Unity3D: Creating Dynamic Atmosphere with Simulated Fog Noise Using Particle Systems!

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  • Опубліковано 13 січ 2025
  • Learn how to create the look and feel of 'Organic Noise' within Fog for your virtual reality experience, game, or virtual film production! This technique requires no commercial assets and uses Unity's Particle System.
    Download To Follow Along:
    Fog Particle PNG Graphic File
    github.com/Min...

КОМЕНТАРІ • 24

  • @gregorsmirnow6337
    @gregorsmirnow6337 4 місяці тому +3

    Man, so many teachers have an ego and never want to show "weakness" by acknowledging they don't know something. So much good learning when the teacher demonstrates something up until the edge of their knowledge and then tries to explain what they don't know. I really appreciate that you do this (talking about the soft particle factor bit)

  • @Aseel_Black
    @Aseel_Black Рік тому +5

    Dude. you're such a fun instructor to learn from! thank you so much!

  • @AcidicVoidLive
    @AcidicVoidLive 7 місяців тому +2

    Just in case you're still wondering how to solve the soft particle issue: It's possible with the Amplify Shader Editor and its Depth Fade node. I don't know if it's replicable in the standard shader graph but I guess you can do it with a shader script if you don't want to buy Amplify.

  • @starvr
    @starvr Рік тому +1

    A well deserved subscribe and like coming your way, I've been looking for something like this for a while now. Thanks.

  • @johnlindell5024
    @johnlindell5024 2 місяці тому

    Great tutorial🤘🏼

  • @TiagoMilanov
    @TiagoMilanov Рік тому +1

    This is nice man!!!

  • @astromonkey1757
    @astromonkey1757 4 місяці тому

    Thanks to you i managed to make a nice sandstorm in my desert level, THANK YOU! (i reused a missile smoke sprite for the sand cause lazyness)

  • @nikz000
    @nikz000 7 місяців тому

    This video is a hidden gem! Thanks

  • @photonpotato2490
    @photonpotato2490 Рік тому +2

    Thanks for the video man, this helped a lot!

  • @cherryverse23
    @cherryverse23 5 місяців тому

    thanks a lot man

  • @hristoborisov3713
    @hristoborisov3713 Рік тому +1

    you are amazing. love the energy

  • @Val-kj5wn
    @Val-kj5wn Рік тому

    Thank you! I love your personality

  • @impheris
    @impheris 9 місяців тому

    good video... keep the good content...

  • @cyber752
    @cyber752 10 місяців тому

    thank you so much helped me

  • @ericzanne1590
    @ericzanne1590 Рік тому

    very helpful, thank you.

  • @rodprogramdev9253
    @rodprogramdev9253 Рік тому

    Thanks for this video these were really great tips.

  • @PerfectWorldDeveloper-xq2yf
    @PerfectWorldDeveloper-xq2yf 3 місяці тому

    Thank u

  • @priskon5950
    @priskon5950 8 місяців тому

    Amazing tutorial! One question, my particles seems to collide with my player/camera and they just glide off, its like an area around the player is forcing back all the particles, you know how to fix that?

  • @coronavirusnik8394
    @coronavirusnik8394 Рік тому

    Thank!

  • @MadMarcWinnipeg
    @MadMarcWinnipeg Рік тому +1

    Hi
    Question:
    The legacy shader doesn't work in game view or build when using URP.
    what am i missing?
    thanx
    Marc 😁

    • @MadMarcWinnipeg
      @MadMarcWinnipeg Рік тому

      it appears in game view until you run the game.
      Anyone wanna chime in?

  • @gmangman123
    @gmangman123 Рік тому

    Thank you Master! But my player can't get inside the fog?
    here video link; ua-cam.com/video/SESmndyIztY/v-deo.html

    • @juangoyret9364
      @juangoyret9364 Рік тому

      make sure the near value of the camera is close to 0