This game is criminally underrated. I've been playing for almost a month now and I can say this game offers more content than most triple A WWII first-person-shooters in the market. And what's great is the game's single dev (yes, the game is made by ONE guy) is being consistently updated with bug fixes, new features, and upcoming DLCs. I really hope this game gets the large attention it truly deserves.
Tunisia campaign is in development and the dev confirmed its a free DLC and they are currently working on a second Japanese sino war campaign and starlingrad campaign rework adding new missions and increasing the size of the city the game is so fun
@@DoomPiQuake starlingrad rework is expected to be releasing within a month and tunisia campaign is going to release at the end of summer Japanese sino war needs more time so that will release at a later date
Playing this game with every setting set to realistic (apart from plane controls) and trying to complete the battle with as little/no deaths at all makes things 100x times more enjoyable. Playing aon easy you feel like you’re mostly rushing through the enemy because you’re practically Rambo, killing even 5 soldiers quickly could mean your teammates instantly win the objective. Once you’re more vulnerable you start using cover more, take care of your squad mates and pace the fight a little better, with every kill feeling like you’re really making a difference. Probably the most immersive shooter I’ve played in a while and the RPG aspects turn it up to a 10. Absolutely worth buying.
For the price, this game is quite a gem. I have played this game so much as a WW2 junky and I love it. It has such a good mix of Arcady and realism style
That medic is amazing, he completely healed two men with nothing but a pair of scissors! This game looks really fun, picked it up since it’s the cost of a latte. Can’t wait!
Just discovered this game recently myself. It's a lot of fun. Quick pointer. After you bandage open the inventory radial menu (press 'I') and eat a can of tuna. This gets your health back. Bandaging only stop you losing health through bleeding.
You can turn off realistic plane controls in the options and flying will become a more enjoyable experience. Also, you PC can run the max amount of bots just fine, the game is overall very smooth to run
Oh don't get me started! There are so many beautiful moments in my memory of past games, I remember vividly the game "XIII" on the PS2 -- so many hilarious and fun times playing online multiplayer in that game. :)
The Geneva suggestions state in article 13 that "Any unlawful act or omission by the Detaining Power causing death or seriously endangering the health of a prisoner of war in its custody is prohibited"-, and article 15 states that "The Power detaining prisoners of war shall be bound to provide free of charge for their maintenance and for the medical attention required by their state of health", so in the end, you managed to both follow and break the rules 😅
They updated the AI in April: New features •Huge changes on how AI moves around and takes cover.* •New "Covert Movements" order to make the AI sneak close to the enemies before opening fire.* •New system to make soldiers less visible from enemy AIs when they move crouch or they crawl* •Max AI count have been increased by a lot* •New AI count system to set custom AI count for each faction.* •New tickets count system.* •Rework on the way AIs follow paths to have better movements and less issues. •Rework on AI aim system to make them turn, aim and fire more realistically.* •Various other changes in AIs.
Thanks to ongoing AI rework, we've implemented substantial changes and enhancements to the AI system, as detailed in the changelogs.* Firstly, with improved CPU performance, we're thrilled to announce a significant increase in the maximum AI count. Now, battles can accommodate up to 140 concurrent units, not including forced AI spawns, which can further elevate this number in custom missions; however, even 140 units in vanilla missions yield significant gameplay changes. The revamped AI count operates differently now. Prior to starting a Singleplayer or Multiplayer mission, you can utilize a slider to select the maximum AI count. Naturally, higher AI counts will result in more CPU-intensive gameplay. AI can be scaled proportionally across factions to maintain mission balance and unlock achievements, or customized per faction for a unique experience. The same flexibility applies to ticket counts. This feature was highly requested, and we hope you appreciate this addition. Additionally, we've introduced a new "Covert Movement" squad order. This order directs units within your squad to withhold fire until either a "Fire at Will" command is issued or the enemy becomes "aware of the squad's presence" (i.e., enemies open fire toward the squad, a squad member fires, or squads enter a noisy vehicle). This system synergizes with spotting system adjustments. In fact now, squads are more difficult to spot by enemy AI if the enemies are "unaware of their presence". Being in a crouched or prone position further decreases the squad's visibility when squad is not spotted already. During a "Covert Movements" order, AI will mimic the squad leader's posture, allowing the leader to determine how stealthy the squad should be before engaging. Addressing concerns about AI infantry behavior and targeting, we've made substantial improvements to how AI aims before firing, takes cover, and overall, follows orders and navigates the environment. This marks a significant advancement for our AI, but our work isn't complete! We aim to further enhance and expand infantry AI (including the consideration of new systems such as non-combatant medics) and commence work on improving vehicle AI. Remember to let us know your suggestions for this rework in the dedicated AI-suggestion channel in our Discord server.
Try to position them in spots where they have cover, hills and buildings will help alot. With big hills you can run them along the side of them for cover, I think being elevated maybe helps too as the enemies will have to run up there to get you. Try to flank and go in from opposite direction there facing too. You don't want to be out in the open in this game for too long or you'll be killed quick. Always have place that will block shots. Try to use smoke grenades if your completely in the open or foliage but idk how much that hides you from ai.
You should really stop reloading the gun whenever you do couple of shots. Game does remember your magazines in comparison to other shooters that have just number of ammo, if you hold R you can see how many loaded or empty magazines are left
Pilot care to tell me why you’re riding in a tank instead of flying a plane!? It’s my fault sir they sent him to the air force but he can’t fly stick worth a damn so I made him drive my tank instead.
I raised the gamma already but felt it would become too washed out if I raised it more. UA-cam also makes videos darker. You can see what's happening in the game despite this, though.
Wait whaaaat? The game with 2-3 developers doesn’t have the best graphics of all time??? Woah that’s crazy, it’s almost like they care about the quality of the content in the game than the graphics and will improve the graphics over time…
This game is criminally underrated. I've been playing for almost a month now and I can say this game offers more content than most triple A WWII first-person-shooters in the market. And what's great is the game's single dev (yes, the game is made by ONE guy) is being consistently updated with bug fixes, new features, and upcoming DLCs. I really hope this game gets the large attention it truly deserves.
Tunisia campaign is in development and the dev confirmed its a free DLC and they are currently working on a second Japanese sino war campaign and starlingrad campaign rework adding new missions and increasing the size of the city the game is so fun
I can’t wait! Have they leaked a release date yet?
Très bonne nouvelle . Ce jeu est le meilleur de tous . Juste retravailler les sons des avions ont dirait des tondeuses a gazon .
@@DoomPiQuake no but they are hoping that tunisia and Japanese sino campaign will roughly release at the same time
@@DoomPiQuake starlingrad rework is expected to be releasing within a month and tunisia campaign is going to release at the end of summer Japanese sino war needs more time so that will release at a later date
Playing this game with every setting set to realistic (apart from plane controls) and trying to complete the battle with as little/no deaths at all makes things 100x times more enjoyable. Playing aon easy you feel like you’re mostly rushing through the enemy because you’re practically Rambo, killing even 5 soldiers quickly could mean your teammates instantly win the objective. Once you’re more vulnerable you start using cover more, take care of your squad mates and pace the fight a little better, with every kill feeling like you’re really making a difference. Probably the most immersive shooter I’ve played in a while and the RPG aspects turn it up to a 10. Absolutely worth buying.
It was on realistic in this video! :)
I like easy because I am absolutely terrible at these kinds of fps games. I am too scared to try realistic, does it just make them more accurate?
For the price, this game is quite a gem. I have played this game so much as a WW2 junky and I love it. It has such a good mix of Arcady and realism style
That medic is amazing, he completely healed two men with nothing but a pair of scissors! This game looks really fun, picked it up since it’s the cost of a latte. Can’t wait!
This game is really good! The devs always update it and add new content. I’m glad to see you playing it! Great video.
Thanks so much for watching! :)
Just discovered this game recently myself. It's a lot of fun.
Quick pointer. After you bandage open the inventory radial menu (press 'I') and eat a can of tuna. This gets your health back. Bandaging only stop you losing health through bleeding.
Please do more of this love the commentary and will definitely watch your other content
Man, I totally forgot about this game. I need to play it, thanks!
You can turn off realistic plane controls in the options and flying will become a more enjoyable experience. Also, you PC can run the max amount of bots just fine, the game is overall very smooth to run
Ahh good to know! My plane just crashed after flying for about 10 seconds in a circle in the tutorial. xD
Can you max the count for xbox series x?
This is one of my most favourite games
I love this game
it looks like what 'my memory' is of the old medal of honor games. lol
Oh don't get me started! There are so many beautiful moments in my memory of past games, I remember vividly the game "XIII" on the PS2 -- so many hilarious and fun times playing online multiplayer in that game. :)
first comment and very cool game from what I am seeing. Thanks for playing it for us!
Thanks for watching! :)
planes used to be easy
The Geneva suggestions state in article 13 that "Any unlawful act or omission by the Detaining Power causing death or seriously endangering the health of a prisoner of war in its custody is prohibited"-, and article 15 states that "The Power detaining prisoners of war shall be bound to provide free of charge for their maintenance and for the medical attention required by their state of health", so in the end, you managed to both follow and break the rules 😅
Wow! That's a lot of rules. I prefer just running around having fun! :)
This game looks kind of like an offline version for hell let loose and i love it
If enlisted and hell let loose had a offline bot mode I would absolutely love it
Reformist out here committing war crimes 😂
Gotta love the war crimes🥰🥰
i have been playing this game for a year (on switch ) my 2nd fav game 1st fortnite
Definitely a classic FPS!
Do you know what classic means?
What is the best analog deadzone? ( Xbox Series X ) I'm using 8,4%
Should I Buy this game it cost 4 dollars in Ukraine?
Can you improve the AI and the shooting accuracy of the NPCs? I don't like everybody getting exposed so much and they don't get hit
They updated the AI in April:
New features
•Huge changes on how AI moves around and takes cover.*
•New "Covert Movements" order to make the AI sneak close to the enemies before opening fire.*
•New system to make soldiers less visible from enemy AIs when they move crouch or they crawl*
•Max AI count have been increased by a lot*
•New AI count system to set custom AI count for each faction.*
•New tickets count system.*
•Rework on the way AIs follow paths to have better movements and less issues.
•Rework on AI aim system to make them turn, aim and fire more realistically.*
•Various other changes in AIs.
Thanks to ongoing AI rework, we've implemented substantial changes and enhancements to the AI system, as detailed in the changelogs.*
Firstly, with improved CPU performance, we're thrilled to announce a significant increase in the maximum AI count. Now, battles can accommodate up to 140 concurrent units, not including forced AI spawns, which can further elevate this number in custom missions; however, even 140 units in vanilla missions yield significant gameplay changes.
The revamped AI count operates differently now. Prior to starting a Singleplayer or Multiplayer mission, you can utilize a slider to select the maximum AI count. Naturally, higher AI counts will result in more CPU-intensive gameplay. AI can be scaled proportionally across factions to maintain mission balance and unlock achievements, or customized per faction for a unique experience. The same flexibility applies to ticket counts. This feature was highly requested, and we hope you appreciate this addition.
Additionally, we've introduced a new "Covert Movement" squad order. This order directs units within your squad to withhold fire until either a "Fire at Will" command is issued or the enemy becomes "aware of the squad's presence" (i.e., enemies open fire toward the squad, a squad member fires, or squads enter a noisy vehicle).
This system synergizes with spotting system adjustments. In fact now, squads are more difficult to spot by enemy AI if the enemies are "unaware of their presence". Being in a crouched or prone position further decreases the squad's visibility when squad is not spotted already. During a "Covert Movements" order, AI will mimic the squad leader's posture, allowing the leader to determine how stealthy the squad should be before engaging.
Addressing concerns about AI infantry behavior and targeting, we've made substantial improvements to how AI aims before firing, takes cover, and overall, follows orders and navigates the environment.
This marks a significant advancement for our AI, but our work isn't complete! We aim to further enhance and expand infantry AI (including the consideration of new systems such as non-combatant medics) and commence work on improving vehicle AI.
Remember to let us know your suggestions for this rework in the dedicated AI-suggestion channel in our Discord server.
Try to position them in spots where they have cover, hills and buildings will help alot. With big hills you can run them along the side of them for cover, I think being elevated maybe helps too as the enemies will have to run up there to get you. Try to flank and go in from opposite direction there facing too. You don't want to be out in the open in this game for too long or you'll be killed quick. Always have place that will block shots. Try to use smoke grenades if your completely in the open or foliage but idk how much that hides you from ai.
You should really stop reloading the gun whenever you do couple of shots. Game does remember your magazines in comparison to other shooters that have just number of ammo, if you hold R you can see how many loaded or empty magazines are left
I press reload to reload the bread maker gun! :)
@@ReformistTM Besides if you are a Squad leader and radioman you can call artillery on your own
@@histhoryk2648 I don't think there was any artillery on the field to do that.
Pilot care to tell me why you’re riding in a tank instead of flying a plane!? It’s my fault sir they sent him to the air force but he can’t fly stick worth a damn so I made him drive my tank instead.
Is this online ?
It can be played in multiplayer.
@@ReformistTM cool, anyway looks great even as single player
why is your screen too dark?
I raised the gamma already but felt it would become too washed out if I raised it more. UA-cam also makes videos darker.
You can see what's happening in the game despite this, though.
the graphics are very ugly...lol
Wait whaaaat? The game with 2-3 developers doesn’t have the best graphics of all time??? Woah that’s crazy, it’s almost like they care about the quality of the content in the game than the graphics and will improve the graphics over time…