A drawing background shows in pixel art, architectural design means he has been drawing for years. For me this makes it less intimidating to remember that a lot of time goes into being good at any skill, it just means you have to keep going :)
Working on a 2d game. Always considered myself shitty at art so I never worked on it. But the goal now is to take the time needed to make the art for my own game. This is super inspiring!
@@pointless3k Same! I feel like I probably do everything wrong but you gotta start somewhere right? How are u doing with your game ? How much progress have you achieved ?
Thanks for this great tutorial! My pixel art tends to look too "clean", so this has been really helpful and inspiring. Since I've noticed you often draw a rectangle by hand before filling it in, here's a tip that should save you a lot of time: When using the bucket tool, select "All Layers" at the top. This lets you fill in spaces based on the outlines that are already there. :D (This trick also works for the magic wand tool, letting you select anything within an outline you've already drawn on a different layer.)
i fell in love with pixel art because of your channel, your art style is beautiful and your videos are so well put together! i’m looking forward to play chef rpg on the nintendo switch
This is such an awesome youtube find. I'm a high school student who's inclined to arts but chose STEM strand because it fit what my parents wanted for me, and I've been feeling so dejected this year that everytime I tried to draw I'd finish it but be completely unhappy with it majority of the time. Now finding out my drawing software can do pixel art resparked my desire to draw, and then finding out there's someone who's both an architect, a game developer, and an artist? Maybe my dreams of combining media art and architecture aren't as far fetched as I've been repeatedly told. I don't know if it means anything but thank you for being my inspiration this week and I hope to watch your work for more weeks to come.
definitely my favourite channel right now. i’ve rewatched these design videos so much i’ve started falling asleep to them your voice is so so soothing- this information is gold. this guy is going places
Wow!! Your it´s amazing!! Even the small, cute houses looked so good just with some minor details! I´ll set up a Kickstarter account just for this project! I love food let me tell you 👍😊!! Thanks for sharing your knowledge!
I'm speechless, this is so good. such clean drawing and really shows the message of what the building's look and taste to the viewers. I love it man. I'm excited to get to this level in a year but at the same time scared if I have the discipline to practice consistently.
Is one video a week too much? I really like these. They are so serene. I also love your videos when you're having it sped up, no voice-over with chill music. So good.
Thanks! It does take a while to draw edit these videos, especially the ones where I talk, so one a week may be too much. The time-lapse videos are a bit quicker, but still takes about 2-3 days to complete.
Dude you've got a great niche going, I love making pixel art but struggle with dealing with environments, and ofcourse in this case, structures, and this helped a ton!
I’ve never been great shakes at art but I really love pixel art style and am hoping to develop my skills. Just need to force myself to keep practicing!
Thank you! I always overestimate the size of my furniture since my character is always so big. Due to this I always made my building 2-3x bigger than my character!
Amazing video and amazing work! Really enjoying watching your videos and the way you explained everything step by step made it even better! Keep going and cannot wait to be able to see the final product and play it
You should totally watch Porco Rosso if you haven't done already. I think it'll really inspire you as a lot of the scenes in that capture things you've been dealing with - European architecture and cuisine in a pixel art version of the Studio Ghibli aesthetic. I could totally see your main character getting in a little red seaplane and flying to an island restaurant - insert travel cutscene and flying towards a sunset. Maybe dealing with some pirates on route and then you could incorporate the island and pirate elements into that level of the game. Perhaps you'll have to deal with water leaks or fights between different groups of pirates, maybe you have to keep them out or make sure you have enough space between them when seating them. Or maybe that level only has limited ingredients to choose from, like seafood and fish. The limitations of being on an island could make for some exciting play elements within the story and the restaurant.
Your game looks interesting! Waiting for it and hope for depth of the systems, I will buy it for sure if game allows player to dig deep with hundreds of playtime.
2:27 what ??? I think it looks amazing like that. I think it looks great. I don't like chibi tbh but this final result is also amazing. I just love everything you do lmao
2:27 the buildings feel so big because in real life we don't see buildings from a bird's-eye-view. We see them from the ground so the upper floors seem smaller in real life since they're farther away. In your game, all the floors are the same height as they're viewed from a higher angle.
wow very amazing, your skills exceed the limit. but as a beginner I can't follow this, make a series about drawing pixel art in photoshop from scratch, introduction to functions, tips, shortcuts, and many more. maybe it takes a long time but many beginners can understand.
I like the plants growing on the wall, but I feel like they are a little flat because there is no indication of them folding or touching the connection between the ground and the wall. Maybe just adding an interrupted line there could solve that problem or maybe changing the shading color of the grass on the wall
Hello I am French already very good work your technicality makes you want to follow an example and also I just wanted to tell you that if you want to reproduce an old French architecture you can make buildings with stone walls and a slightly curved slate roof followed by 'a chimney PS : I don't know anything about architecture so it's just an idea like that
Have you thought of adding a screen zoom so players can move the screen out more? It feels very tight and as you said, we can't see the full buildings. You could also pan the camera up so the character is on the bottom and is almost gazing upwards at the full glory of the building. You are an architect right? I'd prefer to see the wonderful buildings you make in their full scale rather then adhere to the style of games I actually quite dislike (pokémon for example) just so you can conform. You bring something wonderful to the table that other games are lacking, you really should embrace that.
You have to shrink the buildings a little bit, it's just a matter of how much. It seems like he's doing a minimal amount. You may think you want full scale buildings, but it wouldn't make sense visually at this resolution. That being said, a little zooming and panning camera controls would be awesome for this game. Maybe even incorporate it as an in-game item as binoculars or something.
Not sure if Unity can handle screen zoom with pixel art - since it may mess with the pixel-perfect settings. But a panning/ free camera movement option might work? I'm planning some larger buildings, even when shrunken down they still exit the screen. Really want that feeling of the environment surrounding you, without you feeling too small. I think at some point I will have to do something with the camera so you can see the larger buildings. Appreciate the idea!
@@PixelArchitect another cute idea to get around zooming with pixel art could be something like a tower or a lookout point where you can see the town from far away. You would have to be willing to draw a smaller resolution version of all the buildings though which seems like a nasty workload. Don't know if it would be worth it tbh. I believe Earthbound does something similar in the dinosaur chapter of the game
@@PixelArchitect also, one thing I notice about Stardew was that it stretches and scales objects and scenery quite a bit, often breaking the "pixel perfect" motif of most retro style games. But it does it in a useful way that is easy on the eyes.
@@littlesaigon1042 Hmm I'll check it out. I'm fine with breaking pixel perfect, unfortunately Unity is not haha. It creates weird distortions. But I'll play around and see if there's a way to make it work. Would be nice to be able to zoom in and out.
Hey there! I've been watching your videos and trying my own pixel art out. Can I ask what size do you make your pixels for buildings and cityscapes? (Ps. I'm looking forward to playing your game!)
I liked it personally. I think pushing the saturation in places is nice looking, though from we have seen from previous videos it stands out from the more toned down color palette of the rest of the world. That might be a good change to implement overall because the character artist he has also tends to do “pops” of strong color.
I love how you use your architecture knowledge for your pixel art designs. You explain it really well for non architects like me. 👍
As an indie solo game dev - Your amazing pixel art skills are intimidating!
A drawing background shows in pixel art, architectural design means he has been drawing for years. For me this makes it less intimidating to remember that a lot of time goes into being good at any skill, it just means you have to keep going :)
Working on a 2d game. Always considered myself shitty at art so I never worked on it. But the goal now is to take the time needed to make the art for my own game.
This is super inspiring!
@@pointless3k Same! I feel like I probably do everything wrong but you gotta start somewhere right? How are u doing with your game ? How much progress have you achieved ?
No. Inspiring.
what application is this guy using for art ?? anyone reply please
Thanks for this great tutorial! My pixel art tends to look too "clean", so this has been really helpful and inspiring.
Since I've noticed you often draw a rectangle by hand before filling it in, here's a tip that should save you a lot of time: When using the bucket tool, select "All Layers" at the top. This lets you fill in spaces based on the outlines that are already there. :D (This trick also works for the magic wand tool, letting you select anything within an outline you've already drawn on a different layer.)
Woah great tip!!!!
what application is this ????
dude, this is by far one of the most beautiful aesthetically games I have ever seen in my life. just wow
Absolutely lovely, I'm all for that ghibli vibe!
The UI is looking so smooth and clean, so excited!
i fell in love with pixel art because of your channel, your art style is beautiful and your videos are so well put together! i’m looking forward to play chef rpg on the nintendo switch
This is such an awesome youtube find. I'm a high school student who's inclined to arts but chose STEM strand because it fit what my parents wanted for me, and I've been feeling so dejected this year that everytime I tried to draw I'd finish it but be completely unhappy with it majority of the time. Now finding out my drawing software can do pixel art resparked my desire to draw, and then finding out there's someone who's both an architect, a game developer, and an artist? Maybe my dreams of combining media art and architecture aren't as far fetched as I've been repeatedly told. I don't know if it means anything but thank you for being my inspiration this week and I hope to watch your work for more weeks to come.
This is INCREDIBLE. No intention of doing pixel art myself, but I could watch this all day
This turned out beautifully. Thank you for saying to actually finish the drawing by the way. Excited for your game!
Thanks! Glad you liked it!
I love concept art, it’s amazing to see how it and the final piece come together in any game!
definitely my favourite channel right now. i’ve rewatched these design videos so much i’ve started falling asleep to them your voice is so so soothing- this information is gold. this guy is going places
Yeah I have feeling this game's gonna blow up when it gets released
Wow ur mastery of color has improved even more from last video
dude that is so cute! I always loved the very comforting feel of pixel art. Had to subscribe to see more and support you going onward.
Glad you enjoyed the video! I'll have more cozy architecture to show in the future :)
@@PixelArchitect Awesome, I'll look forward to it!
Wow!! Your it´s amazing!! Even the small, cute houses looked so good just with some minor details! I´ll set up a Kickstarter account just for this project! I love food let me tell you 👍😊!! Thanks for sharing your knowledge!
Wonderful insights on color theory and pixel art execution. Very helpful. Thanks so much!
I'm speechless, this is so good. such clean drawing and really shows the message of what the building's look and taste to the viewers. I love it man. I'm excited to get to this level in a year but at the same time scared if I have the discipline to practice consistently.
The amount of love and dedication for this game
these videos are my favourites :) i always get excited when I see them on my fyp, and every video makes me want to play the game more!
Using the symmetry tool and then going in after to add Imperfections will help with making sure things are even
Wow the house really looks amazing
This tutorial will forever be timeless.
Is one video a week too much? I really like these. They are so serene. I also love your videos when you're having it sped up, no voice-over with chill music. So good.
Thanks! It does take a while to draw edit these videos, especially the ones where I talk, so one a week may be too much. The time-lapse videos are a bit quicker, but still takes about 2-3 days to complete.
@@PixelArchitect highly understandable! In any case. Looking forward to see more ^^
thanks bro. sliding some motivation and tips helped your viewers a lot which are mostly beginners. yea ill start simple
Dude you've got a great niche going, I love making pixel art but struggle with dealing with environments, and ofcourse in this case, structures, and this helped a ton!
Glad it helped!
Your tutorials are very in depth and helpful, I love them! Please make more!
Glad you like them. More coming soon :)
oh your voice is so comfort to hear
I’ve never been great shakes at art but I really love pixel art style and am hoping to develop my skills. Just need to force myself to keep practicing!
oooohh even the game play at the end looks amazing, did turn on the notification 🥵🧡🧡 you have my full support on kickstarter
Really appreciate your support!
Yoooo! Cant wait for this game! Really cool concept!
Awesome video--lots of great ideas that are useful for a pixel art building I was working on the other day. Thank you!
After watching this, I feel like a pro! Great job man! Best wishes on the game!
This game is so fricken cool. I love this art
Thank you! I always overestimate the size of my furniture since my character is always so big. Due to this I always made my building 2-3x bigger than my character!
This was a fantastic tutorial. Absolutely love your style and use of colour. Thanks for this!
This is awesome! Thank you for sharing how you do this awesome environment pixel art :D
I'm so excited for this game! thanks for the cool insight
Amazing video and amazing work! Really enjoying watching your videos and the way you explained everything step by step made it even better! Keep going and cannot wait to be able to see the final product and play it
Absolutely loved the video, especially because of the commentary. Very informative!
looking forward to this game! your art looks amazing and your video is very relaxing
I have no knowledge of pixel art and have no plans to engage in it, but I will take this advice to heart haha. Keep up the good work !!!!
Honestly can't wait for your Chef RPG game, my credit card is ready!
Nice work!
Looks really cool :)
You should totally watch Porco Rosso if you haven't done already. I think it'll really inspire you as a lot of the scenes in that capture things you've been dealing with - European architecture and cuisine in a pixel art version of the Studio Ghibli aesthetic.
I could totally see your main character getting in a little red seaplane and flying to an island restaurant - insert travel cutscene and flying towards a sunset. Maybe dealing with some pirates on route and then you could incorporate the island and pirate elements into that level of the game. Perhaps you'll have to deal with water leaks or fights between different groups of pirates, maybe you have to keep them out or make sure you have enough space between them when seating them. Or maybe that level only has limited ingredients to choose from, like seafood and fish. The limitations of being on an island could make for some exciting play elements within the story and the restaurant.
Fantastic, keep making this pixel art
your voice is so calming, love these videos
I appreciate the American Psycho soundtrack in the beginning
I can't wait to play on the switch!!! It looks just like my type of game!
Fantastic video, very clear voice and a lot of knowledge and information
Bro your pixel art is on point.
Looking really, really awesome! Can't wait for the launch!
It looks absolutely stunning!
I'd like to see more tutorials like this. Well done.
Your game looks interesting! Waiting for it and hope for depth of the systems, I will buy it for sure if game allows player to dig deep with hundreds of playtime.
this is a stellar tutorial, thank you!
Love the colour palate!
Hope your skill rise even more.
Thanks for the video.
thanks youtube for the recommendation, love pixel art haha. I could watch this forever, is sooo beautiful!
we need more tutorials like this
Bro, your tutorials are top-noch omg
2:27 what ??? I think it looks amazing like that. I think it looks great. I don't like chibi tbh
but this final result is also amazing. I just love everything you do lmao
Loved this video! I'd be down for some more tutorials!
I´m new to your channel but holy shit the city looked sooo good wow !!!
2:27 the buildings feel so big because in real life we don't see buildings from a bird's-eye-view. We see them from the ground so the upper floors seem smaller in real life since they're farther away. In your game, all the floors are the same height as they're viewed from a higher angle.
I think the top middle of the curved roof should probably be lighter like the top of the roof is. this is so good though
are there any books you could recommend about fundamentals of building architecture for people looking to do what you are doing?
Really like the commentary.
Love to see more 👏and thank so much for master class 💯💚
Amazing video! Thanks for sharing this!
wow very amazing, your skills exceed the limit. but as a beginner I can't follow this, make a series about drawing pixel art in photoshop from scratch, introduction to functions, tips, shortcuts, and many more. maybe it takes a long time but many beginners can understand.
Wow, amazing vídeo, please do some more videos like this one. 🙏
Tip: Look in to 'jaggies' and 'doubles'. Your art will benefit from it.
Amazing work!
I love ur videos
I love this video! thanks mate
Amazing video like always !!!!!!!
Great tutorial. I am looking out for your game.
amazing, loved it
This is so good...
One year. One year? One year!!
I like the plants growing on the wall, but I feel like they are a little flat because there is no indication of them folding or touching the connection between the ground and the wall. Maybe just adding an interrupted line there could solve that problem or maybe changing the shading color of the grass on the wall
Hmm I'll try it out. Thanks for the feedback!
Love this video
Hello I am French already very good work your technicality makes you want to follow an example and also I just wanted to tell you that if you want to reproduce an old French architecture you can make buildings with stone walls and a slightly curved slate roof followed by 'a chimney
PS : I don't know anything about architecture so it's just an idea like that
bro , keep it up i have full support
Could you please make a video about which programs you use, and how to tie them together with the code?
Nice video! I learnt a lot!!!!
Oh these look amazing!! I've watched a couple of your videos about the game and everything just looks so lovely
Have you thought of adding a screen zoom so players can move the screen out more? It feels very tight and as you said, we can't see the full buildings.
You could also pan the camera up so the character is on the bottom and is almost gazing upwards at the full glory of the building.
You are an architect right? I'd prefer to see the wonderful buildings you make in their full scale rather then adhere to the style of games I actually quite dislike (pokémon for example) just so you can conform.
You bring something wonderful to the table that other games are lacking, you really should embrace that.
You have to shrink the buildings a little bit, it's just a matter of how much. It seems like he's doing a minimal amount. You may think you want full scale buildings, but it wouldn't make sense visually at this resolution.
That being said, a little zooming and panning camera controls would be awesome for this game. Maybe even incorporate it as an in-game item as binoculars or something.
Not sure if Unity can handle screen zoom with pixel art - since it may mess with the pixel-perfect settings. But a panning/ free camera movement option might work? I'm planning some larger buildings, even when shrunken down they still exit the screen. Really want that feeling of the environment surrounding you, without you feeling too small.
I think at some point I will have to do something with the camera so you can see the larger buildings. Appreciate the idea!
@@PixelArchitect another cute idea to get around zooming with pixel art could be something like a tower or a lookout point where you can see the town from far away. You would have to be willing to draw a smaller resolution version of all the buildings though which seems like a nasty workload. Don't know if it would be worth it tbh. I believe Earthbound does something similar in the dinosaur chapter of the game
@@PixelArchitect also, one thing I notice about Stardew was that it stretches and scales objects and scenery quite a bit, often breaking the "pixel perfect" motif of most retro style games. But it does it in a useful way that is easy on the eyes.
@@littlesaigon1042 Hmm I'll check it out. I'm fine with breaking pixel perfect, unfortunately Unity is not haha. It creates weird distortions. But I'll play around and see if there's a way to make it work. Would be nice to be able to zoom in and out.
« إِنَّ اللَّهَ وَمَلَائِكَتَهُ يُصَلُّونَ عَلَى النَّبِيِّ ۚ يَا أَيُّهَا الَّذِينَ آمَنُوا صَلُّوا عَلَيْهِ وَسَلِّمُوا تَسْلِيمًا »ً
Could we get some more architecture teaching videos please, it's scarce in game/art related educational videos
Hey there! I've been watching your videos and trying my own pixel art out. Can I ask what size do you make your pixels for buildings and cityscapes?
(Ps. I'm looking forward to playing your game!)
Hey glad you are interested! My canvas size for this drawing is 640 x 360 pixels. So buildings are about 1/2 to 1/3 of that
did u created the game eastward? lol very nice style!!! love it !
Thanks. I bought eastward just to learn more about pixel art. Their art is amazing. Hope to bring some of that magic into my game :)
Good stuff! Keep it up.
your style is so good, I wonder, what program do you use?
Using Photoshop :)
You need to add a questline where they kidnap your pig.
haha that would be a pretty funny one. Definitely want to add some funny side quests hidden in the game
12:20 - That is a very sudden change, to a very green roof.
I preferred the greyer look as it would of stood out from the environment better.
I liked it personally. I think pushing the saturation in places is nice looking, though from we have seen from previous videos it stands out from the more toned down color palette of the rest of the world. That might be a good change to implement overall because the character artist he has also tends to do “pops” of strong color.
Dope game when release ?! Love the graphics
Love! fantastic!
Do you have like playlist with this piano songs?
this is super cool can't wait to play this btw are you using a tablet or mouse for pixel art?
Thanks! Using a mouse to draw.
@@PixelArchitect it's impressive you did all of this with mouse
@@hang5902 Dunno if most people use mouse or tablet, but used to drawing with a mouse at this point and hard to change habits :)