Hi, your model is so cool! Can you also update the link to the final renders (for reference) because the one you've given in the description is not valid
I dont have the post up on my artstation anymore but if you give me a bit I can upload them somewhere for you. Just need to set up my pc again first because i recently moved.
I recommend modeling in the curve before you add in the solidify modifier, and then selecting the edge and scaling it to 0 along the x/y axis depending on your project. After the edge of the blade is scaled to 0 you can merge all vertices by distance to delete the duplicate ones.
@@FrolicHoa I would not recommend this for a beginner, it's more of a video to show the process, not an in depth tutorial. There are lots of dedicated tutorials on UA-cam which you will learn much faster from, and that will be less frustrating.
I definitely recommend making the blade taper in thickness towards the end of the blade, that will make it look much more sharp than if you just merge the vertices at the end while keeping the thickness even through the whole length. Merge by distance is your friend when doing the edges and tip of the blade. ❤
This got me motivated. This is an awesome model and you made it look easy. Props!!!
Thank you heaps! 😁
Mind blowing, Just mind blowing. How you model is so interesting and so beautiful
Thank you so much!
I'm in awe of this, this is an amazing work of art!
Thank you for this video, it's helped me a lot and your skills are pretty impressive bro
TY homie.
Hi, your model is so cool! Can you also update the link to the final renders (for reference) because the one you've given in the description is not valid
I dont have the post up on my artstation anymore but if you give me a bit I can upload them somewhere for you. Just need to set up my pc again first because i recently moved.
@@squishybluecat Cool, thanks so much!
really late but for the like head/tip of the katana how do i curve the point?
I recommend modeling in the curve before you add in the solidify modifier, and then selecting the edge and scaling it to 0 along the x/y axis depending on your project. After the edge of the blade is scaled to 0 you can merge all vertices by distance to delete the duplicate ones.
@@squishybluecatTbh I'm new to blender and I did not understand the words u just said but I can maybe figured it out
@@FrolicHoa I would not recommend this for a beginner, it's more of a video to show the process, not an in depth tutorial. There are lots of dedicated tutorials on UA-cam which you will learn much faster from, and that will be less frustrating.
This is incredible I’m having some trouble with the blade how did you make its end sharp???
I definitely recommend making the blade taper in thickness towards the end of the blade, that will make it look much more sharp than if you just merge the vertices at the end while keeping the thickness even through the whole length. Merge by distance is your friend when doing the edges and tip of the blade. ❤
I love this!! How did you make that blade's mesh and how much triangles did it reach??
@@CoreXF About 22k tris
where did u get the katana reference???
@@valeriofontanella1702 www.pinterest.com/pin/521291725602024013/
Wheres that reference image you got. I managed to find it but very low quality.
Are you referring to the blueprint one?
www.pinterest.com/pin/521291725602024013/
@@squishybluecat ah yes. Appreciate it thank you
How long have you been modeling?
As of this video about 4ish years, now closer to 5.
no of tris?
About 22k tris
@@squishybluecat ok,thankyou