URP Fullscreen Shaders - Unity Shader Graph (Tutorial)

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  • Опубліковано 2 жов 2024

КОМЕНТАРІ • 14

  • @izzydev9919
    @izzydev9919 5 місяців тому +1

    Woah, this is a hidden gem of a channel! A small suggestion I'd like to make is as you're making the graph, explaining the theory a tad bit more might be better. Excited to see the channel grow!

    • @MichaelsGameLab
      @MichaelsGameLab  5 місяців тому

      Thanks! I will try to keep that in mind for future videos!

  • @VictorSilva-re4eo
    @VictorSilva-re4eo 14 днів тому

    This is amazing!! thank you very much

  • @thththth-r1d
    @thththth-r1d Місяць тому

    Thanks for video!! I want exclude some objects from full screen shader. Do you know to do?

    • @MichaelsGameLab
      @MichaelsGameLab  Місяць тому

      You might be able to do something with which render pass you are using and render a material after the fullscreen shader pass, but I have not looked into it myself.

  • @ardaozler631
    @ardaozler631 5 місяців тому +1

    wow perfect timing I was looking for something like this because I saw the animal well launch this morning

    • @MichaelsGameLab
      @MichaelsGameLab  5 місяців тому +1

      Never heard of it until your comment, but the trailer for the game looks cool!

  • @TrungPham-xp9oy
    @TrungPham-xp9oy Місяць тому

    Thank you for great tutorial, i follow step by step but run into a problem, outline create perfectly but when a model intersec or block view by others, the outline effect dissapear on area between them.Do you know what created that issue ?

    • @MichaelsGameLab
      @MichaelsGameLab  Місяць тому

      Probably not a great enough difference in the depth texture to maintain the outlines of intersecting objects.

  • @ephitariathegame2brainstud996
    @ephitariathegame2brainstud996 5 місяців тому +1

    Круто

  • @LihuelZ
    @LihuelZ 2 місяці тому

    Hi, nice tutorial. I'm having problems for rendering transparents with these fullscreen pass render features. All objects in the scene are affected by the post process except for objects with transparency. I changed the injections point, but nothing. If you know a solution for this, please let me know.

    • @MichaelsGameLab
      @MichaelsGameLab  Місяць тому +1

      Transparent materials might not be included in the depth texture :/

  • @JoeyAndFrankie
    @JoeyAndFrankie Місяць тому

    wow! do you possibly have a tutorial for the quantize effect you showed in this video?