Join the official Immersaholic discord at: discord.gg/sQKHrCqavh Also, couple things to note about this one! I'm aware there are some units that easily could've been considered for honorable mentions, but I really made an effort to narrow this down to the best of the best. Sogdians are only mentioned because they were originally in the list until the update. Second thing, there are several units that have better melee attack and weapon damage. BUT their charges and AP damage are terrible (relatively), hence they wouldn't really be considered shock infantry. This is why I took time at the start to set the ground rules :) Hope you guys enjoyed and hopefully I didn't mess anything up!
@@NK-hl8nw Thanks for the suggestion mate, I will at some point although it will be super hard since mass effects cav heavily and its not clear by how much. Will take a lot of research!
Looks like today I have happened upon a goldmine of a channel. I never knew people were covering DEI this extensively you sir have inspired me to boot up Rome 2 once more
That's all I can ever hope for! I'll be doing Rome 2 (especially dei) until CA finally gives us another proper historical title :D Thanks so much mate! Very kind of you!
Love hate relationship with all these units. When they work, and you get that rear charge, oh boi. But when they get wrecked, I always stop and begin to reconsider my army comp
Great video! And I concur with your decision for number 1. If we consider the role of shock infantry, they will most likely be charging enemies from the flanks or rear, in which case the enemy's melee defense is heavily reduced. Therefore, because the hit is guaranteed in such cases, armor penetration and charge bonus take priority over high melee attack. Also, I'd be interested in a video detailing the best anti-armor units. Perhaps this video already is that though.
Thanks mate and I'm glad you see why I chose number 1! The best Anti-armor units would probably be these shock units, cav can do massive damage but their AP stats usually aren't near as good as these.
Your the one!!! :D Nah jk, I actually hated the Sogdian units because they destroyed me in my Parthian campaign lol. They were hard to handle and probably one of the biggest reasons I started the game in a migration.
I feel like if the aggression stats of the shock units are all tied, the tie breaker factor would be their armor/melee def/speed/fatigue and special attributes (like how iceni get cold resistance and some middle eastern/african units get heat reistance.) may be worth noting if nothing else to order the 6 tied slots.
There’s a few ways to break the tie but they are all situational really, that’s why I went for a general tie for a bunch of them. Generally speaking they are all the same in effectiveness of their role but some units advantages based on different situations. It just turns into too many “ifs and buts” kinda situation.
If we do take into account all stats and overall versatility, I think the Dacian chosen falxmen are the best. Although at 200 men compared to 300, they have mostly the same stats as regular falxmen while also having a shield and javelin of their own. Especially considering their lower cost I hardly find reason to use the gladiarii vs the drapanai as Getae.
In terms of the aggression meter. I wonder if those four metrics should be equally weighted. I would think that melee attack(aka chance to hit) is the most important since with no hit, the other metrics won't matter. I definitely understand the need for simplicity in this analysis . For shock infantry you definitely picked the most important metrics but I think they'd be more useful with some of the other stats; in particular speed, defense, and armor. I'd argue armor and speed on your shock units could really influence how they perform in a fight, and may also affect your strategic use of them in a battle. It also makes comparing them less straight forward, but could also make some quite interesting. Maybe this could be down for future videos of this kind? Just some of my thoughts. Regardless I enjoyed the video!
Thanks for watching and the input mate! One of the reasons I didn’t include stats like that is that they are very situation dependent on their use. Armor comes into play in melee of course but there are different ways it can and the enemy units are also a big part of the equation. Hence why I went with the premise these units are rear charging an enemy unit with no further forces occurring. Speed is the same too, it can be a massive factor. But it doesn’t matter too much if it’s just a clean rear charge into a enemy unit. It just depends on soooo many things. As for the most valuable stat it’s hard to say for certain because again they are situational dependent. A high melee attack with low damage and no AP would get rekt against say a Roman unit with mid attack but high damage. Hence why I thought about using a total Aggression stat. Thanks for your time and input mate!
Interesting good to know mate! I'm not sure if they will, they might not in order to help game balance since these units are very powerful. You could check out the TWC forums for the mod and give some feedback if you like.
@@Immersaholic I am thankful to the DEI team for adding an Indian faction, but would've wanted a bit more historical accuracy. Anyways your content is really helpful, specially the mauryan guide. It helped me quite a lot in my current campaign.
@@Immersaholic well i think is the unit we get at starting point or so on that one of the faction weakest unit,and see the effective in general if done right
@@heinrichvongotzen398 Yeah maybe it could be units that you can recruit from your base level 1 settlement at the start of any campaign. Or maybe it specifically needs the word "levy" in it we go based off that.
While it is helpful to have speed, because these are infantry speed doesn't seem to affect their actual charge unlike how it does for cavalry, where speed and mass are crucial. Also the speed system in Rome 2 is done in decimals, not whole numbers but the ui only shows the closest round number. For example 1 unit may have 3 .1 speed but then the next has 3.4 speed. Pretty decent difference but the ui would only ever say "3" unless they went to 3.5 or over. While I MIGHT have been able to track down these stats in the database, I didn't think it was necessary and tbh may just confuse people more on the subject.
@@Immersaholic When I wrote this comment I hadn't watched the video all the way through yet, so it doesn't really apply anyways lol. I was mostly thinking of berserker-type units but I guess they don't really count as shock infantry. Love the channel, by the way! It's nice to see someone who puts up quality DEI campaign content!
@@Immersaholic I should also add that I understand for the purposes of the video, these factors would overcomplicate it. you did a great job covering the topic!
why don't you put the last two against each other to see which one comes out on top to see which is actually the better out of the two? Btw love your vids they've helped so much with understanding the DEI units keep it up man. Also could you do vid explaining the roles of elite spear infantry since I haven't yet found answer and how good formations are bc idk if I should go for a more expensive unit with the same stats but they have the option to use a formation or to just get a unit that's cheaper without said formation.
Thanks a lot for the input and questions mate! I'll definitely be doing vids talking about the roles of all units, such as the different types of skirmishers and different types of spears. I just don't get a lot of time to do YT so it may take me a while. As for your question about mid tier spears, they can be very helpful in helping your cav win the flanks but I wouldn't use "mid" spears for your main battle line unless they have shield wall. Formation attacks are very powerful and generally make getting a unit very valuable BUT every situation is unique mate. Hard to say what you should "always" go for, but in general I'd say go for spear units with the formations like phalanx for a main battle line. Units without it are best put on the flanks.
@@Immersaholic I think we can all agree that the unarmed peasants will be top of the list. Actually that is a gripe I have with the game: you need slums to have access to mobs of peasants, and I miss throwing the poor and destitute at rhe feet lf elite death-dealers like I did in medieval II
I'd recommend you check out their discord and ask there. Although recently I did see a dev post that there was only barely a few mentions of two-handed sword Celtic units for the time period. Indicating they were extremely rare.
Another great video mate, glad to see your channel growing slowly, keep up the good work! P.S. Where are the Germanic berskerkers? They look awesome and are super cheap as well :) Looking forward to your next unit comparison. May I suggest an overview of the more "Unique" units some factions have? For units such as the Boii night hunters, Agrianian axemen (High AP+ charge, yet they retain a shield), Rhodian light hoplites (that have a sling), few Belgae units, etc etc. Also perhaps a list of the more "disappointing" units in DEI would be fun to watch. I mean units that are sorta unique, but ended up being underwhelming compared to the rest of the roster... Example: Syracusan Marines - A great concept for a unit that ended up being more expensive, yet inferior to mid tier Samnite Warriors, low tier Sicillian Footmen, AOR Brutian Swordsmen, as well as the Sicilian Mercenery swordsmen....
Thanks a lot mate! You would think the beserkers would've made it in but to be honest their actual stats compared to these elites are much lower. They are a fantastic unit overall but stat for stat they can't compete with these. And thanks for your suggestions for future vids! I'll definitely be doing vids about more units in the future!
How do the Boii Heroic Swordsmen compare with those units? I don't know their stats in the latest update but the had 17 melee attack as well in 1.2.6. Great video mate! 😌
Thanks mate! The Heroic Swordsmen are great with a high attack however their charge is only in the low 20s (Still not bad) and their damage while high around 30, consists of almost no armor penetration. So I'd consider them more of an elite sword unit rather than a shock infantry unit specifically.
@@Immersaholic checked in with the new Roster DB of DeI, true I thought their charge bonus was higher. But I love those videos! Reminds me of the Legend of total war videos. Keep em coming and you have a new subscriber 👍
@@Immersaholic especially for the lack of DeI content or quality DeI campaigns out there you have a great channel to fill that niche. Especially after my favourite DeI campaign youtuber "the Argonaut" disappeared ^^
@@Konrad_IV Thanks a lot mate I appreciate it! I'll be delving into other mods, games and TW titles as time goes on but DeI is a passion of mine so I'll be doing content here for a very long time :) I'm sorry to hear about Argonaut, I watched a couple of his older campaigns and enjoyed them. Hope everything is alright with him!
@@Immersaholic very nice to hear! I'm not much of a gamer because I only really play DEI ^^ I'm an athlete and that's time consuming, but Argonauts campaign series were cool. I guess he's fine, he wanted to take a break 6 months ago. Wish him only the best and the use of battle replays makes such series very immersive. Just like in your Parthian campaign. But episodes can be a little longer as I just love the content ^^ .... Fuck it you've earned you a new sub :)
You know, imo I don't really use them a lot and if I do I usually use them when I play barbarian faction like the germanic and britannic tribe. And all of them MUST have stealth ability. Because if you want to flank you can use horses who is faster and deals more charge bonus. Cause with stealth you can easily attack their rear even in an open field. I suppose stats in paper is good but what about the ability they give as well? After all most shock units have very low defence and would crack in frontal charge. Or maybe those stealth units are not shock units? If so my bad. I usually thought they are since their roles are the same.
Great points mate! There are definitely some stealth units that are also shock units. For example the Night Raiders of the Suebi are an excellent stealth unit but I'd also call them a shock unit because of their charge/damage. I think your also right that typically Cavalry can do the same job but usually better and faster. However... Cav often doesn't have the armor piercing that these shock inf do unless the cav is super high tier. Which would probably end up costing several cheaper shock inf units. So then you need to decide what will be most cost effective for you. Plus there are situations where shock inf would just straight up be better, for example assaulting cities they can clear out walls really really well even without getting charges. Although, most of the shock infantry units in DeI belong to barbarian style factions that often can't compete with the shock cav of the East or Hellenic factions (Although the heavy cav can still be great!). Other abilities also come into play of course, such as stamina, scare effects, formations and more.
I agree, Sometimes a unit of 300 is better than an elite shock calvary of 100. I suppose it all depends if it's campaign. But that list is definitely valid in multiplayer where population doesn't matter.
Do you mean the AoR (Area of Recruitment) units? Or actual "auxiliaries" ? There is a difference in DeI as aux units are only available to Rome but AoR are the units that you recruit based on location. Thanks for watching mate :)
Its a separate statistic actually. It is added into the same equation as damage but AP actually ignores all armor, whereas general weapon damage is countered by armor depending on the armor value and other factors.
They aren't bad per se but their stats were definitely way lower than the ones on this list. Still very useful and great for the Germans but side by side to these units they don't compare too well at all.
@@Immersaholic they're my favorite faction with no close second! I'm doing a migration campaign I've taken Carthage so far with hopefully all of africa next😀
@@Immersaholic thank you I'll definitely try I love your videos man I found you about a month ago and watch all of your stuff absolutely stellar content 🤙🏻
Join the official Immersaholic discord at: discord.gg/sQKHrCqavh
Also, couple things to note about this one!
I'm aware there are some units that easily could've been considered for honorable mentions, but I really made an effort to narrow this down to the best of the best. Sogdians are only mentioned because they were originally in the list until the update.
Second thing, there are several units that have better melee attack and weapon damage. BUT their charges and AP damage are terrible (relatively), hence they wouldn't really be considered shock infantry.
This is why I took time at the start to set the ground rules :)
Hope you guys enjoyed and hopefully I didn't mess anything up!
You shud do a shock cav ranking
@@NK-hl8nw Thanks for the suggestion mate, I will at some point although it will be super hard since mass effects cav heavily and its not clear by how much. Will take a lot of research!
@@Immersaholic well good luck with that and hopefuly your chanel grows in size too
@@NK-hl8nw Thanks mate! I appreciate it!
Looks like today I have happened upon a goldmine of a channel. I never knew people were covering DEI this extensively you sir have inspired me to boot up Rome 2 once more
That's all I can ever hope for! I'll be doing Rome 2 (especially dei) until CA finally gives us another proper historical title :D
Thanks so much mate! Very kind of you!
Love hate relationship with all these units. When they work, and you get that rear charge, oh boi. But when they get wrecked, I always stop and begin to reconsider my army comp
Yeah especially the lower armored units mate, can see thousands of kills be lost to a well placed barrage of arrows against these lads.
Do you know how hard it is to sleep when you upload bangers like this!?!
stahhhp
Great video! And I concur with your decision for number 1. If we consider the role of shock infantry, they will most likely be charging enemies from the flanks or rear, in which case the enemy's melee defense is heavily reduced. Therefore, because the hit is guaranteed in such cases, armor penetration and charge bonus take priority over high melee attack.
Also, I'd be interested in a video detailing the best anti-armor units. Perhaps this video already is that though.
Thanks mate and I'm glad you see why I chose number 1!
The best Anti-armor units would probably be these shock units, cav can do massive damage but their AP stats usually aren't near as good as these.
I feel partially responsible for the Sogdian nerf since I questioned if they were meant to be that OP on the Steam mod page lol
Your the one!!! :D
Nah jk, I actually hated the Sogdian units because they destroyed me in my Parthian campaign lol. They were hard to handle and probably one of the biggest reasons I started the game in a migration.
I feel like if the aggression stats of the shock units are all tied, the tie breaker factor would be their armor/melee def/speed/fatigue and special attributes (like how iceni get cold resistance and some middle eastern/african units get heat reistance.) may be worth noting if nothing else to order the 6 tied slots.
There’s a few ways to break the tie but they are all situational really, that’s why I went for a general tie for a bunch of them. Generally speaking they are all the same in effectiveness of their role but some units advantages based on different situations. It just turns into too many “ifs and buts” kinda situation.
If we do take into account all stats and overall versatility, I think the Dacian chosen falxmen are the best. Although at 200 men compared to 300, they have mostly the same stats as regular falxmen while also having a shield and javelin of their own. Especially considering their lower cost I hardly find reason to use the gladiarii vs the drapanai as Getae.
Fair call mate, hard to say 100% but they definitely are a great unit in a campaign!
I both love and hate these chock units :D Very handy when you have them in your army, but going against them is like a nightmare..
Its very much a love hate relationship for me too :D
Thank you. Was really glad when i worked out that you were doing detailed explanations of terms.
Missed your archer one...
Thanks for watching mate I hope you enjoyed!
In terms of the aggression meter. I wonder if those four metrics should be equally weighted. I would think that melee attack(aka chance to hit) is the most important since with no hit, the other metrics won't matter.
I definitely understand the need for simplicity in this analysis . For shock infantry you definitely picked the most important metrics but I think they'd be more useful with some of the other stats; in particular speed, defense, and armor. I'd argue armor and speed on your shock units could really influence how they perform in a fight, and may also affect your strategic use of them in a battle. It also makes comparing them less straight forward, but could also make some quite interesting. Maybe this could be down for future videos of this kind?
Just some of my thoughts. Regardless I enjoyed the video!
Thanks for watching and the input mate! One of the reasons I didn’t include stats like that is that they are very situation dependent on their use. Armor comes into play in melee of course but there are different ways it can and the enemy units are also a big part of the equation. Hence why I went with the premise these units are rear charging an enemy unit with no further forces occurring. Speed is the same too, it can be a massive factor. But it doesn’t matter too much if it’s just a clean rear charge into a enemy unit. It just depends on soooo many things. As for the most valuable stat it’s hard to say for certain because again they are situational dependent. A high melee attack with low damage and no AP would get rekt against say a Roman unit with mid attack but high damage. Hence why I thought about using a total Aggression stat. Thanks for your time and input mate!
@@Immersaholic good points. Np man!
Also AP damage is two times more worth than base damage but they are the same if the unit has no armour.
Another great informative video looking forward too the next one 🙌
Thanks a lot mate glad you enjoyed!
I just hope that DEI add armor to mauryan units as they DID wear good armor historically.
Interesting good to know mate! I'm not sure if they will, they might not in order to help game balance since these units are very powerful. You could check out the TWC forums for the mod and give some feedback if you like.
@@Immersaholic I am thankful to the DEI team for adding an Indian faction, but would've wanted a bit more historical accuracy. Anyways your content is really helpful, specially the mauryan guide. It helped me quite a lot in my current campaign.
@@samarthmisra6064 The more historical accuracy the better man! :D
And thanks mate I'm glad it could help you out!
your videos are really quality man.
Thanks a lot mate!
Suggestion for next time
Top starting militia unit
Hmmm that's a cheeky one mate, hard to figure out exactly what classifies a unit just as militia though.
@@Immersaholic well i think is the unit we get at starting point or so on that one of the faction weakest unit,and see the effective in general if done right
@@heinrichvongotzen398 Yeah maybe it could be units that you can recruit from your base level 1 settlement at the start of any campaign. Or maybe it specifically needs the word "levy" in it we go based off that.
Milita hoplites destroying everything
@@sergeantmemeswaraj7048 they probably would man :D
Guesses before watching: A lot of two handed units, specifically the Indian two handed units, the Thracian falxmen , Iceni two handed swords as well.
Some good guesses there mate ;)
Old news by now for this video, but I think speed and the “scare” trait are also important factors
While it is helpful to have speed, because these are infantry speed doesn't seem to affect their actual charge unlike how it does for cavalry, where speed and mass are crucial. Also the speed system in Rome 2 is done in decimals, not whole numbers but the ui only shows the closest round number. For example 1 unit may have 3 .1 speed but then the next has 3.4 speed. Pretty decent difference but the ui would only ever say "3" unless they went to 3.5 or over.
While I MIGHT have been able to track down these stats in the database, I didn't think it was necessary and tbh may just confuse people more on the subject.
@@Immersaholic When I wrote this comment I hadn't watched the video all the way through yet, so it doesn't really apply anyways lol. I was mostly thinking of berserker-type units but I guess they don't really count as shock infantry. Love the channel, by the way! It's nice to see someone who puts up quality DEI campaign content!
@@Immersaholic I should also add that I understand for the purposes of the video, these factors would overcomplicate it. you did a great job covering the topic!
@@battlefieldbob9074 Thanks so much mate! I appreciate your input and time spent here :)
why don't you put the last two against each other to see which one comes out on top to see which is actually the better out of the two? Btw love your vids they've helped so much with understanding the DEI units keep it up man. Also could you do vid explaining the roles of elite spear infantry since I haven't yet found answer and how good formations are bc idk if I should go for a more expensive unit with the same stats but they have the option to use a formation or to just get a unit that's cheaper without said formation.
I also forgot to ask if mid-tear spears are worth it and this is not for campaign but multiplayer, thx.
Thanks a lot for the input and questions mate!
I'll definitely be doing vids talking about the roles of all units, such as the different types of skirmishers and different types of spears. I just don't get a lot of time to do YT so it may take me a while.
As for your question about mid tier spears, they can be very helpful in helping your cav win the flanks but I wouldn't use "mid" spears for your main battle line unless they have shield wall. Formation attacks are very powerful and generally make getting a unit very valuable BUT every situation is unique mate. Hard to say what you should "always" go for, but in general I'd say go for spear units with the formations like phalanx for a main battle line. Units without it are best put on the flanks.
No top 10 list Is complete without talking about the most important factor: how cool the unit looks
We need a video specifically dedicated to that :D
@@Immersaholic I think we can all agree that the unarmed peasants will be top of the list.
Actually that is a gripe I have with the game: you need slums to have access to mobs of peasants, and I miss throwing the poor and destitute at rhe feet lf elite death-dealers like I did in medieval II
The developers says there's historicity to the celtic longsword units. Anyone have an example?
I'd recommend you check out their discord and ask there. Although recently I did see a dev post that there was only barely a few mentions of two-handed sword Celtic units for the time period. Indicating they were extremely rare.
Huh I never really thought there's some good shock infantry here
Oh yea they are proper powerful. Odryisans have carved many of my Legions away before 😐
Another great video mate, glad to see your channel growing slowly, keep up the good work!
P.S. Where are the Germanic berskerkers? They look awesome and are super cheap as well :)
Looking forward to your next unit comparison. May I suggest an overview of the more "Unique" units some factions have? For units such as the Boii night hunters, Agrianian axemen (High AP+ charge, yet they retain a shield), Rhodian light hoplites (that have a sling), few Belgae units, etc etc.
Also perhaps a list of the more "disappointing" units in DEI would be fun to watch. I mean units that are sorta unique, but ended up being underwhelming compared to the rest of the roster...
Example: Syracusan Marines - A great concept for a unit that ended up being more expensive, yet inferior to mid tier Samnite Warriors, low tier Sicillian Footmen, AOR Brutian Swordsmen, as well as the Sicilian Mercenery swordsmen....
Thanks a lot mate! You would think the beserkers would've made it in but to be honest their actual stats compared to these elites are much lower. They are a fantastic unit overall but stat for stat they can't compete with these.
And thanks for your suggestions for future vids! I'll definitely be doing vids about more units in the future!
12:05 "bonk, no horny"
How do the Boii Heroic Swordsmen compare with those units? I don't know their stats in the latest update but the had 17 melee attack as well in 1.2.6.
Great video mate! 😌
Thanks mate!
The Heroic Swordsmen are great with a high attack however their charge is only in the low 20s (Still not bad) and their damage while high around 30, consists of almost no armor penetration. So I'd consider them more of an elite sword unit rather than a shock infantry unit specifically.
@@Immersaholic checked in with the new Roster DB of DeI, true I thought their charge bonus was higher.
But I love those videos! Reminds me of the Legend of total war videos. Keep em coming and you have a new subscriber 👍
@@Immersaholic especially for the lack of DeI content or quality DeI campaigns out there you have a great channel to fill that niche.
Especially after my favourite DeI campaign youtuber "the Argonaut" disappeared ^^
@@Konrad_IV Thanks a lot mate I appreciate it! I'll be delving into other mods, games and TW titles as time goes on but DeI is a passion of mine so I'll be doing content here for a very long time :)
I'm sorry to hear about Argonaut, I watched a couple of his older campaigns and enjoyed them. Hope everything is alright with him!
@@Immersaholic very nice to hear! I'm not much of a gamer because I only really play DEI ^^
I'm an athlete and that's time consuming, but Argonauts campaign series were cool. I guess he's fine, he wanted to take a break 6 months ago. Wish him only the best and the use of battle replays makes such series very immersive.
Just like in your Parthian campaign. But episodes can be a little longer as I just love the content ^^
.... Fuck it you've earned you a new sub :)
You know, imo I don't really use them a lot and if I do I usually use them when I play barbarian faction like the germanic and britannic tribe. And all of them MUST have stealth ability. Because if you want to flank you can use horses who is faster and deals more charge bonus. Cause with stealth you can easily attack their rear even in an open field. I suppose stats in paper is good but what about the ability they give as well? After all most shock units have very low defence and would crack in frontal charge.
Or maybe those stealth units are not shock units? If so my bad. I usually thought they are since their roles are the same.
Great points mate! There are definitely some stealth units that are also shock units. For example the Night Raiders of the Suebi are an excellent stealth unit but I'd also call them a shock unit because of their charge/damage.
I think your also right that typically Cavalry can do the same job but usually better and faster. However... Cav often doesn't have the armor piercing that these shock inf do unless the cav is super high tier. Which would probably end up costing several cheaper shock inf units. So then you need to decide what will be most cost effective for you.
Plus there are situations where shock inf would just straight up be better, for example assaulting cities they can clear out walls really really well even without getting charges.
Although, most of the shock infantry units in DeI belong to barbarian style factions that often can't compete with the shock cav of the East or Hellenic factions (Although the heavy cav can still be great!).
Other abilities also come into play of course, such as stamina, scare effects, formations and more.
I agree, Sometimes a unit of 300 is better than an elite shock calvary of 100. I suppose it all depends if it's campaign. But that list is definitely valid in multiplayer where population doesn't matter.
@@edricklim3765 For sure 100% man! I hope you enjoyed!
how do you use shock infantry? mine always die from missiles or they dont last in a long engagement
Charge them into the side of the enemy, best used to flank the enemy so they don’t get hit by missiles
Can you do auxiliary units. Units that can only be recruited if you get a specific place? Thanks!
Do you mean the AoR (Area of Recruitment) units? Or actual "auxiliaries" ? There is a difference in DeI as aux units are only available to Rome but AoR are the units that you recruit based on location.
Thanks for watching mate :)
@@Immersaholic i think im referring to AoR, sir. Do you have those? If so can you post the link here? I would love to watch your take on those.
Why would you add together weapon damage and AP? Isnt AP already a part of weapon damage
Its a separate statistic actually. It is added into the same equation as damage but AP actually ignores all armor, whereas general weapon damage is countered by armor depending on the armor value and other factors.
How about the Suebi 2h axe bezerkers? Where they so bad they dind get a spot?
They aren't bad per se but their stats were definitely way lower than the ones on this list. Still very useful and great for the Germans but side by side to these units they don't compare too well at all.
@@Immersaholic thnx for the reply!
ODRYSIANS!!!
Their inzzzaannnee man
@@Immersaholic they're my favorite faction with no close second! I'm doing a migration campaign I've taken Carthage so far with hopefully all of africa next😀
@@eminentnine3732 wow awesome man! That's a epic migration! Carthage is a great destination for a lot of migrations. Enjoy your campaign!
@@Immersaholic thank you I'll definitely try I love your videos man I found you about a month ago and watch all of your stuff absolutely stellar content 🤙🏻
@@eminentnine3732 Thanks mate proper kind of ya!