This is THE best Sword swing animation tutorial if found by far. Thanks a lot i was having trouble animating my character and you have finally helped me out of the struggle
Awesome tutorial! I learned three things that are going to have a huge impact on my logic making. The tag inside the timeline is a brilliant solution, thanks so much!
It’s me again, I am actually a competitive fencer and love the sport. I made a Dream where I had a puppet swinging a sword at the main character using a signal generator for swinging slashing down and across the body then recording the animation and repeating the action. I used follow me to chase the main character and it worked well.
Amazing video spent hours tryin to find a good tutorial this is the best one iv saw, it looks easy but its so tricky gettin the limbs to do the thing you want
For the sword problem make sure none of the poses are animating the left arm. If so, de-animate it. Then just make a constant Keyframe that make the arm strait
This is the best tutorial video I’ve seen so far on UA-cam, great work! Here’s wondering, how do you make combos? If the player spams the button 2 or more times, how do you make a different set of animation occur on top of the first slash?
@@AecertGaming ohhh, ok thanks, but how would I make it so that the puppet is like 2 steps forward after the animation. Edit: I got it, thanks, I had to restart the keyframes.
This is one of the best tutorials I've seen, as most are dispassionate or don't cover everything. Its also funny. I have been a fan since early access and wish id have seen these earlier. I think you have personally helped me in Twitter so big preesh. Big fan
That's very cool! I would like to see more of these tutorials. I also would like to see a simple crouch animation (is it blended with the walking animation?) And more like custom walking movements. For example walking forward and backwards keeping the same camera orientation. Thanks a lot
For crouching you just need to keyframe the puppet and the procedural walking will do the rest. Walking forward or backwards and keeping the same orientation is easy! There is a setting in the puppet you can turn on so that the puppet always faces the direction the camera is facing.
Amazing tutorial as always! For some reason when I die or fall out of the scene it plays the animation. It seems to trip the NOT GATE (that prevents you from spamming the button) when I die. I'm trying to figure it out but not quite sure why it's doing that.. I know I'm a bit late to the party but is there anyone who might know? And have you had this problem Aecert?
can you please show us how to make effects to the sowrd attack, like white lines behind the sowrd when attack. i made moves but looks boring without effect and can barely see it in the dark. thank you you're amazing.
Nice tutorial! I know this video is almost 2 years old, but I’d love to see a mini combo system built on this, like you can combo 3 swings in quick succession, with each swing being more powerful?
Aecert, Can you teach us to do a roll evasion move or a move that jump do a flip and avoid attacks, similar to a dash. At the end I want to know how to complete turn 360 degrees the character, with normal animations I could not do it. Here I am asking from Chile. 👍👍
Fuck it at this point I’m gunna wait to make the thing I want to make since I can’t figure shit out and every dreams youtuber is putting out tutorials for little things I need
This was SUPER helpful! You have a natural talent for explaining these things. Thank you! I did come across a problem though and I’m wondering if this technique might have side-effects. After following this tutorial, when I walk up to objects in my world now my character is forced to turn away from it (ex: I can’t stand next to a table or a wall and face it). Any thoughts? 🤔
Awesome! I would love to see how you would handle an attack-combo logic. I have my combo pretty functional, but I would like to learn how to create smooth transitions between the attacks. Also, if you want your attacks to be interruptable by enemy attacks, how would you go about doing that? The attack timelines would need to be rewound and set to sustain so it doesn't just restart it, I would imagine. Might be something I'm missing here. (Also, having studied a bit of martial arts - a super-minor issue I would like to point out is that the foot you step forward with should be the same side as the arm that you use to strike with, you deliver force much more efficiently that way :p)
Amazing video on this subject thank you:) Hoping to see more soon! Sword swing is really important and all, but how hard would it be to also have an Impact sound when the hit lands on someone, or something?
Really easy! Just play a sound whenever you deal damage. You can get even more advanced by. Activating a zone during the attack that detects basically anything, and play a sound based on what's hit using lables
@@AecertGaming Ahhh, would it be within the Health Modifier itself that it would detect when damage is dealt? Also, I would need a new Trigger Zone for label detecting right? I cant reuse the one in the Health Modifier?
I’m making a game that is multiplayer but it can also be played single where you switch between both players as 1st player. So both my controller sensors have 1 and 2. It’s the only way I know how to make it this way. In my example, I have a mage and warrior. When I’m the mage I can hit triangle and perform magic that makes platforms move in the level. When I switch to my warrior, the triangle button doesn’t make the mage animation occur but it does make the platforms move still which is what I don’t want.
Every time I attack my puppet pings back to it’s starting point when I move around. How do I fix that? Is it an animation error or am I not coding things right??
You can't animate the entire puppets position! You can only animate the limbs by scoping in. If you change the entire position it will do that snap back like you described.
You are keyframing the entire puppet. Once the keyframe turns off it will return to the starting location. Either use movers to move the entire puppets position, or make the keyframe that moves the entire puppet "keep changes".
Hey, I’ve stumbled upon some problems, I want a fluid attack animation that also changes the position of my character, so I ends up a few meters in front of myself after attacking. Any ideas? Thanks 😊
Can you animate the sword too? My sword is made up of different parts and I need them to move as the character swings, do I have to put pistons and hinges on it, or simply edit each individual part for every key frame? Thanks.
@Aecert Hey, I appreciate your response on this and my other 2 comments, you’re the best! Though I didn’t really get what you meant in this response, I suggested 2 different approaches, I take it you’re saying that both method works? :)
Im making a fps game and every time I reload it's fine but when I reload while moving the fingers and arms glitch and aren't where I had them to begin with and I can't seem to figure out how to fix this. Do you know what's wrong maybe?
Every time I press square I have to hold it instead of pressing it and the animation will not stop when I press square a ton of times so do you know how to fix it?
Walk through your logic and try to figure out what's going on. I can't really help since there are so many ways it could've gone wrong. Also consider checking out the remixable scene and look at what I have. If that doesn't work, maybe send a video in my discord of it not working as well as the logic
couldnt you just shrink the damage zone almost to the outline of the sword and maybe tac it to its movement that way anything it hits would receive damage not just a general area or does it work like that.? im gonna try that
You could definitely do that, but you probably dont want to. The sword may move too fast and the hit wont register. It's more reliable to do it as a large zone.
Thanks u for this i wanna make my own game called dreams and nightmarea and one of the weapons you can acquire is a sword. So this was help full. Is there a way you can swing a sword in a diffrent way by the amount of times you press your attack button. For example, □×1= sword attack # 1, □×2=sword attack # 1 and sword attack # 2. And so on and so fourth. Hope you see this
Mine turned out super janky, I think the reason is when I moved and rotated the body parts they went all over the place and when I rotated the body the arms didn't follow and stuff like that. Could someone help me out?
Hello I encountered a bug so I made an attack animation with my puppet but for some reason it will play it not probably but it will play it correctly when the puppet is not moveable in its tweak menu how can I fix this?
You might be able to make their limbs fall off by deleting the joint with a destroyer, but ive never tried it. As for countering enemy attacks, there are a couple ways to do it but which way you want will depend on your game
@@AecertGaming thanks im still gettin to know how everythin works i just wanted to know if it was possible would still take me a long time am just workin my way through your tutorials , and kinda like an old school assassins creed counter attack i was thinking would it be possible?
@@AecertGaming so its like a parry when the enemies weapon hits your weapon you block it and then in the same motion when you hit circle on the controller from your block/parry it initiates an instant kill in the same motion going from your block ? If you get what i mean i know its hard to understand but you go straight from your block into like a counter kill combo
@@realjimshady3110 Ok so i would recommend watching my combo attack video. It isnt the exact solution you are looking for, but it will teach you techniques that will help. Basically if you are blocking and you take damage you should look for a button press, and if the player presses that button it does the kill animation.
@@AecertGaming ahhhhhhhhhhhhhhhhhh that would explain it I'll take another crack at it tomorrow could you also if you have the time do a tutorial on how to equip a weapon from your back? And have two sets of animations with and without the sword because I'm trying to do it myself and it refuses to work for me lol
@@AecertGaming yes I have but it's never from their back it's always stuff like picking up a sword from the ground and never equipping it from just taking it off their back
I need it for a couple cutscenes and gameplay and also I need to figure out how to make cutscenes but I'm pretty sure there's a couple videos out there for that I could find
I love how Beneath The Mask from Persona 5 was playing in the background! Great stuff!
I love this soundtrack!
This is THE best Sword swing animation tutorial if found by far.
Thanks a lot i was having trouble animating my character and you have finally helped me out of the struggle
This video comes out as im making an open world samurai game
Ooooh awesome! I hope this helps
It was made for you my friend
No way I also wanted to make something like that how is it going for you
Whats it called?
Finished or not. I want to play it :)
Awesome tutorial! I learned three things that are going to have a huge impact on my logic making. The tag inside the timeline is a brilliant solution, thanks so much!
It’s me again, I am actually a competitive fencer and love the sport. I made a Dream where I had a puppet swinging a sword at the main character using a signal generator for swinging slashing down and across the body then recording the animation and repeating the action. I used follow me to chase the main character and it worked well.
Amazing video spent hours tryin to find a good tutorial this is the best one iv saw, it looks easy but its so tricky gettin the limbs to do the thing you want
30:50 "Oh, he was a friend after all..."
29:24 "Nope!"
4:29 ayy thanks buddy I've been trying to figure this out forever!
Glad it helped!
Wow. Definitely the best dreams tutorial I’ve seen ever. Just subscribed.
Thank you so much dude :)
Great way to explain how many systems go together!
This is the best tutorial I've seen so far! it's for advanced players but it also helps beginners like me
this tutorial was insanely amazing! instant sub!
For the sword problem make sure none of the poses are animating the left arm. If so, de-animate it. Then just make a constant Keyframe that make the arm strait
Still don’t know how I said “straight” wrong
The tag technique is smart af...
Yeah its a fantastic way to transmit data wirelessly
This is the best tutorial video I’ve seen so far on UA-cam, great work!
Here’s wondering, how do you make combos? If the player spams the button 2 or more times, how do you make a different set of animation occur on top of the first slash?
Thank you so much :) This should help ,but i want to make a video on it too. indreams.me/element/oPMTuaGNeWw
OMG MY ONE LOOKS SO GOOD THANK YOU SO MUCH
Edit: THANKS FOR HEARTNIG MY COMMENT, this tutorial helped me learn so much
This is going to help for my "open world" mage game :)
Awesome stuff! Many thanks!
You're welcome!!
Wow, I am surprised how fluent you are in Dreams, especially using a gamepad!
Reeeally helpful, thx a lot!! And yeah, block and parry (!!!) mechanics would have been great to see )
Awesome tutorial! Just subscribed and shared...Please keep it coming!
Thank you so much! I plan on it :)
@@AecertGaming hey, My puppet always returns to its initial coordinates after making the animation, what is the mistake?
@@user9999-z you need to animate while scoped into the puppet. You can't animate its entire position.
@@AecertGaming ohhh, ok thanks, but how would I make it so that the puppet is like 2 steps forward after the animation.
Edit: I got it, thanks, I had to restart the keyframes.
Great tutorial. Please make a series detailing all options for combat. Thanks.
This is one of the best tutorials I've seen, as most are dispassionate or don't cover everything. Its also funny. I have been a fan since early access and wish id have seen these earlier. I think you have personally helped me in Twitter so big preesh. Big fan
This is so incredible and advanced. Thank you for another tutorial
You are very welcome :)
Np spida
That's very cool! I would like to see more of these tutorials. I also would like to see a simple crouch animation (is it blended with the walking animation?) And more like custom walking movements. For example walking forward and backwards keeping the same camera orientation. Thanks a lot
For crouching you just need to keyframe the puppet and the procedural walking will do the rest.
Walking forward or backwards and keeping the same orientation is easy! There is a setting in the puppet you can turn on so that the puppet always faces the direction the camera is facing.
@@AecertGaming Cool! I'll check it out! Thanks a lot for always finding the time to reply.
Amazing tutorial as always! For some reason when I die or fall out of the scene it plays the animation. It seems to trip the NOT GATE (that prevents you from spamming the button) when I die. I'm trying to figure it out but not quite sure why it's doing that.. I know I'm a bit late to the party but is there anyone who might know? And have you had this problem Aecert?
can you please show us how to make effects to the sowrd attack, like white lines behind the sowrd when attack. i made moves but looks boring without effect and can barely see it in the dark. thank you you're amazing.
Jeez this Dreams looks really cool but really overwhelming!
Yeah there is a lot to it! but its still a lot easier to pick up compared to real game engines.
Buddy, you're smart ! Well done and thank you very much 😁👍🏻
You're welcome!
Nice tutorial! I know this video is almost 2 years old, but I’d love to see a mini combo system built on this, like you can combo 3 swings in quick succession, with each swing being more powerful?
Thanks! Something like this? ua-cam.com/video/agd34fqwCPY/v-deo.html
The tutoriel i needed. Thx!
Aecert, Can you teach us to do a roll evasion move or a move that jump do a flip and avoid attacks, similar to a dash. At the end I want to know how to complete turn 360 degrees the character, with normal animations I could not do it. Here I am asking from Chile. 👍👍
Since puppet space is small, would making npcs through models work better for big amounts of characters?
Thanks bro I’m trying to make a open world rpg with side quests and a main storyline
The back foot needs to be perpendicular to the front to lunge forward with the pelvis.
Awesome!
Fuck it at this point I’m gunna wait to make the thing I want to make since I can’t figure shit out and every dreams youtuber is putting out tutorials for little things I need
This was SUPER helpful! You have a natural talent for explaining these things. Thank you! I did come across a problem though and I’m wondering if this technique might have side-effects. After following this tutorial, when I walk up to objects in my world now my character is forced to turn away from it (ex: I can’t stand next to a table or a wall and face it). Any thoughts? 🤔
Awesome! I would love to see how you would handle an attack-combo logic. I have my combo pretty functional, but I would like to learn how to create smooth transitions between the attacks.
Also, if you want your attacks to be interruptable by enemy attacks, how would you go about doing that? The attack timelines would need to be rewound and set to sustain so it doesn't just restart it, I would imagine. Might be something I'm missing here.
(Also, having studied a bit of martial arts - a super-minor issue I would like to point out is that the foot you step forward with should be the same side as the arm that you use to strike with, you deliver force much more efficiently that way :p)
Also, I DESPERATELY NEED a tut on blocking! Hint hint!
yeah, i'd love to see an attack combo logic with smooth transition too
Cear, and well explained tutorial..
more!!!!!!.Thank you.
Amazing video on this subject thank you:) Hoping to see more soon!
Sword swing is really important and all, but how hard would it be to also have an Impact sound when the hit lands on someone, or something?
Really easy! Just play a sound whenever you deal damage.
You can get even more advanced by. Activating a zone during the attack that detects basically anything, and play a sound based on what's hit using lables
@@AecertGaming Ahhh, would it be within the Health Modifier itself that it would detect when damage is dealt? Also, I would need a new Trigger Zone for label detecting right? I cant reuse the one in the Health Modifier?
@@Sneikh Yup that would work. That way you can change the sound based on the weapon thats being used.
Correct you would need a zone i think.
But which effect for the swing?
I’m making a game that is multiplayer but it can also be played single where you switch between both players as 1st player. So both my controller sensors have 1 and 2. It’s the only way I know how to make it this way.
In my example, I have a mage and warrior. When I’m the mage I can hit triangle and perform magic that makes platforms move in the level. When I switch to my warrior, the triangle button doesn’t make the mage animation occur but it does make the platforms move still which is what I don’t want.
Youll need to make it so the moveable platforms only work if you are the mage.
Every time I attack my puppet pings back to it’s starting point when I move around. How do I fix that? Is it an animation error or am I not coding things right??
You can't animate the entire puppets position! You can only animate the limbs by scoping in. If you change the entire position it will do that snap back like you described.
Could you make a tutorial for a sword swing in ego?
What is ego?
Aecert First person
my character puppet always returns to its initial coordinates after making the animation, what is the mistake?
Same, did u find a solution
You are keyframing the entire puppet. Once the keyframe turns off it will return to the starting location. Either use movers to move the entire puppets position, or make the keyframe that moves the entire puppet "keep changes".
Hey, I’ve stumbled upon some problems, I want a fluid attack animation that also changes the position of my character, so I ends up a few meters in front of myself after attacking. Any ideas? Thanks 😊
Put some movers in the timeline. It can be annoying to get perfect but it works.
@Aecert thanks man, that helps a lot :D
How do you open the menu😭
Can you animate the sword too? My sword is made up of different parts and I need them to move as the character swings, do I have to put pistons and hinges on it, or simply edit each individual part for every key frame? Thanks.
You are correct, that is exactly how you do it :)
@Aecert Hey, I appreciate your response on this and my other 2 comments, you’re the best!
Though I didn’t really get what you meant in this response, I suggested 2 different approaches, I take it you’re saying that both method works? :)
I will have to check out your channel I definitely subbed but do you have a tutorial on making a combo attack?
Thanks for the sub!! Hehe I do have a combo attack video :)
Im making a fps game and every time I reload it's fine but when I reload while moving the fingers and arms glitch and aren't where I had them to begin with and I can't seem to figure out how to fix this. Do you know what's wrong maybe?
Aecert forgot to add the card at 25:20 for the dynamic health modifier so here:ua-cam.com/video/TpSyXDCyKu8/v-deo.html
Hehe ty Don, do you remember what time I said that in?
@@AecertGaming 25:20 I'll update mines
Every time I press square I have to hold it instead of pressing it and the animation will not stop when I press square a ton of times so do you know how to fix it?
Walk through your logic and try to figure out what's going on. I can't really help since there are so many ways it could've gone wrong. Also consider checking out the remixable scene and look at what I have. If that doesn't work, maybe send a video in my discord of it not working as well as the logic
@@AecertGaming ok I don't have discord but I could download it
Can you explain how I can save an animation movie ??? It seems not possible.......
couldnt you just shrink the damage zone almost to the outline of the sword and maybe tac it to its movement that way anything it hits would receive damage not just a general area or does it work like that.? im gonna try that
You could definitely do that, but you probably dont want to. The sword may move too fast and the hit wont register. It's more reliable to do it as a large zone.
Great Tute 👍
I had a problem where I did the technique and my puppet kept running even without controller input
I ignored the extra step cause either only want the player to attack once until you make combos
Thanks u for this i wanna make my own game called dreams and nightmarea and one of the weapons you can acquire is a sword. So this was help full. Is there a way you can swing a sword in a diffrent way by the amount of times you press your attack button. For example, □×1= sword attack # 1, □×2=sword attack # 1 and sword attack # 2. And so on and so fourth. Hope you see this
Check out my combo attack video :)
@@AecertGaming Thank you for responding ill check it out right now and im adding a like to the vid as wel
I need help. I'm trying to make a multiplayer figthing game but anytime someone press square everyone attacks fo you know how to fix this?
make sure when using the controller sensor to only have it set to one of the players, not all 4. it should be on the second to last page.
@@AecertGaming thanks it's working now
Mine turned out super janky, I think the reason is when I moved and rotated the body parts they went all over the place and when I rotated the body the arms didn't follow and stuff like that. Could someone help me out?
Well thats weird. Was the puppet powered on when you were animating?
Persona music cool
Hello I encountered a bug so I made an attack animation with my puppet but for some reason it will play it not probably but it will play it correctly when the puppet is not moveable in its tweak menu how can I fix this?
So it doesn't play it correctly when the puppet is moveable?
@@AecertGaming yup it doesnt
@@Acelustrous what is happening when it's not playing properly?
@@AecertGaming the animation looks sluggish and moves slowly and the animations sometimes start in the middle of the animation for some reason
@@Acelustrous that's weird... consider remaking your character on a new puppet?
Is it possible to make enemies limbs fall of or counter an enemies attack does anyone know?
You might be able to make their limbs fall off by deleting the joint with a destroyer, but ive never tried it.
As for countering enemy attacks, there are a couple ways to do it but which way you want will depend on your game
@@AecertGaming thanks im still gettin to know how everythin works i just wanted to know if it was possible would still take me a long time am just workin my way through your tutorials , and kinda like an old school assassins creed counter attack i was thinking would it be possible?
@@realjimshady3110 Its definitely possible!
Never played so youll have to explain what you want to happen :D
@@AecertGaming so its like a parry when the enemies weapon hits your weapon you block it and then in the same motion when you hit circle on the controller from your block/parry it initiates an instant kill in the same motion going from your block ? If you get what i mean i know its hard to understand but you go straight from your block into like a counter kill combo
@@realjimshady3110 Ok so i would recommend watching my combo attack video. It isnt the exact solution you are looking for, but it will teach you techniques that will help. Basically if you are blocking and you take damage you should look for a button press, and if the player presses that button it does the kill animation.
I've tried to do it but my character is just frozen
Make sure to do exactly what I do
@@AecertGaming I did
This tutorial is great except every time I move my guy he goes back to his original place to do the animation?
You need to be scoped in to animate. You animated the entire puppet group
@@AecertGaming ahhhhhhhhhhhhhhhhhh that would explain it I'll take another crack at it tomorrow could you also if you have the time do a tutorial on how to equip a weapon from your back? And have two sets of animations with and without the sword because I'm trying to do it myself and it refuses to work for me lol
@@mynameismike7071 I definitely could! Have you checked for existing videos on UA-cam though?
@@AecertGaming yes I have but it's never from their back it's always stuff like picking up a sword from the ground and never equipping it from just taking it off their back
I need it for a couple cutscenes and gameplay and also I need to figure out how to make cutscenes but I'm pretty sure there's a couple videos out there for that I could find
First
Your reward is my heart :)
I'm making an rpg
How is it going