Lyra Series How To Build a Melee Combat System in Unreal Engine 5 Part 2 - Damage

Поділитися
Вставка
  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 8

  • @DJBLVZD
    @DJBLVZD 2 дні тому +1

    Very noice!

  • @colinfernandez3D
    @colinfernandez3D 8 днів тому +1

    Awesome!

    • @colinfernandez3D
      @colinfernandez3D 8 днів тому +1

      Would you also consider adding an overview to include target lock while in melee and auto orient to enemy/strafing while in target locked mode?

    • @tango-alpha-dev
      @tango-alpha-dev  8 днів тому +1

      @@colinfernandez3D Ha! That is literally what I am working on now. Stay tuned because the melee videos are far from over. A lot more to come. Cheers

    • @colinfernandez3D
      @colinfernandez3D 8 днів тому

      @@tango-alpha-dev Love it. Thanks, and will do.

  • @davy4842
    @davy4842 8 днів тому +1

    Thank you for the video ! If you go to the Lyra dash gameplay ability there is a task that simulates rootmotion if you can use that in the function for hit reaction to get hit reaction when the bots get hit would be dope…so they can move back when they get hit without using root motion

    • @tango-alpha-dev
      @tango-alpha-dev  8 днів тому

      Thank you for the suggestion, I did modify the dash ability to be a roll, so I will look at that again

    • @hotsauce7124
      @hotsauce7124 3 дні тому

      @@tango-alpha-devAwesome, looking forward to the hit and parry.