Hi, it depends. Some gaming studios are quite insistent on all their designers using the same DAW (usually Reaper). But ultimately, your ability to create and implement awesome sound design is what really matters. If you are using fl studio, then learn it inside out and if at some point in the future you need to switch DAW, you can always switch then. That’s my take on this.
Hi David, As a sound designer myself, I really appreciate these type of videos. Excellent work! Quick question. You did not use any eq for the four techniques, and the final result sounded good. So I was wondering if that is the way you work when you layer sounds? I have noticed that many sound designers suggest eq for each sound to avoid any frequency masking. So I am a bit lost when it comes to audio layering. Cheers, Chris
Hi Chris, When I am layering like this, I tend to reserve using an EQ to when I really need it. If a sound sounds good, then it sounds good. No need to EQ it. You can check this video here where I talk about when I use EQ: ua-cam.com/video/O4uFtzpm9WQ/v-deo.html The time when I will use EQ the most is when I start putting sounds in context of each other. For example, when I am designing a trailer or placing sounds in a game. Once they start relating to each other, then yes, EQ is important to keep everything balanced. That’s been my approach anyways.
@@daviddumaisaudio Many thanks for the prompt response. Thanks also for sharing your approach on how you're using the EQ in your projects. It helped me to get a better understanding of the use of eq. I just saw your video about how you use the EQ, and I would like to ask you if there is any benefit of using a low-shelf instead of a low cut?
@@chrismaister721 Hey, good question. Yes, there is. I will normally use a low shelf to control or reduce bass frequencies if I find they are too present in a sound. I will use a low cut to completely remove bass frequencies usually when mixing and layering sounds together. I will normally do this if I have a bass or sub layer that I do not want to be masked by other layers. In this instance, I would put a low cut on all sound layers (that need it) except the bass/sub layer. Hope that makes sense.
Me too :p. I've been thinking about switching for a long time but haven't made the jump. Check out this video where I set up #3 using Reaper: ua-cam.com/video/z_32IWBTi1g/v-deo.html
Great video, not sure how I only just found your channel now. Good work.
Great demo impressive
Hi David. third technique is something I never thought of it. it's so cool!! thank you
You're welcome. Thanks for taking the time to let me know.
Can't find the sidechain option in Snap Heap
It should be in the drop down.
Hi David, I like to do my sound designing in fl studio. Do u think gaming companies will accept sound designers who are using it?
Hi, it depends. Some gaming studios are quite insistent on all their designers using the same DAW (usually Reaper). But ultimately, your ability to create and implement awesome sound design is what really matters. If you are using fl studio, then learn it inside out and if at some point in the future you need to switch DAW, you can always switch then. That’s my take on this.
@@daviddumaisaudio Thanks
Hi David,
As a sound designer myself, I really appreciate these type of videos. Excellent work!
Quick question. You did not use any eq for the four techniques, and the final result sounded good. So I was wondering if that is the way you work when you layer sounds? I have noticed that many sound designers suggest eq for each sound to avoid any frequency masking.
So I am a bit lost when it comes to audio layering.
Cheers,
Chris
Hi Chris,
When I am layering like this, I tend to reserve using an EQ to when I really need it. If a sound sounds good, then it sounds good. No need to EQ it. You can check this video here where I talk about when I use EQ: ua-cam.com/video/O4uFtzpm9WQ/v-deo.html
The time when I will use EQ the most is when I start putting sounds in context of each other. For example, when I am designing a trailer or placing sounds in a game. Once they start relating to each other, then yes, EQ is important to keep everything balanced.
That’s been my approach anyways.
@@daviddumaisaudio Many thanks for the prompt response.
Thanks also for sharing your approach on how you're using the EQ in your projects. It helped me to get a better understanding of the use of eq.
I just saw your video about how you use the EQ, and I would like to ask you if there is any benefit of using a low-shelf instead of a low cut?
@@chrismaister721 Hey, good question. Yes, there is.
I will normally use a low shelf to control or reduce bass frequencies if I find they are too present in a sound.
I will use a low cut to completely remove bass frequencies usually when mixing and layering sounds together. I will normally do this if I have a bass or sub layer that I do not want to be masked by other layers. In this instance, I would put a low cut on all sound layers (that need it) except the bass/sub layer.
Hope that makes sense.
hey David 3. technique is really cool, i tried to try in reaper but i failed :( wish you were using reaper
Me too :p. I've been thinking about switching for a long time but haven't made the jump.
Check out this video where I set up #3 using Reaper: ua-cam.com/video/z_32IWBTi1g/v-deo.html
@@daviddumaisaudio you are the best, thank you so much.
@@EminYILDIRIM You're welcome! Hope it helps.
I could not follow this as V2.0.x is way different than this old version.
which software are you referring to?
@@daviddumaisaudio Snap Heap.
@@generalawareness101 Oh yea. It is different now, but should still work similarly.
@@daviddumaisaudio I couldn't follow it, so I gave up and moved on.
@@generalawareness101 Sorry to hear. Perhaps I’ll make an updated video.