Regarding the FFR, you might want to mention how much of the sweet spot is set to be clear and how much FFR you are using, percentage of the blurred area, gives a better I idea as to what to expect. Thanks for the video. :)
Not entirely sure, on my 4090 I never see more than 5% gain with FFR. Thats because I'm CPU limited most of the time. Try using the built in fps counter from DCS. These 3rd party apps often get it wrong in VR.
I've tried it with low settings and it actually reduced the FPS! So usually I get 80 FPS (stable, 1% lows at 79), but with foveated everything I'm at 70 FPS. I guess, if you look at the F4 results, this indicates it a bit. Yet, I've an AMD 7950 x3D, and I read that it 'broke' three patches ago, which was when I tried it...
Eye tracking is going to be great. The PSVR2 does magical stuff with eye tracked foveated rendering. No Man's Sky looks super sharp, I can't see the blurry sides at all, but when watching video on youtube from NMS played on the PSVR2 it's blurry as heeeeeell aside from one very small point which is totally sharp. It's the next thing for headsets imo. It will let us play extremely pretty games at very high fps.
Eye tracking is not new and has been on PC headsets for some time. Other than in some sims and formerly in OpenXR tools, it has not gained widespread use by developers.
Regarding the fixed foveated rendering, did you notice looking around by more moving your head instead of the eyes? Having to look directly at a gauge to read it because if it's in the corner it's too low res, no?
Hi Thank you so much with this vidéo . The big problem with #FFR = -The centre of the image is clear but when we look at the distance in a natural way, everything is blurred, our big Fov at 100/110 horizontal is no longer useful, we are forced to constantly move our heads to see clearly, it's counter-natural, I tested it on iracing, it's horrible, in the distance we find ourselves with a sharp image on a Fov of 50 degrees at the end! A bandage on a wooden leg with which we ask VR headset manufacturers that there is more FOV? I don’t love #FFR 🤨 Thank you so much with your excellent vidéo . Aplushhss 😇👍🏻👍🏻
Great video. I have 7800cx3d and 4090 but ditched vr cause of microstutters. The 1% lows and 0.1% lows are horrible in DCS right now and that's not even on MP.
Maybe your settings are to high. I get micro stuttering when my forest details are too high. Also I installed Quadviews & Quadviews companion as there are more settings plus sliders.
DCS standalone has XR built in. Try setting 120 fps, medium resolution, FFR Quality. Lock to half fps. And if you need more fps turn off Anisotropic filtering in dcs settings.
No sir, You will see details that just can’t be rendered in the G2. Because the Crystal feels like real vision, your brain gets the sense of scale and detail that is a glorious simulacrum. You also don’t have god rays or halos, also a noticeable improvement in FOV. All your previous VR experiences will be new again in the Crystal because of the clarity. You cannot go back. This is the new standard, just upgrade your PC is needed.
I have Crystal OG and Dynamic FR is still very limited to games..I use 3rd party apps like oxr toolkit just to make it work on day MSFS 2020..I'm still waiting for all VR Games to run natively in DFR
I just got mine. Yes it was 1K. But sell your old headset to offset. Also consider how long you will use it, and amortize the cost. It is like going from the original Oculus rift to the G2. It is worth it.
I am less impressed with the pimax light to be honest . Got a 4090 and 14900k . Tried a lot off combinations, frame rates ok but there always seems to be a blur when moving . Less at 120hz and 1/2 frame rate(60 fps) . A lot more at 90 hz and 1/2 fr (45fps) Both in msfs2020 and DCS . Doesn’t matter what settings but all is not smooth and certainly not magic to be honest ..
Running pure native res is just not possible for many people right now. I'd need to pay double the price of the headset itself just for a GPU to run it at its best right now. I have a 3080, so I'm fine if I can get it running at a decently high res with no glare, and the ability to look around without seeing a totally blurry mess. In the future I can upgrade when the 4090, or 5000 series are going for less.
@@beanos2287 For DSC, VRAM is the thing that matters most. I regret getting a 4080 with its "limited' 16GB VRAM. The difference in experience within DCS VR is massive between 4080 and 4090 or any other card with 24 or more GB VRAM.
Future proof. Because the resolution is so high, the limitation to fidelity of the image is no longer the display, it is the PC hardware and that is as it should be. I can tell you I play Virtual pinball at max headset settings and it is glorious. So your application is key. But DCS is the reason I VR at all. And I am giddy everytime I startup. My brain is totally convinced.
Thank you for sharing your tests and results.
Awesome! I've been waiting weeks for some FFR benchmarks. Thanks!
Greaat benchmark, especially for the 3080TI part!
would love to see this benchmark on more games
Can’t wait for the 5090!
Regarding the FFR, you might want to mention how much of the sweet spot is set to be clear and how much FFR you are using, percentage of the blurred area, gives a better I idea as to what to expect. Thanks for the video. :)
Not entirely sure, on my 4090 I never see more than 5% gain with FFR. Thats because I'm CPU limited most of the time. Try using the built in fps counter from DCS. These 3rd party apps often get it wrong in VR.
Which CPU and RAM are you using?
I've tried it with low settings and it actually reduced the FPS! So usually I get 80 FPS (stable, 1% lows at 79), but with foveated everything I'm at 70 FPS. I guess, if you look at the F4 results, this indicates it a bit. Yet, I've an AMD 7950 x3D, and I read that it 'broke' three patches ago, which was when I tried it...
Eye tracking is going to be great. The PSVR2 does magical stuff with eye tracked foveated rendering. No Man's Sky looks super sharp, I can't see the blurry sides at all, but when watching video on youtube from NMS played on the PSVR2 it's blurry as heeeeeell aside from one very small point which is totally sharp. It's the next thing for headsets imo. It will let us play extremely pretty games at very high fps.
Eye tracking is not new and has been on PC headsets for some time. Other than in some sims and formerly in OpenXR tools, it has not gained widespread use by developers.
cant wait to get my pimax...
NIce presentation, thank you!
Is there a fixed foveated render setting in DCS?
Regarding the fixed foveated rendering, did you notice looking around by more moving your head instead of the eyes? Having to look directly at a gauge to read it because if it's in the corner it's too low res, no?
Should do this with full clouds and rain in DCS that will cripple your fps both with and without though interesting to see the results.
To me, with FFR enabled, the video looks blurred all over (including the centre). Is this different from what you are seeing in the headset?
Thank you for this very usefull presentation. What FPS monitor are you using ?
Does this only work with games that support foviated rendering?
Hi
Thank you so much with this vidéo .
The big problem with #FFR =
-The centre of the image is clear but when we look at the distance in a natural way, everything is blurred, our big Fov at 100/110 horizontal is no longer useful, we are forced to constantly move our heads to see clearly, it's counter-natural, I tested it on iracing, it's horrible, in the distance we find ourselves with a sharp image on a Fov of 50 degrees at the end! A bandage on a wooden leg with which we ask VR headset manufacturers that there is more FOV?
I don’t love #FFR 🤨
Thank you so much with your excellent vidéo .
Aplushhss 😇👍🏻👍🏻
Great video. I have 7800cx3d and 4090 but ditched vr cause of microstutters. The 1% lows and 0.1% lows are horrible in DCS right now and that's not even on MP.
This must be what I am experiencing. Disappointing but I cannot give up VR.
Maybe your settings are to high. I get micro stuttering when my forest details are too high. Also I installed Quadviews & Quadviews companion as there are more settings plus sliders.
cool
What FPS monitor are you using?
Does this work with msfs?
where is this "PIMAX medium / high resolution" setting located?
In pimax play in the menu device settings.
Is your i9 9900K overclocked? How would the 4090 cope with the i9? Greetings Lars
Lau are you using SteamVR or PimaxXR? I don’t get ffr to work.
DCS standalone has XR built in.
Try setting 120 fps, medium resolution, FFR Quality. Lock to half fps. And if you need more fps turn off Anisotropic filtering in dcs settings.
FFR Might aswell be back in an HP Reverb G2 for half the cost. What these testing videos fail to show is the difference in the headset
No sir, You will see details that just can’t be rendered in the G2. Because the Crystal feels like real vision, your brain gets the sense of scale and detail that is a glorious simulacrum. You also don’t have god rays or halos, also a noticeable improvement in FOV. All your previous VR experiences will be new again in the Crystal because of the clarity. You cannot go back. This is the new standard, just upgrade your PC is needed.
@charliewilson85 what in the chat GPT response 🤣
Heh, thanks that’s how I write! Btw I broke GPT debating its logic before. So Yeah don’t need it.
I have Crystal OG and Dynamic FR is still very limited to games..I use 3rd party apps like oxr toolkit just to make it work on day MSFS 2020..I'm still waiting for all VR Games to run natively in DFR
steam link has that
Do a new GERONIMO VR ONE PLEASE
Great video. Any danger of actually telling us how to enable it please.
Damn would be nice if it wasn’t SO EXPENSIVE DAMNN.
I just got mine. Yes it was 1K. But sell your old headset to offset. Also consider how long you will use it, and amortize the cost. It is like going from the original Oculus rift to the G2. It is worth it.
still long to wait for 120 0.1% low fps
I am less impressed with the pimax light to be honest .
Got a 4090 and 14900k . Tried a lot off combinations, frame rates ok but there always seems to be a blur when moving .
Less at 120hz and 1/2 frame rate(60 fps) .
A lot more at 90 hz and 1/2 fr (45fps)
Both in msfs2020 and DCS . Doesn’t matter what settings but all is not smooth and certainly not magic to be honest ..
Maybe the Nvidia pre-rendered frames settings require adjustment a change. Also toggle the frame smoothing?
blur when moving is due to your 1/2frame rate setting.
laubox, check your pc specs, i think you have switched the gpus
You pay for edge to edge clarity then immediately download an app to destroy it.
Running pure native res is just not possible for many people right now. I'd need to pay double the price of the headset itself just for a GPU to run it at its best right now. I have a 3080, so I'm fine if I can get it running at a decently high res with no glare, and the ability to look around without seeing a totally blurry mess. In the future I can upgrade when the 4090, or 5000 series are going for less.
@@beanos2287 For DSC, VRAM is the thing that matters most. I regret getting a 4080 with its "limited' 16GB VRAM. The difference in experience within DCS VR is massive between 4080 and 4090 or any other card with 24 or more GB VRAM.
Future proof. Because the resolution is so high, the limitation to fidelity of the image is no longer the display, it is the PC hardware and that is as it should be.
I can tell you I play Virtual pinball at max headset settings and it is glorious. So your application is key. But DCS is the reason I VR at all. And I am giddy everytime I startup. My brain is totally convinced.