Fantastic. Would love to see a follow-up to this going over some of the other popular nodes explaining them in detail. A lot of tutorials show "How to make this particular effect," as opposed to "How to understand the tools well enough to make any effecy you want."
I have been really plunging into shaders with my team lately and you're video could not be better timed for me. Thanks for contributing another video to this subject and trying to simplify the learning curve.
You have no idea how long I've been looking for a tutorial like this. As someone who has struggled with shaders for awhile, you explain these concepts so well. This is the best introduction to shaders video I've ever seen. Amazing job!
Brother these tutorials are the shit. I have learned so much that I can't learn anywhere else but here!! They are so well thought out... I imagine a TON of effort goes into this. Thank you so much !! ❤️🥳
I recently got into shaders and this was an excellent introduction video. I did feel you saying "create a texture / create a vector" a bit misleading as you are infact creating INPUTS for textures and floats. Someone might get confused by this but other than that good stuff.
Really appreciate your videos. Especially, the how would a commercial game do it series. In my upcoming game No Time Left (under my channel) I created a custom shader that can do A LOT for the ships in my game such as show procedural damage, burnout damage, cloak invisible and even show shock damage (called Ion damage in the game). Keep up the great work!
I've been at this for hours and I can't get it to work. As soon as I create any shader graph, it instantly creates an material connected to it. And I can not change this material. Please help!
Hi, Can someone help me please? Everything works except the emission. Somehow I cannot add lighting/Emission to my shader. It doesn't matter how high is the intensity, it just doesn't change. The weird thing is that global light works, but shader emission doesn't. Why is that?
I assume you've setup a global volume with a bloom post-processing effect on it..so if that's been done and it's still not working, by default, your main camera will have a checkbox that says "post-processing" and it's off by default. If that's still not working it's possible your effect is working in game, but not in the scene view as you could have the scene view camera post-processing turned off (though i do believe this is on by default.) Hope this helps!
Fantastic. Would love to see a follow-up to this going over some of the other popular nodes explaining them in detail. A lot of tutorials show "How to make this particular effect," as opposed to "How to understand the tools well enough to make any effecy you want."
I have been really plunging into shaders with my team lately and you're video could not be better timed for me. Thanks for contributing another video to this subject and trying to simplify the learning curve.
Shaders are one of the more challenging topics for me, so I appreciate you sharing!
eyy i just found your channel the other day! cool to see you over here
@@GnastyMusicTV wow! great to hear it!
You have no idea how long I've been looking for a tutorial like this. As someone who has struggled with shaders for awhile, you explain these concepts so well. This is the best introduction to shaders video I've ever seen. Amazing job!
Brother these tutorials are the shit. I have learned so much that I can't learn anywhere else but here!! They are so well thought out... I imagine a TON of effort goes into this. Thank you so much !! ❤️🥳
I recently got into shaders and this was an excellent introduction video. I did feel you saying "create a texture / create a vector" a bit misleading as you are infact creating INPUTS for textures and floats. Someone might get confused by this but other than that good stuff.
very good point!
This is super overwhelming. I will need to dedicate time and learn this properly, since its using a kind of visual scripting. Thanks for the video.
shaders... I'll be rewatching this a few times until I understand it
We don’t use Unity but this is an excellent primer! Thanks for putting in the time to make it.
Excellent explanation. You're a great teacher.
Man your videos are som amazing I am so sad they dont come more offten!
Thank you so much! I also needed it 1.5 years ago 😂
Really appreciate your videos. Especially, the how would a commercial game do it series.
In my upcoming game No Time Left (under my channel) I created a custom shader that can do A LOT for the ships in my game such as show procedural damage, burnout damage, cloak invisible and even show shock damage (called Ion damage in the game).
Keep up the great work!
that sounds really cool!
Great primer! 👍
After a few videos I'm finally getting the hang of it. Thanks. But I still can't do what I want.
Good entry!
Thank you for yours tutorial 🙏🏻
I've been at this for hours and I can't get it to work. As soon as I create any shader graph, it instantly creates an material connected to it. And I can not change this material. Please help!
lovely video
great video thanks!
Hello, I recently started watching your videos, so I would like to know how do you do the animations, etc?
When I want to use a shader on a 3D object, it means my object's mesh/UVs should be translated neatly, right?
Hi, Can someone help me please? Everything works except the emission. Somehow I cannot add lighting/Emission to my shader. It doesn't matter how high is the intensity, it just doesn't change. The weird thing is that global light works, but shader emission doesn't. Why is that?
I assume you've setup a global volume with a bloom post-processing effect on it..so if that's been done and it's still not working, by default, your main camera will have a checkbox that says "post-processing" and it's off by default.
If that's still not working it's possible your effect is working in game, but not in the scene view as you could have the scene view camera post-processing turned off (though i do believe this is on by default.)
Hope this helps!
i thought you were gonna show some fancy shader :(
this is poggers
I love you.
a haet shaddurrsss 😠
Hi:)
hi
Cool if anyone wanted to use Unity 😜
Works 90% the same in any node based shader editor.
First