After seeing the profiles of players of WubWoofWolf, I'm sure you asked yourself, "Who has the most SS, S or A ranks?" But what about who has the least? Wait, shouldn't this just be zero? There is no such thing as having negative ranks, right? Except, there is. TheShadowOfDark, famed #1 farmer and leaderboard player, has exactly negative one thousand SS ranks on their profile, the least of anyone in the game. Many other profiles exhibit this curiosity as well with all kinds of negative ranks across the board. So, how were they able to do it? It comes as no surprise that this is all due to a glitch, specifically a glitch in how qualified maps add and remove ranks from your profile. The qualified section is where a map goes before it can become ranked and it will either end up being disqualified if changes are needed or ranked if it's all good. In both cases, ever since an update in mid-2015, any scores that have been set on a qualified map will be deleted when it is moved out of qualified. You can have multiple scores on a map by playing with different mod combinations, though only your highest score will display on leaderboards. Normally, when setting a score on any ranked or qualified map, your highest score will determine what rank is added to your profile. For each difficulty, only one rank can be gained and if you replace, say an A with an S, your A count goes down by one, while your S count goes up by one. The issue is that qualified maps will only, adding one rank for your best score, would remove all the ranks from all the scores you set. An example, if you had set five SS scores with different mod combinations, only one rank would be added to your profile. But upon that map being disqualified or ranked, all five of them would be removed. Repeat this dozens of times across different mods and qualified maps and that is how the large amount of negative ranks you see were collected. This also applies to all modes so anyone could do this in standard, taiko, catch or mania. Before you start going on a qualified map playing spree, this bug has been fixed so, it's not possible to gain negative ranks anymore. In the time that this bug existed, it's unknown how many people were able to use it, but it definitely is rare to some degree. If you ever stumble across someone who has less than zero in their stats, then you found something only a few players have been able to maintain. Peppy has said before that ranks may be recounted in the future to make the counts accurate, but who knows when this will happen. All the profiles with negative SS, S or A counts are like time capsules for now, preserving a little interesting piece of osu! history.
wow I feel special now I did this glitch a long time ago with golden SS and now that it's been fixed I guess i cannot get any golden SS ranks to maintain that -1 rank
It's amazing that someone thought counting ranks like this was a good idea. Since the play history is clearly stored in its entirety, more or less, why wouldn't you just generate the rank counts ad-hoc, instead of incrementing/decrementing them? This is a really wild implementation that was bound to eventually become a source of a bug like this.
Efficiency. To count all of a player's plays, you first have to query the database (which contains all scores, not just the highest ones) to get all of a player's scores, then determine the highest play for each map and count the ranks from there. It may not take that long, but if you multiply it by the number of players and updating after every play, it's not efficient enough.
@@Isithnica, Yeah, but that's just not true. First of all, there must already be a database of the player's best play in each category and mod combination for each map, but it wouldn't make much of a difference if it didn't exist because very few players have finished a single map more than a few times on average. And people don't really view their web profiles that often, so it's not really a big deal to make that lookup. You have to look up the top plays, the most played map and a ton of other data like that anyway, so this should not be a big issue at all. In fact, counting the ranks should be an incredibly fast query to virtually everything else, and it could be extremely easily cached, so that the top players' profiles, which are viewed by far most commonly, would not cause any issues. The way it's implemented now is frankly atrocious, and a complete nightmare to maintain once something inherently breaks. We're not even talking big data here. With proper choice of indexes, the queries could be absolute trivial from a performance perspective. Just look at how quick *booru queries are, regardless of how complicated your search parameters are.
After seeing the profiles of players like WubWoofWolf, I'm sure you asked yourself: Who has the most SS, S or A ranks? But what about who has the least? Wait.. shouldn't that just be 0? There's no such thing as having negative ranks, right? Except, there is. TheShadowOfDark, famous #1 farmer and leaderboard player, has exactly negative one THOUSAND SS ranks on their profile. The "least" of anyone in the game. Many other profiles exhibit this curiosity as well, with all kinds of negative ranks across the board. So HOW we're they able to do it? It comes as no surprise that this is all due a glitch, specifically a glitch in how qualified maps add and remove ranks from your profile. The Qualified section is were a map goes before it can become ranked, and it will either end up being disqualified, if changes are needed, or ranked if it's all good. In both cases, ever since an update in mid 2015, any scores that had been set on a qualified map will be deleted, when it is moved out of qualified. You can have multiple scores on a map by playing with different mod combinations, tho only your highest score will display on the leaderboard. Normally, when setting a score on any ranked or qualified map, your highest score will determine what rank is added to your profile. For each difficulty, only one rank can be gained, and if you replace, say.. an A with an S, your A count goes down by 1, while your S count goes up by 1. The issue is the qualified maps will only adding 1 rank for your best score would remove ALL the ranks from all the scores you set. In example, if you had set 5 SS scores with different mod combinations, only one rank would be added to your profile. But upon that map being disqualified or ranked, all FIVE of them would be removed. Repeat this dozens of times across different mods in qualified maps and that is how the large amount of negative ranks you see were collected. This also applies to all modes, so anyone can do this in Standard, Taiko, Catch or Mania. But before you start going on a qualified map playing spree, this bug has been fixed, so it's not possible to gain negative ranks anymore. In the time that this bug existed, it's unknown how many people were able to use it, but it definitely it's rare to some degree. If you ever stumbled across someone who has less than 0 in their stats, then you found something only a few players have been able to maintain. Peppy has said before that ranks may be recounted in the future to make the counts accurate, but who knows when this will happen. All of the profiles with negative SS, S or A counts are like time capsules for now, preserving a little interesting piece of Osu's history.
i don't know if my youtube is just never updated or on my side its a bug but i can still see the amount of dislikes on any video... im still confused on whats this about
After seeing the profiles of players of WubWoofWolf, I'm sure you asked yourself, "Who has the most SS, S or A ranks?" But what about who has the least? Wait, shouldn't this just be zero? There is no such thing as having negative ranks, right? Except, there is. TheShadowOfDark, famed #1 farmer and leaderboard player, has exactly negative one thousand SS ranks on their profile, the least of anyone in the game. Many other profiles exhibit this curiosity as well with all kinds of negative ranks across the board. So, how were they able to do it? It comes as no surprise that this is all due to a glitch, specifically a glitch in how qualified maps add and remove ranks from your profile. The qualified section is where a map goes before it can become ranked and it will either end up being disqualified if changes are needed or ranked if it's all good. In both cases, ever since an update in mid-2015, any scores that have been set on a qualified map will be deleted when it is moved out of qualified. You can have multiple scores on a map by playing with different mod combinations, though only your highest score will display on leaderboards. Normally, when setting a score on any ranked or qualified map, your highest score will determine what rank is added to your profile. For each difficulty, only one rank can be gained and if you replace, say an A with an S, your A count goes down by one, while your S count goes up by one. The issue is that qualified maps will only, adding one rank for your best score, would remove all the ranks from all the scores you set. An example, if you had set five SS scores with different mod combinations, only one rank would be added to your profile. But upon that map being disqualified or ranked, all five of them would be removed. Repeat this dozens of times across different mods and qualified maps and that is how the large amount of negative ranks you see were collected. This also applies to all modes so anyone could do this in standard, taiko, catch or mania. Before you start going on a qualified map playing spree, this bug has been fixed so, it's not possible to gain negative ranks anymore. In the time that this bug existed, it's unknown how many people were able to use it, but it definitely is rare to some degree. If you ever stumble across someone who has less than zero in their stats, then you found something only a few players have been able to maintain. Peppy has said before that ranks may be recounted in the future to make the counts accurate, but who knows when this will happen. All the profiles with negative SS, S or A counts are like time capsules for now, preserving a little interesting piece of osu! history.
After seeing the profiles of players of WubWoofWolf, I'm sure you asked yourself, "Who has the most SS, S or A ranks?" But what about who has the least? Wait, shouldn't this just be zero? There is no such thing as having negative ranks, right? Except, there is. TheShadowOfDark, famed #1 farmer and leaderboard player, has exactly negative one thousand SS ranks on their profile, the least of anyone in the game. Many other profiles exhibit this curiosity as well with all kinds of negative ranks across the board. So, how were they able to do it? It comes as no surprise that this is all due to a glitch, specifically a glitch in how qualified maps add and remove ranks from your profile. The qualified section is where a map goes before it can become ranked and it will either end up being disqualified if changes are needed or ranked if it's all good. In both cases, ever since an update in mid-2015, any scores that have been set on a qualified map will be deleted when it is moved out of qualified. You can have multiple scores on a map by playing with different mod combinations, though only your highest score will display on leaderboards. Normally, when setting a score on any ranked or qualified map, your highest score will determine what rank is added to your profile. For each difficulty, only one rank can be gained and if you replace, say an A with an S, your A count goes down by one, while your S count goes up by one. The issue is that qualified maps will only, adding one rank for your best score, would remove all the ranks from all the scores you set. An example, if you had set five SS scores with different mod combinations, only one rank would be added to your profile. But upon that map being disqualified or ranked, all five of them would be removed. Repeat this dozens of times across different mods and qualified maps and that is how the large amount of negative ranks you see were collected. This also applies to all modes so anyone could do this in standard, taiko, catch or mania. Before you start going on a qualified map playing spree, this bug has been fixed so, it's not possible to gain negative ranks anymore. In the time that this bug existed, it's unknown how many people were able to use it, but it definitely is rare to some degree. If you ever stumble across someone who has less than zero in their stats, then you found something only a few players have been able to maintain. Peppy has said before that ranks may be recounted in the future to make the counts accurate, but who knows when this will happen. All the profiles with negative SS, S or A counts are like time capsules for now, preserving a little interesting piece of osu! history.
After seeing the profiles of players of WubWoofWolf, I'm sure you asked yourself, "Who has the most SS, S or A ranks?" But what about who has the least? Wait, shouldn't this just be zero? There is no such thing as having negative ranks, right? Except, there is. TheShadowOfDark, famed #1 farmer and leaderboard player, has exactly negative one thousand SS ranks on their profile, the least of anyone in the game. Many other profiles exhibit this curiosity as well with all kinds of negative ranks across the board. So, how were they able to do it? It comes as no surprise that this is all due to a glitch, specifically a glitch in how qualified maps add and remove ranks from your profile. The qualified section is where a map goes before it can become ranked and it will either end up being disqualified if changes are needed or ranked if it's all good. In both cases, ever since an update in mid-2015, any scores that have been set on a qualified map will be deleted when it is moved out of qualified. You can have multiple scores on a map by playing with different mod combinations, though only your highest score will display on leaderboards. Normally, when setting a score on any ranked or qualified map, your highest score will determine what rank is added to your profile. For each difficulty, only one rank can be gained and if you replace, say an A with an S, your A count goes down by one, while your S count goes up by one. The issue is that qualified maps will only, adding one rank for your best score, would remove all the ranks from all the scores you set. An example, if you had set five SS scores with different mod combinations, only one rank would be added to your profile. But upon that map being disqualified or ranked, all five of them would be removed. Repeat this dozens of times across different mods and qualified maps and that is how the large amount of negative ranks you see were collected. This also applies to all modes so anyone could do this in standard, taiko, catch or mania. Before you start going on a qualified map playing spree, this bug has been fixed so, it's not possible to gain negative ranks anymore. In the time that this bug existed, it's unknown how many people were able to use it, but it definitely is rare to some degree. If you ever stumble across someone who has less than zero in their stats, then you found something only a few players have been able to maintain. Peppy has said before that ranks may be recounted in the future to make the counts accurate, but who knows when this will happen. All the profiles with negative SS, S or A counts are like time capsules for now, preserving a little interesting piece of osu! history.
After seeing the profiles of players of WubWoofWolf, I'm sure you asked yourself, "Who has the most SS, S or A ranks?" But what about who has the least? Wait, shouldn't this just be zero? There is no such thing as having negative ranks, right? Except, there is. TheShadowOfDark, famed #1 farmer and leaderboard player, has exactly negative one thousand SS ranks on their profile, the least of anyone in the game. Many other profiles exhibit this curiosity as well with all kinds of negative ranks across the board. So, how were they able to do it? It comes as no surprise that this is all due to a glitch, specifically a glitch in how qualified maps add and remove ranks from your profile. The qualified section is where a map goes before it can become ranked and it will either end up being disqualified if changes are needed or ranked if it's all good. In both cases, ever since an update in mid-2015, any scores that have been set on a qualified map will be deleted when it is moved out of qualified. You can have multiple scores on a map by playing with different mod combinations, though only your highest score will display on leaderboards. Normally, when setting a score on any ranked or qualified map, your highest score will determine what rank is added to your profile. For each difficulty, only one rank can be gained and if you replace, say an A with an S, your A count goes down by one, while your S count goes up by one. The issue is that qualified maps will only, adding one rank for your best score, would remove all the ranks from all the scores you set. An example, if you had set five SS scores with different mod combinations, only one rank would be added to your profile. But upon that map being disqualified or ranked, all five of them would be removed. Repeat this dozens of times across different mods and qualified maps and that is how the large amount of negative ranks you see were collected. This also applies to all modes so anyone could do this in standard, taiko, catch or mania. Before you start going on a qualified map playing spree, this bug has been fixed so, it's not possible to gain negative ranks anymore. In the time that this bug existed, it's unknown how many people were able to use it, but it definitely is rare to some degree. If you ever stumble across someone who has less than zero in their stats, then you found something only a few players have been able to maintain. Peppy has said before that ranks may be recounted in the future to make the counts accurate, but who knows when this will happen. All the profiles with negative SS, S or A counts are like time capsules for now, preserving a little interesting piece of osu! history.
After seeing the profiles of players of WubWoofWolf, I'm sure you asked yourself, "Who has the most SS, S or A ranks?" But what about who has the least? Wait, shouldn't this just be zero? There is no such thing as having negative ranks, right? Except, there is. TheShadowOfDark, famed #1 farmer and leaderboard player, has exactly negative one thousand SS ranks on their profile, the least of anyone in the game. Many other profiles exhibit this curiosity as well with all kinds of negative ranks across the board. So, how were they able to do it? It comes as no surprise that this is all due to a glitch, specifically a glitch in how qualified maps add and remove ranks from your profile. The qualified section is where a map goes before it can become ranked and it will either end up being disqualified if changes are needed or ranked if it's all good. In both cases, ever since an update in mid-2015, any scores that have been set on a qualified map will be deleted when it is moved out of qualified. You can have multiple scores on a map by playing with different mod combinations, though only your highest score will display on leaderboards. Normally, when setting a score on any ranked or qualified map, your highest score will determine what rank is added to your profile. For each difficulty, only one rank can be gained and if you replace, say an A with an S, your A count goes down by one, while your S count goes up by one. The issue is that qualified maps will only, adding one rank for your best score, would remove all the ranks from all the scores you set. An example, if you had set five SS scores with different mod combinations, only one rank would be added to your profile. But upon that map being disqualified or ranked, all five of them would be removed. Repeat this dozens of times across different mods and qualified maps and that is how the large amount of negative ranks you see were collected. This also applies to all modes so anyone could do this in standard, taiko, catch or mania. Before you start going on a qualified map playing spree, this bug has been fixed so, it's not possible to gain negative ranks anymore. In the time that this bug existed, it's unknown how many people were able to use it, but it definitely is rare to some degree. If you ever stumble across someone who has less than zero in their stats, then you found something only a few players have been able to maintain. Peppy has said before that ranks may be recounted in the future to make the counts accurate, but who knows when this will happen. All the profiles with negative SS, S or A counts are like time capsules for now, preserving a little interesting piece of osu! history.
After seeing the profiles of players of WubWoofWolf, I'm sure you asked yourself, "Who has the most SS, S or A ranks?" But what about who has the least? Wait, shouldn't this just be zero? There is no such thing as having negative ranks, right? Except, there is. TheShadowOfDark, famed #1 farmer and leaderboard player, has exactly negative one thousand SS ranks on their profile, the least of anyone in the game. Many other profiles exhibit this curiosity as well with all kinds of negative ranks across the board. So, how were they able to do it? It comes as no surprise that this is all due to a glitch, specifically a glitch in how qualified maps add and remove ranks from your profile. The qualified section is where a map goes before it can become ranked and it will either end up being disqualified if changes are needed or ranked if it's all good. In both cases, ever since an update in mid-2015, any scores that have been set on a qualified map will be deleted when it is moved out of qualified. You can have multiple scores on a map by playing with different mod combinations, though only your highest score will display on leaderboards. Normally, when setting a score on any ranked or qualified map, your highest score will determine what rank is added to your profile. For each difficulty, only one rank can be gained and if you replace, say an A with an S, your A count goes down by one, while your S count goes up by one. The issue is that qualified maps will only, adding one rank for your best score, would remove all the ranks from all the scores you set. An example, if you had set five SS scores with different mod combinations, only one rank would be added to your profile. But upon that map being disqualified or ranked, all five of them would be removed. Repeat this dozens of times across different mods and qualified maps and that is how the large amount of negative ranks you see were collected. This also applies to all modes so anyone could do this in standard, taiko, catch or mania. Before you start going on a qualified map playing spree, this bug has been fixed so, it's not possible to gain negative ranks anymore. In the time that this bug existed, it's unknown how many people were able to use it, but it definitely is rare to some degree. If you ever stumble across someone who has less than zero in their stats, then you found something only a few players have been able to maintain. Peppy has said before that ranks may be recounted in the future to make the counts accurate, but who knows when this will happen. All the profiles with negative SS, S or A counts are like time capsules for now, preserving a little interesting piece of osu! history.
After seeing the profiles of players of WubWoofWolf, I'm sure you asked yourself, "Who has the most SS, S or A ranks?" But what about who has the least? Wait, shouldn't this just be zero? There is no such thing as having negative ranks, right? Except, there is. TheShadowOfDark, famed #1 farmer and leaderboard player, has exactly negative one thousand SS ranks on their profile, the least of anyone in the game. Many other profiles exhibit this curiosity as well with all kinds of negative ranks across the board. So, how were they able to do it? It comes as no surprise that this is all due to a glitch, specifically a glitch in how qualified maps add and remove ranks from your profile. The qualified section is where a map goes before it can become ranked and it will either end up being disqualified if changes are needed or ranked if it's all good. In both cases, ever since an update in mid-2015, any scores that have been set on a qualified map will be deleted when it is moved out of qualified. You can have multiple scores on a map by playing with different mod combinations, though only your highest score will display on leaderboards. Normally, when setting a score on any ranked or qualified map, your highest score will determine what rank is added to your profile. For each difficulty, only one rank can be gained and if you replace, say an A with an S, your A count goes down by one, while your S count goes up by one. The issue is that qualified maps will only, adding one rank for your best score, would remove all the ranks from all the scores you set. An example, if you had set five SS scores with different mod combinations, only one rank would be added to your profile. But upon that map being disqualified or ranked, all five of them would be removed. Repeat this dozens of times across different mods and qualified maps and that is how the large amount of negative ranks you see were collected. This also applies to all modes so anyone could do this in standard, taiko, catch or mania. Before you start going on a qualified map playing spree, this bug has been fixed so, it's not possible to gain negative ranks anymore. In the time that this bug existed, it's unknown how many people were able to use it, but it definitely is rare to some degree. If you ever stumble across someone who has less than zero in their stats, then you found something only a few players have been able to maintain. Peppy has said before that ranks may be recounted in the future to make the counts accurate, but who knows when this will happen. All the profiles with negative SS, S or A counts are like time capsules for now, preserving a little interesting piece of osu! history.
After seeing the profiles of players of WubWoofWolf, I'm sure you asked yourself, "Who has the most SS, S or A ranks?" But what about who has the least? Wait, shouldn't this just be zero? There is no such thing as having negative ranks, right? Except, there is. TheShadowOfDark, famed #1 farmer and leaderboard player, has exactly negative one thousand SS ranks on their profile, the least of anyone in the game. Many other profiles exhibit this curiosity as well with all kinds of negative ranks across the board. So, how were they able to do it? It comes as no surprise that this is all due to a glitch, specifically a glitch in how qualified maps add and remove ranks from your profile. The qualified section is where a map goes before it can become ranked and it will either end up being disqualified if changes are needed or ranked if it's all good. In both cases, ever since an update in mid-2015, any scores that have been set on a qualified map will be deleted when it is moved out of qualified. You can have multiple scores on a map by playing with different mod combinations, though only your highest score will display on leaderboards. Normally, when setting a score on any ranked or qualified map, your highest score will determine what rank is added to your profile. For each difficulty, only one rank can be gained and if you replace, say an A with an S, your A count goes down by one, while your S count goes up by one. The issue is that qualified maps will only, adding one rank for your best score, would remove all the ranks from all the scores you set. An example, if you had set five SS scores with different mod combinations, only one rank would be added to your profile. But upon that map being disqualified or ranked, all five of them would be removed. Repeat this dozens of times across different mods and qualified maps and that is how the large amount of negative ranks you see were collected. This also applies to all modes so anyone could do this in standard, taiko, catch or mania. Before you start going on a qualified map playing spree, this bug has been fixed so, it's not possible to gain negative ranks anymore. In the time that this bug existed, it's unknown how many people were able to use it, but it definitely is rare to some degree. If you ever stumble across someone who has less than zero in their stats, then you found something only a few players have been able to maintain. Peppy has said before that ranks may be recounted in the future to make the counts accurate, but who knows when this will happen. All the profiles with negative SS, S or A counts are like time capsules for now, preserving a little interesting piece of osu! history.
Hey I know this player☻
a
ayo
Yeah I know this player too, it’s not like I’m commenting under their comment.
EL SHADOW EL SHADOW SOY FAN
I remember watching you in koifishus stream
After seeing the profiles of players of WubWoofWolf, I'm sure you asked yourself, "Who has the most SS, S or A ranks?" But what about who has the least? Wait, shouldn't this just be zero? There is no such thing as having negative ranks, right? Except, there is. TheShadowOfDark, famed #1 farmer and leaderboard player, has exactly negative one thousand SS ranks on their profile, the least of anyone in the game. Many other profiles exhibit this curiosity as well with all kinds of negative ranks across the board. So, how were they able to do it? It comes as no surprise that this is all due to a glitch, specifically a glitch in how qualified maps add and remove ranks from your profile. The qualified section is where a map goes before it can become ranked and it will either end up being disqualified if changes are needed or ranked if it's all good. In both cases, ever since an update in mid-2015, any scores that have been set on a qualified map will be deleted when it is moved out of qualified. You can have multiple scores on a map by playing with different mod combinations, though only your highest score will display on leaderboards. Normally, when setting a score on any ranked or qualified map, your highest score will determine what rank is added to your profile. For each difficulty, only one rank can be gained and if you replace, say an A with an S, your A count goes down by one, while your S count goes up by one. The issue is that qualified maps will only, adding one rank for your best score, would remove all the ranks from all the scores you set. An example, if you had set five SS scores with different mod combinations, only one rank would be added to your profile. But upon that map being disqualified or ranked, all five of them would be removed. Repeat this dozens of times across different mods and qualified maps and that is how the large amount of negative ranks you see were collected. This also applies to all modes so anyone could do this in standard, taiko, catch or mania. Before you start going on a qualified map playing spree, this bug has been fixed so, it's not possible to gain negative ranks anymore. In the time that this bug existed, it's unknown how many people were able to use it, but it definitely is rare to some degree. If you ever stumble across someone who has less than zero in their stats, then you found something only a few players have been able to maintain. Peppy has said before that ranks may be recounted in the future to make the counts accurate, but who knows when this will happen. All the profiles with negative SS, S or A counts are like time capsules for now, preserving a little interesting piece of osu! history.
wtf
i was watching without audio and there's no caption available, so thanks
@@chrstnmts np
Actual madlad
Is every willy video becoming like the why chocomints maid of fire is more impressive than you think
When having -2000 SSs is cooler than 2000 SSs
I had no idea this was something one could farm for back when it was a thing...
wow I feel special now
I did this glitch a long time ago with golden SS and now that it's been fixed I guess i cannot get any golden SS ranks to maintain that -1 rank
It's amazing that someone thought counting ranks like this was a good idea. Since the play history is clearly stored in its entirety, more or less, why wouldn't you just generate the rank counts ad-hoc, instead of incrementing/decrementing them? This is a really wild implementation that was bound to eventually become a source of a bug like this.
Efficiency. To count all of a player's plays, you first have to query the database (which contains all scores, not just the highest ones) to get all of a player's scores, then determine the highest play for each map and count the ranks from there. It may not take that long, but if you multiply it by the number of players and updating after every play, it's not efficient enough.
@@Isithnica, Yeah, but that's just not true. First of all, there must already be a database of the player's best play in each category and mod combination for each map, but it wouldn't make much of a difference if it didn't exist because very few players have finished a single map more than a few times on average. And people don't really view their web profiles that often, so it's not really a big deal to make that lookup. You have to look up the top plays, the most played map and a ton of other data like that anyway, so this should not be a big issue at all. In fact, counting the ranks should be an incredibly fast query to virtually everything else, and it could be extremely easily cached, so that the top players' profiles, which are viewed by far most commonly, would not cause any issues. The way it's implemented now is frankly atrocious, and a complete nightmare to maintain once something inherently breaks. We're not even talking big data here. With proper choice of indexes, the queries could be absolute trivial from a performance perspective. Just look at how quick *booru queries are, regardless of how complicated your search parameters are.
0:21 hah when you see it
WYSI
I was thinking about farming those for a longer while but I didn't know it's not possible anymore :(
Same :/
Magnus Comsos was also a negative SS farmer before he got banned for using bugs and glitches to his advantage.
WAIT MAGNUS GOT BANNED
@@hypnoxxer yep
if peppy removes my -7 -27 ss count i am actually going to riot
bad news
Proof?
@@KorZen10 i know and i am currently planning my riot out
@@luxxias any updates?
@@WaningLoon peppy patched the bug a while ago, i'm still mad.
After seeing the profiles of players like WubWoofWolf, I'm sure you asked yourself: Who has the most SS, S or A ranks? But what about who has the least? Wait.. shouldn't that just be 0?
There's no such thing as having negative ranks, right? Except, there is. TheShadowOfDark, famous #1 farmer and leaderboard player, has exactly negative one THOUSAND SS ranks on their profile. The "least" of anyone in the game. Many other profiles exhibit this curiosity as well, with all kinds of negative ranks across the board. So HOW we're they able to do it? It comes as no surprise
that this is all due a glitch, specifically a glitch in how qualified maps add and remove ranks from your profile. The Qualified section is were a map goes before it can become ranked, and it will either end up
being disqualified, if changes are needed, or ranked if it's all good. In both cases, ever since an update in mid 2015, any scores that had been set on a qualified map will be deleted, when it is moved out of qualified. You can have multiple scores on a map by playing with different mod combinations, tho only your highest score will display on the leaderboard. Normally, when setting a score on any ranked or qualified map, your highest score will determine what rank is added to your profile. For each difficulty, only one rank can be gained, and if you replace, say.. an A with an S, your A count goes down by 1, while your S count goes up by 1. The issue is the qualified maps will only adding 1 rank for your best score would remove ALL the ranks from all the scores you set. In example, if you had set 5 SS scores with different mod combinations, only one rank would be added to your profile. But upon that map being disqualified or ranked, all FIVE of them would be removed. Repeat this dozens of times across different mods in qualified maps and that is how the large amount of negative ranks you see were collected. This also applies to all modes, so anyone can do this in Standard, Taiko, Catch or Mania. But before you start going on a qualified map playing spree, this bug has been fixed, so it's not possible to gain negative ranks anymore. In the time that this bug existed, it's unknown how many people were able to use it, but it definitely it's rare to some degree. If you ever stumbled across someone who has less than 0 in their stats, then you found something only a few players have been able to maintain. Peppy has said before that ranks may be recounted in the future to make the counts accurate, but who knows when this will happen. All of the profiles with negative SS, S or A counts are like time capsules for now, preserving a little interesting piece of Osu's history.
Of course they have 7276 pp as well
UPDATE: TheShadowofDark now has 0 minus SS ranks.
I have no idea what this about or why it appeared in my reccomended
yoo i got some negative ranks before it got fixed
imagine having -1000 SS rank and WYSI pp. that's quite an account
2:49 NOOOOOOOO
i was wondering why my ss ranks went down sometimes, so this is why
no way shadow
no way y9shi
no way psiki
no way gussix
no way arutama
no way furkoq
I was able to get a -1 hidden ss on mania this year though. 🤔
Hey i am friended to the person shown at 2:25, i recognize his profile by his -2 and 3k rank lol. 2nd 100% profile acc player in the world
Is Checha the first?
@@Nick-db9gk no, this is checha lmao
@@oldscooljoe6194 lmao, my bad
0:20 i see it
Wysi 2:52 pp amount
osu alternative is MUCH more accurate in terms of SS rankings compared to osu!daily
before watching the video i already know its gonna be the shadow of dark
Damn I didn’t know this was fixed, I’m glad I farmed them when it was still a thing
K-On pfp moment
Osu cabin of curiosity
They removed it, sad...
0:19 wysi
I wonder, do you have any sauce for the github, where this was fixed? I tried but could not find it.
Hmm pretty cool
cope
@@zafuro cope harder
@@aidantrautman4828 😭😭😭
@@aidantrautman4828 cope even harder
@@jukedem fair
Wait is this a reupload? I swear I’ve seen this video before
I swear I've seen this to but I think it was about magnus cosmos another player
Alright.
Hey Checha
what's the website?
What's up with osu! players trying to turn everything into a copypasta? I swear...
I know right
true
:thonk:
negative ss gang here
Aguante shadow
mejor pais de chile
Lmao
ඩඩ -1
I saw it
cool
wysi it 0:24
0 dislike Pog
Cant even see the bloody thing
i just realized I dont think anyone can see dislikes anymore
@@not0z0ne99 everyone hates it lmao
if you type "youtube dislikes removed" so many results are just people hating on the new feature
i don't know if my youtube is just never updated or on my side its a bug but i can still see the amount of dislikes on any video... im still confused on whats this about
It's -1 dislikes because it's so good.
ahhh yes, just a standard 6 digit harumachi farmer. Nothing to see here, move along.
After seeing the profiles of players of WubWoofWolf, I'm sure you asked yourself, "Who has the most SS, S or A ranks?" But what about who has the least? Wait, shouldn't this just be zero? There is no such thing as having negative ranks, right? Except, there is. TheShadowOfDark, famed #1 farmer and leaderboard player, has exactly negative one thousand SS ranks on their profile, the least of anyone in the game. Many other profiles exhibit this curiosity as well with all kinds of negative ranks across the board. So, how were they able to do it? It comes as no surprise that this is all due to a glitch, specifically a glitch in how qualified maps add and remove ranks from your profile. The qualified section is where a map goes before it can become ranked and it will either end up being disqualified if changes are needed or ranked if it's all good. In both cases, ever since an update in mid-2015, any scores that have been set on a qualified map will be deleted when it is moved out of qualified. You can have multiple scores on a map by playing with different mod combinations, though only your highest score will display on leaderboards. Normally, when setting a score on any ranked or qualified map, your highest score will determine what rank is added to your profile. For each difficulty, only one rank can be gained and if you replace, say an A with an S, your A count goes down by one, while your S count goes up by one. The issue is that qualified maps will only, adding one rank for your best score, would remove all the ranks from all the scores you set. An example, if you had set five SS scores with different mod combinations, only one rank would be added to your profile. But upon that map being disqualified or ranked, all five of them would be removed. Repeat this dozens of times across different mods and qualified maps and that is how the large amount of negative ranks you see were collected. This also applies to all modes so anyone could do this in standard, taiko, catch or mania. Before you start going on a qualified map playing spree, this bug has been fixed so, it's not possible to gain negative ranks anymore. In the time that this bug existed, it's unknown how many people were able to use it, but it definitely is rare to some degree. If you ever stumble across someone who has less than zero in their stats, then you found something only a few players have been able to maintain. Peppy has said before that ranks may be recounted in the future to make the counts accurate, but who knows when this will happen. All the profiles with negative SS, S or A counts are like time capsules for now, preserving a little interesting piece of osu! history.
cool
After seeing the profiles of players of WubWoofWolf, I'm sure you asked yourself, "Who has the most SS, S or A ranks?" But what about who has the least? Wait, shouldn't this just be zero? There is no such thing as having negative ranks, right? Except, there is. TheShadowOfDark, famed #1 farmer and leaderboard player, has exactly negative one thousand SS ranks on their profile, the least of anyone in the game. Many other profiles exhibit this curiosity as well with all kinds of negative ranks across the board. So, how were they able to do it? It comes as no surprise that this is all due to a glitch, specifically a glitch in how qualified maps add and remove ranks from your profile. The qualified section is where a map goes before it can become ranked and it will either end up being disqualified if changes are needed or ranked if it's all good. In both cases, ever since an update in mid-2015, any scores that have been set on a qualified map will be deleted when it is moved out of qualified. You can have multiple scores on a map by playing with different mod combinations, though only your highest score will display on leaderboards. Normally, when setting a score on any ranked or qualified map, your highest score will determine what rank is added to your profile. For each difficulty, only one rank can be gained and if you replace, say an A with an S, your A count goes down by one, while your S count goes up by one. The issue is that qualified maps will only, adding one rank for your best score, would remove all the ranks from all the scores you set. An example, if you had set five SS scores with different mod combinations, only one rank would be added to your profile. But upon that map being disqualified or ranked, all five of them would be removed. Repeat this dozens of times across different mods and qualified maps and that is how the large amount of negative ranks you see were collected. This also applies to all modes so anyone could do this in standard, taiko, catch or mania. Before you start going on a qualified map playing spree, this bug has been fixed so, it's not possible to gain negative ranks anymore. In the time that this bug existed, it's unknown how many people were able to use it, but it definitely is rare to some degree. If you ever stumble across someone who has less than zero in their stats, then you found something only a few players have been able to maintain. Peppy has said before that ranks may be recounted in the future to make the counts accurate, but who knows when this will happen. All the profiles with negative SS, S or A counts are like time capsules for now, preserving a little interesting piece of osu! history.
After seeing the profiles of players of WubWoofWolf, I'm sure you asked yourself, "Who has the most SS, S or A ranks?" But what about who has the least? Wait, shouldn't this just be zero? There is no such thing as having negative ranks, right? Except, there is. TheShadowOfDark, famed #1 farmer and leaderboard player, has exactly negative one thousand SS ranks on their profile, the least of anyone in the game. Many other profiles exhibit this curiosity as well with all kinds of negative ranks across the board. So, how were they able to do it? It comes as no surprise that this is all due to a glitch, specifically a glitch in how qualified maps add and remove ranks from your profile. The qualified section is where a map goes before it can become ranked and it will either end up being disqualified if changes are needed or ranked if it's all good. In both cases, ever since an update in mid-2015, any scores that have been set on a qualified map will be deleted when it is moved out of qualified. You can have multiple scores on a map by playing with different mod combinations, though only your highest score will display on leaderboards. Normally, when setting a score on any ranked or qualified map, your highest score will determine what rank is added to your profile. For each difficulty, only one rank can be gained and if you replace, say an A with an S, your A count goes down by one, while your S count goes up by one. The issue is that qualified maps will only, adding one rank for your best score, would remove all the ranks from all the scores you set. An example, if you had set five SS scores with different mod combinations, only one rank would be added to your profile. But upon that map being disqualified or ranked, all five of them would be removed. Repeat this dozens of times across different mods and qualified maps and that is how the large amount of negative ranks you see were collected. This also applies to all modes so anyone could do this in standard, taiko, catch or mania. Before you start going on a qualified map playing spree, this bug has been fixed so, it's not possible to gain negative ranks anymore. In the time that this bug existed, it's unknown how many people were able to use it, but it definitely is rare to some degree. If you ever stumble across someone who has less than zero in their stats, then you found something only a few players have been able to maintain. Peppy has said before that ranks may be recounted in the future to make the counts accurate, but who knows when this will happen. All the profiles with negative SS, S or A counts are like time capsules for now, preserving a little interesting piece of osu! history.
After seeing the profiles of players of WubWoofWolf, I'm sure you asked yourself, "Who has the most SS, S or A ranks?" But what about who has the least? Wait, shouldn't this just be zero? There is no such thing as having negative ranks, right? Except, there is. TheShadowOfDark, famed #1 farmer and leaderboard player, has exactly negative one thousand SS ranks on their profile, the least of anyone in the game. Many other profiles exhibit this curiosity as well with all kinds of negative ranks across the board. So, how were they able to do it? It comes as no surprise that this is all due to a glitch, specifically a glitch in how qualified maps add and remove ranks from your profile. The qualified section is where a map goes before it can become ranked and it will either end up being disqualified if changes are needed or ranked if it's all good. In both cases, ever since an update in mid-2015, any scores that have been set on a qualified map will be deleted when it is moved out of qualified. You can have multiple scores on a map by playing with different mod combinations, though only your highest score will display on leaderboards. Normally, when setting a score on any ranked or qualified map, your highest score will determine what rank is added to your profile. For each difficulty, only one rank can be gained and if you replace, say an A with an S, your A count goes down by one, while your S count goes up by one. The issue is that qualified maps will only, adding one rank for your best score, would remove all the ranks from all the scores you set. An example, if you had set five SS scores with different mod combinations, only one rank would be added to your profile. But upon that map being disqualified or ranked, all five of them would be removed. Repeat this dozens of times across different mods and qualified maps and that is how the large amount of negative ranks you see were collected. This also applies to all modes so anyone could do this in standard, taiko, catch or mania. Before you start going on a qualified map playing spree, this bug has been fixed so, it's not possible to gain negative ranks anymore. In the time that this bug existed, it's unknown how many people were able to use it, but it definitely is rare to some degree. If you ever stumble across someone who has less than zero in their stats, then you found something only a few players have been able to maintain. Peppy has said before that ranks may be recounted in the future to make the counts accurate, but who knows when this will happen. All the profiles with negative SS, S or A counts are like time capsules for now, preserving a little interesting piece of osu! history.
After seeing the profiles of players of WubWoofWolf, I'm sure you asked yourself, "Who has the most SS, S or A ranks?" But what about who has the least? Wait, shouldn't this just be zero? There is no such thing as having negative ranks, right? Except, there is. TheShadowOfDark, famed #1 farmer and leaderboard player, has exactly negative one thousand SS ranks on their profile, the least of anyone in the game. Many other profiles exhibit this curiosity as well with all kinds of negative ranks across the board. So, how were they able to do it? It comes as no surprise that this is all due to a glitch, specifically a glitch in how qualified maps add and remove ranks from your profile. The qualified section is where a map goes before it can become ranked and it will either end up being disqualified if changes are needed or ranked if it's all good. In both cases, ever since an update in mid-2015, any scores that have been set on a qualified map will be deleted when it is moved out of qualified. You can have multiple scores on a map by playing with different mod combinations, though only your highest score will display on leaderboards. Normally, when setting a score on any ranked or qualified map, your highest score will determine what rank is added to your profile. For each difficulty, only one rank can be gained and if you replace, say an A with an S, your A count goes down by one, while your S count goes up by one. The issue is that qualified maps will only, adding one rank for your best score, would remove all the ranks from all the scores you set. An example, if you had set five SS scores with different mod combinations, only one rank would be added to your profile. But upon that map being disqualified or ranked, all five of them would be removed. Repeat this dozens of times across different mods and qualified maps and that is how the large amount of negative ranks you see were collected. This also applies to all modes so anyone could do this in standard, taiko, catch or mania. Before you start going on a qualified map playing spree, this bug has been fixed so, it's not possible to gain negative ranks anymore. In the time that this bug existed, it's unknown how many people were able to use it, but it definitely is rare to some degree. If you ever stumble across someone who has less than zero in their stats, then you found something only a few players have been able to maintain. Peppy has said before that ranks may be recounted in the future to make the counts accurate, but who knows when this will happen. All the profiles with negative SS, S or A counts are like time capsules for now, preserving a little interesting piece of osu! history.
After seeing the profiles of players of WubWoofWolf, I'm sure you asked yourself, "Who has the most SS, S or A ranks?" But what about who has the least? Wait, shouldn't this just be zero? There is no such thing as having negative ranks, right? Except, there is. TheShadowOfDark, famed #1 farmer and leaderboard player, has exactly negative one thousand SS ranks on their profile, the least of anyone in the game. Many other profiles exhibit this curiosity as well with all kinds of negative ranks across the board. So, how were they able to do it? It comes as no surprise that this is all due to a glitch, specifically a glitch in how qualified maps add and remove ranks from your profile. The qualified section is where a map goes before it can become ranked and it will either end up being disqualified if changes are needed or ranked if it's all good. In both cases, ever since an update in mid-2015, any scores that have been set on a qualified map will be deleted when it is moved out of qualified. You can have multiple scores on a map by playing with different mod combinations, though only your highest score will display on leaderboards. Normally, when setting a score on any ranked or qualified map, your highest score will determine what rank is added to your profile. For each difficulty, only one rank can be gained and if you replace, say an A with an S, your A count goes down by one, while your S count goes up by one. The issue is that qualified maps will only, adding one rank for your best score, would remove all the ranks from all the scores you set. An example, if you had set five SS scores with different mod combinations, only one rank would be added to your profile. But upon that map being disqualified or ranked, all five of them would be removed. Repeat this dozens of times across different mods and qualified maps and that is how the large amount of negative ranks you see were collected. This also applies to all modes so anyone could do this in standard, taiko, catch or mania. Before you start going on a qualified map playing spree, this bug has been fixed so, it's not possible to gain negative ranks anymore. In the time that this bug existed, it's unknown how many people were able to use it, but it definitely is rare to some degree. If you ever stumble across someone who has less than zero in their stats, then you found something only a few players have been able to maintain. Peppy has said before that ranks may be recounted in the future to make the counts accurate, but who knows when this will happen. All the profiles with negative SS, S or A counts are like time capsules for now, preserving a little interesting piece of osu! history.
After seeing the profiles of players of WubWoofWolf, I'm sure you asked yourself, "Who has the most SS, S or A ranks?" But what about who has the least? Wait, shouldn't this just be zero? There is no such thing as having negative ranks, right? Except, there is. TheShadowOfDark, famed #1 farmer and leaderboard player, has exactly negative one thousand SS ranks on their profile, the least of anyone in the game. Many other profiles exhibit this curiosity as well with all kinds of negative ranks across the board. So, how were they able to do it? It comes as no surprise that this is all due to a glitch, specifically a glitch in how qualified maps add and remove ranks from your profile. The qualified section is where a map goes before it can become ranked and it will either end up being disqualified if changes are needed or ranked if it's all good. In both cases, ever since an update in mid-2015, any scores that have been set on a qualified map will be deleted when it is moved out of qualified. You can have multiple scores on a map by playing with different mod combinations, though only your highest score will display on leaderboards. Normally, when setting a score on any ranked or qualified map, your highest score will determine what rank is added to your profile. For each difficulty, only one rank can be gained and if you replace, say an A with an S, your A count goes down by one, while your S count goes up by one. The issue is that qualified maps will only, adding one rank for your best score, would remove all the ranks from all the scores you set. An example, if you had set five SS scores with different mod combinations, only one rank would be added to your profile. But upon that map being disqualified or ranked, all five of them would be removed. Repeat this dozens of times across different mods and qualified maps and that is how the large amount of negative ranks you see were collected. This also applies to all modes so anyone could do this in standard, taiko, catch or mania. Before you start going on a qualified map playing spree, this bug has been fixed so, it's not possible to gain negative ranks anymore. In the time that this bug existed, it's unknown how many people were able to use it, but it definitely is rare to some degree. If you ever stumble across someone who has less than zero in their stats, then you found something only a few players have been able to maintain. Peppy has said before that ranks may be recounted in the future to make the counts accurate, but who knows when this will happen. All the profiles with negative SS, S or A counts are like time capsules for now, preserving a little interesting piece of osu! history.
After seeing the profiles of players of WubWoofWolf, I'm sure you asked yourself, "Who has the most SS, S or A ranks?" But what about who has the least? Wait, shouldn't this just be zero? There is no such thing as having negative ranks, right? Except, there is. TheShadowOfDark, famed #1 farmer and leaderboard player, has exactly negative one thousand SS ranks on their profile, the least of anyone in the game. Many other profiles exhibit this curiosity as well with all kinds of negative ranks across the board. So, how were they able to do it? It comes as no surprise that this is all due to a glitch, specifically a glitch in how qualified maps add and remove ranks from your profile. The qualified section is where a map goes before it can become ranked and it will either end up being disqualified if changes are needed or ranked if it's all good. In both cases, ever since an update in mid-2015, any scores that have been set on a qualified map will be deleted when it is moved out of qualified. You can have multiple scores on a map by playing with different mod combinations, though only your highest score will display on leaderboards. Normally, when setting a score on any ranked or qualified map, your highest score will determine what rank is added to your profile. For each difficulty, only one rank can be gained and if you replace, say an A with an S, your A count goes down by one, while your S count goes up by one. The issue is that qualified maps will only, adding one rank for your best score, would remove all the ranks from all the scores you set. An example, if you had set five SS scores with different mod combinations, only one rank would be added to your profile. But upon that map being disqualified or ranked, all five of them would be removed. Repeat this dozens of times across different mods and qualified maps and that is how the large amount of negative ranks you see were collected. This also applies to all modes so anyone could do this in standard, taiko, catch or mania. Before you start going on a qualified map playing spree, this bug has been fixed so, it's not possible to gain negative ranks anymore. In the time that this bug existed, it's unknown how many people were able to use it, but it definitely is rare to some degree. If you ever stumble across someone who has less than zero in their stats, then you found something only a few players have been able to maintain. Peppy has said before that ranks may be recounted in the future to make the counts accurate, but who knows when this will happen. All the profiles with negative SS, S or A counts are like time capsules for now, preserving a little interesting piece of osu! history.