Thanks for the support on the video! - Some added context for DLSS and FSR. The input delay mentioned only applies when frame generation is being utilised. Standard DLSS or FSR without frame generation can actually lead to less input delay due to the jump in frames. However, most people still use FIDELITYCAS for visual clarity in WZ.
Been using DLAA on Warzone for a while. Definitely produces best picture quality, but does have a slight performance hit. Best way to test clarity is in the current firing range in warzone. Look at the holes on the gun walls with all the different settings both hip and ADS. DLAA is easily identifiable as the best clarity without jaggies or flickering.
This is incorrect you actually do have a VERY slight input delay in some competitive games using any form of DLSS. I play competitively in ranked and it is a well known thing among us sweats to not to ever use DLSS. I personally feel the difference in very very slight microajustments on overclocked controllers. 3.52k/d Ranked WZ Icemanisaac & TrueGameData have more information regarding this for highly competitive play.
Bro using your settings I went from 1.70 to getting 4.00+ on matches I never realized how bad other peoples “best cod settings” were!! Good lord 😂 Thank you for this video I’ll definitely be subscribing 👍🏽✊🏽
@@Tetriswasbetter the latency decrease is much more noticeable, or maybe your computer is garbage but I turn on dlss and gain 80 fps and drop render latency. Not placebo, I literally see all my render times drop.
My guess would be it’s because the horizontal movement in an analog stick isn’t actually linear because of the ball joint. You only get perfectly horizontal movement in the exact center and then you get less movement as you go further out.
You'd know that creatin Blame Truth would be in the comments section about content creators lying. He's probably checking to see if he's being called out for all his spoofing lol.
Yup, showing fake bot lobby 2box gameplay is a major problem,hero,koreansavage many more edit: im 9th prestige with a 1.79 kd and the lobbies I get into are diabolical demons,still havin fun tho
its so common that normal players do it. so much of the player base is okay with it and abuse things like this daily. they hear that their fav streamer does it or their friend says it makes it easier then they give in. to me its no better than cheating. playing in a bot lobby. sbmm/eomm is bad but manipulating it to play against kids that suck and dads getting off work just trying to have fun for a few matches is diabolical. if you do it youre hurting yourself. you get used to the easy wins. when its time to play normal or in the streamers case in a tournament youll get mopped by a legit player. just play normal and get better.
Content creators are using VPNs, two-boxing, and using a controller with a literal piece of hardware between the controller itself and the system they're playing on, that allows them to quite literally cheat undetected. There is so much BS going on in the content creation sphere surrounding CoD that short of brining back private servers, or watching legit pros, you might as well just assume anything else is "lying" to you in one way or another.
Cheating is so easy on pc with usb drives like it was back on consoles for cod 4. $150 for a lifetime access to it. And game pass being cheaper than entry to the game guarantees cheaters aren't going anywhere
@@Bambam- I'm not sure. The recoil I see on most streamers guns isn't the crazy laser beam I was used to seeing, but that was mostly warzone which has longer ttk. I'm assuming the new warzone release will reveal a lot since the action is slower
You're one of the only people I've seen share the same sentiment as me when it comes to the idea that creating educational shorts is kind of difficult. When I used to do it I'd end up with 3 minute long videos and would have to cut so much info out that the end product was some butchered zero-context ramble.
I edit educational videos for the place I work for, and what I’ve learned is that if the video is too dense to be edited then you’re trying to cram too much in the first place. Part of educating is knowing what information is ACTUALLY important for the focus of your video. Having said that, I’ll usually end up with 5-10 one-minute long videos that are each focused on one thing that builds on the other videos.
You are pretty much the only guy who I go to for settings or genuine info on cod games, always very trusted imo, any settings I’ve gotten from you have been grand, tweaked for personal preference and controller type etc but still, anyone else? In the bin. Cya. Also that intro with the sarcastic undertones, bang on sir
Yeah i’ve watched videos where a guy seemed to purposely give the worst loadout advice and you could clearly tell his gameplay didn’t even use the same attachments talked about
You can also fully flank around the backside of that building in "out of bounds" if you are quick and catch people completely off guard. I do it all of the time. Jump over the logs on the right if you are facing the front and just run around and jump back over the railing. You can go out of bounds on stakeout too. Jump the railing on the steps, run up, bust out the door and you with be in the very center of the map...just be careful not to jump into the hole lol.
You must not watch your killcam often, LOL I get sniped from that little perch constantly. Usually end up having to Chuck a nade up in there to evict the culprit
dude, your settings video has been the best one yet because you actually put time and effort into testing everything. Turning down the aim response curve was a game changer for me. Now that I have it at .8 like you said, I don't feel like I am over or under leading my aim anymore.
I've been playing the violin since I was 10. I'm now 28 and my hearing has been significantly impacted by my instrument and various music events/work I've gone to/done. Thank for you clarifying the sound settings, as my buddies were giving me beef for not hearing a thing hahaha. It really makes me wonder how/if the game is accessible for the deaf/HH crowd in general.
There is actually a bunch of accessibility settings for audio. Check them out in the accessibility tab. You can boost or cut some frequencies and even have separate audio volumes for each ear etc :)
Nothing you can really do. You’ll be playing and sometimes you’ll hear footsteps great, so good to where you can pre aim with almost 100% precision based off just the sound. Other times someone will be literally directly behind you and there won’t be any audio at all. Not one iota.
@@tonycrader8978 lol bro. Never been a huge headset guy. I learned there's footstep sounds in cod.🤦🏻. It changed the game completely. Being a gun tester, i always wear gear, It messed with soft hearing I guess. My hearing is good until certain low sounds happen yet can hear my kids whisper. Still remember the ghost perk an wondering why it stated no footsteps or something and being confused.
@@TheTacticalBrit I had not heard (no pun intended) about the hearing levels for each ear. I have a perforated eardrum and can still hear with that ear, just at a lower level. I used to be able to adjust balance in windows but for some reason they have removed the ability to do so easily over the years. I will absolutely be using that option.
@@Smokinjoewhiteif you’re on windows 11 they moved it to a different sub menu in sound settings, I promise it’s there but I can’t be of too much help as I’m not at my pc atm. Don’t know why more games don’t have this option though
I cringe when my mates go “ oh ima look up a build for that gun” legit makes no sense putting on a grip that gives you dive to fire speed if your never diving, just put on what works best for your play style
Nothing cringe about it, especially when we have meta guns these days and they’re constantly changing and everyone is running the same certain attachments that’s because there’s a reason for it, I understand your point and it is sad that it’s like this these days
@@SonSon-nk8jk because when something is too easy it gets boring. that's why But i'm guessing you are a twoboxer or a vpn user or someone that cry's over sbmm so ... the concept of challenge must escape your grasp
One of my biggest issues with BO6 (aside from the inconsistency of net code in matches, and as always SBMM which punishes you for being a good player) is a perfect example at 6:19. You spawned on one side of the map after getting killed, you die again within a few seconds (common trend in this game at points) and now you spawned on the other side of the map entirely. All within 10 seconds.
Love the video! With regards to 15:00 about DLSS and FSR, its important to add that its only the FRAME GENERATION aspect of the upscalers that add frames. On their own, they are basically glorified "dynamic resolution" options, that utilize specialized cores on modern GPUs. In fact, using the RT cores on RTX graphics cards that would otherwise go unutilized. That being said, frame generation on its own is a different setting that can be disabled. Using DLSS or FSR with frame gen disabled is a great way to get higher FPS through upscaling, without adding AI generated frames that could introduce input delay. DLAA and CAS are not upscalers, but instead like you said, AI anti aliasing / sharpening tools. Fantastic video though, and a topic I am super passionate about.
Paused the video to see if someone commented this already, was going to add this as well but you explained it in more detail than what I was willing to lol.
As for the following: "that utilize specialized cores on modern GPUs. In fact, using the RT cores on RTX graphics cards that would otherwise go unutilized." Currently DLSS is the only upscaler that requires specific hardware features. All the other upscalers FSR, XeSS and so on are open to everyone and work on pretty much all hardware. You probably also mixed up RT cores and Tensor cores as RT cores aren't used for upscaling such as in DLSS, they instead allow for much more efficient calculations of rays to enable ray tracing. Leaving those cores unused isn't leaving performance on the table as ray tracing taxes the whole gpu (or system) not just the RT cores, thought I'd just add this even though it wasn't your point. The DLSS upscaling process is barely affecting performance so you could say you are leaving performance unutilized there, but then again there are upscalers which don't require Tensor cores and aren't more taxing (DLSS do tend to be better aesethically however).
I want to tack on here that DLAA will lock your render resolution at 100%, which may not be optimal for many users. It does make the game look amazing, but it will impact your VRAM heavily compared to other options. Turning off all upscaling/sharpening and adjusting your render resolution to achieve your desired framerate/graphic blend is a good alternative.
Thanks for showing gameplay where you're actually in a balanced lobby. I had a discouraging bunch of games last night where I was more pissed off than I've been in a long time. Last thing I want to see is a dude getting a quad-collateral in a core match face-tanking three dudes shooting him. That shit isn't real and I see it all the time in the Best Play. This video is refreshing.
I feel like you're being hyperbolic for some of that BUT I agree the TTK in core mp is to long. The guns need damage number buffs. In Hardcore specifically there are guns that are not 1 shot. It's very frustrating. It's a huge reason why I don't like bo6 mp and am skeptical with the wz integration. I hope the wz gun damage balancing has the bo6 guns more tuned to the current TTKs of the current META guns.
@@carbonclaw7280 It's a bit exaggerated. And most of the issues, I think, stem from the whole packet loss and crappy servers. I genuinely can't think of anything else that'd lead to guns killing unfairly quick sometimes, and your guns needing three additional shots. I'm having fun with a party. I think I'm done touching this game solo.
100% agree about the audio, and I forgot I had been checking out Sucker Punch settings. Thanks for explaining to me what it was and why I shouldn't be using it.
the "Meta" is what you feel most comfortable with, makes you play the best.... I'm pushing 40y/o n topfragging every single lobby i join... The desync / 20 tick servers / EOMM is what annoys me more tbh. Good video though gang
Also i've never done / been into those cringe TRY THIS CLASS NOW OMG META BEAMS videos.... I just post footage of my gameplay and let it speak for itself, those guys are overcompensating because they are dogdoodoo at the game. Simple as that
Also the pay2footstep is CRAZY... I'm playing on gamepass with the "shitty" audio WITH music on and absolutely destroying every lobby I enter... Maybe because im an ex quake / CS pro i have no idea but im not THAT much better than the average player...
@TheTacticalBrit I thought that as well at first - but if u check ur vid about the warzone integration at 12:10 I don't see a kill in the kill feed either
I recently watched a video from The One Boom and tried some of the settings in the graphics tab, namely changing the weapon FOV to independent, weapon view to narrow. And I actually turned on weapon blur. Helps with seeing people on head glitches and further distances. Changing the weapon FOV to narrow and turning on a weapon blur helps to hide it while you're running around the map. You obviously can still use a wide FOV when you're not ADS for situational awareness. Takes a few practice rounds to get used to it but I'm liking the way it feels so far.
I will never understand why people who care about triggers having deadzones, not use bumpers to aim and shoot. It's just a click instead of a pull, with semi auto guns you don't have the issue of not releasing the trigger enough for next pull to register.
For me personally, when it comes to shooters I'm more accustomed to the trigger as it simulates a real gun's trigger. I get it now that the bumpers make more sense, but I like trigger locks on my Elite 2 so I still have a trigger to pull just much less distance to cover. Feels more natural in my hand to rest my fingers on the triggers as opposed to the bumpers. Also, if you're playing Bumper Flipped, it's still worth dropping the deadzone on the triggers for a faster action on your tactical, lethal and field upgrade.
@@modest123 ps use to have bumpers as the standard for aiming and shooting for cod, since the new gen of cod games MW19? They have changed this to triggers so every year I have to "flip" the setting back to what I've used for a decade
@@apersonontheinternet8006Yes, ps3 shot with bumpers by default because the "triggers" were really just convexxed rectangles that made keeping a grip on them while trying to press and hold them down super clunky and uncomfortable. Edit: It was bad enough that there was a trigger attachment you could buy that would clamp over the default ones so that the buttons were actually usable.
Just to expand on the DLSS/FSR - DLAA/FidelityFX CAS - Like he said if you're CPU bound then DLSS and FSR will not work to increase FPS, the FRAME GENERATION portion will increase your "FPS" but will introduce significant latency due to FRAME GENERATION "adding" in frames between real frames that the CPU has a hand in. But if you are not bound by the CPU then DLSS and FSR will help lower latency as they increase frame rate as in the most general term, they are lowering the internal resolution and then "upscaling" and "anti-aliasing" the image to a target resolution you are playing at. On the other hand, DLAA is just the Anti-Aliasing portion of DLSS without the upscaling, so all it is doing is providing it's nVidia's own Anti-Aliasing method to the game, this can increase latency as it may drop frame rate slightly as it has to do work on each frame before sending it out for you to see. DLAA is NOT the alternative to FidelityFX CAS. FidelityFX CAS is just a sharpening filter that sharpens per pixel to pixel, this is does not Anti-Alias anything, this will have very little impact on latency or FPS though and it might not produce a particularly great picture it will give more clarity to your view in a competitive situation. In the end it is subjective as to how all these work for each individual, and of course if you need the extra FPS or not. You may want to maximise the FPS to what your monitor can achieve, or you might just want to push as many FPS you can depending on your hardware.
Thanks Brit. Even if you are not new to your settings this was a good refresher, they can be overwhelming the first time all at once.thanks for taking the time.
dynamic got nerfed same with linear most pros/sweats just use just base now its just better for the AA side at least from what i tested for a bit. and or some use zens/xim since i just seen a lot of talk that its back now mostly for the recoil.
Those same pros get caught up in hacking drama and can’t perform on Lan lol only a handful pop off. They cheat, VPN, walls the whole 9 when they aren’t competing. Keep the allure of a pro and common cod player who pops off separate. But I’m starting to think I’m the goat if my SBMM puts me against hackers every game and they still end up losing games by a sliver lol sometimes they wash me and I leave the match but we don’t count those lmao
@ yeah tf right lmao go check the past few years buddy, even teams they endorse had players get caught. I specifically remember on zoomas podcast one of ‘em say “ it’s a house of cards “ meaning if one gets caught the other are at risk, so they kick em out the scene. They can’t cheat on Alan, reason assault, scump when he was competing, even shotzzy would say wait until Lan. There’s a reason words are said how they’re said, dumb mf like you take the game for face value like there is nothing shady going on. Wake up to the world, businesses are corrupt, yt, social media, everything has an agenda. Load out videos where they claim no recoil on guns as you see them beam across the map but you copy it bar for bar, but you have recoil and can’t shoot sniper ranges with a smg? Yeah, something’s up.
@@boookythegod Nobody has ever gotten banned for cheating in the CDL other than Jimbo. That was the first player since i’ve been watching that has actually been cheating on a CDL team. Pros don’t cheat you’re trippin
The issues in BO6 mp seem almost unfixable: overly chaotic shipment maps tailored for TikTok-style gameplay, terrible map flow, horrible spawn system, clunky, slippery and annoying omni movement, boring and ineffective scorestreaks, terrible netcode, a broken unbalanced perk system that’s highly unlikely to be overhauled and a depressing prestige reset system..
@Calma123_ just say the game has passed you by brother. I'm 36 and have none of these issues except map flow. Modern warfare is built for aggressive rushers, bo6 is built for move up, stop, clear, move up, stop, clear, move up. Prestige 8 btw
Ngl i want boting ineffective scorestreaks so people dont use them as often ive never liked scorestreaks in cod cheap easy kills for what getting 4 or 6 kills get really
Nah you just a hater. Literally just play a different game because it doesn't seem like you have a few gripes, seems like you just don't like the game. So why is your opinion relevant anyway? This is a settings video about the game. Go comment your opinion on a review video where it might actually matter.
One way to test your sensitivity, aim response curve and ads sense is to strafe back and forth in the firing range(while ads) and try to keep your crosshairs on the dummy’s. Turning the ads slope scale down was HUGE for me. Allows me to find the center of a target quicker and make quick adjustments.
Auto tactical sprint is killing so many players I play with auto run with single tap tac sprint is so much faster ads time it’s ability 3-4 times faster, and when people good at Omni movement are strafing left right constantly it’s a must
@@tact1calshot989 you can make up for that by running faster sprint to fire, i noticed right away and built my classes around it. I have no issues now.
if you are caught walking or even just regular sprinting, you are pretty much dead in this game. constant tac sprinting is the only thing that saves me when running in and out of cover
@@Str8Wildcat I mean I wish I could just walk around. Like you said that's how it's always been in prev cods. But I find I am just outgunned if I try to play slow and walk around the map. People are too quick and fast, I am just a walking target for them
Sorry bro, a lot of this is straight up wrong. Aim acceleration (at least in mw2 and 3, I haven't tested bo6) 0 = direct input.... with no acceleration. Secondly, Suckerpunch (As described) is the tightest audio range, meaning the loud explosions and gun shots are much closer to the volume of soft footsteps. Thirdly, stick drift does trigger aim assist (although I still can't stand it) Aim settings should always be set to the individual and there is no "best setting" That being said, the lowest tolerable deadzone does provide a massive advantage, and a very tiny bit of drift on the right stick will make your aim assist stronger. Lastly, Higher FOV will let you see the enemy before they see you.... The only good reason to not play near max is performance issues on your hardware. Anyway thanks for the video! P.S. drop your ADS sensitivity multiplier by 0.05 - 0.10 from what it is now ;)
@@Lachmann_subb it absolutely is you’d never see a counter strike player playing controller even if it was an option. It’s just not more optimal for aiming. However, balancing movement controller is easier
@@EdwardCostigan Yeah if you completely ignore aim assist. If they disabled all aim assist tomorrow mkb players would have a huge advantage but as it is today controller players have the advantage. They intentionally have strong aim assist because it caters the most to casual controller players who make up most of the playerbase.
I'm pretty sure standard is what we've had in cod for a decade where it starts slow and speeds up. Dynamic starts fast and slows down, and linear is fast all the way through. Pros like Dynamic because because they can get thier first kill and quickly snap to another target. In previous years standard wasent good at snapping but this year its actually better and recommended for new players that struggle to even get one kill. Dynamic is better for advanced players who center on a target then let the rotation aim assist of the left stick track for them, then after they kill they un ads, snap to target, and repeat.
Yo, respect for using Jae in the vid, especially as an example of someone getting the settings they were talking about right. Couple things i would like to point out to anyone that sees this comment, Jae is actually ZLaner's younger brother & he has a much bigger following on FB & Kick, but it would be cool if we could get his YT poppin
This just makes me wish more games had extensive settings like in bf4. You could customize everything and it was all laid out very clearly with simple explanations.
Very informative video. On the topic of deadzones; what helped me tremendously was turning down the max values for the sticks to about 75 or so. Once I realized that the minimum value was essentially where my aim would start to respond, I turned it up to about 14 and tweaked the maximum until none of my inputs felt either sluggish or too raw. For the left stick I just strafed around in the firing range and tweaked the maximum down until I could achieve the Omni strafing.
Setting volume to 90 is a bad idea. That can cause distortion because your volume to your output causes overamplification. It is best to stay at 100 on everything except output because that changes what is sent to your ears.
Another good analytics and mythbusting video, love it! Any chance you have any plans to make a controller vs mouse video? I feel like there's a lot of odd info surrounding the two and would love a honest video on the differences.
6:40 - Most footstep noise is in the midrange. Not low end. There is some bleed into low and high end frequencies, but the majority of the sound takes place squarely in the mid range, below the female vocal range.
Actually the slope scale is how smoothly the curve is applied not the strength, the lesser the number the sharper ur u turns will be, and better for the recoil. i found dynamic from 0.20 to 0.40 works best for me because i like how fast and sharp i can move my aim and it’s better for micro adjustment, also keep in mind that it does also affect the left stick, i keep the left max deadzone at 55
I found it hilarious, the first kill in this video is him, and then the killer runs and gets shot in the back, but the way he straightens up had me cracking up as he goes down
The only UA-cam channel I've trusted with graphical settings for multiplayer FPS games is someone called ALBU Performance. He really goes into detail what every graphics setting does (almost like a digital foundry video) and additionally what fps difference every the setting has in relation to how much visual quality you sacrifice. He rarely uploads nowadays, probably because those videos of his take a lot of time to make, maybe even too much time to compete with any other low quality settings guide that is mostly based on preferences and "supposed" competitive advantage.
Man, props to you for trying to educate this tin foil community, unfortunately the loudest and ignorant voices are the ones receiving all the attention but is always nice to have someone able to put the time and effort to give actual arguments, facts and evidence.
9 днів тому
you just ignore facts and evidence because it doesnt fit your delusional world view.
This was really weird, I just messed with my settings in zombies till I found something I really liked and ended up with dynamic curve, left Deadzone for my stick at 70 max and my aim felt better at 80 for right stick. With the 5 as the deadzone in general. Very similar to what you recommend here. Cool video.
RE: aim response curve type.... I always describe Dynamic to people as having input ramping. You've set the stick to 10% tilt and the input ramps up to that 10% so you don't have the full 10% right away. This is particularly why I prefer Linear because I consider ultimate muscle memory king, so when I tilt 10% perfectly on my stick, my thumbs have the muscle memory to accurately tilt the stick to 10% with little variance once I've got the motions down. Where this helps me is in making minor corrections on screen while also combating the aim assist slowdown. Having that input ramping was an extra layer of slowdown on my stick that would either cause me to not push my aim far enough or to overshoot regularly. Now I only have to combat the base aim assist slowdown while furthering my muscle memory on the joystick.
@@IncredibleFlyinSquid this isnt actually how the curves are. Linear is not a 1:1 in cod. If you tilt to 10% its not actually 10%. and dynamic is also not a 1:1 theyre both very much curves w no way to straighten them. Dont believe me play a game w actual linear curves and you see how sensitive linear is
Before even getting a minute into this video, my best $0.02 is that most of the settings are personal preference, however, there are a handful of settings that are turned on by default that I personally feel should be turned off or altered. These are things like the camera shake being set to 50% least, corner slice being turned off because it doesn't actually make the character model lean like in Rainbow Six, all the motion blur settings should be off, and honestly a huge one that I have a problem with is that the game is designed with tap to reload and long press to interact. I personally feel that most of the CoD community that knows what's going on prefers either prioritize interact or tap to interact, and if they haven't already switched their settings to something like this could be easily swayed when you explain the necessity of tapping to interact with things, but long pressing always to reload because it's a very dedicated action.
Something to add, FSR/DLSS are upscaling tevhniques which means the game is running at a lower resolution behind the scenes and rendering parts of the scene at native resolution or whatever the game is set to DLSS is signifiantly more computationally intensive and can create a fuzzy ghosting image. Also with uspcalera you need to run the game at a higher base resolution. You shouldnt run FSR/DLSS/possibly DLAA unless you run at a higher resolution than 1440p. Theres even a setting on nvidia called DSR/VSR for AMD that allows you to run the game at a higher resolution which means you can run the game at a lower resolution via uoscaler for distant objects for example. So if you have a 1440p monitor you can set the resolution to 1800-2160p and set FSR/DLSS to quality/balanced to render internally at 900p-1080p, which can override the blurriness of the AA filter COD is using nowadays and gives more pixel info for uspcalers to reduce artifacting. This can still be performance heavy but it can result in a significantly sharper/clearer image with minimal FPS Loss to even FPS boosts if you got the hardware for it. Works very well with DLAA and you get a much crisper image and you can even turn down certain superfluous settings ie particle density/reflections/volumetrics
Pretty awesome overview my guy: Probably has been mentioned, long text ahead: I will note, DLSS on its own doesn't necessarily introduce input delay but DLSS Frame Generation does. DLSS is simply an algorithm based upscaler which certainly takes load off of the GPU, but when the CPU is the limiting factor, there's only so much you can gain from it. In Campaign, you can actually turn off the Frame Generation for FSR3, but apparently it may be on by default on Multiplayer with no separate setting, but I can't be too sure? In MWIII, if I remember correctly, the frame generation setting was separate. I have tried DLSS Frame Gen and FSR 3 but in my experience oddly enough, I didn't seem to get the best results compared to just using Nvidia Image Scaling or DLSS Upscaling. On an RTX 4060 laptop, there was something odd about how the game looked and felt with Frame Gen on, and FSR3 seems to perform worse for both RTX 4060 and my desktop's 7800XT. It's worth experimenting on but DLSS/NIS/XeSS Upscaling is worth considering if the GPU you have is the primary limiting factor. Subjectively I find that with FSR 2.1 Quality or DLSS Quality at 1440p, games can look really good.
Interesting on the Loudness EQ stuff. I've been using ArtisWar's tunings since MW2 and his work is incredible. He doesn't have a BO6 settings video up yet so I'll switch back to default audio and get a limiter cuz the gunshots are painfully loud, great recommendation on that.
This kind of content reminds me how stretched does not give one an advantage but rather you are placebo’ing oneself into thinking it makes you play better
Sometimes I think they give us fake settings because they wanna get one up on the masses 😂😂😂 I end up finding my own fav settings by poking around until I find it 😅
They should really just give us an option to disable aim acceleration. Most games do, CoD is one of the few games stuck in the dark ages of 30fps strongly assisted controller aim from Xbox and Xbox 360. We have literally evolved beyond the need for aim acceleration in video games. It throws off your muscle memory and makes aiming feel inconsistent, no matter what settings you use. It feels disgusting having your aim either be too slow or whip a 360 on accident because you pushed the stick a little faster than the game thinks you should have for the intended amount of movement you want. Also for the audio thing, there sadly is no magic button you can press to get better footsteps if gunshots are playing at the same time. If your gunshots are being ducked, then all of the audio is being ducked. This means that while footsteps are louder at quiet times, they become completely inaudible when gunfire is occurring. This can lead to being flanked at very inopportune times. I recommend just using the natural audio and finding the profile in the game settings that sounds the cleanest to you. Limiters are like loudness equalization, but without the compression. This means that loud sounds will cause all of the audio to become quieter, but quieter sounds will not get a boost to their perceived loudness. I don't recommend using limiters or compression to hear better, as both completely obliterate the game's dynamic range, which causes directional audio to sound bad. If you want to experiment, you can try spatial audio. Both consoles and most PC gaming headsets have software which can take advantage of this, and if it's done right it can drastically enhance your perception of directional audio.
good video, but I wanted to call out on the sucker punch thing, it's the most compressed audio setting and it works better to listen to footsteps and not to be deafen by the killstreaks and UI sound FX, it's been like that since mw19.
I used to think master was a separate stem from music, sfx and dialogue so I’d have sfx 90, dialogue 100, music 80 and master 80… i was a special child.
Linear at 0% roflmao i started laffin when Warz said choose this setting but set it to 0 any setting set to zero is "off" and the system will use default. @thetacticalbrit - something no one speaks about is monitor settings. I.e. it makes no sense to pick console settings that are negated by your monitor. Many people think "your colors are your colors" on your screen. Often. Monitor companies chose a color palette and settings that make movies look best. I.e. seeing blacks better etc. and/or they have chosen settings that look the best on their technology inside their monitor. The first setting you need to check, is the one sitting in your chair. :) rather, make sure YOU have checked your monitor settings to be where they are needed. Then you can adjust accordingly. Fun Fact - everything everyone produces is labelled with as a "Gaming Monitor", so ensure your monitor is setup for your gaming.
Interesting coincidence ....I randomly chose a color thats really close to cyan for the cross hair after just personal testing. I just felt like i could honestly see that one the best
I’ve been using sucker punch as per a streamers recommendation. And I actually caught myself thinking the other my god the sound for this game is terrible. I’m glad I now know how to fix it.
an amazing video !!I’ve been really curious about these curved slopes and what not ..the dead zone and stuff I knew but I have seen a lot of people changing a lot of things in this game more so than in the past call of duties .I subscribed🤟
Something very crucial about DLSS, intels XeSS and FSR3 specifically right now is that THEY DO NOT WORK PROPERLY. Even when you're not cpu limited, your gpu gets loaded way more than it should be, resulting in basically no difference in performance at all. You can see this when you use FSR1, which does not suffer this issue since it works very differently from the more advanced solutions mentioned before.
Thanks for the support on the video! - Some added context for DLSS and FSR. The input delay mentioned only applies when frame generation is being utilised. Standard DLSS or FSR without frame generation can actually lead to less input delay due to the jump in frames. However, most people still use FIDELITYCAS for visual clarity in WZ.
Been using DLAA on Warzone for a while. Definitely produces best picture quality, but does have a slight performance hit. Best way to test clarity is in the current firing range in warzone. Look at the holes on the gun walls with all the different settings both hip and ADS. DLAA is easily identifiable as the best clarity without jaggies or flickering.
This is incorrect you actually do have a VERY slight input delay in some competitive games using any form of DLSS. I play competitively in ranked and it is a well known thing among us sweats to not to ever use DLSS. I personally feel the difference in very very slight microajustments on overclocked controllers. 3.52k/d Ranked WZ
Icemanisaac & TrueGameData have more information regarding this for highly competitive play.
@@Tetriswasbetterso fidelity all the way? I notice the pros run fidelity too
Bro using your settings I went from 1.70 to getting 4.00+ on matches
I never realized how bad other peoples “best cod settings” were!!
Good lord 😂
Thank you for this video I’ll definitely be subscribing 👍🏽✊🏽
@@Tetriswasbetter the latency decrease is much more noticeable, or maybe your computer is garbage but I turn on dlss and gain 80 fps and drop render latency. Not placebo, I literally see all my render times drop.
Make your barrel longer with these secret tricks! Meet single operators in your area!
😂
Get a Grip
😂😂😂😂
I feel bad for someone getting hammered by brutus
Lolz 😂
For someone who works with graphs everyday, I’m shocked that linear isn’t just a straight line and actually has a curve.
Same. Where is the straight line? 😄
My guess would be it’s because the horizontal movement in an analog stick isn’t actually linear because of the ball joint. You only get perfectly horizontal movement in the exact center and then you get less movement as you go further out.
@@benjismith2549 That makes a lot more sense, thank you!
I'd call it standard aggressive at best
@YuriTarded7 more like kicking the slaves out you twit
You mean the BEST META GUN LOADOUT with wide mouth open videos aren't accurate?
Color me shocked. : P
Don't expose my warzone content plan bro
Stud muffin athlete
@@TheTacticalBritall the Lan events already proved this lmao
oh hey it's that bald guy, got a helmet for you dawg
You'd know that creatin Blame Truth would be in the comments section about content creators lying. He's probably checking to see if he's being called out for all his spoofing lol.
Yup, showing fake bot lobby 2box gameplay is a major problem,hero,koreansavage many more edit: im 9th prestige with a 1.79 kd and the lobbies I get into are diabolical demons,still havin fun tho
@@Smelly-Oven how💀
Didn't know hero was a fake. He seemed cool for a while
@@AC-hj9tvhe doxxed the ricks fiancé and he’s clearly a reverse booster cmon bro 😂
Yeah but every boot licker is not gonna agree💀 , people with no brain and haven’t been around for a while…
its so common that normal players do it. so much of the player base is okay with it and abuse things like this daily. they hear that their fav streamer does it or their friend says it makes it easier then they give in. to me its no better than cheating. playing in a bot lobby. sbmm/eomm is bad but manipulating it to play against kids that suck and dads getting off work just trying to have fun for a few matches is diabolical. if you do it youre hurting yourself. you get used to the easy wins. when its time to play normal or in the streamers case in a tournament youll get mopped by a legit player. just play normal and get better.
Content creators are using VPNs, two-boxing, and using a controller with a literal piece of hardware between the controller itself and the system they're playing on, that allows them to quite literally cheat undetected. There is so much BS going on in the content creation sphere surrounding CoD that short of brining back private servers, or watching legit pros, you might as well just assume anything else is "lying" to you in one way or another.
Cheating is so easy on pc with usb drives like it was back on consoles for cod 4. $150 for a lifetime access to it. And game pass being cheaper than entry to the game guarantees cheaters aren't going anywhere
@@GoadedGoblin is cronus still running rampant? I thought there was detection coming out for that, but I guess not.
isnt it that software that basically manages your recoil or smtn like that? i remember that was a big thing when i was still into destiny 2
Cronus have scripts for this game already?
@@Bambam- I'm not sure. The recoil I see on most streamers guns isn't the crazy laser beam I was used to seeing, but that was mostly warzone which has longer ttk. I'm assuming the new warzone release will reveal a lot since the action is slower
You're one of the only people I've seen share the same sentiment as me when it comes to the idea that creating educational shorts is kind of difficult. When I used to do it I'd end up with 3 minute long videos and would have to cut so much info out that the end product was some butchered zero-context ramble.
I think Dan Koe does a great job of educational shorts.
I edit educational videos for the place I work for, and what I’ve learned is that if the video is too dense to be edited then you’re trying to cram too much in the first place.
Part of educating is knowing what information is ACTUALLY important for the focus of your video. Having said that, I’ll usually end up with 5-10 one-minute long videos that are each focused on one thing that builds on the other videos.
It's quite difficult. I'm great at long form because I've got time to be detailed, short form I'm ass haha
You are pretty much the only guy who I go to for settings or genuine info on cod games, always very trusted imo, any settings I’ve gotten from you have been grand, tweaked for personal preference and controller type etc but still, anyone else? In the bin. Cya.
Also that intro with the sarcastic undertones, bang on sir
And it’s a good reference point. Use it to your playstyle then make adjustments
Yeah i’ve watched videos where a guy seemed to purposely give the worst loadout advice and you could clearly tell his gameplay didn’t even use the same attachments talked about
7:00 I had no idea you could go up there in the garage lol
@@jayt.doggzone595 same 😆
lmao same. this was a great video, but that might be my biggest takeaway from it 🤣
Just be you can does not mean you should 😂😂 don’t be those people
You can also fully flank around the backside of that building in "out of bounds" if you are quick and catch people completely off guard. I do it all of the time. Jump over the logs on the right if you are facing the front and just run around and jump back over the railing. You can go out of bounds on stakeout too. Jump the railing on the steps, run up, bust out the door and you with be in the very center of the map...just be careful not to jump into the hole lol.
You must not watch your killcam often, LOL I get sniped from that little perch constantly. Usually end up having to Chuck a nade up in there to evict the culprit
dude, your settings video has been the best one yet because you actually put time and effort into testing everything. Turning down the aim response curve was a game changer for me. Now that I have it at .8 like you said, I don't feel like I am over or under leading my aim anymore.
Can you link the vid here, I’m not finding it in the playlist.
Nevermind I think I got it lol
I've been playing the violin since I was 10. I'm now 28 and my hearing has been significantly impacted by my instrument and various music events/work I've gone to/done. Thank for you clarifying the sound settings, as my buddies were giving me beef for not hearing a thing hahaha.
It really makes me wonder how/if the game is accessible for the deaf/HH crowd in general.
There is actually a bunch of accessibility settings for audio. Check them out in the accessibility tab. You can boost or cut some frequencies and even have separate audio volumes for each ear etc :)
Nothing you can really do. You’ll be playing and sometimes you’ll hear footsteps great, so good to where you can pre aim with almost 100% precision based off just the sound. Other times someone will be literally directly behind you and there won’t be any audio at all. Not one iota.
@@tonycrader8978 lol bro. Never been a huge headset guy. I learned there's footstep sounds in cod.🤦🏻. It changed the game completely. Being a gun tester, i always wear gear, It messed with soft hearing I guess. My hearing is good until certain low sounds happen yet can hear my kids whisper. Still remember the ghost perk an wondering why it stated no footsteps or something and being confused.
@@TheTacticalBrit I had not heard (no pun intended) about the hearing levels for each ear. I have a perforated eardrum and can still hear with that ear, just at a lower level. I used to be able to adjust balance in windows but for some reason they have removed the ability to do so easily over the years. I will absolutely be using that option.
@@Smokinjoewhiteif you’re on windows 11 they moved it to a different sub menu in sound settings, I promise it’s there but I can’t be of too much help as I’m not at my pc atm. Don’t know why more games don’t have this option though
Glad people are seeing through some creators farming setting videos not knowing what theyre doing
@@rzrkt_rouge who even watches settings videos?
@@sirgrizzlypfote6369Every kid shitter who doesn't know what they're doing or why they have more deaths than kills
@@sirgrizzlypfote6369 people on pc mostly. Nothing to mess with on a scam box or scam station
@@sirgrizzlypfote6369 according to the amount of views they get... a shit load of people.
@kannonfps yeah dont remind me the humanity is lost.
I cringe when my mates go “ oh ima look up a build for that gun” legit makes no sense putting on a grip that gives you dive to fire speed if your never diving, just put on what works best for your play style
Nothing cringe about it, especially when we have meta guns these days and they’re constantly changing and everyone is running the same certain attachments that’s because there’s a reason for it, I understand your point and it is sad that it’s like this these days
I disabled diving so I slide only. Tired of accidentally diving when I dont want to dive
@@SonSon-nk8jkUsing meta weapons is boring though. I’ll only do so if I’m playing ranked.
@ how they boring if they’re the best guns in the game? I had fun with all of them there wasn’t 1 meta on mw3 I didn’t like
@@SonSon-nk8jk because when something is too easy it gets boring. that's why
But i'm guessing you are a twoboxer or a vpn user or someone that cry's over sbmm so ... the concept of challenge must escape your grasp
One of my biggest issues with BO6 (aside from the inconsistency of net code in matches, and as always SBMM which punishes you for being a good player) is a perfect example at 6:19. You spawned on one side of the map after getting killed, you die again within a few seconds (common trend in this game at points) and now you spawned on the other side of the map entirely. All within 10 seconds.
Love the video! With regards to 15:00 about DLSS and FSR, its important to add that its only the FRAME GENERATION aspect of the upscalers that add frames. On their own, they are basically glorified "dynamic resolution" options, that utilize specialized cores on modern GPUs. In fact, using the RT cores on RTX graphics cards that would otherwise go unutilized.
That being said, frame generation on its own is a different setting that can be disabled. Using DLSS or FSR with frame gen disabled is a great way to get higher FPS through upscaling, without adding AI generated frames that could introduce input delay.
DLAA and CAS are not upscalers, but instead like you said, AI anti aliasing / sharpening tools.
Fantastic video though, and a topic I am super passionate about.
Thank you for the extra context king
Paused the video to see if someone commented this already, was going to add this as well but you explained it in more detail than what I was willing to lol.
This is an insane thing to not clarify in the video. What the fuck.
As for the following:
"that utilize specialized cores on modern GPUs. In fact, using the RT cores on RTX graphics cards that would otherwise go unutilized."
Currently DLSS is the only upscaler that requires specific hardware features. All the other upscalers FSR, XeSS and so on are open to everyone and work on pretty much all hardware. You probably also mixed up RT cores and Tensor cores as RT cores aren't used for upscaling such as in DLSS, they instead allow for much more efficient calculations of rays to enable ray tracing. Leaving those cores unused isn't leaving performance on the table as ray tracing taxes the whole gpu (or system) not just the RT cores, thought I'd just add this even though it wasn't your point.
The DLSS upscaling process is barely affecting performance so you could say you are leaving performance unutilized there, but then again there are upscalers which don't require Tensor cores and aren't more taxing (DLSS do tend to be better aesethically however).
I want to tack on here that DLAA will lock your render resolution at 100%, which may not be optimal for many users. It does make the game look amazing, but it will impact your VRAM heavily compared to other options. Turning off all upscaling/sharpening and adjusting your render resolution to achieve your desired framerate/graphic blend is a good alternative.
I always appreciate honest videos from hard working, blue collar labourers like yourself, Lachy.
Thanks man, it was a hard graft today laying down these video bricks one by one
@@TheTacticalBritbuilding something good mate
Thanks for showing gameplay where you're actually in a balanced lobby. I had a discouraging bunch of games last night where I was more pissed off than I've been in a long time. Last thing I want to see is a dude getting a quad-collateral in a core match face-tanking three dudes shooting him. That shit isn't real and I see it all the time in the Best Play. This video is refreshing.
I feel like you're being hyperbolic for some of that BUT I agree the TTK in core mp is to long. The guns need damage number buffs. In Hardcore specifically there are guns that are not 1 shot. It's very frustrating. It's a huge reason why I don't like bo6 mp and am skeptical with the wz integration.
I hope the wz gun damage balancing has the bo6 guns more tuned to the current TTKs of the current META guns.
They need to give the guns their firepower back. Make it similar to MWII
@@carbonclaw7280 It's a bit exaggerated. And most of the issues, I think, stem from the whole packet loss and crappy servers. I genuinely can't think of anything else that'd lead to guns killing unfairly quick sometimes, and your guns needing three additional shots.
I'm having fun with a party. I think I'm done touching this game solo.
@@DanBlack455 I'm legit thinking about going back to MW2 for a bit.
I'm glad I wasn't a phony, thanks for the feature 😂
hello
Just came back to cod after not playing for sometime and have found your channel to be the pinnacle of what I’ve been missing so thank you boss
100% agree about the audio, and I forgot I had been checking out Sucker Punch settings. Thanks for explaining to me what it was and why I shouldn't be using it.
the "Meta" is what you feel most comfortable with, makes you play the best.... I'm pushing 40y/o n topfragging every single lobby i join... The desync / 20 tick servers / EOMM is what annoys me more tbh. Good video though gang
Also i've never done / been into those cringe TRY THIS CLASS NOW OMG META BEAMS videos.... I just post footage of my gameplay and let it speak for itself, those guys are overcompensating because they are dogdoodoo at the game. Simple as that
Also the pay2footstep is CRAZY... I'm playing on gamepass with the "shitty" audio WITH music on and absolutely destroying every lobby I enter... Maybe because im an ex quake / CS pro i have no idea but im not THAT much better than the average player...
Has anyone else noticed that theres sometimes the "killed" - hitmarker sound but u didn't kill the enemy - haven't seen anyone talking about it?
Yeee bro I thought I was tripping glad I’m not the only 1
Assists counts as kill, does not show for whatever reason I think
@@TheTacticalBrit this
@TheTacticalBrit I thought that as well at first - but if u check ur vid about the warzone integration at 12:10 I don't see a kill in the kill feed either
I’m loving your recent videos mate. Especially your more tongue in cheek tone. Hope you’re well dude! Roll on 200k
I recently watched a video from The One Boom and tried some of the settings in the graphics tab, namely changing the weapon FOV to independent, weapon view to narrow. And I actually turned on weapon blur. Helps with seeing people on head glitches and further distances. Changing the weapon FOV to narrow and turning on a weapon blur helps to hide it while you're running around the map. You obviously can still use a wide FOV when you're not ADS for situational awareness. Takes a few practice rounds to get used to it but I'm liking the way it feels so far.
"And I actually turned on weapon blur. Helps with seeing people on head glitches and further distances. "
erm
@@BrendaNjOHNSON-tk3hb same
This has to be sarcasm
@@MementoMoriv2 it's really not
@@ehdbom he didnt say that lol
weapon motion blur gets your attention off the gun and onto the environment, thats it.
I will never understand why people who care about triggers having deadzones, not use bumpers to aim and shoot. It's just a click instead of a pull, with semi auto guns you don't have the issue of not releasing the trigger enough for next pull to register.
For me personally, when it comes to shooters I'm more accustomed to the trigger as it simulates a real gun's trigger. I get it now that the bumpers make more sense, but I like trigger locks on my Elite 2 so I still have a trigger to pull just much less distance to cover. Feels more natural in my hand to rest my fingers on the triggers as opposed to the bumpers.
Also, if you're playing Bumper Flipped, it's still worth dropping the deadzone on the triggers for a faster action on your tactical, lethal and field upgrade.
@@modest123 ps use to have bumpers as the standard for aiming and shooting for cod, since the new gen of cod games MW19? They have changed this to triggers so every year I have to "flip" the setting back to what I've used for a decade
@@bugz552 lol no.
@@apersonontheinternet8006Yes, ps3 shot with bumpers by default because the "triggers" were really just convexxed rectangles that made keeping a grip on them while trying to press and hold them down super clunky and uncomfortable.
Edit: It was bad enough that there was a trigger attachment you could buy that would clamp over the default ones so that the buttons were actually usable.
Just to expand on the DLSS/FSR - DLAA/FidelityFX CAS - Like he said if you're CPU bound then DLSS and FSR will not work to increase FPS, the FRAME GENERATION portion will increase your "FPS" but will introduce significant latency due to FRAME GENERATION "adding" in frames between real frames that the CPU has a hand in. But if you are not bound by the CPU then DLSS and FSR will help lower latency as they increase frame rate as in the most general term, they are lowering the internal resolution and then "upscaling" and "anti-aliasing" the image to a target resolution you are playing at.
On the other hand, DLAA is just the Anti-Aliasing portion of DLSS without the upscaling, so all it is doing is providing it's nVidia's own Anti-Aliasing method to the game, this can increase latency as it may drop frame rate slightly as it has to do work on each frame before sending it out for you to see. DLAA is NOT the alternative to FidelityFX CAS. FidelityFX CAS is just a sharpening filter that sharpens per pixel to pixel, this is does not Anti-Alias anything, this will have very little impact on latency or FPS though and it might not produce a particularly great picture it will give more clarity to your view in a competitive situation.
In the end it is subjective as to how all these work for each individual, and of course if you need the extra FPS or not. You may want to maximise the FPS to what your monitor can achieve, or you might just want to push as many FPS you can depending on your hardware.
Thank you!
Me and a friend tried fidelityFX and we both crashed multiple times… 3070 and 2070 super
Fidelity CAS made my game go from looking like actual garbage to the same as an Xbox series X on a 3060
I never feel like the input lag with dlss is too bad... does a better CPU help with that? Or is it just about prerendered frames messing with dlss?
Streamers give bad advice to make sure everyone is at a disadvantage against them... /s kind of.
I am happy this channel is filtering out the liars and cheats of the internet. Thanks! 😊
8:37 this is the worst one by far
Throwback to the good ole days of COD where the only settings people worried was aiming sensitivity and basic graphic settings 😢
All I did was turn music down to 0 and fov up to Max. Done.
Thanks Brit. Even if you are not new to your settings this was a good refresher, they can be overwhelming the first time all at once.thanks for taking the time.
Don’t call WZ kids ‘pros’💀, the actual Pros, the kids that play in the CDL all use dynamic at 100%😭
dynamic got nerfed same with linear most pros/sweats just use just base now its just better for the AA side at least from what i tested for a bit. and or some use zens/xim since i just seen a lot of talk that its back now mostly for the recoil.
Those same pros get caught up in hacking drama and can’t perform on Lan lol only a handful pop off.
They cheat, VPN, walls the whole 9 when they aren’t competing. Keep the allure of a pro and common cod player who pops off separate. But I’m starting to think I’m the goat if my SBMM puts me against hackers every game and they still end up losing games by a sliver lol sometimes they wash me and I leave the match but we don’t count those lmao
@@boookythegod no cdl pro is hacking
@ yeah tf right lmao go check the past few years buddy, even teams they endorse had players get caught. I specifically remember on zoomas podcast one of ‘em say “ it’s a house of cards “ meaning if one gets caught the other are at risk, so they kick em out the scene. They can’t cheat on Alan, reason assault, scump when he was competing, even shotzzy would say wait until Lan. There’s a reason words are said how they’re said, dumb mf like you take the game for face value like there is nothing shady going on. Wake up to the world, businesses are corrupt, yt, social media, everything has an agenda. Load out videos where they claim no recoil on guns as you see them beam across the map but you copy it bar for bar, but you have recoil and can’t shoot sniper ranges with a smg? Yeah, something’s up.
@@boookythegod Nobody has ever gotten banned for cheating in the CDL other than Jimbo. That was the first player since i’ve been watching that has actually been cheating on a CDL team. Pros don’t cheat you’re trippin
The info you put forth is typically head and shoulders above the rest of your competition. Keep it up, you’ll hit 1M before you know it
@@Mk21Diver yup, players snipe/camp from there. Lol
The issues in BO6 mp seem almost unfixable: overly chaotic shipment maps tailored for TikTok-style gameplay, terrible map flow, horrible spawn system, clunky, slippery and annoying omni movement, boring and ineffective scorestreaks, terrible netcode, a broken unbalanced perk system that’s highly unlikely to be overhauled and a depressing prestige reset system..
@Calma123_ just say the game has passed you by brother. I'm 36 and have none of these issues except map flow. Modern warfare is built for aggressive rushers, bo6 is built for move up, stop, clear, move up, stop, clear, move up. Prestige 8 btw
Agree on everything but prestige system, that's something the game always needs every time
Ngl i want boting ineffective scorestreaks so people dont use them as often ive never liked scorestreaks in cod cheap easy kills for what getting 4 or 6 kills get really
Nah you just a hater. Literally just play a different game because it doesn't seem like you have a few gripes, seems like you just don't like the game. So why is your opinion relevant anyway? This is a settings video about the game. Go comment your opinion on a review video where it might actually matter.
@@Popsthechute I'd say map flow is a pretty major issue... Bragging about being 36 and prestige 8 already isn't the win you think it is.
One way to test your sensitivity, aim response curve and ads sense is to strafe back and forth in the firing range(while ads) and try to keep your crosshairs on the dummy’s.
Turning the ads slope scale down was HUGE for me. Allows me to find the center of a target quicker and make quick adjustments.
Auto tactical sprint is killing so many players I play with auto run with single tap tac sprint is so much faster ads time it’s ability 3-4 times faster, and when people good at Omni movement are strafing left right constantly it’s a must
@@tact1calshot989 you can make up for that by running faster sprint to fire, i noticed right away and built my classes around it. I have no issues now.
if you are caught walking or even just regular sprinting, you are pretty much dead in this game. constant tac sprinting is the only thing that saves me when running in and out of cover
@@varunaXI don't tactical sprint it's walk and very rarely sprinting. 2.6 kd
@@Str8Wildcat I mean I wish I could just walk around. Like you said that's how it's always been in prev cods. But I find I am just outgunned if I try to play slow and walk around the map. People are too quick and fast, I am just a walking target for them
Yeah the 100hp and slide while shooting makes reaction times that much more important.
Sorry bro, a lot of this is straight up wrong. Aim acceleration (at least in mw2 and 3, I haven't tested bo6) 0 = direct input.... with no acceleration. Secondly, Suckerpunch (As described) is the tightest audio range, meaning the loud explosions and gun shots are much closer to the volume of soft footsteps. Thirdly, stick drift does trigger aim assist (although I still can't stand it) Aim settings should always be set to the individual and there is no "best setting" That being said, the lowest tolerable deadzone does provide a massive advantage, and a very tiny bit of drift on the right stick will make your aim assist stronger. Lastly, Higher FOV will let you see the enemy before they see you.... The only good reason to not play near max is performance issues on your hardware. Anyway thanks for the video! P.S. drop your ADS sensitivity multiplier by 0.05 - 0.10 from what it is now ;)
99% of streamers are also using walls and soft aim botting
Every Controller user is soft botting.
@ if you mean aim assist youre hard coping. Mkb has their entire hand to aim with. Massively easier
@@EdwardCostigan not true at all
@@Lachmann_subb it absolutely is you’d never see a counter strike player playing controller even if it was an option. It’s just not more optimal for aiming. However, balancing movement controller is easier
@@EdwardCostigan Yeah if you completely ignore aim assist. If they disabled all aim assist tomorrow mkb players would have a huge advantage but as it is today controller players have the advantage. They intentionally have strong aim assist because it caters the most to casual controller players who make up most of the playerbase.
I'm pretty sure standard is what we've had in cod for a decade where it starts slow and speeds up. Dynamic starts fast and slows down, and linear is fast all the way through.
Pros like Dynamic because because they can get thier first kill and quickly snap to another target. In previous years standard wasent good at snapping but this year its actually better and recommended for new players that struggle to even get one kill. Dynamic is better for advanced players who center on a target then let the rotation aim assist of the left stick track for them, then after they kill they un ads, snap to target, and repeat.
@@Gidrah I’ve used dynamic for all the games that’s had it available until BlackOps6, I’ve been using linear and I’ve had better results so far.
Finally, someone who actually explains what the settings really do. This is the stuff we need.
Yo, respect for using Jae in the vid, especially as an example of someone getting the settings they were talking about right. Couple things i would like to point out to anyone that sees this comment, Jae is actually ZLaner's younger brother & he has a much bigger following on FB & Kick, but it would be cool if we could get his YT poppin
"this video is nearly 16/15 minutes long" at the 20 minute mark made me chuckle. Good info, nice video
I like where this channel is going with the recent deep dive contents
love that milo got the equivalent of “perfect, no notes” on his tips
That scaling bit >>>>
Really needed that explanation, thanks! Got my sub ☺
This just makes me wish more games had extensive settings like in bf4. You could customize everything and it was all laid out very clearly with simple explanations.
Very informative video. On the topic of deadzones; what helped me tremendously was turning down the max values for the sticks to about 75 or so. Once I realized that the minimum value was essentially where my aim would start to respond, I turned it up to about 14 and tweaked the maximum until none of my inputs felt either sluggish or too raw. For the left stick I just strafed around in the firing range and tweaked the maximum down until I could achieve the Omni strafing.
Setting volume to 90 is a bad idea. That can cause distortion because your volume to your output causes overamplification. It is best to stay at 100 on everything except output because that changes what is sent to your ears.
Cant believe this guy doesn't have more subs. Very well thought out and great commentary on the videos. well done mate!
Another good analytics and mythbusting video, love it! Any chance you have any plans to make a controller vs mouse video? I feel like there's a lot of odd info surrounding the two and would love a honest video on the differences.
6:40 - Most footstep noise is in the midrange. Not low end. There is some bleed into low and high end frequencies, but the majority of the sound takes place squarely in the mid range, below the female vocal range.
Actually the slope scale is how smoothly the curve is applied not the strength, the lesser the number the sharper ur u turns will be, and better for the recoil. i found dynamic from 0.20 to 0.40 works best for me because i like how fast and sharp i can move my aim and it’s better for micro adjustment, also keep in mind that it does also affect the left stick, i keep the left max deadzone at 55
Awesome video!! Is there a link to the sound limiter software??
You have been on fire this cod cycle! Keep up the good work
Appreciate it
I found it hilarious, the first kill in this video is him, and then the killer runs and gets shot in the back, but the way he straightens up had me cracking up as he goes down
Finally got it! Huge thank you man!! I knew my settings were off and turns out those random shorts had me overtuning!
The only UA-cam channel I've trusted with graphical settings for multiplayer FPS games is someone called ALBU Performance.
He really goes into detail what every graphics setting does (almost like a digital foundry video) and additionally what fps difference every the setting has in relation to how much visual quality you sacrifice.
He rarely uploads nowadays, probably because those videos of his take a lot of time to make, maybe even too much time to compete with any other low quality settings guide that is mostly based on preferences and "supposed" competitive advantage.
The tip for using Nvidia DLAA over DLSS was top notch, great video!
Man, props to you for trying to educate this tin foil community, unfortunately the loudest and ignorant voices are the ones receiving all the attention but is always nice to have someone able to put the time and effort to give actual arguments, facts and evidence.
you just ignore facts and evidence because it doesnt fit your delusional world view.
Ahhhhhh you mentioned the spatial audio after we spoke about, what a legend!!!!
This was really weird, I just messed with my settings in zombies till I found something I really liked and ended up with dynamic curve, left Deadzone for my stick at 70 max and my aim felt better at 80 for right stick. With the 5 as the deadzone in general. Very similar to what you recommend here. Cool video.
HEY! It's MrRoflWaffles in a Tactical Brit Vid??? Heck yeah!!
And you even watched his visit to America videos! I got the Cicada joke!! 😂
Milo is my homie
RE: aim response curve type.... I always describe Dynamic to people as having input ramping. You've set the stick to 10% tilt and the input ramps up to that 10% so you don't have the full 10% right away. This is particularly why I prefer Linear because I consider ultimate muscle memory king, so when I tilt 10% perfectly on my stick, my thumbs have the muscle memory to accurately tilt the stick to 10% with little variance once I've got the motions down. Where this helps me is in making minor corrections on screen while also combating the aim assist slowdown. Having that input ramping was an extra layer of slowdown on my stick that would either cause me to not push my aim far enough or to overshoot regularly. Now I only have to combat the base aim assist slowdown while furthering my muscle memory on the joystick.
@@IncredibleFlyinSquid this isnt actually how the curves are. Linear is not a 1:1 in cod. If you tilt to 10% its not actually 10%. and dynamic is also not a 1:1 theyre both very much curves w no way to straighten them. Dont believe me play a game w actual linear curves and you see how sensitive linear is
That's not how linear works
Are we going to ignore that at 9:10 he says your left and right triggers have something to do with your tac sprint 🤔🤔🤔🤔🤔🤔🤔🤔🤔
My guy went through the entire Carmine family tree in this gameplay.
A detailed comparison video with DLAA vs FidelityFX Cas would be great.
Keep up the good work.
Before even getting a minute into this video, my best $0.02 is that most of the settings are personal preference, however, there are a handful of settings that are turned on by default that I personally feel should be turned off or altered.
These are things like the camera shake being set to 50% least, corner slice being turned off because it doesn't actually make the character model lean like in Rainbow Six, all the motion blur settings should be off, and honestly a huge one that I have a problem with is that the game is designed with tap to reload and long press to interact. I personally feel that most of the CoD community that knows what's going on prefers either prioritize interact or tap to interact, and if they haven't already switched their settings to something like this could be easily swayed when you explain the necessity of tapping to interact with things, but long pressing always to reload because it's a very dedicated action.
Something to add, FSR/DLSS are upscaling tevhniques which means the game is running at a lower resolution behind the scenes and rendering parts of the scene at native resolution or whatever the game is set to
DLSS is signifiantly more computationally intensive and can create a fuzzy ghosting image. Also with uspcalera you need to run the game at a higher base resolution. You shouldnt run FSR/DLSS/possibly DLAA unless you run at a higher resolution than 1440p.
Theres even a setting on nvidia called DSR/VSR for AMD that allows you to run the game at a higher resolution which means you can run the game at a lower resolution via uoscaler for distant objects for example. So if you have a 1440p monitor you can set the resolution to 1800-2160p and set FSR/DLSS to quality/balanced to render internally at 900p-1080p, which can override the blurriness of the AA filter COD is using nowadays and gives more pixel info for uspcalers to reduce artifacting. This can still be performance heavy but it can result in a significantly sharper/clearer image with minimal FPS Loss to even FPS boosts if you got the hardware for it. Works very well with DLAA and you get a much crisper image and you can even turn down certain superfluous settings ie particle density/reflections/volumetrics
The one where the guy just turns the saturation all the way up makes me laugh every time
Pretty awesome overview my guy:
Probably has been mentioned, long text ahead:
I will note, DLSS on its own doesn't necessarily introduce input delay but DLSS Frame Generation does. DLSS is simply an algorithm based upscaler which certainly takes load off of the GPU, but when the CPU is the limiting factor, there's only so much you can gain from it. In Campaign, you can actually turn off the Frame Generation for FSR3, but apparently it may be on by default on Multiplayer with no separate setting, but I can't be too sure? In MWIII, if I remember correctly, the frame generation setting was separate.
I have tried DLSS Frame Gen and FSR 3 but in my experience oddly enough, I didn't seem to get the best results compared to just using Nvidia Image Scaling or DLSS Upscaling. On an RTX 4060 laptop, there was something odd about how the game looked and felt with Frame Gen on, and FSR3 seems to perform worse for both RTX 4060 and my desktop's 7800XT. It's worth experimenting on but DLSS/NIS/XeSS Upscaling is worth considering if the GPU you have is the primary limiting factor. Subjectively I find that with FSR 2.1 Quality or DLSS Quality at 1440p, games can look really good.
Treyarch mix on the sony pulse headset is the dogs bollox, that directional surround sound has saved me more than a few times.
Interesting on the Loudness EQ stuff. I've been using ArtisWar's tunings since MW2 and his work is incredible. He doesn't have a BO6 settings video up yet so I'll switch back to default audio and get a limiter cuz the gunshots are painfully loud, great recommendation on that.
i use the apple earphones and i can literally hear footsteps so clearly. never once thought about getting something better
excellent video - subbed and lookin forward to more
This kind of content reminds me how stretched does not give one an advantage but rather you are placebo’ing oneself into thinking it makes you play better
Sometimes I think they give us fake settings because they wanna get one up on the masses 😂😂😂 I end up finding my own fav settings by poking around until I find it 😅
They should really just give us an option to disable aim acceleration. Most games do, CoD is one of the few games stuck in the dark ages of 30fps strongly assisted controller aim from Xbox and Xbox 360. We have literally evolved beyond the need for aim acceleration in video games. It throws off your muscle memory and makes aiming feel inconsistent, no matter what settings you use. It feels disgusting having your aim either be too slow or whip a 360 on accident because you pushed the stick a little faster than the game thinks you should have for the intended amount of movement you want.
Also for the audio thing, there sadly is no magic button you can press to get better footsteps if gunshots are playing at the same time. If your gunshots are being ducked, then all of the audio is being ducked. This means that while footsteps are louder at quiet times, they become completely inaudible when gunfire is occurring. This can lead to being flanked at very inopportune times. I recommend just using the natural audio and finding the profile in the game settings that sounds the cleanest to you. Limiters are like loudness equalization, but without the compression. This means that loud sounds will cause all of the audio to become quieter, but quieter sounds will not get a boost to their perceived loudness.
I don't recommend using limiters or compression to hear better, as both completely obliterate the game's dynamic range, which causes directional audio to sound bad. If you want to experiment, you can try spatial audio. Both consoles and most PC gaming headsets have software which can take advantage of this, and if it's done right it can drastically enhance your perception of directional audio.
Really enjoying these videos , have you got any plans to look at the MnK information/ settings being shared ?
good video, but I wanted to call out on the sucker punch thing, it's the most compressed audio setting and it works better to listen to footsteps and not to be deafen by the killstreaks and UI sound FX, it's been like that since mw19.
I used to think master was a separate stem from music, sfx and dialogue so I’d have sfx 90, dialogue 100, music 80 and master 80… i was a special child.
Thank you mate, always reliable and take that extra bit of time/detail. It’s much appreciated!
Its strange BO6 looks actually good, but previous COD games were pure marketing (manipulation) & hated their players
Nice video.
Do you know how to lower the sound, when you die in multi-player?
Linear at 0% roflmao i started laffin when Warz said choose this setting but set it to 0 any setting set to zero is "off" and the system will use default.
@thetacticalbrit - something no one speaks about is monitor settings.
I.e. it makes no sense to pick console settings that are negated by your monitor.
Many people think "your colors are your colors" on your screen. Often. Monitor companies chose a color palette and settings that make movies look best. I.e. seeing blacks better etc. and/or they have chosen settings that look the best on their technology inside their monitor.
The first setting you need to check, is the one sitting in your chair. :) rather, make sure YOU have checked your monitor settings to be where they are needed. Then you can adjust accordingly.
Fun Fact - everything everyone produces is labelled with as a "Gaming Monitor", so ensure your monitor is setup for your gaming.
Not what happens but functionally it is similar to being default.
You type like cheezeburger cat and i had a stroke trying to read that
Allways killing it with the info brother thank you !!! I know how much work goes into these
Interesting coincidence ....I randomly chose a color thats really close to cyan for the cross hair after just personal testing. I just felt like i could honestly see that one the best
idk if this is worth anything but this is the first time i could watch controller gameplay without wanting to puke. pretty nice.
Haven’t tried the new cod out yet but I love hearing this man’s voice and the context was interesting 😂 love it
What's the gun you're using for most of the video, and build? The low-zoom one-shots are nice.
audio settings I usually just follow either Gadgetry tech or art is war. they do deep dives into the technical details of all the frequencies
How you have the time to come out with detailed video after video is beyond me. Thanks for committing to this.
Tales a lot of planning haha
Love your dedication and the work you put in!
You just earned a subscriber. One of the best videos out there. Appreciate you being genuine 💯
I’ve been using sucker punch as per a streamers recommendation. And I actually caught myself thinking the other my god the sound for this game is terrible. I’m glad I now know how to fix it.
an amazing video !!I’ve been really curious about these curved slopes and what not ..the dead zone and stuff I knew but I have seen a lot of people changing a lot of things in this game more so than in the past call of duties .I subscribed🤟
7:05 bro what?? I didn't know you could go in the rafters in the garage. I wonder how many times I've died from there
Been biking this channel since seeing this vid! Amazing videos
Something very crucial about DLSS, intels XeSS and FSR3 specifically right now is that THEY DO NOT WORK PROPERLY. Even when you're not cpu limited, your gpu gets loaded way more than it should be, resulting in basically no difference in performance at all. You can see this when you use FSR1, which does not suffer this issue since it works very differently from the more advanced solutions mentioned before.