We desperately need more tutorials like this for blender. Any way that we can use geo nodes instead of simulations we will be in amazing shape for getting into the industry and becoming more standardized!
Dear Khamurai, Currently I'm working in project that is related to rolling up a stack of layers such as (fig-(a) onlinelibrary.wiley.com/cms/asset/c0d4de96-26e4-4824-b091-8e39e2d5516a/adma201902994-fig-0011-m.jpg) or fig-(a) (onlinelibrary.wiley.com/cms/asset/593d5856-274b-4454-83dc-4a66c8b6cf47/adma201902994-fig-0012-m.jpg). My question is, how can I use your setup (wrapping) to achieve that effect? I've tried but I couldn't get the expected result, thanks in advance!! btw!! awesome video!!
If you want to roll things like in the pictures you linked to this isn't the way to do it, instead you would probably want to use some curve lines that you roll up using some vector math (or some other technique) and then use the curve to mesh approach like in this video to turn them into a mesh
We desperately need more tutorials like this for blender. Any way that we can use geo nodes instead of simulations we will be in amazing shape for getting into the industry and becoming more standardized!
Apparently physics nodes are in development for geonodes, just imagine the power we can wield with that lol
@@Khamurai They're here now :D
This is amazing, why isn't this vidoe popular I needed it much sooner!
I found this video super easy to follow as a geometry nodes beginner. Thank you!
Im happy to hear that! Thanks for watching!
Thanks! I'm so glad you did this. I didn't get to stick around for the full live stream. ✌️
My pleasure, hope this condensed version helps!
Your videos are inspirational. Thank you for everything you do.
Im happy to hear that!
GREAT tutorial! Fast enough to watch quickly during a project, but long enough to go into detail. Fantastic job!
Tack så mycket för videon lilla Einstein, du hjälper oss verkligen mycket.🤟🐱
Been looking for a good tutor for 3 days, thanks father
On point. Short and we'll described. Easy to follow. 💯💯👍 Thanks
Awesome :D
I want to thank you so much!❤ It works well, otherwise I would probably have to pay for some add-on to such efect!
Thank you for the great tutorial! It also looks like a muscle. I'll hurry up and learn.
This is soo good. Thanks a lot for simplifying this process and explaining it so well.
It was fun trying to condense a 2 hour stream to a short tutorial, Im happy with how it turned out!
@@Khamurai Yes you should!! So much knowledge under five minutes 🤯😳
Love you
💜
THX, I NEED THIS ☝️
excellent! Subbed
Thanks and welcome!
I needed this for a project im working on because the way I was doing it wasn't giving me the results I was looking for
Great stuff! :)
Thank you!
Rarely use geo node but this is just awesome. Got a question though, how do you make the ribbon slanted?
Nice video! You explain Geo nodes really well
Thanks!
Challenge accepted! I'm sure a convex hull could be used to deal with the separated objects problem...
Instead of duplicating the mesh.. is there any option to do it inside geometry node itself?.
Now I can create mummies in bandages
🧟♂️
very cool. Would it be possible to roll the relevant parts of tree up into a group and create like a shrinkwrap node?
sry new to blender...how did you move the ribbon. when i try to grab and move ribbon it distorts and doesn't follow path.
The Seperate Geometry node is not in my list? anyone know solutions?
Can we make cloths for charecters with this trick?
Heavy lifting
Dear Khamurai, Currently I'm working in project that is related to rolling up a stack of layers such as (fig-(a) onlinelibrary.wiley.com/cms/asset/c0d4de96-26e4-4824-b091-8e39e2d5516a/adma201902994-fig-0011-m.jpg) or fig-(a) (onlinelibrary.wiley.com/cms/asset/593d5856-274b-4454-83dc-4a66c8b6cf47/adma201902994-fig-0012-m.jpg). My question is, how can I use your setup (wrapping) to achieve that effect? I've tried but I couldn't get the expected result, thanks in advance!! btw!! awesome video!!
If you want to roll things like in the pictures you linked to this isn't the way to do it, instead you would probably want to use some curve lines that you roll up using some vector math (or some other technique) and then use the curve to mesh approach like in this video to turn them into a mesh
@@Khamurai thanks