How to Use METAHUMANS in Unreal Engine!
Вставка
- Опубліковано 9 чер 2024
- In this video, we talk about how to create and import highly detailed human models using Metahuman Creator from Epic Games! Learn how to create your character, download them using Quixel Bridge, and how to import them into Unreal Engine!
LINKS
UNITY ASSET STORE
www.therealtimeessentials.com/...
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TIMESTAMPS
0:00 - Introduction
0:25 - Where to find Metahuman Creator
1:14 - Metahuman Creator - How to create your own characters!
1:49 - Picking a base character
2:15 - Changing face, hair, and body settings
4:04 - Changing hair and facial hair
4:45 - Changing body settings
5:25 - Sculpting and adjusting the base face mesh
7:25 - How to download characters from Metahuman with Quixel Bridge
8:01 - Exporting your Metahuman from Bridge to Unreal Engine
8:59 - Fixing Plugin Errors
10:35 - Importing your Metahuman to an Unreal Engine Level
11:30 - Viewing the Metahuman LOD's of your character
12:57 - Other Unreal Engine Tutorials - Наука та технологія
Hi everyone! Let me know what you think about Metahumans so far in the comments below! :)
Great video! Yes please on the Metahuman control rig video!
thanks for this great tutorial
Thank you so much for explaining a very complex subject! A couple questions, Justin: Can you Export as .DUF (DAZ) format? And, are there any "canned" expressions (anger, joy, sleepy) available for these MetaHumans?
How to change the distance on which the LOD loads? I want the highest LOD when camera is close and a little bit lower LOD when the camera is far away so the player can t see it anymore. The way it changes the character by default is not satisfying, it loses the detail right in front of a player and i want to hide it by adjusting camera to LOD
Thanks for the info , couldn't see how to get from Bridge to scene in UE5 , & Kendra shows up pretty well , doesn't go bald @ 200' or whatever ( just took hours to download & set up but thats my connect'n & rig I guess ). Thanks again for the great vid
It seems that Metahuman Ettore that I exported from Bridge to a default 4.36 project does not compile correctly with missing requirements according to the Load Errors message log.
I'm wondering how to swap in my metahuman for the player character, its just giving me each part individually instead on a full character skeletal mesh lol
btw the control rig is automatcaly applied to any meta human from the creator
why cant i find unreal engine 5 in the versions ?
Underrated
Guys how comes I can't open metahuman creator it says some thing about early access and nothing about using the creator please help
do u figure out for the control rig?
Did you figure out the meta human control rig?
Awe, dang, I was hoping to learn how to use the Metahumans in the game (like swap them in for the default 3rd-person avatar). This video ends right at the point I'd already reached :-/
Is it compatible with Unity?
Hey there! You can just drag your metahuman into the sequencer and it will show the body and face rig automatically!
Seriously? That's fantastic! I'll give it a try :)
How do I do that, if you don't mind me asking?
@@tristanbaker8198 Drag metahuman into the scene > create a sequence > add metahuman to the sequence by dragging it or adding with the top left + button.
7:40 my character doesn't even show up here (yes i am logged in)
Same
My beard isn’t showing… any fix?
slow interface seems half baked thanks for making the experience less crappy
You just screw my unreal engine by installing quixel program.
This is useless now because bridge is built into unreal. Look for another video for the updates because this video does not apply to the 5.1.1 update