Nice to see Chemist up there. It's not necessary to beat the game, but it's still very potent. I'm pretty sure it doubles the duration of EVERY consumable item, not just chems, most notable egzample: Stealth Boy.
Watching these videos for Fallout 3 really makes want to play some absolutely busted build. It also makes me appreciate how much better balanced New Vegas is.
Really liked the list, i feel people tend to forget about grim reaper when they talk perks, and chemist is never up there because you dont need chems but that perks makes you broken for an entire DLC or lategame with just 20 psychos and medx. I only disagree with "almost perfect", i mentioned not long ago that this is overglorified for the stats it gives being in line with completionism (this +bubbleheads is 10 in everything) but it doesnt really matter, specially not at level 30. By that time you are already where you want to be, getting the extra SPECIAL is free Intens Training so it should be good, but it gets there at such a late stage that, yes you get it because the other perks are bad or counter productive (the other lv 30 literally kills you when it triggers), but it's not a top 10. In F3, educated, gender killer based perks or adamantium skeleton, as bland as it is, are better perks. The value they give is way higher (at that point in the game) even though it's percived otherwise.
Absolutely so many people praise almost perfect while saying no weakness is worthless because of it. I would argue that no weakness is better because you get it before the level cap so it can be used to meet perk requirements.
I'm currently going through the Pitt at level 30 i took almost perfect I've got a majority of the unique weapons in fo3 but them damn albino scorpions and ghoul reavers tank just about everything, complete bullet sponges behemoths are ridiculously easy to kill.
@@ReapeeRon yeah metal blaster is a personal fave of mine I've got the wazer wifle but it's garbage tbh, the best energy uniques are a3-21s plasma rifle and the AER14 prototype from NV, I also forgot the Q-35 matter modulator, I always go for an energy build in fo3 fonv and fo4.
The Tri-Beam laser rifle is really nice against ghoul reavers (each beam does allot of damage and can crit individually), one time in some subway I shot a reaver as it was exiting some door. The crit made them go from full health to a pile of redstone dust from Minecraft. Granted this was normal difficulty, I play on it cause Hard doesn't reward you other than bragging rights.
What about the Animal Friend perk? 🤔 pretty useful, I ranked it twice and went into the Yao Guai tunnels and come out completely unscathed and saved LOTS of ammo. Cuz let me tell you I was super concerned I was gonna get mauled even with the perk equipped. Was able to walk freely and the YG were chillin. Not to mention the fact that a YG aided me in combat vs one of the robots. Think that perk is very useful.
I play Fallout 3 with no VATS and I really like the Pyromaniac flamer. I go big carry capacity, big barter and hold m1 on the big boy weapons. Also explosions _can't crit_ so it makes a good synergy to use those on that type of build, carry weight and no/low crit perks. The higher innate dps weapons also tent to have a true zero or very low crit chances. Vengeance for example is 0.05x crit rate(1/20th) but still has 220(331 with ghoul ecology) dps with crits ignored. You can also use Fawkes' Super Sledge with bloody mess, a true privilege and joy.
you really have a lot of love for chemist but I never take it because I don't do that many chems. mainly agree with you on these though, they are really strong perks most of which I always take.
Not unless you do the 9 INT + Bobblehead trick to get those 20 points, heck even with Unpatch mod, I glitched it level 38 before the game realized it allowed me to cheat with a censored company mod.
While demo export is nice, it's not nearly as good in Fallout as in New Vegas, mainly due to the much smaller range of explosives available (you don't have the mad bomber perk or any of the NV explosives like dynamite). You can sort of still do explosives, if you do a hybrid explosive/big gun build. Another problem with that is caps are allot harder to get, even with a high barter its still a bit prohibitively expensive to buy rockets (another part where Fallout 3 sucks vs NV thanks to having basically no ammo variants). Edit: Still a good perk for getting allot of bang for your buck, 60% extra boom makes bottlecap mines go from crazy to insane. One saving grace I forgot is getting all the bottlecap schematics, that will give you 3 bottlecap mines every time you make them, that and the nuka grenade schematics make a pure explosive build allot more viable.
No time like the present! Get an Xbox 360 and Fallout 3/Fallout New Vegas GOTY editions and you are set up for arguably the GOAT gaming experience for around a hundred bucks!
Paralyzing palm trivialized 1v1'n the hard creatures like Mutant Overlords, Albino Scorpions and Ghoul Reavers. Such a bummer they nerfed Grim Reaper's Sprint in New Vegas.
9:37 using the worst shotgun for the example right there lol. But yea the info you are dropping is true. Just never use the Sawed Off shotgun, its crap. It does not crit or the chance is extremely low. Combat Shotgun = gg no re
It's alright, problem is you have little health when it activates and many of the strongest enemies like deathclaws, reavers or overlords will just kill you outright if you health drops below 20% (especially overlords, those tri-beams are death incarnate).
yeah, those few very powerful enemies will still kill you, but nothing else will -- there's something to be said for basically not needing stimpacks for anything but a rare threat....that's some serious QoL, and it applies even in Very Hard -- plus it scales with health, so stuff like Lifebringer gains value as well
These were the perks I took on my playthroughs and this made my childhood complete
Awesome!
Nice to see Chemist up there. It's not necessary to beat the game, but it's still very potent. I'm pretty sure it doubles the duration of EVERY consumable item, not just chems, most notable egzample: Stealth Boy.
I agree with that. It's also nice to just through on to any build you would like.
example
Implant gxr
@@Luke_Roweegg sample
Watching these videos for Fallout 3 really makes want to play some absolutely busted build. It also makes me appreciate how much better balanced New Vegas is.
Thanks, and I would agree that FNV is more Balanced, but you can also become really OP in that game too.
@@ReapeeRonpeople gonna act like in FNV you can't be broken at all especially with a criticals build.
I would replace ninja with silent running, iron fist with comprehension, and chemist with strong back
All of those are great perks too.
@@ReapeeRon Thank you dude I really enjoy your videos. You have a good personality
Thank you very much that is very nice of you to say.@@katkong281
We need more Fallout 3 videos ASAP, best fallout game I've ever played in my life, the main game and it's dlcs are just perfect.
Awesome, I have some more planned.
Really liked the list, i feel people tend to forget about grim reaper when they talk perks, and chemist is never up there because you dont need chems but that perks makes you broken for an entire DLC or lategame with just 20 psychos and medx.
I only disagree with "almost perfect", i mentioned not long ago that this is overglorified for the stats it gives being in line with completionism (this +bubbleheads is 10 in everything) but it doesnt really matter, specially not at level 30. By that time you are already where you want to be, getting the extra SPECIAL is free Intens Training so it should be good, but it gets there at such a late stage that, yes you get it because the other perks are bad or counter productive (the other lv 30 literally kills you when it triggers), but it's not a top 10.
In F3, educated, gender killer based perks or adamantium skeleton, as bland as it is, are better perks. The value they give is way higher (at that point in the game) even though it's percived otherwise.
I agree that Chemist is a really nice perk for most builds. Almost Perfect is a bit overglorified but kina cool too.
@@ReapeeRon Almost perfect needed to be like lvl 20 and No Weakness maybe a lvl 8 perk for them to be worth taking.
Absolutely so many people praise almost perfect while saying no weakness is worthless because of it. I would argue that no weakness is better because you get it before the level cap so it can be used to meet perk requirements.
I like to joke that the green screen outline around Ron is that he has adv. level rads
That is a pretty great idea lol.
I'm currently going through the Pitt at level 30 i took almost perfect I've got a majority of the unique weapons in fo3 but them damn albino scorpions and ghoul reavers tank just about everything, complete bullet sponges behemoths are ridiculously easy to kill.
They can be, if you are in the pitt try out the Metal Blaster that is probably one of the most OP weapons in the game.
@@ReapeeRon yeah metal blaster is a personal fave of mine I've got the wazer wifle but it's garbage tbh, the best energy uniques are a3-21s plasma rifle and the AER14 prototype from NV, I also forgot the Q-35 matter modulator, I always go for an energy build in fo3 fonv and fo4.
The Tri-Beam laser rifle is really nice against ghoul reavers (each beam does allot of damage and can crit individually), one time in some subway I shot a reaver as it was exiting some door. The crit made them go from full health to a pile of redstone dust from Minecraft. Granted this was normal difficulty, I play on it cause Hard doesn't reward you other than bragging rights.
What about the Animal Friend perk? 🤔 pretty useful, I ranked it twice and went into the Yao Guai tunnels and come out completely unscathed and saved LOTS of ammo. Cuz let me tell you I was super concerned I was gonna get mauled even with the perk equipped. Was able to walk freely and the YG were chillin. Not to mention the fact that a YG aided me in combat vs one of the robots. Think that perk is very useful.
It would be useful along with the ghoul mask but everything listed in this video is a better perk.
I use animal friend every time, it really helps with the sheer monotony of killing mole rats. 👍
probably agree with all but chemist since fo3 doesn't have turbo and jet doesn't function like it yet.
That is true, it does get way stronger in FNV. Pretty strong in Fallout 4 too.
I play Fallout 3 with no VATS and I really like the Pyromaniac flamer. I go big carry capacity, big barter and hold m1 on the big boy weapons. Also explosions _can't crit_ so it makes a good synergy to use those on that type of build, carry weight and no/low crit perks. The higher innate dps weapons also tent to have a true zero or very low crit chances. Vengeance for example is 0.05x crit rate(1/20th) but still has 220(331 with ghoul ecology) dps with crits ignored. You can also use Fawkes' Super Sledge with bloody mess, a true privilege and joy.
I have no intention of replaying fo3 but since it’s your upload I’m watching
Thanks!
you really have a lot of love for chemist but I never take it because I don't do that many chems. mainly agree with you on these though, they are really strong perks most of which I always take.
That is fair, I don't use them as much in Fallout 3 as FNV. Usually I use them for money.
I get that they're not essential, but Educated and Comprehension are roughly 100 skill points between them.
you get up to 20 skillpoints each level even without these perks, so they're ok to take, but not the STRONGEST (what this list was all about).
They are pretty nice perks too.
Not unless you do the 9 INT + Bobblehead trick to get those 20 points, heck even with Unpatch mod, I glitched it level 38 before the game realized it allowed me to cheat with a censored company mod.
While demo export is nice, it's not nearly as good in Fallout as in New Vegas, mainly due to the much smaller range of explosives available (you don't have the mad bomber perk or any of the NV explosives like dynamite). You can sort of still do explosives, if you do a hybrid explosive/big gun build. Another problem with that is caps are allot harder to get, even with a high barter its still a bit prohibitively expensive to buy rockets (another part where Fallout 3 sucks vs NV thanks to having basically no ammo variants).
Edit: Still a good perk for getting allot of bang for your buck, 60% extra boom makes bottlecap mines go from crazy to insane. One saving grace I forgot is getting all the bottlecap schematics, that will give you 3 bottlecap mines every time you make them, that and the nuka grenade schematics make a pure explosive build allot more viable.
I agree with that, and yeah bottlecap mines are pretty crazy in Fallout 3.
I’ve never played fallout in my life but here I am
Welcome!
No time like the present! Get an Xbox 360 and Fallout 3/Fallout New Vegas GOTY editions and you are set up for arguably the GOAT gaming experience for around a hundred bucks!
Paralyzing palm trivialized 1v1'n the hard creatures like Mutant Overlords, Albino Scorpions and Ghoul Reavers.
Such a bummer they nerfed Grim Reaper's Sprint in New Vegas.
Yeah and I don't think it would even be overpowered in FNV at least compared to Fallout 3
I never use any kind of meele combat or drugs in Fallout, so I rather take other perks.
Best unarmed build:
Iron fist (3)
Paralyzing palm
Better criticals
Finesse
Ninja
5 or more luck
Deathclaw gauntlet
= really op punching
9:37 using the worst shotgun for the example right there lol. But yea the info you are dropping is true. Just never use the Sawed Off shotgun, its crap. It does not crit or the chance is extremely low. Combat Shotgun = gg no re
Ya, and it's sad because the Sawed off is so cool
Deep Rock Galactic Biome tier list when?
I have one of those, it is a bit of an old video though.
Doing a melee and unarmed build, it's hilarious wasting super mutants with kitchen knives.
feel like you make the same video everyday feels like a reuploads at this point
I sometimes make videos that are close to one another, I have really talked about fallout 3 for about a year.
Nerd Rage keeps you alive
That one can be good too.
It's alright, problem is you have little health when it activates and many of the strongest enemies like deathclaws, reavers or overlords will just kill you outright if you health drops below 20% (especially overlords, those tri-beams are death incarnate).
yeah, those few very powerful enemies will still kill you, but nothing else will -- there's something to be said for basically not needing stimpacks for anything but a rare threat....that's some serious QoL, and it applies even in Very Hard -- plus it scales with health, so stuff like Lifebringer gains value as well
@@FronzelNeekburm fair points there, I agree with them.
Nice video
Thanks
Ron, have you done a start guide for Fallout 3, I looked but could not find one
Do the worst perks vid
I actually do have a few of those videos on the channel too.
Top 10 junk items in Fallout 3
That could be funny.
Victor
Howdy Partner
That must be easy mode, lol.
Bro just said the worst perks