Fun Fact, on the original PS2 Version, you could only do the Uzi Money mission (where you kill the purple gang members) once. If you started a new game file on a memory card with a save that had the gang defeated already, they wouldnt spawn in Shoreside Vale anymore, making the mission impossible
In "Fuzzball" you can actually steal a coach and use it to get all 8 of the prostitutes at once, there's even a trophy for it in the "Definitive" Edition.
@@JAYDOG1337A I’m back hahaha. I tried finding a stretch in the Portland area but couldn’t find one. How did you find one when you did the “Fuzzball” mission?
I can't believe you didn't get the two-faced tanner reference, especially when you showed the reference in the video. "Undercover cop," "strangely animated," "Two-Faced Tanner." You're killing Tanner, the main character in the Driver series. Driver 3 has an Easter egg where the main character from Vice City can be killed, he's dressed like he is in the game, and wears water wings, referring to the inability to swim in vice city, whereas you can swim in driver 3.
Never played Driver games but assuming it's a driving crime game, I can see it being a bit of cheek. Kinda like you can find Duke Nukem hanging on a meat hook in a secret area in the greatest build engine game "Blood"
The quickest and easiest way to beat Gang car Round-up is to have both Portland gang cars already in the Staunton Island safehouse before starting the mission. That way you don't need to go to Portland to get them.
@@holierthanu1 Granted, I still needed to get the cars from Portland before the mission started. I do recommend getting the Mafia Sentinel stored in the Portland Safe House before killing Salvatore Leone. Going back to Leone territory afterwards is like entering a warzone.
@@Megaspartan23 all you have to do is grab one from Salvatore's place then carefully drive down the hill near 8 balls. If it gets damaged just use the Pay N Spray around the corner from your Staunton Island safehouse. As for the Diablo Stallion, they don't even have guns, just bats, this mission is a cake walk, it surprises me how many people struggle with it, then again, I tend to find the entire game mildly challenging at best.
I enjoyed the game for the first and second half. But when the game was near its end it just dropped in terms of quality for me. The missions just become frustrating and not fun.
Next to fallout new Vegas I agree and that's mostly cause it just crashes on PS3 after a few hours. I went back to fo 3 cause I was so annoyed by it. GTA 3 is the foundation of vice city so it's cool but it isn't as fleshed out it is the bridge between 2d and 3d and for that it'll always be cool. "You better drive my hands are all messed up" is as iconic as all you had to do was follow the train
Played the game first time on phone, but never did missions. Just drove around and discovering the world. This year i bought the definitive Edition and did all story-missions.
@@redbasher636that's where the pager/beeper device came in I believe the pager would alert you and display a phone number to dial which would then route you thru to your caller
Pay phones COULD get calls. They had the number posted in them usually, and you'd never do it or answer one unless you were stranded or otherwise arranged it ahead of time
The only reason I remember 'Rigged To Blow' was because after suffering trying to find the best route many times over, I finally arrived at the garage. Except in my haste to finish the mission I accidentally tapped the car too hard while parking it inside the garage. I got a nice view of the garage door closing as my car blew up inside of it. Probably one of the few notable times I've legitimately screamed "NOOOOOO!". Love you, GTA 3.
Claude definitely only shot to shut her up. Claude had the chance to kill Maria far earlier in the game but held off, despite getting him on Salvatore's bad side. Once Asuka had her claws into Miguel, Claude had the chance to kill Maria off too, as he did with Kenji.
I just learned today that you can take random side missions that aren’t the diablos,yardies or jacks. I truly love how the game added things like this. I even love how you can take the train. It’s the small things that count for me.
21:50 - actually yes, you could call payphones, many payphones had numbers taped on them that allowed them to be called, and even if not, you could *69 them.
12:17 Well his name (El Burro) literally does mean "The Donkey" For Silence The Sneak, if I remember correctly, you can hold the grenade trigger to affect the distance? 43:07 Oh wow, that's just what Avery Carrington said in Vice City 46:50 Travis Baker from Crime Boss Rockay City and Toni Cipriani (From GTA III only) share voice actors!
for decoy there's an extremely easy strat i found where if you drive straight through the grass by francis international you can land in a wide open concrete area behind the car park where hardly any cops can follow you
7:09 actually, it’s only 4 stars. It just looks like it’s 6 stars for some reason. However, if you go to a pay and spray, not only will it reinstate the wanted level, it’ll make it an ACTUAL 6 star wanted level with Rhinos and everything
4:16 It's generally believed this is because there was a cut mission here called "Emergency Service", which involved stealing a firetruck, breaking into the airport, and gunning down a landing plane of Colombian reinforcements.
One time, I "cheesed" the AI in Dead Skunk In The Trunk by standing on top of the diner and the area behind it as the Forellis just rammed into the diner and wall and blew their cars up, I then got into the car and just drove the car over to the crusher haha
Most of this game has aged pretty badly (even compared to VC or SA), but one mission I'll always love is Kingdom Come. The whole situation there is something straight out of Manhunt, it's that dark visceral stuff we don't have anymore in GTAs. It's more about the lore/atmosphere rather than the gameplay but it's the best example of how the GTA III Liberty city is the most messed up place in probably the whole series and how dangerous Catalina/the Colombians really are.
@@ewetwentythree This video actually made me pick it back up lol, got to that mission, and at least in my version it has to be a Coach (the ones you can steal from the station by the docks). Not one of the School-bus looking ones which are just called Bus. Just to add a footnote from recent personal experience 👍
"Like any other nothing burger missions this one doesn't even serve to introduce any sort of mechanic" WRONG, It introduces Joey who is a mechanic. also Farewell, Chunky Lee Chong is passable in 3 ways: 1. chase him down like a mad man and maybe get into a car chase 2. free aim/lock on kill him just out of range of the cutscene and before he knows you exist 3.rig Chonky's car with a bomb
You know what's funny? At some point while editing, I realized the same point about the mission introducing Joey who was a mechanic. But I forgot to add the addendum. I kept remembering I had forgotten something, but couldn't remember what I'd forgotten
@boogaboom you can steal his car, drive it to 8 balls, then drive it back and park it in the same spot. Then run around to the alley entrance you're supposed to enter into. Target flees, blows himself up Alternatively you could cheat and spawn in a tank, he can't open it for whatever reason, or you can chase him down in it And I think depending on which alley entrance you use he runs a different direction but it's been a while since I tested that one
Ok tbh honest Bacon, your videos are so gawd dam good I rewatch them. You are probably my favorite UA-camr ATM. Thank you for your videos man you are one of the best in my opinion.
1:16:27 hey tactical bacon? u also forgot to mention that this mission also comes with a bit of a game-breaking bug involving the purple nines ceasing to exist & that program passing over to other save game data.
Glad the missions Plaster Blaster and especially Bomb Da Base: Act II are so high up. I'm still uncertain about Claude shooting Maria. Claude is unhinged and has absolutely 0 loyalty to anyone so it could be possible but it was also after he got his revenge so maybe he just wanted to enjoy peace and quiet and gave a warning shot.
47:07 In "The Pick-Up" there is usually a van at each alley exit, which makes it difficult to just get in the car and drive away, but it seems that in your gameplay there is no van at all 😂 52:20 Two-Faced Tanner is a parody of the Driver series, specifically of Driver 2. Tanner is a undecover cop who usually drives muscle cars, he's useless outside the car in Driver 2, has a funny running animation and the his visual in Driver 2 amd GTA 3 are the same. Yeah, it's a very on the nose parody 😅
The only way I beat bomb da base act 2 when I was a kid was by pinning 8ball under a car, killing all the enemies, then moving the car so 8 ball could plant the bomb unhindered
Another great video. Hopefully you do a IV episode of missions worst to best. Also I don't think Claude killed Maria. He shot the gun in the air to warn her to shut up.
1:29:36 no, rockstar already confirmed that it was a sound glitch, but it's weird like... Why there will be a sound glitch in that exact moment... Anyway good vid I agree on most of this list. But espresso2go in 8th place is just weird imo, this mission is bad nothing in that mission is good. The best part of this mission is when you finally beat is after 69 tries.
21:53 I think they did. Like there's a ton of examples of that in different films, but I've never used one in any way. I do believe payphones had phone number attached to them but I'm not 100% sure
I always read the gunshot at the ending as Claude killing her, but I also never really thought much about it. Thinking further into it, it does raise the question of why he'd waste time rescuing her just to then kill her. That being said, the devs probably just put it in there as a gag without much thought behind it.
I get why they had to cut the last Donald Love mission given everything that happened IRL. But I agree it was disappointing that someone else wasn't put in or that it was just left out.
4:55 this game was made by an English speaking company and its main market was in English speaking countries right? I wonder why the subtitles are so different from the dialogue, usually that's something you see in fan translations of foriegn language games/film
6:38 “Decoy” is actually a decent mission. All you have to do is take the tunnel and you can easily avoid the helicopter. All you’re really facing is cop cars.
I have completed this game so any times that i memorized pretty much everything, from dialogues, map shortcuts, packages, stunts, rampages, easter eggs, unique vehicles and weapons etc I really love this game and its atmosphere, and even with all the annoyance, it never gets boring to me. Cheers P.S. Yup, he killed her at the end
Yes, in fact payphones did receive phone calls. The number was usually on the phone itself and odds are you could send a pager message (remember those?) to whoever you needed to talk to and then they would call said number. It is basically text and call before cellphones became popular. Man things are so easy now
Comment question: theoretically, Maria's dead. Canonically, it's ambiguous. Even the GTA Wikia says the date of death is possibly 2001. Rockstar themselves have said people believe she's dead and people believe that she's alive. I personally believe that Claude killing Maria is the gunshot; on a technicality; wouldn't Maria be a loose end? Everyone that betrays Claude is dead. Technically; it starts and ends with Catalina. But; Maria is Salvatore's wife/widow. Wouldn't it make sense that Maria would at least try to hire someone to kill Claude?
This video made me realise how little I actually remember of 3 outside of messing around with the cheats and reskinning Claude in MS Paint. (I uh. I was about 8.)
I recently just beat GTA 3 this month, and man did this game test my patience. This game pissed me off the most out of all of the games in the series. In the long run I had fun, but I dont think I'll be touching this game anytime soon.
I said this in another comment here but I genuinely wish the Definitive Edition was a remake of the original three 3D era GTA games and also add remakes of Liberty City Stories and Vice City Stories instead of the poor excuse of a "remake" we actually got instead. Personally, I'd mostly remake 3 by refining and adding more missions, more characters (Darkel, Major Hale, Toshiro Kasen) and making Liberty City more bigger like what they initially plannned (Like the prison island Claude, 8-Ball, and the OJG were going to be sent to, the chemical and power plant, having the airport be in Staunton Island, the military base, reusing and making the unused wireframe of a bigger Shoreside Vale in the actual game, adding the Ghost Town from the opening cutscene into this new Shoreside Vale, along with the ferry station replacing the airport (now repurposed and moved from LCS), etc). With Vice City, I'd properly go through it with a fine-toothed comb to make it better paced and fix the architecture and building planning of Vice City (just look at the map layout properly, it's a MESS!!), while San Andreas mostly just has the "Return to Los Santos" section better paced. This could've remade and refined all five prominent 3D era games and made them as good as they could've been. It's kinda sad that mods are our only respite from this, with 3 being the runt of the litter with how outdated its code is compared to VC and SA, which have far better mods (NextGen Edition and Stars and Stripes respectively), but not for lack of trying though (LC'01), while LCS and especially VCS (especially because of Phil Collins) being trapped on the PSP and PS2 with no PC ports in sight.
I've played through the campaign a couple times. To make The Exchange easier, collect the hidden packages beforehand until a sniper rifle spawns at your safehouse. When the mission starts and you leave the Mansion, speed down to your Shoreside Vale safehouse just down the hill, collect the sniper rifle, then speed to the dam. You should have just enough time if you're fast. Then simply snipe everyone (including the truck that will come at you, snipe it until it explodes). Makes the whole thing easier without basically even having to engage anyone.
1:21:15 Just Asian in British English refers specifically to Indians and Pakistanis and Oriental doesn't have the same negative connotation over there so that's actually fine.
12:22 Thought that was "The Donkey" from GTA1 than an actual Donkey. I find It weird you don't mention the final mission having your third safehouse on the way makes not only collecting the packages really pay off, but If you had the foresight to save the bulletproof patriot In the garage from the end of one set of missions you can just plow through everything at the dam.
I mean Maria was the catalyst for all the bad things really so if he didn't shoot her he might have turned it on himself just to get some peace. Even though he was mute, doesn't mean his patience wasn't wearing thin
For Escort, if I'm remembering right the trick is to actually take another route to Shoreside Vale, so you're FAAAR away from the truck you're escorting. That way the Cartel guys won't spawn since you're too far away. Still can be tricky, you'll need to be in spawning distance towards the end regardless but at least the Cartel have a much smaller window to work in. EDIT: Oh, spoke too soon, lol.
Under Surveillance has different audio in the later versions because they used files from older versions of the game. The original PS2 version was changed because of the 911 attacks, Rockstar likely wanted to avoid any controversy by using the FBI as enemies the player needed go kill. This is also probably why they were turned into the FIB in later entries to make it more into a "parody" than the "real organization" even if it's all still fictional. There's other changes to support this like the mad men mission dialogue changed from referring to them as "suicide bombers" to "madmen" and some other version differences that have been documented online.
What is left of crime in liberty city at the end of gta 3? The yakuza wiped out, cartel wiped out, leones severly weakened, there does not seem to be anything left.
The Southside Hoods, Yardies, Diablos and Triads (Despite being weakened) are still very much around and all but one of them hate you if you finish all their missions.
The Yakuza definetly weren't wiped out, only Kenji and Asuka died. But I guess they can replace them easily, because Yakuza organizations are pretty well organized ones. And maybe Asuka&Kenji weren't even the main leaders, since none of them were called oyabun(the big boss of the organization) in the game. So it is possible that there is a bigger Yakuza boss who we didn't meet in the game. Purple Nincs is the only gang that were certainly wiped out. The Cartel and the Triads became insignificant and weak that's for sure, but some gangs remained strong or became even stronger than before. Maybe the yardies took over the Spank distribution ring from the Cartel and they became real powerful. And the Red Jacks also could invest money to upgrade the gang. So the criminal underworld of Liberty City is alive and well.
This is more or less a suggestion type of request, but it'd be neat if you looked at all the classic mega man and/or mega man x games. I think having a ranking video of all the weapons that popped up throughout the years of this series would be interesting to compare (as well as the traversal items)
1:06:59 This "DEALER MINCED!!." text always felt so weird. Like they had different style ideas and this phrase was from an older concept if that makes sense.
26:53 apparently, in the original script, you were supposed to pick up two of them: Misty and another girl named Trixie (a deleted character who got cut from the final game), hence them keeping the title Luigi's GirlS.
oh shit i used to follow you a ways back then you stopped being recommended, welcome back to the feed! i love your content ( here from twisted metal from like a while ago)
I genuinely wish the Definitive Edition was a remake of the original three 3D era GTA games and also add remakes of Liberty City Stories and Vice City Stories instead of the poor excuse of a "remake" we actually got instead. Personally, I'd mostly remake 3 by refining and adding more missions, more characters (Darkel, Major Hale, Toshiro Kasen) and making Liberty City more bigger like what they initially plannned (Like the prison island Claude, 8-Ball, and the OJG were going to be sent to, the chemical and power plant, having the airport be in Staunton Island, the military base, reusing and making the unused wireframe of a bigger Shoreside Vale in the actual game, adding the Ghost Town from the opening cutscene into this new Shoreside Vale, along with the ferry station replacing the airport (now repurposed and moved from LCS), etc). With Vice City, I'd properly go through it with a fine-toothed comb to make it better paced and fix the architecture and building planning of Vice City (just look at the map layout properly, it's a MESS!!), while San Andreas mostly just has the "Return to Los Santos" section better paced. This could've remade and refined all five prominent 3D era games and made them as good as they could've been. It's kinda sad that mods are our only respite from this, with 3 being the runt of the litter with how outdated its code is compared to VC and SA, which have far better mods (NextGen Edition and Stars and Stripes respectively), but not for lack of trying though (LC'01), while LCS and especially VCS (especially because of Phil Collins) being trapped on the PSP and PS2 with no PC ports in sight.
I heard rumors there was going to be a mission called "Love Hurts" where you killed off Donald Love by flying a plane into his building and it got removed after 9/11 so that might be why he vanishes so suddenly, and apparently at least one mission from GTA 3 was removed due to terrorism references so that might be it.
As far as I know, the cut character was going to be a homeless guy called Darko and would be found in the long tunnel under St. Marks near 8 Ball. He was intended to give you various terrorism-themed missions, similar to the rampages found around the city. He was cut due to 9/11 as you say. What remains of him is a group of homeless guys in the same tunnel who drop molotov cocktails when you kill them, possibly as a reference to Darko.
@@SQUIZZLER24 Yeah I heard about Darko, crazy thing is his voice-actor Bill Fiore is still credited in the game manual and the "Ice Scream You Scream" mission was originally supposed to be given out by him as were some of the rampage missions. Actually he wasn't cut due to 9/11 that's a common misconception, his missions had already been removed from the game before that fateful day as Rockstar decided his character didn't really fit in with the rest of the game.
That likely wasn’t it at all. According to the design document, Donald Love really wasn’t a factor until late in development. Toshiro was his stand-in, and had pretty much Love’s entire mission strand. It’s likely Love was a last minute addition and they probably didn’t have a lot of time to plan how his arc would pan out. The Dodo was never meant to be flyable, as shown through how many rooftops don’t exist, and was always a reference to a scene from Live and Let Die where the plane gets its wings snapped off during a chase sequence. So yeah, Love Hurts was never a thing, and Darkel’s only purpose was to give rampage-like missions. Before Love was even conceived, Darkel was already being phased out of the game, so that’s another nail in the coffin.
@@jadedheartsz Ah cool, I didn’t realise the 9/11 thing wasn’t the main reason Darko was cut. But to be fair, it’s understandable - seems like his missions would have been a bit overly grim given the rest of the game.
52:26 fun fact: this entire mission is meant to mock another game series from this time called Driver. In that game, you play as an undercover cop named John Tanner. This mission was essentially just to make fun of Driver
For Decoy, the best strategy is to stick to the grass areas as you make your way to the subway entrance near the airport, and then get down onto the subway tracks where you're safe from police following you.
Fun thing me and my family found out about the 'Give Me Liberty' intro mission is that getting the hidden packages on Portland is easiest to do first, then take 8 Ball to the hideout
Fun Fact, on the original PS2 Version, you could only do the Uzi Money mission (where you kill the purple gang members) once. If you started a new game file on a memory card with a save that had the gang defeated already, they wouldnt spawn in Shoreside Vale anymore, making the mission impossible
I have that version and its true
That happened to me on the PS2 emulated version on PS4. Screwed up my let's play on UA-cam 😂
Same thing happens on ps4 for me ruined my 100% run :(
That happened to me on original xbox version
The only way around it is to delete every GTAIII save
Nobody says it but "you better drive my hands are all messed up" is or should be as iconic as"all you had to do was follow the damn train CJ "
I poke my head out of the gutter for freakin second and fate shovels *shit* in my face
Go get some sleep.@@jayvilla6277
I know a place on the edge of Red Light District where we can lay low
I see only good things for you, kid.
Nothing is more iconic than Claude's one-liner when he kills Catalina!
Pro-tip for the Grand Theft Auto mission: forget about the cars being pristine, there's a Pay'n'Spray literally next to the garage
ohhh
The payphone missions always make me laugh because if I walked past a payphone in real life and it started ringing, I wouldn't answer it lmao.
ikr 😅 hell you can't even get me to touch one of those filthy things unnecessarily
And if you did, how would they even know who you are to wire the money.
Tbf Claude doesn't randomly come across them (except the ones from Marty). The relevant gang leaders literally page him in the first place.
In "Fuzzball" you can actually steal a coach and use it to get all 8 of the prostitutes at once, there's even a trophy for it in the "Definitive" Edition.
I’m gonna try that next time
Plus it's absolutely hilarious to roll up to the Policeman's Ball with a bus full of h00kers.
@@JAYDOG1337A I’m back hahaha. I tried finding a stretch in the Portland area but couldn’t find one. How did you find one when you did the “Fuzzball” mission?
@@Mdmd-h9y7u It's a coach, they're in the bus station near the port.
@@JAYDOG1337A Got it, thanks
I can't believe you didn't get the two-faced tanner reference, especially when you showed the reference in the video. "Undercover cop," "strangely animated," "Two-Faced Tanner." You're killing Tanner, the main character in the Driver series.
Driver 3 has an Easter egg where the main character from Vice City can be killed, he's dressed like he is in the game, and wears water wings, referring to the inability to swim in vice city, whereas you can swim in driver 3.
And those guys were fucking hard to kill, I can't count how many times I died to them.
Never played Driver games but assuming it's a driving crime game, I can see it being a bit of cheek. Kinda like you can find Duke Nukem hanging on a meat hook in a secret area in the greatest build engine game "Blood"
@@ThommyofThenn Driver was pretty much a predecessor of GTA 3, turned into rivalry
Plus R* gave their version of Tanner the female NPC running animation. 😆
The quickest and easiest way to beat Gang car Round-up is to have both Portland gang cars already in the Staunton Island safehouse before starting the mission. That way you don't need to go to Portland to get them.
you still went to portland to get them
@@holierthanu1 Granted, I still needed to get the cars from Portland before the mission started. I do recommend getting the Mafia Sentinel stored in the Portland Safe House before killing Salvatore Leone. Going back to Leone territory afterwards is like entering a warzone.
@@Megaspartan23 all you have to do is grab one from Salvatore's place then carefully drive down the hill near 8 balls. If it gets damaged just use the Pay N Spray around the corner from your Staunton Island safehouse. As for the Diablo Stallion, they don't even have guns, just bats, this mission is a cake walk, it surprises me how many people struggle with it, then again, I tend to find the entire game mildly challenging at best.
GTA 3 is one of the most polarizing games for me it’s one of the only games I love and hate at the same time and I can’t tell how I feel about it
Same. For me though i really like the atmosphere this game gives but really hate how archaic the game mechanic is.
I enjoyed the game for the first and second half.
But when the game was near its end it just dropped in terms of quality for me. The missions just become frustrating and not fun.
Next to fallout new Vegas I agree and that's mostly cause it just crashes on PS3 after a few hours. I went back to fo 3 cause I was so annoyed by it.
GTA 3 is the foundation of vice city so it's cool but it isn't as fleshed out it is the bridge between 2d and 3d and for that it'll always be cool.
"You better drive my hands are all messed up" is as iconic as all you had to do was follow the train
@@ZatSoul they have a phrase for that, it's called skill issue. :P
@@MonokaiEhh, it’s really not the hardest game out there but it has some pretty dickish game design.
I played so much of this game when I was a kid. But I never played a single mission after the first. I just messed around for hours at a time lol
I highly recommend giving it a try, it’s a fun challenge
Lmbo same, I played it all the time as a kid while doing no missions. I bought the trilogy in 2018 and beat em in order
Played the game first time on phone, but never did missions. Just drove around and discovering the world. This year i bought the definitive Edition and did all story-missions.
Yes, pay phones could receive incoming calls.
How did you answer it? Didn't you have to pay to use or was it only pay to call?
@@redbasher636that's where the pager/beeper device came in
I believe the pager would alert you and display a phone number to dial which would then route you thru to your caller
ok boomer
@@RjM777 funny!
@@RjM777 Its going to be hilarious when all of the people that love saying this are old af lol there's no escaping it.
Finally, been waiting for you to cover GTA 3 missions. Loved it
Pay phones COULD get calls. They had the number posted in them usually, and you'd never do it or answer one unless you were stranded or otherwise arranged it ahead of time
With bad luck answering to that phone call put you in crosshairs of deranged maniac with a grudge towards you and reasons are absolutely his own.
The only reason I remember 'Rigged To Blow' was because after suffering trying to find the best route many times over, I finally arrived at the garage. Except in my haste to finish the mission I accidentally tapped the car too hard while parking it inside the garage.
I got a nice view of the garage door closing as my car blew up inside of it. Probably one of the few notable times I've legitimately screamed "NOOOOOO!".
Love you, GTA 3.
Triads and Tribulations is my favourite of all time. I remember being amazed at the scale of the gang war in Portland. So much fun
Claude definitely only shot to shut her up. Claude had the chance to kill Maria far earlier in the game but held off, despite getting him on Salvatore's bad side. Once Asuka had her claws into Miguel, Claude had the chance to kill Maria off too, as he did with Kenji.
Really good take. Never really heard any compelling arguments for or against and this is solid.
My favourite thing about this game is it's dark, horror-like, eerie atmosphere. Even the music sounds so disturbing on these dirty streets
Yea very "liminal space" as the zoomers call it
Pay phones could receive calls, I even answered one once.
What side mission you got?
I just learned today that you can take random side missions that aren’t the diablos,yardies or jacks. I truly love how the game added things like this. I even love how you can take the train. It’s the small things that count for me.
21:50 - actually yes, you could call payphones, many payphones had numbers taped on them that allowed them to be called, and even if not, you could *69 them.
12:17 Well his name (El Burro) literally does mean "The Donkey"
For Silence The Sneak, if I remember correctly, you can hold the grenade trigger to affect the distance?
43:07 Oh wow, that's just what Avery Carrington said in Vice City
46:50 Travis Baker from Crime Boss Rockay City and Toni Cipriani (From GTA III only) share voice actors!
for decoy there's an extremely easy strat i found where if you drive straight through the grass by francis international you can land in a wide open concrete area behind the car park where hardly any cops can follow you
7:09 actually, it’s only 4 stars. It just looks like it’s 6 stars for some reason. However, if you go to a pay and spray, not only will it reinstate the wanted level, it’ll make it an ACTUAL 6 star wanted level with Rhinos and everything
You should rank the Chatterbox callers from worst to best. That would be a great video.
4:16 It's generally believed this is because there was a cut mission here called "Emergency Service", which involved stealing a firetruck, breaking into the airport, and gunning down a landing plane of Colombian reinforcements.
One time, I "cheesed" the AI in Dead Skunk In The Trunk by standing on top of the diner and the area behind it as the Forellis just rammed into the diner and wall and blew their cars up, I then got into the car and just drove the car over to the crusher haha
Most of this game has aged pretty badly (even compared to VC or SA), but one mission I'll always love is Kingdom Come. The whole situation there is something straight out of Manhunt, it's that dark visceral stuff we don't have anymore in GTAs. It's more about the lore/atmosphere rather than the gameplay but it's the best example of how the GTA III Liberty city is the most messed up place in probably the whole series and how dangerous Catalina/the Colombians really are.
It is a product of its time I still play it, it has flaws but it's unique
Claudes voice actor is the best
He nailed it 😂
He had the most legendary voice line in gaming history with "..."
@@dorothylee5602 🤣. I wonder how much his voice actor got paid? Was it cash? Ebay stock?
Ikr? When he said, "...", I felt that. 🥲
For The Fuzz Ball, a cheese I used to do as a kid was using a bus. You can pick them all up in one go if you use the right route
That's ingenious! Definitely gonna try next time I'm at that part of the game
@@ewetwentythree This video actually made me pick it back up lol, got to that mission, and at least in my version it has to be a Coach (the ones you can steal from the station by the docks). Not one of the School-bus looking ones which are just called Bus. Just to add a footnote from recent personal experience 👍
"Like any other nothing burger missions this one doesn't even serve to introduce any sort of mechanic"
WRONG, It introduces Joey who is a mechanic.
also Farewell, Chunky Lee Chong is passable in 3 ways:
1. chase him down like a mad man and maybe get into a car chase
2. free aim/lock on kill him just out of range of the cutscene and before he knows you exist
3.rig Chonky's car with a bomb
You know what's funny? At some point while editing, I realized the same point about the mission introducing Joey who was a mechanic. But I forgot to add the addendum. I kept remembering I had forgotten something, but couldn't remember what I'd forgotten
Espresso2Go has to be in my personal “circle of hell” for how hard that mission was
I can't believe you didn't talk about the alternative ways to complete Chunky Lee Chong...it's pretty famous for that reason
Wait what are the alternative ways
@boogaboom you can steal his car, drive it to 8 balls, then drive it back and park it in the same spot. Then run around to the alley entrance you're supposed to enter into. Target flees, blows himself up
Alternatively you could cheat and spawn in a tank, he can't open it for whatever reason, or you can chase him down in it
And I think depending on which alley entrance you use he runs a different direction but it's been a while since I tested that one
You mean Lips Forelli
@@jonathanjoestar6365 I do not
@edb2863 The mission you're talking about is Lips Forelli's Last Meal, Chunky Lee Chong has you kill the guy in a noodle stand
Ok tbh honest Bacon, your videos are so gawd dam good I rewatch them. You are probably my favorite UA-camr ATM. Thank you for your videos man you are one of the best in my opinion.
1:16:27 hey tactical bacon? u also forgot to mention that this mission also comes with a bit of a game-breaking bug involving the purple nines ceasing to exist & that program passing over to other save game data.
That wasn’t a gunshot, that’s just how Claude speaks.
Glad the missions Plaster Blaster and especially Bomb Da Base: Act II are so high up.
I'm still uncertain about Claude shooting Maria. Claude is unhinged and has absolutely 0 loyalty to anyone so it could be possible but it was also after he got his revenge so maybe he just wanted to enjoy peace and quiet and gave a warning shot.
yeah its really interesting how rockstar leave this as a question for us to theorize which unites us
47:07 In "The Pick-Up" there is usually a van at each alley exit, which makes it difficult to just get in the car and drive away, but it seems that in your gameplay there is no van at all 😂
52:20 Two-Faced Tanner is a parody of the Driver series, specifically of Driver 2. Tanner is a undecover cop who usually drives muscle cars, he's useless outside the car in Driver 2, has a funny running animation and the his visual in Driver 2 amd GTA 3 are the same. Yeah, it's a very on the nose parody 😅
Plus, Driver is known for its insane police AI, so the wanted level makes sense.
I love your narrations, man. Your voice is awesome for reviews.
This Mad lad is going to do it. Good luck on the next few games!
21:54 love you stuff ,i have personally witness a pay phone receive a wrong number back in the day in late 90s
The only way I beat bomb da base act 2 when I was a kid was by pinning 8ball under a car, killing all the enemies, then moving the car so 8 ball could plant the bomb unhindered
Another great video. Hopefully you do a IV episode of missions worst to best. Also I don't think Claude killed Maria. He shot the gun in the air to warn her to shut up.
1:29:36 no, rockstar already confirmed that it was a sound glitch, but it's weird like... Why there will be a sound glitch in that exact moment... Anyway good vid I agree on most of this list. But espresso2go in 8th place is just weird imo, this mission is bad nothing in that mission is good. The best part of this mission is when you finally beat is after 69 tries.
Still have best atmosphere in all 3d gta. I would like to see same ranking videos on 1 and 2.
21:53 I think they did. Like there's a ton of examples of that in different films, but I've never used one in any way. I do believe payphones had phone number attached to them but I'm not 100% sure
Personally, Claude fired in the air to shut her up...and probably clipped a surviving Columbian in the process. 😄
Nah Maria shot him
@@nickrustyson8124why would she stop talking right after the shot if she did it?
Funniest interpretation of that, some random Columbian on the damn on the aftermath getting clocked by one final bullet shot in the story mode.
I always read the gunshot at the ending as Claude killing her, but I also never really thought much about it. Thinking further into it, it does raise the question of why he'd waste time rescuing her just to then kill her.
That being said, the devs probably just put it in there as a gag without much thought behind it.
I get why they had to cut the last Donald Love mission given everything that happened IRL. But I agree it was disappointing that someone else wasn't put in or that it was just left out.
4:55 this game was made by an English speaking company and its main market was in English speaking countries right? I wonder why the subtitles are so different from the dialogue, usually that's something you see in fan translations of foriegn language games/film
6:38 “Decoy” is actually a decent mission. All you have to do is take the tunnel and you can easily avoid the helicopter. All you’re really facing is cop cars.
I gotta be honest, after that jab at that GTA Advance Mission, I kinda want a GTA Advance Mission ranking
Ice cream truck... Partner, THE RAREST VEHICLE IN THE GAME GOT IN YOUR WAY, WHAT ARE THE CHANCES?!!!
I have completed this game so any times that i memorized pretty much everything, from dialogues, map shortcuts, packages, stunts, rampages, easter eggs, unique vehicles and weapons etc
I really love this game and its atmosphere, and even with all the annoyance, it never gets boring to me. Cheers
P.S. Yup, he killed her at the end
Same this is my favorite gta game
Yes, in fact payphones did receive phone calls. The number was usually on the phone itself and odds are you could send a pager message (remember those?) to whoever you needed to talk to and then they would call said number. It is basically text and call before cellphones became popular. Man things are so easy now
"..." - Claude, 2001.
GTA 4 literally has rigged to blow too wtf
And Smackdown
I personally never thought the gunshot was diagetic. I always thought it was just a sound to transition between the ending conversation and credits.
Comment question: theoretically, Maria's dead. Canonically, it's ambiguous. Even the GTA Wikia says the date of death is possibly 2001. Rockstar themselves have said people believe she's dead and people believe that she's alive.
I personally believe that Claude killing Maria is the gunshot; on a technicality; wouldn't Maria be a loose end? Everyone that betrays Claude is dead. Technically; it starts and ends with Catalina. But; Maria is Salvatore's wife/widow. Wouldn't it make sense that Maria would at least try to hire someone to kill Claude?
This video made me realise how little I actually remember of 3 outside of messing around with the cheats and reskinning Claude in MS Paint. (I uh. I was about 8.)
I recently just beat GTA 3 this month, and man did this game test my patience. This game pissed me off the most out of all of the games in the series. In the long run I had fun, but I dont think I'll be touching this game anytime soon.
I said this in another comment here but I genuinely wish the Definitive Edition was a remake of the original three 3D era GTA games and also add remakes of Liberty City Stories and Vice City Stories instead of the poor excuse of a "remake" we actually got instead.
Personally, I'd mostly remake 3 by refining and adding more missions, more characters (Darkel, Major Hale, Toshiro Kasen) and making Liberty City more bigger like what they initially plannned (Like the prison island Claude, 8-Ball, and the OJG were going to be sent to, the chemical and power plant, having the airport be in Staunton Island, the military base, reusing and making the unused wireframe of a bigger Shoreside Vale in the actual game, adding the Ghost Town from the opening cutscene into this new Shoreside Vale, along with the ferry station replacing the airport (now repurposed and moved from LCS), etc).
With Vice City, I'd properly go through it with a fine-toothed comb to make it better paced and fix the architecture and building planning of Vice City (just look at the map layout properly, it's a MESS!!), while San Andreas mostly just has the "Return to Los Santos" section better paced.
This could've remade and refined all five prominent 3D era games and made them as good as they could've been. It's kinda sad that mods are our only respite from this, with 3 being the runt of the litter with how outdated its code is compared to VC and SA, which have far better mods (NextGen Edition and Stars and Stripes respectively), but not for lack of trying though (LC'01), while LCS and especially VCS (especially because of Phil Collins) being trapped on the PSP and PS2 with no PC ports in sight.
I've played through the campaign a couple times. To make The Exchange easier, collect the hidden packages beforehand until a sniper rifle spawns at your safehouse. When the mission starts and you leave the Mansion, speed down to your Shoreside Vale safehouse just down the hill, collect the sniper rifle, then speed to the dam. You should have just enough time if you're fast. Then simply snipe everyone (including the truck that will come at you, snipe it until it explodes). Makes the whole thing easier without basically even having to engage anyone.
I hate the missons in this game. Every 3D GTA after this one outclasses this one by a wide mile. And that is a good thing
1:21:15 Just Asian in British English refers specifically to Indians and Pakistanis and Oriental doesn't have the same negative connotation over there so that's actually fine.
12:22 Thought that was "The Donkey" from GTA1 than an actual Donkey.
I find It weird you don't mention the final mission having your third safehouse on the way makes not only collecting the packages really pay off, but If you had the foresight to save the bulletproof patriot In the garage from the end of one set of missions you can just plow through everything at the dam.
The way you said donkeys at 12:23 had me laughing longer than it should've
WE LOVE THESE VIDS DUDE KEEP EM COMING
You have 106k subscribers you’re well on your way to 125k subscribers. I am thinking you might get it within a year maybe sooner.
I mean Maria was the catalyst for all the bad things really so if he didn't shoot her he might have turned it on himself just to get some peace. Even though he was mute, doesn't mean his patience wasn't wearing thin
Was such a pleasure to listen to your voice for hour and a half
I never had trouble with Decoy, i always just drove thru the airpoirt
You can just hide in the subway, the police doesn't spawn here
For Escort, if I'm remembering right the trick is to actually take another route to Shoreside Vale, so you're FAAAR away from the truck you're escorting. That way the Cartel guys won't spawn since you're too far away.
Still can be tricky, you'll need to be in spawning distance towards the end regardless but at least the Cartel have a much smaller window to work in.
EDIT: Oh, spoke too soon, lol.
Under Surveillance has different audio in the later versions because they used files from older versions of the game.
The original PS2 version was changed because of the 911 attacks, Rockstar likely wanted to avoid any controversy by using the FBI as enemies the player needed go kill. This is also probably why they were turned into the FIB in later entries to make it more into a "parody" than the "real organization" even if it's all still fictional.
There's other changes to support this like the mad men mission dialogue changed from referring to them as "suicide bombers" to "madmen" and some other version differences that have been documented online.
Regardless, the in game models are the same (gangsters) so seemingly this change/censor was implemented before the FBI enemy models were made.
I dont think Claude was fooling around with that last shot
What is left of crime in liberty city at the end of gta 3?
The yakuza wiped out, cartel wiped out, leones severly weakened, there does not seem to be anything left.
The Southside Hoods, Yardies, Diablos and Triads (Despite being weakened) are still very much around and all but one of them hate you if you finish all their missions.
The Yakuza definetly weren't wiped out, only Kenji and Asuka died. But I guess they can replace them easily, because Yakuza organizations are pretty well organized ones. And maybe Asuka&Kenji weren't even the main leaders, since none of them were called oyabun(the big boss of the organization) in the game. So it is possible that there is a bigger Yakuza boss who we didn't meet in the game.
Purple Nincs is the only gang that were certainly wiped out. The Cartel and the Triads became insignificant and weak that's for sure, but some gangs remained strong or became even stronger than before. Maybe the yardies took over the Spank distribution ring from the Cartel and they became real powerful. And the Red Jacks also could invest money to upgrade the gang.
So the criminal underworld of Liberty City is alive and well.
This is more or less a suggestion type of request, but it'd be neat if you looked at all the classic mega man and/or mega man x games. I think having a ranking video of all the weapons that popped up throughout the years of this series would be interesting to compare (as well as the traversal items)
Great video! Claude is the funniest character in the entire series!
1:06:59
This "DEALER MINCED!!." text always felt so weird. Like they had different style ideas and this phrase was from an older concept if that makes sense.
1:16:36 "Lemme in."
I don't care if some missions are just cutscenes since most missions are actual gameplay
13:34 - 13:39 An ice cream truck? It was probably Sweet Tooth. lol
i unironically learnt to fly the dodo for marked man because i didnt know the tunnels are opened
All I can say is thank you for the video!
26:38 You forgot to mention that Luigi's Girls is automatically activated after you beat the first mission, Give Me Liberty.
26:38 did you say that twice or am I going crazy?
26:53 apparently, in the original script, you were supposed to pick up two of them: Misty and another girl named Trixie (a deleted character who got cut from the final game), hence them keeping the title Luigi's GirlS.
luigis girls was meant to have 2 girls
oh shit i used to follow you a ways back then you stopped being recommended, welcome back to the feed! i love your content ( here from twisted metal from like a while ago)
I do think Claude killed her at the end. Great video man.
In bling bling scamble, you can actually blow up your competition taking them out leaving you a easy victory
i hope the entire series go through your rankings, itd be awesome to see getting gtav at the finale knowing how you feel about the game lol
Gta 3 is a legendary game, but the gameplay did not age well, sadly.
I genuinely wish the Definitive Edition was a remake of the original three 3D era GTA games and also add remakes of Liberty City Stories and Vice City Stories instead of the poor excuse of a "remake" we actually got instead.
Personally, I'd mostly remake 3 by refining and adding more missions, more characters (Darkel, Major Hale, Toshiro Kasen) and making Liberty City more bigger like what they initially plannned (Like the prison island Claude, 8-Ball, and the OJG were going to be sent to, the chemical and power plant, having the airport be in Staunton Island, the military base, reusing and making the unused wireframe of a bigger Shoreside Vale in the actual game, adding the Ghost Town from the opening cutscene into this new Shoreside Vale, along with the ferry station replacing the airport (now repurposed and moved from LCS), etc).
With Vice City, I'd properly go through it with a fine-toothed comb to make it better paced and fix the architecture and building planning of Vice City (just look at the map layout properly, it's a MESS!!), while San Andreas mostly just has the "Return to Los Santos" section better paced.
This could've remade and refined all five prominent 3D era games and made them as good as they could've been. It's kinda sad that mods are our only respite from this, with 3 being the runt of the litter with how outdated its code is compared to VC and SA, which have far better mods (NextGen Edition and Stars and Stripes respectively), but not for lack of trying though (LC'01), while LCS and especially VCS (especially because of Phil Collins) being trapped on the PSP and PS2 with no PC ports in sight.
Wrong
Sorry for the constant comments but holy hell Columbia or Colorado is a hilarious line
I heard rumors there was going to be a mission called "Love Hurts" where you killed off Donald Love by flying a plane into his building and it got removed after 9/11 so that might be why he vanishes so suddenly, and apparently at least one mission from GTA 3 was removed due to terrorism references so that might be it.
As far as I know, the cut character was going to be a homeless guy called Darko and would be found in the long tunnel under St. Marks near 8 Ball. He was intended to give you various terrorism-themed missions, similar to the rampages found around the city. He was cut due to 9/11 as you say.
What remains of him is a group of homeless guys in the same tunnel who drop molotov cocktails when you kill them, possibly as a reference to Darko.
@@SQUIZZLER24 Yeah I heard about Darko, crazy thing is his voice-actor Bill Fiore is still credited in the game manual and the "Ice Scream You Scream" mission was originally supposed to be given out by him as were some of the rampage missions.
Actually he wasn't cut due to 9/11 that's a common misconception, his missions had already been removed from the game before that fateful day as Rockstar decided his character didn't really fit in with the rest of the game.
That likely wasn’t it at all. According to the design document, Donald Love really wasn’t a factor until late in development. Toshiro was his stand-in, and had pretty much Love’s entire mission strand.
It’s likely Love was a last minute addition and they probably didn’t have a lot of time to plan how his arc would pan out. The Dodo was never meant to be flyable, as shown through how many rooftops don’t exist, and was always a reference to a scene from Live and Let Die where the plane gets its wings snapped off during a chase sequence.
So yeah, Love Hurts was never a thing, and Darkel’s only purpose was to give rampage-like missions. Before Love was even conceived, Darkel was already being phased out of the game, so that’s another nail in the coffin.
@@thegekkoguy189 ah OK that makes sense. I am curious which mission was removed for referencing terrorism though.
@@jadedheartsz Ah cool, I didn’t realise the 9/11 thing wasn’t the main reason Darko was cut. But to be fair, it’s understandable - seems like his missions would have been a bit overly grim given the rest of the game.
The fuzz ball mission could be cheated in a way by using the coach as it can hold all 8 at once
Honestly after watching this in full it really has made me want to play throught this game for the first time
Claude 100% killed Maria
52:26 fun fact: this entire mission is meant to mock another game series from this time called Driver. In that game, you play as an undercover cop named John Tanner. This mission was essentially just to make fun of Driver
For Decoy, the best strategy is to stick to the grass areas as you make your way to the subway entrance near the airport, and then get down onto the subway tracks where you're safe from police following you.
I would love this for every gta game
Are you gonna do GTA 4 and GTA 5 mission rank as well in the future?
Fun thing me and my family found out about the 'Give Me Liberty' intro mission is that getting the hidden packages on Portland is easiest to do first, then take 8 Ball to the hideout