Aiden might a vigilante who *does* want to help innocent people, he has no interest in being a hero, and his desire to take down the bad guys of Chicago by all means necessary makes sense for the kind of person Aiden is, but not so much Marcus
I was still lethal with Marcus because it doesn't effect anything. Maybe if Ubisoft made killing people lessen your follower count or whatever it'd give the player an incentive to play non lethal but they didn't so 🤷🏻♂️
@@thatdudeishitless293 Dishonored lowkey made me love a game that was capable of punishing me like that. That and Metro. Imagine an ending where all of your former associates hate you and want to end you, and the original ending.
The problem for me with the lethality is twofold. First: it doesn't cause as much as a reaction as it really should. This may be just me, but the reaction to someone pulling out an automatic assault rifle should cause a bigger response than "I'm calling the cops!", even in America. Second: the 3D-printed aspect of some of the guns is only commented on *twice* in the entire game, and might as well be a weapon skin for as much as the game world cares about it. Like I don't know, have pedestrians or cops or criminals think that it's a toy or cosplay gun, with comments like "I'd be careful doing that, as someone may think it's real and react accordingly" instead of acting as though it's a real gun.
Honestly, Hot Dog 2 didn't just ruin the Sausage franchise. It also rebooted the whole Mustard Cinematic Universe's timeline. Hopefully Hot Dog 3: The Bratwurst Brigade is a step in the right direction.
@@roshanjoseph6094 it is a fully fledged sequel with a higher budget than 2. It’s the third game in the series and performed the worst, there won’t be another game and if there is it won’t happen for literal years.
I’d genuinely love to see the original Watch Dogs get the full blown remake treatment. I know it’s not exactly an old game, but it would be amazing for them to revisit the series at its roots, considering it went in a drastically different direction with 2 onwards.
The fact that the mood is so light in this game made me aproach the whole game in a non-lethal way, the only time i had marcus kill someone was when he went to that dog fight place after they killed his friend, for i thought it would make sense for him to turn a little bit dark after horatios death. After that, i went back to non lethal combat, just becaus i cant see marcus as a vicious killer, he is too light hearted for that, and i also think that, for what dead sec wants, killing minimum wage guards in warehouses is kinda comtradictory with their oberall goal
I think Marcus is the type of person who will kill people as long he can justify that he doing it for a greater good even when his friend died he still thought he was the good guy while gunning down countless gang members
Same. Played the entire game with the taser only just because it felt so out of character to run around gunning everyone down. Especially when all the characters were so cheerful about it. Like I don't think they're suppose to be psychopaths right?
Went from calling Watch Dogs 2 the "perfect sequel" to claiming it ruined the franchise in just four short years. Now that's character development. I know WD2 being a great game and also being the catalyst for the franchise's shift in tone and thematic priorities are not mutually exclusive concepts, but it was still pretty funny to see the title of this video appear in my feed having rewatched your WD2 video only a few months ago. For what it's worth, I think both WD1 and WD2 are far more artistically and mechanically special and worth lauding than they seem to get credit for...
fyi marcus's melee weapon is lethal because it doesn't show the "Zzz" like the taser and they can't be woken up. Also you can find out why Wrench wears the mask in the FBI building there's 3 servers you can hack to get audio logs for.
I think it’s a dumb pedantic comment to make, but here to type the “uhhHhh, cyberpunk lore had netrunning way before Watch Dogs came out” comment before someone else does
@Evanz111 Cyberpunk lore of netrunning was completely different then in the game counterpoint. Watch dogs 2 came first before Cyberpunk 2077 and wouldn't be weird to see that's how it got its inspiration. In the the tabletop it was more wired hacking then the wireless hacking shown in the game. I guess why sneak up on someone and plug in the neck slot when a knife would work better and wireless hacking like watch dogs 2 does look cooler.
I'd argue watch dogs 1 was more realistic for a stealth approach you have to study your enemies patrol patterns etc amd execute which would lead people to believe you have to go guns blazing. Also the hacking not being extreme gives it a real feel to hacking phones, little fuse boxes etc
I love both for different reasons. I enjoy the dark, serious tone of the first and really enjoyed the characters and world. I loved 2 for its cheerful layed back tone, especially by playing non lethaly. I found the cringy stuff enjoyable and loved the goofy dynamic of the group. The world was amazing and the story was very compelling to me. I like that I can enjoy the polar opposite experiences with each game.
I don't get why a different groups of characters have to be the exact same and have the same tone as the ones in the first entry, there still doing what Aiden was doing except ya know not being all dad and mopy about it because they aren't Aiden Pierce, it's like trying to compare Connor and Ezio or Guts and Goku
Personally I greatly prefer 1’s tone, story, characters, and weapon gameplay but I greatly prefer 2’s gameplay and world in all other respects. I don’t remember if 2 still had the whole reported crime feature but I loved that and the digital trips from 1 as well.
Same here, I just started replaying both games and I love both of them for different reasons. But honestly Aqua was right in how WD2 made the fanbase split into two, just like Saints Row 3 did.
@@BuryTheLight-tds yeah WD2 completely abandoned the serious and realistic tone and went too far into goofy and lighthearted. It’s fine to have some of that like with Jordi but they really overdid it but not as badly as SR3.
I think wrench was the one he was closest too Horatio couldn’t have been a token black he was just an underdeveloped character but none of the characters were very well written
I prefer Watch Dogs 2 map. Tho WD1 did a good job of showing off a pretty gritty Chicago. But if you are going to do a tech focused game, there's no better city in America outside of San Francisco. Even tho WD:Legion was a disappointment, I think London is a great location for a WD game.
I appreciate that WatchDogs 2 went for the risky route and changed tones. It makes it feel fresh and alive. WatchDogs 1 and 2 both hold up as close-to-masterpieces in their own ways
Yeah, both games are good, they just have different moods in my opinion. Probably a bit unpopular but I liked WD2 more meanwhile WD1 was more grounded in reality I guess.
The first Watch_Dogs was lightning in a bottle for me. Grim dark, gritty, with a protagonist so broken that he's stuck in one moment as a consequence of his associations. Watch_Dogs 2 just didn't do it for me.
@@nestormelendez9005 well the Watchdogs franchise being a modern open world game like GTA is a new trend that Ubisoft was experimenting with so makes sense it is to be expected they would have little experience to know how to professionally simulate driving in games at a smooth pace but I will say one thing what Watchdogs 1 did a lot better than 2 is the shooting that it felt more realistic with every gun having recoil which is what Ubisoft are already experts at imitating.
@@schizomonika The story of WD2 is about exposing these people while the group is growing as friends. Some memeing nerds take down or expose the big bads of our sociaty. Thats the story. And when they finally exposed everybody and we get to the main bad guy, we dont kill him off, we simply tell him in his face what kind of a person he is, that he is f*cked and then leave him while he gets locked up. After that we get a massage from Marcos himself and the game ends on a perfect note. And I really like the fact that we arent just killikg him and thats it, it made it feel so much more satisfying, like justice has been done.
I really try to play Watch Dogs 2, I really did, but it seems that all the executives watched a episode of The Big Bang Theory and trough that how nerds are, all the characters are bunch of clowns, you cant take them seriously, hell, even Aiden mock Dedsec.
Yeah. This feels like a bunch of wannabes that want to call themselves dedsec. They spend too much of the game going “Wouldnt it be so XD LOLZ if we remote controlled this talking car? 🤪”. The hacking was better in 2, but 1 had this edge and grit to it that made me enjoy the game so much more. Plus Chicago is a city we rarely see in video games. It’s always new york, dc, LA, or miami. But many gamers havent explored the Chicago area. I tried to play WD2 multiple times and i couldnt enjoy it. It was far too different from WD1 tonally and it lost me. Maybe if this was a prequel as the start of dedsec before they were taken seriously and then they morphed into the ominous group we see in WD1 then id be less harsh. These kids seem more like irl livestream pranksters than vigilantes you want to take seriously. Plus Marcus isnt interesting or intimidating. He looks like a hipster, they all do. Aiden you could tell was a damaged and sorrowful man who could be seen as a scary vigilante that criminals in Chicago fear. Aiden could and did stand up to mob bosses, Marcus looks like he’d get nervous ordering a caramel macchiato. I dont even remember what the main big bad’s plot was. Dedsec didnt like him but I cant remember much why. Invasion of privacy? But even then dedsec does that every other mission, especially the missions where you hack into video cameras or when you siphon innocent people’s money out of their bank accounts. In the first game it was a story of pride and hubris. Aiden’s mentor dug too deep into some files and hit paydirt on the mayor and some mob families during a heist. But because of Aiden leaving because he could tell the heist was going south, the bad guys went after his mentor and crippled him permanently, which he blamed Aiden for, so he accidentally killed his (sister? Niece? I cant remember). It made sense and there was good emotional weight with Aiden wanting revenge but also to grieve and live a normal life. But he also knows that he likely doesnt deserve that kind of life and that he will harm others around him for things he has done.
@@Frostaltered After finishing the campaign of WD 1 I really wish that Aiden was the protagonist of WD 2 and not this clowns, at least I can take Aiden seriously, he is morally ambiguous, I wouldnt call it an anti-hero, as you say Aiden is damage, and the only thing mostly keeping him together was his family, at least till his niece was kill, and hell, he not even pretend to have the moral high ground, all what he cares is revenge, I really would love to see how Aiden would have taken Blume and the big corporate executives of Silicon Valley, I would began the tutorial mission with Marcus, but when he reach to his objectives, all the guards are knock down, and Aiden appears pointing a gun at Marcus, and saying that his effort to clear his name are bullshit because Blume have backups, then the game change perspective and we are in Aiden shues in San Francisco, ready to take Blume and by whatever means necessary, T - Bone even can warn the clowns not to mess with Aiden because he is not for playing games, they made share the same objectives, but Aiden play by his own rules.
Watch dogs 1 had just such a great setting and i loved every character. The characters helped set up the world making it feel sad, gritty and real. The gameplay had the perfect ammount of hacking as to not make you feel like a god but a broken vigilante with a personal mission
I'm not a fan of the main characters in 2 but I live in a rainy Chicago like area already so sunny San Francisco appealed to me more. NPC and world in 2 is awesome, I mostly just run around it offing NPCs. The story is awful to me but I knew that going in. I respect the hell out of 2 in alot of ways though.
My only real criticism of wd2 is that Marcus doesn’t seem like the guy to gun down endless enemies, even though such an extensive hacking/stealth focus minimizes that. The rest is just details imo
I think I would like to see Watch Dogs 4 feature a non hacker protagonist. Maybe he could be a gun for hire who recently was released from jail and is looking for work and is hired by Dedsec. Because of his career as a criminal, he’s tough, agile, good with guns, and the perfect person to execute missions for a group of people who are more suited behind a screen. You could even go so far as to say he’s never even owned a smart phone because he usually uses disposables. That way you can introduce levels of hacking naturally throughout the game without giving you too much at once and having no room to grow. The more you play, the more proficient he gets with his phone and making smaller hacks. It would be cool to play as someone who really doesn’t care about the Dedsec cause and is merely there for the money (at least at first.) and maybe even reveal that this guy doesn’t love what Dedsec does because he sees them as a terrorist group causing more harm than good. Give us a compelling narrative that actually takes a moment to look at things from a different perspective.
This isn’t a terrible idea actually! This could very easily do some explaining away of why progression is needed and may as you said make it significantly more natural. It would also help with understanding and explaining why getting lethal weapons is normal for this operative.
I'd like to take this time in our day to mention that Watch_Dogs came out before John Wick did. (EDIT: This comment sounds really rude but for clarification I just thought this fact was cool.)
Watch dogs 2 was good but honestly the first game was unparalleled, a dark Noir futuristic movie that you could play with great characters and story, I wish Aiden's life as a character wasn't as short as it was. If you ask me, wd2 and bloodline never happened for me in the storyline
Watch Dogs 2 was actually fantastic game. In the first game, the guy used real weapons. But in 2nd game you talking about, the guy use 3D printed guns and use Drones and many gizmos wilhich actually feel like a Hacker. That is what I needed in a Watch Dogs game.
I much preferred playing as more of a dark vigilante in the 1st game with real guns and stuff, the second game is too focused on just being just a hacker imo, and ideal game would be a better mix of both
@@SunFyyre a hacker is supposed to be a weak and introverted guy. Not some Terminator guy or GTA man. Marcus Holloway is amazing guy. Our Aiden bro is also amazing but why using real weapons. And defeating Iraq Wade was so dumb move. That Iraq guy was a war veteran and Aiden defeated him easily. Tffff
I wish we got more than just two lines of dialogue about said 3D-printed whatevers (drones and guns). Like nobody in the game world comments on them. No "cool toy gun bro, just don't point it at police" or "damn, that's a sick RC car you've got there" or "look at mister moneybags over here with his personal quadcopter drone." I like having them, but feel that my character shouldn't be the only one with them. At the very least Prime8 should have them as well.
Another fantastic video, I love how well thought out these are. I have to have a lot of time set aside, but I am so enthused for every game you analyze after your essays. Keep it up
I would have loved watch dogs to go on a "world scale" event hacker story where the actions of the group have serious repercution, something to the level of what anonymous was feared for, stories like wiki leaks, Snowden even Mr Robot, serious stuff that would make you feel engaged with the story... but they made the same change with Far Cry 6 where they used a slave dictatorship story about revolution just to add comedy every 2 seconds in the main story.
I remember when I first play WD2, for some reason I just don't like the outfit of the character, so the first thing I did is testing out the fast travel function and teleport to a shop selling suit. Dressing Marcus as a suit assassin with a suppressed pistol. (By the way, I really like the fast travel function of this game, every store can be fast traveled to, the game really respect my time when I'm in free roam)
36:11 This is one aspect I really liked about classic Splinter Cell for stealth, since it does address this aspect. Since you are a government spy, lethal force makes sense for your job, however you are still limited by rules of engagement like real soldiers would. So you can play lethally against certain enemies (and some missions require you to assassinate certain people) but other times, like when you’re infiltrating the CIA headquarters and dealing with other Americans, you have to do things non-lethally or else the mission ends. There’s both ethical but also political reasons (killing friendly soldiers in Chaos Theory potentially sparking WW3), and the games also acknowledge you fucked up if you kill a civilian even if it’s not an automatic mission end. Sometimes, restrictions are as creative as options, since you may have to come up with new solutions to problems if your usual one isn’t available. Would’ve been nice to have a “rules of engagement” where you must be non-lethal against relatively innocent people like security guards or civilians while allowing the lethal option for gang members or evil mercenaries.
I could not get over how unbelievably cringey Watch Dogs 2 was. Just the characters were way too ridiculous for me and I’d take the first game any day.
Supposedly the reason they all know where you are when you get detected is because all enemies have chips that transmit this information (like in SOMA or Prey where vitals are logged).
I’ve returned to WD1 more than WD2, but WD2’s ost by Hudson Mohawke is forever laser engraved in my brain. I love the main theme for WD2. However WD1 with living city mod is goated
My problem with the is game was that disconnect. Marcus is a teddy bear with his friends, then can be the punisher the next. The friends (minus Wrench, he’s the best), I didn’t care about them. After a few side quests, I immediately realized Horatio was gonna die because he wasn’t in the pre/post dialogue. San Fran was interesting to look at, but I didn’t care to really explore. Long story short: “just an idea, but nothing more” fits perfectly. It’s fun as a sandbox, but the disconnect to the story is why I couldn’t give it my heart. Aiden and the first game, that had my attention and care. And Aiden’s violence felt correct while Marcus just feels wrong. It was such a 180 that my brain was like “the stuff I really liked in the first game isn’t here.” I even dropped it for like six months, went back in and realized “oh! I’m already on the last mission? Meh, might as well finish it so I didn’t waste the money.” And once it was finished, I never really cared to try the dlc. Gameplay was fun, but give a man a tool and no directions, he’ll just stand there like “well what do I do now?” My final point is this: I just didn’t care about anything in this game. It was charming at times, but I’d rather be in the first game’s Chicago. Might be uglier, but that’s a place where I can enjoy myself
My biggest issue with Watch Dogs 2 is the lack of proper set pieces. Watch Dogs 1 had you enter and explore restricted construction sites, an underground smuggler ring, a nightclub, sea-side camps, a trailor park and abandoned bunkers. Many memorable places with great vertical design that allowed multiple entries and approaches. Watch Dogs 2, for the most part, replaced those larger set pieces with many small dots on the map each consisting mostly of 3 - 5 guards. You barely ever feel like entering a bigger structure. And the few ones the game had fell very flat. Its why I quickly became bored of exploring the map of Watch Dogs 2 as I felt every set piece was the same 20 second encounter.
Many of the story missions had great set pieces like the Robot Spider, Space Station, Smuggling Yacht, Cult Headquarters, Alcatraz Prison, FBI Headquarters, etc.
i see where u coming from but i dont see marcus raiding an underground human trafficking ring as his world is just too bright (?) for that. the 2nd game is obviously targeted at a way younger audience, social media age, hipster attitude etc., so i guess it just wouldnt fit. but again, i understand where u coming from, specially as i prefer the guns blazing approach and you´re absolutely right. u just go in, kill all enemies and are free to go wherever and that works for basically every mission.
I loved Watch_Dogs 2 so much, I played it from start to finish, 100% completion 3 different times. I still love visiting it every now and then, because as a person who lives in the SF Bay Area, Watch_Dogs 2 kind of gives me a freedom to roam a city I know well in real life
It's amazing because Watch Dogs 2 is undoubtably a better core game than the first, however at the same time, it threw out a LOT of what I loved about it. The more underworld focused narrative shifted to an (admittedly more realistic) anti-corporate privacy invasion focus. I miss the vigilante, crime focus.
I actually love this game, it is my favorite in the series actually. Every character was well written and if you don’t compare to the game before it it’s a beautiful world. With vibrant graphics, fun characters and a decent story.
One thing I took away from Watch Dogs 2 is that the game tries to be a GTA for tech people. Not in the sense of being a open world with shooting, stealing cars, etc. In the sense that the game tries to satirize the world, make jokes about it and all of that. Also, I loved the Persona music on the background, top notch 👌
The loud approach in Watch Dogs 2 is freaking awesome! Get the .50 cal rifle with the skill upgrade that allows you to shoot through walls, and pair it with the profiler that allows you to see through walls. The perk that increases your shotgun damage against vehicles is pretty cool when paired with the automatic shotgun, too. Tear a vehicle to shred with a couple of seconds.
aside from the rare crashes, i never really noticed anything wrong with legion its actually pretty fun. the idea of seeing everyone you see in london having their own skills is awesome, its fun looking at someone and based off just the first look trying to guess what they're personality is/skills are. though i play as wrench.
The other characters you don't play as are actually really well written, I think it also has to do with slight Americanism because for example Nigel Cass feels exactly like a member of Reform or another British fascist party but the Americans can't relate with that so they just call him badly written
There are many things that WD2 did better than the first one, or at least they were on the same level at: So much freedom, new ideas, trustable physics of objects, great parkour, vivid atmosphere, cool details, vast world, improved hacking, interesting story and side quests, many real-life based places, diverse and intriguing side activities, realistic NPCs, funny dialogues, great anatagonists and protagonists, different missions in different areas, and incredible main character are not easily found in an open world game. I swear playing it is one of my best memories. By the way, Legion ruined the series.
"Incredible protagonists&antagonists" bro be real with us 😭 Marcus is shallow as fuck, with barely any backstory and even motivation to be in a DedSec.The secondary cast are all duds too, maybe except for Wrench. They all throw quips and have an appearance of character by humor, but that's really it. Remember feeling anything when Horatio died out of nowhere with no build-up and then just got forgotten? I can't even remember the name of the company man antagonist from the game, bro did nothing except from taking our resources once and then we see him one time and he goes to jail
@@glibchubik4090 Don't care, your Aiden can be doom and gloom getting the "Berserk treatment" (ironically without the even making it sound realistic, and doing it just for cliche "hurr durr I am le vigilante"), Imma stick to my boy.
I was replaying Watch Dogs and I saw a fire truck trying to get somewhere. Naturally I followed it to see where it would go, and a minute later the dispatch calls off the call. Very cool
Game has an arsenal of lethal weapons for the same reason the Metal Gear games have them: They are there if you want them. Also there's a subtlety about how their morality is grey with what they're willing to do, what kind of organization is dedsec is entirely up to you, do you want them to be as heroic as possible with minimal moral compromise? Go non-lethal, you want them to be hypocritical terrorists, arm yourself to the teeth, after all nothing in the game forces you to use or buy the lethal guns. Also also we can also take it as the natural thing: The guns are for self-defense, after all the guards you are messing with are the shoot on sight kind.
But without a consequence for using them or how you use them, it’s a self imposed challenge. Watchdogs 1 had some small impacted by your reputation Personally i feel it should have gone the route of infamous where people would hurl stones and abuse at you on top of there being groups you are discouraged from attacking or at least using lethal methods on. Have it impact the kind of people you attract, where at a point some missions are revealed to be followers acting as you have been. What would normally be a bank robbery becomes one you directly caused because of how you act
The lethal weapons are obviously non canon because they don't mention them. And it's hard to believe Marcus who seemingly doesn't want to be seen as a cliche to Blume starts murdering its employees with AKs. That's why he has a yoyo rather than Aidan's baton. San Francisco Dedsec make it very clear they aren't as edgy as the ones in WD1 and don't hurt people without just cause.
@@Jordaxio his non lethal is just has violent, aswell as the non lethal multi car pile ups. There is a point where gameplay and story seperate but with what the story is and no rep meter it feels like your meant to be fast and loose. Marcus will sucker punch an old lady
I had a lot of fun with this game, and Wrench is my absolute favorite character!! His lines, his design and his overall personality is my absolute favorite!! It’s a shame we don’t get to play as him. If we do, then I need to go back and play it!!
I'm enjoying watchdogs way more than watchdogs 2. It makes sense for Aiden Pearce to be a gun toting psycho or vigilante depending how you play him. The character in watch dogs 2 (cant remember his name) and the story just seemed cringey and very hipster and hes got no reason to be shooting anything up and the yoyo weapon is so stupid. I enjoyed the hacking in 2 and the graphics however i missed the dark and gritty feeling of the first game.
Ummmmmm are you using "cringe" correctly? Followup question: what do you mean by cringe? If you can't explain and defend your position on the internet, you're not allowed to have it or voice it.
i think 2 went for a more campy saints row type of theme which really split the crowd. I quite like it but i think it was a real risk for ubisoft and is a huge factor in what contributed to its downfall. Might I ask what i’m particular you found cringey?
I'll have you know the monkeys fist is anything but a stupid weapon nothing in my life has been more painful than getting my shin fractured by a pool ball tied to a parachord going at mach fuck you speeds.
I mean the good mood in teach dogs 2 makes sense aswell. You literally want the people to support you and follow you while Aiden just wanted to get his revenge so Marcus and the group being more colorful and motivated makes more sense then being cold killers
Been waiting for this video for awhile now can't wait to watch it and I hope you will complete the trilogy by making a retrospective on Watch Dogs Legion and its DLC
I’ve always liked how different the two games are cause it shows how different people’s worlds can be using the same tools Aiden and Marcus are hackers but to one that means For Aiden Being a vigilante with a savior complex getting people into the same amount of trouble he gets them out of alienating what little family he has left and diving into the disgusting criminal underbelly of Chicago only exposing people to hurt the people who hurt him not giving a damn about the corruption While for Marcus it’s means being a radical hacker exposing the corruption of his city and trying to prove ctos and Blume are corrupt and horrible and trying to stop them while also clearing his name of a crime he didn’t commit One abuses the system for his own grief stricken need the other abuses the system to show it’s abuse and show that it is not safe and needs to be taken care of
I'd lying if i said i didn't have fun with Watchdogs 2, especially with the waaay better multiplayer. The main reason i hated it was the major tone shift from the first game. Side note: replayed the 1 recently and some guy's profile said he went to a furry convention, its nothing special but it gave me laugh and also stopped me from taking his head off with the Destroyer.
Being from San Francisco this game was amazing. The way they made it is perfect the characters the city. I’ve walked down mission thinking I’m Aiden 💀.
I think both games are great in their own ways but they never quite captured what the audience wanted from the series. It was Legion that was ultimately the death of the brand.
Ubisoft "fans": "We dont like how gritty and depressing this game is. Aiden is such a meloncholic character it makes the game hard to enjoy." Ubisoft: *Makes the sequel light hearted, campy, and fun* Ubisoft fans: 😮
God damn it! First a video on a mod that overhauls the first Watch Dogs, than a full blown review of Watch Dogs 2. Fine, fine! I get the message. I will play freaking Watch Dogs again.
@@Dachin55555 that's a good point but it's just surface level grittiness and mostly tied to Niko's trauma and guilt compared to that WD1 had way more messed up stuff on a regular basis like when we hack into random convos or cams. Hell one of the missions literally had us infiltrate woman trafficking and selling,we were there to see it in person
If they ever do make another Watch_Dogs, I feel they'd be best off making a prequel set in the 1980s, There was quite a few hacker movies at the time, films like WarGames, Hide and Seek, Cloak & Dagger Etc. (even movies like DARRYL) so the aesthetic, and lack of/older technology could really work in its favour!
Clearly the best in the franchise....by a mile! It found its identity with the second one, one of the best playgrounds to have fun in, tons of possibilities how to do things your way. Loved it!
2 does nothing better than gameplay and open world the story sucks characters are bad combat also is mid watch dogs 1 combat is better and wd1 is almost better in every way except gameplay graphics and world
I do think the bigger issue here is the fact that Ubisoft doesn't just allow a series to end. As you said having a game after Watch Dogs 2 was gonna, in some way, invalidate the game. Though I do agree with your other points.
While I do agree with the difference in the tone of the dedsec group in both the games, there is a canonical explanation with it being "the x collective of dedsec from the y location" meaning that the group just shows the vibrancy or the brood of the culture they are located in. Take this in for example, in the first game, BLUME was recruiting top secret mercenaries from the military and spec ops with criminal records on them for protecting the access centres...while here you never have this detailed explanation for the cops or the UMENI. This just goes on to indicate how dark the shit was in the first game as compared to the second game. Then you have human trafficking, suicide, serial killings, corrupt cops, prisoners being killed off record, and illegal weapons and blackmail. So indeed if we look at the tone shift between the two games, I think the tone of the dedsec collective of a particular region could be explained the same way! They are dark, brooding and threatening in the first game because the setting calls for them to be like that. They are just nerds with pool balls in the second game because the second game has a tone like that! Hell you get the final boss arrested and he wimps off like a pussy in that game while damien becomes an avenger level threat in the first game literally breaking down the entire city infrastructure to just "get to you". Now if we see Legion, that is where shit goes awry in my opinion. Dedsec is targeted as a hardened terrorist organization and no matter how you play the game, the game actively encourages you to be what you want to get away from...being a "terrorist organization" while the npcs or operatives are completely nonchalant about it as if all of it is "dumb fun"
As someone who's name is also Marcus, I genuinely did realize how hard it would be to watch this. Anytime I hear my name I get stun locked. Great video but wow
Y'know for all the people that think 2 was good, there's a difference between good and worthy of being remembered, if it's worthy of being remembered it will get mods and resurgences just like wd1 did, unfortunately Its up to players to decide whether or not this game becomes futureproofed
On the subject of Horatio, he feels like a missed opportunity to make the main bad guy seem... well like more of a threat. Having Horatio die from this random gang was weird and it's not like the team then goes on like a killing spree and take out that gang and everything related to them, and we get an actually moral story or dilemma if they are abusing their power the same way Bloom does to carry out their own form of Justice, we just kind of continue on with the Bloom story. I mean it's not even like Bloom hired the Tezcas to kill Horatio or anything. And from like a really basic literary stand point, based off his name alone, he was either going to be important or die, being named off a William Shakespeare character. Horatio does not die in Hamlet. He serves as Hamlet's confidant and adviser for the majority of the play, providing him with counsel and keeping his secrets. But when you have everyone else with an interesting name and/or an interesting personality and this guy with no personality, and a Shakespearean tragedy reference of a name, he was definitely built to die, but his death narratively is also a waste.
really like how you approached the "cringe" aspect of the game, between this and nfs unbound, i feel like most people are bothered by anything that sounds vaguely contemporary and want to escape reality/the outside world (probably due to anti social sentiments among a lot of gamers?) but it's like. this is more often than not just very casual and natural dialogue. natural is the best way to describe the games writing, it might feel forced to you but i feel like most people think anything is "cringe" like if a game has someone say "W" in a game in the same way someone on the internet would, they'd just call it cringe and "trying too hard to be relatable" like that's just how people talk sometimes (and no doubt a bunch of hacker kids would be talking the way us people online talk too, especially among each other. this is just like what my discord voice chat sounds like)
9:33 I remember doing this often when I was bored and whenever a side was getting wiped out I would call in reinforcements. I don't know why I find that so fun but I do.
This is true keep in mind I’m not American so I don’t understand it all that well myself, but wouldn’t it be strange or rather alarming that known people who are sometimes categorised as terrorists, can easily get a hold of weapons still
Yes and no, most gun owners aren't in cities or blue states which San Fran is both. Not to mention a huge majority simply own one for protection or hunting and aren't hobbiests. The Glock line is the highest selling handgun in the states for it's simplicity (and brand recognition). The Midwest and South are bigger on guns.
I'm going to assume you mean Colt 1911... nearly nobody owns one of those. I get why you'd say what you did, because it's a timeless design that has a strong presence in pop culture, but those guns are fucking expensive. Most people own much less expensive guns, like Glocks. And not many people carry guns on them either, but that's more dependent on where you live here.
Watch Dogs 1 and 2 are both excellent. I don't mind that they're different; different characters and locations in the same universe, it happens in real life. The stories and characters in both games were solid, especially T-Bone. 3 missing... all that made it the car crash it was. Also, I just think it's funny that Aidan is probably the most notable Northern Irish video game character ever, and they didn't try even a little bit with his accent
25:34 I personally disagree that horatio was a throwaway character I think it’s more that it was storyboarded early that he was going to die so the writers resisted allowing too much interaction and personalization that would make people too upset to continue after horatios departure. Personally i think he was a character with lots of depth and an obvious skill set of offensive security specialist which is boring and probably didn’t need large plot points to divulge on. Though this makes horatio a very strong player in social engineering aspects when dedsec was in its infancy.
This game's biggest issue with stealth is the AI. When one enemy detects you, everyone detects you. So it's all or nothing. While taking down enemies don't have any consequence. They don't call to see if they're still on guard. The enemy AI in stealth is both unforgiving and too forgiving
The game is bad because ubisoft forgot about it, there is a glitch in game if you have a rtx 4000 series graphics card that makes it impossible to play because the shadows are all messed up, it has been a problem since the cards launched and ubisoft won t do anything about it, now I have a game I can t play stuck in my steam library because they didn t want to refund it.
There are unofficial fixes for that and I tested them. Flickering is fixed, multiplayer won't be possible since you need to turn off the anti-cheat and In my case the performance on my 4080S was way worse and there''s a lot of stuttering. You could try it on your system and it isn't hard to do.
Really good informative video, the way you handled it made me watch it all in one go. About Horatio, it was disappointing how they treated it. Watch Dogs Legion was just a cashgrab but they tried the minimum they could, the first two remain masterpieces. Keep up the Good Work!
Watch Dogs 2 was fun. I honestly loved how its side content basically fed back into the open world sandbox. The Go-karts are silly, yes, but you unlock a go kart to ride around the open world. You unlock a swanky formal jacket and hat from going to Alcatraz, and that was what I wore for a good long while. I hope we get Watch Dogs 3, and I'd like to see the goofy sandbox of the second game be combined with the gritty crime thriller feeling of the first.
Thank you for discussing how stupid it is using "cringe" as a criticism of dialog. People use the word "cringe" without any context to describe almost anything they don't like and when I ask them what's cringe about it, they never have a good answer. Cringe is such a horrible term, I wish critics would just stop using it entirely because it doesn't describe what their issue with the dialog actually is. Some people love talking in internet lingo and memes and they find it funny, others find it annoying or useless dialog. Some like to be all serious and always be focused on a point, and some find the serious tone to be slow and boring. The truth of that matter is that life has a mixture of all things, serious, heart-warming, funny, tragedy, comedy, sad, etc. The reason there is a greater collective of people who don't like the newer Marvel is because they swung too far into the comedic bits that dilute their serious moments where as Pre-End Game Marvel balanced the comedy with genuinely serious, tragic, and sad moments. Most games, movies, TV series, that have a wider audience love for their story does a great job of balancing these emotions. The Witcher is a great example. Geralt talks in a serious tone all the time and yet even through that tough guy routine, he can crack jokes with a straight face that are hilarious. But he doesn't do it a lot which is what makes them even funnier, because they come out of nowhere and are unexpected.
One reason why Dedsec in WD1 seems a lot different to the Dedsec in WD2 Is because they're a cell group. One of Horatio's audiologs in the hackerspace states this pretty clearly, at least it seems to me. After you complete the New Dawn cult mission, if you go talk to Josh immediately after, he'll mention that one of the Dedsec branches in New York set fire to a New Dawn facility. In the aforementioned audiologs by Horatio, he makes a statement: "If there was a spectrum that spanned from Activist, to Anarchist, we (Dedsec) would probably fill the whole damn thing".
I started playing WD1 A week ago its taken me 14-16 hours to get to the mission where you helps out kenney or whatever his name is following some helicopter because i've really taken my time this game is perfect in my opinion
This is without a doubt one the worst aqua takes out there It absolutely didn’t ruin the series it improved it by miles, the blame lies solely on legion for them trying to change way too much from what was loved in WD2
I don’t believe so, I think WD2 was very much a product of its time when people were kind of getting sick of such grounded experiences and some every now still are. The Call of Duty Milsim was very much a bygone era, hence their transition into such goofy skins and whatnot. But I don’t believe it made things better, but then again it’s a subjective medium. But it was a bit silly to me to have 3D printed weapons and have them work as well as a regular weapon.
I remember this game was so good that I would play the free trial version over and over and over and over again because I couldn’t afford it when it came out on the ps4 😂 I loved the first one but man the gameplay in this one is truly special. I have never played a game with better stealth in my life. Playing on realistic difficulty just makes the game peak gameplay due to the fact that you can’t just mow down enemy’s. I like how the game forces you to use your brain and have to be methodical in how you approach different objectives especially with the addition of jammer enemy’s. I can honestly say after playing every assassins creed and almost every other game created by Ubisoft that the first 2 watch dogs are their best products ( don’t kill me if you are a fan of far cry 3 😂 I love that game too ). If they never stained this product with watch dogs legion I think the series would have improved well. I miss when ubisoft used to put time into their games like this but now they are busting them out like a madden or 2k game that comes out every year. I mean we just had mirage come out a bit ago and now we already have a new assassins creed coming out what’s up with that. I hope they change and give this series another chance and far more time put into improving the story.
I’m normally pretty sensitive to poorly written dialog or actions that are out of character. Since i heard that WD2 is full of that, i was a was not expecting to enjoy the story or dialog. Despite all that, i still found the characters to be really charming even if hard to believe sometimes. Add to that the completely unique and well designed hacking gameplay, and you have one of my favorite games.
Wow what a title. I agree with the points about tone, plus the characterization in this game, it was very surface level and made it hard to fully care about the characters or it's narrative. With that said I strongly disagree with this title because as much as the game tonally shifted, it plays like an open world immersive sim, with tons of options outside just running in and gunning, and I absolutely love that about this game. A title like this, in my opinion, applies more to legion which had the tonal whiplash of 2 but got rid of all the gameplay options that redeemed that game. Everyone is entitled to their opinions, but I can't help but find this title to be a bit baity
@@tortellinifettuccine I have, and I specified it has to do with the options available to you to clear areas out. I didn't say it was an immersive sim.
If you have any feedback or suggestions, then feel free to leave them below! Expect a gap in videos after this, and then likely a Spider-Man 2 video.
Interesting take! Most folks I talk to say other than gameplay watchdogs 2 is inferior to the first game and that it was Legion which smashed the series to the ground
Can't really ruin a series that was no good to begin with
Thanks for a great video! Good job!
This video is very well edited and put together, very good job mate! Ontop of that ive just arrived today, so imma sub! Keep up the good work bro!🔥🔥
Glory to Jesus Christ. Repent and be forgiven. Pray for others to find Jesus Christ God.🔥❤️
I returned to Watch Dogs 1 for the mood.
I returned to Watch Dogs 2 for the gameplay.
I returned Watch Dogs Legion to Gamestop.
Legion is actually revolutionary in concept. The execution is arguably the best entry in the series.
@@CodenamePrinceblud is so delusional 💀
@@Bruno-fw6nw bro bro is bro is bro bro💀💀💀💀💀💀💀💀bro
@@CodenamePrincea revolutionary concept but in the hands of Ubisoft was executed very poorly
@@CodenamePrince I agree. The concept of any civilian is playable with their own skills is revolutionary and I think Legion did IT GOOD but not as good as it should've been. There should be way more than like 5 archetypes and NPC behavior should've been more interactable. Also the story is forgettable with such a cool mechanic
So the actor who plays T-Bone (John Tench) is a teacher at the Toronto Film School. I had him as a teacher a few years after the firsr Watchdogs came out (i even have a signed xbox one copy). He told me for thr most part they're petty strict on diverting from the script but sometimes if it works it works ❤️
Shame, they should’ve allowed the voice actors to truly live their roles. T-Bone feels like he’s improvising sometimes and it’s hilarious. But Watch_Dogs 2 really suffers from a stiff dialogue which wasn’t well written.
The cast did the best they could with what they were giving
@@retr075It's a bit of a subjective topic. Deviating from the script can create inconsistencies if the writers don't spot how the improvised lines impact everything else and that deviation may hamper a particular vision a writer has for a scene. Meanwhile letting improvised lines in allows for more organic dialogue and back n forth between the writers, directors and actors.
It could just simply be that they only had enough budget for recording the lines in the script and taking the time to record alternative lines would have knocked them out of budget.
Is no one else absolutely shocked that tbone was this guy's teacher
@@Jiggamalone Hell yea lol. After reading his comment.
I think the reason lethality doesn’t really work for Marcus is because he is a lovable good guy, while a character like Aiden might a vigilante who *does* want to help innocent people, he has no interest in being a hero, and his desire to take down the bad guys of Chicago by all means necessary makes sense for the kind of person Aiden is, but not so much Marcus
I was still lethal with Marcus because it doesn't effect anything. Maybe if Ubisoft made killing people lessen your follower count or whatever it'd give the player an incentive to play non lethal but they didn't so 🤷🏻♂️
@@NukaCola514I’m glad they didn’t cause I don’t wanna be punish for play more deadly
@@thatdudeishitless293 Dishonored lowkey made me love a game that was capable of punishing me like that. That and Metro. Imagine an ending where all of your former associates hate you and want to end you, and the original ending.
@@falcon1378 Like Red Dead’s honor system
The problem for me with the lethality is twofold.
First: it doesn't cause as much as a reaction as it really should. This may be just me, but the reaction to someone pulling out an automatic assault rifle should cause a bigger response than "I'm calling the cops!", even in America.
Second: the 3D-printed aspect of some of the guns is only commented on *twice* in the entire game, and might as well be a weapon skin for as much as the game world cares about it. Like I don't know, have pedestrians or cops or criminals think that it's a toy or cosplay gun, with comments like "I'd be careful doing that, as someone may think it's real and react accordingly" instead of acting as though it's a real gun.
When I saw the title, for a split second my brain decided to remove the word 'Watch' and read it as just 'Hot Dogs 2 ruined the series'
Hot dogs 1 was amazing but they ruined the whole series with hot dogs 2
The addition of relish really made me wanna never buy one ever again
Honestly, Hot Dog 2 didn't just ruin the Sausage franchise. It also rebooted the whole Mustard Cinematic Universe's timeline. Hopefully Hot Dog 3: The Bratwurst Brigade is a step in the right direction.
That's because ThatBoyAqua forgot the _ in Watch_dogs that way you wouldn't have gotten confused lol
@@ThatBoyAquaThank you! Everybody I know loves Relish. Relish is fuckin Nasty.
“Exaggerated swagger of a hacking teen” is probably the best reference ever 😭😭 10:00
Gamespot reference 😂😂😂
3 is what killed the franchise, not 2. 2 was a step in a right direction. 3 needed a killer storyline and they fumbled that.
Exactly
Agreed
3 needed so much more than that ngl
Completly agree, watch dogs 2 was way better than the first one, how this killed all of the franchise
No. Watch Dogs 1 was the best. Aiden is a great anti hero and his story is very great
Well 3 killed the series.
Fr watch dogs 2 save it
It's not 3 it's legion let's hope for a 3
@@roshanjoseph6094 it is a fully fledged sequel with a higher budget than 2. It’s the third game in the series and performed the worst, there won’t be another game and if there is it won’t happen for literal years.
i still see legion as a decent game in general, it's just a godawful watch dogs game
@@nyanarchy196 fair enough. Still sucks that such a franchise that was brimming with potential came to such an underwhelming and lackluster ending :(
I’d genuinely love to see the original Watch Dogs get the full blown remake treatment. I know it’s not exactly an old game, but it would be amazing for them to revisit the series at its roots, considering it went in a drastically different direction with 2 onwards.
Not everything needs a remake
well with the shaders mod and living city expansion. i think it would be enough for your description
I would love to explore the first game with new stuff and improvements
The second one atmosphere and protagonist did not click with me.
@@Dachin55555He wants Watch_dogs to have a remake, not everything.
I mean,Watch Dogs is 10 years old at this point. I think that's enough time for a remake.
The fact that the mood is so light in this game made me aproach the whole game in a non-lethal way, the only time i had marcus kill someone was when he went to that dog fight place after they killed his friend, for i thought it would make sense for him to turn a little bit dark after horatios death. After that, i went back to non lethal combat, just becaus i cant see marcus as a vicious killer, he is too light hearted for that, and i also think that, for what dead sec wants, killing minimum wage guards in warehouses is kinda comtradictory with their oberall goal
funny thing is, a lot of the security in the game have 6-figure salaries, but I agree with Marcus being the type to not murder
I think Marcus is the type of person who will kill people as long he can justify that he doing it for a greater good even when his friend died he still thought he was the good guy while gunning down countless gang members
Same. Played the entire game with the taser only just because it felt so out of character to run around gunning everyone down. Especially when all the characters were so cheerful about it. Like I don't think they're suppose to be psychopaths right?
Went from calling Watch Dogs 2 the "perfect sequel" to claiming it ruined the franchise in just four short years. Now that's character development. I know WD2 being a great game and also being the catalyst for the franchise's shift in tone and thematic priorities are not mutually exclusive concepts, but it was still pretty funny to see the title of this video appear in my feed having rewatched your WD2 video only a few months ago. For what it's worth, I think both WD1 and WD2 are far more artistically and mechanically special and worth lauding than they seem to get credit for...
That's how video essay channels they change their opinion for views
fyi marcus's melee weapon is lethal because it doesn't show the "Zzz" like the taser and they can't be woken up. Also you can find out why Wrench wears the mask in the FBI building there's 3 servers you can hack to get audio logs for.
Watch dogs 2 had Netrunning before Cyberpunk 2077
Plus you have less chance for head to to burn since the tech ain't in your head as seen in Cyberpunk 2077.
I think it’s a dumb pedantic comment to make, but here to type the “uhhHhh, cyberpunk lore had netrunning way before Watch Dogs came out” comment before someone else does
@Evanz111 Cyberpunk lore of netrunning was completely different then in the game counterpoint. Watch dogs 2 came first before Cyberpunk 2077 and wouldn't be weird to see that's how it got its inspiration. In the the tabletop it was more wired hacking then the wireless hacking shown in the game. I guess why sneak up on someone and plug in the neck slot when a knife would work better and wireless hacking like watch dogs 2 does look cooler.
@@jakwinter7588 wait cyberpunk was already an established IP? I really never heard of it outside of the video game and the anime.
@@stimswwolf7867 tabletop game, decades old
I'd argue watch dogs 1 was more realistic for a stealth approach you have to study your enemies patrol patterns etc amd execute which would lead people to believe you have to go guns blazing. Also the hacking not being extreme gives it a real feel to hacking phones, little fuse boxes etc
I love both for different reasons. I enjoy the dark, serious tone of the first and really enjoyed the characters and world.
I loved 2 for its cheerful layed back tone, especially by playing non lethaly. I found the cringy stuff enjoyable and loved the goofy dynamic of the group. The world was amazing and the story was very compelling to me.
I like that I can enjoy the polar opposite experiences with each game.
I don't get why a different groups of characters have to be the exact same and have the same tone as the ones in the first entry, there still doing what Aiden was doing except ya know not being all dad and mopy about it because they aren't Aiden Pierce, it's like trying to compare Connor and Ezio or Guts and Goku
Personally I greatly prefer 1’s tone, story, characters, and weapon gameplay but I greatly prefer 2’s gameplay and world in all other respects. I don’t remember if 2 still had the whole reported crime feature but I loved that and the digital trips from 1 as well.
Same here, I just started replaying both games and I love both of them for different reasons. But honestly Aqua was right in how WD2 made the fanbase split into two, just like Saints Row 3 did.
@@michaelrandolph6373 Afaik there isn't a reported crime feature in WD2 sadly
@@BuryTheLight-tds yeah WD2 completely abandoned the serious and realistic tone and went too far into goofy and lighthearted. It’s fine to have some of that like with Jordi but they really overdid it but not as badly as SR3.
Horatio was literally just the token black guy so Marcus could have a friend
LMFAO I can't with how true this is
But Wrench is his friend
And I still miss him
Marcus really crashed out after that death man.💀☠
I think wrench was the one he was closest too Horatio couldn’t have been a token black he was just an underdeveloped character but none of the characters were very well written
if watch dogs 1 had watch dogs 2's hacking and overall features that would be perfect
We could've got the perfect watch dogs game if they mixed the two games, but instead, we got the boring half assed legion
I prefer Watch Dogs 2 map. Tho WD1 did a good job of showing off a pretty gritty Chicago. But if you are going to do a tech focused game, there's no better city in America outside of San Francisco.
Even tho WD:Legion was a disappointment, I think London is a great location for a WD game.
@@deepvoicedude4749yea WD2 has more memorable locations imo
@@mohamednail1707legion had so much potential 🥲
@@deepvoicedude4749Yes. WD1 should start at SF and expand from there. Such missed opportunity tho.
15:26 "found it hard to notice the difference in detection during blackout"
Proceeds to show gameplay of him firing a gun without a suppressor.
It went from a gritty vigilante future story to what felt like a g-rated "the teenagers rob a bank" movie where they escape on gocarts in the end.
And it was awesome and fun.
Saints Row Reboot vibes 😅
…yep! And it was terrible and preachy. Too bad.
i loved watch dogs 2
@@apricotAfterglow No it wasn't awesome and fun. It definitely was not.
I hate that after Desmond ubisoft is traumatized with mantaining main characters
TBF them, like us, were pretty Nolan North'd out by 2014...
I appreciate that WatchDogs 2 went for the risky route and changed tones. It makes it feel fresh and alive. WatchDogs 1 and 2 both hold up as close-to-masterpieces in their own ways
Chicago is basically Gotham and San Fran is Metropolis
WD1 for the story
WD 2 gameplay
Yeah, both games are good, they just have different moods in my opinion. Probably a bit unpopular but I liked WD2 more meanwhile WD1 was more grounded in reality I guess.
WD 2 is gay bro
Man I can’t believe someone just said WD 1 is a masterpiece. People really forget the lies they are told after mere years don’t they?
The first Watch_Dogs was lightning in a bottle for me. Grim dark, gritty, with a protagonist so broken that he's stuck in one moment as a consequence of his associations. Watch_Dogs 2 just didn't do it for me.
Same. But the driving was hard to get through lol
@@LAVEGAN83the driving fucking sucked in WD1 thankfully they tightened it up in 2
@@Stana999 man the driving in ubisoft games is just werid and I really enjoy their games
I like both. The second game gets better the more you play it. I was avoiding it because it looked cringe for years but once I played I loved it.
@@nestormelendez9005 well the Watchdogs franchise being a modern open world game like GTA is a new trend that Ubisoft was experimenting with so makes sense it is to be expected they would have little experience to know how to professionally simulate driving in games at a smooth pace but I will say one thing what Watchdogs 1 did a lot better than 2 is the shooting that it felt more realistic with every gun having recoil which is what Ubisoft are already experts at imitating.
I just felt the game had a massive tonal clash and I found the ending so underwhelming I legit didn't even know it was the end of the story.
It also had the same villain as many ubisoft villains of the time. The big evil business man.
Then u dont get the ending
@@AMT_AllMyThoughts getting the ending is irrelevant to it being underwhelming
So fyi, I understood the ending
And was underwhelmed.
So well done?
@@schizomonika
The story of WD2 is about exposing these people while the group is growing as friends.
Some memeing nerds take down or expose the big bads of our sociaty.
Thats the story.
And when they finally exposed everybody and we get to the main bad guy, we dont kill him off, we simply tell him in his face what kind of a person he is, that he is f*cked and then leave him while he gets locked up.
After that we get a massage from Marcos himself and the game ends on a perfect note.
And I really like the fact that we arent just killikg him and thats it, it made it feel so much more satisfying, like justice has been done.
@@whodatninja439pretty hilarious that Ubisoft basically makes themselves the villains for all of their games
What ruined the series is that Legion failed to give us a single well written character
bloodlines saved legion from dying.
Ubi didn't want to make a new character 😂
Hey dont diss on my man Bagely, he was the only reason i even completed the game..
@@aditya32093 I change my point of view, I like him, but other than that, barely any characters have a story
WD2 doesn't have a single good character.
I really try to play Watch Dogs 2, I really did, but it seems that all the executives watched a episode of The Big Bang Theory and trough that how nerds are, all the characters are bunch of clowns, you cant take them seriously, hell, even Aiden mock Dedsec.
True, but boom guns
Yeah. This feels like a bunch of wannabes that want to call themselves dedsec. They spend too much of the game going “Wouldnt it be so XD LOLZ if we remote controlled this talking car? 🤪”. The hacking was better in 2, but 1 had this edge and grit to it that made me enjoy the game so much more. Plus Chicago is a city we rarely see in video games. It’s always new york, dc, LA, or miami. But many gamers havent explored the Chicago area.
I tried to play WD2 multiple times and i couldnt enjoy it. It was far too different from WD1 tonally and it lost me. Maybe if this was a prequel as the start of dedsec before they were taken seriously and then they morphed into the ominous group we see in WD1 then id be less harsh.
These kids seem more like irl livestream pranksters than vigilantes you want to take seriously. Plus Marcus isnt interesting or intimidating. He looks like a hipster, they all do. Aiden you could tell was a damaged and sorrowful man who could be seen as a scary vigilante that criminals in Chicago fear. Aiden could and did stand up to mob bosses, Marcus looks like he’d get nervous ordering a caramel macchiato.
I dont even remember what the main big bad’s plot was. Dedsec didnt like him but I cant remember much why. Invasion of privacy? But even then dedsec does that every other mission, especially the missions where you hack into video cameras or when you siphon innocent people’s money out of their bank accounts.
In the first game it was a story of pride and hubris. Aiden’s mentor dug too deep into some files and hit paydirt on the mayor and some mob families during a heist. But because of Aiden leaving because he could tell the heist was going south, the bad guys went after his mentor and crippled him permanently, which he blamed Aiden for, so he accidentally killed his (sister? Niece? I cant remember).
It made sense and there was good emotional weight with Aiden wanting revenge but also to grieve and live a normal life. But he also knows that he likely doesnt deserve that kind of life and that he will harm others around him for things he has done.
@@Frostaltered After finishing the campaign of WD 1 I really wish that Aiden was the protagonist of WD 2 and not this clowns, at least I can take Aiden seriously, he is morally ambiguous, I wouldnt call it an anti-hero, as you say Aiden is damage, and the only thing mostly keeping him together was his family, at least till his niece was kill, and hell, he not even pretend to have the moral high ground, all what he cares is revenge, I really would love to see how Aiden would have taken Blume and the big corporate executives of Silicon Valley, I would began the tutorial mission with Marcus, but when he reach to his objectives, all the guards are knock down, and Aiden appears pointing a gun at Marcus, and saying that his effort to clear his name are bullshit because Blume have backups, then the game change perspective and we are in Aiden shues in San Francisco, ready to take Blume and by whatever means necessary, T - Bone even can warn the clowns not to mess with Aiden because he is not for playing games, they made share the same objectives, but Aiden play by his own rules.
i lowk loved the game
The worst part of Horatio's death is that the game doesn't really do anything with it, it just slightly changed the immediate goal for a moment
Watch dogs 1 had just such a great setting and i loved every character. The characters helped set up the world making it feel sad, gritty and real. The gameplay had the perfect ammount of hacking as to not make you feel like a god but a broken vigilante with a personal mission
Watch Dogs 1 is my favorite Watch Dogs game, but 2 is just so much fun in its own way I don't get why people hated on Watch Dogs 2.
I'm not a fan of the main characters in 2 but I live in a rainy Chicago like area already so sunny San Francisco appealed to me more. NPC and world in 2 is awesome, I mostly just run around it offing NPCs. The story is awful to me but I knew that going in. I respect the hell out of 2 in alot of ways though.
@@adilion2413 I agree.
The characters were way too hipster and layed back for me.
I feel it’s the opposite. WD 1 gets hated on more than WD 2
@@cosmicknight4665 Nowadays, it seems like both parts of the fanbase just love to hate each other
My only real criticism of wd2 is that Marcus doesn’t seem like the guy to gun down endless enemies, even though such an extensive hacking/stealth focus minimizes that. The rest is just details imo
Well he doesn’t none of his mains guns are leathal
@@thatdudeishitless293 oh yeah it’s been awhile since I played lol
@@thatdudeishitless293eh? That's Legion where they think that a Beretta and an MP9 fire 'non-lethal' rounds, lmao.
@@Ebalosus No canonically Markus uses a stun gun variants and and the slingshot mace thing
@@thatdudeishitless293 ah touché.
I think I would like to see Watch Dogs 4 feature a non hacker protagonist. Maybe he could be a gun for hire who recently was released from jail and is looking for work and is hired by Dedsec. Because of his career as a criminal, he’s tough, agile, good with guns, and the perfect person to execute missions for a group of people who are more suited behind a screen. You could even go so far as to say he’s never even owned a smart phone because he usually uses disposables. That way you can introduce levels of hacking naturally throughout the game without giving you too much at once and having no room to grow. The more you play, the more proficient he gets with his phone and making smaller hacks. It would be cool to play as someone who really doesn’t care about the Dedsec cause and is merely there for the money (at least at first.) and maybe even reveal that this guy doesn’t love what Dedsec does because he sees them as a terrorist group causing more harm than good. Give us a compelling narrative that actually takes a moment to look at things from a different perspective.
This isn’t a terrible idea actually! This could very easily do some explaining away of why progression is needed and may as you said make it significantly more natural. It would also help with understanding and explaining why getting lethal weapons is normal for this operative.
Keep cooking like this and you will be promoted to chef 💪
Like the idea
your comment is way better than WD:L entirely
ubisoft hire this guy
Sorry but your idea isn't woke enough 😂😂😂
I'd like to take this time in our day to mention that Watch_Dogs came out before John Wick did.
(EDIT: This comment sounds really rude but for clarification I just thought this fact was cool.)
Best line in the game:
"....ya last few movies? Kinda shit. So y'know, act better. Aight, keep ya chin up, PEEEEACE."
siska?
Siska.
Watch dogs 2 was good but honestly the first game was unparalleled, a dark Noir futuristic movie that you could play with great characters and story, I wish Aiden's life as a character wasn't as short as it was.
If you ask me, wd2 and bloodline never happened for me in the storyline
Watch Dogs 2 was actually fantastic game. In the first game, the guy used real weapons. But in 2nd game you talking about, the guy use 3D printed guns and use Drones and many gizmos wilhich actually feel like a Hacker. That is what I needed in a Watch Dogs game.
I much preferred playing as more of a dark vigilante in the 1st game with real guns and stuff, the second game is too focused on just being just a hacker imo, and ideal game would be a better mix of both
@@SunFyyre a hacker is supposed to be a weak and introverted guy. Not some Terminator guy or GTA man. Marcus Holloway is amazing guy. Our Aiden bro is also amazing but why using real weapons. And defeating Iraq Wade was so dumb move. That Iraq guy was a war veteran and Aiden defeated him easily. Tffff
@@SunFyyre Watch Dogs is a game set apart from much better open world games coz of hacking. Watch Dogs 1 barely had hacking. It's basically john wick
I wish we got more than just two lines of dialogue about said 3D-printed whatevers (drones and guns). Like nobody in the game world comments on them. No "cool toy gun bro, just don't point it at police" or "damn, that's a sick RC car you've got there" or "look at mister moneybags over here with his personal quadcopter drone." I like having them, but feel that my character shouldn't be the only one with them.
At the very least Prime8 should have them as well.
@@Maitreya-7777"hmm yes everyone who can do shit woth a computer has to be a weak nerd"
Another fantastic video, I love how well thought out these are. I have to have a lot of time set aside, but I am so enthused for every game you analyze after your essays. Keep it up
"exaggerated swag of a hacking teen"
You earned my sub good sir.
I would have loved watch dogs to go on a "world scale" event hacker story where the actions of the group have serious repercution, something to the level of what anonymous was feared for, stories like wiki leaks, Snowden even Mr Robot, serious stuff that would make you feel engaged with the story... but they made the same change with Far Cry 6 where they used a slave dictatorship story about revolution just to add comedy every 2 seconds in the main story.
I remember when I first play WD2, for some reason I just don't like the outfit of the character, so the first thing I did is testing out the fast travel function and teleport to a shop selling suit. Dressing Marcus as a suit assassin with a suppressed pistol. (By the way, I really like the fast travel function of this game, every store can be fast traveled to, the game really respect my time when I'm in free roam)
36:11 This is one aspect I really liked about classic Splinter Cell for stealth, since it does address this aspect. Since you are a government spy, lethal force makes sense for your job, however you are still limited by rules of engagement like real soldiers would. So you can play lethally against certain enemies (and some missions require you to assassinate certain people) but other times, like when you’re infiltrating the CIA headquarters and dealing with other Americans, you have to do things non-lethally or else the mission ends. There’s both ethical but also political reasons (killing friendly soldiers in Chaos Theory potentially sparking WW3), and the games also acknowledge you fucked up if you kill a civilian even if it’s not an automatic mission end.
Sometimes, restrictions are as creative as options, since you may have to come up with new solutions to problems if your usual one isn’t available. Would’ve been nice to have a “rules of engagement” where you must be non-lethal against relatively innocent people like security guards or civilians while allowing the lethal option for gang members or evil mercenaries.
I could not get over how unbelievably cringey Watch Dogs 2 was. Just the characters were way too ridiculous for me and I’d take the first game any day.
Supposedly the reason they all know where you are when you get detected is because all enemies have chips that transmit this information (like in SOMA or Prey where vitals are logged).
I’ve returned to WD1 more than WD2, but WD2’s ost by Hudson Mohawke is forever laser engraved in my brain. I love the main theme for WD2.
However WD1 with living city mod is goated
My problem with the is game was that disconnect. Marcus is a teddy bear with his friends, then can be the punisher the next. The friends (minus Wrench, he’s the best), I didn’t care about them. After a few side quests, I immediately realized Horatio was gonna die because he wasn’t in the pre/post dialogue. San Fran was interesting to look at, but I didn’t care to really explore.
Long story short: “just an idea, but nothing more” fits perfectly. It’s fun as a sandbox, but the disconnect to the story is why I couldn’t give it my heart. Aiden and the first game, that had my attention and care. And Aiden’s violence felt correct while Marcus just feels wrong. It was such a 180 that my brain was like “the stuff I really liked in the first game isn’t here.”
I even dropped it for like six months, went back in and realized “oh! I’m already on the last mission? Meh, might as well finish it so I didn’t waste the money.” And once it was finished, I never really cared to try the dlc.
Gameplay was fun, but give a man a tool and no directions, he’ll just stand there like “well what do I do now?”
My final point is this: I just didn’t care about anything in this game. It was charming at times, but I’d rather be in the first game’s Chicago. Might be uglier, but that’s a place where I can enjoy myself
I like watch dogs 2 but the hipster tone of the game was insufferable
My biggest issue with Watch Dogs 2 is the lack of proper set pieces. Watch Dogs 1 had you enter and explore restricted construction sites, an underground smuggler ring, a nightclub, sea-side camps, a trailor park and abandoned bunkers. Many memorable places with great vertical design that allowed multiple entries and approaches. Watch Dogs 2, for the most part, replaced those larger set pieces with many small dots on the map each consisting mostly of 3 - 5 guards. You barely ever feel like entering a bigger structure. And the few ones the game had fell very flat. Its why I quickly became bored of exploring the map of Watch Dogs 2 as I felt every set piece was the same 20 second encounter.
Many of the story missions had great set pieces like the Robot Spider, Space Station, Smuggling Yacht, Cult Headquarters, Alcatraz Prison, FBI Headquarters, etc.
i see where u coming from but i dont see marcus raiding an underground human trafficking ring as his world is just too bright (?) for that. the 2nd game is obviously targeted at a way younger audience, social media age, hipster attitude etc., so i guess it just wouldnt fit.
but again, i understand where u coming from, specially as i prefer the guns blazing approach and you´re absolutely right. u just go in, kill all enemies and are free to go wherever and that works for basically every mission.
Watch_Dogs 2 was the Barbie for the Oppenheimer Watch_Dogs 1 was.
…I hate how true this is.
Great example. This comment just made my day!
I loved Watch_Dogs 2 so much, I played it from start to finish, 100% completion 3 different times. I still love visiting it every now and then, because as a person who lives in the SF Bay Area, Watch_Dogs 2 kind of gives me a freedom to roam a city I know well in real life
It's amazing because Watch Dogs 2 is undoubtably a better core game than the first, however at the same time, it threw out a LOT of what I loved about it. The more underworld focused narrative shifted to an (admittedly more realistic) anti-corporate privacy invasion focus. I miss the vigilante, crime focus.
I actually love this game, it is my favorite in the series actually. Every character was well written and if you don’t compare to the game before it it’s a beautiful world. With vibrant graphics, fun characters and a decent story.
One thing I took away from Watch Dogs 2 is that the game tries to be a GTA for tech people. Not in the sense of being a open world with shooting, stealing cars, etc. In the sense that the game tries to satirize the world, make jokes about it and all of that.
Also, I loved the Persona music on the background, top notch 👌
The loud approach in Watch Dogs 2 is freaking awesome! Get the .50 cal rifle with the skill upgrade that allows you to shoot through walls, and pair it with the profiler that allows you to see through walls.
The perk that increases your shotgun damage against vehicles is pretty cool when paired with the automatic shotgun, too. Tear a vehicle to shred with a couple of seconds.
Watch Dogs 2 is one of my favorite games all time 🤷♂️🤝
aside from the rare crashes, i never really noticed anything wrong with legion its actually pretty fun. the idea of seeing everyone you see in london having their own skills is awesome, its fun looking at someone and based off just the first look trying to guess what they're personality is/skills are. though i play as wrench.
The other characters you don't play as are actually really well written, I think it also has to do with slight Americanism because for example Nigel Cass feels exactly like a member of Reform or another British fascist party but the Americans can't relate with that so they just call him badly written
There are many things that WD2 did better than the first one, or at least they were on the same level at:
So much freedom, new ideas, trustable physics of objects, great parkour, vivid atmosphere, cool details, vast world, improved hacking, interesting story and side quests, many real-life based places, diverse and intriguing side activities, realistic NPCs, funny dialogues, great anatagonists and protagonists, different missions in different areas, and incredible main character are not easily found in an open world game. I swear playing it is one of my best memories.
By the way, Legion ruined the series.
"Incredible protagonists&antagonists" bro be real with us 😭
Marcus is shallow as fuck, with barely any backstory and even motivation to be in a DedSec.The secondary cast are all duds too, maybe except for Wrench. They all throw quips and have an appearance of character by humor, but that's really it. Remember feeling anything when Horatio died out of nowhere with no build-up and then just got forgotten?
I can't even remember the name of the company man antagonist from the game, bro did nothing except from taking our resources once and then we see him one time and he goes to jail
@@glibchubik4090 Don't care, your Aiden can be doom and gloom getting the "Berserk treatment" (ironically without the even making it sound realistic, and doing it just for cliche "hurr durr I am le vigilante"), Imma stick to my boy.
I was replaying Watch Dogs and I saw a fire truck trying to get somewhere. Naturally I followed it to see where it would go, and a minute later the dispatch calls off the call. Very cool
Game has an arsenal of lethal weapons for the same reason the Metal Gear games have them: They are there if you want them.
Also there's a subtlety about how their morality is grey with what they're willing to do, what kind of organization is dedsec is entirely up to you, do you want them to be as heroic as possible with minimal moral compromise? Go non-lethal, you want them to be hypocritical terrorists, arm yourself to the teeth, after all nothing in the game forces you to use or buy the lethal guns.
Also also we can also take it as the natural thing: The guns are for self-defense, after all the guards you are messing with are the shoot on sight kind.
But without a consequence for using them or how you use them, it’s a self imposed challenge.
Watchdogs 1 had some small impacted by your reputation
Personally i feel it should have gone the route of infamous where people would hurl stones and abuse at you on top of there being groups you are discouraged from attacking or at least using lethal methods on.
Have it impact the kind of people you attract, where at a point some missions are revealed to be followers acting as you have been. What would normally be a bank robbery becomes one you directly caused because of how you act
The lethal weapons are obviously non canon because they don't mention them. And it's hard to believe Marcus who seemingly doesn't want to be seen as a cliche to Blume starts murdering its employees with AKs. That's why he has a yoyo rather than Aidan's baton. San Francisco Dedsec make it very clear they aren't as edgy as the ones in WD1 and don't hurt people without just cause.
@@Jordaxio his non lethal is just has violent, aswell as the non lethal multi car pile ups.
There is a point where gameplay and story seperate but with what the story is and no rep meter it feels like your meant to be fast and loose.
Marcus will sucker punch an old lady
In my first playthrough, I only used lethal weapons on that gang, during that one section.
I had a lot of fun with this game, and Wrench is my absolute favorite character!! His lines, his design and his overall personality is my absolute favorite!! It’s a shame we don’t get to play as him. If we do, then I need to go back and play it!!
I'm enjoying watchdogs way more than watchdogs 2. It makes sense for Aiden Pearce to be a gun toting psycho or vigilante depending how you play him. The character in watch dogs 2 (cant remember his name) and the story just seemed cringey and very hipster and hes got no reason to be shooting anything up and the yoyo weapon is so stupid. I enjoyed the hacking in 2 and the graphics however i missed the dark and gritty feeling of the first game.
Ummmmmm are you using "cringe" correctly? Followup question: what do you mean by cringe? If you can't explain and defend your position on the internet, you're not allowed to have it or voice it.
i think 2 went for a more campy saints row type of theme which really split the crowd. I quite like it but i think it was a real risk for ubisoft and is a huge factor in what contributed to its downfall. Might I ask what i’m particular you found cringey?
I'll have you know the monkeys fist is anything but a stupid weapon nothing in my life has been more painful than getting my shin fractured by a pool ball tied to a parachord going at mach fuck you speeds.
@@mattjindrak that's not how that works
I mean the good mood in teach dogs 2 makes sense aswell. You literally want the people to support you and follow you while Aiden just wanted to get his revenge so Marcus and the group being more colorful and motivated makes more sense then being cold killers
Totally forgot there was a game between the first one and legion.
ZGB did a video on Marcus's 8 ball, and he is ABSOLUTELY splitting some skulls
Been waiting for this video for awhile now can't wait to watch it and I hope you will complete the trilogy by making a retrospective on Watch Dogs Legion and its DLC
I’ve always liked how different the two games are cause it shows how different people’s worlds can be using the same tools
Aiden and Marcus are hackers but to one that means
For Aiden
Being a vigilante with a savior complex getting people into the same amount of trouble he gets them out of alienating what little family he has left and diving into the disgusting criminal underbelly of Chicago only exposing people to hurt the people who hurt him not giving a damn about the corruption
While for Marcus it’s means being a radical hacker exposing the corruption of his city and trying to prove ctos and Blume are corrupt and horrible and trying to stop them while also clearing his name of a crime he didn’t commit
One abuses the system for his own grief stricken need the other abuses the system to show it’s abuse and show that it is not safe and needs to be taken care of
I'd lying if i said i didn't have fun with Watchdogs 2, especially with the waaay better multiplayer. The main reason i hated it was the major tone shift from the first game.
Side note: replayed the 1 recently and some guy's profile said he went to a furry convention, its nothing special but it gave me laugh and also stopped me from taking his head off with the Destroyer.
Being from San Francisco this game was amazing. The way they made it is perfect the characters the city. I’ve walked down mission thinking I’m Aiden 💀.
I think both games are great in their own ways but they never quite captured what the audience wanted from the series. It was Legion that was ultimately the death of the brand.
Ubisoft "fans": "We dont like how gritty and depressing this game is. Aiden is such a meloncholic character it makes the game hard to enjoy."
Ubisoft: *Makes the sequel light hearted, campy, and fun*
Ubisoft fans: 😮
God damn it! First a video on a mod that overhauls the first Watch Dogs, than a full blown review of Watch Dogs 2. Fine, fine! I get the message. I will play freaking Watch Dogs again.
Idk about yall but for me that poolball never left zzz’s over anyones head
To be honest, I enjoyed watch dogs 2 at the time. But it did feel like it was trying to copy GTA 5 instead of trying to be its own unique thing.
Didn’t WD1 do the same tho
Watch Dogs 1 was too dark and gritty compared to any GTA @@Dachin55555
@@BullyMaguireTheAbsolute Gta4
@@Dachin55555 that's a good point but it's just surface level grittiness and mostly tied to Niko's trauma and guilt compared to that WD1 had way more messed up stuff on a regular basis like when we hack into random convos or cams. Hell one of the missions literally had us infiltrate woman trafficking and selling,we were there to see it in person
@@BullyMaguireTheAbsolute I understand but clearly Watch Dogs was made because Ubisoft wanted their own GTA
If they ever do make another Watch_Dogs, I feel they'd be best off making a prequel set in the 1980s, There was quite a few hacker movies at the time, films like WarGames, Hide and Seek, Cloak & Dagger Etc. (even movies like DARRYL) so the aesthetic, and lack of/older technology could really work in its favour!
Clearly the best in the franchise....by a mile!
It found its identity with the second one, one of the best playgrounds to have fun in, tons of possibilities how to do things your way. Loved it!
Debatable
Literally I think 2 improved on nearly everything 1 did no idea what this guy is talking about.
2 does nothing better than gameplay and open world the story sucks characters are bad combat also is mid watch dogs 1 combat is better and wd1 is almost better in every way except gameplay graphics and world
@@Stana999he… answers your question in the first minute of the video. Did you just read the title and then immediately go full defense mode?
This dork with the mma avi just listed every reason watchdogs 2 is better
I do think the bigger issue here is the fact that Ubisoft doesn't just allow a series to end. As you said having a game after Watch Dogs 2 was gonna, in some way, invalidate the game. Though I do agree with your other points.
While I do agree with the difference in the tone of the dedsec group in both the games, there is a canonical explanation with it being "the x collective of dedsec from the y location" meaning that the group just shows the vibrancy or the brood of the culture they are located in. Take this in for example, in the first game, BLUME was recruiting top secret mercenaries from the military and spec ops with criminal records on them for protecting the access centres...while here you never have this detailed explanation for the cops or the UMENI. This just goes on to indicate how dark the shit was in the first game as compared to the second game. Then you have human trafficking, suicide, serial killings, corrupt cops, prisoners being killed off record, and illegal weapons and blackmail. So indeed if we look at the tone shift between the two games, I think the tone of the dedsec collective of a particular region could be explained the same way! They are dark, brooding and threatening in the first game because the setting calls for them to be like that. They are just nerds with pool balls in the second game because the second game has a tone like that! Hell you get the final boss arrested and he wimps off like a pussy in that game while damien becomes an avenger level threat in the first game literally breaking down the entire city infrastructure to just "get to you". Now if we see Legion, that is where shit goes awry in my opinion. Dedsec is targeted as a hardened terrorist organization and no matter how you play the game, the game actively encourages you to be what you want to get away from...being a "terrorist organization" while the npcs or operatives are completely nonchalant about it as if all of it is "dumb fun"
As someone who's name is also Marcus, I genuinely did realize how hard it would be to watch this. Anytime I hear my name I get stun locked. Great video but wow
Y'know for all the people that think 2 was good, there's a difference between good and worthy of being remembered, if it's worthy of being remembered it will get mods and resurgences just like wd1 did, unfortunately Its up to players to decide whether or not this game becomes futureproofed
On the subject of Horatio, he feels like a missed opportunity to make the main bad guy seem... well like more of a threat. Having Horatio die from this random gang was weird and it's not like the team then goes on like a killing spree and take out that gang and everything related to them, and we get an actually moral story or dilemma if they are abusing their power the same way Bloom does to carry out their own form of Justice, we just kind of continue on with the Bloom story.
I mean it's not even like Bloom hired the Tezcas to kill Horatio or anything. And from like a really basic literary stand point, based off his name alone, he was either going to be important or die, being named off a William Shakespeare character.
Horatio does not die in Hamlet. He serves as Hamlet's confidant and adviser for the majority of the play, providing him with counsel and keeping his secrets. But when you have everyone else with an interesting name and/or an interesting personality and this guy with no personality, and a Shakespearean tragedy reference of a name, he was definitely built to die, but his death narratively is also a waste.
A monkey's fist (Marcus' Weapon) is a very much a lethal weapon
really like how you approached the "cringe" aspect of the game, between this and nfs unbound, i feel like most people are bothered by anything that sounds vaguely contemporary and want to escape reality/the outside world (probably due to anti social sentiments among a lot of gamers?) but it's like. this is more often than not just very casual and natural dialogue. natural is the best way to describe the games writing, it might feel forced to you but i feel like most people think anything is "cringe" like if a game has someone say "W" in a game in the same way someone on the internet would, they'd just call it cringe and "trying too hard to be relatable" like that's just how people talk sometimes (and no doubt a bunch of hacker kids would be talking the way us people online talk too, especially among each other. this is just like what my discord voice chat sounds like)
WD2 was my favorite watch dogs by far :c
Holy shit it's the Assassin's Creed guy
Same.
So your bad takes are not limited to AC only.
@@MrHellgate82 Cope, WD2 is better.
9:33 I remember doing this often when I was bored and whenever a side was getting wiped out I would call in reinforcements. I don't know why I find that so fun but I do.
The gun owner part isn’t that far fetched since it is set in America where anyone & everyone you know at least owns a simple colt *1911* pistol..
This is true keep in mind I’m not American so I don’t understand it all that well myself, but wouldn’t it be strange or rather alarming that known people who are sometimes categorised as terrorists, can easily get a hold of weapons still
I live in America lol. I don't know anyone with guns.
im in America and I don’t know anyone with a gun either
Yes and no, most gun owners aren't in cities or blue states which San Fran is both. Not to mention a huge majority simply own one for protection or hunting and aren't hobbiests. The Glock line is the highest selling handgun in the states for it's simplicity (and brand recognition). The Midwest and South are bigger on guns.
I'm going to assume you mean Colt 1911... nearly nobody owns one of those. I get why you'd say what you did, because it's a timeless design that has a strong presence in pop culture, but those guns are fucking expensive. Most people own much less expensive guns, like Glocks. And not many people carry guns on them either, but that's more dependent on where you live here.
Watch Dogs 1 and 2 are both excellent. I don't mind that they're different; different characters and locations in the same universe, it happens in real life. The stories and characters in both games were solid, especially T-Bone. 3 missing... all that made it the car crash it was.
Also, I just think it's funny that Aidan is probably the most notable Northern Irish video game character ever, and they didn't try even a little bit with his accent
25:34 I personally disagree that horatio was a throwaway character I think it’s more that it was storyboarded early that he was going to die so the writers resisted allowing too much interaction and personalization that would make people too upset to continue after horatios departure. Personally i think he was a character with lots of depth and an obvious skill set of offensive security specialist which is boring and probably didn’t need large plot points to divulge on. Though this makes horatio a very strong player in social engineering aspects when dedsec was in its infancy.
This game's biggest issue with stealth is the AI. When one enemy detects you, everyone detects you. So it's all or nothing. While taking down enemies don't have any consequence. They don't call to see if they're still on guard.
The enemy AI in stealth is both unforgiving and too forgiving
The game is bad because ubisoft forgot about it, there is a glitch in game if you have a rtx 4000 series graphics card that makes it impossible to play because the shadows are all messed up, it has been a problem since the cards launched and ubisoft won t do anything about it, now I have a game I can t play stuck in my steam library because they didn t want to refund it.
There are unofficial fixes for that and I tested them. Flickering is fixed, multiplayer won't be possible since you need to turn off the anti-cheat and In my case the performance on my 4080S was way worse and there''s a lot of stuttering. You could try it on your system and it isn't hard to do.
Really good informative video, the way you handled it made me watch it all in one go. About Horatio, it was disappointing how they treated it. Watch Dogs Legion was just a cashgrab but they tried the minimum they could, the first two remain masterpieces. Keep up the Good Work!
Watch dogs 2 is fun asf but the story is just boring and cringe. Watch dogs 1 is just better in everything besides gameplay.
Watch Dogs 2 was fun. I honestly loved how its side content basically fed back into the open world sandbox. The Go-karts are silly, yes, but you unlock a go kart to ride around the open world. You unlock a swanky formal jacket and hat from going to Alcatraz, and that was what I wore for a good long while. I hope we get Watch Dogs 3, and I'd like to see the goofy sandbox of the second game be combined with the gritty crime thriller feeling of the first.
we're not getting a watch dogs 3, pretty sure Ubisoft said so, only assassins creed now :(
Thank you for discussing how stupid it is using "cringe" as a criticism of dialog. People use the word "cringe" without any context to describe almost anything they don't like and when I ask them what's cringe about it, they never have a good answer. Cringe is such a horrible term, I wish critics would just stop using it entirely because it doesn't describe what their issue with the dialog actually is. Some people love talking in internet lingo and memes and they find it funny, others find it annoying or useless dialog. Some like to be all serious and always be focused on a point, and some find the serious tone to be slow and boring. The truth of that matter is that life has a mixture of all things, serious, heart-warming, funny, tragedy, comedy, sad, etc. The reason there is a greater collective of people who don't like the newer Marvel is because they swung too far into the comedic bits that dilute their serious moments where as Pre-End Game Marvel balanced the comedy with genuinely serious, tragic, and sad moments. Most games, movies, TV series, that have a wider audience love for their story does a great job of balancing these emotions. The Witcher is a great example. Geralt talks in a serious tone all the time and yet even through that tough guy routine, he can crack jokes with a straight face that are hilarious. But he doesn't do it a lot which is what makes them even funnier, because they come out of nowhere and are unexpected.
One reason why Dedsec in WD1 seems a lot different to the Dedsec in WD2 Is because they're a cell group. One of Horatio's audiologs in the hackerspace states this pretty clearly, at least it seems to me. After you complete the New Dawn cult mission, if you go talk to Josh immediately after, he'll mention that one of the Dedsec branches in New York set fire to a New Dawn facility. In the aforementioned audiologs by Horatio, he makes a statement: "If there was a spectrum that spanned from Activist, to Anarchist, we (Dedsec) would probably fill the whole damn thing".
Watch_Dogs 1 was the best in the series.
Grim Dark, Gritty, and Mature. Gave me alot of Mr. Robot and some David Fincher.
For me it felt like some endless cringe edgy teenager
Nah man. It even isn't deep like Mr robot. It's really shallow.
@@zorn2425 you just described watch dogs 2
@@watchmehope6560 mr robot isnt deep lol its just a flight club ripoff
@@watchmehope6560you don't know what you're talking about
I started playing WD1 A week ago its taken me 14-16 hours to get to the mission where you helps out kenney or whatever his name is following some helicopter because i've really taken my time this game is perfect in my opinion
This is without a doubt one the worst aqua takes out there
It absolutely didn’t ruin the series it improved it by miles, the blame lies solely on legion for them trying to change way too much from what was loved in WD2
Perhaps watch the entire video.
Go outside
I really think one was Miles better
You gotta remember youtubers use clickbait with the title, it brings more engagement
I don’t believe so, I think WD2 was very much a product of its time when people were kind of getting sick of such grounded experiences and some every now still are. The Call of Duty Milsim was very much a bygone era, hence their transition into such goofy skins and whatnot. But I don’t believe it made things better, but then again it’s a subjective medium. But it was a bit silly to me to have 3D printed weapons and have them work as well as a regular weapon.
My only complaint for watch dogs 2 is the lack of actual good clothing and the horrible gameplay with weapons everything else is perfect
It was better than the first.
Hard disagree but that's just me
Agreed.
@@ajax3748 gameplay wise, 2 is way better. Presentation wise, 1 is still king even after legion.
I still think the first is the only good one but then again its my opinion
Wayyyy better.
I remember this game was so good that I would play the free trial version over and over and over and over again because I couldn’t afford it when it came out on the ps4 😂 I loved the first one but man the gameplay in this one is truly special. I have never played a game with better stealth in my life. Playing on realistic difficulty just makes the game peak gameplay due to the fact that you can’t just mow down enemy’s. I like how the game forces you to use your brain and have to be methodical in how you approach different objectives especially with the addition of jammer enemy’s. I can honestly say after playing every assassins creed and almost every other game created by Ubisoft that the first 2 watch dogs are their best products ( don’t kill me if you are a fan of far cry 3 😂 I love that game too ). If they never stained this product with watch dogs legion I think the series would have improved well. I miss when ubisoft used to put time into their games like this but now they are busting them out like a madden or 2k game that comes out every year. I mean we just had mirage come out a bit ago and now we already have a new assassins creed coming out what’s up with that. I hope they change and give this series another chance and far more time put into improving the story.
Say what you want about WD Legion, but at least London doesn't look like a ghost town.
Compared to what?
wd1's chicago and wd2's san fran arent ghost towns either, whats your point lol
@@Inkypencil22san fran definitely lol, vut thats real to reality.
I’m normally pretty sensitive to poorly written dialog or actions that are out of character. Since i heard that WD2 is full of that, i was a was not expecting to enjoy the story or dialog. Despite all that, i still found the characters to be really charming even if hard to believe sometimes. Add to that the completely unique and well designed hacking gameplay, and you have one of my favorite games.
Wow what a title.
I agree with the points about tone, plus the characterization in this game, it was very surface level and made it hard to fully care about the characters or it's narrative. With that said I strongly disagree with this title because as much as the game tonally shifted, it plays like an open world immersive sim, with tons of options outside just running in and gunning, and I absolutely love that about this game.
A title like this, in my opinion, applies more to legion which had the tonal whiplash of 2 but got rid of all the gameplay options that redeemed that game.
Everyone is entitled to their opinions, but I can't help but find this title to be a bit baity
"Immersive sim" you have never TOUCHED an immersive sim game in your life.
@@tortellinifettuccine I have, and I specified it has to do with the options available to you to clear areas out. I didn't say it was an immersive sim.