ULTIMATE ONE CLICK CAR CONTROL RIG - Unreal Engine 5.4

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  • Опубліковано 27 лип 2024
  • When Rig Modules were introduced in Unreal Engine 5.4 - I was really excited about creating modular car rig, which will be an easy - drag and drop solution for rigging skeletal car meshes. And today I am happy to provide you with Ultimate One Click Car Control Rig! Which works just like it is described. Drag and drop it on your mesh and enjoy!
    Download Model for this tutorial: drive.google.com/drive/folder...
    Cyberpunk Car Skeleton creation: • Unreal Engine 5.4 Skel...
    Car animation using spline: • CAR ANIMATION USING SP...
    My Current PC setup:
    Case: amzn.to/3QfKbEr
    GPU: amzn.to/3SkhJnD
    CPU: amzn.to/46RTbXs
    RAM: amzn.to/3FAoIRZ
    Motherboard: amzn.to/40dBmQl
    PSU: amzn.to/3Mo7ivr
    #unrealengine #automotive #cgi
    Timecodes:
    0:00 - Ultimate One Click Control Rig
    0:54 - Importing Skeletal Mesh and Creating Base Control Rig
    8:32 - Fixing Caliper Rotation
    10:10 - Shading Car using Automotive Material Pack
    11:01 - Creating Wheel Suspension
    20:43 - Creating Body Suspension
    28:13 - Fixing Body and Ground Position
    30:37 - Testing the Rig Functionality
    32:15 - Converting to Rig Module
    35:49 - Animating with Control Rig
    38:36 - Conclusion
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КОМЕНТАРІ • 194

  • @darkkera
    @darkkera 23 дні тому +10

    HOTT TIP: once you have the downloaded car and import into Unreal, right click the SKM skeletal mesh --> Skeleton --> Assign Skeleton --> choose SK_Skeleton from the list and apply. THEN you can start the control rig blueprint and follow along.

    • @postprocessed
      @postprocessed  22 дні тому +2

      Ah that is the issue? Strange, when I copy to new project skeleton is assigned 🙄

    • @postprocessed
      @postprocessed  22 дні тому

      @@darkkera gotta pin that

    • @uretugeorgeandrei3787
      @uretugeorgeandrei3787 16 днів тому

      Best tutor. Thx so much you have made my learning process easier.

  • @MrBeaTGamer
    @MrBeaTGamer Місяць тому +9

    You are criminally underrated. Fantastic tutorials every time!
    Keep up the good work!

  • @TheGrrson
    @TheGrrson Місяць тому +2

    THE BOSS. Thank you for this, brother.

  • @_marcus_vinicius
    @_marcus_vinicius 14 днів тому

    The most complete, detailed and amazing tutorial about animation that i found! Thanks a lot for share your knowledge, man! Congrats!

  • @Vakaseemer
    @Vakaseemer Місяць тому

    Just when I needed it! Thank you!

  • @muhammadnihadk436
    @muhammadnihadk436 25 днів тому +1

    This guy giving a kind of confidence on his voice📈🔥
    Thanks for every tutorials please continue...!❤

  • @ajk_
    @ajk_ Місяць тому

    This is exactly what I have been looking for. Thank you so much. I knew I didn’t make a mistake hitting that subscribe button a few tutorials ago. Thanks again!

    • @postprocessed
      @postprocessed  Місяць тому

      Yeah it took me some time to figure it out. Much harder than blueprinting :/

  • @attilaattila8659
    @attilaattila8659 5 днів тому

    Amazing tutorials thanks!

  • @eduayres80
    @eduayres80 Місяць тому

    Very nice! Great tutorial...

  • @PostProduction
    @PostProduction Місяць тому

    Thank you so much for the lesson!)

  • @tristanbased-af2159
    @tristanbased-af2159 29 днів тому +1

    great video!

  • @postprocessed
    @postprocessed  Місяць тому +2

    Get my Automotive MASTERCLASS WITH 25% OFF! With my personal discount code: 25POSTPROCESSED
    Just use it at Check out!
    www.doublejumpacademy.com/workshops/unreal-engine-complete-automotive-masterclass

  • @JonathanWinbush
    @JonathanWinbush Місяць тому +2

    Top notch brother this is solid! 🤙🏿🤙🏿

    • @postprocessed
      @postprocessed  Місяць тому +2

      my man!! thanks! How are you doing? it's a pity you wasn't on Unreal Fest Prague, this meeting would be legendary!

    • @JonathanWinbush
      @JonathanWinbush Місяць тому +1

      @@postprocessed Yea man I was bummed I couldn't make it this year looks like everyone showed up I was definitely feeling the Fomo

    • @guruchandran6328
      @guruchandran6328 Місяць тому +1

      The man,myth,legend 🔥

    • @JonathanWinbush
      @JonathanWinbush Місяць тому

      @@guruchandran6328 🤙🏾

    • @JonathanWinbush
      @JonathanWinbush 29 днів тому

      @@guruchandran6328 🤙🏿🙏🏿

  • @TheSlash389
    @TheSlash389 Місяць тому

    think thats all i need for now thx :)

  • @CinematographyDatabase
    @CinematographyDatabase Місяць тому +1

    Woooow. What a video

    • @postprocessed
      @postprocessed  Місяць тому +1

      Thank you! 🙌

    • @postprocessed
      @postprocessed  Місяць тому

      Can’t wait to see what you are cooking with car stuff

  • @HelgeMathee
    @HelgeMathee Місяць тому

    This is great. Thanks so much for going through it like this.
    One step up would be to introduce connectors for the parts - so that the module can work on cars that have different bone naming. As well as implementing the connector event to auto resolve those connectors in case you have the expected bone names. I get though that's quite advanced and potentially not suitable for the tutorial.
    I'll take a look at the bug as well with the rig module conversion for vector controls - that should certainly work. Thanks for bringing it up!

    • @postprocessed
      @postprocessed  Місяць тому +1

      I am not ashamed to admit it - as the feature is experimental I am not sure yet how to make it connectable parts. It was my initial plan on how to do that, but I didn't figure out how to separate them so they will actually work together and yes - for using different bone names. Like connect "car body" too root and connect wheels/calipers separately.. But making interlinked connections is still a mystery to me, gotta dig deeper into modular rigs which are created by Epic Games to see how they did it

    • @HelgeMathee
      @HelgeMathee Місяць тому

      @@postprocessed Absolutely that makes sense. There's a series of bugs that were fixed in 5.4.2 as well - so you should be safer there. Thanks for looking into this stuff. As more training material / live streams / talks from UEFest come online I hope this will make things easier for you.

    • @postprocessed
      @postprocessed  Місяць тому

      @@HelgeMathee i was UE fest and unfortunately not much is different from general posts on UE documentation, or what was already shown :/ had to talk to devs at their stands to get some additional information

    • @HelgeMathee
      @HelgeMathee Місяць тому

      @@postprocessed Ah that's too bad - I had to skip due to Covid. Next time!

  • @simoziebs
    @simoziebs 15 днів тому

    did you found out and create all of this by yourself? I am already more than satisfied if I only can replicate these steps. Respect

  • @TRABITY
    @TRABITY 20 днів тому

    Hey, Amazing! So far everything works, Only my wheels (with suspension) go through my car body mesh when I drive over the cube

  • @_marcus_vinicius
    @_marcus_vinicius 9 днів тому

    Just a tip that worked for me: at 15:02 you measured the diameter of wheel, but the "Sphere Trace By Object Types" needs a Radius. So, in my case, i divided the diameter by 2, to find the radius.

    • @postprocessed
      @postprocessed  9 днів тому

      @@_marcus_vinicius yea but for me for some reason if I used radius wheels fall through ground. Anyway it is better to find what works for you!

  • @terry9183
    @terry9183 24 дні тому +2

    Maybe i'm missing something, after disconnecting the 'Body Control' from the sequence as we added suspension to body.. we now lose the ability to manually roll the body of the car like you have in your 'Car Animation using spline' video when you get the car to drift. If i try rolling the body with this procedural suspension, it rolls the entire car with wheels, how do we get around this?

  • @UretuGeorgeAndrei
    @UretuGeorgeAndrei 21 день тому +1

    TY darkkera it worked

  • @hydeman75
    @hydeman75 Місяць тому

    great thankksss 🙌

  • @mihailhamanovich
    @mihailhamanovich 21 день тому

    Лучший. Большое спасибо ))
    😀😀

  • @TheRkby
    @TheRkby Місяць тому

    nice one🙏

  • @TechGoop
    @TechGoop Місяць тому +5

    Very cool, any way of mapping this rig to a standard game controller for full control in play mode?

    • @danielcrane3026
      @danielcrane3026 29 днів тому

      if you wanted to be able to animate with a game controller you should just use a standard chaos vehicle setup

  • @ejwkwk
    @ejwkwk 15 днів тому

    Thank you for always good tutorials. Can you implement the interior of the car? Door , Steering wheel, accelerator, brake, speed panel, mission control, etc.

  • @kingtree1993
    @kingtree1993 15 днів тому

    great tutorial,wonder where you learnt all these blueprint staff XD

    • @postprocessed
      @postprocessed  15 днів тому

      @@kingtree1993 by trial and error, looking tutorials, reading documentation and UE forums, communicating with other people and devs, trying to apply functionality from different assets. For example wheel trace is using ik “foot position” functionality from Third Person character BP 😁

  • @ngenzialvin7090
    @ngenzialvin7090 Місяць тому

    I already figured this so imma just spend my time here like Netflix and chill

    • @postprocessed
      @postprocessed  Місяць тому

      yeah, it's not kinda fast to assemble 😅

  • @bedanosec6978
    @bedanosec6978 3 дні тому

    Please, make a guide on setting up the video card and UN5.

  • @re1
    @re1 3 дні тому

    Fantastic thanks, what would be your recommendation to start with Control Rigs in unreal?

  • @calebkeller7694
    @calebkeller7694 5 днів тому

    Setting up the control arrows and when I press compile the arrow reset to the default position really small and under the car. Not sure what I am doing wrong.

  • @LifeFact47
    @LifeFact47 2 дні тому

    How to bake the transform of car so we can bring the animation to embergen its not exporting coz car itself does not have any keyframe any way to do this?

  • @mulagraphics
    @mulagraphics 18 днів тому

    It took me 1hour, but I got it done boom lol 🤣🤣can you make a step-by-step car crash video scene using this car rig? That will be cool

  • @albertusbodenstein1976
    @albertusbodenstein1976 8 днів тому

    Thanks for the awesome tutorial.. but what do you think about Rush hour and Cinematic car rig? If I have to buy one of these 2 plugins, wich one will you reccomend?

    • @postprocessed
      @postprocessed  6 днів тому

      Cinemaric Car rig. Rush hour is painful to animate

  • @kunalnegi3954
    @kunalnegi3954 4 дні тому

    Need some it was working until today , now the rig works in the rig editor but doesn't when I add to scene

  • @PostProduction
    @PostProduction Місяць тому

    Кайф!

  • @Darkness-acr-x
    @Darkness-acr-x 18 днів тому

    I just starting right now , and i struggle to import the mesh file, after a few hours trying to load the find, impossible to have it on unreal , i have a error message on my screen

  • @tristanbased-af2159
    @tristanbased-af2159 29 днів тому +1

    any way someone can send me their blueprint to compare mine with?

  • @raptoreagle2000
    @raptoreagle2000 23 дні тому

    Great tutorial!
    I'm on 5.4.2 and after connecting the nodes, the car doesn't respond like it does at @3:05
    i followed all the steps. what could be the problem?
    Thanks
    *fixed
    in case anyone runs into this issue, IF you download and use the Mustang provided, you need to assign the skeleton to the skeletal mesh for the control rig to work.
    copying and pasting the files in the project doesn't link them automatically.

  • @bruscopa
    @bruscopa 16 днів тому

    so if you want the car to jump, or stunt... just moving up the camera rail would work?

    • @postprocessed
      @postprocessed  15 днів тому

      Correct, or making invisible jump ramp which will be hidden in game

  • @sunwoolee7939
    @sunwoolee7939 29 днів тому

    Thank you so much for creating such a high-quality tutorial!
    but I have a problem, Can I ask a question..?
    When I rotate the body controller, the wheels and body rotate at the same time.
    I've been watching the video again and again, but I don't know where I went wrong.

    • @postprocessed
      @postprocessed  29 днів тому

      Check that body control transform has “propagate to children” disabled, but the thing is that “Body” is rotating root bone in the very end of the graph, which affects everything.
      What can be a workaround:
      Create NEW body controller connect it to Body bone in the end.
      OR create NEW body controller and unfolt rotation and translation pin, connect it with ADD node to “body dummy center” which sets the body bone (pre-last “Set Bone”) node.
      That will be values from new controller you made to body suspension fucntion

    • @sunwoolee7939
      @sunwoolee7939 29 днів тому

      @@postprocessed Thank you for your kind reply.
      But your advice is difficult to understand at my level. I've just started studying Unreal.
      I tried rebuilding the control rig again, but found that the problem reoccurred after producing the part of the video starting at 26:25.
      I isolated that part and connected the first sequence node and the body offset node and it worked fine.
      But it's okay. It's already good enough, but I'm going to try using it without that feature.
      Thank you for your time. have a good day!

  • @fiction.06
    @fiction.06 Місяць тому

    What if I don't have that separate body bone attached specially for body movements is there any way? As I tried to test this on my earlier rigged car with UE4 vehicle rigger for blender.. any help?

    • @postprocessed
      @postprocessed  Місяць тому

      Yes there is, you can make body bone by yourself in Blender or in Unreal by my tutorial here : ua-cam.com/video/W--lEovSOoE/v-deo.htmlsi=JRBA_CY9Zceah9j4

  • @jonathanmalony
    @jonathanmalony 21 день тому

    How can I do for terrain that has different height levels, when I do it the car does not remain attached to the terrain. thanks for the tutorial

    • @postprocessed
      @postprocessed  19 днів тому

      oof, yea that is sort of limitation, I probably should have mentioned that this one suits the best for roads/small bumps, not the off-road adventures

  • @alexmair964
    @alexmair964 24 дні тому

    Hi, could you please also make a tutorial how to crash into other cars. destructive vehicles?

  • @workflowinmind
    @workflowinmind Місяць тому

    Really awesome, any idea why I'm not seing updates in editor (even in play mode) yet all works fine in the ControlRig preview if I test the controls there?

    • @postprocessed
      @postprocessed  Місяць тому +1

      You should have it in sequencer and have sequencer open, when you close sequencer it will be static

    • @workflowinmind
      @workflowinmind 29 днів тому

      @@postprocessed That was it thanks a lot, I'm going to try to control it from AnimBP now to push it more

  • @maxpayne4118
    @maxpayne4118 5 днів тому

    Hey mate👋
    After clicking "switch to rig module" the car rig works perfectly in the blueprint tab preview window, but doesn't work in the viewport.
    On switching to "standalone rig" the car rig starts working in the viewport as well
    Can you give me something with this information 😅

  • @StefanPavlovski-nz7gt
    @StefanPavlovski-nz7gt 29 днів тому

    Can you please help me i want to my cinematic looks faster like when cars is drifting i want to looks fast

  • @zakaria20062
    @zakaria20062 7 днів тому

    Hi thank for this amazing tutorial .
    Did have any Chance to add soundFX? Have any website or method to get car sound ?

    • @postprocessed
      @postprocessed  6 днів тому

      hey man! I get some samples from artlist.io for sounds and also... Using one funny trick... I run Forza Horizon 5 and record car driving sound... :D not perfect solution, but well.. That's ain't stupid if it works!

  • @social_prefect
    @social_prefect Місяць тому

    6hello amazing work you are doing. please i cant see the usassets in my content folder its parent folder is there but its content are no where to be found can i get any help.

  • @sherzoderkinov4498
    @sherzoderkinov4498 23 дні тому

    Hey Thanks for the tutorial!
    Also, I was shocked by the camera view of face! Would u mind telling me how to achieve that soft look? Is it cuz of camera?

    • @postprocessed
      @postprocessed  22 дні тому

      @@sherzoderkinov4498 I use fullframe sony zv-e1 with 24mm f1.4
      Also some grading in DaVinci resolve

    • @sherzoderkinov4498
      @sherzoderkinov4498 22 дні тому

      @@postprocessed hey, thank you so much for the info!)

  • @CommonTube
    @CommonTube Місяць тому

    Bro is bascially car mechanic 😆😆 (Of unreal negine ofc, since he makes such complex vehicle related videos simple). Hey next time maybee vehicle destruction or something?? hehe. The Matrix vehicle destruction physics has so many loopholes thats why asking you :((

  • @MADMOVIESINC
    @MADMOVIESINC День тому

    Hey Man! Thanks for the tutorial! I am having a little issue though, right out of the gate. Right around 3:00. I have the Control and the Offset hooked up like in the video. But, my car doesn't move like yours.
    It seems like when I try to rotate the gizmo is actually rotates the gizmo. I looks, "wonky". I let go of the mouse and it goes back to right side up.
    Any pointers?

    • @postprocessed
      @postprocessed  День тому

      Did you use the mesh which I shared and you downloaded it? If so - check pinned comment - sometimes you need to assign skeleton on the mesh

  • @dannankelly
    @dannankelly 23 дні тому

    So in the most basic way possible how would i add control for drift control on the tail , rotation that only effects all parts except the front wheels but using the front wheels as pivot but control at tail :) i hope this makes sense.

    • @postprocessed
      @postprocessed  22 дні тому +1

      @@dannankelly could be like that, with this rig I prefer manually rotate the car on spline - also works!

  • @LizaRiabinina
    @LizaRiabinina 6 днів тому

    Great tutorial🙏🏼 thank you.
    I’m new to unreal. And I don’t know why, suspension is not working.
    if I drop my original modular rig to the scene, it is dead. But if I apply the rig to another car, controls are working, but not suspension.
    I tried to follow tutorials twice in different projects and it is the same problem !
    Maybe someone had the same problem.

    • @postprocessed
      @postprocessed  6 днів тому +1

      hey! Rig works only when you have open sequencer and car is added to a sequence. When just STANDS in the scene - it will remain static... That's sort of... Unreal thing :D

  • @mclothmann
    @mclothmann 8 днів тому +1

    Bit of a weird thing going on, suspension works great as a standalone rig, but when converting to modular rig it stops working, all other features do work like turning wheels etc. Did I miss smth? or is this a bug in 5.4? Loved the vid! One of a kind

    • @mclothmann
      @mclothmann 8 днів тому

      *converting back from modular to standalone fixes the issue, so its rlly related to the modular rig

    • @mclothmann
      @mclothmann 5 днів тому

      Update; Just had to add the new car (the car I added the modular rig to) to the sequencer, doesn’t seem to work in the editor as a module rig xD

  • @diegodaly
    @diegodaly 17 днів тому

    Hello, great tutorial! What happens if I need to apply this to a car that has the "body bone" inside root bone, same as the old tutorial on this matter? Is it possible to do it that way?

    • @diegodaly
      @diegodaly 17 днів тому

      I just followed your other tutorial to get my model updated :) ua-cam.com/video/W--lEovSOoE/v-deo.html&ab_channel=PostProcessed

    • @postprocessed
      @postprocessed  16 днів тому +1

      yes, you just need to add body bone I have a tut here how to edit bones for skeletal mesh inside UE:
      ua-cam.com/video/W--lEovSOoE/v-deo.html

  • @davidwillno
    @davidwillno 27 днів тому

    I've applied your work to a handbrake and gearstick (success with weight painting still getting the BP to work). The steering wheel however, is not strictly on an XYZ axis (it's about 15 degrees off vertical) so any rotation applied is wonky. Can you change the axis of rotation? Can you make a steering wheel rotate? SOLUTION: Don't reset rotation to 0:0:0 when you snap! (increase axis length to view better)

  • @lormancreative
    @lormancreative Місяць тому

    Hi, great video. I have a question: can this be applied to a tank, for example?

    • @postprocessed
      @postprocessed  Місяць тому

      ooooof not sure... I think it is better to check UE marketplace assets for that. I never tried to rig a tank :(

    • @sebastiencarmona6563
      @sebastiencarmona6563 29 днів тому

      You can use some of the techniques from here to offset the wheels but for animating the track ok the tank it's another story, i've seen that the best way is to animate the material of the tank tracks

  • @mahirestate
    @mahirestate Місяць тому +1

    i copied car rig folder to contect folder of my ue project but its not showing nothing.
    Fixed: After restarting UE it's showing now

    • @AznNub4Life
      @AznNub4Life Місяць тому

      Having issues with this as well. Restarting didn’t solve anything. Put it I. Content folder and can’t import the .uasset files either

  • @alexmair964
    @alexmair964 17 днів тому

    hi, i cannot download the car as fbx. it s only uasset. and i cannot import that. can you upload the fbx new?

    • @postprocessed
      @postprocessed  16 днів тому

      yeah well it should be .uasset - that needs to be copied to "content" folder of the project.You take "Car_Rig" folder and copy that to Content Folder. If it is still not working for you I have uploaded .fbx too

  • @raptoreagle2000
    @raptoreagle2000 19 днів тому

    @postprocessed is it possible to have the car wheels rotate automatically based on the x-axis position of the car? This feature will elevate this car rig setup. The current wheel spin control can then be used to add extra spin for animating drifts and power slides etc

    • @postprocessed
      @postprocessed  19 днів тому +1

      I am currently checking this, because I believe control rig can not feed rig world position and transform that to local space for wheel rotation. I am not very fond of control rigs as they seem to be quite limited compared to blueprints

    • @raptoreagle2000
      @raptoreagle2000 19 днів тому

      @@postprocessed Thanks for the reply! Hopefully, it's possible to get this working.
      I am currently trying to get the car to tilt during drifting, so I re-enabled the body control. For some reason, the control rotates the entire car and not the body alone. I know you disconnected the body control because of the auto-suspension. I can't figure out why the control is affecting the entire car after the full rig is complete but it wasn't doing this at the start of the process.

  • @粘糕大魔王
    @粘糕大魔王 18 днів тому

    This video is awesome. I have some small questions, please help me. According to the video operation, the body controller cannot add tilt to the car body. When the body controller is rotated, the whole car rotates including the wheels. I don’t know what the problem is. Please help me. Many thanks!

    • @postprocessed
      @postprocessed  18 днів тому

      Pla check pinned comment, looks like it is the issue

    • @粘糕大魔王
      @粘糕大魔王 17 днів тому

      @@postprocessed All functions are now available. Is it because the wheels are giving real-time feedback to the body shaking, so the blue 4-arrow controller on the body cannot adjust the left and right tilt of the body? Now according to the video operation, the controller of the car body cannot adjust the tilt of the car body. Please help me take a look. Thanks.

  • @donndior1536
    @donndior1536 28 днів тому +1

    Does this one click generator thingy comes with the course? (Automotive Master Class)

    • @postprocessed
      @postprocessed  28 днів тому +1

      With the course comes something much better and easier + full working suspension rig

    • @donndior1536
      @donndior1536 28 днів тому

      @@postprocessed Cool, thanks! 🙏🏼

  • @MrKowkin
    @MrKowkin 26 днів тому

    Hi! Very cool tutorial! But i have a question: How i can export all of car's animations into the Maya? Because car position transform by rail slider not baking like animation :(

    • @postprocessed
      @postprocessed  26 днів тому +1

      Hey it actually bakes spline rail transform, when selecting bake in new window select ALL KEYFRAMES. I did it in my tutorial about VDB

    • @MrKowkin
      @MrKowkin 26 днів тому

      ​@@postprocessed Thank you! I watched VDB tutorial. You seem to be using keyframe animation to rotate the vehicle. I didn't see a rail spline there. I couldn't bake body animation that is driven by the Distance Traveled slider :(

    • @postprocessed
      @postprocessed  26 днів тому +1

      @@MrKowkin ah you are using different rig, not the one from the video. But yes anyway you can animate rotation with transform and connect camera rig rail instead of spline. so that's how I do that most of the time

  • @raffmusicgaming3687
    @raffmusicgaming3687 23 дні тому

    Is it able to be game ready? I'm a total beginner in UE so please bare with me

    • @postprocessed
      @postprocessed  19 днів тому +1

      well for games you can use Chaos Vehicle which is part of Unreal Engine. This what I show is only made for cinematics and animation for better control. Why I mention - chaos vehicle - that this rig utilizes same bone structure as chaos vehicle and you can have same model with same bone structure for both purposes: gaming and making animations, as for example you would like to do gameplay and when you hit a cutscene it can be driven and animated by this rig

  • @144digital
    @144digital Місяць тому

    You're a beautiful man

  • @bradbacon4873
    @bradbacon4873 20 днів тому +1

    Amazing tutorials as always mate. I'm having a bit of an odd issue my end, I've completed the whole tutorial (including converting to modular rig and fixing wheels rotating). However, when it's a Modular rig and in the viewport, none of the controls work. However when I convert back to standard Rig Module, everything works.. Any ideas there?

    • @postprocessed
      @postprocessed  20 днів тому

      it only works with open sequencer and control rig added into it, modular rig should behave the same

    • @user-ri4lq5ro1x
      @user-ri4lq5ro1x 8 днів тому

      Actually, I also have the similar problem. Even though I put it in the scene and also in sequencer, It doesn’t move. But do the same way with Standard Rig Module, It works completely. If you have any suggestions, please.

    • @bradbacon4873
      @bradbacon4873 7 днів тому +1

      @@user-ri4lq5ro1xUnfortunately the only way I could seem to fix the issue was to create the modular rig again in another UE project and for some reason that worked..It’s experimental for a reason I suppose 😅

    • @postprocessed
      @postprocessed  6 днів тому +2

      @@bradbacon4873 well... seems unreal is just being "unreal" as usual haha. Well yea feature is still experimental tho

  • @FlyUpAndAway
    @FlyUpAndAway 17 днів тому

    I'm having issues with the rig once i convert it into a control module. when it's a control rig it works fine.... I have both controls in the sequencer but the rig module still refuses to move, but it works in the rig module viewport. anyone figure out how to make this thing work? btw I'm using 5.42

    • @postprocessed
      @postprocessed  16 днів тому +1

      Hey! all rig functions only work when sequencer is open - so make sure you have sequencer open and car added to the sequence!

    • @FlyUpAndAway
      @FlyUpAndAway 15 днів тому

      @@postprocessed Thanks I didn't realize you're not supposed to place the rig module in the scene. it does nothing.. but instead make a modular rig and then you can interact with that.

  • @sherlockholmes7625
    @sherlockholmes7625 27 днів тому

    I am using version 5.4. I watched two more rigging videos and followed every step. The rotation, body movement, and steering were all good, but the shape (That green arrow for easy control) didn't show. Could you give the solution?

    • @postprocessed
      @postprocessed  27 днів тому

      Well to be honest after body is controlled procedurally - you can no longer use body shape to control… you need to create separate controller for that

    • @sherlockholmes7625
      @sherlockholmes7625 27 днів тому

      @@postprocessed Thank you bro

  • @maxpayne4118
    @maxpayne4118 12 днів тому

    Hey 👋, I've made a rig from the "caliper for car rig in ue5" video
    I've used "UE4 vehical base rigging" plugin in blender for creating my rig
    Problem is Body bone in not showing in rig hierarchy in Unreal and I've checked in the caliper video your rig didn't had it either, so how can I get the body bone??
    (Every thing else is working perfectly 😊)

    • @postprocessed
      @postprocessed  11 днів тому

      @@maxpayne4118 you can duplicate bone just like a caliper one, but duplicate the bone connect to root, and assign the body to this bone (vertex group) as Blender addon doest create body bone :/

    • @maxpayne4118
      @maxpayne4118 11 днів тому

      ​@@postprocessedgot to learn so much!! Thanks for your effort mate

  • @jasonkam002
    @jasonkam002 29 днів тому

    Hi, at 3:05 I followed exactly like your tutorial and when I rotate the body control, the car is not rotating at all.

    • @postprocessed
      @postprocessed  28 днів тому

      Did you rig a car in blender?

    • @jasonkam002
      @jasonkam002 28 днів тому

      @@postprocessed I downloaded the car from your description, also I followed your older tutorial where u also used blender to rig a car and its working now, though the body suspension part I cannot make because ue4 vehicle rig addon do not create a body bone.

  • @BGB1004
    @BGB1004 15 днів тому

    I'm trying to make a Rig module, but when I open the module I copied, the controller disappears with the warning phrase 'Connector 'Root' is not resolved'. (33:37)
    What I need to do? ㅠㅠ

    • @postprocessed
      @postprocessed  15 днів тому

      @@BGB1004 damn… I didn’t experience such error. Do you have skeleton assigned for the mesh you are trying to apply your rig to?

    • @BGB1004
      @BGB1004 12 днів тому

      @@postprocessed I copied 'control rig' first and transformed the copied one into 'rig module'.
      However, there is a problem that the position of the tire and body changes when put in another car, so I'm trying to make rig from start with another car.
      ----------------------------------------------------------------------------------
      And I think I found the problem.
      Connecting 'Wheel Trace Function/Set Z Offset' to 'sequence' causes the tire to move downward.
      I don't know what I did last time.
      If you know a solution to this, could you please let me know?

  • @davidwillno
    @davidwillno Місяць тому

    Great job! I think 5.4.2 still has some issues. It will stop working, I'll need to recompile, or drop it again into the project.. then it will work again. I was able to apply it to the helicopter using your wheel rotation solve: One controller (RotorSpeed) connected to main and tail rotors (which are different axes). The bake transform refuses to work for the helicopter. Hopefully they fix these glitches.

    • @postprocessed
      @postprocessed  29 днів тому +1

      I think it only works when you have Sequencer open, it doesn't work when there is no open sequence, as control rigs are active only during animation. Maybe that could also be an issue. I also like how people are getting creative :) I am talking about cars and you applied to HELICOPTER!

  • @sidharthkothari9282
    @sidharthkothari9282 Місяць тому +1

    Could you make a tutorial on how to control the rig using player controller ?

    • @postprocessed
      @postprocessed  Місяць тому +1

      ah, well, I think there are plenty of videos about it - it's called Chaos Vehicle. And you can use same skeleton for that, or you want me to do the tutorial about it? :)

    • @shadowgaminghd1115
      @shadowgaminghd1115 29 днів тому

      @@postprocessedtutorial pls

    • @TheMarand
      @TheMarand 10 днів тому

      @@postprocessed Yes Please :D

  • @smoody123
    @smoody123 Місяць тому

    OKAY TIME TO COOK FOR REAL NOW

  • @LestZA
    @LestZA 24 дні тому

    Hey man. Great stuff as always. I'm following your tutorial to the tee (on v5.4.2), and it breaks immediately at the beginning when it's time to rotate the Body ctrl - the mesh in the viewport doesn't move at all. I've restarted the engine; deleted and reimported the folder you provided, but nothing works. Is this a known issue with UE5.4.2 or is there something I'm missing? 😭

    • @surajitsaikia4578
      @surajitsaikia4578 24 дні тому

      HAppening the same to me as well in 5.4.2

    • @postprocessed
      @postprocessed  24 дні тому

      Skip it for now, later you wont need it anyway, as body should work procedurally, I disconnect it later

    • @LestZA
      @LestZA 24 дні тому

      @@postprocessed Alright I’ll carry on without it. Thanks a lot for the reply. You’re awesome. 👊

    • @LestZA
      @LestZA 24 дні тому

      @@surajitsaikia4578 I’m thinking it must be a bug with the new version. I really hope it doesn’t break the control rig later on when it’s time to animate drifting and stuff in my own project. 😢

    • @surajitsaikia4578
      @surajitsaikia4578 24 дні тому

      @@LestZA I think so :D . Did you proceed with the tutorial to check if the rigging was working later in this version

  • @sanketkumarnayak2198
    @sanketkumarnayak2198 2 дні тому

    Do we need to repeat this for every car we import.

    • @postprocessed
      @postprocessed  День тому

      hey man, this what I am trying to do in that video, make it a modular rig so you can drag and drop that shit on new model with same bone hierarchy and it should work right away. So you assemble it one time and than drag and drop it

  • @SRX2024
    @SRX2024 25 днів тому +1

    Take me down. Geez, tell me this can be done for two-wheelers. I've looked all over UA-cam, but I can't find it.

    • @postprocessed
      @postprocessed  25 днів тому

      You can try implementing same technique to Motorcycle too and well… should work

  • @raffmusicgaming3687
    @raffmusicgaming3687 21 день тому

    Is it possible to make game with it?

    • @postprocessed
      @postprocessed  21 день тому

      Hey man! This will suit for cinematics purposes only, also in game cinematics. But for games you should use chaos vehicle plugin, as unreal already has assets for racing games. You can check out tuts for Chaos Vehicle setup, but chaos vehicle utilizes same bone structure as my rig, that is why I mentioned that it can be rigged for games and gaming cinematics

  • @muhammadnihadk436
    @muhammadnihadk436 23 дні тому +1

    Brother which is your monitor 😊please answer it

  • @terry9183
    @terry9183 25 днів тому

    Loving the tutorials but i'm still not seeing any control updates in editor. I see you said have sequencer open, i must be doing something wrong as i still do not see updates..
    EDIT: I've figured it out, thanks anyway 😅

    • @postprocessed
      @postprocessed  25 днів тому

      so what was the issue) I am interested

    • @terry9183
      @terry9183 24 дні тому

      @@postprocessed At first i didn't link up to a execute node properly but it was mainly the Skeleton that you provided was basically void in my scene. Odd. So I had to 'create skeleton' again which basically recreated what you already had. Was rather confused but it all worked in the end.
      I do have a separate issue though, i've created everything but when i put a mesh under the front suspension, the whole front body lifts up.. lifting up the opposite front wheel. This doesn't happen in yours and i'm lost as to why?
      Any help? Thanks again, really awesome tutorials from you buddy!

  • @strangeapprentice
    @strangeapprentice 26 днів тому

    Is this the same Rig you use in your Masterclass course?

    • @postprocessed
      @postprocessed  26 днів тому +1

      @@strangeapprentice nope, not the same, the one in the course is simplier to operate, much more functional and has additional features including fully animated suspension

    • @strangeapprentice
      @strangeapprentice 26 днів тому

      @postprocessed ohhh. That's cool. So this is just the basics then. Looking forward to check it out next week!

  • @diegodaly
    @diegodaly 15 днів тому

    Is there a way to go back from converting into Rig Module? Dayum.

    • @postprocessed
      @postprocessed  14 днів тому +1

      @@diegodaly yes! The button is in the same place where “convert to rig module” it will reconvert it back to usual one

    • @diegodaly
      @diegodaly 13 днів тому

      @@postprocessed Thanks! I'm thinking of taking your course at DJA, looks awesome man! Thanks for all this great info

  • @dineshkumarm289
    @dineshkumarm289 29 днів тому

    How to make multiple camera angles view in one level seq

    • @postprocessed
      @postprocessed  27 днів тому

      You mean multiple camera views on one screen or render all cameras at the same time?

    • @worstworts-zn7uu
      @worstworts-zn7uu 26 днів тому

      Both things

  • @oCycleb-co1cl
    @oCycleb-co1cl Місяць тому

    Pls use bigger screen size scale or bigger font

    • @postprocessed
      @postprocessed  Місяць тому +1

      Got ya. Next video bigger zoom 👌

    • @aryanbarure1479
      @aryanbarure1479 26 днів тому

      @@postprocessed Quick question here though, i cant seem to import/edit the skeletal mesh at all despite me being in 5.4.2 . Might there be any specific reasons for it?

  • @Dakshohri
    @Dakshohri Місяць тому

    I have only basic knowledge of Unreal Engine, should i follow this tutorial sir?

    • @postprocessed
      @postprocessed  Місяць тому +1

      It is pretty straight forward, just pay attention what is connected and it should work for any level of knowledge!

    • @Dakshohri
      @Dakshohri Місяць тому

      @@postprocessed okay, will follow sir, thanks.

    • @postprocessed
      @postprocessed  Місяць тому +1

      @@Dakshohri no prob! Also download the model from description so you will have it working right away

    • @Dakshohri
      @Dakshohri Місяць тому

      @@postprocessed will do.

  • @dineshkumarm289
    @dineshkumarm289 Місяць тому

    Can you teach cloth reveal using car

    • @postprocessed
      @postprocessed  Місяць тому +1

      it's all done in Marvelous Designer, not UE, as UE cloth sim is not that good

    • @davesturchcgi
      @davesturchcgi Місяць тому +1

      Can confirm as I've just done this for a project. The cloth sim was made in Marvelous Designer and then exported into 3DS Max for cleanup, then exported as an alembic into UE.

  • @sara-uh8xy
    @sara-uh8xy Місяць тому

    FIRST

    • @postprocessed
      @postprocessed  Місяць тому

      Hahah nice! I hope you are also first to assemble the rig!

    • @sara-uh8xy
      @sara-uh8xy Місяць тому

      @@postprocessed XD i hope as well

  • @akhavo
    @akhavo 25 днів тому

    you are the best captain i've ever seen! click subscribe & like button everybody~~!!!

  • @timbrazh8512
    @timbrazh8512 15 годин тому

    Нахер эпики прикрутили этот контрол риг, если самим на него похеру и нет вменяемых туторов..

  • @screenapple1660
    @screenapple1660 Місяць тому

    ULTIMATE ONE CLICK CAR CONTROL RIG... it's actually more mouse click on the screen..🤣

    • @postprocessed
      @postprocessed  Місяць тому

      yeah... 40 minutes of clicking hahahha