Custom Metahuman Clothing; Maya to Unreal Engine

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  • Опубліковано 27 гру 2024

КОМЕНТАРІ • 9

  • @outtoplay
    @outtoplay 10 місяців тому

    Quite helpful. Thanks for the lesson!

  • @PeterRobieArt
    @PeterRobieArt 8 місяців тому

    Going through a LOT of other tutorials this has by far been one of the most helpful. Thanks for taking the time to make this and subscribed.
    One thing that would be nice to see would be possibly something like a trench coat with pants and shirt and the best workflow to weight paint that. Especially where everything is one mesh. I would assume this would be far easier doing a shirt, pants and then the jacket though.

  • @ThomasLiuxing
    @ThomasLiuxing 8 місяців тому

    Your tutorial is very concise and excellent!thank you for sharing it!

  • @sajans3998
    @sajans3998 8 місяців тому

    hey awesome tutorial. subscribed

  • @ompansare4516
    @ompansare4516 Рік тому

    Dame just the thing i was looking for

  • @3dfreak34
    @3dfreak34 4 місяці тому

    you saved my life

  • @paullee2694
    @paullee2694 Рік тому

    Can you also do with the ncloth? I want some wrinkles in my cloth in Maya and move it to Unreal Engine.

  • @kiarakoval7069
    @kiarakoval7069 7 місяців тому

    great video but when i import it into unreal it says it has no weights but folllowed all the steps and its working in maya :(

  • @JonathanBarrett-v3q
    @JonathanBarrett-v3q 11 місяців тому

    i may have to switch from blender to maya lol