Unity3D: Creating Dynamic Atmosphere with Simulated Fog Noise Using Particle Systems!
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- Опубліковано 13 січ 2025
- Learn how to create the look and feel of 'Organic Noise' within Fog for your virtual reality experience, game, or virtual film production! This technique requires no commercial assets and uses Unity's Particle System.
Download To Follow Along:
Fog Particle PNG Graphic File
github.com/Min...
Man, so many teachers have an ego and never want to show "weakness" by acknowledging they don't know something. So much good learning when the teacher demonstrates something up until the edge of their knowledge and then tries to explain what they don't know. I really appreciate that you do this (talking about the soft particle factor bit)
Dude. you're such a fun instructor to learn from! thank you so much!
Just in case you're still wondering how to solve the soft particle issue: It's possible with the Amplify Shader Editor and its Depth Fade node. I don't know if it's replicable in the standard shader graph but I guess you can do it with a shader script if you don't want to buy Amplify.
A well deserved subscribe and like coming your way, I've been looking for something like this for a while now. Thanks.
Great tutorial🤘🏼
This is nice man!!!
Thanks to you i managed to make a nice sandstorm in my desert level, THANK YOU! (i reused a missile smoke sprite for the sand cause lazyness)
This video is a hidden gem! Thanks
Thanks for the video man, this helped a lot!
You’re super welcome.
thanks a lot man
you are amazing. love the energy
Thank you! I love your personality
good video... keep the good content...
thank you so much helped me
very helpful, thank you.
Thanks for this video these were really great tips.
Thank u
Amazing tutorial! One question, my particles seems to collide with my player/camera and they just glide off, its like an area around the player is forcing back all the particles, you know how to fix that?
Thank!
Hi
Question:
The legacy shader doesn't work in game view or build when using URP.
what am i missing?
thanx
Marc 😁
it appears in game view until you run the game.
Anyone wanna chime in?
Thank you Master! But my player can't get inside the fog?
here video link; ua-cam.com/video/SESmndyIztY/v-deo.html
make sure the near value of the camera is close to 0