ULTIMATE ONE CLICK CAR CONTROL RIG - Unreal Engine 5.4

Поділитися
Вставка
  • Опубліковано 28 гру 2024

КОМЕНТАРІ • 359

  • @darkkera
    @darkkera 5 місяців тому +37

    HOTT TIP: once you have the downloaded car and import into Unreal, right click the SKM skeletal mesh --> Skeleton --> Assign Skeleton --> choose SK_Skeleton from the list and apply. THEN you can start the control rig blueprint and follow along.

    • @postprocessed
      @postprocessed  5 місяців тому +4

      Ah that is the issue? Strange, when I copy to new project skeleton is assigned 🙄

    • @postprocessed
      @postprocessed  5 місяців тому +3

      @@darkkera gotta pin that

    • @uretugeorgeandrei3787
      @uretugeorgeandrei3787 5 місяців тому

      Best tutor. Thx so much you have made my learning process easier.

    • @alexmair964
      @alexmair964 4 місяці тому

      @@postprocessed hi postprocessed. sorry, but one more question. can you show how to use this rig for other cars? it seems like i can only use it for the mustang? also the materials don t work on 5.4. i appreciate your help. thx

    • @postprocessed
      @postprocessed  4 місяці тому +1

      @@alexmair964 You can check my other video for rigging inside Engine: ua-cam.com/video/W--lEovSOoE/v-deo.html
      For Automotive pack - you can just import that in the project. Ignore error message and select compatible version of the pack (I guess it is 5.1) and click add to project. It works like that

  • @stefanfarmer9133
    @stefanfarmer9133 Місяць тому +2

    Loved this tutorial! I love done it atleast three times! Everything works perfectly except the body control function. The entire car rotates with it…I keep looking out for the update video everyday 😆
    Cheers for being one of the UA-cam bosses

  • @sakul-db
    @sakul-db 6 місяців тому +16

    You are criminally underrated. Fantastic tutorials every time!
    Keep up the good work!

  • @unrealcreed_8
    @unrealcreed_8 День тому

    I can't tell you my excitement when I reached 31:20 Thank you so much, really!

    • @postprocessed
      @postprocessed  День тому +1

      And I am making update of this rig this week! Will be posting soon

    • @unrealcreed_8
      @unrealcreed_8 День тому

      @@postprocessed Really! I'll wait for it now😃

  • @muhammadnihadk436
    @muhammadnihadk436 6 місяців тому +4

    This guy giving a kind of confidence on his voice📈🔥
    Thanks for every tutorials please continue...!❤

  • @MeechYABOIMeechie
    @MeechYABOIMeechie 2 місяці тому +1

    not even going to lie man.. this was the most simplist tutourial and yet it still confused me. but you respectfully kepted us entertained in a dry way. but kept it interesting. man took me 3 days to undertand this. and get it right . Yes it is a lot to do for sure.. ive only been on Unreal for 5 days so i will most def... run into some big issues. im glad that my computer is very well suited for this.. thanks a lot hope you all see my project soon. :)

  • @AICineVerseStudios
    @AICineVerseStudios Місяць тому

    Great tutorial , very detailed and very very informative.
    The one click I can remember was to click on the thumbnail of this tutorial :)

  • @raptoreagle2000
    @raptoreagle2000 5 місяців тому +5

    Great tutorial!
    I'm on 5.4.2 and after connecting the nodes, the car doesn't respond like it does at @3:05
    i followed all the steps. what could be the problem?
    Thanks
    *fixed
    in case anyone runs into this issue, IF you download and use the Mustang provided, you need to assign the skeleton to the skeletal mesh for the control rig to work.
    copying and pasting the files in the project doesn't link them automatically.

  • @_marcus_vinicius
    @_marcus_vinicius 5 місяців тому +4

    Just a tip that worked for me: at 15:02 you measured the diameter of wheel, but the "Sphere Trace By Object Types" needs a Radius. So, in my case, i divided the diameter by 2, to find the radius.

    • @postprocessed
      @postprocessed  5 місяців тому

      @@_marcus_vinicius yea but for me for some reason if I used radius wheels fall through ground. Anyway it is better to find what works for you!

    • @randomancy
      @randomancy 2 місяці тому

      @@postprocessed Wait! I am currently having my wheels fall through the ground instead of procedurally lift up when the block slides underneath. Anywhere I should look first, rewatching now haha

  • @_marcus_vinicius
    @_marcus_vinicius 5 місяців тому +2

    The most complete, detailed and amazing tutorial about animation that i found! Thanks a lot for share your knowledge, man! Congrats!

  • @Sodomantis
    @Sodomantis Місяць тому

    Well structured and right to the point. Bravo nice tut.

    • @Sodomantis
      @Sodomantis Місяць тому

      Maybe you screenshot the print of the control rig finished so that more veteran unreelers could have that open on one screen and unreal on the other while your smooth voice guides me trough the process. Put it on imgur and link it or something. That would make you a celestial in my book.

  • @terry9183
    @terry9183 5 місяців тому +9

    Maybe i'm missing something, after disconnecting the 'Body Control' from the sequence as we added suspension to body.. we now lose the ability to manually roll the body of the car like you have in your 'Car Animation using spline' video when you get the car to drift. If i try rolling the body with this procedural suspension, it rolls the entire car with wheels, how do we get around this?

    • @Fafmagic
      @Fafmagic 3 місяці тому

      You should be able to just animate the roll and pitch of the Transform of the Skeletal Mesh (in the same way you offset the yaw for the drift).

  • @The0riginalDavid
    @The0riginalDavid 4 місяці тому +3

    We possibly need a V2 update to this rig because I'm getting a couple problems. 1) If my surface is really high, the wheels clip through the body. A fix I would think is to rotate the body a bit as that's what a car would do in real life. But that brings me to problem 2) The body bone where I would do my body transformations seem to be parented to the wheels. If I rotate the body my whole car rotates rather than the body alone. May be a problem from the procedural suspension but I have no idea where to go to fix these problems. An updated bug fixes video on this would be absolutely amazing. Great work as always my man 🔥🔥

    • @ChaviChoow3D-v5x
      @ChaviChoow3D-v5x 4 місяці тому

      Did you find any solution?

    • @The0riginalDavid
      @The0riginalDavid 4 місяці тому

      @@ChaviChoow3D-v5x still playing around with it but no luck yet unfortunately ☹️.

    • @postprocessed
      @postprocessed  4 місяці тому +5

      I would probably do another video with some tips and common issues of this rig

    • @Void_rift_disconnect
      @Void_rift_disconnect 4 місяці тому +1

      @@postprocessed PLEASE DO!! I HAVE BEEN PULLING MY HAIR OUT ALL DAY!!!!!!!!!!!!!!!!!!!

    • @Fafmagic
      @Fafmagic 3 місяці тому +1

      @@Void_rift_disconnect I have the same issue, a work around is to try animating the pitch and roll of the Skeletal Mesh main transform, in the same way you offset the yaw for the drifting animation in the animating along a spline video. That seems to keep the wheels planted on the ground in my rig.

  • @JonathanWinbush
    @JonathanWinbush 6 місяців тому +2

    Top notch brother this is solid! 🤙🏿🤙🏿

    • @postprocessed
      @postprocessed  6 місяців тому +2

      my man!! thanks! How are you doing? it's a pity you wasn't on Unreal Fest Prague, this meeting would be legendary!

    • @JonathanWinbush
      @JonathanWinbush 6 місяців тому +1

      @@postprocessed Yea man I was bummed I couldn't make it this year looks like everyone showed up I was definitely feeling the Fomo

    • @guruchandran6328
      @guruchandran6328 6 місяців тому +1

      The man,myth,legend 🔥

    • @JonathanWinbush
      @JonathanWinbush 6 місяців тому

      @@guruchandran6328 🤙🏾

    • @JonathanWinbush
      @JonathanWinbush 6 місяців тому

      @@guruchandran6328 🤙🏿🙏🏿

  • @caffeine8900
    @caffeine8900 Місяць тому

    liked and subscribed. Well worth the price!

  • @LocNgVIZ
    @LocNgVIZ 23 дні тому

    Amazing Tutorials!!!!

  • @ajk_
    @ajk_ 6 місяців тому +1

    This is exactly what I have been looking for. Thank you so much. I knew I didn’t make a mistake hitting that subscribe button a few tutorials ago. Thanks again!

    • @postprocessed
      @postprocessed  6 місяців тому

      Yeah it took me some time to figure it out. Much harder than blueprinting :/

  • @TheGrrson
    @TheGrrson 6 місяців тому +3

    THE BOSS. Thank you for this, brother.

  • @santhoshramr308
    @santhoshramr308 4 місяці тому

    27:59 i dont know what hpned, but, my car turned 180 degree and i dont have caliber bones in the first place, so i gave bone connection to constrains, my model is diffrent

  • @sergibro
    @sergibro 9 днів тому

    @postprocessed great video! It has helped a lot thank you. I'm curious if you would know how to apply the logic of this control rig as a backwards solve instead of a forward solve? The reason why is to be able to bake previously recorded animation from the car and into the control rig all within sequencer. In other words, instead of keyframing the control rig, bake animation keys to the control rig in sequencer. Appreciate all that you do, Thanks!

  • @TechGoop
    @TechGoop 6 місяців тому +5

    Very cool, any way of mapping this rig to a standard game controller for full control in play mode?

    • @danielcrane3026
      @danielcrane3026 6 місяців тому

      if you wanted to be able to animate with a game controller you should just use a standard chaos vehicle setup

  • @adamdiakowski5449
    @adamdiakowski5449 25 днів тому

    Hey man, great tutorial. One question though. What if I don't have Body bone in the setup? I mean I've used your Blender plugin>UE5 workflow from another video. Should I update the skeleton then and add this Body bone?

    • @postprocessed
      @postprocessed  24 дні тому

      yeah you can actually add it in UE, I have video about it. Or duplicate root bone and assign only body weights ua-cam.com/video/W--lEovSOoE/v-deo.htmlsi=R9q0lVX2nMBcn2gR

  • @simoziebs
    @simoziebs 5 місяців тому

    did you found out and create all of this by yourself? I am already more than satisfied if I only can replicate these steps. Respect

  • @juancarlos-wt2kn
    @juancarlos-wt2kn Місяць тому

    Amazing Video.

  • @yahbin77
    @yahbin77 3 місяці тому

    Subscribed in a heart beat.

  • @HelgeMathee
    @HelgeMathee 6 місяців тому

    This is great. Thanks so much for going through it like this.
    One step up would be to introduce connectors for the parts - so that the module can work on cars that have different bone naming. As well as implementing the connector event to auto resolve those connectors in case you have the expected bone names. I get though that's quite advanced and potentially not suitable for the tutorial.
    I'll take a look at the bug as well with the rig module conversion for vector controls - that should certainly work. Thanks for bringing it up!

    • @postprocessed
      @postprocessed  6 місяців тому +1

      I am not ashamed to admit it - as the feature is experimental I am not sure yet how to make it connectable parts. It was my initial plan on how to do that, but I didn't figure out how to separate them so they will actually work together and yes - for using different bone names. Like connect "car body" too root and connect wheels/calipers separately.. But making interlinked connections is still a mystery to me, gotta dig deeper into modular rigs which are created by Epic Games to see how they did it

    • @HelgeMathee
      @HelgeMathee 6 місяців тому

      @@postprocessed Absolutely that makes sense. There's a series of bugs that were fixed in 5.4.2 as well - so you should be safer there. Thanks for looking into this stuff. As more training material / live streams / talks from UEFest come online I hope this will make things easier for you.

    • @postprocessed
      @postprocessed  6 місяців тому

      @@HelgeMathee i was UE fest and unfortunately not much is different from general posts on UE documentation, or what was already shown :/ had to talk to devs at their stands to get some additional information

    • @HelgeMathee
      @HelgeMathee 6 місяців тому

      @@postprocessed Ah that's too bad - I had to skip due to Covid. Next time!

  • @TRABITY
    @TRABITY 5 місяців тому

    Hey, Amazing! So far everything works, Only my wheels (with suspension) go through my car body mesh when I drive over the cube

  • @shawns9902
    @shawns9902 2 місяці тому

    You're the best. Thank you!

  • @mirjammeyer-martins4856
    @mirjammeyer-martins4856 25 днів тому

    Great tutorial, however by car goes downwards insted of up when putting the box under it????

    • @CalenCoates
      @CalenCoates 14 днів тому

      I ran into the same problem, and I think I found a solution. What worked for me was changing the Ground Height variable's default value to something above 0. I set my default to 32 and it worked. I think the issue revolves around the offsetting that happens when we finish the suspension at around 28 minutes. The final node, Set Transform - Bone (Root) is the issue here.

  • @pavelbelov6573
    @pavelbelov6573 26 днів тому

    Cool tutorial! Thanks! But how to improve this system for the heavy truck rig?

    • @postprocessed
      @postprocessed  26 днів тому

      you mean 6 wheeler?

    • @pavelbelov6573
      @pavelbelov6573 21 день тому

      @@postprocessed yes, also interested in how to in work with cargo and light trailers

  • @CinematographyDatabase
    @CinematographyDatabase 6 місяців тому +1

    Woooow. What a video

    • @postprocessed
      @postprocessed  6 місяців тому +1

      Thank you! 🙌

    • @postprocessed
      @postprocessed  6 місяців тому

      Can’t wait to see what you are cooking with car stuff

  • @daylight3d
    @daylight3d 2 місяці тому

    I can't get it to work. At 34:30 you show very important steps but do things extremely quick. I have to view it at quarter speed. When i do exactly what i can see you do, the rig controls are not showing and the car height variables do nothing. Any suggestions?

  • @duanefalcon6284
    @duanefalcon6284 2 місяці тому

    This has me stumped... I get to 30:36 and everything is working perfectly except the cube passes right through the front tires instead of them responding to the height difference.
    Any help would be GREATLY appreciated.

    • @Conceptmusica
      @Conceptmusica Місяць тому +1

      Connect execute set offset target from the wheel trace function to the aim constraint function, you may have connected from set offset target from the alpha interpolate

    • @duanefalcon6284
      @duanefalcon6284 Місяць тому

      ​@@ConceptmusicaThat Seriously helped... My solution was to separate the wheel trace targeting section into 2 parts... I ran the Set Z Offset target through the Wheel Offset Interpolation function then from the offset interpolation to the Wheel Trace Set Z Offset function (Wheel Trace Offset (second part)). Not exactly elegant, but it solved my problem. Mad respect and much gratitude for the help.

  • @Vakaseemer
    @Vakaseemer 6 місяців тому

    Just when I needed it! Thank you!

  • @boredwarrior5021
    @boredwarrior5021 4 місяці тому +3

    the reason for body suspension not working with wheel bones, is probably because you've used caliper bones for the wheel trace

    • @postprocessed
      @postprocessed  4 місяці тому

      I guess you are right! Forgot about it during the video

    • @Void_rift_disconnect
      @Void_rift_disconnect 4 місяці тому

      @@postprocessed Is this why it isn't working for me??? I have gone through the entire video several times. I am getting no response at all from any of the controls in my level...only in the blueprint. I am pulling my hair out now.

  • @ejwkwk
    @ejwkwk 5 місяців тому

    Thank you for always good tutorials. Can you implement the interior of the car? Door , Steering wheel, accelerator, brake, speed panel, mission control, etc.

  • @thefloydian1876
    @thefloydian1876 4 місяці тому

    hey thanks man, I love you sooo much man.

  • @derinthomas7670
    @derinthomas7670 3 місяці тому

    Great video sir!!!!! sir ehich headphone are you using.. i saw it in the workshop you did in doublejump academy

    • @postprocessed
      @postprocessed  3 місяці тому

      Thanks! Headphones are Razer Barracuda, the cheap version, not PRO

    • @derinthomas7670
      @derinthomas7670 3 місяці тому

      @@postprocessed thank you sir

  • @MohamedAzizBenSalahOueslati
    @MohamedAzizBenSalahOueslati 4 місяці тому

    Its really a great video! thank u so much, But i have a question this rig when attach the car to the camera rail is the wheel turn automaticly or i make key frames ?

    • @postprocessed
      @postprocessed  4 місяці тому

      yeah... here you need to turn them manually with key frames, but it's ain't a big deal I guess

  • @MADMOVIESINC
    @MADMOVIESINC 5 місяців тому

    Hey Man! Thanks for the tutorial! I am having a little issue though, right out of the gate. Right around 3:00. I have the Control and the Offset hooked up like in the video. But, my car doesn't move like yours.
    It seems like when I try to rotate the gizmo is actually rotates the gizmo. I looks, "wonky". I let go of the mouse and it goes back to right side up.
    Any pointers?

    • @postprocessed
      @postprocessed  5 місяців тому

      Did you use the mesh which I shared and you downloaded it? If so - check pinned comment - sometimes you need to assign skeleton on the mesh

  • @ExpJean
    @ExpJean 3 дні тому

    I followed all the steps and checked more than once but the car's body isn't working and the suspension is strange, do you know where I can fix it?
    I have already retraced my steps and re-tied the knots.
    Thanks for the tutorial video, congratulations on the work !

    • @postprocessed
      @postprocessed  3 дні тому +1

      @@ExpJean hey man! I will be uploading update this weekend and sharing project file with the rig too, I addressed some issues happening with it and fixed some minor stuff. Should be better

    • @ExpJean
      @ExpJean 3 дні тому

      @@postprocessed That's great, thank you very much for your dedication in sharing your knowledge. I'm going to redo the entire suspension part of the car, trust me, I'll try to fix it.
      A suggestion would be to inform which version you have, the version to make the rig exportable to other vehicles, in my version it does not have this option 5.3.2

  • @burak_C-j8m
    @burak_C-j8m 5 місяців тому

    Amazing tutorials thanks!

  • @BGB1004
    @BGB1004 5 місяців тому

    I'm trying to make a Rig module, but when I open the module I copied, the controller disappears with the warning phrase 'Connector 'Root' is not resolved'. (33:37)
    What I need to do? ㅠㅠ

    • @postprocessed
      @postprocessed  5 місяців тому

      @@BGB1004 damn… I didn’t experience such error. Do you have skeleton assigned for the mesh you are trying to apply your rig to?

    • @BGB1004
      @BGB1004 5 місяців тому

      @@postprocessed I copied 'control rig' first and transformed the copied one into 'rig module'.
      However, there is a problem that the position of the tire and body changes when put in another car, so I'm trying to make rig from start with another car.
      ----------------------------------------------------------------------------------
      And I think I found the problem.
      Connecting 'Wheel Trace Function/Set Z Offset' to 'sequence' causes the tire to move downward.
      I don't know what I did last time.
      If you know a solution to this, could you please let me know?

  • @andriespieterse1584
    @andriespieterse1584 2 місяці тому

    Hi love the Video. But how can i add decal to the car model and have it move with the model when using suspension?

  • @sidharthkothari9282
    @sidharthkothari9282 6 місяців тому +1

    Could you make a tutorial on how to control the rig using player controller ?

    • @postprocessed
      @postprocessed  6 місяців тому +1

      ah, well, I think there are plenty of videos about it - it's called Chaos Vehicle. And you can use same skeleton for that, or you want me to do the tutorial about it? :)

    • @shadowgaminghd1115
      @shadowgaminghd1115 6 місяців тому

      @@postprocessedtutorial pls

    • @TheMarand
      @TheMarand 5 місяців тому

      @@postprocessed Yes Please :D

  • @bedanosec6978
    @bedanosec6978 5 місяців тому

    Please, make a guide on setting up the video card and UN5.

  • @kingtree1993
    @kingtree1993 5 місяців тому

    great tutorial,wonder where you learnt all these blueprint staff XD

    • @postprocessed
      @postprocessed  5 місяців тому +1

      @@kingtree1993 by trial and error, looking tutorials, reading documentation and UE forums, communicating with other people and devs, trying to apply functionality from different assets. For example wheel trace is using ik “foot position” functionality from Third Person character BP 😁

  • @olytv8461
    @olytv8461 3 місяці тому

    🔥🔥my mustang is merging with the floor

  • @Reflective-Matter
    @Reflective-Matter 5 місяців тому

    30:18 When I try to create this variable for ground height I don't get the adjustment parameter like the suspension height so I can't edit it afterwards - do anyone know why? I have repeated this step a few times and am having the same issue. The new car I am rigging with this setup is flying and can't be dragged to the ground level. Also, once you convert this to a rig module, are you unable to make adjustments to the blueprint if there was a mistake?

    • @LestZA
      @LestZA 3 місяці тому

      @@Reflective-Matter So to be clear, you can only adjust the distance of the wheels from the ground (ground height), and not the distance between the body and the wheels (suspension height)?
      I had the problem I just described above, and discovered that my rig was missing a Body bone (that the body alone is parented to), and only had a Root bone (that moved the whole car with the wheels). I manually added it in Blender and then after I had both controls. Hope that helps.

  • @re1
    @re1 5 місяців тому

    Fantastic thanks, what would be your recommendation to start with Control Rigs in unreal?

  • @mk_error_gamer
    @mk_error_gamer 4 місяці тому

    Everythings good for me here bro ive done u til 20:00 ...but im using a diffrent car with diffrent orientations still managed upto wheel trace but my car is going inside the road instead of going up.😅

    • @postprocessed
      @postprocessed  4 місяці тому

      probably orientation matters in that case... You can re-orient your car in blender for example. Should always be X forward

  • @albertusbodenstein1976
    @albertusbodenstein1976 5 місяців тому

    Thanks for the awesome tutorial.. but what do you think about Rush hour and Cinematic car rig? If I have to buy one of these 2 plugins, wich one will you reccomend?

    • @postprocessed
      @postprocessed  5 місяців тому

      Cinemaric Car rig. Rush hour is painful to animate

  • @eduayres80
    @eduayres80 6 місяців тому

    Very nice! Great tutorial...

  • @jasonkam002
    @jasonkam002 6 місяців тому

    Hi, at 3:05 I followed exactly like your tutorial and when I rotate the body control, the car is not rotating at all.

    • @postprocessed
      @postprocessed  6 місяців тому

      Did you rig a car in blender?

    • @jasonkam002
      @jasonkam002 6 місяців тому

      @@postprocessed I downloaded the car from your description, also I followed your older tutorial where u also used blender to rig a car and its working now, though the body suspension part I cannot make because ue4 vehicle rig addon do not create a body bone.

  • @tristanbased-af2159
    @tristanbased-af2159 6 місяців тому +1

    great video!

  • @zakaria20062
    @zakaria20062 5 місяців тому

    Hi thank for this amazing tutorial .
    Did have any Chance to add soundFX? Have any website or method to get car sound ?

    • @postprocessed
      @postprocessed  5 місяців тому

      hey man! I get some samples from artlist.io for sounds and also... Using one funny trick... I run Forza Horizon 5 and record car driving sound... :D not perfect solution, but well.. That's ain't stupid if it works!

  • @NicolasBallester
    @NicolasBallester Місяць тому

    Hello, the tire tread texture don't want to be in the good direction, and i can't find this in the texture settings, can you explain me where i can change the rotation of theses particular textures!
    Thanks

  • @sherzoderkinov4498
    @sherzoderkinov4498 5 місяців тому

    Hey Thanks for the tutorial!
    Also, I was shocked by the camera view of face! Would u mind telling me how to achieve that soft look? Is it cuz of camera?

    • @postprocessed
      @postprocessed  5 місяців тому

      @@sherzoderkinov4498 I use fullframe sony zv-e1 with 24mm f1.4
      Also some grading in DaVinci resolve

    • @sherzoderkinov4498
      @sherzoderkinov4498 5 місяців тому

      @@postprocessed hey, thank you so much for the info!)

  • @PostProduction
    @PostProduction 6 місяців тому

    Thank you so much for the lesson!)

  • @sunwoolee7939
    @sunwoolee7939 6 місяців тому

    Thank you so much for creating such a high-quality tutorial!
    but I have a problem, Can I ask a question..?
    When I rotate the body controller, the wheels and body rotate at the same time.
    I've been watching the video again and again, but I don't know where I went wrong.

    • @postprocessed
      @postprocessed  6 місяців тому

      Check that body control transform has “propagate to children” disabled, but the thing is that “Body” is rotating root bone in the very end of the graph, which affects everything.
      What can be a workaround:
      Create NEW body controller connect it to Body bone in the end.
      OR create NEW body controller and unfolt rotation and translation pin, connect it with ADD node to “body dummy center” which sets the body bone (pre-last “Set Bone”) node.
      That will be values from new controller you made to body suspension fucntion

    • @sunwoolee7939
      @sunwoolee7939 6 місяців тому

      @@postprocessed Thank you for your kind reply.
      But your advice is difficult to understand at my level. I've just started studying Unreal.
      I tried rebuilding the control rig again, but found that the problem reoccurred after producing the part of the video starting at 26:25.
      I isolated that part and connected the first sequence node and the body offset node and it worked fine.
      But it's okay. It's already good enough, but I'm going to try using it without that feature.
      Thank you for your time. have a good day!

  • @raptoreagle2000
    @raptoreagle2000 5 місяців тому

    @postprocessed is it possible to have the car wheels rotate automatically based on the x-axis position of the car? This feature will elevate this car rig setup. The current wheel spin control can then be used to add extra spin for animating drifts and power slides etc

    • @postprocessed
      @postprocessed  5 місяців тому +1

      I am currently checking this, because I believe control rig can not feed rig world position and transform that to local space for wheel rotation. I am not very fond of control rigs as they seem to be quite limited compared to blueprints

    • @raptoreagle2000
      @raptoreagle2000 5 місяців тому

      @@postprocessed Thanks for the reply! Hopefully, it's possible to get this working.
      I am currently trying to get the car to tilt during drifting, so I re-enabled the body control. For some reason, the control rotates the entire car and not the body alone. I know you disconnected the body control because of the auto-suspension. I can't figure out why the control is affecting the entire car after the full rig is complete but it wasn't doing this at the start of the process.

    • @matttgaminghd377
      @matttgaminghd377 4 місяці тому

      How do you make the steering wheel rotate with the front wheels

  • @diegodaly
    @diegodaly 5 місяців тому

    Hello, great tutorial! What happens if I need to apply this to a car that has the "body bone" inside root bone, same as the old tutorial on this matter? Is it possible to do it that way?

    • @diegodaly
      @diegodaly 5 місяців тому

      I just followed your other tutorial to get my model updated :) ua-cam.com/video/W--lEovSOoE/v-deo.html&ab_channel=PostProcessed

    • @postprocessed
      @postprocessed  5 місяців тому +1

      yes, you just need to add body bone I have a tut here how to edit bones for skeletal mesh inside UE:
      ua-cam.com/video/W--lEovSOoE/v-deo.html

  • @bradbacon4873
    @bradbacon4873 5 місяців тому +1

    Amazing tutorials as always mate. I'm having a bit of an odd issue my end, I've completed the whole tutorial (including converting to modular rig and fixing wheels rotating). However, when it's a Modular rig and in the viewport, none of the controls work. However when I convert back to standard Rig Module, everything works.. Any ideas there?

    • @postprocessed
      @postprocessed  5 місяців тому

      it only works with open sequencer and control rig added into it, modular rig should behave the same

    • @まゆげ-b4x
      @まゆげ-b4x 5 місяців тому

      Actually, I also have the similar problem. Even though I put it in the scene and also in sequencer, It doesn’t move. But do the same way with Standard Rig Module, It works completely. If you have any suggestions, please.

    • @bradbacon4873
      @bradbacon4873 5 місяців тому +1

      @@まゆげ-b4xUnfortunately the only way I could seem to fix the issue was to create the modular rig again in another UE project and for some reason that worked..It’s experimental for a reason I suppose 😅

    • @postprocessed
      @postprocessed  5 місяців тому +2

      @@bradbacon4873 well... seems unreal is just being "unreal" as usual haha. Well yea feature is still experimental tho

    • @まゆげ-b4x
      @まゆげ-b4x 5 місяців тому +1

      Today, I created again in different project as you said. But it won’t move😢
      →Sorry, I could figure it out now. If we switch to modular control, our original control rig (I mean Mustang) doesn’t work. Though, the model which we apply the car rig module can move properly.
      So, we can use except original control rig.

  • @UretuGeorgeAndrei
    @UretuGeorgeAndrei 5 місяців тому +1

    TY darkkera it worked

  • @TheSlash389
    @TheSlash389 6 місяців тому

    think thats all i need for now thx :)

  • @effectsroom
    @effectsroom Місяць тому

    Very Expensive Tutorial here for free :) I subscribed right away. Just one thing I want to know that there is a PCG Graph in my scene which I am using for scattering assets and the car rig is actually behaving strange when entering inside PCG Bounding Box. Is there any things to check like collisions? Please help if anyone knows about it

  • @nicogaudioso
    @nicogaudioso 5 місяців тому

    Amazing tutorial, Thank you very much for sharing this gem! I just encountered an issue that I don't know how to resolve. After switching to the Rig Module, the physics aren't working in the editor. Additionally, when I attach the rail, the car's physics don't work. Have you experienced something like that?

    • @postprocessed
      @postprocessed  5 місяців тому

      Did you try it with open sequencer? It only works when sequencer is open and object is added in sequencer

    • @Void_rift_disconnect
      @Void_rift_disconnect 4 місяці тому

      @@postprocessed This sounds very very much like what I am experiencing!! PLEASE HELP!

    • @postprocessed
      @postprocessed  3 місяці тому

      @@Void_rift_disconnect keep it as control rig (not module) create empty level. Create level sequence. add control rig and rail to the sequencer. Test out the rig. It works just fine for me. tested on multiple cars.

  • @Sheva2471
    @Sheva2471 Місяць тому

    at 28:32 When i move the body control nothing happens! I'm stuck so sad
    Edit: Found the solution. On your green Get transform node change the type from bone to control, its easy to miss!

  • @petethomson1104
    @petethomson1104 4 місяці тому

    Many thanks for taking the time to make these recordings Q. Not sure how your using the free Automotive materials in an unreal 5.4 project ? - its says for me that its not compatbile if try to add to the project ? are you using dash had you added these materials to the project in an earlier version, then upgraded it ? Actually, Quick search revealed the answer LOL

  • @lormancreative
    @lormancreative 6 місяців тому

    Hi, great video. I have a question: can this be applied to a tank, for example?

    • @postprocessed
      @postprocessed  6 місяців тому

      ooooof not sure... I think it is better to check UE marketplace assets for that. I never tried to rig a tank :(

    • @sebastiencarmona6563
      @sebastiencarmona6563 6 місяців тому

      You can use some of the techniques from here to offset the wheels but for animating the track ok the tank it's another story, i've seen that the best way is to animate the material of the tank tracks

  • @themachotaildrop
    @themachotaildrop 22 дні тому

    In the end only my rear left wheel suspension seems to work. None of the other wheels are effected by the ground. Any idea what might cause this? Everything looks to be hooked up correctly.

  • @helloworld77771
    @helloworld77771 4 місяці тому

    could you please explain how to do it with another car mesh? what is the preparation needed?

    • @postprocessed
      @postprocessed  4 місяці тому

      @@helloworld77771 you can check it here for example if you want to prepare car in blender:
      ua-cam.com/video/zlMAEfDvJUg/v-deo.html

  • @stephen1649
    @stephen1649 3 місяці тому

    would you say this is better than the “cinematic car rig” by Madgoat Studio or no?

    • @postprocessed
      @postprocessed  3 місяці тому

      dude hahahah no, we with madgoat invested so much time into CCR to be perfect.
      this is just free rig suitable for cinematics, if you are starting with Unreal just to understand if you want to make car renders there or no.
      basically: CCR is the GOAT.
      This rig is quite simple just to have people covered who are not sure if they gonna stick to UE and don't want to spend money on assets at the beginning

  • @playstationworld7872
    @playstationworld7872 3 місяці тому +3

    switching to rig module made my rig unresponsive.. any idea where I went wrong?

    • @postprocessed
      @postprocessed  3 місяці тому

      do you have sequencer open and the rig added to the sequencer? It only works when it is in cinematic sequence

    • @garylam1387
      @garylam1387 2 місяці тому +1

      @@postprocessed I have the same problem too, The Steering wheel and suspension not responsive

    • @juanmaldini7
      @juanmaldini7 2 місяці тому

      same issue

    • @miguelnogaleslopez
      @miguelnogaleslopez Місяць тому

      @@postprocessed I also have the same problem and I do have the sequencer open and the rig model added to the sequencer 🤔

    • @postprocessed
      @postprocessed  Місяць тому +1

      @@miguelnogaleslopez so the fix for that would be.... Swithcing it back to control rig.
      Already discussed with others on my discord server and that was a solution for some people. Not making it a rig module. It works just as control rig

  • @federicojanni
    @federicojanni 2 місяці тому

    do you know what is the snap to ground key for Mac since there is not the END key?

  • @iateawaffle8184
    @iateawaffle8184 2 місяці тому

    the suspension bounces up like its supposed to but then it goes back down clipping into the object. it only happens when I put the modular control rig on a another car

    • @Vedkad
      @Vedkad 2 місяці тому +1

      I think that is happening because of the wheel radius , it might vary for another car, in the wheel trace function, change the radius size according to the car you want to work. For the mustang, radius 70 not worked for me , radius 42.5 worked perfectly.

    • @iateawaffle8184
      @iateawaffle8184 Місяць тому

      @@Vedkad Ah ok, That makes sense. Thank You!

  • @spavelski
    @spavelski Місяць тому

    Maybe I missed a trick in there, but it *appears* that this rig only works riding on the camera rail. Can it be altered so the car follows a manually keyed control for trans/rot? Can you just attach it to an animated control in Sequencer, instead of a rail?

  • @NicolasBallester
    @NicolasBallester Місяць тому

    I come to the end of the tuto, the car work well, the step inside the wheels are ok, and then i come to the animation with control rig and animate, put camera, and the wheel don't want to spin, the controls arrow don't want to be use inside the map level.... Help .....
    Thanks for the nice tuto tho!

    • @postprocessed
      @postprocessed  Місяць тому +1

      @@NicolasBallester i think they only appear when you have sequencer open… otherwise if it is just in the scene they are not, otherwise should work fine, but I am also preparing and update for this rig and new video and will share project file with few cars

  • @alexmair964
    @alexmair964 5 місяців тому

    Hi, could you please also make a tutorial how to crash into other cars. destructive vehicles?

  • @Lync1111
    @Lync1111 4 місяці тому

    Question - Lets say we have a car created from a design we created, How should the suspension look so it will be easy to rig?

  • @MrKowkin
    @MrKowkin 6 місяців тому

    Hi! Very cool tutorial! But i have a question: How i can export all of car's animations into the Maya? Because car position transform by rail slider not baking like animation :(

    • @postprocessed
      @postprocessed  6 місяців тому +1

      Hey it actually bakes spline rail transform, when selecting bake in new window select ALL KEYFRAMES. I did it in my tutorial about VDB

    • @MrKowkin
      @MrKowkin 6 місяців тому

      ​@@postprocessed Thank you! I watched VDB tutorial. You seem to be using keyframe animation to rotate the vehicle. I didn't see a rail spline there. I couldn't bake body animation that is driven by the Distance Traveled slider :(

    • @postprocessed
      @postprocessed  6 місяців тому +1

      @@MrKowkin ah you are using different rig, not the one from the video. But yes anyway you can animate rotation with transform and connect camera rig rail instead of spline. so that's how I do that most of the time

  • @taylorbrigden2355
    @taylorbrigden2355 2 місяці тому

    i seem to be having an issue where the collision detection for the FL wheel is assigned to the Rl wheel and vice versa checked my blueprint and it seems to look right any tips

  • @hyperbolicfilms
    @hyperbolicfilms 2 місяці тому

    My wheels turn fine when I move the steering controller, but when I add in the wheel rotation, the wheels spin on multiple axes. Does anyone know what I'm doing wrong? I double-checked everything twice, but still can't find how to fix that.

  • @stunnabiggie3297
    @stunnabiggie3297 3 місяці тому

    Hey quick question... This can and should be used for a game correct?? or Is it more for the animation and cinematics?

    • @postprocessed
      @postprocessed  3 місяці тому

      this is for cinematic and animation BUT! Bone structure is the same as chaos vehicle, so you can use same MESH with same skeleton, so you can do for example "in game" cinematics with rig and than make also a playable car with same mesh on Chaos Vehicle plugin.

  • @Rugged-Ranger119-vn9om
    @Rugged-Ranger119-vn9om 4 місяці тому

    For some reason during the animation part where the car follows the path, the wheels don't interact with the ground

  • @absolute5079
    @absolute5079 2 місяці тому

    I created 10 times and still have problem only for me not working this tutorial?

  • @hydeman75
    @hydeman75 6 місяців тому

    great thankksss 🙌

  • @HussinKhan
    @HussinKhan Місяць тому

    Is there a ready rig I can download/buy 😀

  • @粘糕大魔王
    @粘糕大魔王 5 місяців тому

    This video is awesome. I have some small questions, please help me. According to the video operation, the body controller cannot add tilt to the car body. When the body controller is rotated, the whole car rotates including the wheels. I don’t know what the problem is. Please help me. Many thanks!

    • @postprocessed
      @postprocessed  5 місяців тому

      Pla check pinned comment, looks like it is the issue

    • @粘糕大魔王
      @粘糕大魔王 5 місяців тому

      @@postprocessed All functions are now available. Is it because the wheels are giving real-time feedback to the body shaking, so the blue 4-arrow controller on the body cannot adjust the left and right tilt of the body? Now according to the video operation, the controller of the car body cannot adjust the tilt of the car body. Please help me take a look. Thanks.

  • @davidwillno
    @davidwillno 6 місяців тому

    I've applied your work to a handbrake and gearstick (success with weight painting still getting the BP to work). The steering wheel however, is not strictly on an XYZ axis (it's about 15 degrees off vertical) so any rotation applied is wonky. Can you change the axis of rotation? Can you make a steering wheel rotate? SOLUTION: Don't reset rotation to 0:0:0 when you snap! (increase axis length to view better)

  • @bruscopa
    @bruscopa 5 місяців тому

    so if you want the car to jump, or stunt... just moving up the camera rail would work?

    • @postprocessed
      @postprocessed  5 місяців тому

      Correct, or making invisible jump ramp which will be hidden in game

  • @wekasxing382
    @wekasxing382 17 днів тому

    Sir, I am using MAE Oak Forest Environment. While dragging and dropping the car in the environment Mustang gone invisible, Plz help.

  • @imvisuals215
    @imvisuals215 4 місяці тому +1

    for some reason wih my car module it worked fine up until i created a modular rig then it changed my hierarchy and gave me a spawn bone in the construction event and added the root to the bottom UNDER the control space. I removed the control and added mine back in and it works but i don't think I can use it modularly now. Any tips anyone?

  • @jonathanmalony
    @jonathanmalony 5 місяців тому

    How can I do for terrain that has different height levels, when I do it the car does not remain attached to the terrain. thanks for the tutorial

    • @postprocessed
      @postprocessed  5 місяців тому

      oof, yea that is sort of limitation, I probably should have mentioned that this one suits the best for roads/small bumps, not the off-road adventures

  • @charithevfx
    @charithevfx 4 місяці тому +1

    Is it possible to make it drivable like playing a game then ? 🤔

    • @postprocessed
      @postprocessed  4 місяці тому +1

      @@charithevfx yeah, check “Chaos Vehicle” tutorials, they use same bone structure so it is possible to make it drivable, and use rig only for cinematics 👍

    • @charithevfx
      @charithevfx 4 місяці тому

      @@postprocessed I tried chaos vehicles plugin with following tutors instructions carefully but the car isnt move and wheels go below the ground. i was searching for the issue and no solution found. now i am fedup with unreal chaos. please help me to find a solution if you can

  • @kunalnegi3954
    @kunalnegi3954 5 місяців тому

    Need some it was working until today , now the rig works in the rig editor but doesn't when I add to scene

  • @maxpayne4118
    @maxpayne4118 5 місяців тому +2

    Hey mate👋
    After clicking "switch to rig module" the car rig works perfectly in the blueprint tab preview window, but doesn't work in the viewport.
    On switching to "standalone rig" the car rig starts working in the viewport as well
    Can you give me something with this information 😅

    • @serkangezgin60
      @serkangezgin60 4 місяці тому +1

      I've also encountered this issue, it even happened when I was called to the stage. I went to bed and woke up with this problem. Were you able to fix it?

    • @Void_rift_disconnect
      @Void_rift_disconnect 4 місяці тому

      Pretty sure I am stuck here... Messing around and trying to solve the issue...

    • @Void_rift_disconnect
      @Void_rift_disconnect 4 місяці тому

      So yes...Switching to "standalone rig" makes it all work again... What does this mean?? Does this mean that we cannot use the rig module we made on a new car? I am exhausted from trying to solve this. I literally followed this from scratch three times so far...

  • @DLVRYDRYVR
    @DLVRYDRYVR 3 місяці тому

    27:58 hilarious 🤪

  • @leofelisinstruments
    @leofelisinstruments 3 дні тому

    Dear Sir,
    Body is not recating with bone.

  • @workflowinmind
    @workflowinmind 6 місяців тому

    Really awesome, any idea why I'm not seing updates in editor (even in play mode) yet all works fine in the ControlRig preview if I test the controls there?

    • @postprocessed
      @postprocessed  6 місяців тому +1

      You should have it in sequencer and have sequencer open, when you close sequencer it will be static

    • @workflowinmind
      @workflowinmind 6 місяців тому

      @@postprocessed That was it thanks a lot, I'm going to try to control it from AnimBP now to push it more