Speaking as someone that largely plays on normal battle difficulty, I've never found the focus on the hardest difficulty an issue. All of the information given across all the many videos still applies just the same, and I've notably improved my play from things you've said. I know playing on normal that my units have more leadership and the enemies aren't getting insane leadership and melee attack/defence buffs. And that doesn't change how good the knowledge and playmaking here is. I just feel no desire to play on a difficulty that invalidates half of most factions rosters with lazy numbers, so I don't. But I'll keep coming back here so long as I'm still learning, and I don't see that changing any time soon.
I agree. Legend says that you can do anything with your units on lower battle difficulties. Which is kinda misleading. I play on Very Hard campaign/Normal battle difficulty and if i try using mostly melee armies I would get crushed by the sheer amount of enemy armies I encounter. All of Legends tactics and strategies are essential since most players aren't micromanagement gods like Legend.
Something about the constructs just looks too good. The fact that they're big statues that don't move until you command them to move and they move so wonderfully makes them so satisfying
What I liked most about TK campaigns is due to the unit caps, I'm constantly making use of all levels of units throughout the entire campaign. It encourages me to make balanced armies and not just doomstack everything like I tend to do with other factions.
yeah trying a tk world domination campaign on highest difficulty and I find them the hardest at the moment because of how unique their playstyle is . That's why I am looking at this video because , unlike other races, I can't seem to find a suitable doomstack for the tomb kings.
@@NightCheese89 especially vs skaven it gets annoying... playing khalida vortex... snikt and queek are by far hella annoying to go against, especially since the comp can rebuild there army in like 2 maybe 3 turns? lol had them confed against me and constantly throwing 2-3 stack full of guns and storm vermin. when i play skaven storm vermin are trash yet vice versa they seem godly lol well at least against TK. plus they always ambush your ambush which also gets old.
This sums up the tier list, half of the B tier units are neglectable, tier A units are somewhat on par with other faction equivalents, tier S are the core
The one unit I'd hard disagree with is Sepulchral stalkers. They're not actually classified as cavalry but as "monstrous infantry", and when you look at them from that direction I think they come off a lot better. Their strength isn't really their speed, it's their anti-large, charge bonus, and ranged attack. Sepulchral stalkers are excellent as anti-cavalry, anti-monstrous cavalry, and anti-monstrous infantry. I've found their ranged attack can do a ton of damage. The key thing is that they're really a defensive unit, not an offensive one.
Agree, and they are probably one of those units that's better to mix in with regular infantry in the blob too, like Kroxigors, so they don't get overwhelmed.
Yeah, if any unit is going to be winning worst unit awards it would be these guys, All the other horrible units you could at least expect to get A kill, compared to these guys that wither under a light breeze.
@@dakotadean7551 Them or Deck Droppers. Fell Bats may have the same role, but the bats are so much better at it. Still not good, but it’s hard to overstate just how terrible Carrion are.
As Arkhan, I found that it is essential to gain any early progress because you can't deal with the Bretonian "city states" with their super garrisons plus army inside properly with just skeletons and low level chars.
Sepulchral Stalkers are actually defensive monstrous infantry and not cavalry. They can be used to flank after killing enemy flanking cavalry and their missile attack is pretty pretty good vs blobbed up units. Easily A tier unit especially for Khalida.
Yeah, I find them good to protect my flanks against cavalry. They are definitively not the focus of my armies, but they are useful in range-focused armies
Some armies need them, some armies don't. If I have Hierotitans and Caskets and Liche Priests as the bulk of my army I'll also want these guys to stop cav getting into my Caskets.
Maybe if Nehek warriors had stalk, they would be more useful. Thematic too, as hit and run sand-hidden units. My only gripe with tomb guard is capacity, you get so many archers and so few tomb guard. It actually looks like tomb king's roster is well balanced, with tiers being relevant to their ranking. As for the Sepuchral Stalker, I've also struggled a bit with them. Always lose a few more than I think I will and before you know it, they disintegrate.
I think if they just gave the Nehekara Warriors anti-infantry than Legend would like them more, as they'd have more damage and attack against infantry and so would actually fit the damn description. And since they're tier 2, and you build the building anyway, the fact they actually are anti-infantry would be very useful in the early game, but sadly they aren't. Though giving them stalk would also be another way to make them better. Personally I'd say to have 2 variants of Nehekara Warriors, normal ones with anti-infantry, and special ones with stalk, but no anti-infantry, as this would give the normal one a nice bonus, and the new one would have a nice role.
In general, it would be time to make a new release in the realities of Warhammer 3: - Scorpions are now tier 3 (was tier 4), but their capacity is only +1 (was +2), only in capitals... still A+. Earlier, but less. - All capacity-infantry lost their place in A-B tier, now rather B-C (because of Ushabti, see next) - Ushabti acquired a number of strong changes, now A+ tier: -- 1) now on t2-t3 building (was t3-t4), in small settlements, which gives +2 capacity !!! (regular and bows, was only regular +1). Compared to infantry buildings, 2 vs 3 capacity looks much nicer than 1 vs 3. The capacity is now enough to be able to forgo infantry and still fill all armies with the necessary stuff. -- 2) a new desert, giving them indefatigability (unique) -- 3) lords have received an AoE heal in the red talent tree that heals everyone. This greatly strengthens the constructs and further devalues the infantry. Previously, healing was mostly only for undead (passive spell abilities, faction abilities in combat). Plus, Ushabti perfectly hold the formation for the blob, which can be healed by AoE.
Sepulcheral Stalkers dumpster enemy cav in my experience; especially if they get their shots off prior to the charge. Also, the trick to using the Necropolis Knights is putting them behind your line then moving them through to keep rear charging. Unless something has changed recently they're the only cav that can move through blobs of units without getting stuck.
Still the same. I think it's because of their really unique movement animation it kind of just moves things out of the way of them really well so they get through.
I would say, that a tier list for normal battles would pretty much look the same as for very hard. A unit of archers can win a battle without losing a single unit. A unit of melee infantry will basically never be able to do that. It doesn't matter what the difficulty setting is.
depends on the enemy unit, on normal and easy the AI also doesnt get moral bonuses making routs more likely main thing I went back to S2: it's way more satisfying to pull of a combined arms move that shocks the armies moral and routes 20 enemy units
Archers will also never be able to win a melee fight no matter what difficulty you play on... so they always require support. Melee doesnt, atleast not on lower difficulties... they complement ranged by dealing damage aswell which ends up causing army losses faster. And on lower difficulties melee infantry will take less damage since the enemy will end up receiving more and routing earlier... It does make a big difference what difficulty you play on. harder difficulties value defensive stats more than offensive because unlike for melee there is no ranged defensive stat... its only static reduction in ranged damage.
@@Otakahunt I disagree archers often perform better without a frontline. I for example never recruit melee infantry as the high or dark elves. I only play with archers (darkshards) and later sisters (shades) with a few heroes and 3 artillery pieces. Those armies are worse with a melee frontline, because they lose so much killing power. And it's more convenient. Did you ever see legend play with archer spams? he doesn't recruit a fronline anymore. he only spams the archers and puts them in checkerboard formation, because they perform way better that way, than with some aweful spearmen or expensive black guard/ pheonix guard.
@@LukaszGladki1 but archers and constructs are also way better on normal. that evens it out again. A sister of avelorn unit will almost in all situations perform better than dragon princes even on easy difficulty.
Wow, I'm surprised that the Nehekheran Warriors got a C, I half expected them to be in Trash. Despite usually playing on Normal difficulty I rarely recruit them. Mostly because they lack shields. I'm really liking the videos man! Really gives me a good run-down of a faction's roster.
I agree, would have swapped the skeleton warriors with Nehekharan Warriors. Whenever i get Nehekharan Warriors they always let me down, less entities, barely dish any damage and they get obliterated so much faster than a skeleton warrior, they are made of glass and have poor hp. If you have to use infantry like NW you're just opening a hole in your formation. You can use the skeleton warrior to flank and behave like a normal unit and hold. It's rare for a NW to last a battle when they are flanking, crap stats, slow and they desintegrate instantly, you can't tell they are anti infantry or anything really. A tier 2 unit with a specific building that behaves like a tier 0.
To be fair, higher ranked infantry tend to lack shields Also when you have other units with shields you can put the shields in the front to tank the blow
They're actually pretty good with magic support like Pha's Protection, Birona's Timewarp or Neru's Incantation of Protection and the buff from Battle Skills and the extra ranks Tomb Kings get, but at tier 1 with none of that, I agree they are rubbish. That said, I could say the same thing about any unit. With magic buffs, anything can work. But Nehek Warriors will do it better than Skeletons.
They trade defence for attack, and if you can keep them alive, they'll dish out far more damage than skeleton warrior or spearmen ever could. The trick is how to make that happen. You want to have their front line hit your skeleton warriors/spearmen and then have NW's hit them on the flanks but be ready to pull them out as soon as the enemy turns around. The perform the exact same role as cav except they're inf. I agree they're not a very good unit because you'll probably have better units for dealing DPS anyway and skele spears are better defence but I wouldn't discount them entirely, they can supplement a front while you're DPS units are battling elsewhere
I agree with OP, lots of units could be added. Khemeric titans (giant beetle construct), Mummies, Bastethi (giant kitty but not a construct), Heirophants (OP lich priests) LLs like Sehenesmet, Amanhotep (has a warship similar to a black ark)
The sepulchral stalkers are monstrous infantry, not cavalry. Their placement in the building chain is weird, but I think comparing them to cav is unfair. They're actually pretty great at protecting the flanks - their ranged attack is great at thinning out incoming cavalry. I think theyre useful enough to be B tier.
The problem with them is that they are such Jack-of-all-trades. They are not good archery units even though they do OK. They are not really fast, and they dont win in melee against a lot of enemies at similar rank. You could still use them to take out artillery I guess to thats good. But you dont need more than one of them in each army.
@@chuckwood3426 I feel like it's so tough to balance multirole units. If they're not quite as good at everything, there's no reason to ever take them, it's better to take role-specific and use better tactics/micro. Meanwhile if they're as good at everything then there's no reason to take anything but them. And obviously if they're better (cough Sisters of Avellorn) at one role and then good at other roles then they're doomstacky.
@@chuckwood3426 The thing is they're ranged attack is *also* anti-large and they're reasonably tall, plus poison, so I actually find that sticking a few behind a line of skelly spears to shoot enemy cav or monsters works fairly well. You don't just toss them into combat and call it done, they're kind of like irondrakes or warpfire throwers but for large targets and with some okay melee stats, but even then you should treat them like other monstrous infantry and mix them with chaff.
@@LordSaric How does anti-Large even work on missiles anyhow? No really. In melee Anti-Large is mostly good because it is added to Melee attack. The extra damage is normal damage so its blocked by armor. Is it just the damage that it passed on to the missiles or does it do something else?
@@chuckwood3426 Anti-large and anti-infantry damage is added to the normal damage against targets of the correct type and is of the same *ratio* of base and armor piercing as the base attack. For sepulchral stalkers their melee damage is 52 armor piercing and 23 base with 18 anti-large, so something like 12 or 13 of that anti-large bonus would be armor piercing. That said I just checked and the anti-large portion of they're missile damage must have been removed or maybe I just miss-remembered. Ether way they do 104 armor piercing and 26 base per shot and have 8 magic ammo. So they actually do decently against armored infantry as well. So low ammo and low range but they hit like a truck and basically ignore armor. They don't have great melee stats but all the red line buffs and the tech they get all boost those so they end up being decent for a monstrous infantry, plus construct so you can heal them with a necrotech. For all your dino killing needs.
I'm not the biggest UA-cam guy (too old I guess) but your tier lists are so freaking good. They brought me back to playing TWW2 even after 250h spend in the game. Cheers mate.
I play on normal and I love these videos, on normal some units go up a tier or two but this information can be very useful and largely applied to normal as well. Great units on very hard are great on normal as well, and many units which suck on very hard suck on normal too. And anyway, ranged and single entities are the meta on all difficulties.
Nice. Out of all of them, this is the one I was most curious about, because of how differently the faction works. You have to use almost every unit if you want to fill out your armies, so I suppose it makes sense most of them are mid-range, because they're at least usable. Never done an Arkhan the Black campaign before, but I'm intrigued that the hexwraiths are apparently that good for him.
Good luck with arkhan the black campaign. Its a little tuff to get into because the start is pretty hard, but after a bit you gets really easy because TK scale to oblivion and arkhan's magic is very powerful.
The stalker actually is a pretty good range unit if you can buff up their ammo account. It does AoE damage so its a hard counter against enemy infantry spam.
I play the units that I like, aesthetics and gameplay wise on normal, but sometimes i see myself infront of a huge wall (or settlement rather) and then all the knowledge i got from you, help me to make an army or to adjust mine to easily defeat those too! So yeah great disclaimer, but as a few people already said, your word still is totally valid in lower difficulties! And just gives ideas for different Army compositions! ^^ Cannot wait for more of those!
Ushabti are the unit that I just think are super cool purely because aesthetic, even though I'm well aware they're only okay. Unlike a lot of only okay units, though, they're way easier to justify using, since I'm already upping their capacity when I build for the greatbows
@@twiceasfun9392 I find using them as a support unit to attack anything that comes close to your infantry/archer wall is really effective, they even fare decently against some heroes and large monsters, if they are not the only ones fighting them. The thing is the greatbows are great in melee too so that might be why the regular Ushabti is downgraded.
Recently found your channel, have really enjoyed all your videos, especially ones that help me decide which campaign to play next. As someone who has played more Tomb Kings campaigns than anything else and really loves the faction (And is getting ready to buy and use them for the new tabletop version), this video is spot on. I have actually never used scorpions extensively so that's interesting to hear, but otherwise I 100% agree with your rankings for each unit.
Sepulchral stalkers are antilarge ranged units, not cavalry, and even count as monstrous infantry if I am remembering right, and do a damn good job of it for the most part.
You seem really upbeat in this video and it makes it really enjoyable. I don't play legendary but still enjoy trying to be pretty efficient so these videos are a lot of fun.
Sepulchral stalkers are good for executing melee lords. They're basically stealth shotguns. I like placing them in front of my frontline when dealing with races with beefy melee lords like orcs, norsca, dwarves, beastmen, etc I can't see them working in stacks like you build them, tho. I usually put one or two in my armies, because they're good at ventilating high value targets, but they're unimpressive at killing infantry or cav. Sometimes I just deploy them far from my army and have them hit the enemy on the back once they're busy killing my skellies.
Yes, finally, by favorite faction! I love Skaven, I have the Archlord of Choas achievement, and the Empire is really fun, but these guys just are perfection in my mind. Also, great timing legend, talk about the spooky scary skeletons on the first day of spooktober.
When I play Arkhan, I very early do that rite that gives you the special hero that colonizes ruins at tier 3, and then send that dude directly to nagashizar or whatever its called. Instant colonize at tier 3 very early in the game, then focus on growth. I've never had an enemy army actually go attack it either, they seem to ignore it, possibly because its in such a remote location out of the way. As a result, I can get it to tier 5 around the same time as my very first settlements hit tier 5.
Yesterday I finished Arkhan’s campaign with 4 armies of hexwraiths, tried to get them for the first time ever, and DAMN THEY’RE GOOD! Full army of them split in two, hit enemy in the front, get the other half in the rear and anvil and hammer them is amazing. The biggest problem though are stunties with their magic resistance, requires way more effort and time to kill them, other than that hexwraiths is one of the most valuable units in Arkhan’s roster that worth waiting.
Love your videos, and love even more your complex rating. I enjoy hard to very hard difficulty, but can understand why you rate these units the way you do. Helps a lot, thx!
I love these videos! The Stalkers are ok. You've got them about right (I'd call them a B-, but since that's not a thing I can't argue with C). I use them like a Medusa utilizing their ranged attacks on the flanks. However, they can, and do, take a beating in melee. Keep this series going!
Hey Legend, loving these tier list videos! Glad to hear you're enjoying your break. Not sure how you feel about suggestions for videos, but I'd definitely welcome a video on lord and hero builds for each race. Sometimes it can be confusing how to spend your skill points, especially when playing a race for the first time. Just some food for thought :)
Sepulchral Stalkers are very nice when you're going up against the Bretonnians in Araby to deal with their cavalry spam. I don't tend to use them after I've dealt with that initial early game threat, however.
I do feel like the casket is probably a bit of a limitation for this kind of ranking. Its an insane unit that utterly carries you up to like turn 100 and probably by far the most influential unit in the tk roster but you just cant doom stack it.
@@stillcold You put it behind your front line and shoot it it at tasty blobs of infantry, pretty much guaranteed 500 kills per big battle in the early game. The only way to use it "wrong" is to target single entities with it.
@@jamiefenwick8359 oh that’s what I was doing with it lmao. I figured that since it was just one canon with his damage it would be good against low model count units.
Yep. Sepulchral Stalkers are good. They're basically a large monstrous unit of (relatively) fast and hard-hitting spearmen, which also stalks AND has a devastating missile attack. I've done wonders with them playing as Khalida. 4 ushabtiGB, 4 stalkers on each flank, Khalida and heroes. Best anti-cavalry unit out there (save for necrosphinx I guess)
Love your videos! And this video came just in time for one of my favorite factions. 😜 I hope to see in the future Unit Roster Tier Ranking for Vampire Coast, Beastmen and Norsca. 🍻
The Tomb Kings are one of the factions I’m most looking forward to buying. I love the theme of the faction and the unit cap sounds like a fun challenge.
I must say - I am not playing anywhere near to legendary/very high battles, but I really enjoy your videos. And thanks to your videos, I finally managed to pull of very satisfying campaign with Ikit Claw (I finally learned the value of Skavenslave Slingers for example) :) So I don't know who is complaining, that you are talking about the highest difficulty, but there is enough stuff in your videos, that can be taken to lower difficulties as well :) May the Dark Gods bless you for that :)
Well, the Sepulchral Stalker is listed as monstrous infantry so it wouldn´t be fair to compare it to cavalry. I just don´t understand why they´re in the cavalry building chain.
i guess its because they are kind of anti-cavalry unit so giving them from cavalry building would conveniently give you options to deal with enemy cavalry aswell as having your own.
Was very interested in seeing this list. The idea of seeing a list based solely on the actual performance instead of performance vs cost really shows how well each unit does instead of how easily they repay what you put into them
I too love the scorpions, on top of their crazy performance it's just a pleasure watching them dismantling enemy infantry and archers... Tomb Kings, playing as Arkhan, are one of the very few factions with which I managed to beat the campaign(not Vortex, me no likes) on Legendary difficulty.
Note about Hexwraiths is that they're a T5 unit for Vamp Counts and Arkhan gets them at T3 so very good bang for your buck, and the Nagashizzar landmark also gets their global recruit time to 1 turn on its own.
I really love playing Khalida's campaign. Sepulchral Stalkers works awesomely with her whe I am fighting the Bretonnian Hordes. I use Sepulchral Stalkers as monstrous holding infantry against other monsters. It works. I see its ranged attack as a longer extension of their spears. Disrupts charges beautifully. They worked well forming intermittent walls with Tomb Guards protecting my artillery or archers. Necropolis Knights Halberd is good to counter other cavalry as well. It maybe just me but I am always annoyed by enemy cavalry. So I am really glad TK has a good counter for heavy cav.
Legend has mellowed so much over the years. "Sorry this video is of no help to you, Normal Difficulty players." A few years ago he would have said something along the lines of "It's not my fault you're all trash, if you don't like it go cry in a corner, I don't need you" or something.
Units for running down like dogs and lighter cav are not completely useless, they work not only after the battle is won. They can get some free damage on routing units whose melee stats are nullified while making sure they will not return. Routing troops lose half of their balance of power and broken are instantly as good as dead. Though I'm not sure if this isn't less useful on higher difficulties where everything seems to be nigh unbreakable.
Tomb Kings are one of the coolest aesthetics in Warhammer, all those clean looking skeletons and large shields, with the constructs in between them. A lot more regal than the shabby vampire counts or coast.
I play on normal. I have fun when playing. Legend plays on Legendary and VH battle. He has fun. It all comes down to having fun. Isn't that why we bought the game in the first place?
It certainly is why i bought the game and it brings me a lot of fun , i read about Warhammer in the Time of Legends series produced a number of years ago and was captivated by it , before then i was a die 40k fan and still am , but 1 day i was watching i think it was Lionheart back in the day playing as Alith Anar i knew then i was going to be playing the shit out of this game , for me that was the big draw being able to play as the awesome characters i read about in the books all that is left now is the long wait for Nagash and i will be complete.
@LegendofTotalWar Great stuff - pretty much in line with my own thinking! I'd love to see an Arkhan campaign where you migrate to Nagashizzar - if at all possible!
I don’t know why but I’ve started to grow on spearmen. I’ve found they are pretty cheap and have decent melee defence compared to sword infantry. Don’t know how much more effective they are but I just think they’re neat
i recently had a good match where i tried mixing Nehekhara Warriors in with my spearmen frontline, and i find the best role for them is to support your skeleton spearmen with better damage, while the spearmen tank enemy damage
Sepulchral Stalkers definitely should be at B. In their domain, they perform equal to Ushabti: they hold the line against charges surprisingly good, and their shots totally wreck big targets, regardless of a low ammo. They aren't spammable (which is the Legend's main criteria, actually), but I tend to use them as supports for Ushabti armies, like a third or quarter of an army. I would even say, I get more value of them than of bone giants.
I use Bone Giants as bait, hide some units in the woods near one, and when the enemy comes in to get it, flank them. I do the same thing with cygors and beast-men and they do it better.
The Sepulchral Stalkers' ranged attack is (magic) splash damage. If you let them fire into a blob of infantery they can be devastating. And as the Tombkings you usually want to get the enemy in these kinds of situations anyway. The Attack can't be blocked either. Even fighting Dwarfs they can do alot of damage to high tier infanterie like ironbreakers and they devastate ethereal units, which tombkings tend to struggle with. I learned to like them when fighting the dwarven order tide once.
The real value of a specific review is the known biases of the reviewer versus your own. As you compare your tastes to the reviewers tastes you "correct" the information for yourself. Take Zero Punctuation: Yahtzee and I have different tastes on some games, like JRPG. Yahtzee not liking a jrpg isn't a strong indicator about how I'd feel about it. Then there are some ways our tastes strongly align. There's a few games where his review helped me make a decision to get a game because I knew the reason he enjoyed it was a reason I'd enjoy it. In the case of these tier rankings. I find them really fascinating by considering the impact of them being legendary/veryhard/ultra unit scale. Seeing that Black Orcs are so good that they still rate highly tells me something about them without massive AI cheats. I've definitely picked up a thing or two I didn't know about doomstacks and what units have the best indirect combat potential/tricks.
So speaking for the Skeleton Warriors vs Skeleton Spears (on Normal Difficulty) the big difference in damage is not in the visible stats, as both are going to be hitting things around 8-16% of the time but rather that Sword Units attack much faster than spear units, largely due to animations as they have relatively similar attack intervals, giving them much higher dps. However beyond similar units (Swordsmen, Spearmen, Men-at-Arms, Spearmen with Shields, Dwarf Warriors, Bleakswords, etc) you are not going to hit often enough for damage to truly be meaningful in any way.
Sepulcher Stalkers are definitely a strange unit but to me they can be really versatile. Their ranged attack is surprisingly damn strong and their 50 speed does allow them to flank faster than most, and while they don't go as fast as skirmish cavalry they basically carry sawed off shotguns. Plus their speed is low for cavalry but they have decent fighting stats where, if played right, the only thing that can catch them are light cav, and they can run through light cav pretty nicely. Their armor does allow them to get into end fight scraps and do decent work, and their stalk ability does allow them some flexibility in either going around to flanks, targeting enemy archers or catapults, or protecting your own back line and baiting cav.
Nice list. Subjectively, and based solely on my own experience, I would place the melee Ushabti at C and Sepulcheral staulkers at B, but overall; excellent rankings.
Personally, I like it best when I'm playing the same game as the NPCs. Sure, they tend get minor bonuses to balance out the fact that they're not sentient, but more or less, if an NPC approaches a situation in the same way I approach a situation, the result will be the same, and that feels fair. Of course it's mostly preference, and these are still helpful for lower difficulties, but that's my two cents on that.
Loving this series legend. I completely agree with your analysis of the tomb kings army. It's a funky race in that i recruit even the stuff at the very bottom of your list and i wouldn't change that even though i agree the units at the bottom are garbage!
I play on normal orhard difficulty (eventually) only and I always read this tier lists as this: units perform even better on every tier of the list than on very hard/legendary. :) So it makes more sense to recruit more melee infantry and Trash tier units, but also makes doomstacks a lot more powerful at the same time.
I do love sepulcral stalkers actually. They're good as a 2nd line unit that can deal a decent bit of ranged damage, and then when your frontline unit dies they can hold the line in melee reasonably well (better than skeleton archer anyway). So you don't really have to micro them too much which is nice.
Stalkers are like halberds with a shotgun. They are there for mass and close ranged gunning down of monsters that break through the chaff. Best with lore of light to net down the enemy and they can make any monster without magic or missile resist disappear. Their large model size makes it a bit awkward to concave an enemy, especially at close range so I think they're worth B tier at least, considering they are just T3.
Speaking as someone that largely plays on normal battle difficulty, I've never found the focus on the hardest difficulty an issue. All of the information given across all the many videos still applies just the same, and I've notably improved my play from things you've said. I know playing on normal that my units have more leadership and the enemies aren't getting insane leadership and melee attack/defence buffs. And that doesn't change how good the knowledge and playmaking here is. I just feel no desire to play on a difficulty that invalidates half of most factions rosters with lazy numbers, so I don't. But I'll keep coming back here so long as I'm still learning, and I don't see that changing any time soon.
If only the AI were more intelligent as the difficulty increases.
Absolutely.
Same here. The balance in harder difficulty is so dumb
I agree. Legend says that you can do anything with your units on lower battle difficulties. Which is kinda misleading. I play on Very Hard campaign/Normal battle difficulty and if i try using mostly melee armies I would get crushed by the sheer amount of enemy armies I encounter. All of Legends tactics and strategies are essential since most players aren't micromanagement gods like Legend.
Yup, exactly. I figure if this information is good at high difficulty, then it probably is fine for lower.
The entire Tomb Kings roster is S tier. It's all either skeletons, big statues of skeletons, or siege weapons firing skeletons.
They still lack close combat version of bone giant
Username checks out.
@@kotson666 how different would that really play than a herotitan?
I sense no bias in this remark
Skeleton rank. A whole tier above doomstacks.
I just love the Tomb Kings design. They have so many cool looking units.
Something about the constructs just looks too good. The fact that they're big statues that don't move until you command them to move and they move so wonderfully makes them so satisfying
Nothin beats the Khemrian War Kitty
I love the design of anything with tons of skeletons or undead... Also dinosaurs riding dinosaurs
They’re awesome. I have a tabletop army of them professionally painted and it’s dope.
Question is the tier list applicable for multiplayer... Since Legendary difficulty is unbalanced...
What I liked most about TK campaigns is due to the unit caps, I'm constantly making use of all levels of units throughout the entire campaign. It encourages me to make balanced armies and not just doomstack everything like I tend to do with other factions.
I wish they globally recruited better though. Recruiting and losing armies can be a pain
You should try SFO mod then
yeah trying a tk world domination campaign on highest difficulty and I find them the hardest at the moment because of how unique their playstyle is . That's why I am looking at this video because , unlike other races, I can't seem to find a suitable doomstack for the tomb kings.
@@NightCheese89 especially vs skaven it gets annoying... playing khalida vortex... snikt and queek are by far hella annoying to go against, especially since the comp can rebuild there army in like 2 maybe 3 turns? lol had them confed against me and constantly throwing 2-3 stack full of guns and storm vermin. when i play skaven storm vermin are trash yet vice versa they seem godly lol well at least against TK. plus they always ambush your ambush which also gets old.
@@dangerouslycheezy5429Skavens also often attack from ambush, this is very annoying
"they have very few trash units, but a lot of garbage" if that aint a glowing recommendation I don't know what is.
This sums up the tier list, half of the B tier units are neglectable, tier A units are somewhat on par with other faction equivalents, tier S are the core
TK definitely have one of the most balanced rosters and their mechanics make them super fun to play, best dlc imo
Agreed fully. I really hope they put out more TK factions
Second only to Vampire Coast for me. Banger content, truly
The one unit I'd hard disagree with is Sepulchral stalkers. They're not actually classified as cavalry but as "monstrous infantry", and when you look at them from that direction I think they come off a lot better. Their strength isn't really their speed, it's their anti-large, charge bonus, and ranged attack. Sepulchral stalkers are excellent as anti-cavalry, anti-monstrous cavalry, and anti-monstrous infantry. I've found their ranged attack can do a ton of damage. The key thing is that they're really a defensive unit, not an offensive one.
Yes; I was surprised Legend considered them cavalry.
Agree, and they are probably one of those units that's better to mix in with regular infantry in the blob too, like Kroxigors, so they don't get overwhelmed.
I 100% agree; I've found them to be very useful.
Agreed
They cant skirmish. So I avoid them completely
Ah carrion, I've seen two units of them lose against a single artillery crew. On Normal difficulty.
Yeah, if any unit is going to be winning worst unit awards it would be these guys, All the other horrible units you could at least expect to get A kill, compared to these guys that wither under a light breeze.
@@dakotadean7551 Them or Deck Droppers. Fell Bats may have the same role, but the bats are so much better at it. Still not good, but it’s hard to overstate just how terrible Carrion are.
Carrions are mobile flying harassers but they need a lot of microing.
@@toxicalyss They have potential in multiplayer, but in campaign they're complete garbage with the exception of the Cursed Flock.
@@fukyomammason deck droppers lose to fell bats
The best dmg dealer in the early game is the casket of Souls.
true, it performs worse lategame, but early if you can get the enemy to blob it can score a lot of kills.
As Arkhan, I found that it is essential to gain any early progress because you can't deal with the Bretonian "city states" with their super garrisons plus army inside properly with just skeletons and low level chars.
@@Nazdreg1 the only way to defeat dwarfs i guess.
@@marcus1116
Yep, pretty convenient way to get reliable armour piercing.
@@Nazdreg1 yea he is supposed to cause mass routing with poison ghouls, fear and wolves.. but on higher diff batrles its hard to do that lol
Glad to see all these rankings mate! You’re doing a great job with em.
You should have called S tier a Tombstack, talk about a missed opportunity.
Sepulchral Stalkers are actually defensive monstrous infantry and not cavalry. They can be used to flank after killing enemy flanking cavalry and their missile attack is pretty pretty good vs blobbed up units. Easily A tier unit especially for Khalida.
Yeah, I find them good to protect my flanks against cavalry. They are definitively not the focus of my armies, but they are useful in range-focused armies
Some armies need them, some armies don't. If I have Hierotitans and Caskets and Liche Priests as the bulk of my army I'll also want these guys to stop cav getting into my Caskets.
Maybe if Nehek warriors had stalk, they would be more useful. Thematic too, as hit and run sand-hidden units. My only gripe with tomb guard is capacity, you get so many archers and so few tomb guard. It actually looks like tomb king's roster is well balanced, with tiers being relevant to their ranking. As for the Sepuchral Stalker, I've also struggled a bit with them. Always lose a few more than I think I will and before you know it, they disintegrate.
Skeleton Soldiers stalking in the shifting sands?
That does sound pretty good.
Tomb Guard capacity is really only an issue if you are not playing Settra, which is fine, sincr the other LL have other units to focus on.
I think if they just gave the Nehekara Warriors anti-infantry than Legend would like them more, as they'd have more damage and attack against infantry and so would actually fit the damn description. And since they're tier 2, and you build the building anyway, the fact they actually are anti-infantry would be very useful in the early game, but sadly they aren't. Though giving them stalk would also be another way to make them better. Personally I'd say to have 2 variants of Nehekara Warriors, normal ones with anti-infantry, and special ones with stalk, but no anti-infantry, as this would give the normal one a nice bonus, and the new one would have a nice role.
Carrions better be S+ Tier or I unsub
In general, it would be time to make a new release in the realities of Warhammer 3:
- Scorpions are now tier 3 (was tier 4), but their capacity is only +1 (was +2), only in capitals... still A+. Earlier, but less.
- All capacity-infantry lost their place in A-B tier, now rather B-C (because of Ushabti, see next)
- Ushabti acquired a number of strong changes, now A+ tier:
-- 1) now on t2-t3 building (was t3-t4), in small settlements, which gives +2 capacity !!! (regular and bows, was only regular +1). Compared to infantry buildings, 2 vs 3 capacity looks much nicer than 1 vs 3. The capacity is now enough to be able to forgo infantry and still fill all armies with the necessary stuff.
-- 2) a new desert, giving them indefatigability (unique)
-- 3) lords have received an AoE heal in the red talent tree that heals everyone. This greatly strengthens the constructs and further devalues the infantry. Previously, healing was mostly only for undead (passive spell abilities, faction abilities in combat). Plus, Ushabti perfectly hold the formation for the blob, which can be healed by AoE.
Sepulcheral Stalkers dumpster enemy cav in my experience; especially if they get their shots off prior to the charge. Also, the trick to using the Necropolis Knights is putting them behind your line then moving them through to keep rear charging. Unless something has changed recently they're the only cav that can move through blobs of units without getting stuck.
Still the same. I think it's because of their really unique movement animation it kind of just moves things out of the way of them really well so they get through.
"Drown the enemy in bones!" Oh my.
Brutal.
I would say, that a tier list for normal battles would pretty much look the same as for very hard. A unit of archers can win a battle without losing a single unit. A unit of melee infantry will basically never be able to do that. It doesn't matter what the difficulty setting is.
depends on the enemy unit, on normal and easy the AI also doesnt get moral bonuses making routs more likely
main thing I went back to S2: it's way more satisfying to pull of a combined arms move that shocks the armies moral and routes 20 enemy units
But cavalery is more useful on lower difficulty since the morale shock they inflict will route the AI units way, way quicker.
Archers will also never be able to win a melee fight no matter what difficulty you play on... so they always require support. Melee doesnt, atleast not on lower difficulties... they complement ranged by dealing damage aswell which ends up causing army losses faster. And on lower difficulties melee infantry will take less damage since the enemy will end up receiving more and routing earlier...
It does make a big difference what difficulty you play on. harder difficulties value defensive stats more than offensive because unlike for melee there is no ranged defensive stat... its only static reduction in ranged damage.
@@Otakahunt I disagree archers often perform better without a frontline. I for example never recruit melee infantry as the high or dark elves. I only play with archers (darkshards) and later sisters (shades) with a few heroes and 3 artillery pieces. Those armies are worse with a melee frontline, because they lose so much killing power. And it's more convenient.
Did you ever see legend play with archer spams? he doesn't recruit a fronline anymore. he only spams the archers and puts them in checkerboard formation, because they perform way better that way, than with some aweful spearmen or expensive black guard/ pheonix guard.
@@LukaszGladki1 but archers and constructs are also way better on normal. that evens it out again. A sister of avelorn unit will almost in all situations perform better than dragon princes even on easy difficulty.
Wow, I'm surprised that the Nehekheran Warriors got a C, I half expected them to be in Trash. Despite usually playing on Normal difficulty I rarely recruit them. Mostly because they lack shields.
I'm really liking the videos man! Really gives me a good run-down of a faction's roster.
I agree, would have swapped the skeleton warriors with Nehekharan Warriors. Whenever i get Nehekharan Warriors they always let me down, less entities, barely dish any damage and they get obliterated so much faster than a skeleton warrior, they are made of glass and have poor hp. If you have to use infantry like NW you're just opening a hole in your formation. You can use the skeleton warrior to flank and behave like a normal unit and hold. It's rare for a NW to last a battle when they are flanking, crap stats, slow and they desintegrate instantly, you can't tell they are anti infantry or anything really. A tier 2 unit with a specific building that behaves like a tier 0.
To be fair, higher ranked infantry tend to lack shields
Also when you have other units with shields you can put the shields in the front to tank the blow
They're actually pretty good with magic support like Pha's Protection, Birona's Timewarp or Neru's Incantation of Protection and the buff from Battle Skills and the extra ranks Tomb Kings get, but at tier 1 with none of that, I agree they are rubbish.
That said, I could say the same thing about any unit. With magic buffs, anything can work. But Nehek Warriors will do it better than Skeletons.
They trade defence for attack, and if you can keep them alive, they'll dish out far more damage than skeleton warrior or spearmen ever could. The trick is how to make that happen. You want to have their front line hit your skeleton warriors/spearmen and then have NW's hit them on the flanks but be ready to pull them out as soon as the enemy turns around. The perform the exact same role as cav except they're inf.
I agree they're not a very good unit because you'll probably have better units for dealing DPS anyway and skele spears are better defence but I wouldn't discount them entirely, they can supplement a front while you're DPS units are battling elsewhere
They're trash and should never be recruited. Legend is getting soft...
I was literally just watching tomb kings for dummies and was hoping you'd make a TK tier list.
Praise!
The tomb kings roster is so small by comparison to other factions. We DESPERATELY need a Nagash DLC to revamp this shit.
I love Tomb Kings and would like a Nagash dlc but the roster isn't that small
Their roster is fully complated
@@kraker0279 No its not, there are no Bastethi, Mummies or Khemric Titans.
I agree with OP, lots of units could be added.
Khemeric titans (giant beetle construct), Mummies, Bastethi (giant kitty but not a construct), Heirophants (OP lich priests)
LLs like Sehenesmet, Amanhotep (has a warship similar to a black ark)
@@mastery7901 Sounds interesting
The sepulchral stalkers are monstrous infantry, not cavalry. Their placement in the building chain is weird, but I think comparing them to cav is unfair. They're actually pretty great at protecting the flanks - their ranged attack is great at thinning out incoming cavalry. I think theyre useful enough to be B tier.
The problem with them is that they are such Jack-of-all-trades. They are not good archery units even though they do OK. They are not really fast, and they dont win in melee against a lot of enemies at similar rank. You could still use them to take out artillery I guess to thats good. But you dont need more than one of them in each army.
@@chuckwood3426 I feel like it's so tough to balance multirole units. If they're not quite as good at everything, there's no reason to ever take them, it's better to take role-specific and use better tactics/micro. Meanwhile if they're as good at everything then there's no reason to take anything but them. And obviously if they're better (cough Sisters of Avellorn) at one role and then good at other roles then they're doomstacky.
@@chuckwood3426 The thing is they're ranged attack is *also* anti-large and they're reasonably tall, plus poison, so I actually find that sticking a few behind a line of skelly spears to shoot enemy cav or monsters works fairly well. You don't just toss them into combat and call it done, they're kind of like irondrakes or warpfire throwers but for large targets and with some okay melee stats, but even then you should treat them like other monstrous infantry and mix them with chaff.
@@LordSaric How does anti-Large even work on missiles anyhow? No really. In melee Anti-Large is mostly good because it is added to Melee attack. The extra damage is normal damage so its blocked by armor. Is it just the damage that it passed on to the missiles or does it do something else?
@@chuckwood3426 Anti-large and anti-infantry damage is added to the normal damage against targets of the correct type and is of the same *ratio* of base and armor piercing as the base attack. For sepulchral stalkers their melee damage is 52 armor piercing and 23 base with 18 anti-large, so something like 12 or 13 of that anti-large bonus would be armor piercing. That said I just checked and the anti-large portion of they're missile damage must have been removed or maybe I just miss-remembered. Ether way they do 104 armor piercing and 26 base per shot and have 8 magic ammo. So they actually do decently against armored infantry as well. So low ammo and low range but they hit like a truck and basically ignore armor. They don't have great melee stats but all the red line buffs and the tech they get all boost those so they end up being decent for a monstrous infantry, plus construct so you can heal them with a necrotech. For all your dino killing needs.
Let's appreciate the smooth transition of the bow between the cards of regular archers and horse archers after Legend puts them on the list :P
I'm not the biggest UA-cam guy (too old I guess) but your tier lists are so freaking good. They brought me back to playing TWW2 even after 250h spend in the game. Cheers mate.
I play on normal and I love these videos, on normal some units go up a tier or two but this information can be very useful and largely applied to normal as well. Great units on very hard are great on normal as well, and many units which suck on very hard suck on normal too. And anyway, ranged and single entities are the meta on all difficulties.
Nice. Out of all of them, this is the one I was most curious about, because of how differently the faction works. You have to use almost every unit if you want to fill out your armies, so I suppose it makes sense most of them are mid-range, because they're at least usable. Never done an Arkhan the Black campaign before, but I'm intrigued that the hexwraiths are apparently that good for him.
Good luck with arkhan the black campaign. Its a little tuff to get into because the start is pretty hard, but after a bit you gets really easy because TK scale to oblivion and arkhan's magic is very powerful.
The stalker actually is a pretty good range unit if you can buff up their ammo account. It does AoE damage so its a hard counter against enemy infantry spam.
I play the units that I like, aesthetics and gameplay wise on normal, but sometimes i see myself infront of a huge wall (or settlement rather) and then all the knowledge i got from you, help me to make an army or to adjust mine to easily defeat those too!
So yeah great disclaimer, but as a few people already said, your word still is totally valid in lower difficulties! And just gives ideas for different Army compositions! ^^
Cannot wait for more of those!
Ushabti are the unit that I just think are super cool purely because aesthetic, even though I'm well aware they're only okay. Unlike a lot of only okay units, though, they're way easier to justify using, since I'm already upping their capacity when I build for the greatbows
@@twiceasfun9392 I find using them as a support unit to attack anything that comes close to your infantry/archer wall is really effective, they even fare decently against some heroes and large monsters, if they are not the only ones fighting them. The thing is the greatbows are great in melee too so that might be why the regular Ushabti is downgraded.
Recently found your channel, have really enjoyed all your videos, especially ones that help me decide which campaign to play next. As someone who has played more Tomb Kings campaigns than anything else and really loves the faction (And is getting ready to buy and use them for the new tabletop version), this video is spot on. I have actually never used scorpions extensively so that's interesting to hear, but otherwise I 100% agree with your rankings for each unit.
Thanks, been looking forward to this one the most. Awesome content Legend!
18:28 YES!!! Tomb Scorpion Gang!!
Sepulchral stalkers are antilarge ranged units, not cavalry, and even count as monstrous infantry if I am remembering right, and do a damn good job of it for the most part.
Yep. I view them as basically anti large ushabti with stalk
Excellent video. Keep pumping out these tier videos, they are fantastic.
You seem really upbeat in this video and it makes it really enjoyable. I don't play legendary but still enjoy trying to be pretty efficient so these videos are a lot of fun.
Sepulchral stalkers are good for executing melee lords. They're basically stealth shotguns. I like placing them in front of my frontline when dealing with races with beefy melee lords like orcs, norsca, dwarves, beastmen, etc
I can't see them working in stacks like you build them, tho. I usually put one or two in my armies, because they're good at ventilating high value targets, but they're unimpressive at killing infantry or cav.
Sometimes I just deploy them far from my army and have them hit the enemy on the back once they're busy killing my skellies.
Yes, finally, by favorite faction! I love Skaven, I have the Archlord of Choas achievement, and the Empire is really fun, but these guys just are perfection in my mind. Also, great timing legend, talk about the spooky scary skeletons on the first day of spooktober.
When I play Arkhan, I very early do that rite that gives you the special hero that colonizes ruins at tier 3, and then send that dude directly to nagashizar or whatever its called. Instant colonize at tier 3 very early in the game, then focus on growth.
I've never had an enemy army actually go attack it either, they seem to ignore it, possibly because its in such a remote location out of the way. As a result, I can get it to tier 5 around the same time as my very first settlements hit tier 5.
Yesterday I finished Arkhan’s campaign with 4 armies of hexwraiths, tried to get them for the first time ever, and DAMN THEY’RE GOOD! Full army of them split in two, hit enemy in the front, get the other half in the rear and anvil and hammer them is amazing. The biggest problem though are stunties with their magic resistance, requires way more effort and time to kill them, other than that hexwraiths is one of the most valuable units in Arkhan’s roster that worth waiting.
Love your videos, and love even more your complex rating. I enjoy hard to very hard difficulty, but can understand why you rate these units the way you do. Helps a lot, thx!
I love these videos! The Stalkers are ok. You've got them about right (I'd call them a B-, but since that's not a thing I can't argue with C). I use them like a Medusa utilizing their ranged attacks on the flanks. However, they can, and do, take a beating in melee. Keep this series going!
Okay here's a 4d chess tier list to make: unique buildings. Manscaped.
Never felt left out by you focusing on harder battle difficulty, been trying to move my battle difficulty up, so these help a lot.
I've been struggling with Tomb Kings, so this is greatly appreciated
Just what I was looking for today. Thank you Legend!
Hey Legend, loving these tier list videos! Glad to hear you're enjoying your break. Not sure how you feel about suggestions for videos, but I'd definitely welcome a video on lord and hero builds for each race. Sometimes it can be confusing how to spend your skill points, especially when playing a race for the first time. Just some food for thought :)
Sepulchral Stalkers are very nice when you're going up against the Bretonnians in Araby to deal with their cavalry spam. I don't tend to use them after I've dealt with that initial early game threat, however.
I appreciate the clarification on the difficulties!
I do feel like the casket is probably a bit of a limitation for this kind of ranking. Its an insane unit that utterly carries you up to like turn 100 and probably by far the most influential unit in the tk roster but you just cant doom stack it.
How do you use the casket? It doesn’t work that well for me.
@@stillcold You put it behind your front line and shoot it it at tasty blobs of infantry, pretty much guaranteed 500 kills per big battle in the early game. The only way to use it "wrong" is to target single entities with it.
@@jamiefenwick8359 oh that’s what I was doing with it lmao. I figured that since it was just one canon with his damage it would be good against low model count units.
Yep. Sepulchral Stalkers are good.
They're basically a large monstrous unit of (relatively) fast and hard-hitting spearmen, which also stalks AND has a devastating missile attack.
I've done wonders with them playing as Khalida.
4 ushabtiGB, 4 stalkers on each flank, Khalida and heroes.
Best anti-cavalry unit out there (save for necrosphinx I guess)
My favourite unit tier list of all you have done so far
Love your videos! And this video came just in time for one of my favorite factions. 😜
I hope to see in the future Unit Roster Tier Ranking for Vampire Coast, Beastmen and Norsca. 🍻
The Tomb Kings are one of the factions I’m most looking forward to buying. I love the theme of the faction and the unit cap sounds like a fun challenge.
They are a lot of fun with such a unique feel. One of my top 3 favorite races
"I drown the enemy in bones." -LegendTotalWar
"Oh my!" - George Takai
I must say - I am not playing anywhere near to legendary/very high battles, but I really enjoy your videos. And thanks to your videos, I finally managed to pull of very satisfying campaign with Ikit Claw (I finally learned the value of Skavenslave Slingers for example) :) So I don't know who is complaining, that you are talking about the highest difficulty, but there is enough stuff in your videos, that can be taken to lower difficulties as well :) May the Dark Gods bless you for that :)
Well, the Sepulchral Stalker is listed as monstrous infantry so it wouldn´t be fair to compare it to cavalry. I just don´t understand why they´re in the cavalry building chain.
i guess its because they are kind of anti-cavalry unit so giving them from cavalry building would conveniently give you options to deal with enemy cavalry aswell as having your own.
Amazing stuff, very informative. I always struggled with the problem of what to recruit.
Was very interested in seeing this list. The idea of seeing a list based solely on the actual performance instead of performance vs cost really shows how well each unit does instead of how easily they repay what you put into them
Love watching these videos while playing Warhammer 2.
I too love the scorpions, on top of their crazy performance it's just a pleasure watching them dismantling enemy infantry and archers... Tomb Kings, playing as Arkhan, are one of the very few factions with which I managed to beat the campaign(not Vortex, me no likes) on Legendary difficulty.
Note about Hexwraiths is that they're a T5 unit for Vamp Counts and Arkhan gets them at T3 so very good bang for your buck, and the Nagashizzar landmark also gets their global recruit time to 1 turn on its own.
I really love playing Khalida's campaign. Sepulchral Stalkers works awesomely with her whe I am fighting the Bretonnian Hordes. I use Sepulchral Stalkers as monstrous holding infantry against other monsters. It works. I see its ranged attack as a longer extension of their spears. Disrupts charges beautifully. They worked well forming intermittent walls with Tomb Guards protecting my artillery or archers.
Necropolis Knights Halberd is good to counter other cavalry as well. It maybe just me but I am always annoyed by enemy cavalry. So I am really glad TK has a good counter for heavy cav.
Legend has mellowed so much over the years.
"Sorry this video is of no help to you, Normal Difficulty players."
A few years ago he would have said something along the lines of
"It's not my fault you're all trash, if you don't like it go cry in a corner, I don't need you"
or something.
The deep love of rankings strikes again...
Seriously though I love this series XD
Finally I was waiting for tk ranking:D
Units for running down like dogs and lighter cav are not completely useless, they work not only after the battle is won. They can get some free damage on routing units whose melee stats are nullified while making sure they will not return. Routing troops lose half of their balance of power and broken are instantly as good as dead. Though I'm not sure if this isn't less useful on higher difficulties where everything seems to be nigh unbreakable.
The AI cheats on VH are such that by the time they start to rout you already won.
Tomb Kings are one of the coolest aesthetics in Warhammer, all those clean looking skeletons and large shields, with the constructs in between them. A lot more regal than the shabby vampire counts or coast.
I play on normal. I have fun when playing. Legend plays on Legendary and VH battle. He has fun. It all comes down to having fun. Isn't that why we bought the game in the first place?
It certainly is why i bought the game and it brings me a lot of fun , i read about Warhammer in the Time of Legends series produced a number of years ago and was captivated by it , before then i was a die 40k fan and still am , but 1 day i was watching i think it was Lionheart back in the day playing as Alith Anar i knew then i was going to be playing the shit out of this game , for me that was the big draw being able to play as the awesome characters i read about in the books all that is left now is the long wait for Nagash and i will be complete.
@LegendofTotalWar Great stuff - pretty much in line with my own thinking! I'd love to see an Arkhan campaign where you migrate to Nagashizzar - if at all possible!
I get why you love this faction. It really is different - as you can tell from all the B tier units (strangely enough).
I don’t know why but I’ve started to grow on spearmen. I’ve found they are pretty cheap and have decent melee defence compared to sword infantry. Don’t know how much more effective they are but I just think they’re neat
i recently had a good match where i tried mixing Nehekhara Warriors in with my spearmen frontline, and i find the best role for them is to support your skeleton spearmen with better damage, while the spearmen tank enemy damage
I have never clicked on a video this fast. Love you Legend!
Absolutely fantastic work again. Would love beastmen and a hero one
I realy agree a lot with your rankings. Keep up the good work :)
Always interesting when you look at the clock and you are watching the video a couple hours before legend recorded it.
Sepulchral Stalkers definitely should be at B. In their domain, they perform equal to Ushabti: they hold the line against charges surprisingly good, and their shots totally wreck big targets, regardless of a low ammo.
They aren't spammable (which is the Legend's main criteria, actually), but I tend to use them as supports for Ushabti armies, like a third or quarter of an army.
I would even say, I get more value of them than of bone giants.
these tier lists make my day
i dont know why i love these videos so much
I use Bone Giants as bait, hide some units in the woods near one, and when the enemy comes in to get it, flank them. I do the same thing with cygors and beast-men and they do it better.
I really like the Tomb Kings! No upkeep is really awesome.
The Sepulchral Stalkers' ranged attack is (magic) splash damage. If you let them fire into a blob of infantery they can be devastating. And as the Tombkings you usually want to get the enemy in these kinds of situations anyway.
The Attack can't be blocked either.
Even fighting Dwarfs they can do alot of damage to high tier infanterie like ironbreakers and they devastate ethereal units, which tombkings tend to struggle with.
I learned to like them when fighting the dwarven order tide once.
The real value of a specific review is the known biases of the reviewer versus your own. As you compare your tastes to the reviewers tastes you "correct" the information for yourself.
Take Zero Punctuation: Yahtzee and I have different tastes on some games, like JRPG. Yahtzee not liking a jrpg isn't a strong indicator about how I'd feel about it. Then there are some ways our tastes strongly align. There's a few games where his review helped me make a decision to get a game because I knew the reason he enjoyed it was a reason I'd enjoy it.
In the case of these tier rankings. I find them really fascinating by considering the impact of them being legendary/veryhard/ultra unit scale. Seeing that Black Orcs are so good that they still rate highly tells me something about them without massive AI cheats. I've definitely picked up a thing or two I didn't know about doomstacks and what units have the best indirect combat potential/tricks.
There is also a Necrotect Trait called Scorpion Carver that gives you more Scorpions.
Great video One of my top 3 favorite factions to play. Just wish I was a little better with them.
Looking forward to the tierlist tierlist where you rank how well your tierlist videos did :p
I don’t know what part of my ape brain enjoys tier lists but I don’t care keep making them
So speaking for the Skeleton Warriors vs Skeleton Spears (on Normal Difficulty) the big difference in damage is not in the visible stats, as both are going to be hitting things around 8-16% of the time but rather that Sword Units attack much faster than spear units, largely due to animations as they have relatively similar attack intervals, giving them much higher dps. However beyond similar units (Swordsmen, Spearmen, Men-at-Arms, Spearmen with Shields, Dwarf Warriors, Bleakswords, etc) you are not going to hit often enough for damage to truly be meaningful in any way.
Sepulcher Stalkers are definitely a strange unit but to me they can be really versatile. Their ranged attack is surprisingly damn strong and their 50 speed does allow them to flank faster than most, and while they don't go as fast as skirmish cavalry they basically carry sawed off shotguns. Plus their speed is low for cavalry but they have decent fighting stats where, if played right, the only thing that can catch them are light cav, and they can run through light cav pretty nicely. Their armor does allow them to get into end fight scraps and do decent work, and their stalk ability does allow them some flexibility in either going around to flanks, targeting enemy archers or catapults, or protecting your own back line and baiting cav.
Nice, useful one.
I guess next campaign I start will be Arkhan, it’s time to get into TK… I will have great use of this comparison, thx for the tips 👍
Brilliant video. loving this series but could do with a little less background noise. IMO
stalkers are quite good at taking down large units really quickly with the ranged attack
Nice list. Subjectively, and based solely on my own experience, I would place the melee Ushabti at C and Sepulcheral staulkers at B, but overall; excellent rankings.
yet more great work....keep it coming please.
I gotta say, KING DWAYNE JOHNSON'S CLONE probably has my favorite stack among the pharoah crew.
im addicted to these tier ranking videos.
Personally, I like it best when I'm playing the same game as the NPCs. Sure, they tend get minor bonuses to balance out the fact that they're not sentient, but more or less, if an NPC approaches a situation in the same way I approach a situation, the result will be the same, and that feels fair. Of course it's mostly preference, and these are still helpful for lower difficulties, but that's my two cents on that.
Loving this series legend. I completely agree with your analysis of the tomb kings army. It's a funky race in that i recruit even the stuff at the very bottom of your list and i wouldn't change that even though i agree the units at the bottom are garbage!
I play on normal orhard difficulty (eventually) only and I always read this tier lists as this: units perform even better on every tier of the list than on very hard/legendary. :) So it makes more sense to recruit more melee infantry and Trash tier units, but also makes doomstacks a lot more powerful at the same time.
Was waiting for this 1!
I do love sepulcral stalkers actually. They're good as a 2nd line unit that can deal a decent bit of ranged damage, and then when your frontline unit dies they can hold the line in melee reasonably well (better than skeleton archer anyway). So you don't really have to micro them too much which is nice.
Stalkers are like halberds with a shotgun. They are there for mass and close ranged gunning down of monsters that break through the chaff. Best with lore of light to net down the enemy and they can make any monster without magic or missile resist disappear. Their large model size makes it a bit awkward to concave an enemy, especially at close range so I think they're worth B tier at least, considering they are just T3.