thank you so much for the resource!!! its working perfectly in my vrchat world on a forest battlefield, and it looks amazing! way better than the base unity fog, and i can actually turn it off in game with the press of a button!
Great technique but I wouldn't call it volumetric because the fog isn't effected by light. That makes it textured fog - not volumetric. If you were on HDRP with VFX Graph then you can use a lit quad and that would then volumetric fog (although low quality). There are unity assets that do volumetric fog on URP but they are expensive in terms of frame budget. Thanks for sharing!
Same reason why i was looking for some particle based solution, URP+ShaderGraph solutions like ua-cam.com/video/MG-v6H_Acx8/v-deo.html are also to expensive on per-frame basis unfortunately :( (BTW, I guess in this example you can easily could change the used "Mobile/Particles/Alpha blended" shader to get these particles effected by lights e.g. using URP simply choose "URP/2D/Sprite-Lit-default")
Thanks! This is the way to go for mobile. Might not get the exact effect you want (as alternative to a shader or unity fog)but the performance improvement wins easily.
Thanks this worked for me, I needed to be able to make a blanket of clouds essentially for a vrchat world I am currently making and this works perfectly!
Came here thinking was clickbait but actually turned out pretty decent... Although please do make a video that goes over a shader version of volumetric fog
Hey ,I would have liked if you explained more of the options of the particle-system one can play around with, but it is not hard to just go & try it out myself :D Also, is there way to make Volumetric Fog? (Fog that is more sticky to structures / hazy Fog) Also, if i want some butterflies flying around in a spheric shape (lets say somewhere in a forest), is it possible to replace the individual Particles with low-poly .obj models that have a few frames offlying animation rig, so you can see the Butterflies dancling around? Still, this video gave me good hopes to create atmospheric scenery, really good tutorial!
You should avoid this methods, it will cause your performance to tank quite hard due to overdraw, use custom HLSL shaders or fullscreen post process instead or any asset store that does it
Looks like a great foundation to use in lots of places, thanks for making!
Works great, even in 2023 !
thank you so much for the resource!!! its working perfectly in my vrchat world on a forest battlefield, and it looks amazing! way better than the base unity fog, and i can actually turn it off in game with the press of a button!
Your clear lectures have helped me to create a wonderful fog. Thank you so much.
Great technique but I wouldn't call it volumetric because the fog isn't effected by light. That makes it textured fog - not volumetric. If you were on HDRP with VFX Graph then you can use a lit quad and that would then volumetric fog (although low quality). There are unity assets that do volumetric fog on URP but they are expensive in terms of frame budget. Thanks for sharing!
Same reason why i was looking for some particle based solution, URP+ShaderGraph solutions like ua-cam.com/video/MG-v6H_Acx8/v-deo.html are also to expensive on per-frame basis unfortunately :(
(BTW, I guess in this example you can easily could change the used "Mobile/Particles/Alpha blended" shader to get these particles effected by lights e.g. using URP simply choose "URP/2D/Sprite-Lit-default")
just for the record, in my case this solution is even worth performing than the shader graph version unfortunately :(
Thanks for this, super helpful as I was overwhelmed by all the settings
thank you for great tut...
Thanks! This is the way to go for mobile. Might not get the exact effect you want (as alternative to a shader or unity fog)but the performance improvement wins easily.
my gosh, you saved my life today. Thank you so much! Excellent Tutorial
thanks this works pretty well
so I can make fog effect like silent hill! Thx so much my friend!
thank you very easy to learn
Great one, thanks
Great tutorial. Was gonna buy an asset off the store but watched this instead, thank you!
2 minutes in and thank you
Thanks this worked for me, I needed to be able to make a blanket of clouds essentially for a vrchat world I am currently making and this works perfectly!
Excellent tutorial and introduction to particles, thank you
great gem content mate. was nearly about to buy a fog plugin for 15$, but you saved me from that big times
This system would be great with an attached script that changes the colour based on nearby lights. That would make it look even more real.
yep
Came here thinking was clickbait but actually turned out pretty decent... Although please do make a video that goes over a shader version of volumetric fog
You are simply the best. The perfect solution! Thank you!
Thank you! fast and clear. :)
yes it is useful thanks
Thank you. I am put this in my game right now.
I won't use it now, but I find this video super interesting, thanks for the tip
Awesome. Simple yet effective. Thanks.
Thank You Bro!!!!💯🤘
Thanks used this to create gun smoke
Thank you so much!!
Actually works good nice n simple thanks
thanks very helpfull
Exactly what I was looking for, thanks a lot!
Thanks a bunch!
amazing tutorial!
this was super useful! thank you for also sharing the particle.png
Hey, Bro. You lesson very good, thanks!
Hey dude, thanks so much for the tutorial, it will be really usefull for my game 👍
Wow, thank you so much! Just what I needed for my project :D
very nice
Great tutorial, thank You.
Great video indeed.....and thanks a lot for letting us download the texture.
Amazing tutorial!!! Thx!!!!!
Amazing!! Thanks dude! Was looking all over the place for a good tutorial on fog! Subscribed and liked!!
Easy to follow and straight to the point video!
You saved my life XD Thank you
Thanks, great help!
Thank you this was exactly what I was looking for.
good tutorial. ngl.
wow that was great !
nice tutorial.
thanks man
Looks like volume fog, good solution, thanks
Thanks man!
Fire tutorial, thank you so much!
Nice
Great solution, easy to follow tut - thanks!
thanks bud
Exactly what I need. Thanks!
Thank you very much
what a great tutorial my guy, thanks!
thank youuuu ! very good the tutoriel .
Very nice effect, thank you for the vid.
Quick and to the point, thank you!
thankss!
Thank you!
Thanks very much that was perfect.
Thx!!
dude awesome tutorial, thanks so much! extremely helpful!
Great tutorial, saved me a lot of time
Excellent video! Thanks!
Thanks! Great fog, great tutorial!
awesome
This is great! Keep up the good work.
Hey ,I would have liked if you explained more of the options of the particle-system one can play around with, but it is not hard to just go & try it out myself :D
Also, is there way to make Volumetric Fog? (Fog that is more sticky to structures / hazy Fog)
Also, if i want some butterflies flying around in a spheric shape (lets say somewhere in a forest), is it possible to replace the individual Particles with low-poly .obj models that have a few frames offlying animation rig, so you can see the Butterflies dancling around?
Still, this video gave me good hopes to create atmospheric scenery, really good tutorial!
1:43 I cant find anything that says material Edit: I've found it after on hour of crying
Great video, thank you!
Thanks man! Great tut!
Thanks man this helped a lot!
thx
very cool
This works fantastically!! Is the fog image free to use for commercial projects by chance?
overdraw would cause performance issues, don't do it for mobile
Nice.....
where is the fog particle link I'm not seeing it?
How expensive is the particle system? If I wanted to cover a map with fog, save for some areas, is this a viable technique?
Hi! The transparency is turning to black. Any ideas? I'm using 2021.2.5f1 Thanks!
Please dude help, I got to 1:31 and I simple cant see anything... there arent any particles emmiting, what Im doing wrong??
1000th like
Any copyright with the fog png?
is there a way to do this where its equally spread across a mesh? trying to make a fog-box with a custom mesh shape and its all patchy
You just need to increase the particle spawn rate if your working with larger surface areas, that or scale the emitter itself.
Larger areas means u might need more particles therefore ur fps may drop if you have tons of particles
would this work in a 2d game?
what fog png are you using?
Спасибо
Well, how is this volumetric? It's just sprites.
You should avoid this methods, it will cause your performance to tank quite hard due to overdraw, use custom HLSL shaders or fullscreen post process instead or any asset store that does it
im at full volume and i can barely hear you bro 😭
first comment, 3rd view
epic tutorial btw
?
Wow, lack of knowledge. This is not volumetric fog.
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