You do know very well that Big studios actually never used blender in a huge capacity it's until recently with 2.8 where things started to slowly change and even then they still use other softwares for other aspects so a new Artists have to learn Maya, Houdini, Zbrush..etc instead of Blender unless it's necessary for certain work such as this, also don't forget that there is also legal & logistic problems that prevent Studios for fully integrating blender into their workflows, anyway youtube comments like your don't prove anything but that the community still yet not mature enough to accept that Blender is yes a useful tool but it's not meant to compete with the other commercial Softwares...if it's used here and there it's cool and fun but for Artists who want to get into the industry and make a living they have to make a solid choice at least in terms of what's demanded by the Studios, Skills is number one, knowladge of software is number 2, good teamwork and so on.
So, what does he mean at 0:11? I was in the editing room when Francesco found out that the first run of this talk failed to be recorded by the (otherwise great) production company hired to record the conference. He was so devastated: "This was THE TALK! FUCK!" He wouldn't let it go, and after some processing, he had a plan: "We have slots. We ask them to re-do." Shortly after, the presenters GRACIOUSLY agreed to repeat their presentation the next day, which is what we see here. So for that, a double Thank You to the presenters, and to Francesco for not letting this one go, clearly the highlight of the conference for many.
This was so interesting! It's so cool to know that blender was used for the movie. The conference was excellent, and so are the animators and artists too, they're awesome!
All 3 speakers were amazing, I'm a professional 2d artist who also uses Blender, and when I first saw Spiderverse2, I was blown away, especially in this time of AI """art""". The film was so creative, a real masterpiece. Learning that Blender was used for it, really made my day, and I thank these talented people for being a part of it.
You can see it in the results easily, Artist having a time of their lives. Men and Women working together to create a master piece, Its beautiful beyond words.
19:27 I was really sad that this sequence wasn’t in the film and we didn’t really get anything like it. I absolutely adore these films but I do think it would’ve been so awesome to see some proper 2D character animation as well, especially for characters that are traditionally 2D like Spectacular Spider-Man
I am at the last stretch of my animation class in university, and I'm so dissappointed they didn´t teach us anything from Blender. I learned Blender by tutorials and experimentation, but it's such a wonderful piece of software that it bothers me that some universities just ignore it or straight up mock it for being free and that it doesn't compare to other programs that are more shown as the standard. tl;dr I'll just teach and convince my classmates to use Blender, already showed them things like Grease Pencil and Geometry Nodes which just leaves them surprised and excited.
Right up until it isn't. There's no such thing as an "industry standard", and CG and 3D has been around since well before Maya and will be around long after. It's better for an art education to give a person an understanding of broad principles that can be used from not just Maya but Blender, Houdini, and even physical approaches, than to focus on a single piece of software. A manual can do that.
@@micmacha "There's no such thing as an "industry standard"" There is, and its called Maya, Houdini, Nuke, Katana, and other packages to varying degrees, with Blender being in the little-to-no-use category.
@@micmacha you couldn't be more wrong. It is used in 99.99999999% of rigging, and Animation in Studios of all sizes. Universities teaching someone how to animate, deal with constraints, rig issues, and general Maya understanding is absolutely preparing them for an actual job in the Industry.
Bravo to the glasses throw - contacts reveal! That beautifully broke the ice as a speaker, but also woke everyone up to magic of illusion and storytelling! Bravo Everyone - I've always been a fan of Sony Animation from Monster House, to the Crazy music video by Gnarls Barkley.
Aplica, chance y te agarran pa la próxima película, por que si los grandes estudios empiezan a ver cada vez mas y mas el potencial de blender mas trabajo habrá para todos los que usamos este software
@@poopiecon1489 Its because it was the "encore", so the second time this talk has been held as the other planned talk was cancelled due to technical problems
FOR REAL!!!, when she revealed she didn't need her glasses i felt so bad no one reacted to that :< oh shoot i misremembered that was sharon, uh anyways yeah i still agree with your comment!
I would love to know more about the Maya to Blender pipeline, like how do they get the rig and cameras over, because in my experience it wasn't as frictionless as a simple sentence might convey. Inverted cameras & axis problems, do I really have to rely entirely on Alembic caching for animated rigs? Was this using the at the time cutting edge USD implementation? So many questions
They have likely people just for pipeline and tools. Probably a button which executes a python script and either has already the right fbx settings in Blender or corrects the transforms after the import. And then a button for exporting the grease pencil back into Maya. Also there is a addon called better fbx export or something for blender. Which uses more of the official specifications and messes them less up in terms of bone hierarchy. But 3D Formats can definetly be one of the biggest pain ever. It's not only that the Formats themselves have fastly different specifications but also that nearly every software has at least a couple of bugs for them and handles them differently. I recommend making a spreadsheet with all the 3D Formats and which software supports which of their feature.
They don’t use the rig in Blender. Alembic files are imported in Blender, characters geo, props, cameras then they do their grease pencil work on the shot. If they have animation retakes by a sup or the director, the animation are modified and the caches are updated in Blender thanks to their in house tools in their pipeline. Like some addons to update the caches easily in Blender.
Well they are animating in Maya, the question is are they baking out the animated geo to Blender to put the inklines on it or are they baking everything out from Blender onto the model in Maya.
Used to have a teacher back in college that loved saying that Maya is the only tool for the studios and big stuff He was wrong then and he's more wrong now
Does anyone have a good tutorial on how to project keyframed animation onto objects like they're doing here? Is there any tools comparable that we can have access to?
@@artisans8521 I never understand how blender makes money, it's at a point that I wish their effort of making the application better to be praised more
5:50 i preface, her presentation was great, since she seems to not be happy with it afterwards, but what was this about? is this an inside joke or was she just trying some comedic relief?
OMG! I'm not a native english speaker. Maybe this is just me, but I find French accent in english SO difficult to understand. Sometimes it sounds he is speaking another language.
I'm French and frankly this is excruciating to listen to. Hard to understand and just ridiculous. I don't get how you can work everyday in an english speaking environnement and have such an appalling accent. He should take some lessons just out of respect for his colleagues.
Yes and on this one too. They animate in Maya then do greas pencil in blender and send it back into their pipilinf for Maya, Houdini or whatever they need
Il est TROP Français 😅 Je comprends comment tu peux bosser tous les jours avec des anglophones et avoir un accent aussi merdique et aussi peu intelligible pour les autres...
When I saw the movie I thought they could totally do stuff using Grease Pencil, and they actually did, super awesome! :D
lol same here
For that reason i go to watch spiderman across the spider-verse 3 times
Same😎🫴
Now, if someone says big studios don’t use Blender, I will just lose it…..
Me too man, blender has been used in big studios way longer then this more then a decade
BiG StUdIos DoN’T uSe BleNdeR!1!!11!
I love it when people gatekeep industries with their bad purchasing decisions 😂
You do know very well that Big studios actually never used blender in a huge capacity it's until recently with 2.8 where things started to slowly change and even then they still use other softwares for other aspects so a new Artists have to learn Maya, Houdini, Zbrush..etc instead of Blender unless it's necessary for certain work such as this, also don't forget that there is also legal & logistic problems that prevent Studios for fully integrating blender into their workflows, anyway youtube comments like your don't prove anything but that the community still yet not mature enough to accept that Blender is yes a useful tool but it's not meant to compete with the other commercial Softwares...if it's used here and there it's cool and fun but for Artists who want to get into the industry and make a living they have to make a solid choice at least in terms of what's demanded by the Studios, Skills is number one, knowladge of software is number 2, good teamwork and so on.
@@kirederf7862 found the blender hater, tell me what area you are talking about that it lakes, i know blender doesn't have everything but just tell me
This is amazing. Blender was used for Spider-Verse!!! INCREDIBLE! It's been proven over the years, but this really solidifies it!
Blender was also used for numerous visual effects for the show MAN IN THE HIGH CASTLE.
And for "I lost my body", Oscar nominated.
It was also used a few times in Spiderman 2
Love how much the animators love the work they are doing
So, what does he mean at 0:11?
I was in the editing room when Francesco found out that the first run of this talk failed to be recorded by the (otherwise great) production company hired to record the conference. He was so devastated: "This was THE TALK! FUCK!" He wouldn't let it go, and after some processing, he had a plan: "We have slots. We ask them to re-do." Shortly after, the presenters GRACIOUSLY agreed to repeat their presentation the next day, which is what we see here.
So for that, a double Thank You to the presenters, and to Francesco for not letting this one go, clearly the highlight of the conference for many.
It's also cute that he uses the "ok let's do this one more time" bit the spider people do when introducing their comic panel backstories
I would kill for that interpolation tool that they used to be integrated into Blender.
Had a lot of chats with talented blender people at bcon, maybe we can make it happen !
@@EdmondBouletGillyyes please
isnt there one already ?
@@IGarrettI yes, but as discussed in the video, it doesn’t account for 3D space the way their tool does.
Propeitary tools give studios the edge so maybe one day we will get it but it will be way after Spiderverse III --- lol
Blender has become so good that the biggest and best studios are using it over proprietary software. FOSS for life!
This was so interesting! It's so cool to know that blender was used for the movie. The conference was excellent, and so are the animators and artists too, they're awesome!
13:38 It was great!
This is a great overview of the workflow thanks for this I was curious how grease pencil was really used on the film 🤙🏿🤙🏿
Thanks !
Man I Love the Blender Team but heck Its just a wonderful time to be alive
All 3 speakers were amazing, I'm a professional 2d artist who also uses Blender, and when I first saw Spiderverse2, I was blown away, especially in this time of AI """art""". The film was so creative, a real masterpiece. Learning that Blender was used for it, really made my day, and I thank these talented people for being a part of it.
Best picture of the year!
What a great conference!! Thank you for sharing how was the Blender integration to the rest of the pipeline for Spiderverse.
What a lovely conference. A lot of the well-built points spoken here are AI KILLERS.
Thanks !
@@EdmondBouletGilly No joke. Your job is to draw a crayon moustache in Skynet's face.
You can see it in the results easily, Artist having a time of their lives. Men and Women working together to create a master piece, Its beautiful beyond words.
Time of their lives? Did you not read the articles that came out?
19:27 I was really sad that this sequence wasn’t in the film and we didn’t really get anything like it. I absolutely adore these films but I do think it would’ve been so awesome to see some proper 2D character animation as well, especially for characters that are traditionally 2D like Spectacular Spider-Man
I am at the last stretch of my animation class in university, and I'm so dissappointed they didn´t teach us anything from Blender. I learned Blender by tutorials and experimentation, but it's such a wonderful piece of software that it bothers me that some universities just ignore it or straight up mock it for being free and that it doesn't compare to other programs that are more shown as the standard.
tl;dr I'll just teach and convince my classmates to use Blender, already showed them things like Grease Pencil and Geometry Nodes which just leaves them surprised and excited.
@@proceduralcoffee That sounds a lot like an opinion to me.
@@micmachaMaya is still the industry standard for 3D Animation, it’s not an opinion, it’s the most widely used software 🤷♀️
Right up until it isn't. There's no such thing as an "industry standard", and CG and 3D has been around since well before Maya and will be around long after. It's better for an art education to give a person an understanding of broad principles that can be used from not just Maya but Blender, Houdini, and even physical approaches, than to focus on a single piece of software. A manual can do that.
@@micmacha "There's no such thing as an "industry standard""
There is, and its called Maya, Houdini, Nuke, Katana, and other packages to varying degrees, with Blender being in the little-to-no-use category.
@@micmacha you couldn't be more wrong. It is used in 99.99999999% of rigging, and Animation in Studios of all sizes. Universities teaching someone how to animate, deal with constraints, rig issues, and general Maya understanding is absolutely preparing them for an actual job in the Industry.
Super creative art-style. Huge shoutout to the team for their gorgeous work!
The girl was great at the end!! Nice energy!!
This is gold
Thanks!
What a great day to be a Blender user!
This is what we get when you let artists BE ARTISTS!
I really liked the glass/contact lenses joke! It was so out of line of them not laughing / clapping at that one...
Its because this is the 2nd time the talk has been given during that conference. The first talk had a lot more "laughs" and cheering
@@Tweedledee__ aaaah i see! thanks for the clarification! makes sense :)
@@victortchaba7169 Also, the second talk was no planned but happened because of technical difficulties in the original presentation/recording
Bravo to the glasses throw - contacts reveal! That beautifully broke the ice as a speaker, but also woke everyone up to magic of illusion and storytelling! Bravo Everyone - I've always been a fan of Sony Animation from Monster House, to the Crazy music video by Gnarls Barkley.
Estos panas estaban reclutando blenderos en la BCON, para el próximo spider verse, y yo aquí tan lejos y con tantas ganas.
Aplica, chance y te agarran pa la próxima película, por que si los grandes estudios empiezan a ver cada vez mas y mas el potencial de blender mas trabajo habrá para todos los que usamos este software
Evidence that Blender is only getting stronger and better.
They did an amazing job
I figured this is how they used it!
Amazing presentation!
Amazing 💯👏🏽
wow this is up a notch
Amazing job nevertheless. This movie just blew my mind. Congrats to every artists involved on these incredible films !
Whoa this is so cool! I had no idea, but was hoping that they used Grease Pencil in some way on this epic film!🤘
This squad is so cool ahahahahah top tier presentation and talent!
I absolutely love Monicas energy lmao
dead crowd though
@@poopiecon1489 Its because it was the "encore", so the second time this talk has been held as the other planned talk was cancelled due to technical problems
The fact that she forgot a side is just so authentic
FOR REAL!!!, when she revealed she didn't need her glasses i felt so bad no one reacted to that :<
oh shoot i misremembered that was sharon, uh anyways yeah i still agree with your comment!
it wasnt funny@@cheldardo
Awesome talk thanks! :D
Really needed caption on this one.
I would love to know more about the Maya to Blender pipeline, like how do they get the rig and cameras over, because in my experience it wasn't as frictionless as a simple sentence might convey. Inverted cameras & axis problems, do I really have to rely entirely on Alembic caching for animated rigs? Was this using the at the time cutting edge USD implementation? So many questions
They have likely people just for pipeline and tools.
Probably a button which executes a python script and either has already the right fbx settings in Blender or corrects the transforms after the import. And then a button for exporting the grease pencil back into Maya.
Also there is a addon called better fbx export or something for blender. Which uses more of the official specifications and messes them less up in terms of bone hierarchy.
But 3D Formats can definetly be one of the biggest pain ever. It's not only that the Formats themselves have fastly different specifications but also that nearly every software has at least a couple of bugs for them and handles them differently.
I recommend making a spreadsheet with all the 3D Formats and which software supports which of their feature.
They don’t use the rig in Blender. Alembic files are imported in Blender, characters geo, props, cameras then they do their grease pencil work on the shot. If they have animation retakes by a sup or the director, the animation are modified and the caches are updated in Blender thanks to their in house tools in their pipeline. Like some addons to update the caches easily in Blender.
Since blender is only used for inkline, so yes they can just import .abc to blender and export the inkline.
Ngl, this is HUGE!
This is amazing
14:49 She can be great Reff for acting scene animation practice....her motions and expression can help one to practice on 3d models... :)
mind blown
I'm not a big spiderman person, but I had to watch these movies.
cant wait for the english version
Well they are animating in Maya, the question is are they baking out the animated geo to Blender to put the inklines on it or are they baking everything out from Blender onto the model in Maya.
I definetly want to go to blender con next year
i will tag you here if i go next year.
blender mi sofware de ♥
Tellement cool et relaxant comme une séance de méditation (c'est une musique d'Headspace pas vrai)
Blender is industry standard
The power of open Source
*VINDICATION!!!*
Sharon Snow, u looks great!
Awesome work
These Sony guys know how to tell a story :D
This is the future.
amazing
Awesome
This makes me so happy 🥲
Newer knew that i can understand france…😉
@@EdmondBouletGillyyour accent was hard but congrats for your work at Sony 🙌🙌😎😎👍🏽👍🏽
@@miriades thx 🥺
wait'?? the movie was made with BLENDER ?? OMG thats so good
It was made in Maya, blender was only used for grease pencil
😍
Good thing Blender was used on this project.. it was a bit difficult to concentrate what they are trying to convey.
Amazing
Question: on still frames wouldn't be better to use photoshop instead
That asian gal got so much class
13:38 i thought it was good
This guy is speaking two languages at once😅
Used to have a teacher back in college that loved saying that Maya is the only tool for the studios and big stuff
He was wrong then and he's more wrong now
I don't know how many people understood the accent but I definitely couldn't understand most of what was said
♥
Does anyone have a good tutorial on how to project keyframed animation onto objects like they're doing here? Is there any tools comparable that we can have access to?
I really hope this is what the MCU has been hinting at with X-Men '97.
i wish it was louder,the volume is not loud enough
Turn up your speakers...
@@thorn- Not an option if you are on phone or something.
@@lawthirtyfour2953 Sorry your phone has bad audio quality.
Yeah the audio is kinda low
next Project Full in Blender ^^ .
So I undestand that those inklines are made in Blender, but character animation is still done in Maya? Or also Blender?
Maya
Looks like the only bad thing in spiderverse was the producers making the artists burnout
Bro thinks he's the spy 💀
haha
does Sony pay the blender team? i hope so, at least a big donation man, they made a ton in spiderverse
Open Source is OPEN SOURCE. So no, they are not obliged to, and they keep their IP even....as Tom so nicely pointed out.
@@artisans8521 I never understand how blender makes money, it's at a point that I wish their effort of making the application better to be praised more
@@rspystudio look at their website, they have multiple sources of income, donation is one of them
I feel so sorry on everybody at Sony image works, they worked hard and got abused for the course of 5 years 😔😔😔
5:50 i preface, her presentation was great, since she seems to not be happy with it afterwards, but what was this about? is this an inside joke or was she just trying some comedic relief?
OMG!
I'm not a native english speaker.
Maybe this is just me, but I find French accent in english SO difficult to understand.
Sometimes it sounds he is speaking another language.
The same here, I´m a native spanish speaker, and I needed to put the subtitles
We don’t all speak like him 😂. He has a very very thick accent… I actually could not go to the end of the video.
Yeah the first guy’s accent 😖 but it was ok to understand 😊
I'm French and frankly this is excruciating to listen to. Hard to understand and just ridiculous. I don't get how you can work everyday in an english speaking environnement and have such an appalling accent. He should take some lessons just out of respect for his colleagues.
Bruh
"Big Studios don't use Blender" Does SONY ring any bells hmm
What is inklines?
wasnt maya used on the original into the spiderverse?
Yes and on this one too. They animate in Maya then do greas pencil in blender and send it back into their pipilinf for Maya, Houdini or whatever they need
The automatic CC mis-wrote "grease pencil" as "squee pencil". That is my new nickname for it.
I M STILL poor recentelly started learning
La belle france
Il est bien français le reuf
Il est TROP Français 😅 Je comprends comment tu peux bosser tous les jours avec des anglophones et avoir un accent aussi merdique et aussi peu intelligible pour les autres...
So most of the Blender work was the Grease Pencil. I wouldn't say this is a big shift to Blender from a well known studio....
أنا مبتدئ في البرنامج أريد التعلم خطوة خطوة أريد الإختصارات أرجوكم حبيت البرنامج
I knew the line style looked familiar
LOL she memorized entire speech before.
Mind blowing movie
If anyone makes a tutorial/ add on for this please link me
UA-cam now comes with a search option, you should try it
WAIT WAT
why is the first one speaking like he is a leader of some Party or something?
too bad i can't make out what the guy said at all. but nice presentation from the other 2 artists.
im gonna be honest i can barely understand the french guy