Honourable mention to MiruHong, Canadian player that FC'ed Cirno's Perfect Math Class max diff with 19.33% accuracy... right before OWC 2017 Quaterfinal game vs Austria, on warm-up with Scorev2 (harder) scoring. Later he was able to help his national team to secure win 6-4. U'd also remind short period of mapping time in 2016, when mappers just avoided using sliders as much as possible (they were basically non-valued in PPv2 system at time). As a side efect - many popular "low acc FC maps" are from this times, like mentioned Cirno's max diff or Night of Nights max diff, both made by alacat (and both showed multiple times in this video).
@@MasterAnimit he was trying to start a "willy script" chain lol anyway: Getting perfect judgements on each note takes a high degree of precision of inputs and concentration.
@@Lance0 Anyway: Getting worse, but consistent judgements on each note takes a high degree of precision of inputs and concentration AND switching to hitting "not to the beat" in your head. Especially when you're NOT using any sort of offset to do this (like MinG). Don't use VSRG logic to game that had never been VSRG, dude ...
@@MasterAnimit ok this comment thread of trying to write the video script (which has become a trend on his videos now btw) has been irrepairably ruined.
this was such a trend back around 2016 or something, Hectique's Harumachi Clover (MoeMoe) play with all 50 is still honestly quite impressive to this day.
One of the core tenants of rhythm games is accuracy. Getting perfect judgements on each note takes a high degree of precision of inputs and concentration. This is all true in osu! as well although there is something many people consider even harder than 100 percenting a beatmap, getting the worst accuracy possible while full comboing. At first this may sound ridiculous but consistently tapping too early or late is quite difficult, especially when you've spent most of your time in game trying to do the exact opposite. In osu! standard, there are a few different hit judgements. In order of best to worst, there is the 300, the 100, the 50, and then of course, the miss. You could of course just miss every note of the map and finish with 00.0% accuracy, but anyone could do this without even being at the computer. Full comboing requires you to tap every single note in a beatmap, so regardless of accuracy, a high skill level is needed to accomplish the so called, "low accuracy fc." To get a low judgement, ideally you have to press the key on the very edge of the notes hit window, early or late enough to be a 100 or 50 judgement, but not to the degree of completely missing the note. Normal hit circles rely on this timing, but not sliders which have no accuracy components for their heads. The only way to not get a 300 then is to stop holding on some part of the slider, you can not get a 50 on a slider without breaking your combo, so we'll have to settle for 100s instead. The tricky part is any slider tick or reverse missed will break your combo too, so the slider ends are actually the only part that can be missed. Maybe even harder than that is the spinners which do have an accuracy judgement based on how much you spin. Trying to find the sweet spot in the spinner can be unbelievably difficult since the hit window, or the spin window is heavily influenced on how long the spinner is. Spin to little and you'll miss, but spin to much and you'll get a perfect 300 hit. With all of this in mind it's much more obvious now how this is quite a hassle to pull off. Playing maps with only circles and possibly spinners and only getting 50s, the lowest possible fc accuracy is 16.67%. Any sliders or errors while playing would lead to highers accuracys than this, but under ideal conditions, 16.67 is the goal. Only players with lot's of experience and hefty amount of finger control, or help from changing offset can consistenly become anti rhythm gamers. ((Continuing soon, not done yet))
Actually osu!lazer has different scoring method and slider accuracy so they allow you to get less than 16.67% . Because a you can get 310 for a slider - 300 for hitting accurately and 10 for for hitting the slider end. That means if you will hit 50 every slider and skip sliderends you would get accuracy lower than 16.67%
The lowest rating that I get even tho the game itself count it as FC was a 4.3* Will Stetson Harumachi Clover mapped by Sotarks, I got a B FC and I was shocked because idk that's even possible
utmost respect for this types of people. top players are cool but people like this go beyond on what people considered is "normal" and instead of trying to be the best of what people know as normal, they do what they wanna do instead.
dude, ive been thinking about this for a while. aiming for 50s (or 100s) or trying to get a certain score instead of aiming for the highest (and i also wonder how it can be done on osu!mania on faster paced maps)
So you mean me getting D ranks without trying to go for D ranks is really impressive? Like bro these people grind for low acc and I can easily do it without trying, just built different.
Hey,im a fast improving osu mania player who thinks he got *washed* at the game*,if you think you know what happened to me or you know how to unwash please tell me, ty :)
I cannot believe what I was doing all this time was harder than FC with 100 percent accuracy, guess I should go pro now 😤
Same story on osu mania! 💀💀💀
@@fish_vsrg why do I see you everywhere in ff videos
sameee JAJAJ
0:46 the best aim clip of all time
Honourable mention to MiruHong, Canadian player that FC'ed Cirno's Perfect Math Class max diff with 19.33% accuracy... right before OWC 2017 Quaterfinal game vs Austria, on warm-up with Scorev2 (harder) scoring.
Later he was able to help his national team to secure win 6-4.
U'd also remind short period of mapping time in 2016, when mappers just avoided using sliders as much as possible (they were basically non-valued in PPv2 system at time).
As a side efect - many popular "low acc FC maps" are from this times, like mentioned Cirno's max diff or Night of Nights max diff, both made by alacat (and both showed multiple times in this video).
0:51 tre flip the 6 digit god, absolutely popping off
I would actually love if we had an achievement for fc-ing a map with 16.67% acc.
IKR! A hush-hush achievment! :O
thought this video was gonna be about how this is a combo game
One of the core tenants of rhythm gaming is accuracy.
That's why we can't underestimate MinG influence and blessing
@@MasterAnimit he was trying to start a "willy script" chain lol
anyway:
Getting perfect judgements on each note takes a high degree of precision of inputs and concentration.
@@Lance0 Anyway:
Getting worse, but consistent judgements on each note takes a high degree of precision of inputs and concentration AND switching to hitting "not to the beat" in your head. Especially when you're NOT using any sort of offset to do this (like MinG).
Don't use VSRG logic to game that had never been VSRG, dude ...
@@MasterAnimit ok this comment thread of trying to write the video script (which has become a trend on his videos now btw) has been irrepairably ruined.
@@Lance0 Here, let’s start over:
One of the core tenants of rhythm gaming is accuracy.
this was such a trend back around 2016 or something, Hectique's Harumachi Clover (MoeMoe) play with all 50 is still honestly quite impressive to this day.
Finally, something I can be good at
Yep
One of the core tenants of rhythm games is accuracy. Getting perfect judgements on each note takes a high degree of precision of inputs and concentration. This is all true in osu! as well although there is something many people consider even harder than 100 percenting a beatmap, getting the worst accuracy possible while full comboing. At first this may sound ridiculous but consistently tapping too early or late is quite difficult, especially when you've spent most of your time in game trying to do the exact opposite. In osu! standard, there are a few different hit judgements. In order of best to worst, there is the 300, the 100, the 50, and then of course, the miss. You could of course just miss every note of the map and finish with 00.0% accuracy, but anyone could do this without even being at the computer. Full comboing requires you to tap every single note in a beatmap, so regardless of accuracy, a high skill level is needed to accomplish the so called, "low accuracy fc." To get a low judgement, ideally you have to press the key on the very edge of the notes hit window, early or late enough to be a 100 or 50 judgement, but not to the degree of completely missing the note. Normal hit circles rely on this timing, but not sliders which have no accuracy components for their heads. The only way to not get a 300 then is to stop holding on some part of the slider, you can not get a 50 on a slider without breaking your combo, so we'll have to settle for 100s instead. The tricky part is any slider tick or reverse missed will break your combo too, so the slider ends are actually the only part that can be missed. Maybe even harder than that is the spinners which do have an accuracy judgement based on how much you spin. Trying to find the sweet spot in the spinner can be unbelievably difficult since the hit window, or the spin window is heavily influenced on how long the spinner is. Spin to little and you'll miss, but spin to much and you'll get a perfect 300 hit. With all of this in mind it's much more obvious now how this is quite a hassle to pull off. Playing maps with only circles and possibly spinners and only getting 50s, the lowest possible fc accuracy is 16.67%. Any sliders or errors while playing would lead to highers accuracys than this, but under ideal conditions, 16.67 is the goal. Only players with lot's of experience and hefty amount of finger control, or help from changing offset can consistenly become anti rhythm gamers. ((Continuing soon, not done yet))
I would like to point out inteliser's 33% fc on cyber inductance
Lol i still remembered that
70 UR D rank FC lol
Ahhh in drumming this is called the pocket. Where it’s on beat but it’s also slightly off. Very hard to do
damn so my harumachi 65% top play is impressive after all
harumachi clover DD rank is the most impressive farm play
you make me feel better about my harumachi 71% fc frfr
This is the best osu channel, i've see all "minute legends" playlist and all "osu history" playlist too
me stuck at c and having no progress, tho aiming faster.
thanks, now i know what I'll do
Oh yes at polaris happen the Same time c 75%
😳😳😳
In osu!catch. You can do low accuracy by avoiding drips and it's called accuracy dodgers. They are people who is doing D ranks like by-ad and aafi
started playing the game 13 days ago, this explains much more how this system works. thanks.
Actually osu!lazer has different scoring method and slider accuracy so they allow you to get less than 16.67% .
Because a you can get 310 for a slider - 300 for hitting accurately and 10 for for hitting the slider end.
That means if you will hit 50 every slider and skip sliderends you would get accuracy lower than 16.67%
Like 8.21%
It's true, i can't even pass the map with a consistent 50
The lowest rating that I get even tho the game itself count it as FC was a 4.3* Will Stetson Harumachi Clover mapped by Sotarks, I got a B FC and I was shocked because idk that's even possible
average harumachi clover moment
i got D rank fc once... not even purposely trying. it was harumachi clover (5 star?), the 1/3 beats and the low bpm jumps threw my acc so badly
Another stellar video idea WILLARD
It's like trying to lose a match without making it obvious
utmost respect for this types of people. top players are cool but people like this go beyond on what people considered is "normal" and instead of trying to be the best of what people know as normal, they do what they wanna do instead.
only thing i need to play anti-rhythm osu is just being nervous while fc'ing BIG PP map
imagine having to get better to get worse
low acc is harder bc the hit window is actualyl smaller bc half of it is on the other side of the timing
something harder could be like highest UR possible
If in Osu you do a entire map only 100, you have "Bad" Acc or good acc
my perfect pitch self does not want to do this.
dude, ive been thinking about this for a while. aiming for 50s (or 100s) or trying to get a certain score instead of aiming for the highest (and i also wonder how it can be done on osu!mania on faster paced maps)
Bruh watching this video feels like 10 minutes
Can’t you just set offset for the perfect amount of time so that you always get 50s
You should also check out low combo FCs
I'd imagine setting your offset insanely high would help with low accuracy gaming
68.34% profile accuracy
I once got a d fc on harumachi clover unintentionally
Top tip: just be bad
Getting really bad accuracy needs way more skill than getting really good accuracy
That's me when playing stream maps
I always thinking something like this and someone actually made it XD
not when the game gets rid of extra inputs
Nice video again Willy!
3:02 look at the leaderboard
📸📸📸📸📸
wait.. i am actually skilled at the game in this area? who knew you could be so bad you are good
Offset:am i joke to you
i want to do this with mania but i can't because my training
my account accuracy being 80 is not helping me at all...
im constantly pressing too early when i want to press on time :')
try going back to the basics like 3* if it's a reading problem
im not noob im just anti-rhythm gamer
Yo got my boi Etienne
i do that without even trying to do
Can't you just put your offset just enough so you get 50 even if it should've been 300?
MinG3012 is god at this
3:01 HAHA
yay new willy history video
my first 100pp map was a map worth 200pp but because of my shit acc i got 100pp
lmao the doki clip
So you mean me getting D ranks without trying to go for D ranks is really impressive? Like bro these people grind for low acc and I can easily do it without trying, just built different.
They meant low accuracy with FC
no offense but i can't believe you didn't mention scorev2
scorev2 allows sliders to be fc'd with 50
Its a more skillful task to undertake
doesn't offset make this not as hard as you portray it to be
reminds me of inteliser's cyber inductance 33% 159k fc. proves that 100s and 50s should be combo breakers lmao
I'm a god at this.
Me in insane just a c or d
This is the definition of losing and saying ez.
I choked 55% on horrible kids on accident
I can anti-mania in osu mania
Change offset.
:troll:
It's not difficult cause they just change their universal offset and type like normal. Axarious was a perfect example of this
It's still harder than normal ss
better late than never, ming was never playing with offset :)
bro im a god at getting 50 im not even trying
Thats just SS'ing but a bit off
Hey,im a fast improving osu mania player who thinks he got *washed* at the game*,if you think you know what happened to me or you know how to unwash please tell me, ty :)
on sliders if you get 100 that means you missed the end of the slider, that doesnt break your combo, but its not full combo either
it's (officially) not an FC, but the community considers an FC to be no combo breaks.
woah you play osu?
alternate title: the average pp farmer
I'm going to be honest with you sir, i don't care about rythnm, i just wanna hit the things in rythinm games whe hearing music that slaps.
+100 offset easy
bot best and worst acc players hate 100's
hi
osu = combo game
low acc SS
dt players play style
no
yes
@@Deastrisk maybe
@@PedroJose231 perhaps
@@Num2OuO probably
@@Exc4Iibur conceivably
First
You cannot get 0x300 fc if there's a single slider in the map. 1 missed slider end = no fc.
you refer to Perfect Combo
0:46 the best aim clip of all time