The Original Classic Scratch Platformer - ua-cam.com/video/D16hTnDGweo/v-deo.html Build this Amazing Cloud Engine - ua-cam.com/play/PLy4zsTUHwGJIw6-ra80IMuxiRW4XHiGqf.html The (MMO) Scratch Studio - Submit your projects here - scratch.mit.edu/studios/33558302/comments
When it comes to encoding the username, I had an idea to create a counting system for all the characters we need and convert it into decimal system. For example (assuming it only includes letters), 26 would be Z, but 27 would be AA and so on (also sorry for mistakes, I'm using translator)
that’s normally how you convert characters. If the number of the “uni code” is less than ten though, you would need to add a “0” to the beginning of that number. This is because you would need to treat every number of the raw encoded data as 2 digits. You could probably also use base x to decrease cloud space.
what i would do is not include the uppercase numbers, and store the username in a completely different format at the very end (which is kinda like how you would convert uppercase to lowercase but instead its more like: a b c d e f g h i j k l m n o p q r s t u v w x y z 0 1 2 3 4 5 6 7 8 9 _ - translates to: 010203040506070809101112131415161718192021222324252627282930313233343536373839 so something like test-name123 would be 200519203914011305282930)
@@griffpatchCool! Also, I'm aware that a tutorial already exists by warfame or feulvin, but I feel like that the way the did it is quite different than the way I prefer. If you would like to see my game, my username is pianomaster16604 and the project is called alien assault.
Next you should look into having each enemy and collectable be so everyone should interact with them instead of just being on the client side. Also I loved this video!
@@CyanEight that won’t really work because when we go into a dif room the sprite switches a costume, so how will they spawn if the costume isn’t even on the screen?? A fix to this could be to make multiple enemy spawners around the map, ones that players can see and that will spawn up to a certain point when a player is on that screen. This might. Useful for a currency grinding system and keeping the game balanced
wow I'm so impressed ! The MMO series was the serie that I wanted the most this year (with the end of the text engine serie to create sinematics perhaps) but you complete it in 4 EPISODES !?!!! I'm just shocked ! Coding can be so satisfying when you choose the best way to create a program 🙀
Nice. I notice a bit of remaining lag when a character enters a room you're already in? (E.g. 16:05) That might be worth exploring a bit more. Oh, and what if a cloud player could beat you to power ups and "steal" them? Hmm...
When you see that lag, it's because scratch's cloud servers glitched and didn't send the message for a moment... This happens a lot and there's simply nothing we can do :(. With regards to powerups - hehe that's up to us and how we code the powerups!
i believe we can do something similar to griffpatchs minecraft mmo, we record what player took what power up and then hide power up until there power up runs out
This is absolutely EPIC! Especially about the fact that I made a classic platformer using the tutorial and now it’s gonna get even better! Griffpatch’s tutorials get better every single time.
LOVED IT!!! (also, I figured out, using ur method,) The maximum player limit is 301 assuming everyone had a computer running at 300 FPS with 30 gigabytes of ram lol
How I fixed the problem with the "fake cloud variables" was that I saved the file to my computer then uploaded it. I found this issue about a year ago when I was following your old cloud tutorial! :)
Griffpatch is amazing, he stays out of drama, is always friendly, and is always helpful, you probably hear this to much, but amazing work and keep it up
One thing I've been trying to figure out for a while is how to get one player to be a "host" so there can be certain scripts that only run once for everyone. A tutorial on that would be awesome!
Can you try some of these ideas: How to add a player counter How to add a chat system with options Add name tags How to make a list that shows the names of everyone playing How to add it in the Raycaster Teach us how to use emojis like your mmo Platformer that would be nice That’s all pls consider some of these:)
For the saying username: In the clone player script: When checking if its scene is the same as the player’s, (if clone scene # = Scene #), add an if block below the show block that asks if touching mouse pointer. Then in the if block place a say block that has a timer with the input “say [username] for [ ] seconds” (put however long you want it to stay on screen after you aren’t touching the player anymore in the seconds input). This was just how I did it, you could use a text sprite that places clones of letters in a line above the player instead, or many more!
I only found one bug: when you have moving platforms, one player can see one platform moving at a different time than the other, because they are loaded when you load the scene, so sometimes multiplayer players can be floating moving before or after your platform moves. It's just an observation, I don't think this needs correction.
Who else wishes there was an option to change scratch back to blue lol? (I use scratch addons and change it back myself :D) Anyways, this series is amazing. Can’t wait to see more of this absolute insanity! Edit: Not gonna lie, the purple has grown on me!
I believe there is a major flaw with this cloud system, but it has a simple fix. Most people would prefer to have the username being sent over, but the username is getting sent over the cloud 4 times every frame, and that can overload the cloud system and doesn't allow you to send much data! But the username never changes, so there is no need to add the smooth fix for it. It would be better to only send the username once, but send the position 4 times. I figured out how to do this, it's quite simple really, but I can't really explain it over youtube comments.
i messed something up and idk what it is. the cloud player doesn't follow the movement the other player dose, it just stays in the middle of the screen. i've been rewatching this video a lot up to 5:29 (when the problem occured) making sure its 1 to 1. if you could help id really appreciate it!
It would be great if you'd show us how to integrate this cloud engine into the tile scrolling platformers. We could build some kinds of metaverses with thar knowledge.
I'm curious to know how you would add this to the Mario Scrolling one, where it displays to you the other players items and fireball projectiles. It would also be cool if there was an arrow pointing at the other player when they are off-screen, so you know which direction they are from you.
Hey Griff, can you make a tutorial on making a minimap on scrolling game? I made one and I’m impressed at myself. I want to share the idea and let more people know how to make one. It took me 1 hours+ but it was worth it.
I just became a member! also I have an idea, since scratch doesn’t like free chat systems what if we have a set of words to build your own sentences. then send the sentence code to everyone!
Indeed - I did this where I built a list of the 4000 most common words and filtered on that, it worked really well, but even that got banned under the newest lock down on cloud chat :(
My suggestion is doing a tutorial on how to display a username above everyone’s heads besides yours with a health bar as well. Also a leaderboard with certain stats like coins or ko’s if it’s a fighting game.
I'm unsure if you're going to make any more Cloud Variable Tutorials, but next I'd enjoy seeing how to set up Usernames, and perhaps a Maximum Player limit that allows for multiple Servers? That would just really help for my Multiplayer Undertale project hehe
10:13 , it works, but sometimes the cloud sprite show the hitboxes of the sprite, I have double checked that I did all the costumes right but it still doesn't work. Do you have any ideas of what can be causing this?
Please make another episode of this with how to make letters work as well, like how your "write integer" and "write text" blocks work in your mmo games
Hey, Griffpatch, I was wondering if I could put this for the cloud player, [When i start as a clone] Set color effect to (pick random 10 to 100) It would be cool to have other players be different colors! Or maybe I could have a setting where you can change your color and send that over the cloud. If that doesn’t work then I’ll just stuck to picking random colors. Would that work?
Hey griffpatch, I was wondering if you could make a video on how to add chat to the cloud games. I tried to ad chat and failed so I was hoping you could help. Thank you so much. I love all of your tutorials and hope you keep up the great work!!!!!!
hey griffpatch, i'm working on a project where multiple players can control a single car by moving. and also, 2 people pressing one key = 2x speed in that direction. how do i implement the number of people pressing one key and the position of the car?
Please make a chat system I have kept up to date with all the multiplayer cloud variable series but I think adding a chat system would add that extra charm to my projects
Now scratch can have more than 8 cloud variables, but this is WAY faster than creating and coding for hundreds of cloud variables. Griffpatch is making normally hard things so much easier.
Hey griffpatch, idk if you're continuing the series or not but there are two limitations with your encoding that would be really to cool if they could be fixed! 1. Any information that is longer than 9 digits will break since you only look for 1 number when looking for the length of a value. 2. I think string encoding could be done kind of like the with your old cloud series. Fixing problem number 1 would also help this out since all we have to do is detect if a value is a number or a string by adding a 0 at the beginning of the "lookout number" or something
I think You should send scene # first and send the others after. Because in order to use +100 players, we don't want to calculate and display x and y of cloud players and then hidding them. It means that they're still moving, just not viewable. Therefore, it cost some server ressources. I don't know if you got my point.
Can you please add like a "scrolling" part to your cloud tutorials? I always love your videos, and honestly, other cloud tutorials aren't as great as yours. It would be great if you can add a "scrolling platformer" part to your tutorial!
9:04 You can actually copy the first sprite, delete all of the code [Via right click menu] and then it should have all of the costumes on a blank slate. its much easier dragging scripts than over 100 costumes.
This has nothing to do with this tutorial but i dont know who else to ask. Im trying to make a game were you have to draw lines to guide a ball around obstacles while its falling and i dont know how to do any of that. Would you be able to help me?
Griffpatch Show how to create rooms for playing with a friend, example: I want to play a game with a friend and I create a room there comes a friend and we two play the game
griffpatch i want to know, if maybe you could add specfic code so the creator of the project can have an exclusive skin showing to all players? maybe you could also add it to an rpg multiplayer
Yes that's a good plan, and you can do it just by making sure to change the main players skin by checking their username in your project. And then that skin will automatically be used by the connected players when they see you as long as you have copied those costumes into the cloud sprite too!
What if we even increased the performance of our games and deleted the offline clones (if a player joins we create a new one) and also deleting the player clones from other scenes?
Hi griffpatch! I'm making a godzilla themed combat game, where you can choose kaijus, and fight other players (top down 2d). I'm wondering how the cloud clone would recieve damage from a player, maybe you could explain? For example, a player comes up to another (that player being the clone) and I use an attack. How would the player get damaged?
You're actually the only scratch teacher that doesn't make me get a syntax error when i run their code
how do you get a syntax error in scratch
@@susboinathey5662pretty sure thats the joke
either that or he just means code not working
@@susboinathey5662You have no sense of humor
@@lesserbetterson pretty much
@@susboinathey5662use scratch addons, enable the debugger addon, and use the "error " block to "fake" -- i mean simulate a "syntax error"
The Original Classic Scratch Platformer - ua-cam.com/video/D16hTnDGweo/v-deo.html
Build this Amazing Cloud Engine - ua-cam.com/play/PLy4zsTUHwGJIw6-ra80IMuxiRW4XHiGqf.html
The (MMO) Scratch Studio - Submit your projects here - scratch.mit.edu/studios/33558302/comments
You should pin this comment
First purple Griffpatch video. BTW Purple is my favorite color.
Pop 🎉
do a vid on spooder cat
Are you gonna make a mobile raycaster totariol?
When it comes to encoding the username, I had an idea to create a counting system for all the characters we need and convert it into decimal system. For example (assuming it only includes letters), 26 would be Z, but 27 would be AA and so on (also sorry for mistakes, I'm using translator)
Very good!
There were no mistakes in your comment!
No mistakes!
that’s normally how you convert characters. If the number of the “uni code” is less than ten though, you would need to add a “0” to the beginning of that number. This is because you would need to treat every number of the raw encoded data as 2 digits. You could probably also use base x to decrease cloud space.
what i would do is not include the uppercase numbers, and store the username in a completely different format at the very end (which is kinda like how you would convert uppercase to lowercase but instead its more like:
a b c d e f g h i j k l m n o p q r s t u v w x y z 0 1 2 3 4 5 6 7 8 9 _ -
translates to:
010203040506070809101112131415161718192021222324252627282930313233343536373839
so something like test-name123 would be 200519203914011305282930)
WELCOME EVERYONE!!!!
Hi look at my comment
Hi @griffpatch , first reply! You rly helped me a lot, I am extremely interested in coding now!❤
Helloo!
i want make multiplayer chat for every multiplayer games please are you still there?
WELCOME GRIFFPATCH - THE GREATEST SCRATCHER OF ALL TIME!!!!
I was just scrolling through some of your playlists when I saw this masterpiece!I can't wait what people use this engine for
This was an amazing tutorial!
Glad you think so! - Thanks so much :D
@@griffpatch Have you considered making a tutorial on a tower defense game? I would love to see that.
@@noobingtonsyt8492ya I agree
Yes I have considered! I have a long list of possible tutorials :)
@@griffpatchCool! Also, I'm aware that a tutorial already exists by warfame or feulvin, but I feel like that the way the did it is quite different than the way I prefer. If you would like to see my game, my username is pianomaster16604 and the project is called alien assault.
Next you should look into having each enemy and collectable be so everyone should interact with them instead of just being on the client side. Also I loved this video!
Next I think you should make the platform moving the same and the enemies it looks funny when they dont look the same lol
That might ruin the game if everyoe has killed all the enemies
@@Robotic-Brix but we could have it so that if no one is in a room then the enemies in that room respawn. could work with larger maps.
@@CyanEight that won’t really work because when we go into a dif room the sprite switches a costume, so how will they spawn if the costume isn’t even on the screen?? A fix to this could be to make multiple enemy spawners around the map, ones that players can see and that will spawn up to a certain point when a player is on that screen. This might. Useful for a currency grinding system and keeping the game balanced
wow I'm so impressed ! The MMO series was the serie that I wanted the most this year (with the end of the text engine serie to create sinematics perhaps) but you complete it in 4 EPISODES !?!!! I'm just shocked ! Coding can be so satisfying when you choose the best way to create a program 🙀
Nice. I notice a bit of remaining lag when a character enters a room you're already in? (E.g. 16:05) That might be worth exploring a bit more. Oh, and what if a cloud player could beat you to power ups and "steal" them? Hmm...
When you see that lag, it's because scratch's cloud servers glitched and didn't send the message for a moment... This happens a lot and there's simply nothing we can do :(. With regards to powerups - hehe that's up to us and how we code the powerups!
i believe we can do something similar to griffpatchs minecraft mmo, we record what player took what power up and then hide power up until there power up runs out
i've since fully moved on from scratch, but god, you make me want to return to it once in a while. awesome work man!!
I'm so happy to see this video finally came out!
This is absolutely EPIC! Especially about the fact that I made a classic platformer using the tutorial and now it’s gonna get even better! Griffpatch’s tutorials get better every single time.
Wow, I love the new intro! Good job on this!
The series was so much fun! It really helped me a lot thanks so much griffpatch!
LOVED IT!!! (also, I figured out, using ur method,) The maximum player limit is 301 assuming everyone had a computer running at 300 FPS with 30 gigabytes of ram lol
How I fixed the problem with the "fake cloud variables" was that I saved the file to my computer then uploaded it. I found this issue about a year ago when I was following your old cloud tutorial! :)
Thx so much! I played with friends and others I Really appreciated this content!
Glad I could help!
Griffpatch is amazing, he stays out of drama, is always friendly, and is always helpful, you probably hear this to much, but amazing work and keep it up
One thing I've been trying to figure out for a while is how to get one player to be a "host" so there can be certain scripts that only run once for everyone. A tutorial on that would be awesome!
include a value in your packet of the host's player uid?
Can you try some of these ideas:
How to add a player counter
How to add a chat system with options
Add name tags
How to make a list that shows the names of everyone playing
How to add it in the Raycaster
Teach us how to use emojis like your mmo Platformer that would be nice
That’s all pls consider some of these:)
For the saying username:
In the clone player script:
When checking if its scene is the same as the player’s, (if clone scene # = Scene #), add an if block below the show block that asks if touching mouse pointer.
Then in the if block place a say block that has a timer with the input “say [username] for [ ] seconds” (put however long you want it to stay on screen after you aren’t touching the player anymore in the seconds input).
This was just how I did it, you could use a text sprite that places clones of letters in a line above the player instead, or many more!
@@Diamondsigmaspaceb oooo that works! Tysm!!
I only found one bug: when you have moving platforms, one player can see one platform moving at a different time than the other, because they are loaded when you load the scene, so sometimes multiplayer players can be floating moving before or after your platform moves. It's just an observation, I don't think this needs correction.
me to
It always amazes me what you do in each and every episode!
Do you mind adding a minimap with all the players?
Impossible, how he haved so many messages?
He's the best scratcher and he's popular that's how
Because, when you have a new follower it pops in 1 message that says that someone is following you
@@MeiriaChannel-Officialalso comments, favs, loves, studio activity...
@@rebeccaxing74 yeah, correct
Becose he never checks
I use a lot of your videos for projects and inspiration! Thank you!
Who else wishes there was an option to change scratch back to blue lol? (I use scratch addons and change it back myself :D)
Anyways, this series is amazing. Can’t wait to see more of this absolute insanity!
Edit: Not gonna lie, the purple has grown on me!
lol I did too
I believe there is a major flaw with this cloud system, but it has a simple fix. Most people would prefer to have the username being sent over, but the username is getting sent over the cloud 4 times every frame, and that can overload the cloud system and doesn't allow you to send much data! But the username never changes, so there is no need to add the smooth fix for it. It would be better to only send the username once, but send the position 4 times. I figured out how to do this, it's quite simple really, but I can't really explain it over youtube comments.
Can you please share it on scratch and post the link? I'm interested in figuring that out
Could you do a Cloud Episode on the "Lemonoids" asteroid game, please? (i know it is 2 years old by now, but I think it would deserve an episode)
I was looking for another person wanting that
16:07 If you get the inputs you can have projectiles spawnable (not well but whatever) BUT you can get smooth and less late movement!
I would love a tutorial on a card game engine! I know it’s kind of niche but it’s something I would love to see
you are the only person/teacher i watch on learning how to make cool scratch games.
You make the best scratch tutorial
Glad you find them useful!!!
@@griffpatchwhat tutorial are you going to do next?
i messed something up and idk what it is. the cloud player doesn't follow the movement the other player dose, it just stays in the middle of the screen. i've been rewatching this video a lot up to 5:29 (when the problem occured) making sure its 1 to 1. if you could help id really appreciate it!
It would be great if you'd show us how to integrate this cloud engine into the tile scrolling platformers. We could build some kinds of metaverses with thar knowledge.
I already got a demo of that kinda stuff. It works!
But i'm not sharing it yet, it's really unfinished.
I love how easy it is to add this into any scratch project!
I ALWAYS GET STOKED WHEN A NEW GRIFFPATCH VID DROPS
Its amazing that the most of us probably changed his video by one number over the mail symbol because we are commenting his projects 😂
I'm curious to know how you would add this to the Mario Scrolling one, where it displays to you the other players items and fireball projectiles. It would also be cool if there was an arrow pointing at the other player when they are off-screen, so you know which direction they are from you.
Yeah, that would be a good idea!
For positioning :
Set x position to ((val) - (Camera X))
Set Y position to ((val) - (Camera Y))
(Cloud player sprite)
16:33 fade to purple…! 16:37 woooaaahh…
could we see you modify this in other episodes maybe for painting the players instead of clones? or adding a username?
Yep, we can do that for sure :D
omg that's so pleasent and exciting !!
I really love your tutorials, especially the RPG even though I fail to do it.
I am so excited to watch this video, because I can’t figure out how to add the engine to other games
Well this is it! Let's go!!!
Always happy to see a new video, you always make my day :)
Griffpatch, you are the best, and i think something really helpful would be projectiles everyone can see. If u make this then ty ty ty!!!
showing player usernames&chat would be great
griffpatch i am a huge fan of you and i have been watching all of your videos since 2 years before when i started scratch
Finally, new episode!!!!!!
thanks for featuring me in the video at 3:17 i appreciate it
A very good and helpful video! You should make a tutorial on [player - player] interaction, such as gun/sword fights.
exactly!
8:51 almost gave me a heart attack
Hey Griff, can you make a tutorial on making a minimap on scrolling game? I made one and I’m impressed at myself. I want to share the idea and let more people know how to make one. It took me 1 hours+ but it was worth it.
hey griff! did you, or did scratch close the comments on your profile because of scratch lag or something? just like happened with paper minecraft
I just became a member! also I have an idea, since scratch doesn’t like free chat systems what if we have a set of words to build your own sentences. then send the sentence code to everyone!
Indeed - I did this where I built a list of the 4000 most common words and filtered on that, it worked really well, but even that got banned under the newest lock down on cloud chat :(
@@griffpatchman, I wish I could talk to the developers of scratch so much
My suggestion is doing a tutorial on how to display a username above everyone’s heads besides yours with a health bar as well. Also a leaderboard with certain stats like coins or ko’s if it’s a fighting game.
Nice! I will make it asap! Thanks griffpatch!
I'm unsure if you're going to make any more Cloud Variable Tutorials, but next I'd enjoy seeing how to set up Usernames, and perhaps a Maximum Player limit that allows for multiple Servers?
That would just really help for my Multiplayer Undertale project hehe
You Are Best UA-camr Ever!!!!!! Scratch Will Make A 3D Games + Widescreen + Real Online Games
10:13 , it works, but sometimes the cloud sprite show the hitboxes of the sprite, I have double checked that I did all the costumes right but it still doesn't work. Do you have any ideas of what can be causing this?
Never mind! Bug SQUASHED!
Griiff! I just found a MASSIVE wood and obsidian floating house with 3 beds, 3 crafting tables, boockshelves, furnaces and chests!
YES! :D
I'll always wait for a new platformer tutorial and the next text engine chapter!
A new idea too is to make a chat engine for the MMO game!
How could you store server side data, like a round timer or the players for each team, who would be the one changing values for all the other players?
Please make another episode of this with how to make letters work as well, like how your "write integer" and "write text" blocks work in your mmo games
Hey, Griffpatch, I was wondering if I could put this for the cloud player,
[When i start as a clone]
Set color effect to (pick random 10 to 100)
It would be cool to have other players be different colors! Or maybe I could have a setting where you can change your color and send that over the cloud. If that doesn’t work then I’ll just stuck to picking random colors. Would that work?
easy just add a random color value into the sending list in the player, then set the color to val after reading the x and y in the decoding script
Hey griffpatch, I was wondering if you could make a video on how to add chat to the cloud games. I tried to ad chat and failed so I was hoping you could help. Thank you so much. I love all of your tutorials and hope you keep up the great work!!!!!!
We get a new great video on multiplayer and chooper100 is back from the dead!! This is insane! Great job as always!
Will you make a tutorial on how to pollish our scratch games like you do or some really advanced calculator?
hey griffpatch, i'm working on a project where multiple players can control a single car by moving. and also, 2 people pressing one key = 2x speed in that direction. how do i implement the number of people pressing one key and the position of the car?
Please make a chat system
I have kept up to date with all the multiplayer cloud variable series but I think adding a chat system would add that extra charm to my projects
i really wish that there were CLOUD LISTS
How would you go around cloud enabling something like lemonoids, with all of the clones needed to make it work?
griffpatch has redefined what's possible.
Good job bro 😄
Now scratch can have more than 8 cloud variables, but this is WAY faster than creating and coding for hundreds of cloud variables. Griffpatch is making normally hard things so much easier.
I love the purpliness! Gives a little grape flavour.
I want to ask is this possible to make matchmaking lobbys to scratch game?
this may be a tad bit unrelated but why does paper minecraft freeze up from time to time and how do i stop it from freezing?
Hey griffpatch, idk if you're continuing the series or not but there are two limitations with your encoding that would be really to cool if they could be fixed!
1. Any information that is longer than 9 digits will break since you only look for 1 number when looking for the length of a value.
2. I think string encoding could be done kind of like the with your old cloud series. Fixing problem number 1 would also help this out since all we have to do is detect if a value is a number or a string by adding a 0 at the beginning of the "lookout number" or something
0:36 the bounce cats project thumbnail looks cute
i was waiting for more griffpatch videos!!
I think You should send scene # first and send the others after. Because in order to use +100 players, we don't want to calculate and display x and y of cloud players and then hidding them. It means that they're still moving, just not viewable. Therefore, it cost some server ressources. I don't know if you got my point.
I love this series so much! Can you do a video on projectiles?
Thanks for all you tutorials on scratch im gonna to do it and play with my friend
Yes! I have been waiting for this
Can you please add like a "scrolling" part to your cloud tutorials? I always love your videos, and honestly, other cloud tutorials aren't as great as yours. It would be great if you can add a "scrolling platformer" part to your tutorial!
9:04 You can actually copy the first sprite, delete all of the code [Via right click menu] and then it should have all of the costumes on a blank slate. its much easier dragging scripts than over 100 costumes.
This has nothing to do with this tutorial but i dont know who else to ask. Im trying to make a game were you have to draw lines to guide a ball around obstacles while its falling and i dont know how to do any of that. Would you be able to help me?
How about staining the entire intro (0:00-0:02) to purple?
Anyways, nice video as always!
Yeah - I will be looking into that :D
Is it possible to have cloud multiplayer on the 3d raycasting game?
Hey apples (collectables) are not synced to the network they are not getting destroyed even when the player 2 collects it
I love your videos and this tutorial helped me out A LOT. But can you do a tutorial on how to put the multiplayer sprite in the 3D raycaster ?
Griffpatch Show how to create rooms for playing with a friend, example: I want to play a game with a friend and I create a room there comes a friend and we two play the game
Yes. Cloud Purples. Just what we needed.
Does this work in other games (solitare) too?
Amazing! I also added a chat!
I like the new intro!
griffpatch i want to know, if maybe you could add specfic code so the creator of the project can have an exclusive skin showing to all players? maybe you could also add it to an rpg multiplayer
Yes that's a good plan, and you can do it just by making sure to change the main players skin by checking their username in your project. And then that skin will automatically be used by the connected players when they see you as long as you have copied those costumes into the cloud sprite too!
@@griffpatch thanks i got it working!
@@griffpatch i got another question, how do i add a chatting system (safe chat)
Do you think it would be possible to make a username and a password system in scratch? Or more aptly turbowarp?
What if we even increased the performance of our games and deleted the offline clones (if a player joins we create a new one) and also deleting the player clones from other scenes?
Thanks so much for the video! It helped me a lot :) . Please teach us how to make a safe chat and the username floating above the players. Thanks!
Hi griffpatch! I'm making a godzilla themed combat game, where you can choose kaijus, and fight other players (top down 2d). I'm wondering how the cloud clone would recieve damage from a player, maybe you could explain?
For example, a player comes up to another (that player being the clone) and I use an attack. How would the player get damaged?