Hey there. I'm a little confused: As you save the sub graph Wave Noise Sub Graph, both outputs are set to Floats. However, at 11:07, when you've added the subgraph to the shader, the output nodes are named Out_Vector1 and Out_Vector1_1. Did you change the output type of the subgraph to Vector's outside the recording?
Hello, good tutorial but the refraction doesn't work while I import your project and I use unity 2021.3.38 (a close version of you) and URP. Did you make some specific change that you doesn't show in the video ? Like in the setting ?
Hey! Thanks for this first of all. Just wondering - im having issues with my own noise textures. When i just use noise node it works, but if i try to use my own noise pngs it doesnt, do they need to be certain format in unity?
Hello, I'd like to apply this to a cube and it sort of works, but it makes a wave on the top and bottom surface. How can I make it so that it only makes waves on the top surface? Thank you
Hmmm... maybe you could do some sort of comparison with the object normal vectors where you only allow the waves if it is the top face. I am not sure though.
hi when i add the material to my subdivided plane it remains grey? I'm new to unity and not sure if there's a setting or anything I need on for this to work? lol cant get any water to work in my scene,even free assets remain pink help would be really appreciated!!
@@MichaelsGameLab no, but ive tried looking for where I can download if and I cant find it anywhere, do you know how I can add it? :) thank u for replying btw
That is a more complicated issue. Acerola has a good video regarding this: ua-cam.com/video/ja8yCvXzw2c/v-deo.htmlsi=Rg0AvNa9PR-7obhi It is not a tutorial, but has some good info.
Hey there. I'm a little confused: As you save the sub graph Wave Noise Sub Graph, both outputs are set to Floats. However, at 11:07, when you've added the subgraph to the shader, the output nodes are named Out_Vector1 and Out_Vector1_1. Did you change the output type of the subgraph to Vector's outside the recording?
Vector 1 and floats are interchangable. The name might have changed somewhere in between, but they are the same.
Thank you sir for tiled water
amazing video when ur showing what to do you go a bit fast but no other complaints
Hello, good tutorial but the refraction doesn't work while I import your project and I use unity 2021.3.38 (a close version of you) and URP. Did you make some specific change that you doesn't show in the video ? Like in the setting ?
Everything should be in the video. Maybe it's something in the render settings?
I have the same issue - all work fine except the refraction ((
Hey! Thanks for this first of all. Just wondering - im having issues with my own noise textures. When i just use noise node it works, but if i try to use my own noise pngs it doesnt, do they need to be certain format in unity?
Are the dark parts of your noise png black or transparent?
@@MichaelsGameLabblack!
@@masoncrowemaybe try making them transparent instead. I sort of remember having a similar issue.
Hello, I'd like to apply this to a cube and it sort of works, but it makes a wave on the top and bottom surface. How can I make it so that it only makes waves on the top surface? Thank you
Hmmm... maybe you could do some sort of comparison with the object normal vectors where you only allow the waves if it is the top face. I am not sure though.
@@MichaelsGameLab also refraction seems to not work at all for some reason
hi when i add the material to my subdivided plane it remains grey? I'm new to unity and not sure if there's a setting or anything I need on for this to work? lol cant get any water to work in my scene,even free assets remain pink help would be really appreciated!!
Do you have URP installed and configured?
@@MichaelsGameLab no, but ive tried looking for where I can download if and I cant find it anywhere, do you know how I can add it? :) thank u for replying btw
@@MichaelsGameLab Hello! same problem here! I installed URP but I dont actually know the config I should use for shaders of this type
At 11:08 I can't connect the add and combine nodes, do you know the reason for this?
Shadergraph can be weird sometimes :(
Turns out my texture wasn’t a LOD or sum
But how do i make a boat to float on the water?
That is a more complicated issue.
Acerola has a good video regarding this: ua-cam.com/video/ja8yCvXzw2c/v-deo.htmlsi=Rg0AvNa9PR-7obhi
It is not a tutorial, but has some good info.