This game desperately needs a PC release to inject some life into it. It really is an incredibly robust set of tools and I feel like it never really reached the right audience on the PS4.
People expected another LBP game but Dreams is too unlimited in possibilities. The struggle of using 3 major layers in LBP is what really forced creativity out of people.
imo dreams still hasn't been pushed to its limits which is a massive shame. even the best projects still have that inherent "made in dreams" feel to them.
@@MajoraWaffle its only been out for a year and some change. Give it time. People are mastering it more and more everyday. I've seen crazy things on twitter.
there are plans for a PC release at a latter phase but one of the major issues revolves around the rights of created content. Model export for 3d printing is also muted for implementation at some point too but once again creative rights issue may be a complication. The focus on keeping content within the products age rating has also lead to the focus being kid friendly cutsey vibe which does the creative potential of Dreams a massive disservice
I played a game called “Music 2000” on Playstation when I was a kid. Did I make any hits on it? No. But it sparked an interest in me, later I went on to learn music production at college and eventually became a music teacher, myself. It was a great access tool into something A) I didn’t have the funds as a child to pursue and B) I had no idea it existed.
So did I! I loved that "game". Got together with some friends online and we all submitted our content to the creators and got great feedback. That game is what led me to Reason and my love of music creation.
Yup! I've sampled some of my work in Music Maker into a couple of my old songs. I've actually still got the disc... and all my old save files. 😁 I've actually been confused about this before, so I went and had a look at the disc... Music 2000 is the Ps1 game I hear about a lot, but Music Maker for Ps2 is the disc I've used and still own. They even look very similar, but I don't believe they're related at all. I'll have to check into it. Only somewhat related, but I've just recently learned about and messed around with the Korg DS-10 synth and DAW-ish kinda thing for the Nintendo DS. Which can actually be a fairly powerful little thing tbh. I also recently heard of RYTMIK, which is a kind of unofficial DAW for the 3DS...? And also trackers exist for the original Gameboy/GB Color, that use their sound chips/synth engines... which is ....just too awesome 🤷♀️😆 ... And then there's the Korg Gadget for the Switch which is a whole other story. 🤣
The lack of exporting/importing restricts it from ever being a professional tool... but it looks amazing to encourage intelligent development with kids and teens
Technically Dreams is not supposed to be a professional tool, that's what softwares like Unreal engine and Unity are for. This game is simplified for younger audiences to get a hold of, it's a great introduction to game design, music, film, art etc without the mess and overpriced softwares or classes.
@Lucid Perhaps, but committing so much time to making a game only to find that you don't own the game is not something which many game designers would be interested in.
I love how you described the unease of realizing your creative works are somewhat stuck in Dreams. I think there's something incredibly freeing in the fact there's no end game beyond the pure creation and sharing it with other dreamers. If I want to make something in Dreams I make it for its own sake, it's a beautiful thing . "Escaping the formality" is exactly what that feels like when you're creating in Dreams and there's no friction and no expectations. Thank you for your perspective!
They should add some sort of fallow/subscribe function so you can fallow your favorite creators (I haven't played dreams yet, they might have this feature but most videos ive seen have made it sound like it only shows trending) that would make it a worth while investment to some people, especially those from the LBP player base, which would sink weeks into interesting projects.
Dreams would be a great way to introduce someone into animation, film, music and game design. It would be really great to get to a point where you can export your work as a portfolio piece so not all your effort would be "wasted".
@@Dsadsasasad agreed. the cycle for a lot of kids prob went like this: fucking around in scratch -> fucking around in roblox -> following a unity/godot maybe unreal tutorial -> fucking around in the unity/godo editor
The British Ani action studio Aardman behind Wallace and Gromit were praising Dreams for exactly this the other day. It’s a brilliant set of tools to quickly and easily prototype ideas 💡
If Dreams allowed people to export and sell their standalone projects, they would put Gamemaker and Construct and many other free game creation tools out of business overnight.
Well the Dreams creators really developed the game so people would get interested in game design and real game engines to eventually make their own games with.
@@swiggydswirl330 then they will get a very warped view of game development. Without the ability to export projects, Dreams is a toy and real game development software will come as a cold shock to anyone who gains interest in game development through dreams.
If they started allowing that, a lot of bad things could happen. People could scam users, And I don't think Sony would be too happy about them making money off of games. There's also some games that copy others dreams or games on the store so that could also cause problems.
I suppose it ensures that there won't be a marketplace that's flooded with all kinds of scams that are made just to rip people off. I reckon there's also a copyright-related issue with a platform like this, where plagiarism is hard to keep track of without some dedicated Quality Control.
"we always dreamed about" - I think people who really want to make a game don't need Dreams, they have real game engine, like Unreal Engine. Dreams is a game to taste creative process, but it's not supposed to be a proper game engine
People put in hundreds, or thousands, of hours into games that require them to actively think and strategize and research. This game is basically that but for creatives. This doesn't feel much different than RuneScape or League of Legends in terms of time/effort cost, but Dreams will probably train up a more useful skill set.
@@dinbabwa452 It's been a while since my original comment, but I think I was commenting more about how people spend tons of their time on things that bring them no profit at all and are really just enjoying themselves. After rewatching the video, I still get my original feeling of "Do we really need to try to commodify what we do? People can spend as much time as they want doing whatever it is they want without worrying about what the 'better' thing to do is." Even though Dream is very similar to more standard creative software, it feels like comparing two different things. Not really apples to oranges, but like Granny Smiths to Golden Delicious. They're both good apples, and maybe you can more easily sell and profit off of growing Golden Delicious (let's say), but maybe I don't wanna stress about all that and I just wanna have some Granny Smith's in my backyard for my own casual use and enjoyment. That may have been a terrible analogy, but it hopefully brought across the idea that profitability may not even be something a person wants to worry about, they're just trying to enjoy a thing.
@SaneGhoul it's true doing things with tools for the sake of fun and joy is its own reward. Likely those skills will carry over to more professional work experiences. But sure it's an odd criticism to levy again a game that it's not pro enough.
@@SaneGhoul What you say makes sense but I think it's just nice to think that you can do both at the same time. I am a little annoyed that I want to master dreams but realistically speaking I don't have much time so have to learn blender and unreal first. Personally, I would love if unreal engine 5 had some of the capabilities of dreams because dreams is so fun to sculpt with the moves and I don't think unreal has this but maybe someone could create a plugin that could recreate the same sculpting experinece.
I don’t understand why they don’t offer proper exporting, kinda takes away the full satisfaction of completing a project. At the same time, still gonna devote endless hours to this.
I know that media molecule (the developers of Dreams) really want to add this feature in the future, but it's all down to whether Sony will let them as they're the ones who funded development
I think the initial goal was to foster a community that collaborates and shares. Dreams ever growing pool of community assets and logic is one of its biggest strengths. It’s much harder to build this attitude if everyone is rushing to export their games, or sculptures, or FPS templates, to steam or wherever to make a quick buck. But if and when the exporting trigger is ever pulled, this pool will be invaluable.
i dream of being able to export my scultures to OBJ so i can refine and repurpose them in blender, for an amateur artist like me that workflow would be extremely empowering
I think it’s a stepping stone to the more advanced tools as you said but, does make me think that those advance tools could learn a heck of a lot from dreams.
The potential creativity in this Playstation game is absolutely staggering, but it comes with a price. Sacrificing lots of time and the willingness to learn the game. (The tutorials were overwhelming and sometimes stressful while using a ps4 controller, it overloaded my brain)
Yeah I think it would be really cool if for example blender had some of the sculpting tools of dreams, it has a lot of cool technology that I haven't seen before
@@ScottAndrew Sure but still way more user friendly than all the other tools to build 3D games. I think they found a great balance between keeping things simple and letting people do as much as possible.
@@njdotson The sculpting feature is similar to Zbrush, and blender DOES have something similar, but it's super heavy for most computers, even more than Zbrush already is.
Seriously if they don’t make something just like this for oculus that allows you to export it will be a shame. I hate moving or sculpting anything in 3D which is why I only make things in 2d, however... this is all fixed by the intuitive way you manipulate stuff in real space with dreams.
As a Dreams player i feel inspired and amazed by the quality is experienced in other people's Dreams. The problem is too many players tried to make full games with multiple levels and bosses etc. There are a lot of unfinished projects. I wish instead they had tried to make a standalone experience.
Yesss, love Dreams. Personally it’s been the only community where something I’ve created actually gets a response from people. Though it is isolated to itself, but you’re almost guaranteed an audience. While irl it’s common that content can get almost no recognition. And it’s a super positive community to be apart of. Cool to see you’re enjoying it too!
@@UglySofaGaming in Dreams I’ve made pinball and one janky adventure game. Irl just some instrumental albums, though I’ve been working on a bigger music project with some people recently. If you’re curious my SoundCloud is ‘Cervidae Music’
I wish that more software was like dreams in that even if it's not much of a game, it absolutely game-ifies the process of creating. If music making or sculpting or animating softwares were as engaging as any kind of video game (dreams in this case) then they would be far better off for a larger audience in my opinion. Being better for a larger audience means more creations out there, too
exactly, someone might be a talented producer but the fl studio interface doesn't convince him, meanwhile a software to create music like minecraft could be really fun
@@namesurname4666 OK if thats really what talented new producers out there want in order to get them producing ASAP, then I've decided: I'm gonna add a story mode style tutorial to the next Ableton Live. Completing the musical adventure tutorials will be even more rewarding than in Dreams, because in the next Ableton you won't get a PS4 trophy, you'll get nothing.
@@JMetalGuitarist You have a skill that not many have the discipline to pursue. Music and literature are to a mind, what a whetstone is to a blade. Never forget that.
Got this for my daughter...she LOVES to create...there is NO end to the kind of stuff you can create and do with the tools they give you! Thanks for sharing your thoughts on it Pogo!
I'm a game developer and you brought up so many points. I've been very intrigued by dreams and it's fascinating to me. I love that creative tools can be so simple and more people can create, but at the end of the day I'm turned off because I already spend so much of my time learning my tools and getting better at making games, the I feel like creating in this ecosystem would hinder my ability to learn and use commercial game engines. Now I'm a 3D artist, and I've actually been diving into nomad sculpt on my ipad. It's actually a joy to use and creating on the ipad is great. If dreams were a program that I could jump between playstation, tablets, heck even phones, and computers I would be so much more inclined to use it. Especially if all those creations could then be ported over to whatever engine or program I wanted to use. That would be powerful
I remember when this was announced during E3. This game is definitely been slept on. The level of detail and the amount of stuff you can create is mind numbing really.
One of the best reviews of Dreams I've seen so far! It's great to see you actually also took the time to dive in and learn the tools, not many reviewers have the time or interest in creating to do that. And thanks for featuring my Warrior scene :-)
Luckily, all those hours are not wasted as Dreams is actually a viable option when it comes to building a game design portfolio. Also, while I do agree most gamers don't want to make their own games, there's still clearly a large amount who are into the idea of doing so. I think Dreams is more geared toward that particular niche and I couldn't be more thankful that it exists. Just testing it out and seeing the stuff I could make has given me enough confidence to try my hand at other game engines, something I'm sure it's helped others with as well
I'm not familiar with the system, how could one use this as a portfolio? Do you search by author or take 3rd-party pictures/videos? Like Pogo said, it's not like one can export or render any projects nor share across many platforms with ease.
@@The_Caledonian i know this is not the answer you were looking for, But one of the games made in Dreams made it to the BAFTA finals. That dude could grant his gaming career if he listed that game on his portfolio.
@@The_Caledonian I suppose you could record it using the ps4/5 share button and upload it to a twitter account used purely for a dreams portfolio. Although that's not really ideal.
I use it to compose music and use in real game engine. Even modelling 3d and turn to 2d. I think the logic of programing will teach kids also using this even for fun. It is not wasted.
This is such a good and fair review of Dreams' potential and limitations. I love creating in this software and wanted to see it grow and improve over time. Unfortunately Sony has reportedly cancelled completed PC and PS5 ports of the game, essentially throwing away over a decades worth of development at the final hurdle. I've done my best to adapt to new software like Blender, and although I've gotten good results, the actual process is tedious in comparison.
Making environments in Dreams puts me in a state of flow. It feels so intuitive and fun rather than traditional 3D software with topology and vertices.
The thing about dreams that I realized is that unpaid people with an interest and a little creativity and with just a quarter of the time out-do most "professionals". It was the same thing with the modding scene with Skyrim. People with no training creating better content than people getting paid a lot to do the same.
i also don't think they were being "paid a lot" necessarily. developers are often underpaid and overworked, so they probably have little care for their job.
@@jwalster9412 and it is! Im a designer and 3D artist, and can I tell you?? Dreams is so fun and intuitive, and good in all ways of sculpting. Blender is trash compared to that. And I have like, a decade working in that area...I wish Blender and other softwares were like Dreams
@@Lukadsgr the ironic thing is I learned how to make (decent) cars in blender afew years back. I was originally going to use them as 3d models in a game but very quickly got tired of trying to troubleshoot code and trying to find tutorials. If dreams was on pc, it would be a game changer, probably not just for the modeling side, but even coding could be done with it and exported. Sad that it might stay on ps.
@@tenj00 Someone actually made a music video with Dreams (for a Noah Cyrus song, I think). It was done with the developers and Sony, but still, it’s not like it’s an impossible concept. Not to mention you can still upload creations to UA-cam and Twitter
I’d honestly look at this as a creative exercise fun toolset. The fact it’s difficult to make anything professional out of it forces you to enjoy creativity for creativity sake and enjoyment and fun!
I wonder if more "professional" creative software will take inspiration from Dreams in terms of the intuitive controls. The biggest barrier to 3D modeling software seems to me like it has been the input controls and how arbitrary it feels to read pages and pages of documentation about a single feature that's buried behind 10 different things you have to click on in the UI... assuming you even know what the feature is called that you're looking for.
I have this game but only play other people's work every once in a while. I'm glad you've talked about this. It's a highly underrated PlayStation entry that needs to be released on other consoles and PC to really make it peak.
Dreams may have subconsciously pushed me towards learning Blender, Davinci Resolve, Maschine, Ableton Live and Unreal engine. I have been purposely making less money by only working on the weekends so i can spend my week days properly learning all of these different mediums because dreams taught me that it would actually be worth it. So so so SO sad that dreams is officially over and never made it to the rest of the world. You don’t get to experience something like “Dreams” every year. I found it during the pandemic and i really do think it subconsciously pushed me to change my life by becoming as much as a well rounded artist as i can be (instead of just another Actor in L.A.)
@@GoogleAccount-tg9lp Maybe that's not what the ceators of dreams wanted. I think that's fine. It will obviously have a smaller player/designer base and that fine.
5:54 This is the question that gets me dogpiled online, but I still feel like the most important question surrounding Dreams. If you're putting that many hours into Dreams... why? Why not put the same amount of hours into a creative suit, even free ones like Blender, where you can not only export your work, but also continue growing your skillset into something that is highly sought for in the industry? Sure, it's very impressive what Dreams has accomplished, and 13-year-old me would probably brand it as one of my favorite games. But 8 years departed from that, trying to juggle college and looking for a professional job, I can't help but look at Dreams and question why on earth I would invest that much time into it vs something like Blender.
Dreams is one of the best games I've played to date, and I've played MANY games. The versatility and depth that this game displays is astonishing. It truly lives up to it's name.
I've seen this video maybe 5x, it's such a good intro completely seductive music very beautiful stuff pogomix, I've revisited this video over 10x hoping to find a new upload for your channel
Brother, this is such a refreshing video. Your cadence, your tone, the topic and the discussion around it are all so seemingly non-existent on this website. Thank you for talking about creativity in such an inspiring and relaxed way. Peace.
I’m loving these videos you’ve been putting out lately. So insightful, professional, and interesting. You could spent an entire video talking about Froot Loops and I would watch it
@@damsel_deere Those are rumors not leaks, and those “rumors” are most likely just people wanting the game to come to PC instead of actually finding evidence that it is coming to PC
shout out to the maker of this video.. The sound recording and mix is top notch... Really nice depth to the vocals.. 10/10 will watch again, if not to just listen to the vocals
I was part of the creator beta for this game around early 2019, I've been loving the game ever since. It's such a surreal experience, just browsing games for hours and hours, It's easy to see why this game took nearly a decade to make.
Dreams is one of the coolest piece of software I've ever used. Learning curve is pretty steep though, game development is hard... who knew? PS: I'm a Senior Producer in the games industry and if you think making games on PC is easier or quicker, you are mistaken good Sir.
If dreams were made into a tool for PC where developers could create indie titles it would be a big competitor alongside UE and Unity for creating games, or just anything really.
And this is exactly why it needs to move to PC. This is insanely incredible and i am in awe from what can be done there, but i totally agree with all your points. When Dreams comes to PC it will completely change the scope of creation for good if not a whole game, movie and music industry, that is not an exaggeration. Simply because it could be hooked with anything you already use and improved upon or experimented with and then turned into a final product rather than the proof of concept. Love it and really hoping this gem of a tool will be on computers soon so the full potential can shine.
I think the issue would be trying to compete with all the big guns in PC, like unreal, blender, etc. It works well for PlayStation because it's basically the only game developer on PlayStation.
I started my game dev journey with Dreams and moved to Unreal Engine. Dreams became the perfect inspiration for me to pursue game development, and in a sense, it accomplished what it was made to do. However, even to this day, I still wish I can use Dreams professionally and really wish they can expand its publishing and monetization options.
This was really neat. Dreams has had my interest for quite some time but I've never really thought about picking it up. Maybe I'll get it now, when it's on sale!
Bro, cheap music software costs like 15-50$. Cheap 3D software even more. Add a publishing(of sorts) and asset sharing system and tutorials? But nah, i get it. I’m also hella careful about where i spend my money. It didn’t keep me for super long time as it was my first attempt at such things. Very overwhelming in term of possibilities.
I remember seeing a little about this game during an event, I didn't realize it's scope, it's endless. And you are absolutely right about it's limitations on getting your content out there. I don't have a PlayStation, so this would have stayed an unknown had it not been for your video. If they could have marketed it as you own your creations, and you can send it to anywhere, the this would of changed the industry for the better. So many possibilities to reach so many people of all ages.
I had heard of Dreams a few years ago when it was announced... or whenever that was. Didn't think much of it. Thought it was some demo to show off tech. Not at all! I can see there being a niche of people who will continue to create for years to come. It'll keep making people ask what game it is. Sadly this isn't for everyone yet you can do things that blow everyone away. A tool for the creative minds.
This is more of a tool for expressing an idea or concept to be professionally made in another game engine. Think of a quick sketch pad for to share ideals effectively. Though it would be ideal if they ported this game to pc and had an export feature for anyone to just run.
Man this is the first quality review of dreams i've seen and an amaeing one at that. your tone, maturity on the topic, professionnal perspective, and basically echausting coverage is a gift to anyone who's curious about the what can be done with it. Many thanks
I really want to see Dreams ported to PC, that'll really make it shine bright. And I'll pretty much have no choice but to buy it and a VR kit to satisfy my need to create.
I find it a bit weird how some people feel Dreams is too overwhelming but then say that they would really try it out for PC or simply learn another engine. Unreal and Unity and even Blender can be as overwhelming and way more time consuming. You need more time and effort on modelling, on coding specially, and a powerful hardware to make something decent, where with Dreams something as decent or even better can be achieved from a few hours to some days and you know it will run well since it is meant for the PS4/PS5 system. Cons and pros as with anything. Because yeah, on PC or with a way of exporting you could generate money out of this... maybe. But I think that's one of the next steps and something even MM has talked about. The possibility to monetize your creations or export them. Either the music or videos or games that you make. Probably for the games that have been fully fleshed out and are worth the export could be taken out of Dreams and put into the PlayStation Store. And also there is a feature they want to add later for people to have the ability to export sculptures so they can use them in things like 3D printers. So yeah, slowly Dreams can get better and better just like the people using it for the past 2 years are getting better and better at it. Thanks for making a video about Dreams with very interesting opinions about it!
I paint to express myself, will probably never try to sell them. It is for my own pleasure. Why can't this be? Why does everything have to be for fame or money? We are spending time because we enjoy it.
Dreams is a surprisingly comprehensive creative workshop. A "powerhouse of tools", as you put it. It's shocking to me that there are still people out there who have impressions of video games being something childish, or the cause of violent tendencies in kids because of their limited impressions and sensationalized headlines. Dreams really obliterates the word "game" in video games. Thank you for covering this.
The best part of Dreams is its anti-commercialized nature. You bring that in, it'll be no different than any other game engine and less of a true passionate hobby.
They should honestly lose the idea of having this as a PS4 game and just turn this into a full blown cross-platform creative gaming engine and allow people to export their files. It would be a pretty revolutionary step for indie games.
I don't think they can, or are allowed to do that. It is a game and they would have to put it in some kind of store, steam, Xbox, and Playstation. I don't think it's possible for them to even do that.
Spencer Of course it is… Just release it as a free-standing computer program rather than a game attached to a marketplace. There’s no reason why that wouldn’t be possible. They would just have to do it independently rather than through a platform.
@@spencer5372 YOU dont need to put Dreams on microsoft store ! ANd we wont care about xbox store ! What the fck link with Steam ! Steam is a PC store but you dont need a store for install an application
One crucial thing you forgot to mention: You can take assets from other Dreamers and use them in your Dream. Thus, you can spend more time with what you can do best or with the core of your original idea and fill everything else out with assets from others. That saves a lot of time.
Sony sucks. Media Molecule wanted to offer exporting and official publishing options eventually. Even mentioned a PC version at some point. It was cool to see VR added, but the fact that you still can't export a song you made, in any reasonable way? That's a death sentence for Dreams. Sony couldn't even enable people to sell their games on their own market. Could've been a dollar a game purchase. Quarters. Tokens. A little bit of compensation would do wonders for this game. The ability to export even .obj's, would draw in massive crowds. It might be too late now... Dreams could, and should, be so much more.
Exporting anything would make Sony Interactive Entertainment as Dreams distributor liable for all potential lawsuits over copyright infringement from countless organizations if they deem said projects as theirs or similar enough to cause backlash I can see why SIE preferred to not take any chances going that route
Hey Pogo, I've been loving this content! Keep it up. 💯 I was curious about what mic you use and what your post production vocal chain processing is for these videos? Your voice is deep and soothing and I'd like to try to mimic it in my recordings. Best, Brian
Being a developer myself, I would be pretty sure that the devs behind Dreams would feel the same as you Pogo. Wanting this to be something that wouldn't be confined in the PS4 and be there for everyone to enjoy, no limits. The problem pretty much always comes to where the money comes from to be able to commit. Playstation/Sony most likely would have struck a deal with the devs and made this an exclusive perhaps, in exchange for the funds to continue development. Maybe one day the devs will be able to get as far as being able to produce this or something like this for other platforms. We all dream of these things becoming a reality but unfortunately projects of this scale and depth always face that huge wall called 'financial backing'. At least the dreams will always be there! I have so much respect and admiration for those who try and sometimes manage to be able to create these things without the backing of huge corporations with buckets of money! :D Excellent review Pogo! Thank you so much!!
This game desperately needs a PC release to inject some life into it. It really is an incredibly robust set of tools and I feel like it never really reached the right audience on the PS4.
People expected another LBP game but Dreams is too unlimited in possibilities. The struggle of using 3 major layers in LBP is what really forced creativity out of people.
imo dreams still hasn't been pushed to its limits which is a massive shame. even the best projects still have that inherent "made in dreams" feel to them.
@@MajoraWaffle its only been out for a year and some change. Give it time. People are mastering it more and more everyday. I've seen crazy things on twitter.
there are plans for a PC release at a latter phase but one of the major issues revolves around the rights of created content. Model export for 3d printing is also muted for implementation at some point too but once again creative rights issue may be a complication.
The focus on keeping content within the products age rating has also lead to the focus being kid friendly cutsey vibe which does the creative potential of Dreams a massive disservice
Agreed
You are easily one of the coolest, most creative and inspiring people I've come across.
You too
Yep, you too dude!
Agreed, absolutely.
Lol. Ok guy with black profile pic.
And also the most homophobic.
"So, what DAW do you use?"
"It's complicated"
Man, I just want a full version of that opening music ( -.- )
Relatable
FL studio isn't that complicated :>
I played a game called “Music 2000” on Playstation when I was a kid. Did I make any hits on it? No. But it sparked an interest in me, later I went on to learn music production at college and eventually became a music teacher, myself. It was a great access tool into something A) I didn’t have the funds as a child to pursue and B) I had no idea it existed.
Music Maker 2000? I recorded and exported some songs I made from that a long time ago, still have the MP3s I made from the ripped audio lol
So did I! I loved that "game". Got together with some friends online and we all submitted our content to the creators and got great feedback. That game is what led me to Reason and my love of music creation.
I put a lot of hours into that game and I still remember it fondly
Yup! I've sampled some of my work in Music Maker into a couple of my old songs.
I've actually still got the disc... and all my old save files. 😁
I've actually been confused about this before, so I went and had a look at the disc... Music 2000 is the Ps1 game I hear about a lot, but Music Maker for Ps2 is the disc I've used and still own.
They even look very similar, but I don't believe they're related at all. I'll have to check into it.
Only somewhat related, but I've just recently learned about and messed around with the Korg DS-10 synth and DAW-ish kinda thing for the Nintendo DS. Which can actually be a fairly powerful little thing tbh.
I also recently heard of RYTMIK, which is a kind of unofficial DAW for the 3DS...? And also trackers exist for the original Gameboy/GB Color, that use their sound chips/synth engines... which is ....just too awesome 🤷♀️😆
... And then there's the Korg Gadget for the Switch which is a whole other story. 🤣
Dreams is good for inspiration and sparking interest in game development.
The lack of exporting/importing restricts it from ever being a professional tool... but it looks amazing to encourage intelligent development with kids and teens
Technically Dreams is not supposed to be a professional tool, that's what softwares like Unreal engine and Unity are for. This game is simplified for younger audiences to get a hold of, it's a great introduction to game design, music, film, art etc without the mess and overpriced softwares or classes.
@@VulpinetideCuteTimes0w0 it's kind of the UA-cam equivalent of gaming
i feel like dreams is a beta for something greater
@Lucid Perhaps, but committing so much time to making a game only to find that you don't own the game is not something which many game designers would be interested in.
if u can import u will not create
I love how you described the unease of realizing your creative works are somewhat stuck in Dreams. I think there's something incredibly freeing in the fact there's no end game beyond the pure creation and sharing it with other dreamers. If I want to make something in Dreams I make it for its own sake, it's a beautiful thing . "Escaping the formality" is exactly what that feels like when you're creating in Dreams and there's no friction and no expectations. Thank you for your perspective!
They should add some sort of fallow/subscribe function so you can fallow your favorite creators (I haven't played dreams yet, they might have this feature but most videos ive seen have made it sound like it only shows trending) that would make it a worth while investment to some people, especially those from the LBP player base, which would sink weeks into interesting projects.
Dreams would be a great way to introduce someone into animation, film, music and game design. It would be really great to get to a point where you can export your work as a portfolio piece so not all your effort would be "wasted".
@@Dsadsasasad agreed.
the cycle for a lot of kids prob went like this:
fucking around in scratch -> fucking around in roblox -> following a unity/godot maybe unreal tutorial -> fucking around in the unity/godo editor
Dude lbp 2 got me interested in game design more than I already was
The British Ani action studio Aardman behind Wallace and Gromit were praising Dreams for exactly this the other day. It’s a brilliant set of tools to quickly and easily prototype ideas 💡
I think Scratch is best for kids when it come's to game design
It certainly has introduced me into animation.
If Dreams allowed people to export and sell their standalone projects, they would put Gamemaker and Construct and many other free game creation tools out of business overnight.
Without question. Believe that creators should make the base game free and allow users to sell dlc
Well the Dreams creators really developed the game so people would get interested in game design and real game engines to eventually make their own games with.
@@swiggydswirl330 then they will get a very warped view of game development. Without the ability to export projects, Dreams is a toy and real game development software will come as a cold shock to anyone who gains interest in game development through dreams.
If they started allowing that, a lot of bad things could happen. People could scam users, And I don't think Sony would be too happy about them making money off of games. There's also some games that copy others dreams or games on the store so that could also cause problems.
@@spencer5372 I mean, nothing to stop you from creating Mario 64 in Unreal Engine. Same concepts apply.
Its essentially a Hyper intuitive Game engine we always dreamed about without the feature to export, sell, and fullfill your indie game dev dream :(
Yet 👀
I suppose it ensures that there won't be a marketplace that's flooded with all kinds of scams that are made just to rip people off. I reckon there's also a copyright-related issue with a platform like this, where plagiarism is hard to keep track of without some dedicated Quality Control.
@@jharju2352 yeah the whole remixing thing kinda falls apart when you add money to the system
"we always dreamed about" - I think people who really want to make a game don't need Dreams, they have real game engine, like Unreal Engine. Dreams is a game to taste creative process, but it's not supposed to be a proper game engine
@@BigChiken44 the creators intend for it to be a proper game engine and even hired a creator to work with their team.
People put in hundreds, or thousands, of hours into games that require them to actively think and strategize and research. This game is basically that but for creatives. This doesn't feel much different than RuneScape or League of Legends in terms of time/effort cost, but Dreams will probably train up a more useful skill set.
I love your perspective!
Yup and nothing wrong with that. But he is saying it's better to spend that kind of time using software that will allow you to profit from your work.
@@dinbabwa452 It's been a while since my original comment, but I think I was commenting more about how people spend tons of their time on things that bring them no profit at all and are really just enjoying themselves.
After rewatching the video, I still get my original feeling of "Do we really need to try to commodify what we do? People can spend as much time as they want doing whatever it is they want without worrying about what the 'better' thing to do is."
Even though Dream is very similar to more standard creative software, it feels like comparing two different things. Not really apples to oranges, but like Granny Smiths to Golden Delicious. They're both good apples, and maybe you can more easily sell and profit off of growing Golden Delicious (let's say), but maybe I don't wanna stress about all that and I just wanna have some Granny Smith's in my backyard for my own casual use and enjoyment.
That may have been a terrible analogy, but it hopefully brought across the idea that profitability may not even be something a person wants to worry about, they're just trying to enjoy a thing.
@SaneGhoul it's true doing things with tools for the sake of fun and joy is its own reward. Likely those skills will carry over to more professional work experiences. But sure it's an odd criticism to levy again a game that it's not pro enough.
@@SaneGhoul What you say makes sense but I think it's just nice to think that you can do both at the same time. I am a little annoyed that I want to master dreams but realistically speaking I don't have much time so have to learn blender and unreal first. Personally, I would love if unreal engine 5 had some of the capabilities of dreams because dreams is so fun to sculpt with the moves and I don't think unreal has this but maybe someone could create a plugin that could recreate the same sculpting experinece.
I don’t understand why they don’t offer proper exporting, kinda takes away the full satisfaction of completing a project.
At the same time, still gonna devote endless hours to this.
I know that media molecule (the developers of Dreams) really want to add this feature in the future, but it's all down to whether Sony will let them as they're the ones who funded development
I think the initial goal was to foster a community that collaborates and shares. Dreams ever growing pool of community assets and logic is one of its biggest strengths. It’s much harder to build this attitude if everyone is rushing to export their games, or sculptures, or FPS templates, to steam or wherever to make a quick buck. But if and when the exporting trigger is ever pulled, this pool will be invaluable.
well you can export videos... I mean they are right there in this video here
i dream of being able to export my scultures to OBJ so i can refine and repurpose them in blender, for an amateur artist like me that workflow would be extremely empowering
@@hotpawsmathsandscience3124 that's simply impossible. Dreams uses their own voxel engine, which means it's impossible to export this in other formats
00:40 is soooooo dope, i need a video of the full track
Literally been searching trying to find the track!!!
@@Jaylw901 same :(
maybe he just came up with it?
Lol this is pogo we're talking about, of course he made it.
I think it’s a stepping stone to the more advanced tools as you said but, does make me think that those advance tools could learn a heck of a lot from dreams.
The potential creativity in this Playstation game is absolutely staggering, but it comes with a price. Sacrificing lots of time and the willingness to learn the game.
(The tutorials were overwhelming and sometimes stressful while using a ps4 controller, it overloaded my brain)
Yeah I think it would be really cool if for example blender had some of the sculpting tools of dreams, it has a lot of cool technology that I haven't seen before
@@ScottAndrew Sure but still way more user friendly than all the other tools to build 3D games.
I think they found a great balance between keeping things simple and letting people do as much as possible.
@@njdotson The sculpting feature is similar to Zbrush, and blender DOES have something similar, but it's super heavy for most computers, even more than Zbrush already is.
Seriously if they don’t make something just like this for oculus that allows you to export it will be a shame. I hate moving or sculpting anything in 3D which is why I only make things in 2d, however... this is all fixed by the intuitive way you manipulate stuff in real space with dreams.
As a Dreams player i feel inspired and amazed by the quality is experienced in other people's Dreams.
The problem is too many players tried to make full games with multiple levels and bosses etc. There are a lot of unfinished projects. I wish instead they had tried to make a standalone experience.
Isn't using a video game to create music how you got started when you were a kid? Freaking amazing
Pretty much! We've come full circle.
@@Pogomix what game was your start to making music?
@@ethanwild3301 I think he said it was a game called Music for the PS1, it's in the "Pogo's Tips" video
@@fnafsmutmaker thanks
Music on the PS1 was an awesome tool.
this game is like lbp but absolutely JACKED.
Same company in case anyone didn’t know
Yesss, love Dreams. Personally it’s been the only community where something I’ve created actually gets a response from people. Though it is isolated to itself, but you’re almost guaranteed an audience. While irl it’s common that content can get almost no recognition. And it’s a super positive community to be apart of. Cool to see you’re enjoying it too!
What have you created Eric?
@@UglySofaGaming in Dreams I’ve made pinball and one janky adventure game. Irl just some instrumental albums, though I’ve been working on a bigger music project with some people recently.
If you’re curious my SoundCloud is ‘Cervidae Music’
@@shweetdude543 is your pinball table decent? Give me the title and I’ll give it a go!
@@UglySofaGaming I’ve currently got 3 pinballs, my best imo is Twin Peaks themed. My psn is Shweetdude if you wanna look em up!
RIP Dreams. So much for 10 yrs of support.
The Virgin Ableton user vs the Chad Dreams DIY DAW engineer
LOLLL
The GigaChad WarioWare D.I.Y. Composer
You forgot about the gracious Powerpoint beats maker
I wish that more software was like dreams in that even if it's not much of a game, it absolutely game-ifies the process of creating. If music making or sculpting or animating softwares were as engaging as any kind of video game (dreams in this case) then they would be far better off for a larger audience in my opinion. Being better for a larger audience means more creations out there, too
exactly, someone might be a talented producer but the fl studio interface doesn't convince him, meanwhile a software to create music like minecraft could be really fun
@@namesurname4666
OK if thats really what talented new producers out there want in order to get them producing ASAP, then I've decided: I'm gonna add a story mode style tutorial to the next Ableton Live. Completing the musical adventure tutorials will be even more rewarding than in Dreams, because in the next Ableton you won't get a PS4 trophy, you'll get nothing.
Had this "game" for 2 years now. It may be the greatest mind exploring thing of all time.
Right up there with psilocybin.
how
lol
mushroom gang
I haven't heard of this psilocybin game you speak of, where can I buy it?
@@sknd7178 meet you in back
Not everything must have a goal nor is it required to be financially profitable to have value.
Why can't anyone have a hobby anymore? One that doesn't have an end goal.
You don’t know how much this comment means to a musician 😭
@@JMetalGuitarist You have a skill that not many have the discipline to pursue. Music and literature are to a mind, what a whetstone is to a blade. Never forget that.
Just reading the comments in this thread you guys are awesome! Lol
@@dynamite215 so are you
Got this for my daughter...she LOVES to create...there is NO end to the kind of stuff you can create and do with the tools they give you! Thanks for sharing your thoughts on it Pogo!
You’re an incredibly neat parent for getting your child this
You should also introduce her to more powerful and multi platform softwares like he mentioned would be very useful in the future.
I'm a game developer and you brought up so many points. I've been very intrigued by dreams and it's fascinating to me. I love that creative tools can be so simple and more people can create, but at the end of the day I'm turned off because I already spend so much of my time learning my tools and getting better at making games, the I feel like creating in this ecosystem would hinder my ability to learn and use commercial game engines. Now I'm a 3D artist, and I've actually been diving into nomad sculpt on my ipad. It's actually a joy to use and creating on the ipad is great. If dreams were a program that I could jump between playstation, tablets, heck even phones, and computers I would be so much more inclined to use it. Especially if all those creations could then be ported over to whatever engine or program I wanted to use. That would be powerful
I remember when this was announced during E3. This game is definitely been slept on. The level of detail and the amount of stuff you can create is mind numbing really.
it has so much potential that would happen if it was on PC, reaching more people
Rip Dreams. What a waste of revolutionary potential. Was fun being part of it while it lasted.
One of the best reviews of Dreams I've seen so far! It's great to see you actually also took the time to dive in and learn the tools, not many reviewers have the time or interest in creating to do that. And thanks for featuring my Warrior scene :-)
I think of Dream Surfing as the early internet, and Dream Shaping as Adobe Flash
Luckily, all those hours are not wasted as Dreams is actually a viable option when it comes to building a game design portfolio. Also, while I do agree most gamers don't want to make their own games, there's still clearly a large amount who are into the idea of doing so. I think Dreams is more geared toward that particular niche and I couldn't be more thankful that it exists. Just testing it out and seeing the stuff I could make has given me enough confidence to try my hand at other game engines, something I'm sure it's helped others with as well
I'm not familiar with the system, how could one use this as a portfolio? Do you search by author or take 3rd-party pictures/videos? Like Pogo said, it's not like one can export or render any projects nor share across many platforms with ease.
@@The_Caledonian i know this is not the answer you were looking for, But one of the games made in Dreams made it to the BAFTA finals. That dude could grant his gaming career if he listed that game on his portfolio.
@@The_Caledonian I suppose you could record it using the ps4/5 share button and upload it to a twitter account used purely for a dreams portfolio. Although that's not really ideal.
I use it to compose music and use in real game engine. Even modelling 3d and turn to 2d. I think the logic of programing will teach kids also using this even for fun. It is not wasted.
If you’re into 2D I highly suggest GameMaker Studio. I learned the basics in just a few days, and it’s been fun.
This is such a good and fair review of Dreams' potential and limitations.
I love creating in this software and wanted to see it grow and improve over time. Unfortunately Sony has reportedly cancelled completed PC and PS5 ports of the game, essentially throwing away over a decades worth of development at the final hurdle. I've done my best to adapt to new software like Blender, and although I've gotten good results, the actual process is tedious in comparison.
Making environments in Dreams puts me in a state of flow. It feels so intuitive and fun rather than traditional 3D software with topology and vertices.
The thing about dreams that I realized is that unpaid people with an interest and a little creativity and with just a quarter of the time out-do most "professionals".
It was the same thing with the modding scene with Skyrim. People with no training creating better content than people getting paid a lot to do the same.
Going to assume because they have a passion that professionals either never had or lost because of the stress of the job
i also don't think they were being "paid a lot" necessarily. developers are often underpaid and overworked, so they probably have little care for their job.
Looks a hell of alot easier that trying to learn blender and gimp for 3R modeling.
@@jwalster9412 and it is! Im a designer and 3D artist, and can I tell you?? Dreams is so fun and intuitive, and good in all ways of sculpting. Blender is trash compared to that. And I have like, a decade working in that area...I wish Blender and other softwares were like Dreams
@@Lukadsgr the ironic thing is I learned how to make (decent) cars in blender afew years back. I was originally going to use them as 3d models in a game but very quickly got tired of trying to troubleshoot code and trying to find tutorials. If dreams was on pc, it would be a game changer, probably not just for the modeling side, but even coding could be done with it and exported. Sad that it might stay on ps.
bruh please make a whole music video with this it'd be sick
He explains it: You cannot export anything and you don't have the licence to market your own creations. It's a walled garden. A useless concept.
@@tenj00 just as he recorded the video demos so can he the same with a music video
@@tenj00 Someone actually made a music video with Dreams (for a Noah Cyrus song, I think). It was done with the developers and Sony, but still, it’s not like it’s an impossible concept.
Not to mention you can still upload creations to UA-cam and Twitter
@@tenj00 you can record videos on ps4
I’d honestly look at this as a creative exercise fun toolset. The fact it’s difficult to make anything professional out of it forces you to enjoy creativity for creativity sake and enjoyment and fun!
Great perspective, thx!
I wonder if more "professional" creative software will take inspiration from Dreams in terms of the intuitive controls. The biggest barrier to 3D modeling software seems to me like it has been the input controls and how arbitrary it feels to read pages and pages of documentation about a single feature that's buried behind 10 different things you have to click on in the UI... assuming you even know what the feature is called that you're looking for.
You can say zbrush its ok
Damn Pogo why didn't you publish that song you did the beginning of the video. I was hoping you did!
I have this game but only play other people's work every once in a while. I'm glad you've talked about this. It's a highly underrated PlayStation entry that needs to be released on other consoles and PC to really make it peak.
Your voice is so incredibly comfortable to listen to. God damn!
Finally... the recognition Dreams deserves
Dreams may have subconsciously pushed me towards learning Blender, Davinci Resolve, Maschine, Ableton Live and Unreal engine. I have been purposely making less money by only working on the weekends so i can spend my week days properly learning all of these different mediums because dreams taught me that it would actually be worth it. So so so SO sad that dreams is officially over and never made it to the rest of the world. You don’t get to experience something like “Dreams” every year. I found it during the pandemic and i really do think it subconsciously pushed me to change my life by becoming as much as a well rounded artist as i can be (instead of just another Actor in L.A.)
You can still play rn its not dead
People who make Dreams content are making art just to make art
And that’s fine but they should be able to share their art with a much wider scope
@@GoogleAccount-tg9lp Maybe that's not what the ceators of dreams wanted. I think that's fine. It will obviously have a smaller player/designer base and that fine.
I swear to god everything you touch turns to gold
2:16 jesus that looks good! also i am blown away to see there’s an actual use case for PS Move controllers in the year 2021 lmao
hehe binbows
hey look its avid google earth vr user nick binbowson
hi nick
Aren't you supposed to be booking a ticket to Japan? :P
have you reckoned with your past, nick?
Your setup is top notch! Camera, sound, lights, background ..... Even how you speak. Sooooo goood. Brilliant work!!!
This video is bafflingly good. It recharges me to see content like this. Hard to put into words. Thanks, man
5:54 This is the question that gets me dogpiled online, but I still feel like the most important question surrounding Dreams. If you're putting that many hours into Dreams... why? Why not put the same amount of hours into a creative suit, even free ones like Blender, where you can not only export your work, but also continue growing your skillset into something that is highly sought for in the industry? Sure, it's very impressive what Dreams has accomplished, and 13-year-old me would probably brand it as one of my favorite games. But 8 years departed from that, trying to juggle college and looking for a professional job, I can't help but look at Dreams and question why on earth I would invest that much time into it vs something like Blender.
Dreams is one of the best games I've played to date, and I've played MANY games. The versatility and depth that this game displays is astonishing. It truly lives up to it's name.
I've seen this video maybe 5x, it's such a good intro completely seductive music very beautiful stuff pogomix, I've revisited this video over 10x hoping to find a new upload for your channel
The beginning was pure bliss. The middle was pure bliss this whole video was just calming and blissful.
This is literally the first time I'm hearing about this game.
How did I go so long without it?!
I just learned of the game hours ago 😶
Sony marketing is horrible on this game
Cuz it's PlayStation exclusive
So full circle. So happy to see you thriving❤️
I'm BLOWN AWAY but the quality of your microphone
Dream needs to be freely pre-installed in every playstation 4/5, and make a social/publication platform out of it, and make profit off publishing
they are making a program to make a profit off of some works
@@leisimmons7562 What’s it called exactly???
Brother, this is such a refreshing video. Your cadence, your tone, the topic and the discussion around it are all so seemingly non-existent on this website. Thank you for talking about creativity in such an inspiring and relaxed way. Peace.
I’m loving these videos you’ve been putting out lately. So insightful, professional, and interesting. You could spent an entire video talking about Froot Loops and I would watch it
Thanks Zac. The software or the cereal?
@@Pogomix Didn't even know there was a software called Froot Loops. lol color me intrigued
Thank you for making this video. Dreams deserves to evolve into something that serves Mm and Dreams’ users in a more beneficial way.
Makes me want to buy a PS4 and motion controls just for this.
Please don't. There's rumors of Dreams being ported to PC with full VR support, might wanna wait for that instead ;)
@@damsel_deere Assuming one doesn't have a good computer or VR headset, a used PS4 is probably more convenient and affordable.
@@SaneGhoul That is true, but PSVR being PSVR I would strongly reccomend a Quest 2 against it. (Hoping Dreams comes to standalone)
@@damsel_deere Those are rumors not leaks, and those “rumors” are most likely just people wanting the game to come to PC instead of actually finding evidence that it is coming to PC
shout out to the maker of this video.. The sound recording and mix is top notch... Really nice depth to the vocals.. 10/10 will watch again, if not to just listen to the vocals
Nick, I could listen to you talk about literally anything all day long.
@@Vidyadude Now that came out of the left field...
@@Vidyadude Could you elaborate pls?
He does have one of those soothing 'Radio' voices.
@@Vidyadude I don't understand this comment.
I was part of the creator beta for this game around early 2019, I've been loving the game ever since. It's such a surreal experience, just browsing games for hours and hours, It's easy to see why this game took nearly a decade to make.
Dreams is one of the coolest piece of software I've ever used. Learning curve is pretty steep though, game development is hard... who knew?
PS: I'm a Senior Producer in the games industry and if you think making games on PC is easier or quicker, you are mistaken good Sir.
Touching on the versatility AND the limitations in a way relevant to me got you a sub. Thanks.
If dreams were made into a tool for PC where developers could create indie titles it would be a big competitor alongside UE and Unity for creating games, or just anything really.
Honestly im nit sure if unity could compete, mabey unreal.
Who knows maybe in future sony will actually allow that and see potential in having its own unreal engine thingy thats open to all platforms
And this is exactly why it needs to move to PC. This is insanely incredible and i am in awe from what can be done there, but i totally agree with all your points.
When Dreams comes to PC it will completely change the scope of creation for good if not a whole game, movie and music industry, that is not an exaggeration. Simply because it could be hooked with anything you already use and improved upon or experimented with and then turned into a final product rather than the proof of concept.
Love it and really hoping this gem of a tool will be on computers soon so the full potential can shine.
I think the issue would be trying to compete with all the big guns in PC, like unreal, blender, etc. It works well for PlayStation because it's basically the only game developer on PlayStation.
I just discovered Dreams myself about 2 weeks ago. It's amazing how powerful it is.
I started my game dev journey with Dreams and moved to Unreal Engine. Dreams became the perfect inspiration for me to pursue game development, and in a sense, it accomplished what it was made to do. However, even to this day, I still wish I can use Dreams professionally and really wish they can expand its publishing and monetization options.
This was really neat. Dreams has had my interest for quite some time but I've never really thought about picking it up. Maybe I'll get it now, when it's on sale!
Bro, cheap music software costs like 15-50$. Cheap 3D software even more. Add a publishing(of sorts) and asset sharing system and tutorials?
But nah, i get it. I’m also hella careful about where i spend my money. It didn’t keep me for super long time as it was my first attempt at such things. Very overwhelming in term of possibilities.
Awesome video. Editing. Commentary. And an honest thorough analysis on the potential of dreams makes this video so good.
I don't play console games and don't own a console so I would never have known about Dreams. Now I want to give it a try. Thank you Pogo!
Your voice input is deep rich and crisp, sounds lovely.
2:15 can't fool me, that's just no man's sky gameplay
Loved this video and the discussion on game development. Never stop making these video essays!
You havent started talking yet and i want to buy it just for the sound engineering
Do it! The value for money is outstanding.
First video I’ve ever seen on this channel. Really great. Subscribed!
I remember seeing a little about this game during an event, I didn't realize it's scope, it's endless. And you are absolutely right about it's limitations on getting your content out there. I don't have a PlayStation, so this would have stayed an unknown had it not been for your video. If they could have marketed it as you own your creations, and you can send it to anywhere, the this would of changed the industry for the better. So many possibilities to reach so many people of all ages.
Wow! This video blew up! Awesome job Nick!
This looks so cool and so intimidating all at once.
Addicted to the opening track you made. Sounds very sweet and nostalgic. Would love to hear the full version!
I would absolutely throw money at my screen if this came to PC.
OH MY GOD ITS YOU I THOUGHT I RECOGNIZED THAT FACE, I HAVE REWATCHED YOUR PICARD & DATA SO MANY TIMES. POGOOOOOOOOO!
Omg I bought Dreams a while back and I never even used it. I need to look back into it! 👀
I don’t understand how you only have 40k subs. The content you’re making are awesome!!
I had heard of Dreams a few years ago when it was announced... or whenever that was. Didn't think much of it. Thought it was some demo to show off tech. Not at all! I can see there being a niche of people who will continue to create for years to come. It'll keep making people ask what game it is. Sadly this isn't for everyone yet you can do things that blow everyone away. A tool for the creative minds.
I'm so tempted. It's just kinda expensive lol. 70$ Canadian last I checked.
This is your best video in the last six years! Congratulations!
This is more of a tool for expressing an idea or concept to be professionally made in another game engine. Think of a quick sketch pad for to share ideals effectively. Though it would be ideal if they ported this game to pc and had an export feature for anyone to just run.
Man this is the first quality review of dreams i've seen and an amaeing one at that.
your tone, maturity on the topic, professionnal perspective, and basically echausting coverage is a gift to anyone who's curious about the what can be done with it. Many thanks
I really want to see Dreams ported to PC, that'll really make it shine bright.
And I'll pretty much have no choice but to buy it and a VR kit to satisfy my need to create.
I find it a bit weird how some people feel Dreams is too overwhelming but then say that they would really try it out for PC or simply learn another engine. Unreal and Unity and even Blender can be as overwhelming and way more time consuming. You need more time and effort on modelling, on coding specially, and a powerful hardware to make something decent, where with Dreams something as decent or even better can be achieved from a few hours to some days and you know it will run well since it is meant for the PS4/PS5 system. Cons and pros as with anything.
Because yeah, on PC or with a way of exporting you could generate money out of this... maybe.
But I think that's one of the next steps and something even MM has talked about. The possibility to monetize your creations or export them. Either the music or videos or games that you make. Probably for the games that have been fully fleshed out and are worth the export could be taken out of Dreams and put into the PlayStation Store. And also there is a feature they want to add later for people to have the ability to export sculptures so they can use them in things like 3D printers.
So yeah, slowly Dreams can get better and better just like the people using it for the past 2 years are getting better and better at it.
Thanks for making a video about Dreams with very interesting opinions about it!
I paint to express myself, will probably never try to sell them. It is for my own pleasure. Why can't this be? Why does everything have to be for fame or money? We are spending time because we enjoy it.
Pogo! Please remake "Likes" into a full video! It is so underrated and it's such a banger!
Dreams is a surprisingly comprehensive creative workshop. A "powerhouse of tools", as you put it.
It's shocking to me that there are still people out there who have impressions of video games being something childish, or the cause of violent tendencies in kids because of their limited impressions and sensationalized headlines.
Dreams really obliterates the word "game" in video games. Thank you for covering this.
The best part of Dreams is its anti-commercialized nature. You bring that in, it'll be no different than any other game engine and less of a true passionate hobby.
They should honestly lose the idea of having this as a PS4 game and just turn this into a full blown cross-platform creative gaming engine and allow people to export their files. It would be a pretty revolutionary step for indie games.
I don't think they can, or are allowed to do that. It is a game and they would have to put it in some kind of store, steam, Xbox, and Playstation. I don't think it's possible for them to even do that.
Spencer Of course it is… Just release it as a free-standing computer program rather than a game attached to a marketplace. There’s no reason why that wouldn’t be possible. They would just have to do it independently rather than through a platform.
@@spencer5372 YOU dont need to put Dreams on microsoft store ! ANd we wont care about xbox store ! What the fck link with Steam ! Steam is a PC store but you dont need a store for install an application
Been following you for a very long time, and to see you do stuff like this is super awesome!
One crucial thing you forgot to mention:
You can take assets from other Dreamers and use them in your Dream.
Thus, you can spend more time with what you can do best or with the core of your original idea and fill everything else out with assets from others. That saves a lot of time.
Coming back to listen to 0:31 is so nice man, just wish I could listen to it in full...
Sony sucks. Media Molecule wanted to offer exporting and official publishing options eventually. Even mentioned a PC version at some point. It was cool to see VR added, but the fact that you still can't export a song you made, in any reasonable way? That's a death sentence for Dreams.
Sony couldn't even enable people to sell their games on their own market. Could've been a dollar a game purchase. Quarters. Tokens. A little bit of compensation would do wonders for this game. The ability to export even .obj's, would draw in massive crowds. It might be too late now...
Dreams could, and should, be so much more.
Exporting anything would make Sony Interactive Entertainment as Dreams distributor liable for all potential lawsuits over copyright infringement from countless organizations if they deem said projects as theirs or similar enough to cause backlash
I can see why SIE preferred to not take any chances going that route
Hey Pogo,
I've been loving this content! Keep it up. 💯 I was curious about what mic you use and what your post production vocal chain processing is for these videos? Your voice is deep and soothing and I'd like to try to mimic it in my recordings.
Best,
Brian
I'd love to see a track from you done in dreams.
Being a developer myself, I would be pretty sure that the devs behind Dreams would feel the same as you Pogo. Wanting this to be something that wouldn't be confined in the PS4 and be there for everyone to enjoy, no limits. The problem pretty much always comes to where the money comes from to be able to commit. Playstation/Sony most likely would have struck a deal with the devs and made this an exclusive perhaps, in exchange for the funds to continue development. Maybe one day the devs will be able to get as far as being able to produce this or something like this for other platforms. We all dream of these things becoming a reality but unfortunately projects of this scale and depth always face that huge wall called 'financial backing'. At least the dreams will always be there! I have so much respect and admiration for those who try and sometimes manage to be able to create these things without the backing of huge corporations with buckets of money! :D Excellent review Pogo! Thank you so much!!
Yeah, Sony has always loved their exclusive deals. That's probably it. Still, MM did an incredible job.