I'm not much of a fan of Drake, but I highly respect the sheer usefulness the Cutter has at the starter level. CIG may have made it too good. It's definitely better than most other starters, maybe second only to the Avenger series and the Nomad.
I enjoy this little ship. The limited internal inv space makes bunker looting interesting, since the inv is cut between 2 areas. One just standing in the ship, and the external only accessible by the inv door near the bed. Makes loading heavy loot difficult sometimes. Unlike a titan with 1 large inv screen. Almost like it was set up with another separate crew member in mind. Best part it seems to be heavy enough not to blow away like a certain nomad does.
To be fair they probably have the most complete line up of any manufacturer - Starter ship (Cutter), Salvage Ship (Vulture), Exploration ship (Corsair), Anti Grav Bike, Small loading vehicle (Mule), Light Fighter (Bucc), Med Fighter/Utility/Medical (Cutlas) plus the Kraken to come... there is a lot of choice
You totally missed the opportunity to say the Mule has "a tendency to kick" when loading it into the Cutter, haha. I really like this ship, I think it's a good starter, easy to control for new players & the huge fuel tanks are also great for new players so they don't need to worry about refueling every time they travel between planets. That said, I have the a Nomad (I guess its also considered an "advanced starter") and I wouldn't trade it for the Cutter at all. Its with the exception of the large weapon rack and it's tendency to pitch down when flying, the Nomad is a much better ship imo. All in all, I think the Cutter is a good attempt at a new starter ship from Drake, I cant wait to see if there will be a Crusader starter at some point.
This is what I've been looking for in a ship, a small ship that has range with a complete habitat that can do a little of everything. I'm not the biggest fan of the design but it's cute in a #vanlife sort of way. I love the Terrapin in terms of design and the fact that it's heavily armored and not really meant for dogfighting. But the price-range, lack of even minimal cargo space, and, most importantly, it's disappointing range is keeping me from closing my eyes and buying it. I love my Pisces but again, the range and lack of a bed and facilities keeps it bound to a smaller space. When Star Citizen officially launches, I see myself as a casual gamer. Coming in to explore, immerse myself for a bit in another world and do a few missions that don't require a big investment. The Cutter seems perfect for that kind of gameplay. If this lives up to expectations I don't see myself upgrading to any other ship. (Maybe a faster one, cos I really just want to run away from combat.)
Thanks Law, i enjoyed your take and first impressions. A very good addition to the game. Now i eagerly await the Spirit series and maybe a Crusader Industries Orsion shuttle with a quantum drive as a starter.
It's.... Ugly cute, or cute ugly. It's easy to fly and land. I have the landing gear and VTOL set up on my sticks in a way that I just rock a switch side to side and give it a mo and slap it down and do the reverse as I take off, it's got immersive feel to it. You are not going to want to fight anything in it. Those guns, nope. If you really enjoy being a delivery guy, and occasionally taking your ranger or PTV or STV out for a Hoon it's perfect. Edit: forgot to mention I am loving what they are doing with toggles and levers and stuff with Drake ships at the moment OMG!!
I was actually pleasantly surprised by this startership from Drake. Now sure, you're not going to be doing much combat with those little weapons but CIG definitely created a very nifty little box-truck. Has a bit of cargo, a bed plus shoilet, and some very nice windows in the back as well as sliding window covers in the front. All in all a pretty nice ship to start out with. At the moment they are still offering the standalone version with LTI for $40 from what I could see; so if people are looking to add a nice little shuttle with onboard amenities to their account; the Drake Cutter sounds like a nice ship.
@Illfury I have but admittedly not had time to try it out! Hoping to in the next few days actually. Just got a HOTAS setup as well so looking forward to it.
@@Virtual_nomad amazing. I researched a whole lot of stuff, I just picked up the avenger Titan. Has a bit more cargo space too. Also thinking about going HOSAS so let me know how the HOTAS works out for you.
I think the confusing thing is, they call Drake the no-frills company, but the Cutter has more amenities than a 100i. The 100i literally doesn't even have a toilet. For the luxury brand.
I think it's made to appeal to people who like miner rigs. People that are appealed by utility and bulk rather than flashy and speedy. The interior is also generous for a starter ship. People who want more of a grander vessel with places to be inside.
My man!!!!! Hope you are doing good! 🙏 Please hook us up again with your roleplaying series! I'm devouring the other one at least twice a week. If you would like suggestions I would be happy to share ideas and story hooks!
I like the rough Drake aesthetics a lot but for me, that's a bout the only intersting thing with this ship. Apart form the looks it's just a worse Titan Avenger in my books. But it's a good option for someone starting their Star Citizen journey nowadays since the game package is quite a bit cheaper
what is the purpose of the sliding blinders ONLY on the sides? I could see value if armor slid into place to cover entire canopy, accompanied by some fly-by-radar system, but to only cover the sides?? what is the use case for only covering the sides that this ship would be expected to encounter so much that it needs that feature?
I dont need a starter but as soon as I saw that cutter and found out all its little quirks and abilities I just had to get it. Its has 6000 QT fuel to give a idea of how much that is this ship is able to cross the star system back to back 2 times before needing to refuel.
CIG did note a lot of newer ships are being preemptively balanced for Pyro ranges. So I wouldn't be surprised to see many other ships get buffs for fuel ranges. Though it's odd to see the Corsair get so little.
@@QuotidianStupidity Well,let me point out that the Connie is still due for it's golden standard rework(because it's modules don't actually fit in the engineering bay slots,and it's missing a ton of firepower from the lower engine nacelles being S4s instead of S5s) I view it like I view the Aquila,both are hostile space explorers,but the Aquila focuses more on a balanced defense while the Corsair focuses more on offense. So long as I can find new mining holes and abandoned wrecks with it,I'm good with it. I got pretty tired of the MSR's doors,and the Connie and I don't get along.
@@QuotidianStupidity I honestly think the 400i is a giant shiny flaming turd. Yeah,it's pretty,the interiors nice,but everything else about it,just drives me nuts. Less firepower than a Cutlass(hell,the LN can outgun it with some loadouts). And less cargo space than a Cutlass. Maybe it'll be improved whenever we get NPC transport missions,but,man,right now it just feels like a waste to have in my hangar.
@@QuotidianStupidity Yes please... Turn the damn turret into a remote one, having that MASSIVE gunner seat set-up in the literal middle of the ship makes me want to claw my eyes out.
The Cutter badly requires another size 1 shield, along with at least size 3 hardpoints to be able to survive even a brief encounter with another starter ship. It cannot even accelerate away from danger as it is too slow. The idea was great. the implementation poor. As a starter, you will quickly discover the need to upgrade to a better fighting ship if you want to partake in any pve combat loop.
The Cutter proves that large crewed ships like Polaris and this goofy Galaxy coming up are just useless. CIG did a head count on org play and its a joke, very very tiny percentage of players even want to waste time gathering groups of people to crew big ships. Everyone wants very small crews with medium to small ships.
Speak for yourself. What we want is to not have to fly big ships with so many people required. Orgs also don't have the tool to support organizing ops the way they want. We also dont have a way to keep people in the fight. Going to a station when you die slows down the gameplay a lot. We need med ships. We also need at least the Vulcan to allow ships to rearm and refuel. This ship has its place but so do big ships once the gameplay evolves and ships mentioned are released.
I'm not much of a fan of Drake, but I highly respect the sheer usefulness the Cutter has at the starter level. CIG may have made it too good. It's definitely better than most other starters, maybe second only to the Avenger series and the Nomad.
I really like the Cutter. Love those stabilization wings on the back. All around great little daily runabout ship.
I enjoy this little ship. The limited internal inv space makes bunker looting interesting, since the inv is cut between 2 areas. One just standing in the ship, and the external only accessible by the inv door near the bed. Makes loading heavy loot difficult sometimes. Unlike a titan with 1 large inv screen. Almost like it was set up with another separate crew member in mind.
Best part it seems to be heavy enough not to blow away like a certain nomad does.
Oh I've been looking forward to this :)
About time Drake got a starter ship. And its kinda nice looking too.
This thing is LITERALLY the Mandalorian's Razor Crest put into Star Citizen.
I really enjoy the drake aesthetic. I would like to see a lot more ships like this.
except for their toilets!
To be fair they probably have the most complete line up of any manufacturer - Starter ship (Cutter), Salvage Ship (Vulture), Exploration ship (Corsair), Anti Grav Bike, Small loading vehicle (Mule), Light Fighter (Bucc), Med Fighter/Utility/Medical (Cutlas) plus the Kraken to come... there is a lot of choice
@@QuotidianStupidity I mean in general
You totally missed the opportunity to say the Mule has "a tendency to kick" when loading it into the Cutter, haha.
I really like this ship, I think it's a good starter, easy to control for new players & the huge fuel tanks are also great for new players so they don't need to worry about refueling every time they travel between planets.
That said, I have the a Nomad (I guess its also considered an "advanced starter") and I wouldn't trade it for the Cutter at all. Its with the exception of the large weapon rack and it's tendency to pitch down when flying, the Nomad is a much better ship imo.
All in all, I think the Cutter is a good attempt at a new starter ship from Drake, I cant wait to see if there will be a Crusader starter at some point.
; )
Really would like to see more in this style, the inside of the Nomad is really interesting.
The Cutter is a ship for handymen. When ship repair and component change comes into play this will be a daily driver full of spare parts and tools.
This is what I've been looking for in a ship, a small ship that has range with a complete habitat that can do a little of everything. I'm not the biggest fan of the design but it's cute in a #vanlife sort of way. I love the Terrapin in terms of design and the fact that it's heavily armored and not really meant for dogfighting. But the price-range, lack of even minimal cargo space, and, most importantly, it's disappointing range is keeping me from closing my eyes and buying it. I love my Pisces but again, the range and lack of a bed and facilities keeps it bound to a smaller space.
When Star Citizen officially launches, I see myself as a casual gamer. Coming in to explore, immerse myself for a bit in another world and do a few missions that don't require a big investment. The Cutter seems perfect for that kind of gameplay. If this lives up to expectations I don't see myself upgrading to any other ship. (Maybe a faster one, cos I really just want to run away from combat.)
Thanks Law, i enjoyed your take and first impressions. A very good addition to the game. Now i eagerly await the Spirit series and maybe a Crusader Industries Orsion shuttle with a quantum drive as a starter.
It's.... Ugly cute, or cute ugly. It's easy to fly and land. I have the landing gear and VTOL set up on my sticks in a way that I just rock a switch side to side and give it a mo and slap it down and do the reverse as I take off, it's got immersive feel to it.
You are not going to want to fight anything in it. Those guns, nope. If you really enjoy being a delivery guy, and occasionally taking your ranger or PTV or STV out for a Hoon it's perfect.
Edit: forgot to mention I am loving what they are doing with toggles and levers and stuff with Drake ships at the moment OMG!!
I was actually pleasantly surprised by this startership from Drake. Now sure, you're not going to be doing much combat with those little weapons but CIG definitely created a very nifty little box-truck. Has a bit of cargo, a bed plus shoilet, and some very nice windows in the back as well as sliding window covers in the front. All in all a pretty nice ship to start out with.
At the moment they are still offering the standalone version with LTI for $40 from what I could see; so if people are looking to add a nice little shuttle with onboard amenities to their account; the Drake Cutter sounds like a nice ship.
I think this ship has a lot of charm, and as a courier/cargo runner is right up my alley. Thinking about turning in the Aurora finally...
I have been thinking this too, hence why I came to this review. Have you? Thoughts?
@Illfury I have but admittedly not had time to try it out! Hoping to in the next few days actually. Just got a HOTAS setup as well so looking forward to it.
@@Virtual_nomad amazing. I researched a whole lot of stuff, I just picked up the avenger Titan. Has a bit more cargo space too. Also thinking about going HOSAS so let me know how the HOTAS works out for you.
I think the confusing thing is, they call Drake the no-frills company, but the Cutter has more amenities than a 100i. The 100i literally doesn't even have a toilet. For the luxury brand.
Nice little ship, love the look of it.
My favorite ship just to bounce around the verse and have fun! o7 😎👍
I think the starter ships are also a great way to show each manufacturers style and 'personality'
I think it's made to appeal to people who like miner rigs. People that are appealed by utility and bulk rather than flashy and speedy. The interior is also generous for a starter ship. People who want more of a grander vessel with places to be inside.
Great 4K video quality, West
There is definetly a powercreep going on, this ship is leagues above Aurora as a starter at the same price with LTI at launch too.
I don't even play SC but i'm watching these anyways.
; )
Not a fan of Drake but I LOVE the Cutlass and always thought the Cutlass was their starter. The Cutter is not bad, like a Mitsubishi bus. :)
Can't pass up that game package deal with LTI!
My man!!!!!
Hope you are doing good! 🙏
Please hook us up again with your roleplaying series! I'm devouring the other one at least twice a week. If you would like suggestions I would be happy to share ideas and story hooks!
cutest starter ship
The Drake Coffin
The 6000QT will get nerfed to 600. 6k is larger than the 600i explorer edition tanks.
I like the rough Drake aesthetics a lot but for me, that's a bout the only intersting thing with this ship. Apart form the looks it's just a worse Titan Avenger in my books. But it's a good option for someone starting their Star Citizen journey nowadays since the game package is quite a bit cheaper
bought the mustang in 2019, decided to upgrade to cutter for £15. Going to give SC another go again, see how it is after this time.
Like a space train, I like it
what is the purpose of the sliding blinders ONLY on the sides? I could see value if armor slid into place to cover entire canopy, accompanied by some fly-by-radar system, but to only cover the sides?? what is the use case for only covering the sides that this ship would be expected to encounter so much that it needs that feature?
Especially as the glass is meant to be as tough as metal in the lore
I dont need a starter but as soon as I saw that cutter and found out all its little quirks and abilities I just had to get it. Its has 6000 QT fuel to give a idea of how much that is this ship is able to cross the star system back to back 2 times before needing to refuel.
The 6000QT will get nerfed to 600. 6k is larger than the 600i explorer edition tanks.
@@thefirmament9915 not likely. for pyro they will buff all other fuel tanks.
I had to get one just because it can transport very small vics and has great QT range.
Feels like this is an "honest" Drake ship.
WARNING! don't shift to VTOL while you have a lot of forward momentum still especially when headed into a moon POI landing.
Shift to Vtol then point 90° up
Fly it like a helicopter,and it's a lot easier if you're struggling with VTOL. Lean forward to fly forward,lean back to stop kind of thing.
@@Victini0510 yeh you gotta get that reaction going quick.
The space bus
The current QT fuel is obscene. I’m sure they’ll probably nerf it. But it can use the VK-00 for now. Big plus.
CIG did note a lot of newer ships are being preemptively balanced for Pyro ranges. So I wouldn't be surprised to see many other ships get buffs for fuel ranges. Though it's odd to see the Corsair get so little.
@@NikolaiMihailov1 Especially as it is an "exploration" vehicle... I think it's just to explore peoples cargo areas
@@QuotidianStupidity Well,let me point out that the Connie is still due for it's golden standard rework(because it's modules don't actually fit in the engineering bay slots,and it's missing a ton of firepower from the lower engine nacelles being S4s instead of S5s)
I view it like I view the Aquila,both are hostile space explorers,but the Aquila focuses more on a balanced defense while the Corsair focuses more on offense.
So long as I can find new mining holes and abandoned wrecks with it,I'm good with it. I got pretty tired of the MSR's doors,and the Connie and I don't get along.
@@NikolaiMihailov1 yeh I like it, I’d prefer a 400 but I just can’t have so little firepower
@@QuotidianStupidity I honestly think the 400i is a giant shiny flaming turd. Yeah,it's pretty,the interiors nice,but everything else about it,just drives me nuts.
Less firepower than a Cutlass(hell,the LN can outgun it with some loadouts).
And less cargo space than a Cutlass.
Maybe it'll be improved whenever we get NPC transport missions,but,man,right now it just feels like a waste to have in my hangar.
It’s Drake? Where are the rest of the guns? 😊
I know, right?
As far as I can tell cutter is comparable to the avenger titan but better priced
Eagle 5 is that truly you???
I...had to. :'o
Makes me laugh that the Cutter has a bathroom but the Cutlass does not. Drakes ships just look so much more functional than other ships.
They will fix that i'm sure - wouldn't surprise me if they just take away the turret seat and make it a virtual turret so they can add it there
@@QuotidianStupidity Yes please... Turn the damn turret into a remote one, having that MASSIVE gunner seat set-up in the literal middle of the ship makes me want to claw my eyes out.
The Cutter badly requires another size 1 shield, along with at least size 3 hardpoints to be able to survive even a brief encounter with another starter ship. It cannot even accelerate away from danger as it is too slow. The idea was great. the implementation poor. As a starter, you will quickly discover the need to upgrade to a better fighting ship if you want to partake in any pve combat loop.
It's not for a PVE Combat loop, if it was it would be OP as it has huge fuel tanks and can store a vehicle
The Cutter proves that large crewed ships like Polaris and this goofy Galaxy coming up are just useless. CIG did a head count on org play and its a joke, very very tiny percentage of players even want to waste time gathering groups of people to crew big ships. Everyone wants very small crews with medium to small ships.
Speak for yourself. What we want is to not have to fly big ships with so many people required. Orgs also don't have the tool to support organizing ops the way they want. We also dont have a way to keep people in the fight. Going to a station when you die slows down the gameplay a lot. We need med ships. We also need at least the Vulcan to allow ships to rearm and refuel. This ship has its place but so do big ships once the gameplay evolves and ships mentioned are released.
You are forgetting about NPC's and blades... that will be a literal game changer