I loved these so much!!! I remember reading about them in the twilight of the clan series. I wish they would bring them back. I often see a loud group of boring people that seem to have a strong dislike of them for some reason. Also great job with the video!
Its hard to explain why there is such hate but I think it comes from the fond memories people have clashing with the changing times. Some people that played first ed like those rules more then some people liked 2nd ed some people loved the clans some people hated em and so on. In short some folks want put a pause on some stories because they get busy and dont have the time or want to learn new stories. I dont think there is anything wrong with this and with time i hope to build bridges so more people can cross between the eras; so that one day we can all enjoy the battletech "universe". thanks for watching and commenting.
@@TheMiteyPirate I honestly feel like a soft reboot for battletech would be good for the brand. If you have played the HBS Battletech game(pc), I think leaning into that design/aesthetic would allow for new and old fans to come together for a fresh start. Also thank you for taking time to make these videos. I know there are many people who appreciate the effort and time you dedicate to make this content.
In the Techmanual page 77 there is a preface lore dialogue between Jenna McCoullagh and other members of the Coventry Metal Works team discussing how CMW can implement their own Inner Sphere version of Protos. It implies that Protomech armour is as light as Clan ferro fibrous but even less bulky, that Protomech double heat sinks are double again the cooling power of Clan DHS while being no more bulkier than their Battlemech versions. Even fanfiction.net cannot contain this level of wank.
..pictures needed to be larger. Did you just read the entire protomech section from TR 3060? I always thought the protomech was a last ditch effort for FASA to try to save the game when it was on the decline in the 1990's.
Yeah it seems so out of place in what is generally a military looking bunch of war machines, its a bit of a betrayal of its roots, ironic that this is what smoke jaguar wanted to have save them and IRL FASA was trying to save itself with this ugly shit.
It definitely was an attempt to save the game. But sadly FASA fell into the same trap that a lot of table top games did. Instead of trying to streamline the rules and game play, they simply thought they could keep coming out with "the new shinny" that current players would buy. You can only do that so long before your system and game turns into a joke.
@@scottgrindrod I dont know I like the 2nd edition rules they were good...once they got rid of heat and many of nuances it became just another sci fi game like 40k...I try to still play old rules and try to avoid anything past 3065 mechs that era was the best :-)
Apparently logical thinking is also too much work in Battletech too. So many painfully obvious solutions ignored. But such is the way of older scifi, contrived at the best of times.
Probably even then, its still wasn't enought to fulfill the projected quota, especially for current existing units that was resource hungry. Also, they probably have problems to reach asteroids that contains suitable materials, and/or they probably also lost required infrastructures to exploit such deposit due to war, or doesn't have enought resource to build such extensive infrastructure at the time, while they need to rebuild army very quickly in limited time. It wasn't as easy as flipping your hand you know.
@Mr Doormat If you have the resources to fly to and from space and call it a daily commute like you do in battle-tech, you can easily reach asteroids. I mean, they fly in and out of system to get to jump ships. Asteroids are stupidly easy to mine compared to what you need to do on a planet, they're so small the heavy resources don't sink too deep to get at like on a planet. Occam's razor is that the writers of battletech never really looked deep into the actual space part of things. Considering that you pretty much never see space stations, or large colonies (like some other giant robot genres love). It just makes me chuckle that they somehow discovered how to defy the laws of physics as we know them, but don't exploit asteroids, or Oort clouds/Kuiper belts. But as I said above, it's a common trope in scifi to have technology that should make you a god, but never to really exploit it. In fact, when you do exploit it, fans often get mad. Just look at starwars and using a hyperdrive as a weapon. Fans said that it ruined space combat in the franchise. The possibilities in Star Trek with their most mundane every day tech are also scary. EG, the fact that they can turn energy into matter at will, and have fully sapient AI. If they wanted to, they could make a ship that harvests energy from stars, and prints AI destroyers that do the same. The only reason they don't, is the writers never thought about it. They could use transporters to scan soldiers, then use energy to print legions of fully trained and armed soldiers. They've literally duplicated people with the transporters by accident, so we know it's possible. But such depictions of technology being used to its fullest are not likely in scifi. If they were, battletech would just be reduced to hurling relativistic projectiles planet to planet, because they have FTL that could allow them to make such relativistic kinetic weapons.
Interesting, the Enhanced Imaging concept was explored further in the Warstrider novels. This was written by William Keith, a former writer for battletech.
I get the idea of building something between Elemental battle armor and a 20-ton scout mech. But it does kinda force you to start really stretching the tech lore of Battletech. You need an engine that can generate the power myomers would demand to move a 10-ton mech frame, and the human inner ear wouldn't be able to fully manage the balance of a 10 or 15 ton machine (see small aircraft pilots who can have all kinds of problems flying by the seat of the pants), so you would still need some sort of gyro system. And the micro cockpit will still need a computer system that can translate the neural interface. In fact, it might even need to be BIGGER than a regular mech, given the amount of data going back and forth. So, in the end, you're really starting to play fast and loose with the generally established rules of the tech-base . . . And then, when they made all the protomech designs something that looked like late-generation transformer/GI Joe machines that are half animal . . . It's just obvious that you're either trying too hard to be "cool", or that you're swiping mech designs from some other universe. (There ain't no way Harmony Gold is gonna sue us for _these_ mech designs!) They just don't fit.
I don't understand why they didn't simply add a few inches "here" and "there" to the protomech's cockpit so as to make it more available for other, larger mech pilots (the normal sized ones). Protomech designers aren't very good at their jobs when they make a weapon system that only accommodates a very select group, the genetically engineered fighter pilots who failed the training they were made for. Even those "pilots" have to be on the smaller end of a very limited spectrum in order to fit inside the protomech. Anyone with working eyeballs can see the massive advantages of a hard hitting yet hard to hit weapon system brings to the table. Have all the armor you want but damage still needs to be repaired. There is a degree in which the intended protection parameters (armor) become more of a liability (severely damaged armor). Unable to be hit = no repair/down time (outside of operator errors and routine maintainence/reloading sessions) and that directly translates to more time in theater completing missions. More ambushes, more hit and runs, more sabotage, more intelligence gathering, more sweep and clears, more offensive/defensive actions...more keeping the enemy where you want him, doing what you want him to do: "dance for me, puppets, DANCE!!!"
Crusader clans are supposedly ones to field protos first... But clan Goliath Scorpion got its hands on technology, fending off Jaded Falcons. And that is something for Warden clan, who doesn't have serious enemies.
Nice vid, though as a weapon they really sucked outside of the fluff in the exodus road series. Would have been interesting to see where fasa would have taken them though.
Ultralights have a standard cockpit and gyroscope and are controlled by a pilot sitting in the cockpit with a neurohelmet, they have the typical mech hit locations. Protomech's... don't. Ultralights are just a classification of mech weight, like light/medium/heavy/assault, Protomech's are an entirely different type of machine.
The word of Blake are the only forces in the inner sphere who came up with anything close to the clans Enhanced imaging but even then only a secret, yet dark faction of the word forces known as Manei Domini. As far as i know they did not possess Protomechs ,but they did have an EI system that allowed the to link into specially designed mechs and vehicles similar to how clanners did with EI implants. www.sarna.net/wiki/Manei_Domini When will you be covering this?
Nah, there's no protomechs in DRT. That series consisted of only two books, Main Event and DRT. The characters depicted in these books died horribly off-camera during the Word of Blake Jihad. The protomechs did show up in the Twilight of the Clans story arc, though.
No, that's British. The word comes from Brazilian Portuguese: Ja•guar The second sound is more of a "war" that is far closer to "wire" than the British Jag-U-ar. The American English version is far closer to its roots, and the Brotish just tried to appropriate it.
Golly that is a tough question to answer easily soooo... there is a barter system within the each clan though most of their needs are provided for them (assuming they make their quotas(to do otherwise would be "dishonorable") , For transactions between different Clans, the merchant caste makes use of a form of currency known as the Kerensky (KE). This "macro-currency" allows financial institutions to operate and for the smooth transfer of goods without having to barter materials. Largely electronic, physical forms of Kerenskies do exist for limited use: small coins two centimeters across represent denominations of 1, 5, 10 and 20 KE, while larger two-by-four centimeter rectangular blocks represent larger values of 100, 1,000, 100,000 and 1,000,000. Both coins and blocks are minted in gold and contain ID chips and chemical compounds to prevent forgery.(source sarna.net) But even this currency has mixed value on a cornered market which each of the clans is notorious for doing Example, mech variants, hargel, genetic stock, aerospace fighters, plants, ... etc
Production cost don't have to be measured in dollars. When your trying to unf*k yourself after leaving 40% of your best equipment and warriors on Tukayyid you need to consider construction time... ESPECIALLY if you've a million angry Kuritans charging down your throat.
Production cost is a factor, even for the clans. It comes down to whether you produce one high cost mech or lower-cost mixed with a resources available. Not really a factor with honor duels among the plans but when they are facing a real war it becomes a issue
almost all of the proto mechs and design plans that were captured were by the Northwind Highlanders if i remember properly from the BT Legends books I have read with the intel being shared after the Lyran General made a stink about it
The in-universe roll of the protomech is interesting, but I could never get behind the design. Some of them just look, for lack of a better word, dumb. It is a subjective point, I know. I wonder what the design conversations were like that ended up with the sculpts we see.
"Hey, remember Zoids and Power Rangers? Let's make everybody nostalgic for sales!" "Great! But it must be Clan so let's put in some eugenics and horrific ethical implications in there" "This will be great! Totally kid friendly designs, too! Fun for the whole family."
Based on release dates of technincal readout 3060 (1998) and exosquad (1993) Btech might have been the ones to "take artistic inspiration" from exosquad (though i am sure both from the same era of Sci-fi writers)
@@TheMiteyPirate well considering exo squad was a cross between battle tech and robotech I don't think they have much room to complain. It was a criminally under rated and mistreated series though.
Hey, this is decent but you really gotta work on your presentation. There's a lot of notable jump cuts, and it's pretty much inexcusable to use an un-cropped screenshot of your browser looking at a Google Images result in your video.
I am self taught and this is commercial free I spend hours researching. with even more hours spent recording and editing for each video. I am doing the best I can and many people like it. There are plenty of better quality battle tech channels out there I am sure you will find one to your liking.
protomechs are a dumb idea. anything can be made "badass" when you rewrite the rules arbitrarily to make them "badass". the game designer shouldve gone the other route making larger then 100 ton mechs.
@@TheMiteyPirate I second this, not as a complaint but as constructive criticism. Try taking breaks and dont record everything in one go, you voice started getting robotic and your pacing started to get erratic, which is distracting to the otherwise excellent material. Also if you could have the pictures on screen match more of what you are talking about. I chuckled when you where going on about how the protomech where mostly humanoid but all the pics were of 4 legged protomechs. Thank you for the video
Can you please work on your infuriating pronunciation? I know you're relatively new at this, but it's extremely frustrating to hear you repeatedly mangling common words both inside and out of lore. It sounds like you're just reading off a paper and using the first take without trying to add any sort of inflection to it and you keep saying "jagwire" instead of "jaguar".
I really can't express how much your videos suffer from your choice to record your screen while you do this via the default photo viewer in Windows. Even PowerPoint would be better! Please consider learning the basics of a video editing software like Vegas, there are lots of great video tutorials. I'm genuinely trying to be nice here, but this content is so amateurish it kind of deserves an "Unregistered Hypercam 2" watermark.
I make these videos because i love battletech and want to share this with a wider audience not because i am any good at it. it is my hope that others will enjoy this and make their own content.
Do you have any reason for this claim or personal experience using / playing against them. This channel covers lore and sometimes that means covering topics that are not out of the 3025 tech manual.
I loved these so much!!!
I remember reading about them in the twilight of the clan series. I wish they would bring them back. I often see a loud group of boring people that seem to have a strong dislike of them for some reason.
Also great job with the video!
Its hard to explain why there is such hate but I think it comes from the fond memories people have clashing with the changing times. Some people that played first ed like those rules more then some people liked 2nd ed some people loved the clans some people hated em and so on. In short some folks want put a pause on some stories because they get busy and dont have the time or want to learn new stories. I dont think there is anything wrong with this and with time i hope to build bridges so more people can cross between the eras; so that one day we can all enjoy the battletech "universe". thanks for watching and commenting.
@@TheMiteyPirate I honestly feel like a soft reboot for battletech would be good for the brand. If you have played the HBS Battletech game(pc), I think leaning into that design/aesthetic would allow for new and old fans to come together for a fresh start.
Also thank you for taking time to make these videos. I know there are many people who appreciate the effort and time you dedicate to make this content.
In the Techmanual page 77 there is a preface lore dialogue between Jenna McCoullagh and other members of the Coventry Metal Works team discussing how CMW can implement their own Inner Sphere version of Protos. It implies that Protomech armour is as light as Clan ferro fibrous but even less bulky, that Protomech double heat sinks are double again the cooling power of Clan DHS while being no more bulkier than their Battlemech versions.
Even fanfiction.net cannot contain this level of wank.
Protos are utter wank.
..pictures needed to be larger. Did you just read the entire protomech section from TR 3060? I always thought the protomech was a last ditch effort for FASA to try to save the game when it was on the decline in the 1990's.
Yeah the protomechs were pretty ugly tbh
Yeah it seems so out of place in what is generally a military looking bunch of war machines, its a bit of a betrayal of its roots, ironic that this is what smoke jaguar wanted to have save them and IRL FASA was trying to save itself with this ugly shit.
It definitely was an attempt to save the game. But sadly FASA fell into the same trap that a lot of table top games did. Instead of trying to streamline the rules and game play, they simply thought they could keep coming out with "the new shinny" that current players would buy. You can only do that so long before your system and game turns into a joke.
@@scottgrindrod I dont know I like the 2nd edition rules they were good...once they got rid of heat and many of nuances it became just another sci fi game like 40k...I try to still play old rules and try to avoid anything past 3065 mechs that era was the best :-)
Running out of metal? Mine asteroids. Or maybe, just maybe, recycle your old broken junk.
That's too much like real work.
Only clan Diamond Shark would degrade themselves with such menial activities.
Apparently logical thinking is also too much work in Battletech too. So many painfully obvious solutions ignored. But such is the way of older scifi, contrived at the best of times.
Probably even then, its still wasn't enought to fulfill the projected quota, especially for current existing units that was resource hungry.
Also, they probably have problems to reach asteroids that contains suitable materials, and/or they probably also lost required infrastructures to exploit such deposit due to war, or doesn't have enought resource to build such extensive infrastructure at the time, while they need to rebuild army very quickly in limited time. It wasn't as easy as flipping your hand you know.
@Mr Doormat
If you have the resources to fly to and from space and call it a daily commute like you do in battle-tech, you can easily reach asteroids. I mean, they fly in and out of system to get to jump ships. Asteroids are stupidly easy to mine compared to what you need to do on a planet, they're so small the heavy resources don't sink too deep to get at like on a planet.
Occam's razor is that the writers of battletech never really looked deep into the actual space part of things. Considering that you pretty much never see space stations, or large colonies (like some other giant robot genres love). It just makes me chuckle that they somehow discovered how to defy the laws of physics as we know them, but don't exploit asteroids, or Oort clouds/Kuiper belts.
But as I said above, it's a common trope in scifi to have technology that should make you a god, but never to really exploit it. In fact, when you do exploit it, fans often get mad. Just look at starwars and using a hyperdrive as a weapon. Fans said that it ruined space combat in the franchise. The possibilities in Star Trek with their most mundane every day tech are also scary.
EG, the fact that they can turn energy into matter at will, and have fully sapient AI. If they wanted to, they could make a ship that harvests energy from stars, and prints AI destroyers that do the same. The only reason they don't, is the writers never thought about it. They could use transporters to scan soldiers, then use energy to print legions of fully trained and armed soldiers.
They've literally duplicated people with the transporters by accident, so we know it's possible. But such depictions of technology being used to its fullest are not likely in scifi. If they were, battletech would just be reduced to hurling relativistic projectiles planet to planet, because they have FTL that could allow them to make such relativistic kinetic weapons.
"Recycle your broken junk..."
I'm sorry, but battlefield salvage is usually reserved for, "winners"
These little guys may be odd looking (for the most part) but I really do love the way they work in game!!
I'm sure if the designs came out years later they would make design corrections. Or just hire a different artist for it.
Interesting, the Enhanced Imaging concept was explored further in the Warstrider novels. This was written by William Keith, a former writer for battletech.
I get the idea of building something between Elemental battle armor and a 20-ton scout mech. But it does kinda force you to start really stretching the tech lore of Battletech. You need an engine that can generate the power myomers would demand to move a 10-ton mech frame, and the human inner ear wouldn't be able to fully manage the balance of a 10 or 15 ton machine (see small aircraft pilots who can have all kinds of problems flying by the seat of the pants), so you would still need some sort of gyro system. And the micro cockpit will still need a computer system that can translate the neural interface. In fact, it might even need to be BIGGER than a regular mech, given the amount of data going back and forth. So, in the end, you're really starting to play fast and loose with the generally established rules of the tech-base . . .
And then, when they made all the protomech designs something that looked like late-generation transformer/GI Joe machines that are half animal . . . It's just obvious that you're either trying too hard to be "cool", or that you're swiping mech designs from some other universe. (There ain't no way Harmony Gold is gonna sue us for _these_ mech designs!) They just don't fit.
my-oh-mer
Love your videos and great job collecting all of this information an presenting for everyone! I've watched almost all them!
I don't understand why they didn't simply add a few inches "here" and "there" to the protomech's cockpit so as to make it more available for other, larger mech pilots (the normal sized ones).
Protomech designers aren't very good at their jobs when they make a weapon system that only accommodates a very select group, the genetically engineered fighter pilots who failed the training they were made for. Even those "pilots" have to be on the smaller end of a very limited spectrum in order to fit inside the protomech.
Anyone with working eyeballs can see the massive advantages of a hard hitting yet hard to hit weapon system brings to the table. Have all the armor you want but damage still needs to be repaired. There is a degree in which the intended protection parameters (armor) become more of a liability (severely damaged armor). Unable to be hit = no repair/down time (outside of operator errors and routine maintainence/reloading sessions) and that directly translates to more time in theater completing missions. More ambushes, more hit and runs, more sabotage, more intelligence gathering, more sweep and clears, more offensive/defensive actions...more keeping the enemy where you want him, doing what you want him to do: "dance for me, puppets, DANCE!!!"
Nice video Mitey! I especially like your videos on clan tech and featherweight stuff like elementals and these protomechs.
The Warrior Caste wasn't supposed to know about Protomechs until the Society started their revolt
Crusader clans are supposedly ones to field protos first...
But clan Goliath Scorpion got its hands on technology, fending off Jaded Falcons. And that is something for Warden clan, who doesn't have serious enemies.
Are these pictures for ants or protomechs?
The only thing keeping protomechs from becoming a viable weapon system was their low top speed. You think they would have played tested them first
Easy targets that die quick :-/
Nice vid, though as a weapon they really sucked outside of the fluff in the exodus road series. Would have been interesting to see where fasa would have taken them though.
So what's the difference between Protos and Ultra Lights?
This is actually a great question, I am gathering info for a follow up video to explain.
Ultralights have a standard cockpit and gyroscope and are controlled by a pilot sitting in the cockpit with a neurohelmet, they have the typical mech hit locations.
Protomech's... don't.
Ultralights are just a classification of mech weight, like light/medium/heavy/assault, Protomech's are an entirely different type of machine.
Protos have a complete new set of rules created for them so they can actually be functional and useful.
Half as tall as what mech; a Flea, an Atlas, something in between?
The word of Blake are the only forces in the inner sphere who came up with anything close to the clans Enhanced imaging but even then only a secret, yet dark faction of the word forces known as Manei Domini. As far as i know they did not possess Protomechs ,but they did have an EI system that allowed the to link into specially designed mechs and vehicles similar to how clanners did with EI implants. www.sarna.net/wiki/Manei_Domini
When will you be covering this?
It will get added to list of topics for next year.
The WoB crusades is my favorite Battletech era to play. So many fun weapon and support systems.
Pretty sure they were written in the D.R.T. series in Battletech as well. Could be wrong about the sub-series but I have read them in the books.
Nah, there's no protomechs in DRT. That series consisted of only two books, Main Event and DRT. The characters depicted in these books died horribly off-camera during the Word of Blake Jihad. The protomechs did show up in the Twilight of the Clans story arc, though.
Why not just use the light mechs like spiders and commandos .They just do the same job .
Also it's "jaguar," not "jagwire"
It's a moot point the jaguars got smoked
@@jamesricker3997 mwhahahahaha
No, that's British. The word comes from Brazilian Portuguese: Ja•guar
The second sound is more of a "war" that is far closer to "wire" than the British Jag-U-ar.
The American English version is far closer to its roots, and the Brotish just tried to appropriate it.
production cost for clans ?
do segregated warrior cultures in the future adopt capitalism ?
why ?
Clan Diamond Shark certainly did. But they were also the only Clan to permit universal suffrage, so maybe that's not the most representative example.
Golly that is a tough question to answer easily soooo... there is a barter system within the each clan though most of their needs are provided for them (assuming they make their quotas(to do otherwise would be "dishonorable") , For transactions between different Clans, the merchant caste makes use of a form of currency known as the Kerensky (KE). This "macro-currency" allows financial institutions to operate and for the smooth transfer of goods without having to barter materials. Largely electronic, physical forms of Kerenskies do exist for limited use: small coins two centimeters across represent denominations of 1, 5, 10 and 20 KE, while larger two-by-four centimeter rectangular blocks represent larger values of 100, 1,000, 100,000 and 1,000,000. Both coins and blocks are minted in gold and contain ID chips and chemical compounds to prevent forgery.(source sarna.net) But even this currency has mixed value on a cornered market which each of the clans is notorious for doing Example, mech variants, hargel, genetic stock, aerospace fighters, plants, ... etc
Production cost don't have to be measured in dollars. When your trying to unf*k yourself after leaving 40% of your best equipment and warriors on Tukayyid you need to consider construction time... ESPECIALLY if you've a million angry Kuritans charging down your throat.
Production cost is a factor, even for the clans. It comes down to whether you produce one high cost mech or lower-cost mixed with a resources available.
Not really a factor with honor duels among the plans but when they are facing a real war it becomes a issue
Nice, ive always wondered about these things
In my group's games, protomechs do not exist
Real mechwarriors use mackies! :P
We once played a protomech exclusive games, we called it Titantech lol.
In my games, protomechs do not exist... for very long
Protomechs were bitch and a half until we learned how to handle them.
Same as battle armor keep your distance
Just like the Sherman tank
almost all of the proto mechs and design plans that were captured were by the Northwind Highlanders if i remember properly from the BT Legends books I have read with the intel being shared after the Lyran General made a stink about it
Rifleman Next please
Can do!
The in-universe roll of the protomech is interesting, but I could never get behind the design. Some of them just look, for lack of a better word, dumb. It is a subjective point, I know. I wonder what the design conversations were like that ended up with the sculpts we see.
"Hey, remember Zoids and Power Rangers? Let's make everybody nostalgic for sales!"
"Great! But it must be Clan so let's put in some eugenics and horrific ethical implications in there"
"This will be great! Totally kid friendly designs, too! Fun for the whole family."
@@MonMalthias it's okay, just call it "honor" and all ethical questions go away
I dunno i like the look of the Delphyne.
Never heard of this one. Reminds me of exo squad when they started making hybrid neosapiens. I bet this was before exo squad though.
Based on release dates of technincal readout 3060 (1998) and exosquad (1993) Btech might have been the ones to "take artistic inspiration" from exosquad (though i am sure both from the same era of Sci-fi writers)
@@TheMiteyPirate well considering exo squad was a cross between battle tech and robotech I don't think they have much room to complain. It was a criminally under rated and mistreated series though.
most of the exo squad suits oddly have a battletech mech look and even look like some Macross mechs.
@@commanderosis435 thx fot that
Now i finaly found the cartoon i love in 90s but dist know the name
Exp squad
The protomechs looked stupid to me. In universe where would the clans get enough personnel with their relatively small man power pools?
Protomechs...aka Power Armor.
BIG Power armor, but yah
Hey, this is decent but you really gotta work on your presentation. There's a lot of notable jump cuts, and it's pretty much inexcusable to use an un-cropped screenshot of your browser looking at a Google Images result in your video.
I am self taught and this is commercial free I spend hours researching. with even more hours spent recording and editing for each video. I am doing the best I can and many people like it. There are plenty of better quality battle tech channels out there I am sure you will find one to your liking.
protomechs are a dumb idea. anything can be made "badass" when you rewrite the rules arbitrarily to make them "badass". the game designer shouldve gone the other route making larger then 100 ton mechs.
There are a couple of super mechs I think but I agree a 200 ton beast wouldve mixed the game up a bit :-)
Baby mech
Get better at reading out loud. Practice your script more. Also it's Jag-Wahr not jag-wire :triggered:
Almost 100 videos still trying my best.
@@TheMiteyPirate I second this, not as a complaint but as constructive criticism. Try taking breaks and dont record everything in one go, you voice started getting robotic and your pacing started to get erratic, which is distracting to the otherwise excellent material. Also if you could have the pictures on screen match more of what you are talking about. I chuckled when you where going on about how the protomech where mostly humanoid but all the pics were of 4 legged protomechs. Thank you for the video
Freebirths!
Can you please work on your infuriating pronunciation? I know you're relatively new at this, but it's extremely frustrating to hear you repeatedly mangling common words both inside and out of lore. It sounds like you're just reading off a paper and using the first take without trying to add any sort of inflection to it and you keep saying "jagwire" instead of "jaguar".
I really can't express how much your videos suffer from your choice to record your screen while you do this via the default photo viewer in Windows. Even PowerPoint would be better! Please consider learning the basics of a video editing software like Vegas, there are lots of great video tutorials. I'm genuinely trying to be nice here, but this content is so amateurish it kind of deserves an "Unregistered Hypercam 2" watermark.
I make these videos because i love battletech and want to share this with a wider audience not because i am any good at it. it is my hope that others will enjoy this and make their own content.
@@pidgecarrier8822 you must be a Brit because that's an accepted American pronunciation
No. Just no. Protomechs were an abomination. Really bad game design choice.
Do you have any reason for this claim or personal experience using / playing against them. This channel covers lore and sometimes that means covering topics that are not out of the 3025 tech manual.
A higher speed factor equation would have made them viable.
Command & Conquer did this better with the Wolverine light Walker. If they're going to rip off a hybrid unit/vehicle, why not rip off something GOOD!?
Mate, Technical Readout 3060, which mentions protomechs predates Tiberian Sun and the wolverine by 2 years.
@@xBaalx Yeah, but what year did these goofy designs come out.
@@dubuyajay9964 1997