B-bones with automatic weights for skinning metahuman body in Blender.
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- Опубліковано 3 жов 2024
- In this tutorial we will learn to set up b-bones which will help with skinning a Metahuman Character without weight painting. Also we will add those bones to Rigify as strechy deformation bones.
Prerequisite tutorial: • Rig metahuman face wit...
Lewis's tutorial: • The QUICKEST way to RI...
Sorry, I was wrong when I said that Rigify does not support bendy bones. In the next lesson I've corrected this mistake: • Flexible helper bones ...
Is there a discord channel that i can join for help?
yep i have discord channel: bakyt3d
but I'm not always available
Does this method prevent the outfit from entering the character?
I don’t understand the question.
biliyorsan Türkçe sorabilirsin
@@Bakyt3Dmesela kolu kaldırdığımda kıyafet karakterin içine giriyor onu engelliyormu dedim ama öğrendim engelliyor yaptım teşekkürler
@@Bakyt3D no problem thank you :D
@@samet1936 süper 👍
I’m in need of done one who can make me a character on blender in a specific pose. And I can pay. Can you do that for me?
Sure, is this character good for you?
Not this character
@@Bakyt3Dcan you give me where I can message you
I need a specific character.
@@moesaadi4601 can you reach me via e-mail? bakyt3d@gmail.com