How Beginners can make games FAST!

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  • Опубліковано 16 кві 2024
  • 🌍 Get up to 70% OFF on the Spring Sale! cmonkey.co/unityspringsale2024
    💬 Use Assets to plug your skill gaps and LEARN FASTER!
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    Can I make an OPEN WORLD Game in ONE WEEK? • Can I make an OPEN WOR...
    Should you use Assets? Is it cheating? Asset flip? • Should you use Assets?...
    I made 3 UNIQUE Games with 3 ASSET PACKS! (RTS, Farming, Taxi Driving) • I made 3 UNIQUE Games ...
    Take your game from boring to AWESOME with this Tool! (FEEL Asset Review) • Take your game from bo...
    💬 Here's my advice for how Beginners can make COMPLETE games quickly.
    Very simply: Focus on just learning a handful of skills per project, and use assets to plug your skill gaps.
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    Hello and Welcome!
    I'm your Code Monkey and here you will learn everything about Game Development in Unity using C#.
    I've been developing games for several years with 8 published games on Steam and now I'm sharing my knowledge to help you on your own game development journey.
    I do Unity Tutorials on just about every topic, Unity Tutorials for Beginners and Unity Tutorials for Advanced users.
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КОМЕНТАРІ • 106

  • @CodeMonkeyUnity
    @CodeMonkeyUnity  Місяць тому +2

    🌍 Get up to 70% OFF on the Spring Sale! cmonkey.co/unityspringsale2024
    💬 Use Assets to plug your skill gaps and LEARN FASTER!
    🔴 RELATED VIDEOS 🔴
    Can I make an OPEN WORLD Game in ONE WEEK? ua-cam.com/video/JeKaWX4m52I/v-deo.html
    Should you use Assets? Is it cheating? Asset flip? ua-cam.com/video/cQGgexTTyIc/v-deo.html
    I made 3 UNIQUE Games with 3 ASSET PACKS! (RTS, Farming, Taxi Driving) ua-cam.com/video/_48HxWkRHt8/v-deo.html
    Take your game from boring to AWESOME with this Tool! (FEEL Asset Review) ua-cam.com/video/Kx2Pi8yAitw/v-deo.html

    • @KekoBit
      @KekoBit Місяць тому

      Your videos are great except for that ridiculous "hello, I'm your code monkey" voice intro. I have to mute the audio every time I click on your video, then unmute it after the intro passes. In my humble opinion, the videos that you made without the intro part (Quick Tips for example) leave much more professional impression.

  • @Jaimekk
    @Jaimekk Місяць тому +40

    Thanks for the video! I confess that this helped me get rid of the mentality of having to do everything from scratch. I always felt a little guilty if I used some assets 😅

    • @tiqosc1809
      @tiqosc1809 Місяць тому +2

      You can aways try that once you are comfortable with making complete games

    • @Jaimekk
      @Jaimekk Місяць тому +1

      @@tiqosc1809 Yeah, you're right

    • @Jaimekk
      @Jaimekk Місяць тому +1

      @@tiqosc1809 Yeah, you're right!

    • @OrekiBurd
      @OrekiBurd Місяць тому +2

      Definitely try to get over that feeling

  • @blazer5724
    @blazer5724 Місяць тому +23

    this is honestly the best advice for beginners, use the frickin asset store, you shouldn't have to do everything yourself. u are a solo indie

    • @mushroomadobegames
      @mushroomadobegames Місяць тому +3

      I suck at 3D modeling so I love using Synty for models and just focus on the gameplay.

  • @mythrando
    @mythrando Місяць тому +14

    Glad you talked about completion. Completion is a skill and in game development a right of passage. Part of completion is shipping too!

  • @Sweepy_Games
    @Sweepy_Games Місяць тому +4

    That's a very good advice that I think is strangely rare to get. Noone really makes a game from scratch, what I mean by this, experienced veterans often reuse systems and utilities they made for their previous projects.

  • @veuch_
    @veuch_ Місяць тому +3

    I agree with this video :)
    An advice I have for people who try to learn programming would also be to try to make a small game, like connect 4 or tic-tac-toe as a first project.
    The main idea is that you already know the rules, and they are quite simple. Therefore, you don't have to think about the game design, and you can focus on programming

  • @nocultist7050
    @nocultist7050 Місяць тому +3

    You get bonus points for doing everything yourself: knowledge, experience and fun (because all of this is fun even if sometimes frustrating)

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Місяць тому +2

      If your goal is to learn all of those disparate skills, then yes.
      Personally I'm a programmer, I don't want to spend time improving my barebones 3D modeling or Animating skills, I'd rather spend that time just focusing on improving my programming skills even more.
      If you're doing it for fun then sure do anything you want, there's no wrong answer when the goal is simply fun

  • @r.allenposchii9082
    @r.allenposchii9082 Місяць тому

    Love your videos, awesome motivation. Working on a game myself, found that learning one thing mainly when building a game or prototyping is the best way so you can then build on it later. Keep up your awesome work!!

  • @kadiryumlu
    @kadiryumlu Місяць тому +2

    0:32 It took me 20 years to learn them all 😥

  • @jleablue8931
    @jleablue8931 Місяць тому +1

    What an awesome content, straight to the point❗️👍🏾

  • @tiredlocke
    @tiredlocke 29 днів тому

    Great advice. I definitely fell into that trap. I kept trying to tackle bigger projects where i had to work on various skills...but i kept losing interest with little progress made. I finally started to just remake classic arcade games. Then i could focus on more limited skills while also making real progress on my projects. I finally started completing some games and sharing them with friends.
    And yes, I'm one person. I cant be an expert artist, animator, programmer, sound engineer, UX designer, etc, all at the same time. This is actually one reason i have stuck with Unity. While other engines may look more attractive at times, the Unity asset store ecosystem is unbeatable.

  • @OdysseyHome-Gaming
    @OdysseyHome-Gaming Місяць тому +2

    That's what my course facilitator said for my cap stone student project; buy stuff to speed up development.
    Though my experience looking for gothic vampire assets the amount of big boobed sucubbi in my search history became a concern (and joke among my group mates).
    I figure I'm still afraid of buyers regret, particularly as a student where money is tight. So I love to make the assets for fun so I can learn and have better judgement of what assets are good to buy per my needs.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Місяць тому +2

      There's tons of awesome free stuff on the store so I would recommend you start there
      Then keep an eye out for HumbleBundles, every once in a while there's one where you can pick up something like 10000 assets for $20, super cheap and allows you to make an endless amount of games.

  • @LuizMoratelli
    @LuizMoratelli Місяць тому +3

    I have a lot of exp with general programming and the TCG Engine asset at store was a miracle to boost me to create my card game.

  • @gabrielwhite9881
    @gabrielwhite9881 Місяць тому

    I can totally agree with everything you said in this video. It's right to try to learn certain things in small projects, to test if an idea is worth it, to maybe keep working on it, or to improve your skills. and even if you have a dream game in mind, and just want to try some logic in a smaller game, there's still a chance that feature will end up in a game of your own, or make it into your dream game. improving your skillset, in an enjoyable way is always the best. and yes, assets are helpful in every way. nothing to say against that. great video.

  • @Shakor77
    @Shakor77 Місяць тому +1

    Buying assets for sure spends up dev time but a template which has things such as saving/loading, scene management, persistence between scenes, etc would also help alot.

  • @BluesInSeattle
    @BluesInSeattle Місяць тому +6

    I love your energy man. I love that you are showing your face on your videos now. It feels more personable that way. I wish I could bottle some of your energy up and take it for myself. After three decades of being a software developer, I got a surprise gift from COVID-19... severe narcolepsy that does not respond to medication. So I will live vicariously through you until they can find a medication that works.

    • @Haipeer
      @Haipeer Місяць тому

      You can drain his snake and bottle it, if that's what you meant 🍼 😊
      PS. Sucks about narcolepsy

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Місяць тому

      Oof that sounds rough, I hope you can get better!

  • @ramonpereira4460
    @ramonpereira4460 Місяць тому

    Your content is really good. I always follow you videos. Keep up the great work

  • @BM-dl9tb
    @BM-dl9tb Місяць тому

    i recently started a horror game, made the ai and used some of your videos to make interactables and a bunch of other things.
    So now that you mentioned the assets i'll go check the asset store to make more progress in my project.

  • @baratao5000
    @baratao5000 Місяць тому +3

    Dude, the real problem in the asset store for some countries is the price. In Brazil, we don't get specific prices for our currency, like Steam does with their games. So, knowing that the minimum salary here is something from 200$ - 250$ (using direct conversion), you have to be more than a normal guy financially to spend even 50 bucks in a good asset that won't even be sufficient to your game (in the most of the cases, I think, and depending on the game of course though). There are awesome ones in the internet, yeah, but sometimes it's hard to find specific ones, or big and good ones.

    • @suspecm6316
      @suspecm6316 Місяць тому

      It's basically the same as any other hoarding/shopping addiction. Maybe it's more expensive but that heavily depends on what we compare it to.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Місяць тому +1

      I thought the asset store had regional pricing but apparently not, yeah that sucks :(
      The good news is there's tons and tons of awesome free stuff!

  • @marekpuchon4878
    @marekpuchon4878 Місяць тому

    Man you always give me so many ideas. I Follow you for years and you are really great. Those videos you make are really special. Only one thing is never show or tell. How to make those assets work together... If someone will make video i dont know with compleet assets that work together and show also how to connect all those assets from unity. That will be something else. Iam really thank full for all and every one video you make i always learn something. Thank you!

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Місяць тому +1

      I made sure to include a quick Getting Started Tutorial on my asset review videos so you can quickly learn how to use it. That's definitely a format I'd love to do some more but those videos take a ton of time to make.

  • @suicune2001
    @suicune2001 Місяць тому +1

    Thanks! I got Poly Few, Pro Sound Collection, and Dreamscape: Nature Bundle.

  • @ragerungames
    @ragerungames Місяць тому +1

    Great video! I’m excited about developing my very first game. Until now, I've been stuck in 9-5 full-time jobs. Finally, I'm carving out some time to work on my own projects. I've been creating small asset templates for the asset store, but hopefully, one day soon, I'll have my very own first game!

  • @ikennaayalogu9846
    @ikennaayalogu9846 Місяць тому

    Please can you make a video on how to use easy save to save things like game progress

  • @silverdragon711
    @silverdragon711 Місяць тому

    @CodeMonkeyUnity - Have you done a video showing how you unpack and actually determine how to incorporate an asset pack? One of the overwhelming things as a beginner is lacking even the skills needed to use an asset pack in the project (Import, tie the code in, etc) - Any video with tips on this or examples of buying an asset pack and looking at it and starting to use it would be really cool!
    Bought your Beginner to Advanced course - looking forward to it.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Місяць тому +1

      It depends on the asset pack. For visuals it's pretty simple, normally I import them into an empty project and then only copy the assets that I need in my main project unitycodemonkey.com/video.php?v=URHoCQ-_WLc
      For tools it depends on how complex is the tool. Some things like FEEL or Text Animator (which I used in my game) are pretty simple to implement because they are very self contained.
      Other tools like complete game templates are much harder to work with if you want to expand upon it in such a way that the publisher did not intend.
      It's hard to make a general tutorial on that topic because every tool is different, the integration process will be slightly different every time.

    • @silverdragon711
      @silverdragon711 22 дні тому

      @@CodeMonkeyUnity Thanks for the link! That makes sense.

  • @ShawnRay
    @ShawnRay Місяць тому

    Video idea, show the creation of a tiny game from getting the idea to having it on steam. I personally think there are a couple steps I just don’t know exist.

  • @watercat1248
    @watercat1248 Місяць тому +1

    i agreed with most of your topic but for my make the visuals its one off the fan part's

  • @yenada
    @yenada Місяць тому

    Hello Code Monkey ! How do you first test or validate your idea? What do you advice is best method? Also why do you choose steam compared to play, app stores. Steam is quite popular here in europe but it is not avalable for some countries. I never heard of steam till i moved to Europe. I am trying to figure out pros and cons of putting a game on steam vs mobile store especially when the genre i am intending to make is not action but text adventure/ quizzes

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Місяць тому +1

      That's a great question and it's a topic I've wanted to cover for a while.
      I believe the best way to test an idea is to post gifs on Twitter/Reddit, you will quickly see if they gain any traction at all. If you post yet-another-platformer you will get

    • @yenada
      @yenada Місяць тому

      @CodeMonkeyUnity Thank you for your response, and very interesting point regarding gifs, I never thought of that.

  • @Kreyg
    @Kreyg Місяць тому

    What a cleverly disguised advertisement for the asset store. Bravo.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Місяць тому

      This is the advice that I always give, I'm a big fan of using assets to plug your skill gaps, like I mentioned in the video it's the only reason why I was able to make my first Steam game and become a professional indie dev. Being sponsored or not doesn't really change my feelings, whether sponsored or unsponsored I always highly recommend you use assets (free or paid) to help you make your games.

    • @Kreyg
      @Kreyg Місяць тому

      @@CodeMonkeyUnity I don't doubt that. I've watched a lot of your videos over the years. Not saying it was a bad thing! I appreciate that you do videos like this instead of "BUY BUY BUY! USE MY LINK!"

  • @hieptranngoc2584
    @hieptranngoc2584 Місяць тому

    thanks

  • @RealPancakes3
    @RealPancakes3 Місяць тому

    how long does the spring sale last like the 50% off ones i saw the easy save asset is on sale and im tempted to buy it just dont know how long i have to buy it

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Місяць тому

      The last Flash Deals start in 17 days so at least that long

  • @AKExtra-wr6uy
    @AKExtra-wr6uy Місяць тому

    Is it not risky to use assets in our commercial project?
    I mean is there anything like copyright strike for playstore, appstore or steam?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Місяць тому

      As long as you legally bought the assets there is no issue, the whole point of assets is to help you in your free or commercial games.

    • @AKExtra-wr6uy
      @AKExtra-wr6uy Місяць тому

      @@CodeMonkeyUnity Thanks bro.

  • @dreamingacacia
    @dreamingacacia Місяць тому +5

    I knew a lot of people that hoarding so many e-books, paid assets, and maybe even paid plugins for some people, that never make a proper game or some people never even touch them. I don't really understand hoarding tendency, but I think it's unhealthy and demotivated people around quite a lot. Well maybe the demotivate part is something exclusive to people I knew. I walked away and strive for greater height. Yeah, you do too folks.

  • @petersaup
    @petersaup Місяць тому +1

    I legit thought that game clip was from Dragons Dogma 2!

  • @rickloyd8208
    @rickloyd8208 Місяць тому

    I was never able to find any good asset. I needed UI animation and sound effects. On a sample video it looks nice but when I decided to use it in actual game, there was so many limitations that everything looked ugly and it was easier to pay audio designer, who would create unique music and effects for my game.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Місяць тому

      If you can afford some custom audio then yup that will always be the best option. And if you need just 1 specific sound then it might be cheaper than buying a huge sound pack.
      UI animation is usually pretty easy to find, what issues did you have? Maybe you got something that used some custom shader that was specific to some pipeline. That can sometimes be an issue

  • @markguyton2868
    @markguyton2868 Місяць тому

    I can say I have completed one game, and I can confidently say, which is rare, that coding is not my forte, neither is art, nor marketing.
    I want to make games, I have studied and practiced years on the subject, but clearly I cannot figure out how to do it.

  • @Dragoncro0wn
    @Dragoncro0wn Місяць тому +2

    Awh man, I thought rayfire was on sale from your video and got my hopes up ;c

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Місяць тому

      It's on a Flash Deal in a few days, so it will be 70% then

  • @decpaul6851
    @decpaul6851 Місяць тому

    How to deal with art style inconsistency if one megapack doesn't contain everything we need?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Місяць тому +1

      The best tip is choose either low-poly or realistic style, that way you can mix multiple packs without looking odd. Personally I love low poly and there's tons of assets from multiple publishers that look well together.
      If you go for very stylized very specific packs then yeah that does limit your options.

    • @decpaul6851
      @decpaul6851 Місяць тому

      @@CodeMonkeyUnity Thank you! I will check it out ~

  • @immitatedone1511
    @immitatedone1511 Місяць тому +1

    Agree 100% I already started with that mindset. I can do music no prob cos I am a musician. Programming is fun.... rest is store! :) P.S. Why don't you answer me!!!! :) Are you interested in doing a review video of projects that people started after learning with your courses? :)

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Місяць тому

      Did you post a comment somewhere? I try to answer all comments but I get tons of them so I might miss some

    • @immitatedone1511
      @immitatedone1511 Місяць тому

      @@CodeMonkeyUnity I know man, just messing with you. I try to post some now and than to keep the momentum going. I just have this weird urge to show you my progress as a newb game dev - probably because I've been listening to your voice for quite a while now ref back to your lessons and videos :) shure it will pass

  • @akn638
    @akn638 Місяць тому

    I wish asset store localize prices for every country. For me 1 dollar is equals more than 30 my countrys money. Its really hard to buy them.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Місяць тому

      It doesn't? I thought they did have regional pricing, I see a different price in Euros than in Dollars, but maybe it's just a straight conversion.

  • @rootbindev
    @rootbindev Місяць тому +4

    I really should try using assets from the assetstore!

  • @DmitryZajarchenko
    @DmitryZajarchenko Місяць тому

    Game Engine , Programming and AI, are the top 3 in my opinion.

  • @totallynothyper964
    @totallynothyper964 Місяць тому

    7:55 that actually reminds me of Slendytubbies 3 , which used assets and then people began to notice how the game was almost entirely made out of assets from Asset Store and etc
    With all this asset usage the community started associating games that use assets negatively. Even going as far as calling the creator a stealer, even if he bought the assets, because some other horror indie games used some assets from a pack Slendytubbies also used. There's even a misconception that one of the models is the Tank from L4D just because of the similarity.
    Funnily enough, this is a case where the players DID care. Not saying it really matters, it's a separate case after all. I just wanted to share.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Місяць тому

      That's interesting, the game isn't on Steam so I can't see reviews, I'd be curious to know how many those people are.
      There will always be some people that do notice and see it as a negative, but it's usually a tiny tiny proportion of players.

    • @totallynothyper964
      @totallynothyper964 Місяць тому

      @@CodeMonkeyUnity The game was originally a parody of Slenderman with teletubbies so I don't think it can come to Steam as it's copyrighted content. Actually these claims came from Discord and comments on UA-cam videos that showed the original assets, and it's technically a small community which makes the "tiny tiny" fraction turn into a good part of the fanbase.
      Fortunately these claims are not as relevant as before but I still see some players point out assets that other games from the same developer or even fan games use

  • @kantagara
    @kantagara Місяць тому

    Your affiliate link to the sale doesn't work :(

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Місяць тому

      Strange, it seems fine on my end, maybe the store went down for a few seconds? assetstore.unity.com/?aid=1101l96nj&on_sale=true&orderBy=1&pubref=unityspringsale2024

  • @NOTAHEK
    @NOTAHEK Місяць тому +1

    Is there any other way to make money from games other than ads , in-app purchases and paid games ?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Місяць тому +1

      Hmm maybe a membership? There is a team named Sokpop collective that receives support on Patreon and makes a new game every month, they've been pretty successful at it.

    • @NOTAHEK
      @NOTAHEK Місяць тому +1

      @@CodeMonkeyUnity actually I don't have a international card to buy Google play console so I can setup membership but thx for information.

  • @LizardOfOz
    @LizardOfOz Місяць тому

    I think the reluctance of buying assets comes from uncertainty about actually finishing a game and being able to sell it to recoup the costs.
    And it's not unfounded: if you'll end up making only 0-1 games like most aspiring devs do, you'll have a bunch of somewhat expensive purchases you don't have a use for, while the experience and enjoyment of trying it yourself carries over.
    Not to say buying assets is a bad idea, you just need the financial flexibility to potentially lose money on this purchase.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Місяць тому +1

      Depends on if your goal is making games for fun, or if you're looking at it as a way to get an return on your investment.
      If your goal is to recoup the cost then yes only buy assets that you know you need for the commercial project you're currently working on
      But if you're making games for fun, feel free to pick up some random asset that inspires you to build a fun prototype

  • @Volt-Eye.
    @Volt-Eye. Місяць тому

    Hola !

  • @lylewyant3356
    @lylewyant3356 Місяць тому

    A few hours? Ooooo I'm dyin...

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Місяць тому

      Keep in mind that's a very very barebones "game", it's more like a visual proof of concept. It's mainly just a character controller and animation controller.

  • @SondaPower
    @SondaPower Місяць тому +1

    4:09 yes and your game will be 10fps 😅and then you have to spent another 6 months for optimization 😅

    • @Jaimekk
      @Jaimekk Місяць тому +3

      I think the point is not to just use assets, but to use them for prototypes or to fill skill gaps

    • @mutlugameofhalit
      @mutlugameofhalit Місяць тому

      @@Jaimekk but how can beginners learn to create their own assets?

    • @o1497
      @o1497 Місяць тому +2

      @@mutlugameofhalit not a beginner thing tbh

    • @Jaimekk
      @Jaimekk Місяць тому +1

      @@mutlugameofhalit Im a little beginner, but creating assets is something for more professional peope I gueds

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Місяць тому +1

      You always need optimization, whether you make the assets yourself or use an asset pack

  • @The123Adrian
    @The123Adrian Місяць тому

    I propose make video about unity AI.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Місяць тому +1

      Yeah I heard it got a nice new upgrade recently, definitely need to find the time to research it.

  • @lizkimber
    @lizkimber Місяць тому +1

    interesting it doesnt show the prices for those 2 expensive assets

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Місяць тому

      It's because the Flash Deal will start in the future, it's not active when I recorded

    • @lizkimber
      @lizkimber Місяць тому

      @@CodeMonkeyUnity but even if you own it. It should show the current price.

  • @bioblazepayne
    @bioblazepayne Місяць тому +2

    this is a Ad-torial Advertisment for the unity asset store, paid for and written to be a tutorial :| pretty shifty there man.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Місяць тому

      I've spoken about how I encourage you to use assets to make your own games many many times before. Like I said I have only been able to become a successful indie dev thanks to using assets myself, so it's an option that I highly recommend.
      If I would normally say "assets suck" but on a sponsored video I suddenly said "assets are awesome" then that would indeed be shifty, but that's not the case. I've made lots of unsponsored videos talking about the benefits of assets and I'll continue doing so since it is an extremely useful tool.

    • @bioblazepayne
      @bioblazepayne Місяць тому

      @@CodeMonkeyUnity Do understand, at the same time of you posting your video 50 other channels posted the same similiar content, you just did a Ad-Torial. You didn't make any content that was worth explaining. `Use the asset store, make it easy` and you provide a 70% off in your Description. Pretty shady, and shifty dude. Not Cool.
      I've been game developing for over 20 years, and i've been programming for 30. Your preying on weak minded individuals who don't have the skills necessary to build a game alone, so your getting them to waste alot of money on assets, for a chance to maybe sorta make a game.
      Irresponsible, and shifty as hell. You know how much money you've wasted on assets you've never used. Why don't you post your full store catalog. Let's see how many assets you actually have and use, and show the amount of wasted cash for assets you've never even opened.

    • @bioblazepayne
      @bioblazepayne Місяць тому

      @@CodeMonkeyUnity You know what have been a good tutorial, talking about how you should join together with others, support each other, and work on a game with multiple people instead of trying to learn 9 disciplines yourself. Learn how to question peoples choices, learn how to make suggestions, and try and not take over a project. Learn how to be apart of a team. cause anyone of these individuals who try to actually go into Game Dev, are going to have a rude awaking. They aren't the center of the world, they aren't the smartest person in the room, and they prolly won't be for a long time. So teaching them how to be apart of a team, would actually provide benefit.
      But yeah. sure, just say do it yourself spend abuncha money on assets, and your good.

    • @computernerd8157
      @computernerd8157 Місяць тому

      ​@@bioblazepayne Nothing wrong with working with other people but at the same time most groups wobt give you a chance unless you at least compeleted one game. I think the best way is with friends that are willing to help you. I dont see using assets as a bad thing for learning. I will consider getting some but I do not want to sell games using those assets because I want to stand out from everybody else

    • @anolddoggames2790
      @anolddoggames2790 Місяць тому +1

      @@bioblazepayne this channel is by a solo indie dev, catered to helping other solo indie devs. He is sharing his personal experiences of how he was able to become successful as a solo indie dev, which for him has included using the asset store. If CodeMonkey started advocating for something he himself has not done, I'd be questioning his integrity.
      Looking for other people to build a game together is totally valid. There are plenty of other indie game channels that talk about working in a team based on their experience and I follow them to hear that perspective. But that's not what I follow CodeMonkey for.