I love that you heavily utilize your architecture knowledge into the game design. Architecture/Engineering are two of my biggest passions! Thanks for sharing, I just wish listed the game on steam! Can't wait for the release!
I love how you created your game like a professional. Many indie developers only do what they think would be nice. But they don't research on competitors and why they worked and what could be improved. And mainly they don't concept the User Experience. They just think it is nice. But you do much research on how the client would play the game. What experience and expectations they bring with them and how you can direct them with design and mechanics. You can write down when the client will have most fun and least fun. Like when you overworked the harbor layout in your game to make it more dynamic and exciting with stairs and groundlevels.
Really appreciate the comment! I think architecture school was a big influence. We would end every studio project with a final "critique" where your project would get figuratively torn to shreds if it was anything less than perfect. It's a brutal but effective way to learn design. Another thing I learned from architecture is that you could have the most gorgeous and complex looking building from a distance, but it doesn't matter if the experience from the ground (or interior) isn't good. So it's good to design from a user's perspective as well
You've managed to capture some very useful information for people across disciplines, and explained it in a simple, understandable way. The architectural example was a great snapshot of how to variably approach designs, and the idea of placing yourself in different shoes is great, actionable advice with immediate results. I'm seriously impressed, and grateful. Thanks for making this!
I've recently learned about how one's ideas can negatively affect our progress. I started coming up with a story idea, but didn't think about some of the most important aspects of a story, like conflict in said story. It helped me to follow a questionnaire about the story, and it's likely there's questionnaires for all sorts of projects. That questionnaire really got the gears working in my brain and helped to highlight what my idea's weaknesses were, so that I can work on improving that idea and making it into a great story. :)
This couldn't have come at a better time, I'm also in the process of figuring out a concept for a project before going into full swing! Also the editing and pacing on this video was great! Edit: also i'd like to add that there are so many cool design philosophies and knowledge here and in your other videos its awesome that you share it with others
Glad these videos are helpful :) Really love to talk about design but unfortunately don't have too much time these days. Still try to squeeze in a video or two about design once in a while haha
Pixel Architect, this is one of the best videos I've ever watched. Please make more videos of how to think like an architect. I know that thinking/problem solving is key-I'm a brand strategist and I'm seriously considering developing my own game. Learning more about how to think like an architect would be invaluable. Please make more videos like this! Blessings on everything you do.
Your example is so true! I’m a Graphic Designer and a big part of the job is collaborative; and I love that aspect because it enables me to stay open to new ideas and different perspectives. It’s so easy to get carried away once you have that initial spark. It’s so important to take a step back, even if you aren’t able to get a second or third opinion - just take some time to rest and come back with fresh eyes. Loving the progress of the series!
The whole video was truly enlightening. Especially the part about the Pompidou. When I saw it in real life I thought it was crazy and ugly, but you opened my eyes to look beyond its appearance.
This video was exactly what I needed to help me break through an issue I've been struggling with as a project manager trying to build a new program. I really appreciate how versatile your advice is outside of the architecture and video game fields! I thought I was clearly communicating the projects goals, schedule, and value to staff across my agency, but somehow it isn't clicking. I'm going to go back and re-evaluate from different POVs, revisit the constraints and goals, and try to understand what I can do differently to clarify the way this new program is communicated.
I'm a game design student and I love to watch your videos! So much good information and super chill vibes. It's interesting to listen your thoughts of design from architectural point of view. Also, was funny that u mentioned Helsinki since I'm from Finland! :)
The way I try to break the bubble of my new game ideas is to let it sit. I'll write my idea down and just wait. Not jumping to a idea right away has made me realise how unoriginal, wierd or just bad some of my ideas are. If a idea feels good after a month or even a year when you have given it thought, you can actually start working on it.
That's a great approach! Even with art assets, I might make something that feels good at the moment, but even coming back a day later, it might not look as good as before. Sometimes we get caught up in the moment or rushing through work when tired, it's easy to lose an accurate view of the work.
I'm not sure if it'd be a critique or just a local context thing, but the Helsinki design should also recognize the flow of people, which I would guess is 90% from the right side of your drawing (few would start their journey in that park). Maybe if I was giving feedback that'd be the first thing I mention, I think enabling that park would be amazing, but maybe in more of a bend from where people are coming from into the park and allowing everyone to appreciate the design, which is something the Guggenheim in Bilbao I remember doing so well.
Great video as always. "Become more original by pretending to be someone else", that counter-intuitive truth is gonna be hard to catch for some people...
I'm a architectural student and I'm into game development. I love that I can watch something that helps me with my game making process and architecture studies at the same time 😄 I have to be honest, for some time I didn't watch your films, because I envy you that you are making something that i absolutely fail this summer. But still I love your content and I will be first to buy your game. ❤️ I have question for you, how to make through architecture school? It is a loaded question 😁 I feel I like my studies, but I don't have any time for fun projects.
Hi :) I really liked your comment! It’s cool that you’re wanting to combine your interests. As for your question, I’m not an Architect nor Engineer, but I am a Graphic Designer. I highly recommend developing a genuine relationship with your professors and staff around campus. If there’s a course you particularly enjoy, try to spend some extra time speaking with the professor more in depth about what you find interesting. Ask many questions and look for ways in which you may be able to improve. If it’s a possibility (and it’s not too much of a burden), you may want to consider doing an internship or an independent study so you can fully explore your interests and find more creative and effective ways to combine architecture and gaming. To make the best of your education, you have to put yourself out there and explore your options. I hope this is helpful :)
@@_jeanique thank you! It was helpful. In summer, after year of work, when I don't have to work I just can't make myself to do anything that is connected with thinking 😅 so now I try squeeze a little pixel art in my schedule 😄 And it kinda works
very informative, its really refreshing to see a new perspective on game design it feels like a lot of games are designed with a just the genre in mind rather than creative design which leads to a lot of plain games I like this thought process on designing and improving ideas. definitely learned a new (skill?) (concept?) today that I will keep in mind great content can't wait for chef RPG
Fantastic video, Noah! Just one tiny critique regarding the ad roll in this video and future ones: it would be nice if you changed the music for the ad section and the remainder of the main video, since I was multitasking while listening and didn't realise the video topic changed back because the music was the same. I was under the impression the ad roll was still going, since contrast/a music change wasn't present to bring my attention back. Just a little thing, though, but other than that, this video was really informative and inspiring to me! Good job! :D
You are so talented in so many ways, I have been following your journey for around a year now and I just love your videos. I know I don’t have a huge following at this time but I would love to give your game a try and spread the news of it when it is complete ☺️👍🏼 keep up the good work!!
this has been really helpful for me in just getting a little jump-start in leaving a bit of a dead end art-wise, and especially since i've just started a fairly full-on job. AND made me reconsider putting my own silly little game idea in the bin to boot, even if it might be a long time before i can do much with it 🤣 love the chill vibes and fun advice in all the videos, super looking forward to seeing where Chef RPG goes ~
I love how you explain design process, how to come up with ideas and such. Not a game designer 😂but I love cooking and the cake recipe explanation at the end was very interesting!
The pixel arts are so incredible. I would really like to know the programs you used to make the pixels and also the platform you used to create your game, bring them to life. please!
great video, many concept design covered even though the subject you talked about was architecture. considerate design approach can be applied to anything. cool stuff, been enjoying ur vids, very good for self teaching design, looking forward to the game developing ChefRPG
That's right, through this video, i've understood that everything was the same,you take the core concept of different things , and combine them together through your view or whatever...
Great job on your game. It looks amazing. I haven’t gone through all of your videos yet so this may be answered already, but how big do you make each area pixel wise? Is there set dimension u don’t go over? Also what do u recommend for creating ur pixel art? Keep up the great work.
Interesting, looks like they retrofitted an old vessel. Pretty cool. Btw I never entered the competition. I did a hypothetical design just for this video
May I also say that if it's a design YOU'RE not happy with, you won't get motivation as easily which is bad because the project may not get finished or you may be unhappy with the final product
I just started watching his videos, did he ever mention what programming language he used to create the game? Will start from his first video so I wont miss it, if he mentioned it
There's lot's of other great channels on UA-cam as well, plus some ted talks. Tbh it's difficult to have a proper architecture education without going to school for it. Nothing can beat the experience you get from studio work
You miss the point of the video. It's not about game design. It's about coming up with a good initial concept, for a wide variety of design professions. In games, the closest thing to this is the game's "hook", but it's not entirely the same. You do game design after the concept has been established.
I love that you heavily utilize your architecture knowledge into the game design. Architecture/Engineering are two of my biggest passions! Thanks for sharing, I just wish listed the game on steam! Can't wait for the release!
Thanks Daniel :)
How long before release, 2-3 more years? Asking purely out of curiosity
@@LukeSly91 now u know
I love how you created your game like a professional. Many indie developers only do what they think would be nice. But they don't research on competitors and why they worked and what could be improved. And mainly they don't concept the User Experience. They just think it is nice. But you do much research on how the client would play the game. What experience and expectations they bring with them and how you can direct them with design and mechanics. You can write down when the client will have most fun and least fun. Like when you overworked the harbor layout in your game to make it more dynamic and exciting with stairs and groundlevels.
Really appreciate the comment! I think architecture school was a big influence. We would end every studio project with a final "critique" where your project would get figuratively torn to shreds if it was anything less than perfect. It's a brutal but effective way to learn design.
Another thing I learned from architecture is that you could have the most gorgeous and complex looking building from a distance, but it doesn't matter if the experience from the ground (or interior) isn't good. So it's good to design from a user's perspective as well
This might be my favourite series on UA-cam at the moment. The only channel I have notifications turned on for. It has such a nice chill vibe!
this is just me, I only subscribe to select few channel, like select few videos and only have notif for very very few exceptional channels :D
You've managed to capture some very useful information for people across disciplines, and explained it in a simple, understandable way. The architectural example was a great snapshot of how to variably approach designs, and the idea of placing yourself in different shoes is great, actionable advice with immediate results. I'm seriously impressed, and grateful. Thanks for making this!
Following this games development for over two years has been a treat. Thanks Noah.
Watching these dev logs for the past couple years has inspired me to try to make my own. I’m super excited to see where it goes
I've recently learned about how one's ideas can negatively affect our progress. I started coming up with a story idea, but didn't think about some of the most important aspects of a story, like conflict in said story. It helped me to follow a questionnaire about the story, and it's likely there's questionnaires for all sorts of projects. That questionnaire really got the gears working in my brain and helped to highlight what my idea's weaknesses were, so that I can work on improving that idea and making it into a great story. :)
This couldn't have come at a better time, I'm also in the process of figuring out a concept for a project before going into full swing!
Also the editing and pacing on this video was great!
Edit: also i'd like to add that there are so many cool design philosophies and knowledge here and in your other videos its awesome that you share it with others
Glad these videos are helpful :) Really love to talk about design but unfortunately don't have too much time these days. Still try to squeeze in a video or two about design once in a while haha
@@PixelArchitect There needs to be more time in the day. So many things to do, so little time! :)
Pixel Architect, this is one of the best videos I've ever watched. Please make more videos of how to think like an architect.
I know that thinking/problem solving is key-I'm a brand strategist and I'm seriously considering developing my own game. Learning more about how to think like an architect would be invaluable. Please make more videos like this!
Blessings on everything you do.
Also I messaged you on Twitter.
I'm not a fan of cooking games personally but I might just buy this when it comes out just to explore it looks so beautiful :) love it
Even as a 10-year pixel artist I still find so much to learn from you, thanks for the videos!
Your example is so true! I’m a Graphic Designer and a big part of the job is collaborative; and I love that aspect because it enables me to stay open to new ideas and different perspectives.
It’s so easy to get carried away once you have that initial spark. It’s so important to take a step back, even if you aren’t able to get a second or third opinion - just take some time to rest and come back with fresh eyes.
Loving the progress of the series!
The whole video was truly enlightening. Especially the part about the Pompidou. When I saw it in real life I thought it was crazy and ugly, but you opened my eyes to look beyond its appearance.
IVE BEEN SO EXCITED FOR THIS VIDEO
ME TOOOOOO
Wooooooooooooo hooooooooooooo🎉🎉 🎉I 🎉🎉!!!!!!!!
This video was exactly what I needed to help me break through an issue I've been struggling with as a project manager trying to build a new program. I really appreciate how versatile your advice is outside of the architecture and video game fields! I thought I was clearly communicating the projects goals, schedule, and value to staff across my agency, but somehow it isn't clicking. I'm going to go back and re-evaluate from different POVs, revisit the constraints and goals, and try to understand what I can do differently to clarify the way this new program is communicated.
Glad this was helpful Ashley :) Best of luck on your project!
I love your videos. Just discovered you yesterday. Keep up the great work.
I'm a game design student and I love to watch your videos! So much good information and super chill vibes. It's interesting to listen your thoughts of design from architectural point of view. Also, was funny that u mentioned Helsinki since I'm from Finland! :)
The way I try to break the bubble of my new game ideas is to let it sit. I'll write my idea down and just wait. Not jumping to a idea right away has made me realise how unoriginal, wierd or just bad some of my ideas are. If a idea feels good after a month or even a year when you have given it thought, you can actually start working on it.
That's a great approach! Even with art assets, I might make something that feels good at the moment, but even coming back a day later, it might not look as good as before. Sometimes we get caught up in the moment or rushing through work when tired, it's easy to lose an accurate view of the work.
The amount of effort and thought that went into this video is very inspiring. thank you
Hi, fellow gamedev here. I love your content man, this is really good. I'll have to go refine my concept now haha
I'm not sure if it'd be a critique or just a local context thing, but the Helsinki design should also recognize the flow of people, which I would guess is 90% from the right side of your drawing (few would start their journey in that park). Maybe if I was giving feedback that'd be the first thing I mention, I think enabling that park would be amazing, but maybe in more of a bend from where people are coming from into the park and allowing everyone to appreciate the design, which is something the Guggenheim in Bilbao I remember doing so well.
Great video as always. "Become more original by pretending to be someone else", that counter-intuitive truth is gonna be hard to catch for some people...
I'm a architectural student and I'm into game development. I love that I can watch something that helps me with my game making process and architecture studies at the same time 😄 I have to be honest, for some time I didn't watch your films, because I envy you that you are making something that i absolutely fail this summer. But still I love your content and I will be first to buy your game. ❤️ I have question for you, how to make through architecture school? It is a loaded question 😁 I feel I like my studies, but I don't have any time for fun projects.
Hi :) I really liked your comment! It’s cool that you’re wanting to combine your interests. As for your question, I’m not an Architect nor Engineer, but I am a Graphic Designer.
I highly recommend developing a genuine relationship with your professors and staff around campus. If there’s a course you particularly enjoy, try to spend some extra time speaking with the professor more in depth about what you find interesting. Ask many questions and look for ways in which you may be able to improve.
If it’s a possibility (and it’s not too much of a burden), you may want to consider doing an internship or an independent study so you can fully explore your interests and find more creative and effective ways to combine architecture and gaming.
To make the best of your education, you have to put yourself out there and explore your options. I hope this is helpful :)
@@_jeanique thank you! It was helpful. In summer, after year of work, when I don't have to work I just can't make myself to do anything that is connected with thinking 😅 so now I try squeeze a little pixel art in my schedule 😄 And it kinda works
This video has so much useful info. I need an architect for my game ;) You are doing amazing! Learning so much
Please upload alteast twice a month because your channel so addicting!!!
very informative, its really refreshing to see a new perspective on game design
it feels like a lot of games are designed with a just the genre in mind rather than creative design which leads to a lot of plain games
I like this thought process on designing and improving ideas. definitely learned a new (skill?) (concept?) today that I will keep in mind
great content can't wait for chef RPG
I love this! It’s beautifully applicable to all forms of design. All designers and design students should see this :)
I'm graduating now, and I'm proud of you.
Fantastic video, Noah! Just one tiny critique regarding the ad roll in this video and future ones: it would be nice if you changed the music for the ad section and the remainder of the main video, since I was multitasking while listening and didn't realise the video topic changed back because the music was the same. I was under the impression the ad roll was still going, since contrast/a music change wasn't present to bring my attention back. Just a little thing, though, but other than that, this video was really informative and inspiring to me! Good job! :D
I grew to appreciate RPG farming games thanks to you ^^
I look forward for your game, but no need to rush finishing the game :)
You are so talented in so many ways, I have been following your journey for around a year now and I just love your videos. I know I don’t have a huge following at this time but I would love to give your game a try and spread the news of it when it is complete ☺️👍🏼 keep up the good work!!
Really appreciate the kind words! Hope the game doesn't take too long haha
This video is bery helpful, thank you! As ab architectural studies and aspiring game developer, I could understand all that you brought to light.
1:05 CONSTRAINTS AND GOALS ARE LITERALLY WHAT A DESIGN CONSISTS OF
the song used in 2:16 is Sandcastle by Magnus Ludvigsson
this has been really helpful for me in just getting a little jump-start in leaving a bit of a dead end art-wise, and especially since i've just started a fairly full-on job. AND made me reconsider putting my own silly little game idea in the bin to boot, even if it might be a long time before i can do much with it 🤣
love the chill vibes and fun advice in all the videos, super looking forward to seeing where Chef RPG goes ~
Very interesting to see how you'd get fresh a perspective.
I love how you explain design process, how to come up with ideas and such. Not a game designer 😂but I love cooking and the cake recipe explanation at the end was very interesting!
This is my fav channel on UA-cam!!
Keep it up man i cant wait for more updates from u
The pixel arts are so incredible. I would really like to know the programs you used to make the pixels and also the platform you used to create your game, bring them to life. please!
great video, many concept design covered even though the subject you talked about was architecture. considerate design approach can be applied to anything. cool stuff, been enjoying ur vids, very good for self teaching design, looking forward to the game developing ChefRPG
(paraphrased) "when drawing inspiration, don't throw the whole cake into your batter" is inspired lol
haha someone will probably do that for a modern dessert shop
Came for the game design, stayed for the architecture (and game design).
14:42 "the best ideas can be found where nowhere else is looking" 😭😭😭😭😭😭😭😭😭😭😭
That's right, through this video, i've understood that everything was the same,you take the core concept of different things , and combine them together through your view or whatever...
This is really good advice, thank you!
Very helpful content! Really bring me a better perspective in terms of design process.
At 2:15 I was WTF that looks like Helsinki 😂
Great job on your game. It looks amazing. I haven’t gone through all of your videos yet so this may be answered already, but how big do you make each area pixel wise? Is there set dimension u don’t go over?
Also what do u recommend for creating ur pixel art?
Keep up the great work.
very handy video. Good for many different creative hobbies.
TNice tutorials was an amazing tutorial. You are a great teacher
Really great advice there. I know it's kinda off topic but where do u get ur stock footage from, it's always to the point 😻✌
Glad it helps :) You can get free images and videos from Pexels & Pixabay. Not as good as paid footage though, but still a decent selection
Great video. Thank you.
A great video, mind boggling indeed.
wow thank you for the insight
This is an amazing video I just wish we got to see more pixel art 😂
Haha next time ;)
Hey! There's a museum in Buenos Aires, Argentina, that is a boat on a river. Maybe that's one reason why your project was rejected
Interesting, looks like they retrofitted an old vessel. Pretty cool. Btw I never entered the competition. I did a hypothetical design just for this video
I needed this
May I also say that if it's a design YOU'RE not happy with, you won't get motivation as easily which is bad because the project may not get finished or you may be unhappy with the final product
Yup it's true! It's good to balance what you are passionate about with getting out of your comfort zone and learning new skills.
Question what program do you use for your new game?
I hope you don't mind me asking, but how much will Chef RPG cost? It looks gorgeous and I'm ready to spend every penny on this masterpiece!
Thanks :) Currently planned for 20 USD. About the same as similar games
Great Concepts
I just started watching his videos, did he ever mention what programming language he used to create the game? Will start from his first video so I wont miss it, if he mentioned it
Was just scrolling through comments and saw Pixel Architect replied to someone saying he uses C# on Unity!
@@octobelus6232 ah thank you for this! Hope you have a great day
Great video, but my way of learning is hands-on tutorials, I get what you are trying to explain, but I am not able to implement it in my project.
Thank you!
i knew it u inspired yourself from stardew valley bc some things really remind me from the game
Amazing video
Yay new video! :D
What program are you using c++?
Using C# on Unity
I just want to play chef rpg please repease it soon.
Where can I learned architecture online free it's okay even it was paid
There's lot's of other great channels on UA-cam as well, plus some ted talks. Tbh it's difficult to have a proper architecture education without going to school for it. Nothing can beat the experience you get from studio work
cant even get past the part on how to make a w file lmao
directx error
nice
gems 🔥
co lol. Thanks for the aweso tutorial!
This has almost nothing to do with actual game design. I appreciate the effort, but this video is not coming from a gaming industry professional.
You miss the point of the video. It's not about game design. It's about coming up with a good initial concept, for a wide variety of design professions. In games, the closest thing to this is the game's "hook", but it's not entirely the same. You do game design after the concept has been established.
Perfectionism doesn't work really well all of the time.
oh ok
Me Gusta Las Feminas Del Contenido De Este Video
A design concept? that is like a concept concept. Why would you develop an idea of how to draw the idea for something on paper?
Like is there no better word? A vision, a dream? A meta design? jeeez.
WHAT YOU ARE TALKING ABOUT IS DESIGN. NOT DESIGN CONCEPT. DON'T ADD WORDS TO WORDS WITH AMOST THE SAME MEANING AND PRETEND THEY MEAN SOMETHING NEW.
Plz Google it next time. "Design concept" is a professional term. I didn't come up with it. Design is very broad and can refer to a lot of things.
Let’s be clear, the Pompidou centre is probably one of the ugliest buildings ever created.
helpful, but i can hear the saliva in your mouth from a kiloter away
This dude is way way too deep. Just build whatever the heck you want and whatever the heck comes to mind. DONE....