Emperor's Children are the most likely, but I personally want to see "Chaos Guard" as a proper faction rather than playing Chaos marines but "oops all cultists."
Yes. Bring back renegade militia from the siege of Vraks erra. Luckily they fit pretty well with the new cults rules for 30k but would love updated rules for 40k
Why they haven't made any tie-in tabletop minis based off the darktide game is beyond me. Easily could make a box of the Moebian 6th for this purpose. At least a model of Hadron for Admech players??
I'd like to see the Dark Mechanicum, but seeing how GW has been handling Ad Mech so far, I can already feel the monkey's paw curl with that wish. Exodite Eldar would be another one, but a similar problem exists with how GW treats the Eldar factions in general.
Regardless of game balance for the sake of tournament play; I’d honestly love to see Dark Mechanicum finally become a playable faction. It’s been the backbone/means of production for Chaos Marines/Knights since the heresy, and yet no sign of them beyond vashtorr.
@@The_Last_Jackal Balance isn't so much my primary concern because it'll come and go with time. My main worry is that they'll end up kneecapped by a narrow focus on one element of the faction - like how GW hyper-focused Ad Mech on skitarii stuff at the cost of the cult elements of the faction.
@@spnked9516 Well in this case, if they want to make Dark Admech become different from Admech and CSM, they may really focused in all automata in 30k--another way to sell more minituresor maybe servitors army if they need head count
Dark Mech would be super cool. I would say, long live the eightfold cant, but I'm more of a loyalist player. Still. Dark Mech would be awesome, even if I wouldn't play them.
The Emperor's Children is mostly a matter of when they'll be added rather than if. They've done Thousand Sons,Death Guard and World Eaters in 7th,8th and 9th so Emperor's Children returning would make sense and could have a cool model range
they should really do a chaos undivided codex, which shares units with CSM but gives you dark mech / traitor guard and some alpha legion/iron warriors/night lords specific stuff
@@larkhainan well the CSM codex is the Chaos undivided and mixed chaos beliefs. but i hope when they have made the Emperors children, so that they are not in the book any more, we will see more of the Undivided legions. and a codex for Traitors and for Dark Mechanicum also as it is not enough to have them rolled into CSM or even just one Chaos undivided codes as they also differentiate between the chaos gods.
We already have Traitor Guardsmen models, and adding the Chaos vehicle bits to some Guard tanks wouldn't be too difficult. All GW would really have to do is create some detachment rules for them. It would be an easy Codex/Index for them to release.
If they just gave Guard a Codex with more customization options you could run them as Traitors. But I think the real culprit here is Genestealer Cults.
They brought them back twice dawg, I wouldn’t mind a couple more mortal units for CSM, but a full codex? Nah, that’s just gonna get removed in 13th edition or whatever
Like many others (and Auspex himself) said, GW should finish existing ranges. Emperor's children are a given for the end of 10th/ early 11th edition i'd say. Votann and World Eaters need their full ranges. Tau auxiliaries that aren't just kroot or vespids. There are still rumors that the eldar range is not fully done yet, so finish that and add exodites as a sub-faction like harlequins (even though the clowns were their own thing before 10th)
Agreed. A good chunk of the eldar range is still in resin, if memory serves. I understand that space marines sell but it's irritating watching them get release after release after release when eldar still have fire dragons, swooping hawks, warp spiders, striking scorpions (yeah I know they're coming, but they're not here yet) and their respective phoenix lords in failcast.
@@tim192837645the real shame about space marines selling is that to justify how much of the budget space marines sell, they'd have to be selling over 80 percent of marines, but as far as I can see, the marines are probably closer to 50 percent of sales, so even with being the big money makers, space marines are way overrepresented in how much gets made to sold ratio
They never got models. You could only see them in art and lore. And it is one of the things, I never understood. Gw keep trying to expand the customer base, and if you want to catch the young, nothing would work better than dinosaur riders. It would work much better than "child friendly book series". Children do not want that, they love the bloodshed of greek and norse myths. But I guess they where unable to get the copyright, so they did not want to try because to many models would be pirated. That is honestly the only excuse I can imagine.
Votann was a suprise but Emp Children is guaranteed and i think dark mech will be after. Would love to see what they do with the Hrud but before that they need to update lots of things. This will probably take them round 4-5 years to do though.
In Doom of Mymeara ALL of the groundwork was laid for the Eldar Corsairs to be their own army, they already have lore, multiple subfactions, even some fan-updated codex rules. Some people at GW probably hate eldar a bit too much.
I actually asked the manager of my local GW store why they seem to hate Eldar stuff. His exact answer, word for word was, I shit you not, "We support armies that players buy. And nobody buys Eldar."
@paologramatica9231 for sure. I just wanted to point out the hilariously ass backwards logic that GW seems to be operating on. "Nobody buys our product that has literally been the same and unchanged for decades. So we're not going to change it."
@@karasutenka ehe, sure if they could make plastic minis for all aspects/Phœnix lords it would already be a start, the ones they've already done are banger ... some old minis like Hornet/Lynx are still some of my all time favorites. Oh and P.S : make Dark Eldar titans, like huge Coven constructs, and a true pirate spaceship/corrupted wraith (both exist in lore)
@@paologramatica9231There are a shit ton of Eldar models by now, so no, Votann actually have more potential just for not being more of the same. Eldar don’t need more models, they need a range refresh instead.
Zero new armies should be added, GW should instead actually Finish the range for Votan and Worldeaters. Edit: As people have replied also any other faction that may feel incomplete and/or needs new sculpts for their models. I just think Votann Especially cause they only have 12 models total.
If your going to accept no new armies, why the hell aren't they being expected to finish updating all the existing ranges? I would be happy with finishing space dorfs, red crayon ragers and emperors children being added, but I sure wouldn't mind a refresh of stuff like Grey Knights, or...even better, find a way to get Astra Militarum a codex for more than 30 minutes before switching editions...maybe stop adding new shit altogether and simply find a way to balance the existing armies such that the thousands of existing models are actually worth buying.
Personally, I feel that with end of 9th/start of 10th we're seeing Games Workshop nail in their concept of CSM just being the "Generic Chaos" faction. As such, I feel any new "Traitor Guard" or other Mortals of Chaos units will just be added to CSM. Maybe there's a chance that with the Codex release one of the Detachments makes Traitor Guard battleline or something so we can do a proper Lost and the Damned army without being majority cultists.
Dark mechanicum definitely on the way. Look at this month's white dwarf for a massive teaser. But really have no confidence GW can manage supply at this stage. Make sure current factions can get their models first!
The 4th edition Space Marine codex had a section about chapter traits. You could make a codex compliant chapter (as in it took all the standard units and equipment) and then pick your chapters traits, with you picking benefits and downsides to balance them out. This allows you to create a unique chapter but still follow the standard codex. They also included some of the 'common' chapters as examples, which included imperial fists, white scars and salamanders.. I feel this would be a much better option than including a codex for every compliant chapter.
How did the benefits and downsides work? Did benefits cost points, and drawbacks add points, effectively costing negative points? This does sound very interesting, though maybe hard to actually balance, especially with the expansion of the Space Marines roster since 4th edition.
I remember that so well. It's how I started my Iron Warriors. The allure of taking a Basilisk and extra Obliterators was too great. Also, it took twenty years, but I make some really nice hazard stripes now.
@@LollipopKnight2no, they didn’t cost points or negative points. there were advantages, minor drawbacks and drackbacks. selecting one advantage meant also selecting one minor drawback. selecting two advantages from the same cluster of advantages meant selecting one major drawback and selecting two advantages that weren’t from the same cluster meant selecting one major and one minor drawback
@@bumbyonline Ah, I see. That does sound like an interesting, flexible system. Thanks for the explanation! I started getting into the system toward the tail end of 8th, so I don't know much of the early history.
Its wild that people are waiting for a codex to play some of these armies - if you want to play dark mechanicum, exodites, traitor guard or death korps, you can do that *today*. I hate to sound like an old man, but back in my day if you wanted to run something weird lore-wise you found a faction that fit it, and ran with that. "But-" you say "-I want cool rules that are specific to my exact headcannon for those things!". What makes you think GW will do even a half decent job of that? They can barely scrape together a half dozen interesting army-wide special rules, do you really want to run the risk of them screwing the pooch on your favorite subfaction? This is pretty firmly monkey-paws all the way down - either you get to play an army that looks the way you want it to, or you end up being severely pigeonholed like LoV or Harlequins, with 5 units or fewer.
Kroot were their own separate faction from 3rd-6th edition while also being a part of the tau codexes, which is the only reason that i’m surprised they weren’t voted on more (though I suppose it’s not exactly a contest when pitting them against every individual astartes chapter and warband), but yeah there’s more to an old kroot army than what’s in the tau codexes, some of which is represented in the farstalkers.
Kroot were never their own faction. They were auxiliary units like the Vespid. That's didn't make them their own faction. It's only ever been the Shaper, Warriors, Hounds, and Krootox.
Inquisition / Daemon Hunters could be combined with Militarus Tempestus into one tag easily to give them more choice and fluff, after all those are basically the Inquisitorial Storm Troopers in situations of exceptional need
I'd like to see them focus on replacing old models and getting armies in some semblance of balance before adding a new army. No, I'm not salty at all about guard's position in 10th or how we had a decent, fun codex in 9th for like 4 months before it was out dated.
Emperor's Children and Kroot at most. And Knights turned into allies only outside of Apocalypse. Existing armies finished transferring to plastic, then older models refreshed. Then add versatility to limited armies and ensure every popular subfaction gets support. Only after that should any new armies outside of EC/Kroot be added.
Men of Iron. By themselves, just crazy battle bots. Another could be a sorta port of a Seraphon or Ogre army into a 40K version of themselves. Seraphon could be an Old One type resurgence army. Ogre could be some beefy new xeno race.
Tbf, it’s way easier to balance a faction of 6-10 units vs making a 100 units within one faction unique and balanced. SM just have too much overlap and GW isn’t making them a favor by adding more and more each year.
@@jacksonhoiland2664 the hilarious truth 100%. However they still need to sell me something, and unfortunately for them they haven't been able to do that, they sold themselves out years ago with the introduction of 9th.
The problem is, for whatever the reason, loyalist space marines sell and sell at a pace far exceeding anything else. Ergo they get insane releases. Nobody else sells at their pace, though some things sell much higher than others (say, CSM or Eldar versus GSC) I think GW is more likely to try and sell people who don’t want space marines more unique armies with limited model ranges rather than invest too much support into a not very popular army. At least in theory the other armies might incentivize someone to try a second (third? Fourth?) army rather than say “nope I like just this one” but have other people not buying it because they’re not interested. I’m a huge TSons fan. I would love more models. I recognize that not everyone is drawn to the aesthetic though. So instead of wanting a huge range, I just want 1-2 more models. Especially because GW has made sure our range really only has 2-3 kits plus characters because they write the rules to make the rest undesirable even in casual. If the rules changed even just a bit (maybe in the form of codex Tzeentch like what they did in aos) and there was support for playing the rest of the range…
@@timunderbakke8756 marines sell for four basic reasons... 1. They're human (enough), so they function as a "relatable" power fantasy. 2. They're accessible (easy to buy, easy to paint) and widely marketed (literally 95% of all promotional material). 3. They get new stuff on a near monthly basis, so there's always something to purchase. 4. Have the most substantial number of "whale" consumers out of any faction. 2 and 4 are probably the most consequential points to consider. It's often overlooked by veterans of the hobby when discussing sales, but a big driver of marine sales are new players just getting into 40k. They buy some marines to "test the waters", but the majority lose interest and simply stop after their initial purchases. Combine that endless revolving door of new consumers with a pre-existing subset that will purchase literally anything, and it's not hard understand why GW dumps resources haphazardly into marines. This actually causes something of a self perpetuating problem - best exemplified by factions like the Dark Eldar. Factions get ignored - or culled - for excessive periods of time, which results in their sales being crippled due to lack of accessibility, like of interest, or lack of potential points of sale (ie veteran collectors already having what they want/need. This translates to a lack of sales, which in turn means GW avoids investment in the factor, thus compounding the issue.
They seriously need to finish the aspect warrior range as a PRIORITY. Jesus Christ it has been years and core units of a core faction are STILL unavailable
Glorious or 'gorious'? I'm a Skven player since their launch in 3th edition warhammer fantasy, lets not kid ourselves. Glory??? ha, just stealing yer shinies, while murdering you...
inquisition are fine as allies, it would just be nice to have some synergies with their chamber militant factions. traitor guard could be a very easy release in the style of the brood brothers rules although more in depth support would be nice. i guess you can just use normal IG rules though and theme it with the new kits.
Literally none. Give factions that are IN THE GAME more than 3 units (Grey Knights, Tsons, Votann, even drukhari) that allow for more flexible gameplay. FFS making a melee rubric marine would literally take only two new arm bits and suddenly the army has a huge new tactical side.
I want human Gue'vesa units. They've been getting highlighted more often in the Tau novels, and mechanically would provide an interesting mid point for the tabletop, in between the Kroot and the Tau. Also, the more casual variety of Imperium fans tend to hate the concept of seeing them. Which is a plus. xD
I wonder if dark mechanicus and vashtorr could be used as an excuse to pull pertorabo and the ironwarrior warpsmiths out of the "chaos undivided" blob. Padding the theoretical codex with some daemon-engine/csm/heresy kits would mean fewer unique models would be needed to nail the vibe.
None, we can barely get enough codexes out as it is. We should be consolidating factions, not expanding them. Codex: Inquistion- Deathwatch, GreyKnights and Sisters of Battle all rolled into ordo xenos/malleus/hereticus lists Codex: Compliant- SM and BA Codex: Divergent- BT, SW and DA Codex: Heretics- CSM and Daemons There, now maybe we can all have our books within 2 years of an edition release.
Something I really liked about how Horus Heresy were the rules for Imperialis Militia/Cults. Basically it was the guard effectively but you got to chose unique boons and some were locked to traitor or loyalists and that choice also locked out unit choices and allowed others(loyalist got +4 for everyone and strong lasguns, traitors got mutants and human wave tactics etc). I loved it because the army didn't need to be two separate armies, just one that was flexible for both. I would love to see like special detachment for guard that makes them traitors. Gives you access to a few chaos options. You know like detachments that really change the army, in meaningful ways, not this detachment only helps three units thing we have.
The 3 factions I hope to see are Emperor's Children, Dark Mechanicum and Lost and Damned. I'm not a Chaos players but I do feel that they are conspicuously adsent from the game. After which I think GW should step back and consolidate/update existing factions before adding more.
First GW should flesh out the existing armies like LoV and world eaters, then some big missing fluff armies could be added like the chaos mechanicum and guardsmen, and the myriad of aeldari and tau subfactions. THEN it would be neat to see some space skaven or lizardmen or something crazy new, but until then there's so much that already needs to be updated or added in
Finish off Votan and world eaters, update aeldari models, round out drukhari. Once those are done, then worry about a new faction. Either bring leeman russ back to pad out the space wolves or bring back fulgrim for all 4 chaos gods and the final chaos army gets its own codex
I’d love to see Imperial Navy- lots of support for aircraft, lots of drop capable super light infantry that can drop from the path of those ships. Given how much trouble aircraft have had across the board that would be a good opportunity to fix things up as well
We already have way more factions than GW can actually manage codexes for in one release cycle, the last thing we need is to have even more space marine codexes clogging up the cycle more.
I've 1500 pts of agents, and I'd love take that to 2k, maybe giving them back the land raider and rhinos, along with some other vehicles could work, like the arbites leman russ
I think Ynnari are in theory an interesting idea but so far have proven to be a massive detriment to the balance of the other Eldar factions. Drukhari in particular keep feeling the nerf hammer on their few half decent units because they are too strong when brought with other eldar rather than actually being an issue in their main faction. They need to just have different points values if brought with Ynnari and balance them separately based on the faction.
We need a Frateris militia/War of faith list. The Ecclesiarchy is the single largest and possibly the most powerful organisation within the Imperium of man and a cornerstone of the Lore and universe. Yes, "no men under arms" and all that and sisters are awesome but with Inquisitorial permission in desperate times these crusades can be sanctioned so the lore reason checks out. I've converted an army using Sisters rules but I'm astounded that such a fundamental part of the universe is relegated to a few supporting roles in other armies. Would be fun on the tabletop too, something along the lines of melee oriented Imperial Guard.
People seem to forget that Kroot *were* a complete stand-alone army briefly towards the end of 3rd edition, with a full Chapter Approved Index and everything.
Exodites can be a unit or two into the eldar Codex like corsairs. And like they were in past editions. The dragon riders and the exodite character mounted on dragon.
Tbh. My answer is still "none". I'd rather see existing factions get rules and new model support, and old models updated than new factions. There are already so many. Votaan are still rocking around with half a roster for example, and I dont even play the army.
I think it’d make sense for kroot to be a subfaction that can be taken by most other factions except for genestealers and nids. I also think it’d make sense for there to be an imperial agents codex, so it’d be a mix of rogue traders, inquisitors, arbites, naval boarders, etc.
my expectations would be: 1. Agents of the Imperium (this summer because we already got the index, Coatez has been featured in the Arks and it doesn't need that much to make them playable, just access to some Imperial forces) 2. Emperors Children (we got Fulgrim, we are getting books this year, the hype is being build up and its about time) 3. Dark Mechanicum (probably 11th edition as the soonest possible date) 4. Traiter Guard, Lost and the Damned (its needed to represent one of the most common factions in the lore) After that I'd call it done. GW can't even support the current range (especially with all the redundant Primaris kits for every single weapon type). I rather see them put resources in keeping the current factions supported and updated instead of adding niche factions that just add noise to a already huge list of armies. We will can get subfactions like Chaos legions or Krieg in their respective codex and Kill Team offers options for special units like Fallen or something crazier.
Traitor guard/Dark mechanicus would make for excellent large upgrade sprues. Keep mostly the same unit datasheets maybe with some new detachments/couple of new unique models and just treat them like they do specific space marine chapters. That then leaves space for more in depth new factions to get full model ranges (EC and ?exodits ?skaven) and also for GW to flesh out factions that need it (votann, world eaters, ?tau auxillaries etc)
They could combine Deathwatch with Agents of the Imperium into one large Inquisition army Also if they bring in a Traitor Guard army, it helps them that they would mostly be using standard guard tanks. They could just release a vehicle upgrade pack and call it day for that section of the army all together.
Watching this made me wonder about the idea of many factions getting their own combat patrol boxes and rules distinct from the main army they’re part of. Harlequins, Kroot, and Cultists/Renegades would all work well for that purpose. Inquisitors or Rouge Traders could also get their own discrete combat patrol, much like the Agents of the Imperium Boarding Patrol that came out last year.
Finish Votann, World Eaters and Harlequins first, then Emporer's children, Exodites (I want them to be a knights equivalent with giant Dinosaurs, maybe roll ynnari, corsairs and harlequins into the same codex and use them like agents), then maybe Adeptus Astra Telepathica as a new imperium faction (justification: the psychic awakening has increased the psyker supply for the imperium so much that no only can they fuel the emporer, the astronican, the grey knights, maintain psychic communication and supply the occasional psyker for other forces, but now have such a glut of psykers coming in that they can field their own entire formations and have struck out into the galaxy searching for psychic beacons like the Choral Engine, as enough have been found to suggest that there might be more and they can be used to either learn about the functioning of the astronomican so that it might be repaired, or else create a constellation of smaller beacons to allow enough redundancy to allow the intensity of the astronomican to make servicing the failing throne mechanisms physically possible. As a side gig they'll also be hunting and trying to decipher the functioning of psy tech in the hopes that they might learn something useful or else be able to make psychic weapons or summon demons of the emporer). I do like guard a ton so I hope Kreig and Elysians get some stuff to diversify the guard range, maybe just about 4-5 kits each (kreig already basically have 4, just make death riders and the squadron leader plastic, so they just need something like Grenadiers, engineers or maybe a command squad, ideally a squad that could be built in 2-3 different forms with different loadouts. Elysians would need more, probably an officer, infantry squad, drop Sentinel, tauros and maybe the Valkyrie sky Tallon but that would be plenty to be able to run guard in unique and different ways.)
I think there's a number of factions you could do for 40k. Such as dark mechanicus for chaos, exodites as an eldar sub-faction, maybe have a more fleshed out 'auxillary' roster for tau. But what I don't want to be added to 40k are more "imports" from fantasy, I hear every now and then "when are there going to be skaven in 40k" which I think would be an absolute awful idea. Because there's already a horde xenos army, there's a horde chaos army, there's a horde imperial faction, so what niche or 'gap' would they be filling?
It is possible to field a 2000 point army of the Sisters of Silence, legally. Just that no one will do it. And there already are Khorne army boxes. Just look at the the daemon boxes GW sell now.
If they had to add one, I'd like Daemons that aren't aligned with the big 4. I want a Knight class Daemons. Maybe as a mercenary army like assassinorum is for the imperium.
It's how Forge World used to do some of their traitor guard models. Like, I have some guys who were just alternate torsos to slot into the then-standard Cadian kits.
@tomtheconqerur by that metric cheapest for gw would be the status quo of relegating traitor guard to the role of "chaos grot" for the CSM, and insisting all guard vehicles were chopped up by warpsmiths to make daemon engines.
I think I'd like to see the Dark Mechanicum, if not a full army, but as a detachment. Equally I'd love to see fallen Guard as an army but I could see them just getting a detachment in the Guard book
Lets be real. Many armies need a boost. Now that there is less customization for heroes many armies suffer from a lack of real choice. Grey knights, 1k sons, custodes (unless you like getting chappy overpriced resin), daemons, votann, world eaters. Not saying they all need space marine level of choice, but a few extra units are needed
Honestly? If my TSons got exactly one more unit that wasn’t a character, I’d be happy. I just want my psyker dreadnought that contributes cabal points.
I have a few thoughts here: 1) Exodites and Harlequins can stay in the main Aeldari codex, have their own detachments, and be part of the three-pronged army approach that GW has taken with the Eldar factions. Then, there should be a Ynnari supplement where you can take both Aeldari and Drukhari units. 2) We should get a Xenos Agents book, similar to Agents of the Imperium, with various mercenary units and solo agents of Xenos origin. Things like Ssltyh, Tarelians, Stryxis etc.
GW shouldn't be adding a single new army until all of the current ones have been fully updated and brought into line first. Thousand Sons, World Eaters, Drukhari and Votann are the most immediate examples, with Craftworlds needing the rest of their aspect warriors and phoenix lords updating. I also think some codices need some serious streamlining (lookin' at you Space Marines) or to be ditched entirely (Some strong arguments have been made to simply fold Chaos Darmons into the other chaos codices, like how AoS does).
I’d actually really like it if they broke up chaos daemons and rolled them into the 4 next to their corresponding chaos legion. I would love a Tzeentch book, especially if they had a way to synergize the other models with TSons instead of the “oh you have characters and 2 units that play with your rules” like we do now. Then have a detachment for souping the daemons so folks who did invest heavily aren’t screwed and can play.
It's also probably Emperor's Children since that let's them phase out Chaos Daemons as a faction and have daemons be represented in appropriate chaos legion codices, like Age of Sigmar does it. Notice how roadmap doesn't have any of those legions OR Chaos Daemons on it yet
@@paologramatica9231 If they split the Daemons then Be'lakor will go into the regular CSM codex like its AoS counterpart. They could give the CSM codex a detachment specifically for Daemons that says "if Be'lakor is your Warlord you can take unlimited amounts of Daemons as allies (not capped at 25%) from the 4 Chaos God codexes". That way each Chaos God has their own army with both their dedicated Legion and their Daemons, as well as preserve the current Daemon Index (which is basically just Be'lakor with his underlings anyways) within the CSM codex.
Emperors children need to be a thing but other than that they really need to redo old models and add some new stuff to some armies that have few choices. Votann, admech, and chaos daemons come to mind as armies that could really use a few more units to choose from
@@khinzaw77 I'm with you. The only reason I refuse to play T'au is because I hate hitting on fours and having all my abilities make me hit on threes in specific scenarios when I could pay the same points cost for the same infantry but hit on threes and have my abilities make me hit on twos and reroll everything in more scenarios. I also enjoy melee, and I can see gue'vessa as kindof a melee guard t'au army, which I think would be a lot of fun.
I'd like to see an army that takes Syama Pedersen's designs from the 'Astartes' short videos. I want some psyker leaders commanding chaff, backed up by colossal golden humanoid statues, and with powerful eldritch creatures without form at the top of the heirarchy.
I’d like to see a renegade chaos marine codex that lets you field army lists for both traitors and loyalists, similar to how ynnnari works with elf factions.
i can see the Divergent codex become stand alone armies just like what happened to DG, TS and WE for Chaos. some of them even got more models then DG, TS and WE, and it would also be easier for GW to balance them. but for a new faction army i think that Emperors children is most likely, but i can also see Imperial Agents becoming a stand alone army but being able to stil ally with Imperial armies, like Chaos Daemons are with chaos. BUT i hope for Dark Mechanicum :)
Not possible - GW wouldn’t screw over their space marine boys a second time so soon after telling them “your old kits don’t play anymore”. I can’t imagine a world where a divergent space marine chapter has as few choices as my thousand sons (Templars have two power armor units, plus characters. Eerily identical to Thousand Sons)
@@timunderbakke8756 it is not screwing them over it is making it equal to all. if not then DG, TS and WE should be able to take all the things from CSM codex. and ofc they would keep a lot of what Sm got but not all. atm the Divergent chapters are just SM+ and making it hard for GW to balance them, and if this continues the divergent units will be nerfed to to point that they are not worth taking as a few units in a faction is always an auto include. so if a divergent chapter wins to much using the detachment of the Codex compliant SM, the only way they can balance it is by Nerfing units by making them cost more. you need to look at the larger picture not just what some SM Divergent Chapter players want.
Consolidated Eldar, Consolidated Chaos, Consolidated Imperium (inc DW, GK), having lots of options in each, to go with the big marine book and the large ork and tau books, and so on... Allows a wide 'mix & match' within a faction, but still 'simplifying' the army building process (sort of).
Id like to see no new armies before GW has updated the current armies. So many of the CURRENT armies have a lot of potential, so I just want GW to do more with what we got. Generally what I want is more chapter unique stuff. I would love for space wolves and blood angels to get “primaris” updated on level with black templars, and more chapter unique units such as white scars biker squad, raven guard jump pack squad, salamander firedrake terminators etc. Oh and i would love a terminator ugprade sprue for each chapter. The main reason I dont collect more than one space marine chapter is because GW does too little to provide more chapter unique stuff. I wish they did this more than releasing more half finished new armies.
To me, it looks like the Emperor's Children are slated to be this edition's release. They brought out a Fulgrim model that looks far more like his 40k appearance, have made CSM as a whole very strong atm, and...actually I can't think of a third reason tbh, maybe 'cause I just woke up. But what little I understand about the lore and tabletop seem to point in that direction to me.
I have never seen a channel before in my life turn out videos at the rate you do. It blows my mind how often you are putting out these LONG IN DEPTH videos!! I really appreciate it man as it helps me learn how to play the game. Truly impressive stuff man keep it up! VULCAN LIVES!
I love how much stuff he releases but with such a rate they're all weirdly long, almost all of his 10-15 minutes long videos could be 2-4 minutes long without removing much
I don’t really care for Kroot being their own faction. They’re the only thing in the Tau book that reinforces the coalition theme. Except vespers but, well, they have one unit. (I’m the same with Harlequins. And Ynnari. And Krieg.)
I think adding a few "chaos" units for a branch for Ad-Mech players to theme their armies towards chaos if they really like that, would be an easy slam dunk. If people weren't buying the admech because they were too expensive and not specifically chaos, now they can, with the inclusion of a new subset of models and bam, you have more people buying those expensive kits, and all you had to do was add a few key dark mechanicum pieces to the line. I would recommend doing that via kill team and then transitioning in some new HQ models, and maybe a few upgrade sprues, or potentially just a new basic troop choice, add in some minimum required amount of chaos demons, and now you have a diverse range efficiently using your current chaos knights, your desire to sell HQs, and keeping the range from being a ridiculous challenge to keep in line with the current ad mech.
I think a hrud subfaction for tau (similar to kroot) would be cool. They should make them look really alien. Units with a crappy armor save but an great invul. (Like 3+) that decrades with casualities. So you need like 20 for the 3+ but for every 5 models less they get a worse invul. Adding a bit crappy shooting and a melee system that works similar to their save characteristics. And flesh out the range with 4-5 models. Enough that they feel like you could play 500+ games with inly them.
I think a lost faction of the Old Ones would be cool… Seraphon Starborn are already more or less “lizard men in space”, use that with various species with sci fi weaponry… Slann as the master Old Ones “off shoots”, Saurus for the rank and file troops, Skinks for their techs and scouts, etc.
CSM need upgrade frames and named/unique characters. Erebus and Kor Phareon get a lot of attention in the lore so I would expect them at some point and there are plenty of options for the others or just new characters.
As someone who has a very sizeable 40K Iron Hands army and as someone who wants and has another army to play against them when guests visit, A very sizeable Emperor's Children army. More EC would be much appreciated. Thanks very much.
I would like exodite eldar but what also would be funny a weird release of space skaven just bang a space skaven model than nothing and always just out of nowhere Releases
I feel we'll be getting more 'allies' rules for more armies, like more separate renegades and chaos guard, probably padded out with rules like "Brood Brothers". Honestly the rules to use some guard models in Chaos and even Tau as human based Auxiliaries should be available.. though also super easy to just homebrew.
Emperors children make the most sense. They add in the last mono God faction and that gives undivided room to expand more into dark mech, renagades, and the lost and the damned.
So many of these can just be Detachments in White Dwarf - Militarum Tempestus, Legion of the Damned, Elysians, Ynnari, Death Korps, Harlequins, Inquisition - hell even Traitor Guard (and that is my own favorite) with some tweaks on what can be taken.
I get that this is already said in video but I wish they would finish world eaters, it's shockingly dumb how few special units we have and how little play our main unit Berserkers get. In a thousand point games I normally run two hundred points max 300 if I got good characters plus how we have no fun moving units on bikes or flying. For the most part I just play red chaos space Marines.
I feel like the Inquisition and Militarum Tempestus could best be realized as a shared AM detachment. Apart from good stuff for Scions it should lend itself particularly well to integration of agents of the Imperium. Fluff wise it would represent special assignments on behalf of or together with specific groups within the imperial hierarchy.
Expand SoS and help to flesh out and bring resin Custodes models to plastic so that it gives them more options. They can use SoB as a decent roadmap but with their own flavor, it would be awesome if sisters had their own detachments and ones that gave buffs to mixed custodes and siters units.
I'd like to see the Interex, I think there's a lot of potential there. Basically grimdark sci-fi centaurs! I'd definitely have a small 1500-2000 point force of them, don't think I'd go full collection like I do with Necrons, though. I want them to bring back Legion of the Damned, too. It shouldn't be an army, though, maybe 3 or 4 datasheets in the SM codex - bikers, tactical marines, terminators and dreadnoughts, maybe? Nothing Primaris, obviously. I think they should HAVE to start the battle in reserve and all get deep strike... y'know... lore reasons.
Emperor's Children are the most likely, but I personally want to see "Chaos Guard" as a proper faction rather than playing Chaos marines but "oops all cultists."
Yes. Bring back renegade militia from the siege of Vraks erra. Luckily they fit pretty well with the new cults rules for 30k but would love updated rules for 40k
Chaos Guard is just copy and paste normal guard and add some spikes. Could add to Chaos Space Marines but it does not deserve it's own codex.
Why they haven't made any tie-in tabletop minis based off the darktide game is beyond me. Easily could make a box of the Moebian 6th for this purpose. At least a model of Hadron for Admech players??
@@spaznorcrestHell, the Death Korps psyker is a missed opportunity imo, they made it look good but didn’t make a model for it? Such a waste
@@MilitaryBuff Ye olde Lost and the Damned list was a thing way back in 3rd edition.
I'd like to see the Dark Mechanicum, but seeing how GW has been handling Ad Mech so far, I can already feel the monkey's paw curl with that wish. Exodite Eldar would be another one, but a similar problem exists with how GW treats the Eldar factions in general.
I think the opposite, if they really put Dark Admech, it will be much powerful than Admech for sure
Regardless of game balance for the sake of tournament play;
I’d honestly love to see Dark Mechanicum finally become a playable faction. It’s been the backbone/means of production for Chaos Marines/Knights since the heresy, and yet no sign of them beyond vashtorr.
@@The_Last_Jackal Balance isn't so much my primary concern because it'll come and go with time. My main worry is that they'll end up kneecapped by a narrow focus on one element of the faction - like how GW hyper-focused Ad Mech on skitarii stuff at the cost of the cult elements of the faction.
@@spnked9516 Well in this case, if they want to make Dark Admech become different from Admech and CSM, they may really focused in all automata in 30k--another way to sell more minituresor maybe servitors army if they need head count
Dark Mech would be super cool. I would say, long live the eightfold cant, but I'm more of a loyalist player. Still. Dark Mech would be awesome, even if I wouldn't play them.
The Emperor's Children is mostly a matter of when they'll be added rather than if. They've done Thousand Sons,Death Guard and World Eaters in 7th,8th and 9th so Emperor's Children returning would make sense and could have a cool model range
As a long standing ec player I don’t think so, being an ec player is like wishing for titanfall 3, it’s not going to happen.
I Want proper traitor guard, like the old forgeworld renegades and heretics.
they should really do a chaos undivided codex, which shares units with CSM but gives you dark mech / traitor guard and some alpha legion/iron warriors/night lords specific stuff
@@larkhainan well the CSM codex is the Chaos undivided and mixed chaos beliefs.
but i hope when they have made the Emperors children, so that they are not in the book any more, we will see more of the Undivided legions.
and a codex for Traitors and for Dark Mechanicum also as it is not enough to have them rolled into CSM or even just one Chaos undivided codes as they also differentiate between the chaos gods.
We already have Traitor Guardsmen models, and adding the Chaos vehicle bits to some Guard tanks wouldn't be too difficult. All GW would really have to do is create some detachment rules for them. It would be an easy Codex/Index for them to release.
If they just gave Guard a Codex with more customization options you could run them as Traitors.
But I think the real culprit here is Genestealer Cults.
They brought them back twice dawg, I wouldn’t mind a couple more mortal units for CSM, but a full codex? Nah, that’s just gonna get removed in 13th edition or whatever
Like many others (and Auspex himself) said, GW should finish existing ranges.
Emperor's children are a given for the end of 10th/ early 11th edition i'd say.
Votann and World Eaters need their full ranges. Tau auxiliaries that aren't just kroot or vespids.
There are still rumors that the eldar range is not fully done yet, so finish that and add exodites as a sub-faction like harlequins (even though the clowns were their own thing before 10th)
Agreed. A good chunk of the eldar range is still in resin, if memory serves. I understand that space marines sell but it's irritating watching them get release after release after release when eldar still have fire dragons, swooping hawks, warp spiders, striking scorpions (yeah I know they're coming, but they're not here yet) and their respective phoenix lords in failcast.
@@tim192837645the real shame about space marines selling is that to justify how much of the budget space marines sell, they'd have to be selling over 80 percent of marines, but as far as I can see, the marines are probably closer to 50 percent of sales, so even with being the big money makers, space marines are way overrepresented in how much gets made to sold ratio
AdMech also lack at least half of the range they should have to feel like an actual army.
Rumours? The eldar range is clearly not finished
I want Eldar Exodites to make a comeback I started playing the game too late to experience the awesomeness of Elves riding Dinosaurs with big guns
They never got models. You could only see them in art and lore.
And it is one of the things, I never understood.
Gw keep trying to expand the customer base, and if you want to catch the young, nothing would work better than dinosaur riders.
It would work much better than "child friendly book series".
Children do not want that, they love the bloodshed of greek and norse myths.
But I guess they where unable to get the copyright, so they did not want to try because to many models would be pirated. That is honestly the only excuse I can imagine.
With the new Lumineth Realmlords in sigmar. You can see how nice they could sculpt eldar riding strange lithe alien creatures 👌
I have good news - with a hobby saw and some miliput, you too can play Exodites today. Nobody is stopping you.
There are also a couple of really good 3d prints! I have been slowly making an exodite army myself.
Exodites are unique from other 40k factions in their own right so I could see a codex but might be too niche for GW.
Votann was a suprise but Emp Children is guaranteed and i think dark mech will be after. Would love to see what they do with the Hrud but before that they need to update lots of things. This will probably take them round 4-5 years to do though.
In Doom of Mymeara ALL of the groundwork was laid for the Eldar Corsairs to be their own army, they already have lore, multiple subfactions, even some fan-updated codex rules. Some people at GW probably hate eldar a bit too much.
I actually asked the manager of my local GW store why they seem to hate Eldar stuff. His exact answer, word for word was, I shit you not, "We support armies that players buy. And nobody buys Eldar."
@@karasutenka ergh. Space Elves are miles better and have so much more potential than "Leagues of Votann" that came out of their ass.
@paologramatica9231 for sure. I just wanted to point out the hilariously ass backwards logic that GW seems to be operating on. "Nobody buys our product that has literally been the same and unchanged for decades. So we're not going to change it."
@@karasutenka ehe, sure if they could make plastic minis for all aspects/Phœnix lords it would already be a start, the ones they've already done are banger ... some old minis like Hornet/Lynx are still some of my all time favorites.
Oh and P.S : make Dark Eldar titans, like huge Coven constructs, and a true pirate spaceship/corrupted wraith (both exist in lore)
@@paologramatica9231There are a shit ton of Eldar models by now, so no, Votann actually have more potential just for not being more of the same. Eldar don’t need more models, they need a range refresh instead.
With how much Darktide I've been playing, I think it would be cool to see a traitor guard focused faction.
And we already have the models for them, sort of.
@chrisbingley okay but they don't have rules at all in 40k and they get 1 box with a squad and a commissar lmao idk what your point is
@@supershot9729 My point is that they have models. How is that difficult to understand.
@@chrisbingleyhow hard is it to understand they meant a full faction?
@@keyanklupacs6333 I never said they didn't.
Try reading my first reply again. Especially the first word.
Zero new armies should be added, GW should instead actually Finish the range for Votan and Worldeaters.
Edit: As people have replied also any other faction that may feel incomplete and/or needs new sculpts for their models.
I just think Votann Especially cause they only have 12 models total.
Don't forget Sisters and Admech
And Tau should get at least some of the Alien factions that they are allied with. Like the psychic giant bears maybe a big queen Vespoid and so on.
As well as Chaos Daemons and Dark Eldar need a bit more. In the case of the Deamons maybe not only big ones as a change
If your going to accept no new armies, why the hell aren't they being expected to finish updating all the existing ranges? I would be happy with finishing space dorfs, red crayon ragers and emperors children being added, but I sure wouldn't mind a refresh of stuff like Grey Knights, or...even better, find a way to get Astra Militarum a codex for more than 30 minutes before switching editions...maybe stop adding new shit altogether and simply find a way to balance the existing armies such that the thousands of existing models are actually worth buying.
Aside from Emperors Children or things like Dark Mech I completely agree that it’s good for now
How cool is it that with all the masses of models and factions we STILL have so many potential new ones they could make from the vast lore!
Personally, I feel that with end of 9th/start of 10th we're seeing Games Workshop nail in their concept of CSM just being the "Generic Chaos" faction.
As such, I feel any new "Traitor Guard" or other Mortals of Chaos units will just be added to CSM.
Maybe there's a chance that with the Codex release one of the Detachments makes Traitor Guard battleline or something so we can do a proper Lost and the Damned army without being majority cultists.
Dark mechanicum definitely on the way. Look at this month's white dwarf for a massive teaser. But really have no confidence GW can manage supply at this stage. Make sure current factions can get their models first!
The 4th edition Space Marine codex had a section about chapter traits. You could make a codex compliant chapter (as in it took all the standard units and equipment) and then pick your chapters traits, with you picking benefits and downsides to balance them out. This allows you to create a unique chapter but still follow the standard codex. They also included some of the 'common' chapters as examples, which included imperial fists, white scars and salamanders.. I feel this would be a much better option than including a codex for every compliant chapter.
How did the benefits and downsides work? Did benefits cost points, and drawbacks add points, effectively costing negative points?
This does sound very interesting, though maybe hard to actually balance, especially with the expansion of the Space Marines roster since 4th edition.
I remember that so well. It's how I started my Iron Warriors. The allure of taking a Basilisk and extra Obliterators was too great.
Also, it took twenty years, but I make some really nice hazard stripes now.
@@LollipopKnight2no, they didn’t cost points or negative points. there were advantages, minor drawbacks and drackbacks. selecting one advantage meant also selecting one minor drawback. selecting two advantages from the same cluster of advantages meant selecting one major drawback and selecting two advantages that weren’t from the same cluster meant selecting one major and one minor drawback
That codex was, hands down, the greatest SM codex of all time. So much flavor and fun in those traits.
@@bumbyonline Ah, I see. That does sound like an interesting, flexible system. Thanks for the explanation! I started getting into the system toward the tail end of 8th, so I don't know much of the early history.
Its wild that people are waiting for a codex to play some of these armies - if you want to play dark mechanicum, exodites, traitor guard or death korps, you can do that *today*. I hate to sound like an old man, but back in my day if you wanted to run something weird lore-wise you found a faction that fit it, and ran with that.
"But-" you say "-I want cool rules that are specific to my exact headcannon for those things!". What makes you think GW will do even a half decent job of that? They can barely scrape together a half dozen interesting army-wide special rules, do you really want to run the risk of them screwing the pooch on your favorite subfaction?
This is pretty firmly monkey-paws all the way down - either you get to play an army that looks the way you want it to, or you end up being severely pigeonholed like LoV or Harlequins, with 5 units or fewer.
Kroot were their own separate faction from 3rd-6th edition while also being a part of the tau codexes, which is the only reason that i’m surprised they weren’t voted on more (though I suppose it’s not exactly a contest when pitting them against every individual astartes chapter and warband), but yeah there’s more to an old kroot army than what’s in the tau codexes, some of which is represented in the farstalkers.
Kroot were never their own faction. They were auxiliary units like the Vespid. That's didn't make them their own faction. It's only ever been the Shaper, Warriors, Hounds, and Krootox.
@@TheOneStooge White Dwarf #266, and Chapter Approved 2004 (and Kill Team in more recent times)
@@TheOneStooge they used to have a tiny faction for kroot, similar to harlequins, also they used to have the greater knarlack
@@calebbarnhouse496 Forgeworld units weren't useable for the majority of their existence unless you had express permission.
@@sirhigglesworth Kroot Mercenaries was usable for half of 3rd edition's life and never beyond. They were not a playable army from 3rd-6th ed.
Inquisition / Daemon Hunters could be combined with Militarus Tempestus into one tag easily to give them more choice and fluff, after all those are basically the Inquisitorial Storm Troopers in situations of exceptional need
Skaven. I've seen insane kitbashes online, and could honestly see them adapting really well. Just replace magic with psychic, and boom, Space Rats
Have you seen Mortian's Cyberrats?
There's an entire community dedicated to Mechanicus conversions. Aptly named Ratmech.
@@echothegecko2875I've only played Dark Angels since.3rd. But that, that is my new army
While it’s a cool conversion idea, I think Mechanicus and GSC more or less cover what Skaven are in Fantasy.
Nids are the Skaven of 40k.
I'd like to see them focus on replacing old models and getting armies in some semblance of balance before adding a new army. No, I'm not salty at all about guard's position in 10th or how we had a decent, fun codex in 9th for like 4 months before it was out dated.
Emperor's Children and Kroot at most. And Knights turned into allies only outside of Apocalypse. Existing armies finished transferring to plastic, then older models refreshed. Then add versatility to limited armies and ensure every popular subfaction gets support.
Only after that should any new armies outside of EC/Kroot be added.
Men of Iron. By themselves, just crazy battle bots.
Another could be a sorta port of a Seraphon or Ogre army into a 40K version of themselves. Seraphon could be an Old One type resurgence army. Ogre could be some beefy new xeno race.
GW removed units from my armies with the excuse that it’s too much to balance but will add more armies to the game
Well of course, if you already bought it they don't need to sell it to you anymore
Tbf, it’s way easier to balance a faction of 6-10 units vs making a 100 units within one faction unique and balanced. SM just have too much overlap and GW isn’t making them a favor by adding more and more each year.
@@jacksonhoiland2664 the hilarious truth 100%. However they still need to sell me something, and unfortunately for them they haven't been able to do that, they sold themselves out years ago with the introduction of 9th.
The problem is, for whatever the reason, loyalist space marines sell and sell at a pace far exceeding anything else. Ergo they get insane releases. Nobody else sells at their pace, though some things sell much higher than others (say, CSM or Eldar versus GSC)
I think GW is more likely to try and sell people who don’t want space marines more unique armies with limited model ranges rather than invest too much support into a not very popular army. At least in theory the other armies might incentivize someone to try a second (third? Fourth?) army rather than say “nope I like just this one” but have other people not buying it because they’re not interested.
I’m a huge TSons fan. I would love more models. I recognize that not everyone is drawn to the aesthetic though. So instead of wanting a huge range, I just want 1-2 more models. Especially because GW has made sure our range really only has 2-3 kits plus characters because they write the rules to make the rest undesirable even in casual. If the rules changed even just a bit (maybe in the form of codex Tzeentch like what they did in aos) and there was support for playing the rest of the range…
@@timunderbakke8756 marines sell for four basic reasons...
1. They're human (enough), so they function as a "relatable" power fantasy.
2. They're accessible (easy to buy, easy to paint) and widely marketed (literally 95% of all promotional material).
3. They get new stuff on a near monthly basis, so there's always something to purchase.
4. Have the most substantial number of "whale" consumers out of any faction.
2 and 4 are probably the most consequential points to consider. It's often overlooked by veterans of the hobby when discussing sales, but a big driver of marine sales are new players just getting into 40k. They buy some marines to "test the waters", but the majority lose interest and simply stop after their initial purchases. Combine that endless revolving door of new consumers with a pre-existing subset that will purchase literally anything, and it's not hard understand why GW dumps resources haphazardly into marines.
This actually causes something of a self perpetuating problem - best exemplified by factions like the Dark Eldar. Factions get ignored - or culled - for excessive periods of time, which results in their sales being crippled due to lack of accessibility, like of interest, or lack of potential points of sale (ie veteran collectors already having what they want/need. This translates to a lack of sales, which in turn means GW avoids investment in the factor, thus compounding the issue.
A few Exodites units could perfectly fit in Aeldari Codex just like Harlequins do.
They seriously need to finish the aspect warrior range as a PRIORITY. Jesus Christ it has been years and core units of a core faction are STILL unavailable
@@jc5512 I do agree
Skaven must make a glorious arrival into future
Glorious or 'gorious'?
I'm a Skven player since their launch in 3th edition warhammer fantasy, lets not kid ourselves.
Glory??? ha, just stealing yer shinies, while murdering you...
@@hendrikmoons8218 Its called exaggeration
1) Traitors and Heretics: traitor guard, cultists and dark mechanicus.
2) Imperial Agents: Inquisition, Arbites, Frateris Militia, Imperial navy, rogue traders, sisters of silence etc.
3) Xenos auxiliaries: Kroot, Zoats, hrud, vespid etc.
inquisition are fine as allies, it would just be nice to have some synergies with their chamber militant factions. traitor guard could be a very easy release in the style of the brood brothers rules although more in depth support would be nice. i guess you can just use normal IG rules though and theme it with the new kits.
Literally none. Give factions that are IN THE GAME more than 3 units (Grey Knights, Tsons, Votann, even drukhari) that allow for more flexible gameplay. FFS making a melee rubric marine would literally take only two new arm bits and suddenly the army has a huge new tactical side.
I just want more Tau auxiliaries, Id settle for a kroot melee battlesuit
I want human Gue'vesa units. They've been getting highlighted more often in the Tau novels, and mechanically would provide an interesting mid point for the tabletop, in between the Kroot and the Tau.
Also, the more casual variety of Imperium fans tend to hate the concept of seeing them. Which is a plus. xD
@@UnknownSquidI absolutely agree. Auxiliary are one of the point that interest me in the Tau.
Seems like Kroot could be the next stand alone capable faction.
I wonder if dark mechanicus and vashtorr could be used as an excuse to pull pertorabo and the ironwarrior warpsmiths out of the "chaos undivided" blob. Padding the theoretical codex with some daemon-engine/csm/heresy kits would mean fewer unique models would be needed to nail the vibe.
I'm hoping for this. New chaos codex for vashtorr that's iron warriors, traitor iron hands, dark mechanicus and soul grinder style daemon engines
None, we can barely get enough codexes out as it is. We should be consolidating factions, not expanding them.
Codex: Inquistion- Deathwatch, GreyKnights and Sisters of Battle all rolled into ordo xenos/malleus/hereticus lists
Codex: Compliant- SM and BA
Codex: Divergent- BT, SW and DA
Codex: Heretics- CSM and Daemons
There, now maybe we can all have our books within 2 years of an edition release.
Agreed.
Plot twist - if they consolidate and make a shorter release cycle, they’ll just make shorter edition life span and start it up all over again.
Something I really liked about how Horus Heresy were the rules for Imperialis Militia/Cults. Basically it was the guard effectively but you got to chose unique boons and some were locked to traitor or loyalists and that choice also locked out unit choices and allowed others(loyalist got +4 for everyone and strong lasguns, traitors got mutants and human wave tactics etc). I loved it because the army didn't need to be two separate armies, just one that was flexible for both. I would love to see like special detachment for guard that makes them traitors. Gives you access to a few chaos options. You know like detachments that really change the army, in meaningful ways, not this detachment only helps three units thing we have.
The 3 factions I hope to see are Emperor's Children, Dark Mechanicum and Lost and Damned. I'm not a Chaos players but I do feel that they are conspicuously adsent from the game. After which I think GW should step back and consolidate/update existing factions before adding more.
First GW should flesh out the existing armies like LoV and world eaters, then some big missing fluff armies could be added like the chaos mechanicum and guardsmen, and the myriad of aeldari and tau subfactions. THEN it would be neat to see some space skaven or lizardmen or something crazy new, but until then there's so much that already needs to be updated or added in
literally no one cares about tau subfactions LMFAO
I think ylur right But first world eaters LoV then Nightlords and Alpha Legion after that sowmthing new
Finish off Votan and world eaters, update aeldari models, round out drukhari. Once those are done, then worry about a new faction. Either bring leeman russ back to pad out the space wolves or bring back fulgrim for all 4 chaos gods and the final chaos army gets its own codex
I’d love to see Imperial Navy- lots of support for aircraft, lots of drop capable super light infantry that can drop from the path of those ships.
Given how much trouble aircraft have had across the board that would be a good opportunity to fix things up as well
We already have way more factions than GW can actually manage codexes for in one release cycle, the last thing we need is to have even more space marine codexes clogging up the cycle more.
I’d love to see a proper inquisition/imperial agents army. Full of all the crazy stuff you see in John Blanche artwork, really grimdark and weird.
They used to have it and it was full of weird stuff it was just always the broken thing of the month and take 50 of them
I've 1500 pts of agents, and I'd love take that to 2k, maybe giving them back the land raider and rhinos, along with some other vehicles could work, like the arbites leman russ
I think Ynnari are in theory an interesting idea but so far have proven to be a massive detriment to the balance of the other Eldar factions. Drukhari in particular keep feeling the nerf hammer on their few half decent units because they are too strong when brought with other eldar rather than actually being an issue in their main faction. They need to just have different points values if brought with Ynnari and balance them separately based on the faction.
We need a Frateris militia/War of faith list. The Ecclesiarchy is the single largest and possibly the most powerful organisation within the Imperium of man and a cornerstone of the Lore and universe. Yes, "no men under arms" and all that and sisters are awesome but with Inquisitorial permission in desperate times these crusades can be sanctioned so the lore reason checks out.
I've converted an army using Sisters rules but I'm astounded that such a fundamental part of the universe is relegated to a few supporting roles in other armies. Would be fun on the tabletop too, something along the lines of melee oriented Imperial Guard.
People seem to forget that Kroot *were* a complete stand-alone army briefly towards the end of 3rd edition, with a full Chapter Approved Index and everything.
Exodites can be a unit or two into the eldar Codex like corsairs. And like they were in past editions. The dragon riders and the exodite character mounted on dragon.
I don't want plastic Exodites when Failcast aspect warriors exist.
In an alternate universe we have Exodite and Kroot ranges on the level of AoS' Seraphon range.
Tbh. My answer is still "none". I'd rather see existing factions get rules and new model support, and old models updated than new factions. There are already so many. Votaan are still rocking around with half a roster for example, and I dont even play the army.
The inquisition should recombine into a single codex with Xenos/Hereticus/Malleus in one
I think it’d make sense for kroot to be a subfaction that can be taken by most other factions except for genestealers and nids.
I also think it’d make sense for there to be an imperial agents codex, so it’d be a mix of rogue traders, inquisitors, arbites, naval boarders, etc.
my expectations would be:
1. Agents of the Imperium (this summer because we already got the index, Coatez has been featured in the Arks and it doesn't need that much to make them playable, just access to some Imperial forces)
2. Emperors Children (we got Fulgrim, we are getting books this year, the hype is being build up and its about time)
3. Dark Mechanicum (probably 11th edition as the soonest possible date)
4. Traiter Guard, Lost and the Damned (its needed to represent one of the most common factions in the lore)
After that I'd call it done. GW can't even support the current range (especially with all the redundant Primaris kits for every single weapon type). I rather see them put resources in keeping the current factions supported and updated instead of adding niche factions that just add noise to a already huge list of armies. We will can get subfactions like Chaos legions or Krieg in their respective codex and Kill Team offers options for special units like Fallen or something crazier.
Traitor guard/Dark mechanicus would make for excellent large upgrade sprues. Keep mostly the same unit datasheets maybe with some new detachments/couple of new unique models and just treat them like they do specific space marine chapters.
That then leaves space for more in depth new factions to get full model ranges (EC and ?exodits ?skaven) and also for GW to flesh out factions that need it (votann, world eaters, ?tau auxillaries etc)
They could combine Deathwatch with Agents of the Imperium into one large Inquisition army
Also if they bring in a Traitor Guard army, it helps them that they would mostly be using standard guard tanks. They could just release a vehicle upgrade pack and call it day for that section of the army all together.
Watching this made me wonder about the idea of many factions getting their own combat patrol boxes and rules distinct from the main army they’re part of. Harlequins, Kroot, and Cultists/Renegades would all work well for that purpose. Inquisitors or Rouge Traders could also get their own discrete combat patrol, much like the Agents of the Imperium Boarding Patrol that came out last year.
Finish Votann, World Eaters and Harlequins first, then Emporer's children, Exodites (I want them to be a knights equivalent with giant Dinosaurs, maybe roll ynnari, corsairs and harlequins into the same codex and use them like agents), then maybe Adeptus Astra Telepathica as a new imperium faction (justification: the psychic awakening has increased the psyker supply for the imperium so much that no only can they fuel the emporer, the astronican, the grey knights, maintain psychic communication and supply the occasional psyker for other forces, but now have such a glut of psykers coming in that they can field their own entire formations and have struck out into the galaxy searching for psychic beacons like the Choral Engine, as enough have been found to suggest that there might be more and they can be used to either learn about the functioning of the astronomican so that it might be repaired, or else create a constellation of smaller beacons to allow enough redundancy to allow the intensity of the astronomican to make servicing the failing throne mechanisms physically possible. As a side gig they'll also be hunting and trying to decipher the functioning of psy tech in the hopes that they might learn something useful or else be able to make psychic weapons or summon demons of the emporer). I do like guard a ton so I hope Kreig and Elysians get some stuff to diversify the guard range, maybe just about 4-5 kits each (kreig already basically have 4, just make death riders and the squadron leader plastic, so they just need something like Grenadiers, engineers or maybe a command squad, ideally a squad that could be built in 2-3 different forms with different loadouts. Elysians would need more, probably an officer, infantry squad, drop Sentinel, tauros and maybe the Valkyrie sky Tallon but that would be plenty to be able to run guard in unique and different ways.)
I think there's a number of factions you could do for 40k. Such as dark mechanicus for chaos, exodites as an eldar sub-faction, maybe have a more fleshed out 'auxillary' roster for tau.
But what I don't want to be added to 40k are more "imports" from fantasy, I hear every now and then "when are there going to be skaven in 40k" which I think would be an absolute awful idea. Because there's already a horde xenos army, there's a horde chaos army, there's a horde imperial faction, so what niche or 'gap' would they be filling?
It is possible to field a 2000 point army of the Sisters of Silence, legally. Just that no one will do it.
And there already are Khorne army boxes. Just look at the the daemon boxes GW sell now.
If they had to add one, I'd like Daemons that aren't aligned with the big 4. I want a Knight class Daemons. Maybe as a mercenary army like assassinorum is for the imperium.
I just realized that GW can save up on a traitor guard range by releasing chaos/traitor themes upgrade kits for guard infantry and vehicles.
It's how Forge World used to do some of their traitor guard models.
Like, I have some guys who were just alternate torsos to slot into the then-standard Cadian kits.
Except that means if you want to play chaos that looks like chaos you have to pay an "upgrade sprue tax"
@@MrAirpumpkin I mean cheaper for GW
@tomtheconqerur by that metric cheapest for gw would be the status quo of relegating traitor guard to the role of "chaos grot" for the CSM, and insisting all guard vehicles were chopped up by warpsmiths to make daemon engines.
I think I'd like to see the Dark Mechanicum, if not a full army, but as a detachment. Equally I'd love to see fallen Guard as an army but I could see them just getting a detachment in the Guard book
Harlequins as an idependant faction again please. The only thing we take with us is the Wraithknight.
Big goofy teleport jumping wraithknight with psychic powers
Lets be real. Many armies need a boost.
Now that there is less customization for heroes many armies suffer from a lack of real choice. Grey knights, 1k sons, custodes (unless you like getting chappy overpriced resin), daemons, votann, world eaters.
Not saying they all need space marine level of choice, but a few extra units are needed
Honestly? If my TSons got exactly one more unit that wasn’t a character, I’d be happy. I just want my psyker dreadnought that contributes cabal points.
The part of me that prioritizes other peoples misery over my own happiness wants Creations of Bile to get it's own Codex instead of Emperor's children
No more factions, we have too many!
I have a few thoughts here:
1) Exodites and Harlequins can stay in the main Aeldari codex, have their own detachments, and be part of the three-pronged army approach that GW has taken with the Eldar factions. Then, there should be a Ynnari supplement where you can take both Aeldari and Drukhari units.
2) We should get a Xenos Agents book, similar to Agents of the Imperium, with various mercenary units and solo agents of Xenos origin. Things like Ssltyh, Tarelians, Stryxis etc.
GW shouldn't be adding a single new army until all of the current ones have been fully updated and brought into line first. Thousand Sons, World Eaters, Drukhari and Votann are the most immediate examples, with Craftworlds needing the rest of their aspect warriors and phoenix lords updating.
I also think some codices need some serious streamlining (lookin' at you Space Marines) or to be ditched entirely (Some strong arguments have been made to simply fold Chaos Darmons into the other chaos codices, like how AoS does).
I’d actually really like it if they broke up chaos daemons and rolled them into the 4 next to their corresponding chaos legion. I would love a Tzeentch book, especially if they had a way to synergize the other models with TSons instead of the “oh you have characters and 2 units that play with your rules” like we do now.
Then have a detachment for souping the daemons so folks who did invest heavily aren’t screwed and can play.
It's also probably Emperor's Children since that let's them phase out Chaos Daemons as a faction and have daemons be represented in appropriate chaos legion codices, like Age of Sigmar does it. Notice how roadmap doesn't have any of those legions OR Chaos Daemons on it yet
But players wanting to play mix of chaos would need to buy multiple books ...
@@paologramatica9231 Yeah, so it's even more likely
@@dasmause5682 no need to say more, welcome to GW !
@@paologramatica9231 If they split the Daemons then Be'lakor will go into the regular CSM codex like its AoS counterpart. They could give the CSM codex a detachment specifically for Daemons that says "if Be'lakor is your Warlord you can take unlimited amounts of Daemons as allies (not capped at 25%) from the 4 Chaos God codexes". That way each Chaos God has their own army with both their dedicated Legion and their Daemons, as well as preserve the current Daemon Index (which is basically just Be'lakor with his underlings anyways) within the CSM codex.
GW are exactly like their fans. Instead of finishing their current army, they move on to an entire new one
Emperor’s children are going to be an interesting army if they’re going to lack unique units like WE and TS currently do.
I’m pretty sure they’re going to be….
Fulgrim
Noise marines
Slaanesh-y themed dedicated chaff (like jakals or tzangors)
One previously unknown elite infantry (eight bound / scarabs)
Then the generic chaos vehicles.
Happy 10th edition!
Emperors children need to be a thing but other than that they really need to redo old models and add some new stuff to some armies that have few choices. Votann, admech, and chaos daemons come to mind as armies that could really use a few more units to choose from
Maybe an inquisition army could let you use units from every imperium army
Exodite Eldar or Gue'vessa please. I would also like to see Emperor's children as a whole faction.
Gue'vessa would be the only way I would play Tau lol. Exodite Eldar would be sick too. Dino riding elves!
@@khinzaw77 I'm with you. The only reason I refuse to play T'au is because I hate hitting on fours and having all my abilities make me hit on threes in specific scenarios when I could pay the same points cost for the same infantry but hit on threes and have my abilities make me hit on twos and reroll everything in more scenarios. I also enjoy melee, and I can see gue'vessa as kindof a melee guard t'au army, which I think would be a lot of fun.
I'd like a new army when there's no failcast models, and other factions are actually done.
I'd like to see an army that takes Syama Pedersen's designs from the 'Astartes' short videos. I want some psyker leaders commanding chaff, backed up by colossal golden humanoid statues, and with powerful eldritch creatures without form at the top of the heirarchy.
I’d like to see a renegade chaos marine codex that lets you field army lists for both traitors and loyalists, similar to how ynnnari works with elf factions.
Would be very interested to see men of iron take some sort of presence beyond the small nods like ur-25
The interex could be a really nice army, really different of what we currently have.
I want more salamanders stuff. Primaris hestan, updated brayarth, actually releasing Tushan.
i can see the Divergent codex become stand alone armies just like what happened to DG, TS and WE for Chaos.
some of them even got more models then DG, TS and WE, and it would also be easier for GW to balance them.
but for a new faction army i think that Emperors children is most likely, but i can also see Imperial Agents becoming a stand alone army but being able to stil ally with Imperial armies, like Chaos Daemons are with chaos.
BUT i hope for Dark Mechanicum :)
Not possible - GW wouldn’t screw over their space marine boys a second time so soon after telling them “your old kits don’t play anymore”. I can’t imagine a world where a divergent space marine chapter has as few choices as my thousand sons (Templars have two power armor units, plus characters. Eerily identical to Thousand Sons)
@@timunderbakke8756 it is not screwing them over it is making it equal to all.
if not then DG, TS and WE should be able to take all the things from CSM codex.
and ofc they would keep a lot of what Sm got but not all.
atm the Divergent chapters are just SM+ and making it hard for GW to balance them, and if this continues the divergent units will be nerfed to to point that they are not worth taking as a few units in a faction is always an auto include.
so if a divergent chapter wins to much using the detachment of the Codex compliant SM, the only way they can balance it is by Nerfing units by making them cost more.
you need to look at the larger picture not just what some SM Divergent Chapter players want.
I, for one, welcome the new Doomrider meta.
Doomrider is life! Also I would really love to be able to use his model again, right now it is just collecting dust.
I missed the voting but all 200 votes are going to put towards the tempestus Scions
On the small picture introducing a new faction that can be played both as a kill team or as a combat patrol army would be tempting for people like me.
Consolidated Eldar, Consolidated Chaos, Consolidated Imperium (inc DW, GK), having lots of options in each, to go with the big marine book and the large ork and tau books, and so on...
Allows a wide 'mix & match' within a faction, but still 'simplifying' the army building process (sort of).
Emperor's Children need to be next, 100%. But a rogue trader or inquisitor army might be fairly baller too.
Id like to see no new armies before GW has updated the current armies. So many of the CURRENT armies have a lot of potential, so I just want GW to do more with what we got.
Generally what I want is more chapter unique stuff. I would love for space wolves and blood angels to get “primaris” updated on level with black templars, and more chapter unique units such as white scars biker squad, raven guard jump pack squad, salamander firedrake terminators etc. Oh and i would love a terminator ugprade sprue for each chapter.
The main reason I dont collect more than one space marine chapter is because GW does too little to provide more chapter unique stuff. I wish they did this more than releasing more half finished new armies.
To me, it looks like the Emperor's Children are slated to be this edition's release.
They brought out a Fulgrim model that looks far more like his 40k appearance, have made CSM as a whole very strong atm, and...actually I can't think of a third reason tbh, maybe 'cause I just woke up. But what little I understand about the lore and tabletop seem to point in that direction to me.
Kroot did have a mini-codex in white dwarf once, back in 4th ed or so. It was really neat.
I have never seen a channel before in my life turn out videos at the rate you do. It blows my mind how often you are putting out these LONG IN DEPTH videos!! I really appreciate it man as it helps me learn how to play the game. Truly impressive stuff man keep it up! VULCAN LIVES!
I love how much stuff he releases but with such a rate they're all weirdly long, almost all of his 10-15 minutes long videos could be 2-4 minutes long without removing much
He has ass burgers
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I don’t really care for Kroot being their own faction. They’re the only thing in the Tau book that reinforces the coalition theme. Except vespers but, well, they have one unit. (I’m the same with Harlequins. And Ynnari. And Krieg.)
I think adding a few "chaos" units for a branch for Ad-Mech players to theme their armies towards chaos if they really like that, would be an easy slam dunk. If people weren't buying the admech because they were too expensive and not specifically chaos, now they can, with the inclusion of a new subset of models and bam, you have more people buying those expensive kits, and all you had to do was add a few key dark mechanicum pieces to the line. I would recommend doing that via kill team and then transitioning in some new HQ models, and maybe a few upgrade sprues, or potentially just a new basic troop choice, add in some minimum required amount of chaos demons, and now you have a diverse range efficiently using your current chaos knights, your desire to sell HQs, and keeping the range from being a ridiculous challenge to keep in line with the current ad mech.
I think a hrud subfaction for tau (similar to kroot) would be cool. They should make them look really alien.
Units with a crappy armor save but an great invul. (Like 3+) that decrades with casualities. So you need like 20 for the 3+ but for every 5 models less they get a worse invul. Adding a bit crappy shooting and a melee system that works similar to their save characteristics. And flesh out the range with 4-5 models. Enough that they feel like you could play 500+ games with inly them.
I think a lost faction of the Old Ones would be cool… Seraphon Starborn are already more or less “lizard men in space”, use that with various species with sci fi weaponry… Slann as the master Old Ones “off shoots”, Saurus for the rank and file troops, Skinks for their techs and scouts, etc.
CSM need upgrade frames and named/unique characters. Erebus and Kor Phareon get a lot of attention in the lore so I would expect them at some point and there are plenty of options for the others or just new characters.
As someone who has a very sizeable 40K Iron Hands army and as someone who wants and has another army to play against them when guests visit, A very sizeable Emperor's Children army. More EC would be much appreciated. Thanks very much.
I would like exodite eldar but what also would be funny a weird release of space skaven just bang a space skaven model than nothing and always just out of nowhere Releases
I feel we'll be getting more 'allies' rules for more armies, like more separate renegades and chaos guard, probably padded out with rules like "Brood Brothers". Honestly the rules to use some guard models in Chaos and even Tau as human based Auxiliaries should be available.. though also super easy to just homebrew.
Emperors children make the most sense. They add in the last mono God faction and that gives undivided room to expand more into dark mech, renagades, and the lost and the damned.
For Undivided Chaos Legions I'd honestly just be happy with each one having their own unique leader. Like Decimus for Night Lords, for example
I would love to see rules for the 2nd and 12th legion, whereby you select loyalist chapter benefits or chaos chapter benefits and then build an army.
So many of these can just be Detachments in White Dwarf - Militarum Tempestus, Legion of the Damned, Elysians, Ynnari, Death Korps, Harlequins, Inquisition - hell even Traitor Guard (and that is my own favorite) with some tweaks on what can be taken.
I get that this is already said in video but I wish they would finish world eaters, it's shockingly dumb how few special units we have and how little play our main unit Berserkers get. In a thousand point games I normally run two hundred points max 300 if I got good characters plus how we have no fun moving units on bikes or flying. For the most part I just play red chaos space Marines.
I feel like the Inquisition and Militarum Tempestus could best be realized as a shared AM detachment. Apart from good stuff for Scions it should lend itself particularly well to integration of agents of the Imperium. Fluff wise it would represent special assignments on behalf of or together with specific groups within the imperial hierarchy.
Expand SoS and help to flesh out and bring resin Custodes models to plastic so that it gives them more options. They can use SoB as a decent roadmap but with their own flavor, it would be awesome if sisters had their own detachments and ones that gave buffs to mixed custodes and siters units.
I'd like to see the Interex, I think there's a lot of potential there.
Basically grimdark sci-fi centaurs!
I'd definitely have a small 1500-2000 point force of them, don't think I'd go full collection like I do with Necrons, though.
I want them to bring back Legion of the Damned, too. It shouldn't be an army, though, maybe 3 or 4 datasheets in the SM codex - bikers, tactical marines, terminators and dreadnoughts, maybe? Nothing Primaris, obviously. I think they should HAVE to start the battle in reserve and all get deep strike... y'know... lore reasons.