Enemy AI - Unity NavMesh (Tutorial)

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  • Опубліковано 3 лис 2024

КОМЕНТАРІ • 11

  • @mas-o
    @mas-o 6 місяців тому +2

    Thanks a lot! I'm trying to make a game without using tutorials because they never usually explain what they're doing, and I always lose my motivation. However, you explained what was being done very well, and you did it in a way that still encouraged viewers to learn on their own! Honestly, this is much better than any ol' Unity tutorial!

  • @AstralNostalgia
    @AstralNostalgia 7 місяців тому +3

    hey ther! what's vertion of AI are you using for? I can not see the "Navigation static" in the static opition in the inspector... I meant it is not highlighte and it is say (deprecated)

    • @MichaelsGameLab
      @MichaelsGameLab  7 місяців тому +1

      Unity might have deprecated it in a newer release. I will check into it eventually and probably make an updated video for it. Thanks for the info!

    • @AstralNostalgia
      @AstralNostalgia 7 місяців тому

      I ve found the solution,it was a 2 days nightmare, yep I think NavMesh must be clear , but that is because Unity must implement better official tutorial for this topic. Thanks@@MichaelsGameLab

    • @charlieratcliffe7294
      @charlieratcliffe7294 7 місяців тому

      @@AstralNostalgia hey bud, what was the solution? Having the same issue

    • @AstralNostalgia
      @AstralNostalgia 7 місяців тому

      I use the LTS vertion, I am not sure it is a bug or some distraction about my self, so be sure to use not the latest , just LTS vertion@@charlieratcliffe7294

  • @bobertbwild1350
    @bobertbwild1350 3 місяці тому +2

    ngl bro, i dont have the bake button.

    • @MichaelsGameLab
      @MichaelsGameLab  3 місяці тому

      I might have to revist this then! Unity might have changed how navigation works.

  • @Ogamer320
    @Ogamer320 2 місяці тому

    good tutorial but how can i make my AI dog not walk on its ass and turn with his back?

    • @MichaelsGameLab
      @MichaelsGameLab  2 місяці тому

      Maybe make the mesh a child of the main AI gameobject and rotate it how you want it?

    • @Ogamer320
      @Ogamer320 2 місяці тому

      @@MichaelsGameLab so i did i made empty the parent it fixed the rotation problem and other Bugs but now it clips through the floor, but i think i know how to fix it. (I hate the new navigation system)