There's a detailed backstory for Berion (Y' is a title apparently) on page 92 of the "Story 3.3" document, which can be found in Phoenix Tales' Gothic Archive. He was an abbot before being thrown in the barrier and then a digger. Lots of stuff in there is obsolete, because the story had to be shortened and simplified, but I think that part remained mostly the same in the dev's minds except for when Cor Angar's character is described at the end.
wow that's very interesting! I came across those docs some time ago, gotta give it a read then it seems. I speculated about that "Y" title in my swamp camp video, nice to see it confirmed. Thanks a lot man!
Angar and Thorus could have been from Varant or the Southern Isles judging from his skin color , more like the Southern Archipelago imo Maybe a former pirate? Unlikely tho Maybe former warriors like Gorn, arrested for rebelling against the the Myrtanian Army and sent to the Valley of Mines as punishment
The most mysterious part of gothic for me is probably the minecrawlers themselves. There's a lot of weird things about them; they exist in the valley of mines, which is coincidentally where the Sleeper resides; they look very similar to the sleeper; their eggs and mandibles are part of a ritual that helps the sleeper communicate with the brotherhood, and they're even found in the sleeper temple itself, despite no queen being present (and these minecrawlers have their own name as well...). All this seems to me to imply that there's some connection between them and the sleeper, but there's very little actually indicating what that connection is. Were the minecrawlers there first and then the sleeper took their form? Or are they some distant spawn of one of Beliar's most powerful demons? Did the sleeper make them? Or did Beliar? Or is it all one big wacky coincidence? I dunno, but their teeth creep me out. Weird stuff. It seems strange in hindsight that the minecrawlers don't end up being more linked to the Sleeper than they are in the story, though; it would make a lot of narrative sense for them to be sort of evidence of a deeper evil in the valley that you interact with early on.
The devs have a lot of free space to change or combine lore, considering that the overarching lore of the series changed every time Pyranha got a fresh supply of cash.
I feel like them "filling in" the lore details may go into the uncanny grey area where hardcore fans of the originals would call it fanfiction simply because this lore wouldnt be coming from the original creators. and in a way its true, logically only the OG devs can tell us what they were thinking when they were creating these locations/monsters/etc - but i feel like they werent actually thinking about anything back then at all lol - they just wanted to make a cool fortress, a swamp, orcs, goblins, etc because "fantasy". So personalyl I am completely okay with the new devs 'filling in' the details, I saw a similar situation with the Mafia 1 remake and I really loved what the new devs brought to the table in that game with how they expanded on the characters and dialogue, so i believe that the gothic remake will follow suit and give us a more thorough and in-depth world and characters. fingers croseed
Well the thing is that THQ now has the rights and the original devs, at least what's left of them in PB, didnt have any interest in the series anymore. The only hope are the "new" devs and I think they might do a job closing the gaps in the story or world building.
I think its fine to make a space for imagination sometimes and not split tons of informations on the player. I was always fine with Gothic dooing this. Its okay for me to know this fortress was once owned by some very rich lord and then he sold it and dissapeared. The rest is then on me to imagine and i like that. Sometimes you want to know more, but sometimes you dont and it could get annoying. For this reason... I think the best way is to split only some information and more during the quest (which Gothic often do) rather than split 2 hour storytelling and then just go and fight... or to be able to know more by reading books founded, diaries, looting, looking at architecture etc. (which Gothic also do often) If you are interested in a topic you can seek for information that should be there somewhere.. and if your not its fine if they dont force you to listen 2 hour story of something that did not catch you that much.
About the Nameless hero, I think he was thrown in the barrier for thieving skills. He knew lockpicking by default in Gothic 1, but in Gothic 2 he needs to learn the skill because he has forgotten it, thus knowing before being thrown in the barrier the lockpicking skill. Maybe he was caught and thorwn in the Barrier
What, are you kidding me? He obviously got thrown inside the barrier for giving lip to the wrong guy. I mean, haven't you heard ANYTHING the guy says during the two games?
Not sure that most players, even the hardcore ones are too interested in reading about every minute detail about of Myrtana. I for one would prefer if the ressources went into making the world feel as alive an vibrant as possible instead of hiring an additional narrative designer to write an almanach only a handful of players will ever read. For example so that creatures and NPCs have a wider variety of idle animations making the world feel more alive. I don't need to know that most Shadow Beast beasts are allergic to onions and poop about 3 times per week when I could get an additional shadowbeast idle animation or fur texture variant instead. And yes I am aware that the guys who would be working on a beastiary (UI designer, narrative designer) would not be the same working on creature animations, textures, etc. But at the end of the day they every additional hire in one dpeartment means less hires in another department and lore isn't what interests me anywhere close to experiencing the world through my own eyes. Still, great video though, subbed.
How about a journal like the one Arthur writes himself in Red Dead Redemption 2? With a self drawn Bestiary? Or different tomes as a bestiary alltogether, like the ones on Golems. I'd love that!
I do enjoy that Gothic does NOT provide all of this info, its more believeble and it leaves room for interpretation. That is part of what makes Gothic Gothic.
Finally a new lore video 😃. From the Orpheus design documents it is known that orcs lived in the swamp temple before Y'Berion arrived there. It is also known that the swamp itself was a rather mystical place where spirits lived, and orc shamans communicated with these spirits, using something like voodoo magic. Unfortunately, before the game was released, it was cut, like many other things, but hopefully, some of that content will be in the remake.
Jesus christ I'm missing out on these documents...Thanks for this information! This would definitely explain that ritual place in the swamp...ork shamanism. But my dear brother, this ain't a real lore video. I hope I will finish those scripts one day and then I will release a proper lore video once more, but for now I focus on news and other videos about Gothic.
@@vertigo7082 Of course, I understand that this is rather something that would be nice to be explained in the remake. Most people don't know about this cut content and lore because it was cut before the release and not everyone is ready to dig up information from these documents, so you ask some very good and legitimate questions in this video. I'm just sharing my knowledge, so to speak 😁.
on the question goblins ... there is a trigger chest in g2 (i think) that if you open , summons an orc warrior and some goblins that attack you ... i always wondered if the 2 are allied somehow there is also in g1 the troll you hunt with diego and that troll has goblin warriors around it and they seem friendly one to each other ... so could trolls -> orcs -> goblin be somehow friendly ? there is also the goblin cave, across the bridge , if you walk towards the swamp camp with the novice that guids you ... i am curios what that cave was about :D ... it had a focus pedestal on it as well so ... also how did the focus pedestals got build and by who ... or who carved the new camp cave (as it does have an interesting architecture if you walk around the mage quarters)
Very good questions! The trigger chest event also led me to believe that there could be an alliance between those two races. Orcs certainly don't mind them and might even benefit from them as cannonfodder for example, but the evidence for that is imo too thin. The troll and goblin connection is also mighty interesting when you think about the fact that Trolls were supposed to throw Goblins at you. This mechanic can be found in some mods but wasn't implemented into the original. I talked about that water mage quarter in my New Camp video, but there is no evidence for anything. We can only speculate on these things. Maybe it was the mages work, maybe it is more ancient than we think. So many questions, so little answers!
imo Yberion might need a druidic origin to explain the camps connection to nature but not too skilled to observe the demonic influence of the giant minecrawler he tries to contact
Interesting thought. I also thought that there might be a connection between the Minecrawlers and the Sleeper. Maybe he was indeed a shapeshifter, but why did he abandon his powers then?
Y’Berion being a former druid from maybe the Southern Isles would be nice and make sense Not from Myrtana or Nordmar , this way it could also explain the Wind Magic
Hey T-Moor! I'm almost certain at least some of these questions get answered :P but more important might be my next video on cut content! coming soon ™
the original gothic is still my favorite game of all time, no matter what other games i played throughout my life. even gta 6 soon is coming i still love gothic 1 more than anything else. the remake won't be as good.
They are called monks in english as well. I just made the connection because these monks were able to transform into animals and the druid archetype is known for this magic.
@@vertigo7082 Ahhh ok understood 👌Would be nice if some of these things will be explained... sadly I'm not too excited about the remake 🥲 The gaming industry fucked up too many times in the past years.
Gomez was probably a Paladin General like Lee, Hagen, Roland, Rigaldo ecc… and was one of the Lords of Myrtana Nameless I would like if he is the bastard son of King Rhobar II , he seemed to know too much about him in Gothic 3. They could make it work if baby nameless was lost many many years before the games, maybe sent away with his mother by the king himself to protect him by some serious danger at court. Obviously their direction would have been Khorinis. The nearest island to Myrtana according to some maps. On the island the baby is lost, hit by a rock, forgets his true name (Rhobar like his father and grandfather) and the mother is found dead. Nameless grows up in Khorinis remembering nothing at all , even his true name. Years later commits a crime and gets thrown into the Colony by his father’s army. However years later after our hero destroyed the barrier and kills the dragons, Innos shows the king visions of his lost son and heir to the throne of Vengard. He knows he must be him and awaits him to come back with Esmeralda to save the realm as it happens. It could explain why he chooses to name himself King Rhobar III at the end of Gothic 3 Gorn is clearly a warrior from the Southern Isles , his skin is more similar to those people rather than to varantians. Probably he rebelled against the king , was captured and sent to the valley Diego could be the only one original from Khorinis or Myrtana maybe. He could have even be one of the members of the court of Vengard. His knowledge about affairs seem to lead to high ranking positions Lester could be from Myrtana or from Southern Isles or Eastern Archipelago. I don’t think he is from Nordmar. He doesn’t seem to be from aristocracy tho Milten learned magic from Corristo and his other mages , he is the only new mage from that group. Therefore he wasn’t a mage before the barrier in the valley that’s for sure. He could be literally from anywhere in the world. My guess would be Myrtana since Innos cult is greatly worshipped there by the majority of the population. His interest in this religion and magic could he explain by that maybe
tbh i would like if they ignored or challanged some of the changes to lore g2 and especialy g3 made, colony can be on the main continent as far as i'm concerned XD
honestly i dont care much about past of characters. maybe some bits. maybe enough that we know what they want and such things. small think that they mention. dont want written biography about them. bit and pieces that we hear from others like it is now is enough
i need to know how was barrier suppose to work before sleeper corrupted it. would guards able to pass it? or would it go away after one shift for guards?
I absolutely love the story of the first Gothic. It sets itself apart from the usual tropes of RPG games with it's unique story. It's why i couldn't stomach the second one at all. Almost all RPGs have some inclusion of dragons n shit, and it got boring.
Not every character needs a full diary of their backgrounds, especially with the number of NPCs with names. Why would even everyone of them share that with everyone? Makes no sense, especially in a colony of people, who often want to keep their past and reasons for themselves. You might have not considered that.
They need to take a page out of FromSoft's book and introduce lore into the game in the form of "snippets", have a design document figured out with lore of the game that is cohesive and makes sense but then feed it in bite sized nuggets of information in items and quests then let people do guess-work and interpretation. Those discussions are what engage a lore community and keep them playing and keep them invested and producing free advertising, more-so than having a series of chronicle books detailing every aspect of the lore A-Z. Same about characters, take inspiration from communities forming inside prisons, and how they discuss one another. - People try to investigate you, figure out why you got tossed in, social castes form based around not just ideology (and IRL based off of race or political orientation) but also a whole lot off of what crime you did to get in there. - Oh, you were thrown in for smuggling and embezzling? Well, maybe you become a book keeper inside or some sort of merchant. - Were you thrown in for a violent crime? Maybe you end up as an enforcer of sorts. - Were you innocent and framed? Maybe you get some respect or consideration, poor fuck shouldn't be in here, just let him do his time in peace. - Whole lot of the diggers in the Old Camp could be people with despicable crimes that nobody wants to allow into positions of power. "You cheated on your wife and murdered her when she found out? We'll make you scrape ore for the rest of your life." Maybe the different camps approach these things differently, maybe people fawn to the sect camp specifically because they are too desperate for new members to care about your crime. Maybe that's why the old camp guards let you go to the sect camp unrestricted, but require Dusty to pay up a bribe in order to let him "escape" out of the camp. Maybe that's why guards in different sides of the camp are more or less stringent with protection money, Bloodwyn just has the district with the most nasty criminals and they gotta pay daily if they don't want their teeth bashed in for fun. They also got no market and no arena and their entertainment stage is abandoned and got a sewage pond in the middle of the ditch. So much room for world building is to be had from acknowledging the fact that the Penal Colony is a prison, and writing the characters accordingly, drawing parallels to real prison life and inside culture. We got way more sources of inspiration in public media today about life in prison and prison societies than we had back in 2000. Even just in the form of TV shows. Hell, take it a step further, explore the idea of previous wardens who took the side of the prisoners when the barrier went up, maybe Arto used to be a warden but took the side of the prisoners after seeing what conditions they were being kept in and how they were being mis-treated. Maybe some of the mercenaries of the blue mages are former wardens that the blue mages hired to keep them safe as the barrier went up and inmates took all. What about people who weren't wardens OR prisoners? Former paid laborers in the mines working alongside the inmate slaves, folks who just had a shack in the mountains or were hunters in the woods and a barrier went up and covered their houses and were like "wtf?". Body guards of the magicians and a couple of soldiers and paladins that weren't prison guards but also got caught up in there and couldn't escape. And don't even get me started on how Gothic 3 shows you can escape a barrier with a teleportation rune, and how that could be used as an entire plot of the King deliberately trying to keep those particular mages locked away, or a conspiracy of the job of the magicians of fire being specifically to supervise the Old Camp and ensure Gomez maintains the ore trade.
Only reboot works because G2 is a perfect retro game and can never get a remake. In Gothic1 Reboot, all locations are metaphorical. CORRECT!You ignored the "New Camp" because it's just Eurojank. And all other places metaphorically represent real places, compare Days Gone. Nobody can fix the G1 lore in relation to the series, only a reboot can define a NEW real lore.
G2 has a shit story though, no twists, no turns, it feels very "videogamey". They would be stupid if they don't do anything about in a potential remake. On top of that they don't even need to change that much, they just need to rearrange some plots and voice lines. Gothic 1 lore can be fixed by whoever is in charge and they will do that in the Remake by fixing logic flaws here and there. They already did this when Gothic 2 came out, so I don't see the problem.
Gothic 1 can only be ruined by fixing things regarding the series. In addition, there is already the mod "Definitive Edition", etc., which "fixes" the lore of Gothic1 regarding the series, and the result is only a worsening improvement. Only a reboot can tell a lore at all.@@vertigo7082 Gothic 2 Story is the backbone of the series. Gods Religion Factions Various areas etc. The horror I embrace it. G2 is gothic genre.
G1 Reboot takes place from the year 1446. G2 Reboot takes place from the year 1526. So in the reboot there is a time gap of 80 years between G1 and G2. And: In every Gothic game, all (important) characters are over 26 years old. So: In the reboot there is not a single character that can appear in another part of the series. The GOLDEN thread is the Gothic genre: The Horror I embrace it, and the Elder God Huitzilopochtli protagonist. Each part of the series tells an experience that only works in isolation. Today in the USA all series parts work together, in Germany not because of family considerations.@@vertigo7082
@@vikp1841 xardas sucking in the essence of the undead dragon? Barely a surprise since he tried the same thing in g1 but failed. The story about the sleeper is simply superior.
Story of Gomez is simple - he and his nearest circle are loyal troops of Robhar. They were sent to the Colony to organize the supply of the Ore. Gomez is probably a Paladin.
@@vertigo7082 good question. Maybe he has realized that he will never return to Myrthana and went nuts? I see it logical that the king would send loyal men under the Dome to secure his interests. Theoretically Gomez could to crazy and reject his pledge of honour to Rhobar. But that's just theory...
@@Nicolas-lm6ic how would you explain his strenght? And how would you explain his weapon? He has Wrath of Innos if I am not mistaken... This weapon is only given to super-loyal and devoted men.
@alekseimutovkin Making him a paladin to justify him being strong is a bit of a stretch. As for the sword, he would have taken it along with the armor from whoever was in charge before.
I disagree 100% about more background information on the 'friend' characters. Their past matters not, who they are now matters. Flesh out their role and history INSIDE the colony instead. I rather like that the people don't talk about their past constantly as if that background was all they are. I hate the BioWare formula where the background is more important to the characters than the adventure you're actually on. In Gothic, there's no background, what matters is the here and now. So please, NO CONVOLUTED BACKSTORIES! I don't want the characters to feel like they're just some dudes larping and can't contain themselves when they sense the opportunity to share the backstories they've constructed that they think are so amazing but in reality are just cringe as hell.
What I'm getting at is that over explaining the characters isn't a good idea. Less is more when it comes to background history. Unless it is meaningful to the story at hand, it should remain buried, and since the original game made do perfectly fine without them, I really don't want to see them explored. We don't need to know the favorite sticky of Y'berion. If that stuff gets into the game then it should absolutely be written in some journals or hinted at in casual conversations rather than dumped on you as "important lore you should care about that has quests involved".
Don't watch this video if you haven't played Chronicles of Myrtana yet!
I will, there is no stopping me!!
There's a detailed backstory for Berion (Y' is a title apparently) on page 92 of the "Story 3.3" document, which can be found in Phoenix Tales' Gothic Archive. He was an abbot before being thrown in the barrier and then a digger. Lots of stuff in there is obsolete, because the story had to be shortened and simplified, but I think that part remained mostly the same in the dev's minds except for when Cor Angar's character is described at the end.
wow that's very interesting! I came across those docs some time ago, gotta give it a read then it seems. I speculated about that "Y" title in my swamp camp video, nice to see it confirmed.
Thanks a lot man!
Angar and Thorus could have been from Varant or the Southern Isles judging from his skin color , more like the Southern Archipelago imo
Maybe a former pirate? Unlikely tho
Maybe former warriors like Gorn, arrested for rebelling against the the Myrtanian Army and sent to the Valley of Mines as punishment
oh, the master of speed running is here!
The most mysterious part of gothic for me is probably the minecrawlers themselves. There's a lot of weird things about them; they exist in the valley of mines, which is coincidentally where the Sleeper resides; they look very similar to the sleeper; their eggs and mandibles are part of a ritual that helps the sleeper communicate with the brotherhood, and they're even found in the sleeper temple itself, despite no queen being present (and these minecrawlers have their own name as well...). All this seems to me to imply that there's some connection between them and the sleeper, but there's very little actually indicating what that connection is. Were the minecrawlers there first and then the sleeper took their form? Or are they some distant spawn of one of Beliar's most powerful demons? Did the sleeper make them? Or did Beliar? Or is it all one big wacky coincidence?
I dunno, but their teeth creep me out. Weird stuff. It seems strange in hindsight that the minecrawlers don't end up being more linked to the Sleeper than they are in the story, though; it would make a lot of narrative sense for them to be sort of evidence of a deeper evil in the valley that you interact with early on.
The devs have a lot of free space to change or combine lore, considering that the overarching lore of the series changed every time Pyranha got a fresh supply of cash.
And this lack of continuity is what I want to address in this video. Now they have a much clearer vision of what the world is supposed to be.
I feel like them "filling in" the lore details may go into the uncanny grey area where hardcore fans of the originals would call it fanfiction simply because this lore wouldnt be coming from the original creators. and in a way its true, logically only the OG devs can tell us what they were thinking when they were creating these locations/monsters/etc - but i feel like they werent actually thinking about anything back then at all lol - they just wanted to make a cool fortress, a swamp, orcs, goblins, etc because "fantasy". So personalyl I am completely okay with the new devs 'filling in' the details, I saw a similar situation with the Mafia 1 remake and I really loved what the new devs brought to the table in that game with how they expanded on the characters and dialogue, so i believe that the gothic remake will follow suit and give us a more thorough and in-depth world and characters. fingers croseed
Well the thing is that THQ now has the rights and the original devs, at least what's left of them in PB, didnt have any interest in the series anymore.
The only hope are the "new" devs and I think they might do a job closing the gaps in the story or world building.
I think its fine to make a space for imagination sometimes and not split tons of informations on the player.
I was always fine with Gothic dooing this. Its okay for me to know this fortress was once owned by some very rich lord and then he sold it and dissapeared. The rest is then on me to imagine and i like that.
Sometimes you want to know more, but sometimes you dont and it could get annoying.
For this reason... I think the best way is to split only some information and more during the quest (which Gothic often do) rather than split 2 hour storytelling and then just go and fight... or to be able to know more by reading books founded, diaries, looting, looking at architecture etc. (which Gothic also do often)
If you are interested in a topic you can seek for information that should be there somewhere.. and if your not its fine if they dont force you to listen 2 hour story of something that did not catch you that much.
About the Nameless hero, I think he was thrown in the barrier for thieving skills. He knew lockpicking by default in Gothic 1, but in Gothic 2 he needs to learn the skill because he has forgotten it, thus knowing before being thrown in the barrier the lockpicking skill. Maybe he was caught and thorwn in the Barrier
I guess you shouldn't read too much into that. I guess the reason for that is the gameplay. A set story would defeat the purpose of the nameless hero.
What, are you kidding me? He obviously got thrown inside the barrier for giving lip to the wrong guy. I mean, haven't you heard ANYTHING the guy says during the two games?
A third of those questions seem to be ansewered by implications in the world or sometimes even directly in the design docs.
Not sure that most players, even the hardcore ones are too interested in reading about every minute detail about of Myrtana. I for one would prefer if the ressources went into making the world feel as alive an vibrant as possible instead of hiring an additional narrative designer to write an almanach only a handful of players will ever read. For example so that creatures and NPCs have a wider variety of idle animations making the world feel more alive. I don't need to know that most Shadow Beast beasts are allergic to onions and poop about 3 times per week when I could get an additional shadowbeast idle animation or fur texture variant instead. And yes I am aware that the guys who would be working on a beastiary (UI designer, narrative designer) would not be the same working on creature animations, textures, etc. But at the end of the day they every additional hire in one dpeartment means less hires in another department and lore isn't what interests me anywhere close to experiencing the world through my own eyes. Still, great video though, subbed.
How about a journal like the one Arthur writes himself in Red Dead Redemption 2?
With a self drawn Bestiary?
Or different tomes as a bestiary alltogether, like the ones on Golems.
I'd love that!
That's a pretty good idea. I loved Arthurs drawings and him scrabbling some info in his diary. Would be cool to get this in the Remake!
I do enjoy that Gothic does NOT provide all of this info, its more believeble and it leaves room for interpretation. That is part of what makes Gothic Gothic.
Finally a new lore video 😃. From the Orpheus design documents it is known that orcs lived in the swamp temple before Y'Berion arrived there. It is also known that the swamp itself was a rather mystical place where spirits lived, and orc shamans communicated with these spirits, using something like voodoo magic. Unfortunately, before the game was released, it was cut, like many other things, but hopefully, some of that content will be in the remake.
Jesus christ I'm missing out on these documents...Thanks for this information! This would definitely explain that ritual place in the swamp...ork shamanism.
But my dear brother, this ain't a real lore video. I hope I will finish those scripts one day and then I will release a proper lore video once more, but for now I focus on news and other videos about Gothic.
@@vertigo7082 Of course, I understand that this is rather something that would be nice to be explained in the remake. Most people don't know about this cut content and lore because it was cut before the release and not everyone is ready to dig up information from these documents, so you ask some very good and legitimate questions in this video. I'm just sharing my knowledge, so to speak 😁.
on the question goblins ... there is a trigger chest in g2 (i think) that if you open , summons an orc warrior and some goblins that attack you ... i always wondered if the 2 are allied somehow
there is also in g1 the troll you hunt with diego and that troll has goblin warriors around it and they seem friendly one to each other ... so could trolls -> orcs -> goblin be somehow friendly ?
there is also the goblin cave, across the bridge , if you walk towards the swamp camp with the novice that guids you ... i am curios what that cave was about :D ... it had a focus pedestal on it as well so ...
also how did the focus pedestals got build and by who ... or who carved the new camp cave (as it does have an interesting architecture if you walk around the mage quarters)
Very good questions! The trigger chest event also led me to believe that there could be an alliance between those two races. Orcs certainly don't mind them and might even benefit from them as cannonfodder for example, but the evidence for that is imo too thin. The troll and goblin connection is also mighty interesting when you think about the fact that Trolls were supposed to throw Goblins at you. This mechanic can be found in some mods but wasn't implemented into the original.
I talked about that water mage quarter in my New Camp video, but there is no evidence for anything. We can only speculate on these things. Maybe it was the mages work, maybe it is more ancient than we think.
So many questions, so little answers!
Great video :) As for why Gomez became the leader, as far as I know it’s because he was the one who started the revolt.
imo Yberion might need a druidic origin to explain the camps connection to nature but not too skilled to observe the demonic influence of the giant minecrawler he tries to contact
Interesting thought. I also thought that there might be a connection between the Minecrawlers and the Sleeper.
Maybe he was indeed a shapeshifter, but why did he abandon his powers then?
Y’Berion being a former druid from maybe the Southern Isles would be nice and make sense
Not from Myrtana or Nordmar , this way it could also explain the Wind Magic
Interesting point of view 😁 Great video 🤝🏻
Thanks for the video! I hope we will get answers in the Remake!
Hey T-Moor! I'm almost certain at least some of these questions get answered :P but more important might be my next video on cut content! coming soon ™
very nice brother in Innos, very nice indeed! Do you have a moment to talk about our lord and saviour... HELMETS!? XD
Helmets, just like horses, are not canonical to the Gothicverse!
@@vertigo7082 of course they are, as you've most likely seen the paladin and dragon hunter armors in Gothic 2 XD
@@LandrosTane I should be more specific: helmets which can be equipped individually are non canon :D still no horses though!
@@vertigo7082 then I need to be more specific as well. I don't want individual helmets, I want G2 style helmets however. This is the way! Innos vult!
@@LandrosTane I see we understand each other! Innos vult!
we know shadow beasts like shade and that like all large predators are a bit scarce...
the original gothic is still my favorite game of all time, no matter what other games i played throughout my life. even gta 6 soon is coming i still love gothic 1 more than anything else. the remake won't be as good.
Could Gomez be the one Marvin was talking to in the ending cutscene of Archolos? I believe that
I think that is a fact. iirc in the polish version he even has the same voice actor.
I think it's interesting that in english it's 'Druids' that once lived in the ruins. In German they are 'Mönche', so 'Monks'.
They are called monks in english as well. I just made the connection because these monks were able to transform into animals and the druid archetype is known for this magic.
@@vertigo7082 Ahhh ok understood 👌Would be nice if some of these things will be explained... sadly I'm not too excited about the remake 🥲 The gaming industry fucked up too many times in the past years.
Gomez was probably a Paladin General like Lee, Hagen, Roland, Rigaldo ecc… and was one of the Lords of Myrtana
Nameless I would like if he is the bastard son of King Rhobar II , he seemed to know too much about him in Gothic 3. They could make it work if baby nameless was lost many many years before the games, maybe sent away with his mother by the king himself to protect him by some serious danger at court. Obviously their direction would have been Khorinis. The nearest island to Myrtana according to some maps. On the island the baby is lost, hit by a rock, forgets his true name (Rhobar like his father and grandfather) and the mother is found dead. Nameless grows up in Khorinis remembering nothing at all , even his true name. Years later commits a crime and gets thrown into the Colony by his father’s army. However years later after our hero destroyed the barrier and kills the dragons, Innos shows the king visions of his lost son and heir to the throne of Vengard. He knows he must be him and awaits him to come back with Esmeralda to save the realm as it happens. It could explain why he chooses to name himself King Rhobar III at the end of Gothic 3
Gorn is clearly a warrior from the Southern Isles , his skin is more similar to those people rather than to varantians. Probably he rebelled against the king , was captured and sent to the valley
Diego could be the only one original from Khorinis or Myrtana maybe. He could have even be one of the members of the court of Vengard. His knowledge about affairs seem to lead to high ranking positions
Lester could be from Myrtana or from Southern Isles or Eastern Archipelago. I don’t think he is from Nordmar. He doesn’t seem to be from aristocracy tho
Milten learned magic from Corristo and his other mages , he is the only new mage from that group. Therefore he wasn’t a mage before the barrier in the valley that’s for sure. He could be literally from anywhere in the world. My guess would be Myrtana since Innos cult is greatly worshipped there by the majority of the population. His interest in this religion and magic could he explain by that maybe
Absolutely no hints whatsoever for those ideas about Gomez, and that pretty much makes me not wanting to read anything else.
tbh i would like if they ignored or challanged some of the changes to lore g2 and especialy g3 made, colony can be on the main continent as far as i'm concerned XD
Scar is Marvin? Holy shit 😮
honestly i dont care much about past of characters. maybe some bits. maybe enough that we know what they want and such things. small think that they mention. dont want written biography about them. bit and pieces that we hear from others like it is now is enough
i need to know how was barrier suppose to work before sleeper corrupted it. would guards able to pass it? or would it go away after one shift for guards?
Apparently the mages would've been able to manipulate it on the go, closing and opening it. That's from an interview with Mike Hoge.
Wait is Marvin really scar? did you just spoil archolos to me?
Nice Video :)
Thanks man!
I absolutely love the story of the first Gothic. It sets itself apart from the usual tropes of RPG games with it's unique story. It's why i couldn't stomach the second one at all. Almost all RPGs have some inclusion of dragons n shit, and it got boring.
Not every character needs a full diary of their backgrounds, especially with the number of NPCs with names. Why would even everyone of them share that with everyone? Makes no sense, especially in a colony of people, who often want to keep their past and reasons for themselves. You might have not considered that.
I think the problem is that you didn't finish the video. At the end I am mentioning just that.
since when gothic comic is not cannon any more?
Even the original devs said it isn't Canon at the time of Gothic 2 I guess.
They need to take a page out of FromSoft's book and introduce lore into the game in the form of "snippets", have a design document figured out with lore of the game that is cohesive and makes sense but then feed it in bite sized nuggets of information in items and quests then let people do guess-work and interpretation. Those discussions are what engage a lore community and keep them playing and keep them invested and producing free advertising, more-so than having a series of chronicle books detailing every aspect of the lore A-Z.
Same about characters, take inspiration from communities forming inside prisons, and how they discuss one another. - People try to investigate you, figure out why you got tossed in, social castes form based around not just ideology (and IRL based off of race or political orientation) but also a whole lot off of what crime you did to get in there. - Oh, you were thrown in for smuggling and embezzling? Well, maybe you become a book keeper inside or some sort of merchant. - Were you thrown in for a violent crime? Maybe you end up as an enforcer of sorts. - Were you innocent and framed? Maybe you get some respect or consideration, poor fuck shouldn't be in here, just let him do his time in peace. - Whole lot of the diggers in the Old Camp could be people with despicable crimes that nobody wants to allow into positions of power. "You cheated on your wife and murdered her when she found out? We'll make you scrape ore for the rest of your life."
Maybe the different camps approach these things differently, maybe people fawn to the sect camp specifically because they are too desperate for new members to care about your crime. Maybe that's why the old camp guards let you go to the sect camp unrestricted, but require Dusty to pay up a bribe in order to let him "escape" out of the camp. Maybe that's why guards in different sides of the camp are more or less stringent with protection money, Bloodwyn just has the district with the most nasty criminals and they gotta pay daily if they don't want their teeth bashed in for fun. They also got no market and no arena and their entertainment stage is abandoned and got a sewage pond in the middle of the ditch.
So much room for world building is to be had from acknowledging the fact that the Penal Colony is a prison, and writing the characters accordingly, drawing parallels to real prison life and inside culture. We got way more sources of inspiration in public media today about life in prison and prison societies than we had back in 2000. Even just in the form of TV shows.
Hell, take it a step further, explore the idea of previous wardens who took the side of the prisoners when the barrier went up, maybe Arto used to be a warden but took the side of the prisoners after seeing what conditions they were being kept in and how they were being mis-treated. Maybe some of the mercenaries of the blue mages are former wardens that the blue mages hired to keep them safe as the barrier went up and inmates took all.
What about people who weren't wardens OR prisoners? Former paid laborers in the mines working alongside the inmate slaves, folks who just had a shack in the mountains or were hunters in the woods and a barrier went up and covered their houses and were like "wtf?". Body guards of the magicians and a couple of soldiers and paladins that weren't prison guards but also got caught up in there and couldn't escape.
And don't even get me started on how Gothic 3 shows you can escape a barrier with a teleportation rune, and how that could be used as an entire plot of the King deliberately trying to keep those particular mages locked away, or a conspiracy of the job of the magicians of fire being specifically to supervise the Old Camp and ensure Gomez maintains the ore trade.
Only reboot works because G2 is a perfect retro game and can never get a remake.
In Gothic1 Reboot, all locations are metaphorical. CORRECT!You ignored the "New Camp" because it's just Eurojank. And all other places metaphorically represent real places, compare Days Gone.
Nobody can fix the G1 lore in relation to the series, only a reboot can define a NEW real lore.
G2 has a shit story though, no twists, no turns, it feels very "videogamey". They would be stupid if they don't do anything about in a potential remake. On top of that they don't even need to change that much, they just need to rearrange some plots and voice lines.
Gothic 1 lore can be fixed by whoever is in charge and they will do that in the Remake by fixing logic flaws here and there. They already did this when Gothic 2 came out, so I don't see the problem.
Gothic 1 can only be ruined by fixing things regarding the series.
In addition, there is already the mod "Definitive Edition", etc., which "fixes" the lore of Gothic1 regarding the series, and the result is only a worsening improvement.
Only a reboot can tell a lore at all.@@vertigo7082
Gothic 2 Story is the backbone of the series.
Gods Religion Factions Various areas etc.
The horror I embrace it. G2 is gothic genre.
G1 Reboot takes place from the year 1446.
G2 Reboot takes place from the year 1526.
So in the reboot there is a time gap of 80 years between G1 and G2.
And: In every Gothic game, all (important) characters are over 26 years old.
So: In the reboot there is not a single character that can appear in another part of the series.
The GOLDEN thread is the Gothic genre: The Horror I embrace it, and the Elder God Huitzilopochtli protagonist.
Each part of the series tells an experience that only works in isolation.
Today in the USA all series parts work together, in Germany not because of family considerations.@@vertigo7082
@@vertigo7082There's a twist at the end of g2 tho.
@@vikp1841 xardas sucking in the essence of the undead dragon? Barely a surprise since he tried the same thing in g1 but failed. The story about the sleeper is simply superior.
I literally just started playing Archolos today. Thanks for the spoiler, I guess.
Sorry bro but I thought since it's been two years it got released I'd be fine with that...It's a banger of a game! Keep playing man!
@@vertigo7082Fair enough. And I will, don't worry ;)
*Für Gomez!*
Za Gomeza!
Did you just casually spoil Archolos for me:(
I'm sorry bro... I thought it's okay because it's been 2 years.
@@vertigo7082 its okay haha
@@erko948 puh man... I pinned a warning. You are the second one getting spoiled, but please go play the mod, it's really good!
@@vertigo7082 im like 20 hours in. I was having an absolute blast but for some reason stopped playing it and havent gotten back into it since..
@@erko948 it's really worth to keep playing man, but no rush of course!
NO NO NO. These answers would ruin all the mystery the game has.
So you don't want any additional lore, infos or backgrounds? Okay then.
VVe vill ask za questiönz!
You vill eat ze meatbugs and live in ze outer ring!
You should try the ragout, it's robust and savory 😋
Story of Gomez is simple - he and his nearest circle are loyal troops of Robhar. They were sent to the Colony to organize the supply of the Ore. Gomez is probably a Paladin.
Gomez strikes you as a holy man? Would such a believer in Innos kill his priests cold handed?
@@vertigo7082 good question. Maybe he has realized that he will never return to Myrthana and went nuts? I see it logical that the king would send loyal men under the Dome to secure his interests. Theoretically Gomez could to crazy and reject his pledge of honour to Rhobar. But that's just theory...
Nonsense, Gomez is among the prisoners who revolted and killed the royal guards.
@@Nicolas-lm6ic how would you explain his strenght? And how would you explain his weapon? He has Wrath of Innos if I am not mistaken... This weapon is only given to super-loyal and devoted men.
@alekseimutovkin Making him a paladin to justify him being strong is a bit of a stretch.
As for the sword, he would have taken it along with the armor from whoever was in charge before.
I disagree 100% about more background information on the 'friend' characters. Their past matters not, who they are now matters. Flesh out their role and history INSIDE the colony instead. I rather like that the people don't talk about their past constantly as if that background was all they are. I hate the BioWare formula where the background is more important to the characters than the adventure you're actually on. In Gothic, there's no background, what matters is the here and now. So please, NO CONVOLUTED BACKSTORIES! I don't want the characters to feel like they're just some dudes larping and can't contain themselves when they sense the opportunity to share the backstories they've constructed that they think are so amazing but in reality are just cringe as hell.
What I'm getting at is that over explaining the characters isn't a good idea. Less is more when it comes to background history. Unless it is meaningful to the story at hand, it should remain buried, and since the original game made do perfectly fine without them, I really don't want to see them explored. We don't need to know the favorite sticky of Y'berion. If that stuff gets into the game then it should absolutely be written in some journals or hinted at in casual conversations rather than dumped on you as "important lore you should care about that has quests involved".