3:43 as an editor myself this is exactly the kind of stuff that I sit back and think “yeah, I’m a focking genius” and then realize that only 3% of viewers will catch what I did there. 😂😂😂
Motion controls are not a novelty that just wears off. They offer substantially superior capabilities that keyboard and mouse simply can't do. Motion controls offer real and meaningful utility. The problem is that most games still just use them as effectively nothing more than a fancy keyboard and mouse. Used in this way, the novelty wears off because you might as well be using a regular keyboard and mouse. This is the fundamental problem with VR mods and VR modes for flat games. Their gameplay is necessarily designed around keyboard and mouse controls. If they were fun flat, they will still be fun in VR as you say. But not because of anything having to do with VR. Playing them in VR is reduced to just being a novelty and is not essential or incorporated into their game play. That is, flat games can be very fun but are necessarily limited in scope because of the limits of keyboard and mouse. Flat gaming is very mature and everything you can do within the limits of its controls has been done to death for many years already, and its stagnant in terms of offering anything truly new anymore. New flat titles are fun because of good story and lots of eye candy content, not because of anything truly new in their actual game mechanics. Unfortunately, in many/most cases, even native VR games are little different than flat game ports. They may have been built from the ground up for VR, yet still employ nothing more than the design philosophies and game mechanics of flat games with keyboard and mouse. This is essentially what you hit on in this video, but from a bit different angle, I think. Triple A games would also benefit greatly from truly incorporating motion controls and VR, too. But triple A studios are stuck in their ways and are really geared toward pumping out yearly updates with new chrome for the same flat titles. It's up to indie studios to experiment and lead the way exploring what can really be done with motion controls and having that be their competitive advantage.
I subscribed because of this. Just brilliant. I was about to leave a much longer comment about how VR games have changed in the last 4 years & not necessarily at all for the best, but I'd rather just say "thanks" for this video. Just loved it & needed to hear it, sincerely. Cheers. 💯
Exactly, Vr injector is cool, but Flat game still and old gameplay. We need a Vr games, new features, interact with hands in a VR still inovative game play. So many new things to do.
motion controls are a gimmick. Didnt we have a large amount of VR games over the last 10 years and no one plays them nor makes them in big quantities? Flat games in 3D is the future of VR. The old VR with VR games is dead.
@@robosergTV there's a market for both but it's clear that people would much rather play actual vr games like alyx and vertigo than play a flat game in 3D. A well made high budget VR game with motion controls will always feel and play nicer on VR than a flat game. Motion controls are not a gimmick. They are being used as one though.
I came down here to point out a couple of things like this, he also calls boneworks bonelab, he says stride is a vr shooter ‘based’ game while it’s main focus is parkour and added guns to keep the gameplay loop more action-y and just a couple of other things I find kinda wrong. It’s a good vid and he brings good points but it would also be good if he didn’t downplay vr so much and if he knew more about the games he talked about
Shadow Point is such an underrated gem. Good to know someone else who loved it. I've seen stupid psvr UA-camrs who clearly didn't play stating it's just shadow matching puzzles when that's just like jumping in Mario, the basic mechanic. Now, Ancient Dungeon is an ancient dungeon crawler from 8-bit era brought to VR...
As someone who has played an excessive amount of vr titles that anyone should, I can agree on the points of this - but bro didn’t have to down ancient dungeon’s graphics that bad tho
You're saying things most VR content creators wouldn't even say. Most really just say how good VR is over flat games. There is nothing wrong with games that are flat in VR using a gamepad but most people want really immersed games that only uses the motion controllers and first person views. I love that there are options and something for everyone.
This was a very well put together video. I think most VR developers could benefit from following your advice here. Best of luck with your consultation business. The insights you've shown through your many videos on this channel indicate that you could bring a lot of value to VR game developers.
I don't get why you hate the style of Ancient Dungeon so much. That caught me off guard since it's a normal style for many games. I wonder if maybe you never played 2d games or the games they inspired that much.
@@Fifmut Cyberpunk 2077, Far cry 1, 5, 6, Resident Evil 2, 3, 4, 7, 8, Gran Turismo 7, MS Flight Simulator, all Unreal Engine 4-5 games. The list keeps getting longer every day.
@@Fifmut and many more classic shooters. Wolfenstein, Doom 1-3, Quake 1-4, Prey (2006), Shadow Warrior, Duke Nukem 3D, Half Life 1-2. Almost every major game is playable in VR now.
@@djp1234 Well yeah but there's a difference between 'playable' and good. I admit, from this list I have only tried the HL2 VR mod. I think it's really fun but it's still wonky compared to a native VR title, and the fact that it's considered one of the best VR mods doesn't fill me with confidence regarding the other ports.
game osts don't get automatically flagged because they play during gameplay, and only assholes like nintendo ever actually try to enforce their use outside of gameplay
I find Half life Alyx good value with all the mod maps it offers. Also there is more to VR with flying combat games going to the Titanic and into space and the moon etc. I still have the rift s and happy with it (except for the software bugs but have learnt how to overcome them) - I don't do flat screen anymore. I have tried the new UEVR bu t not too good on rift s but did enjoy The little nightmare series was way better than flat screen and easier to play I think. Red Matter 1 and 2 are great VR games. Very different from the normal games. If iwould say to someone who wants to start VR is start off simple with just VR non-games like LOST or Blue (jurassic park) get used to it. Then go for something simple like the titanic experience. Or similar. Half Life Alyx can be intense but I love it. Also did resident evil 7 that was awesome - Love the warplanes series 1 and 2 but the new one looks crappy. Quest 3 is to expensive for me atm but i do know graphics are better.
Which VR games are those 12 btw?Just curious is all, no idea how that comment took it as suggesting VR games need no other playtesters bar you lol.@@virtualinsider
@@bearofthewest389 Some are still under NDA but ive playtested for games like The Burst, Bootstrap Island and Dead Hook. I also have been doing some consultation work for Impact Reality XR.
0:29 my man if you’re in a marriage rn and don’t have children yet please get a divorce, it does NOT appear to be working out 💀 also not everybody drives cars
AAA VR games is not feasible. Having Flat game port could help VR to become popular. Anyway, VR still needs more development into every direction. Hardware, software and content is not there yet.
VR games have a bunch of problems. First, they feel more empty and lonely. NPCS with good social interactions are more important in VR games. Second, game designers keep making ugly and disgusting worlds for some reason. In VR this is not that appealing. I'd rather walk through a gorgeous forest in Skyrim vr than a roach filled apocalyptic sewer. Make VR games gorgeous. Third, slower is better in VR. Why make a fast paced, hectic game in VR? That is what flat screen games are for. VR excels when we can get close to physical objects, pick them up, take our time. Putting my hands in the cauldron in Elixir and pulling it out to find tentacle fingers is still one of my best experiences. Fourth, we don't want to move our arms! For some reason, game developers think that the coolest thing about VR is we get to wave our arms around. So they make it so we have to actually climb ladders and turn wheels and... nope. I just got home from work. I wanna relax. I only want to move my arms when I'm doing something interesting, like tossing a rock through a window. I only want to move my arms when it adds something. Basically, when it involves some type of physics interaction. I like to tap the signs in skyrim and watch them swing. I like to toss paint buckets around in half life alyx. climbing ladders? Not so much. Fifth, room and corridor layouts work better in VR than open plane. Standing in a big open field is pointless in VR. It nullifies all the depth and detail of VR. VR's strongest selling point. Sixth, of course then there is nausea. Drinking ginger seems to help with that. But the VR developers aren't telling people for some reason?
1:32 AC:Odyssey is one of the best open world RPGs in the last decade and sold very good. Not what I would call an "average game". I'll take this game alone over anything native VR offer. In fact, I bought Quest 3 yesterday only to play AAA PC games with UEVR or Depth3D reshade plug-in. I was bored with native VR games after 1 week of borrowing a Rift S couple of years ago. Native VR games is what nearly killed VR - boring, simple, cartoony looking games with outdated graphics.
"can get away with average gameplay" thate a very fair take on that game and a game like that is not doing relaly in depth or intresting gameplay typical third person combat.
@@yoshen433 You are an average uninformed biggot or an internet clown with blind hate: 1. who didnt try any AC games and parrots ideas planted by some second tier influencer. 2. Has no factual arguments, only uses ad-hominem attacks.
@@bearofthewest389 it has stealth and other gameplay mechanics as well. There is no other game like this if you include the scale, production quality, amount of content, etc. Only Ghost of Tsushima comes close. That's like one game.
well, then I guess you don´t know many vr games. And even if they look like from the year 2000 most of AAA flatgames are the same games all the years but with better graphics, and most of them full of bugs or really boring games
@@edmtrip Playing native VR games like the ones on Quest for instance, it's such a waiste of time imo. They are so boring and look so bad, like they are fake, artificial. Like your vision is severely damaged or pixelated. That kind of games, with that kind of primitive graphics, would be laughable in 2D.
@@barbuceanu2005 if you played red matter 2, the walking dead saints and sinner (PCVR version), lone echo, arizona sunshine 2 PCVR version, half life alyx, the 7th guest, genotype, asgard wrath 1 or 2, the room VR, warhammer age of sigmar tempestfall, wanderer, hubris, vertigo 2, contractors showddown and many more and you still think that, is definitly your fault. All those are amazing games with good graphics and not boring, what is boring for me is playing a FPS with a mouse or controler and watching a flat screen, playing a horror game meanwhile you see your own room, that seems and definitly is, boring Anyways there are good VR mods for flat games, but are not the same than native vr games Cheers
@@edmtrip Well, good for you that you are happy with nowadays VR games. I played the walking dead saints and sinner (PCVR version), lone echo, half life alyx, contractors, and I stand my ground: the graphics are simply not convincing to me. It's like a gimmick, like a kids toy. That's why for me it's a waist of time. The only VR game I found convincing was The Vanishing of Ethan Carter. The graphics blew me away with how realistic it was. And it's an old VR game, from 2016. Also the Showdown demo from Oculus. Robo recall was also good, and fun, also Pistolwhip. But since then, only rubish. The focus switched from PCVR to standalone, and it shows. Thank god to the VR modding community we can play AAA games in VR. I definitely agree with you about flatscreen games being boring AF, but also these simplistic VR games, no wonder people are not interested in VR anymore.
@@barbuceanu2005 well, thats your point and its okay, if you get fun with those mods thats good, and that´s whats important, I am playing contractors showdown (is not the normal contractors, its a battle royale), and I didnt have this fun in any other game in my life. And I dont think people are not interested in VR anymore, on the contrary, lately I see a lot more people interested in virtual reality, games are selling more than ever, my friends are starting to consider buying headsets and UA-cam channels about VR are achieving numbers that, although small compared to flat gaming channels, were unthinkable years ago. And this year are releasing a batman arkham, metro and alien, VR exclusives what is pretty insane. In my opinion VR is in his best moment and I am enjoying it more than ever.
3:43 as an editor myself this is exactly the kind of stuff that I sit back and think “yeah, I’m a focking genius” and then realize that only 3% of viewers will catch what I did there. 😂😂😂
Came here to look for this comment. Good to see someone appreciates it.
And there’s the 97% others like me that are wondering if this is a joke because I can’t figure it out
Aaaahhhhhh, keep you « hooked » bahahahhahahah
Seemed like an obvious pun tbh.
Bro slapping hard against the graphics on Ancient Dungeon?? I like the graphics. They're very stylized and easy to render
Yeah I wonder if maybe this guy is like 21 years old and never played a 2d game.
Say whatever you want guys but it looks like shit. It can be a beautiful shit but it would still be shit 😂
He said one thing about it 💀
@@blockheadhilger9626what? He said “this game looks like shit”
@@joseandresjulienbarriere8786an art style does not mean a game looks like shit
Motion controls are not a novelty that just wears off. They offer substantially superior capabilities that keyboard and mouse simply can't do. Motion controls offer real and meaningful utility. The problem is that most games still just use them as effectively nothing more than a fancy keyboard and mouse. Used in this way, the novelty wears off because you might as well be using a regular keyboard and mouse.
This is the fundamental problem with VR mods and VR modes for flat games. Their gameplay is necessarily designed around keyboard and mouse controls. If they were fun flat, they will still be fun in VR as you say. But not because of anything having to do with VR. Playing them in VR is reduced to just being a novelty and is not essential or incorporated into their game play.
That is, flat games can be very fun but are necessarily limited in scope because of the limits of keyboard and mouse. Flat gaming is very mature and everything you can do within the limits of its controls has been done to death for many years already, and its stagnant in terms of offering anything truly new anymore. New flat titles are fun because of good story and lots of eye candy content, not because of anything truly new in their actual game mechanics.
Unfortunately, in many/most cases, even native VR games are little different than flat game ports. They may have been built from the ground up for VR, yet still employ nothing more than the design philosophies and game mechanics of flat games with keyboard and mouse.
This is essentially what you hit on in this video, but from a bit different angle, I think. Triple A games would also benefit greatly from truly incorporating motion controls and VR, too. But triple A studios are stuck in their ways and are really geared toward pumping out yearly updates with new chrome for the same flat titles. It's up to indie studios to experiment and lead the way exploring what can really be done with motion controls and having that be their competitive advantage.
Any sort of VR specific mechanics that you think developers can implement in order to avoid the bare minimum?
I subscribed because of this. Just brilliant. I was about to leave a much longer comment about how VR games have changed in the last 4 years & not necessarily at all for the best, but I'd rather just say "thanks" for this video. Just loved it & needed to hear it, sincerely. Cheers. 💯
Exactly, Vr injector is cool, but Flat game still and old gameplay. We need a Vr games, new features, interact with hands in a VR still inovative game play. So many new things to do.
motion controls are a gimmick. Didnt we have a large amount of VR games over the last 10 years and no one plays them nor makes them in big quantities? Flat games in 3D is the future of VR. The old VR with VR games is dead.
Raetarded take@@robosergTV
@@robosergTV there's a market for both but it's clear that people would much rather play actual vr games like alyx and vertigo than play a flat game in 3D. A well made high budget VR game with motion controls will always feel and play nicer on VR than a flat game. Motion controls are not a gimmick. They are being used as one though.
@@robosergTV this year are going to release batman arkhan vr, metro vr and alien vr... I dont think its dead
This was an incredibly important video. Somehow this summarized what every vr player wants. Hopefully devs see this and implement these aspects.
I'm a vr Dev and definitely listening.
4:00 that's space pirate trainer, not bonelab as the label suggests
I came down here to point out a couple of things like this, he also calls boneworks bonelab, he says stride is a vr shooter ‘based’ game while it’s main focus is parkour and added guns to keep the gameplay loop more action-y and just a couple of other things I find kinda wrong. It’s a good vid and he brings good points but it would also be good if he didn’t downplay vr so much and if he knew more about the games he talked about
He also talks shit about ancient dungeon and me no happy :(
@@norsh4563only about the graphics, otherwise he praises the game.
Shadow Point is such an underrated gem. Good to know someone else who loved it. I've seen stupid psvr UA-camrs who clearly didn't play stating it's just shadow matching puzzles when that's just like jumping in Mario, the basic mechanic.
Now, Ancient Dungeon is an ancient dungeon crawler from 8-bit era brought to VR...
6:28 caught me off guard i started dying
As someone who has played an excessive amount of vr titles that anyone should, I can agree on the points of this - but bro didn’t have to down ancient dungeon’s graphics that bad tho
“Next is ancient dungeon. It looks like shit.” 💀
You're saying things most VR content creators wouldn't even say. Most really just say how good VR is over flat games. There is nothing wrong with games that are flat in VR using a gamepad but most people want really immersed games that only uses the motion controllers and first person views. I love that there are options and something for everyone.
Ghostrunner soundtrack? Took some time to realize 😅
Awesome video! Glad to see The Burst being highlighted as one of the "fun to play" games! 😄
dude thank you for your videos they are very helpfull
This was a very well put together video. I think most VR developers could benefit from following your advice here. Best of luck with your consultation business. The insights you've shown through your many videos on this channel indicate that you could bring a lot of value to VR game developers.
Thank you. Good info.
Nice video. You credited the Space Pirate trainer footage to Bone Works, unless there's a section that looks like that in BW
Like the editing
You know its a good day when josalt's evil alter ego post
Loved your video
Leaving this comment so UA-cam would recommend this video to more people
9:35 nitpick - in Horizon games you actually fight robo-animals. The majority of them is not based on dinosaurs. Cheers.
I don't get why you hate the style of Ancient Dungeon so much. That caught me off guard since it's a normal style for many games. I wonder if maybe you never played 2d games or the games they inspired that much.
All the best VR games I've played have been AAA flatscreen games ported to VR.
Such as?
@@Fifmut Cyberpunk 2077, Far cry 1, 5, 6, Resident Evil 2, 3, 4, 7, 8, Gran Turismo 7, MS Flight Simulator, all Unreal Engine 4-5 games. The list keeps getting longer every day.
@@djp1234 Far Cry 1? I’ll have to try that. Thanks
@@Fifmut and many more classic shooters. Wolfenstein, Doom 1-3, Quake 1-4, Prey (2006), Shadow Warrior, Duke Nukem 3D, Half Life 1-2. Almost every major game is playable in VR now.
@@djp1234 Well yeah but there's a difference between 'playable' and good.
I admit, from this list I have only tried the HL2 VR mod. I think it's really fun but it's still wonky compared to a native VR title, and the fact that it's considered one of the best VR mods doesn't fill me with confidence regarding the other ports.
How are you playing the Ghostrunner OST without getting copyrighted
game osts don't get automatically flagged because they play during gameplay, and only assholes like nintendo ever actually try to enforce their use outside of gameplay
Bro showing gameplay from Bobeworks and some other game I’ve never even seen before and slapping “Bonelab” on it
I wish I lived in an "average house"
3:43 "Clever girl"
An average game should be rated a 5 IMO
I find Half life Alyx good value with all the mod maps it offers. Also there is more to VR with flying combat games going to the Titanic and into space and the moon etc. I still have the rift s and happy with it (except for the software bugs but have learnt how to overcome them) - I don't do flat screen anymore. I have tried the new UEVR bu t not too good on rift s but did enjoy The little nightmare series was way better than flat screen and easier to play I think. Red Matter 1 and 2 are great VR games. Very different from the normal games. If iwould say to someone who wants to start VR is start off simple with just VR non-games like LOST or Blue (jurassic park) get used to it. Then go for something simple like the titanic experience. Or similar. Half Life Alyx can be intense but I love it. Also did resident evil 7 that was awesome - Love the warplanes series 1 and 2 but the new one looks crappy. Quest 3 is to expensive for me atm but i do know graphics are better.
This is awesome sauce1!1!1 (First comment lol)
IMA TOUCH YOU
4:48 that’s boneworks not bonelab
WGAF.
@@joshmoran4589people who actually like vr
Ancient dungeon is basically a copy of minecraft
3:43 I see what you did there 😉
You call Ancient Dungeon's artstyle dogshit?
Come on man...
That was a indeed bit harsh... You may enjoy retro-style pixelated graphics or not. I think they pulled it off pretty well in this game.
agreed, I think it looks awesome.
yeah it was very aggressive lmao. the artstyle is defined and has a purpose, not dogshit
He just really doesn't like pixel/retro art style. He was trying to be funny about it.
It's at that moment that I realized the creator of this video was probably born after 2000.
Some of these games have basic motion controls, wtf that mean, dude tripping
"I'm gonna have game developers pay me to be the only playtester during development" Lmaooo never change dude
When did I say that? I offer a playtesting service and have playtested for 12 VR games now so far.
Which VR games are those 12 btw?Just curious is all, no idea how that comment took it as suggesting VR games need no other playtesters bar you lol.@@virtualinsider
@@bearofthewest389 Some are still under NDA but ive playtested for games like The Burst, Bootstrap Island and Dead Hook. I also have been doing some consultation work for Impact Reality XR.
0:29 my man if you’re in a marriage rn and don’t have children yet please get a divorce, it does NOT appear to be working out 💀 also not everybody drives cars
Good and realistic graphics are extremely important to me for the immersion
AAA VR games is not feasible. Having Flat game port could help VR to become popular.
Anyway, VR still needs more development into every direction.
Hardware, software and content is not there yet.
Over🎁 🎈🎈🎈
Asgards Wrath 2 feels like a boring flatscreen game made for the PS2 strapped to my face, the game design is ungodly dull in that.
VR games have a bunch of problems.
First, they feel more empty and lonely. NPCS with good social interactions are more important in VR games.
Second, game designers keep making ugly and disgusting worlds for some reason. In VR this is not that appealing. I'd rather walk through a gorgeous forest in Skyrim vr than a roach filled apocalyptic sewer. Make VR games gorgeous.
Third, slower is better in VR. Why make a fast paced, hectic game in VR? That is what flat screen games are for. VR excels when we can get close to physical objects, pick them up, take our time. Putting my hands in the cauldron in Elixir and pulling it out to find tentacle fingers is still one of my best experiences.
Fourth, we don't want to move our arms! For some reason, game developers think that the coolest thing about VR is we get to wave our arms around. So they make it so we have to actually climb ladders and turn wheels and... nope. I just got home from work. I wanna relax. I only want to move my arms when I'm doing something interesting, like tossing a rock through a window. I only want to move my arms when it adds something. Basically, when it involves some type of physics interaction. I like to tap the signs in skyrim and watch them swing. I like to toss paint buckets around in half life alyx. climbing ladders? Not so much.
Fifth, room and corridor layouts work better in VR than open plane. Standing in a big open field is pointless in VR. It nullifies all the depth and detail of VR. VR's strongest selling point.
Sixth, of course then there is nausea. Drinking ginger seems to help with that. But the VR developers aren't telling people for some reason?
1:32 AC:Odyssey is one of the best open world RPGs in the last decade and sold very good. Not what I would call an "average game". I'll take this game alone over anything native VR offer. In fact, I bought Quest 3 yesterday only to play AAA PC games with UEVR or Depth3D reshade plug-in. I was bored with native VR games after 1 week of borrowing a Rift S couple of years ago. Native VR games is what nearly killed VR - boring, simple, cartoony looking games with outdated graphics.
"can get away with average gameplay" thate a very fair take on that game and a game like that is not doing relaly in depth or intresting gameplay typical third person combat.
Average AC fan take SMH
@@yoshen433 Average uninformed biggot with strong feelings but no factual substance behind, also known as a "fanatic".
@@yoshen433 You are an average uninformed biggot or an internet clown with blind hate:
1. who didnt try any AC games and parrots ideas planted by some second tier influencer.
2. Has no factual arguments, only uses ad-hominem attacks.
@@bearofthewest389 it has stealth and other gameplay mechanics as well. There is no other game like this if you include the scale, production quality, amount of content, etc. Only Ghost of Tsushima comes close. That's like one game.
I would rather play flat AAA games in VR, instead of any made for VR game. VR games look like they come from the year 2000.
well, then I guess you don´t know many vr games. And even if they look like from the year 2000 most of AAA flatgames are the same games all the years but with better graphics, and most of them full of bugs or really boring games
@@edmtrip Playing native VR games like the ones on Quest for instance, it's such a waiste of time imo. They are so boring and look so bad, like they are fake, artificial. Like your vision is severely damaged or pixelated. That kind of games, with that kind of primitive graphics, would be laughable in 2D.
@@barbuceanu2005 if you played red matter 2, the walking dead saints and sinner (PCVR version), lone echo, arizona sunshine 2 PCVR version, half life alyx, the 7th guest, genotype, asgard wrath 1 or 2, the room VR, warhammer age of sigmar tempestfall, wanderer, hubris, vertigo 2, contractors showddown and many more and you still think that, is definitly your fault.
All those are amazing games with good graphics and not boring, what is boring for me is playing a FPS with a mouse or controler and watching a flat screen, playing a horror game meanwhile you see your own room, that seems and definitly is, boring
Anyways there are good VR mods for flat games, but are not the same than native vr games
Cheers
@@edmtrip Well, good for you that you are happy with nowadays VR games. I played the walking dead saints and sinner (PCVR version), lone echo, half life alyx, contractors, and I stand my ground: the graphics are simply not convincing to me. It's like a gimmick, like a kids toy. That's why for me it's a waist of time. The only VR game I found convincing was The Vanishing of Ethan Carter. The graphics blew me away with how realistic it was. And it's an old VR game, from 2016. Also the Showdown demo from Oculus. Robo recall was also good, and fun, also Pistolwhip. But since then, only rubish. The focus switched from PCVR to standalone, and it shows. Thank god to the VR modding community we can play AAA games in VR.
I definitely agree with you about flatscreen games being boring AF, but also these simplistic VR games, no wonder people are not interested in VR anymore.
@@barbuceanu2005 well, thats your point and its okay, if you get fun with those mods thats good, and that´s whats important, I am playing contractors showdown (is not the normal contractors, its a battle royale), and I didnt have this fun in any other game in my life.
And I dont think people are not interested in VR anymore, on the contrary, lately I see a lot more people interested in virtual reality, games are selling more than ever, my friends are starting to consider buying headsets and UA-cam channels about VR are achieving numbers that, although small compared to flat gaming channels, were unthinkable years ago.
And this year are releasing a batman arkham, metro and alien, VR exclusives what is pretty insane.
In my opinion VR is in his best moment and I am enjoying it more than ever.