He wasn't lying about the buckets. I was in that ship one time, and all of a sudden, I heard buckets. I looked quick, and they were moving, that is for sure. 😅😅
@@Th3_Great_On3 Someone has probably already told you and others this but you can grab those buckets and move them outside of that room, and put them on a shelf in the cargo bay. You can also do this with the silver ladders that are in the cargo bay. Hold down the E key on the keyboard while pointing at the object with the mouse. Some things like the oxygen tanks can not be taken from the shelf but can be rotated so the label is visible on all of them, or non of them if you pref that.
I saw that mod too. Still keeping it vanilla for now, but I've pretty much gotten comfortable at this point with how the game decides where to put doors and such. There are rules and if you follow them, you can usually have a quick and painless hab placement experience.
Out of all the ship build videos I've seen, I am absolutely amazed by yours. You pace out the build so its easy to follow and it all flows so beautifully. Major respect and I will be exploring more of your builds!
Thanks! I am glad you found my format easy for you to follow! That's one thing I try to do in these videos. I get wary of video run time, however I'd rather go slow and part-by-part than speed through. Also partly too, because I learn better that way myself. Because one day whenever I hit NG+10, I am going to rebuild everything and have them all in my hangar, so one day i will be using my own guides! 😁
Love the build. I adapted it to my needs and love it. I took out the 'RP' habs (except the armilary research lab, I love that idea) and filled those spaces with cargo containers. The I replaced those side pipes with equipment plates and 4 PBO-300 Turrets to give it massive broadsides. I also have 4 PBO-100 turrets (mounted on Taiyo side panels) and 3 Obliterator turrets on the top. This thing became an up-gunned exploration vessel real quick. Lol.
@@CMDREagle131 Its not taking on the Crimson Fleet at Kryx or anything but it can make a circuit through Serpentis with little issue. It has no pilot controlled weapons, so all that firepower is strictly defensive.
I will also get myself a variation of this one (I didn't know what to do with my Kepler-R, but this is just the thing for it.) Really neat build, well done, and thanks for the inspo!
Awesome build. I love the view into the Grav drive. I didn't even know that you could do that. I plan to incorporate that into my next ship. Thank you for sharing!
Thank you! So I am not the only one who had this idea, I ran into another builder who did the same thing but their setup was different than what i did on the Ark. I have a new ship build coming, and it's going to have an even larger view of the Armillary than the Ark does! The new ship won't be as big as the Ark though, but stay tuned because I am hoping to cover that one in a week or two.
This is an outstanding build! The design features are amazing, and I loved the RP aspects that were taken into account. On my ship I used stroud on one side, and demios on the other for RP reasons. The passengers get told "yellow areas are fine, red areas are crew only". Its head cannon only, but I liked that idea lol. I have been looking for an exploration ship, and this fits the bill, it will be my next build! Thank you for the video :)
I went with a Constellation style colouring considering they commissioned it, also used the Matija Aerospace stairs instead of the ladders, makes it so much easier. Loved the build
Nice ship, I especially like the special attention to logical hab placement. Far too many builders just slap habs wherever without any thought to how they might be actually placed if it were a real ship, its nice to someone building an interior that makes sense.
Thank you! I admit I have slapped habs anywhere many times before, but the last few ships I've made I really wanted to pay closer attention to the RP aspect. If you liked this, I have a slightly wackier build featuring later on this week lol. Same style of habs placement, I'm quite excited to show that one :D
Absolutely loved this build! Had to try it out and with slight flavor modifications I've got a new #1 ship! Thanks for posting it and can't wait to see what else you create!
Thank you! This is one of my older builds, but definitely still special to me! This thing is an absolute monster. If the habs give you any trouble, shout back here. Happy building!
I would change the layout just a little bit when it comes to the habs IMO... Instead of two armories, workshop and control station on the bottom foredeck, I would attach the Infirmary directly to the 1x1 attached to the landing bay, with the science lab on one side and workshop on the other, computer core at the front, then next deck up would be armory, deck above that the other armory (on what I would consider the "command deck" with the battlestation and control station). Reason being, for two things...one, having the ship's armory located right next to the two ingress/egress points gives potential boarders easy access to the ship's armory and forces the crew that are in other decks to have to traverse the habs and get down the ladders to reach the armory, which the boarders might already be in by the time they get there. Secondly, having the infirmary right next to the ship's entrance makes it easier to accept wounded, instead of having to climb a ladder with a possibly unconscious person to get to the infirmary, and by moving the armories also gives each main deck access to its own armory, making it easier for crewmembers to arm themselves in case of having to defend against a boarding action. Also makes the boarders have to traverse the ladders in order to get to said armories. Again, just my opinion, makes more sense in my head from a roleplaying point of view. Edit: I just remembered why you had the research station where it was now, and it probably wouldn't have the same effect to see the grav drive through the window of an Armory as opposed to a Research module...hmmm...
Thanks for the comment! I certainly can appreciate that thought you put into the habs layout. I actually wanted to do something very similar to your suggestions during the prototyping phase of the Ark, even wondering about hostile boarding action and wondering if the armories should really be that close to the door. Originally there was only one armory, and it was attached to the 2x2 battle stations and I had head canon written that it was a sort of citadel where the crew could bunker down in an emergency. Ultimately it got too annoying for me running back and forth to grab a gun 🤣🤣 so I ended up tossing it downstairs next to the bay and docking hatch. Having the sick bay down on ground 1 in place of the armory is indeed a good idea though, one that I didn't think of. Thanks for sharing the insight, I may swap a few parts around in my personal Ark-Class!
Excellent vid Cmdr. Eagle! Very well organized and thorough. Ran across this just as I was getting the survey planets bug. Just built it and I am loving it, definitely adds to the role play. Keep it up!
Was hoping for an unedited tour of the inside of the ship. All the snap cuts confused me as to how navigating the ship would be like, also would have liked to see the ship in a firefight just to how well it does. Nice job on the building part of the video. Its a pretty cool ship.
Thanks for the feedback. Can't make any promises for all of that, but I agree with the tour segment. Wasn't sure how well it would work out, but I think I can make future interior tours slightly less confusing.
I have built this ship, with a few of my own tweaks along the way of course, and I can say it handles fine in a firefight. With the low mobility you definitely need to make use of auto turrets.
Just found your channel and watched a few videos already the way to explain and show everything in the build and how to build is the best I have seen yet can't wait for more and keep it up man
I am glad you liked it! Initially the video run time was concerning me, however I see now many of you appreciate the extra time I take to explain and talk about things! Thanks a bunch for the feedback!!!
Very nice build, the Armilary porthole is a fantastic idea! The Deimos 2x2 cargo does indeed look better than the haphazard other ones. I would argue that I much prefer the Stroud 2x2 Battlestation though, it just feels more open and tactical than the separated lobes of the NovaGalactic. It's all in the personal taste I guess. 😅
Yeah I too am a huge fan of the Deimos/Stroud 2x2 battlestations! I am pretty sure that the Ark actually originally had one of those, but I changed it to NG for the interior aesthetic. But yeah, the Stroud/Deimos has that real nice open atmosphere and the central map table is pretty awesome.
Hopefully Bethesda will eventually add a feature in the builder that lets you control where you want ladders and maybe even incorporate something like a turbo lift to make moving between decks more streamlined. No reason they can’t increase module limit a little bit too.
@@CMDREagle131 The mods already exist and work great. Maybe they will scalp all the mods in a couple years in a new edition of the game like they did with Skyrim.
@@arc00taI have scoured Nexus , and I found mods that let you place ladders and mods that let you play stores wherever you want to . But unless the mod you're talking about has a ridiculously stupid name that doesn't give anything away about what it does . I don't know where you found it . I've typed into the search engine ladders , and nothing that blocks ladders shows up . I thought maybe if I type in block ladders there might be a mod named that . The only way that I've found to block ladders is to build a one-story ship . I'm hoping for a mod that adds stairs to the ship building . I know such a novel concept , stairs instead of ladders .
@@Shadowband72 'Place Ladders Anywhere' is the mod that uses portholes for ladder placement aid. Found it in 3 seconds lol. It apparently has been replaced by the DerreTech mod though. I guess the author rolled all of their ship building mods into one big one. I dont personally use ship building mods but I do know the DerreTech mod sounds quite promising. Take a gander on its description at the Nexus to learn more. www.nexusmods.com/starfield/mods/5686 And tbh, I used Google to find that mod. It has worked out better for me than searching at the nexus itself.
I think one way to force ladders where you want them is to first stack 1X1 companion ways to whatever level the ship will be and then build habs around them.
I usually do this, but I normally start by doing the path from Bay to Cockpit/bridge. So you're saying build the 1x1 stack FIRST, then other habs after? Does cockpit/Docking hatch placement matter too?
@@CMDREagle131 Got it built today! Turned out awesome. Love having the armillary as an engine. I changed the back landing gears up and added a “nacel” on each side out of the Taiyo braking engine/mid-cap/stroud engine bracer. I went with six SAL-6830 engines - one on each “nacel” and four glitch placed into two spots where you have your engines. Got the top speed at 130 with a 97 mobility. I called her the “Starkindler”. Thanks again for the build!
@@Zama1969 Nice job getting it built! 'Starkindler,' love that name. Nacelles on the sides sound awesome, and definitely allow for those beefier engines.
Hahaha I get you on that 24 mobility! I left mine as is, and I'm pretty sure my Ark ended up having even lower mobility after the video, but i suppose it's personal preference. I like to feel like I'm at the helm of a massive ship so I was naturally ok with having such a bad rating.
@@brian96597 no worries, I didn't think you were! I find it amusing how much I am willing to tolerate for aesthetic and RP 'realisms' sake lol. Most people i feel tend to think I'm nuts 🤣. But that is the beauty of single player games like these- play them how you want to
Yeah this build can be quite obnoxious with the doors and ladders! Sorry you had to go through that, but glad it worked out in the end! And thanks!! Glad you like it! I certainly had my fair share of flight time on the bridge of this bad boy! But I had to leave it behind in NG+2! Keep the flight deck occupied for me until I come back :D
One mod you should consider.. "Place Doors Yourself". Honestly something the devs should have included in the game themselves, but it is in my book a "required" mod. I want to layout my ships, not have it randomly generate paths and ladder mazes. Not only does it totally disable the system from placing any doors and ladders, but it will let you choose which way the doors open and close as well as provide simple pass throughs that you would normally have to use a damos spine section for. This "SHOULD" have been a basic game feature. Why they would choose to build all of the logic of random layout and door placement rather than just doing something as simple as this mod does, I'll never understand.
Yeah I have seen this mod before! It sounds really handy, not going to lie. I have spent quite a bit of time learning how the builder wants to place ladders as a result. I am fairly comfortable with the vanilla ladder placement system by now, however there are some designs that I just have to omit thanks to it. I am personally waiting until Bethesda deploys some more updates, and also until we get official mod support. But it is likely that if Bethsoft doesn't give us this functionality, that I'll just end up using this mod one day. Thanks for sharing!
Oh no! Yeah the habs layout provides lots of opportunities for the door and ladder placement to go insane unfortunately. Sometimes you can do everything but one tiny little thing right and it blows up in your face! A few suggestions- if the misplaced ladders seem to be in a particular location on the ship, try starting there. If nothing seems to work, it'd be a pain, BUT in my experience removing all habs then placing them again tends to work. The final more brute-force method, is you can do a glitch build to block ladders. Another UA-camr published a particular variant-glitch build fix using top and bottom portholes, but I have found a much simpler method- You can use those flat Equipment Plates as ladder blockers. Just place an equipment plate on the bottom offender hab, then snap the top hab back on and then use the arrow keys to select the next variant, and then just go back to the variant you want and hit cancel. Just like the flip glitch, but slightly different. Hope that helps, let me know how it goes.
Got it to mostly work. 1 ladder for the front habs, but I had to replace the bottom rear 1x1 with a hull to make the back ladder work. Still very cool inside
Thanks for sharing. Great build & video presentation. Also learned some things while watching too. Wondering if that glitch will work on Xbox 😂 Love the grab drive placement and will be copying that feature on my next build (need credits). For the cowling I like the diemos hulls as there’s a stripe in the middle - I usually only change the stripe colour on that to dark black or gold. Now following too 👍🤩🇦🇺👋
The flip glitch should work on xbox! If you like this grav drive viewing porthole idea, look for a ship on my channel called "Nova Galactic Venerator," it has a much nicer Grav drive viewing setup! I copied it directly from another shipbuilder, but it gives some incredible armillary views even up in the bridge!
Unfortunately no, I don't have a full part list! If you're curious on cost though, the in-game menu says the value is around 414k Credits if that helps at all.
Slayton Aerospace engines in fact have a higher maneuverability-to-thrust ratio than other engines, and also consume less power (so you can mount more of them). In this build, I'd recommend trying the class C variant, unless you really need that downward/upward curve at the outer edge.
Thanks for the comment! Yep the sloped a class Slaytons must be on mine 🤣. Originally I was planning on using c class, but I really wanted to throw these on in the end.
@@CMDREagle131 I agree with sacrificing mobility for aesthetics in some instances, and I've done it myself for my cargo hauler. I think the only change I would make would be to add two more engines. The SA 4330 has a middle variant along with the top and bottom, and it only uses 2 power, allowing you to have 6 engines rather than 4.
@@fyrfly8979 yeah so I often forget the Slayton engines have special properties. When I built the ship I didn't even look, I just assumed they had 3 power each. Which is why I've only got 4 on there. The mobility on the Ark is actually pretty low lol, lower than even I usually make some of my big ships. I'd probably have put a whole brick of rhe SA's back there had I known tbh. I made the Ark way back in NG+1, so there's no turning back at this point. But when I "retire" in NG10, I'm planning on rebuilding all my favorites and the Ark is probably going to get an engines overhaul knowing this now!
lol at the stroud eklund tag all over the front of the ship. Of course Walter would have his companys name all over it. btw if i didnt want to use nova galactic storerooms because of bucket, whats a good alternative? I want to build this ship.
I know the stroud logo drives me nuts lol. Walter was quite pleased though when it rolled off the staryard factory floor, even though it's not all stroud! Just use the NG companionway 1x1 hab, its the other variant of the 1x1!
First off, thank you! So I actually already had the Ark built in the creation kit last week, however I was running into door and ladder placement issues. Since then, I discovered a small nuance with the vanilla door and ladder placement system that might actually force some connections that I want. I just haven't had the time yet to tinker with it, but if all goes according to plan, then the Ark should be coming out with the next and final batch of ships!!
I'd beg to differ buddy! You got some incredible builds, however I get it- it's always interesting taking a look at what others do. Sometimes it's a breath of fresh air and gives a source of new inspiration. We're a community after all, gotta learn from each other! Glad to have you here on the channel! I'll be checking out your builds soon!
@@CMDREagle131 Absolutely. I'm still somewhat unknown on UA-cam but I try to improve overall presentation and quality each video. I remember trying Twitch for a few months under the name MassRayzzur but it felt like more of a highly, high school, competitive space. Here, it feels much much better.
Nice ship. You have more cowlings than cargo holds 😜 but a nice exploration ship nontheless. I'm not a big hab enthusiast though, so big ''habby'' ships don't work for me. I don't even use any of the workstations on my ship and I don't know why; I just tend to go back to the Lodge with my wares and go down the basement where they all are and where the unlimited mass storage box is to do my business.. 🤷🏻♂
Hahaha yeah, there's uh, a lot of cowlings on there. I get that too, couple of my buddies do the same and don't feel the need to have the workshops on their builds. Ironically, I sort of think of this ship as a "mobile Lodge" minus Walter sitting on his chair complaining about everything 🤣
I lowered the back Stroud caps to fit in two more of those engines and she gets up to 194 and 32 mobility ( feels like more) . Be VERY careful swapping out habs from what's in the video, or even removing a front porthole. It will remove a door and cut off parts of the ship, or add an extra ladder for no reason.
So, mix matching Habs is an issue? I started with following everything, and then I switched out a couple of habs, especially captain's quarters. I guess I did see more ladders than I thought I would have. Hmm..
@@Th3_Great_On3 yeah when there's a lot of habs and floors like this, id be careful to change things out after you get the habs all placed. I've definitely gotten changes to work right but it takes a lot of messing with. I've had the best success with deleting all habs and placing them over again
@@CMDREagle131 there is a mod for placing doors. However, the developer wrote paragraphs of caveats saying things like "this will affect all your ships" so I was a bit reluctant to try it. But I may give it go .
ugh i know, it was a hard choice but i decided to omit the galley as the nova 2x2 living quarters has a little one. but i absolutely love those large mess halls!
Is there a specific thing you must do to get the armillary to show up? Is it specific to the J51? I have an existing large ship & I moved my J52 to the front of the ship in front of an existing porthole...no armillary. Help, please?
You should be able to display the Armillary in any Grav drive from what I have seen, but it's VERY glitchy! If you can't see it, simply Remove the Armillary then Rebuild it. It almost always works on the first try for me. But any time you modify the ship, or even take it somewhere lol, the Armillary tends to just disappear. If the above fix doesn't work, try Removing the Armillary, then build it at an Outpost, Remove it from the Outpost, then Rebuild it on your ship. I had to do that like once or twice. Hope that helps!
Why are reactors always exposed on a lot of ships? If you're RPing, how you gonna leave a reactor exposed? You don't have a choice with the engines, but the reactor?
I always figured they're externally placed due to the type of tech they have in the starfield universe. I am not a reactor expert, but perhaps they are externally placed for cooling's sake? Of course in space, in my limited understanding, there is no air so nothing to naturally dissipate heat. In my later builds, I often like to try to make it at least appear as if there is some sort of external coolant assembly placed nearby, or attached to the reactor itself. Radiators for in-atmosphere heat dissipation.
@@CMDREagle131 aye you're right, heat dissipation in space is atrocious, since there's very little to give off heat to. Even ISS has heat radiators for the little heat it produces - mostly body heat and electronics operations. One of the more scientifically accurate space ships the ISV from Avatar has giant radiators. Normandy also features radiators in Mass Effect, albeit they're not pointedly visible. There's an interesting codex article about heat in space and iirc there is even a side quest or a POI about a crew cooked to death due to faulty cooling. A reactor I would think ought be hidden, otherwise a stray round takes out the ship. It would definitely need to be cooled but heat can be transferred to radiators via something simple as circulating fluid, just like in a car. There will have to be 2 radiator circuits: one for life support and another for engines ad weapons with much higher output. It would not be conduction heat dissipation- nothing to conduct to - but - you guessed it - particle radiation. Most of the heat will actually be generated in the engines, not the reactor, and a lot of the heat will just be directed by magnetic fields as plasma, which is literally just the engines firing. A cool concept is also liquid droplet radiators, which let out tiny droplets of cooling liquid that sheds heat radiation into space and is then reabsorbed back. That could solve the issue of having giant radiators, since droplet radiators can be more compact if lined along the hull of the ship.
Hey Karimog! The Ark-Class has about 4k cargo capacity. It was really all I needed for my playthrough at the time, so I didn't want to go any higher than that.
Heya Commander ! Thanks a lot for your quick feedback, this built is awesome, and you got me hooked with your "role playing" walkthrough, that's some equally serious awesomeness !! your other builds are also very worthy, you're a source of inspiration, mate, keep up the more than excellent work :) Subscribed with enthusiasm and Merry xMas!!!!!! @@CMDREagle131 ⭐🌟🤩
I don't know how you go to different shipbuilders and get different ship parts . Do you carry them with you from one place to another and then build it all in one spot ? Is that something that I can't do because I play with a controller ? I can't buy ship parts unless I'm actually building a ship . And if they don't have what I have at that shipyard , I have to build something that is flyable . Then fly to wherever the parts that I want are , and remove the parts I don't want and replace them with the ones I do . I got rather sick of that limitation , so when I saw a mod that lets you have all of the ship parts at all of the different locations . I had to install that , I don't even consider using mods to be cheating . Todd told us that it was a well-balanced game , he told us that it was going to be a modders Paradise . And instead we got a game full of limitations and warning messages about how we're using mods and that's going to disable achievements . I personally don't think this game is even playable without mods . And it's definitely not playable without using the odd console command . It might be different for people who are playing with mouse and keyboard . But I play with a controller because my hand is all messed up .
Yeah I usually buy the staryard specific modules from a vendor by just shoving them on the ship I plan to use to build with, then take it all back to an outpost landing pad with shipbuilder to assemble the rest. Its a vanilla limitation that I subject myself to 🤣
Hello love the build but cant get the interior correct. i copied exactly what you did but still screwing up. Cannot get a door to connect to the cargo bay to the back 1x1 habs and the all in one berth A keeps creating a door to the middle 1x1 habs making it the main way to the cockpit. Any tips on this?
It should work. The interior is huge and touchy if you deviate. Your bet bet is to pull off all the structural pieces, then delete all the habs and start over. Its not as scary as you think. Just take a screen shot of all the habs, and then go off of that when placing the habs. When replacing all habs, it might be helpful too to hover the cursor over the attachment point where you want the door and ladders to be.
@@CMDREagle131 Switched to PC and manually attached everything and its still doing the same thing. Still been working on it for hours. Thanks for the reply I'll keeping working on it.
@@mattmcdonald2858 Let me know how it goes. The habs layout took several iterations for me to get right, there might have been some nuances on my end that I missed. Have you placed all the portholes out of curiosity? I have since learned that the fore and aft windows affect ladder placement, so if you omitted some windows it may have had some weird effect on the layout of ladders and doors.
Help! When following the guide exactly I'm having an issue where it won't place a door to the infirmary on the 2nd floor. Rather, it places a ladder on the other end of the 3rd floor science lab that you have to drop down
Hmm that's odd. That one never happened to me before. The Ark's got a pretty ludicrous hab setup, lots of chances for the door and ladder system to not like what you do sadly. I am not too sure what could have caused this, but have you tried disconnecting and reconnecting all the front habs? If that doesn't work, try (EDIT) deleting and replacing all habs. It's a pain, but it often fixes these issues for me personally. If it STILL doesn't work, there's a lovely glitch build tutorial utilizing the variants glitch and portholes that is SUPER useful for blocking ladders. But be warned, if the system is placing those ladders because it thinks there's no other route, then there's a chance it will just seal off that hab altogether. Here's a link to the guide (mild language warning): ua-cam.com/video/sCbsDaCSYT8/v-deo.htmlfeature=shared Let me know how any of these go for you!
And as an addition, that ladder-blocking-glitch build might be the best course of action. I am currently putting together a new build that has a central ladder well just like the Ark-Class and i kept getting a dang ladder in a wrong place no matter what I tried. Used that trick, no more ladder and the door to the hab was getting placed correctly inside the ladder well. I'd actually suggest using that. I built the Ark-Class before I knew of this glitch build trick. Had I known about it then, I probably would have had it featured in the build guide. Good luck and let me know how it goes again!
@@CMDREagle131 thanks for the reply! Ultimately I was able to get it working by deleting all of the relevant Hans and replacing them. I tried the glitch method and while it did place a door and remove the ladder, there was a no collision wall texture over the door that was super ugly lol
Dang, sorry to hear that! This ship has a pretty complicated hab layout that gives the door and ladder system plenty of chances to not give us what we want. Have you gotten this sorted on your own? or is it still broken?
@CMDREagle131 after 9 hours of battling i downloaded "place your doors" mod😅 that took a bit of time to figure but I got there, i wasn't giving up, awesome ship, not your fault Bethesda leaves doors and ladders as a lucky dip
@@lukeallton Glad you got it fixed. I am actually in the process of rebuilding all my ships in the Creation Kit to make the available for download. The Ark is the next one I need to build in there. Not looking forward to this lol. I hope I get lucky with the door and ladder placement when I do the rebuild 😂🤣
Probably this one to be honest. I also built the HopeTech Astral Engine, which is also pretty large. And the Nova Galactic Heavy Outpost Platform, which is also quite large.
Hey Ryan! According to the player menu, it's estimated value is about 414,000 Cr. She's a bit of a chonker, so it will cost some $$$ to build to exacting specs.
The Ark has been built for a few weeks now, however I ran into interior hab layout issues lol. I decided to put it away for a while and get the rest of my ships on Creations. Now that every one is up on Creations, I've actually been in the process of chasing after a lead I have on the mystifying vanilla door and ladder system. The interior habs layout, when I first built the Ark, was an experiment to see if I could have two separate fore and aft interior sections. It worked for the most part, but no matter how many times I build it in the Creation Kit, it keeps insisting on placing doors and ladders in this one wrong spot and I'm trying to force it not to. Anyway, the Ark should be up pretty soon. I am hoping by the end of the week!!
Hey this was a very interesting build and i literally started doing it and succeeded. What pulled me is the role playing and seeing the armlilary setup like that..how though? Very curious on how you got that to be visible at that window cause I don't see it. 😅
@CMDREagle131 so I'm removing it on this ship and then adding it. I don't get how that makes it visible. I mean, through that window on the lower deck. 🤔🤔 I didn't even know you could see it on any ship until I came across you. I always see the panel that's about it.
@@Th3_Great_On3 Yeah you're supposed to be able to build the armillary on your ship, then see it rotating around in the grav drive. I literally had no idea that this was a feature for hundreds of hours, likely due to it glitching out. But if you throw it fresh on your ship it should show! If not, try building it at an outpost, then removing it, then rebuilding on the ship? When I filmed the video I actually had to do something similar because I shot a take and noticed the stupid thing wasn't displaying in my build either LOL
Neither of your ship building requirements are end game content. I am 250 hours into my first playthrough and have all of your requirements but I am nowhere near the end of starfield. I wish people would stop misleading players with this end game nonsense.
"End game" in the context of ship building is building to meet the requirements of in-game limits. Level 60 and 4 skill points in 'Piloting' and 'Starship Design' opens up all options available currently. Other things to include to cover all current in -game requirements would be 2000 cargo space, 3 passenger space and 29LY jump range. Firepower min-maxing is up to you for the most part and everything above those is extra.
Thanks for the comment Orlando! It wasn't my intention to mislead you, or anyone else! Referring to this as "endgame" is merely a statement regarding the required ranks, skills, and level needed to build exactly the way I have it, and that the video build can't be satisfactory for everyone. Of course, none of the above skills/ranks/level is required 100% to build these ships I am sharing, but it makes it a lot easier to just build along. These builds, as well as the videos I am making are also NOT really tailored towards newer builders- having experience with being a Starfield Shipwright before attempting to follow along with these build guides I am sharing will help as well, and another reason I sort of throw the 'end game' title on here. To be 100% truthful, it's a Bethesda game. There is no true endgame. If you're a level 10 and want to try your hand at building these, I am not attempting to discourage or mislead!
Apologies, I should add on here- the ship's final fore and aft length is 38 Meters, so technically you can probably add some tiny cosmetics fore and aft if you wished, but yeah you won't be able to fit any additional big items like a hab or a full blown module to either end.
Eag's Ship Shop Builds FULL playlist here if you want to check out my other creations!
ua-cam.com/video/aw1zG2B3G7c/v-deo.html
Came for the promised bucket rant. Stayed for the build...
Fantastic ship Eags. Really nice job.
Haha now you see what I mean....piles if buckets 😂
He wasn't lying about the buckets. I was in that ship one time, and all of a sudden, I heard buckets. I looked quick, and they were moving, that is for sure. 😅😅
@@Th3_Great_On3 Someone has probably already told you and others this but you can grab those buckets and move them outside of that room, and put them on a shelf in the cargo bay. You can also do this with the silver ladders that are in the cargo bay. Hold down the E key on the keyboard while pointing at the object with the mouse. Some things like the oxygen tanks can not be taken from the shelf but can be rotated so the label is visible on all of them, or non of them if you pref that.
A mod called "Place doors yourself" has preserved my sanity while trying to build ships in this fucking game.
I saw that mod too. Still keeping it vanilla for now, but I've pretty much gotten comfortable at this point with how the game decides where to put doors and such. There are rules and if you follow them, you can usually have a quick and painless hab placement experience.
@@CMDREagle131thank you for keeping it vanilla, it ensures us console players the ability to recreate your awesome work!
Out of all the ship build videos I've seen, I am absolutely amazed by yours. You pace out the build so its easy to follow and it all flows so beautifully. Major respect and I will be exploring more of your builds!
Thanks! I am glad you found my format easy for you to follow! That's one thing I try to do in these videos. I get wary of video run time, however I'd rather go slow and part-by-part than speed through. Also partly too, because I learn better that way myself. Because one day whenever I hit NG+10, I am going to rebuild everything and have them all in my hangar, so one day i will be using my own guides! 😁
Love the build. I adapted it to my needs and love it. I took out the 'RP' habs (except the armilary research lab, I love that idea) and filled those spaces with cargo containers. The I replaced those side pipes with equipment plates and 4 PBO-300 Turrets to give it massive broadsides. I also have 4 PBO-100 turrets (mounted on Taiyo side panels) and 3 Obliterator turrets on the top. This thing became an up-gunned exploration vessel real quick. Lol.
Honestly it just sounds like killing machine now 😂
@@CMDREagle131 Its not taking on the Crimson Fleet at Kryx or anything but it can make a circuit through Serpentis with little issue. It has no pilot controlled weapons, so all that firepower is strictly defensive.
Indeed, it's a phenomenal ship.
This is an absolute unit of a ship. I'm definitely gonna try to make it.
Thank you! Good luck, let me know if you get one built!
I will also get myself a variation of this one (I didn't know what to do with my Kepler-R, but this is just the thing for it.)
Really neat build, well done, and thanks for the inspo!
Great video again well done Eagle - a deffo notch up in quality too, now we can hear your lovely dulcet tones in HD :D
I'm not so sure that's a good thing :D Thank you!
Awesome build. I love the view into the Grav drive. I didn't even know that you could do that. I plan to incorporate that into my next ship. Thank you for sharing!
Thank you! So I am not the only one who had this idea, I ran into another builder who did the same thing but their setup was different than what i did on the Ark. I have a new ship build coming, and it's going to have an even larger view of the Armillary than the Ark does!
The new ship won't be as big as the Ark though, but stay tuned because I am hoping to cover that one in a week or two.
Love the build. Great concept. I just finished building it and love it.
This is an outstanding build! The design features are amazing, and I loved the RP aspects that were taken into account. On my ship I used stroud on one side, and demios on the other for RP reasons. The passengers get told "yellow areas are fine, red areas are crew only". Its head cannon only, but I liked that idea lol. I have been looking for an exploration ship, and this fits the bill, it will be my next build! Thank you for the video :)
I love that! "Employees only" color coding!
I went with a Constellation style colouring considering they commissioned it, also used the Matija Aerospace stairs instead of the ladders, makes it so much easier. Loved the build
I might need to look into that then. Stairs sounds like it would alleviate a ton of the ladder grief this build tends to give everyone hahaha
Loved the viewport for the armillary, building that on all my ships now!
Dude! Sweet ship!!! Thank you so much for sharing how to build this beautiful beast!
You're welcome! I love building ships, and making videos. So honestly the pleasure is all mine! Glad you enjoyed.
Nice ship, I especially like the special attention to logical hab placement. Far too many builders just slap habs wherever without any thought to how they might be actually placed if it were a real ship, its nice to someone building an interior that makes sense.
Thank you! I admit I have slapped habs anywhere many times before, but the last few ships I've made I really wanted to pay closer attention to the RP aspect. If you liked this, I have a slightly wackier build featuring later on this week lol. Same style of habs placement, I'm quite excited to show that one :D
Absolutely loved this build! Had to try it out and with slight flavor modifications I've got a new #1 ship! Thanks for posting it and can't wait to see what else you create!
Thank you! Glad you're enjoying it!
This is definitely my next build. Absolutely love the design and the name. These are the kind of ships i love to build. Great work 👍👍
Thank you! This is one of my older builds, but definitely still special to me! This thing is an absolute monster. If the habs give you any trouble, shout back here. Happy building!
I would change the layout just a little bit when it comes to the habs IMO... Instead of two armories, workshop and control station on the bottom foredeck, I would attach the Infirmary directly to the 1x1 attached to the landing bay, with the science lab on one side and workshop on the other, computer core at the front, then next deck up would be armory, deck above that the other armory (on what I would consider the "command deck" with the battlestation and control station).
Reason being, for two things...one, having the ship's armory located right next to the two ingress/egress points gives potential boarders easy access to the ship's armory and forces the crew that are in other decks to have to traverse the habs and get down the ladders to reach the armory, which the boarders might already be in by the time they get there. Secondly, having the infirmary right next to the ship's entrance makes it easier to accept wounded, instead of having to climb a ladder with a possibly unconscious person to get to the infirmary, and by moving the armories also gives each main deck access to its own armory, making it easier for crewmembers to arm themselves in case of having to defend against a boarding action. Also makes the boarders have to traverse the ladders in order to get to said armories. Again, just my opinion, makes more sense in my head from a roleplaying point of view.
Edit: I just remembered why you had the research station where it was now, and it probably wouldn't have the same effect to see the grav drive through the window of an Armory as opposed to a Research module...hmmm...
Thanks for the comment! I certainly can appreciate that thought you put into the habs layout.
I actually wanted to do something very similar to your suggestions during the prototyping phase of the Ark, even wondering about hostile boarding action and wondering if the armories should really be that close to the door. Originally there was only one armory, and it was attached to the 2x2 battle stations and I had head canon written that it was a sort of citadel where the crew could bunker down in an emergency.
Ultimately it got too annoying for me running back and forth to grab a gun 🤣🤣 so I ended up tossing it downstairs next to the bay and docking hatch.
Having the sick bay down on ground 1 in place of the armory is indeed a good idea though, one that I didn't think of. Thanks for sharing the insight, I may swap a few parts around in my personal Ark-Class!
Excellent vid Cmdr. Eagle! Very well organized and thorough. Ran across this just as I was getting the survey planets bug. Just built it and I am loving it, definitely adds to the role play. Keep it up!
Was hoping for an unedited tour of the inside of the ship. All the snap cuts confused me as to how navigating the ship would be like, also would have liked to see the ship in a firefight just to how well it does. Nice job on the building part of the video. Its a pretty cool ship.
Thanks for the feedback. Can't make any promises for all of that, but I agree with the tour segment. Wasn't sure how well it would work out, but I think I can make future interior tours slightly less confusing.
I have built this ship, with a few of my own tweaks along the way of course, and I can say it handles fine in a firefight. With the low mobility you definitely need to make use of auto turrets.
Just found your channel and watched a few videos already the way to explain and show everything in the build and how to build is the best I have seen yet can't wait for more and keep it up man
I am glad you liked it! Initially the video run time was concerning me, however I see now many of you appreciate the extra time I take to explain and talk about things! Thanks a bunch for the feedback!!!
Very nice build, the Armilary porthole is a fantastic idea! The Deimos 2x2 cargo does indeed look better than the haphazard other ones.
I would argue that I much prefer the Stroud 2x2 Battlestation though, it just feels more open and tactical than the separated lobes of the NovaGalactic.
It's all in the personal taste I guess. 😅
Yeah I too am a huge fan of the Deimos/Stroud 2x2 battlestations! I am pretty sure that the Ark actually originally had one of those, but I changed it to NG for the interior aesthetic. But yeah, the Stroud/Deimos has that real nice open atmosphere and the central map table is pretty awesome.
I could see myself making this and having some fun, dope!! Love it!!
Have fun with the building! Let me know how it goes here if you think of it!
Well built Explorer Class Ship!
Thank you! Glad you liked the build!
Hopefully Bethesda will eventually add a feature in the builder that lets you control where you want ladders and maybe even incorporate something like a turbo lift to make moving between decks more streamlined. No reason they can’t increase module limit a little bit too.
Yeah all of the above! Yes please! The turbolift sounds amazing.
@@CMDREagle131 The mods already exist and work great. Maybe they will scalp all the mods in a couple years in a new edition of the game like they did with Skyrim.
@@arc00taI have scoured Nexus , and I found mods that let you place ladders and mods that let you play stores wherever you want to . But unless the mod you're talking about has a ridiculously stupid name that doesn't give anything away about what it does . I don't know where you found it . I've typed into the search engine ladders , and nothing that blocks ladders shows up . I thought maybe if I type in block ladders there might be a mod named that . The only way that I've found to block ladders is to build a one-story ship . I'm hoping for a mod that adds stairs to the ship building . I know such a novel concept , stairs instead of ladders .
@@Shadowband72 'Place Ladders Anywhere' is the mod that uses portholes for ladder placement aid. Found it in 3 seconds lol. It apparently has been replaced by the DerreTech mod though. I guess the author rolled all of their ship building mods into one big one. I dont personally use ship building mods but I do know the DerreTech mod sounds quite promising. Take a gander on its description at the Nexus to learn more.
www.nexusmods.com/starfield/mods/5686
And tbh, I used Google to find that mod. It has worked out better for me than searching at the nexus itself.
I think one way to force ladders where you want them is to first stack 1X1 companion ways to whatever level the ship will be and then build habs around them.
I usually do this, but I normally start by doing the path from Bay to Cockpit/bridge. So you're saying build the 1x1 stack FIRST, then other habs after? Does cockpit/Docking hatch placement matter too?
Nice build. Will definitely build this with some minor tweaks. Thanks for putting this video together!
Enjoy the build process! Let me know how it went if you manage to get one built!
@@CMDREagle131 Got it built today! Turned out awesome. Love having the armillary as an engine. I changed the back landing gears up and added a “nacel” on each side out of the Taiyo braking engine/mid-cap/stroud engine bracer. I went with six SAL-6830 engines - one on each “nacel” and four glitch placed into two spots where you have your engines. Got the top speed at 130 with a 97 mobility. I called her the “Starkindler”. Thanks again for the build!
@@Zama1969 Nice job getting it built! 'Starkindler,' love that name. Nacelles on the sides sound awesome, and definitely allow for those beefier engines.
This is next in my ship building, but I can't live with that 24 mobility. Will have to go with the 6830's and build around it.
Hahaha I get you on that 24 mobility! I left mine as is, and I'm pretty sure my Ark ended up having even lower mobility after the video, but i suppose it's personal preference. I like to feel like I'm at the helm of a massive ship so I was naturally ok with having such a bad rating.
@@CMDREagle131 Nice. I'm in no way dogging your choice. Great build and love the name. :)
@@brian96597 no worries, I didn't think you were! I find it amusing how much I am willing to tolerate for aesthetic and RP 'realisms' sake lol. Most people i feel tend to think I'm nuts 🤣. But that is the beauty of single player games like these- play them how you want to
I had to move and replace all the habs plus all the back 1x1's to get the doors where they should be... Nice ship!
Yeah this build can be quite obnoxious with the doors and ladders! Sorry you had to go through that, but glad it worked out in the end! And thanks!! Glad you like it! I certainly had my fair share of flight time on the bridge of this bad boy! But I had to leave it behind in NG+2! Keep the flight deck occupied for me until I come back :D
A beautiful beast, nicely done!
Thank you!
Awesome i wanna build this ship
I ended up with 5 mobility, time to just go fly my ship in a straight line i guess. Jokes aside, great build.
Hahaha the Ark historically has the worst mobility out of all Eags' Ship Shop builds 😅
beautiful ship
One mod you should consider.. "Place Doors Yourself". Honestly something the devs should have included in the game themselves, but it is in my book a "required" mod. I want to layout my ships, not have it randomly generate paths and ladder mazes. Not only does it totally disable the system from placing any doors and ladders, but it will let you choose which way the doors open and close as well as provide simple pass throughs that you would normally have to use a damos spine section for. This "SHOULD" have been a basic game feature. Why they would choose to build all of the logic of random layout and door placement rather than just doing something as simple as this mod does, I'll never understand.
Yeah I have seen this mod before! It sounds really handy, not going to lie. I have spent quite a bit of time learning how the builder wants to place ladders as a result. I am fairly comfortable with the vanilla ladder placement system by now, however there are some designs that I just have to omit thanks to it.
I am personally waiting until Bethesda deploys some more updates, and also until we get official mod support. But it is likely that if Bethsoft doesn't give us this functionality, that I'll just end up using this mod one day. Thanks for sharing!
I built this and I have ladders everywhere! Going to have to take it apart and see if I can figure out what happened
Oh no! Yeah the habs layout provides lots of opportunities for the door and ladder placement to go insane unfortunately. Sometimes you can do everything but one tiny little thing right and it blows up in your face!
A few suggestions- if the misplaced ladders seem to be in a particular location on the ship, try starting there. If nothing seems to work, it'd be a pain, BUT in my experience removing all habs then placing them again tends to work.
The final more brute-force method, is you can do a glitch build to block ladders. Another UA-camr published a particular variant-glitch build fix using top and bottom portholes, but I have found a much simpler method- You can use those flat Equipment Plates as ladder blockers. Just place an equipment plate on the bottom offender hab, then snap the top hab back on and then use the arrow keys to select the next variant, and then just go back to the variant you want and hit cancel. Just like the flip glitch, but slightly different.
Hope that helps, let me know how it goes.
Got it to mostly work. 1 ladder for the front habs, but I had to replace the bottom rear 1x1 with a hull to make the back ladder work. Still very cool inside
Thanks for sharing. Great build & video presentation. Also learned some things while watching too. Wondering if that glitch will work on Xbox 😂 Love the grab drive placement and will be copying that feature on my next build (need credits). For the cowling I like the diemos hulls as there’s a stripe in the middle - I usually only change the stripe colour on that to dark black or gold. Now following too 👍🤩🇦🇺👋
The flip glitch should work on xbox! If you like this grav drive viewing porthole idea, look for a ship on my channel called "Nova Galactic Venerator," it has a much nicer Grav drive viewing setup! I copied it directly from another shipbuilder, but it gives some incredible armillary views even up in the bridge!
This is the dream ship I was looking for. Do you happen to have a full parts list?
Unfortunately no, I don't have a full part list! If you're curious on cost though, the in-game menu says the value is around 414k Credits if that helps at all.
Slayton Aerospace engines in fact have a higher maneuverability-to-thrust ratio than other engines, and also consume less power (so you can mount more of them). In this build, I'd recommend trying the class C variant, unless you really need that downward/upward curve at the outer edge.
Thanks for the comment!
Yep the sloped a class Slaytons must be on mine 🤣. Originally I was planning on using c class, but I really wanted to throw these on in the end.
@@CMDREagle131 I agree with sacrificing mobility for aesthetics in some instances, and I've done it myself for my cargo hauler. I think the only change I would make would be to add two more engines. The SA 4330 has a middle variant along with the top and bottom, and it only uses 2 power, allowing you to have 6 engines rather than 4.
@@fyrfly8979 yeah so I often forget the Slayton engines have special properties. When I built the ship I didn't even look, I just assumed they had 3 power each. Which is why I've only got 4 on there. The mobility on the Ark is actually pretty low lol, lower than even I usually make some of my big ships. I'd probably have put a whole brick of rhe SA's back there had I known tbh. I made the Ark way back in NG+1, so there's no turning back at this point. But when I "retire" in NG10, I'm planning on rebuilding all my favorites and the Ark is probably going to get an engines overhaul knowing this now!
outstanding!!!
lol at the stroud eklund tag all over the front of the ship. Of course Walter would have his companys name all over it.
btw if i didnt want to use nova galactic storerooms because of bucket, whats a good alternative? I want to build this ship.
I know the stroud logo drives me nuts lol. Walter was quite pleased though when it rolled off the staryard factory floor, even though it's not all stroud!
Just use the NG companionway 1x1 hab, its the other variant of the 1x1!
This ship is incredible! Any chance you'll bring it to Creations like some of your others?
First off, thank you! So I actually already had the Ark built in the creation kit last week, however I was running into door and ladder placement issues. Since then, I discovered a small nuance with the vanilla door and ladder placement system that might actually force some connections that I want. I just haven't had the time yet to tinker with it, but if all goes according to plan, then the Ark should be coming out with the next and final batch of ships!!
@@CMDREagle131 That's great to hear, The Ark is perfect for my RP and I'm no builder myself so you're a godsend!
Going to do this with my Kepler R.
Turn one monster into another eh? I like your style 😂
It would appear that... I've got a lot to learn :O Keep up the great work.
I'd beg to differ buddy! You got some incredible builds, however I get it- it's always interesting taking a look at what others do. Sometimes it's a breath of fresh air and gives a source of new inspiration. We're a community after all, gotta learn from each other! Glad to have you here on the channel! I'll be checking out your builds soon!
@@CMDREagle131 Absolutely. I'm still somewhat unknown on UA-cam but I try to improve overall presentation and quality each video. I remember trying Twitch for a few months under the name MassRayzzur but it felt like more of a highly, high school, competitive space. Here, it feels much much better.
A 'lift' and stairs module(various sizes) is Highly necessary.
Nice ship. You have more cowlings than cargo holds 😜 but a nice exploration ship nontheless. I'm not a big hab enthusiast though, so big ''habby'' ships don't work for me. I don't even use any of the workstations on my ship and I don't know why; I just tend to go back to the Lodge with my wares and go down the basement where they all are and where the unlimited mass storage box is to do my business.. 🤷🏻♂
Hahaha yeah, there's uh, a lot of cowlings on there. I get that too, couple of my buddies do the same and don't feel the need to have the workshops on their builds.
Ironically, I sort of think of this ship as a "mobile Lodge" minus Walter sitting on his chair complaining about everything 🤣
HAHA. Yeah. Poor Walter. Such a whiner.🤣
@@philipb2684 Half the ship is Stroud, I'd shudder to think what he might say about the interior being mostly NG 🤣
He doesn't need to know.. Shhhhh.🤫@@CMDREagle131
I lowered the back Stroud caps to fit in two more of those engines and she gets up to 194 and 32 mobility ( feels like more) .
Be VERY careful swapping out habs from what's in the video, or even removing a front porthole. It will remove a door and cut off parts of the ship, or add an extra ladder for no reason.
Yeah modifying any of the habs layout, you're subject to have the ladders and doors go nuts lol. Took me a while to get the thing to work correctly.
So, mix matching Habs is an issue? I started with following everything, and then I switched out a couple of habs, especially captain's quarters.
I guess I did see more ladders than I thought I would have. Hmm..
@@Th3_Great_On3 yeah when there's a lot of habs and floors like this, id be careful to change things out after you get the habs all placed. I've definitely gotten changes to work right but it takes a lot of messing with. I've had the best success with deleting all habs and placing them over again
I really hope for an update, or a qol mod that let's us manually place doors and ladders. That would help out so much lol.
@@CMDREagle131 there is a mod for placing doors. However, the developer wrote paragraphs of caveats saying things like "this will affect all your ships" so I was a bit reluctant to try it. But I may give it go .
I like the cut of your jib. The only thing that seems to be missing is a galley, but otherwise this is great
ugh i know, it was a hard choice but i decided to omit the galley as the nova 2x2 living quarters has a little one. but i absolutely love those large mess halls!
Damn good job bro!!
Thank you!
Is there a specific thing you must do to get the armillary to show up? Is it specific to the J51? I have an existing large ship & I moved my J52 to the front of the ship in front of an existing porthole...no armillary. Help, please?
You should be able to display the Armillary in any Grav drive from what I have seen, but it's VERY glitchy!
If you can't see it, simply Remove the Armillary then Rebuild it. It almost always works on the first try for me. But any time you modify the ship, or even take it somewhere lol, the Armillary tends to just disappear.
If the above fix doesn't work, try Removing the Armillary, then build it at an Outpost, Remove it from the Outpost, then Rebuild it on your ship. I had to do that like once or twice.
Hope that helps!
Perfect, thank you!
@@toddtaylor2772Sweet, glad it worked out for ya!
Why are reactors always exposed on a lot of ships? If you're RPing, how you gonna leave a reactor exposed? You don't have a choice with the engines, but the reactor?
I always figured they're externally placed due to the type of tech they have in the starfield universe. I am not a reactor expert, but perhaps they are externally placed for cooling's sake? Of course in space, in my limited understanding, there is no air so nothing to naturally dissipate heat. In my later builds, I often like to try to make it at least appear as if there is some sort of external coolant assembly placed nearby, or attached to the reactor itself. Radiators for in-atmosphere heat dissipation.
@@CMDREagle131 aye you're right, heat dissipation in space is atrocious, since there's very little to give off heat to. Even ISS has heat radiators for the little heat it produces - mostly body heat and electronics operations. One of the more scientifically accurate space ships the ISV from Avatar has giant radiators. Normandy also features radiators in Mass Effect, albeit they're not pointedly visible. There's an interesting codex article about heat in space and iirc there is even a side quest or a POI about a crew cooked to death due to faulty cooling. A reactor I would think ought be hidden, otherwise a stray round takes out the ship. It would definitely need to be cooled but heat can be transferred to radiators via something simple as circulating fluid, just like in a car. There will have to be 2 radiator circuits: one for life support and another for engines ad weapons with much higher output. It would not be conduction heat dissipation- nothing to conduct to - but - you guessed it - particle radiation. Most of the heat will actually be generated in the engines, not the reactor, and a lot of the heat will just be directed by magnetic fields as plasma, which is literally just the engines firing. A cool concept is also liquid droplet radiators, which let out tiny droplets of cooling liquid that sheds heat radiation into space and is then reabsorbed back. That could solve the issue of having giant radiators, since droplet radiators can be more compact if lined along the hull of the ship.
hello when i enter into the storeroom theres no door on the left even though thats what its connected to
Nice one - I went through the video quickly in order to look for the specs; say for instance, what's the cargo capacity ?
Hey Karimog!
The Ark-Class has about 4k cargo capacity. It was really all I needed for my playthrough at the time, so I didn't want to go any higher than that.
Heya Commander ! Thanks a lot for your quick feedback, this built is awesome, and you got me hooked with your "role playing" walkthrough, that's some equally serious awesomeness !! your other builds are also very worthy, you're a source of inspiration, mate, keep up the more than excellent work :) Subscribed with enthusiasm and Merry xMas!!!!!! @@CMDREagle131 ⭐🌟🤩
@@Karen-Killa Thank you! Happy Holidays to you as well.
I don't know how you go to different shipbuilders and get different ship parts . Do you carry them with you from one place to another and then build it all in one spot ? Is that something that I can't do because I play with a controller ? I can't buy ship parts unless I'm actually building a ship . And if they don't have what I have at that shipyard , I have to build something that is flyable . Then fly to wherever the parts that I want are , and remove the parts I don't want and replace them with the ones I do . I got rather sick of that limitation , so when I saw a mod that lets you have all of the ship parts at all of the different locations . I had to install that , I don't even consider using mods to be cheating . Todd told us that it was a well-balanced game , he told us that it was going to be a modders Paradise . And instead we got a game full of limitations and warning messages about how we're using mods and that's going to disable achievements . I personally don't think this game is even playable without mods . And it's definitely not playable without using the odd console command . It might be different for people who are playing with mouse and keyboard . But I play with a controller because my hand is all messed up .
Yeah I usually buy the staryard specific modules from a vendor by just shoving them on the ship I plan to use to build with, then take it all back to an outpost landing pad with shipbuilder to assemble the rest. Its a vanilla limitation that I subject myself to 🤣
I installed a mod to get all parts from all manufacturers ( subject to skill level ).
Hello love the build but cant get the interior correct. i copied exactly what you did but still screwing up. Cannot get a door to connect to the cargo bay to the back 1x1 habs and the all in one berth A keeps creating a door to the middle 1x1 habs making it the main way to the cockpit. Any tips on this?
It should work. The interior is huge and touchy if you deviate. Your bet bet is to pull off all the structural pieces, then delete all the habs and start over. Its not as scary as you think. Just take a screen shot of all the habs, and then go off of that when placing the habs. When replacing all habs, it might be helpful too to hover the cursor over the attachment point where you want the door and ladders to be.
@@CMDREagle131 Switched to PC and manually attached everything and its still doing the same thing. Still been working on it for hours. Thanks for the reply I'll keeping working on it.
@@mattmcdonald2858 Let me know how it goes. The habs layout took several iterations for me to get right, there might have been some nuances on my end that I missed. Have you placed all the portholes out of curiosity? I have since learned that the fore and aft windows affect ladder placement, so if you omitted some windows it may have had some weird effect on the layout of ladders and doors.
Help! When following the guide exactly I'm having an issue where it won't place a door to the infirmary on the 2nd floor. Rather, it places a ladder on the other end of the 3rd floor science lab that you have to drop down
Hmm that's odd. That one never happened to me before. The Ark's got a pretty ludicrous hab setup, lots of chances for the door and ladder system to not like what you do sadly.
I am not too sure what could have caused this, but have you tried disconnecting and reconnecting all the front habs? If that doesn't work, try (EDIT) deleting and replacing all habs. It's a pain, but it often fixes these issues for me personally.
If it STILL doesn't work, there's a lovely glitch build tutorial utilizing the variants glitch and portholes that is SUPER useful for blocking ladders. But be warned, if the system is placing those ladders because it thinks there's no other route, then there's a chance it will just seal off that hab altogether. Here's a link to the guide (mild language warning):
ua-cam.com/video/sCbsDaCSYT8/v-deo.htmlfeature=shared
Let me know how any of these go for you!
And as an addition, that ladder-blocking-glitch build might be the best course of action. I am currently putting together a new build that has a central ladder well just like the Ark-Class and i kept getting a dang ladder in a wrong place no matter what I tried.
Used that trick, no more ladder and the door to the hab was getting placed correctly inside the ladder well. I'd actually suggest using that.
I built the Ark-Class before I knew of this glitch build trick. Had I known about it then, I probably would have had it featured in the build guide.
Good luck and let me know how it goes again!
@@CMDREagle131 thanks for the reply! Ultimately I was able to get it working by deleting all of the relevant Hans and replacing them. I tried the glitch method and while it did place a door and remove the ladder, there was a no collision wall texture over the door that was super ugly lol
The conduction grids and comspike effects stack???
The crew count buffs stack, but the main buffs like the shield and targeting buffs do not from what I can tell.
Can’t get my ladders to work at all :/
Sorry I missed this, but have you gotten the ladders to behave since?
I can't get the back ladders to work, they only lead to the bridge
Dang, sorry to hear that! This ship has a pretty complicated hab layout that gives the door and ladder system plenty of chances to not give us what we want.
Have you gotten this sorted on your own? or is it still broken?
@CMDREagle131 after 9 hours of battling i downloaded "place your doors" mod😅 that took a bit of time to figure but I got there, i wasn't giving up, awesome ship, not your fault Bethesda leaves doors and ladders as a lucky dip
@@lukeallton Glad you got it fixed. I am actually in the process of rebuilding all my ships in the Creation Kit to make the available for download. The Ark is the next one I need to build in there. Not looking forward to this lol. I hope I get lucky with the door and ladder placement when I do the rebuild 😂🤣
😂😂😂😂 "I plopped everything I could find into the shape of a brick! I'm Kool!" 🙄
Thank you! I quite enjoy flying bricks in many of the space games I play!
What’s your biggest ship build?
Probably this one to be honest. I also built the HopeTech Astral Engine, which is also pretty large. And the Nova Galactic Heavy Outpost Platform, which is also quite large.
How much does this cost to build.
Hey Ryan! According to the player menu, it's estimated value is about 414,000 Cr. She's a bit of a chonker, so it will cost some $$$ to build to exacting specs.
If you knew how much time I've spent dungeon raiding for ship building money you'd probably tell me to get a life 🤣😅
Creations, when?
The Ark has been built for a few weeks now, however I ran into interior hab layout issues lol. I decided to put it away for a while and get the rest of my ships on Creations. Now that every one is up on Creations, I've actually been in the process of chasing after a lead I have on the mystifying vanilla door and ladder system.
The interior habs layout, when I first built the Ark, was an experiment to see if I could have two separate fore and aft interior sections. It worked for the most part, but no matter how many times I build it in the Creation Kit, it keeps insisting on placing doors and ladders in this one wrong spot and I'm trying to force it not to.
Anyway, the Ark should be up pretty soon. I am hoping by the end of the week!!
U didnt decoration inside of this ship?
Nope, I just left it to the default decor. The only things I placed were a few decoration items in the bridge.
Hey this was a very interesting build and i literally started doing it and succeeded. What pulled me is the role playing and seeing the armlilary setup like that..how though? Very curious on how you got that to be visible at that window cause I don't see it. 😅
Yeah so the armillary on ships is glitchy lol. Just head to the bridge and remove/rebuild it with the armillary screen until it shows.
@CMDREagle131 so I'm removing it on this ship and then adding it. I don't get how that makes it visible. I mean, through that window on the lower deck. 🤔🤔 I didn't even know you could see it on any ship until I came across you. I always see the panel that's about it.
BTW, thanks for the reply
@@Th3_Great_On3 Yeah you're supposed to be able to build the armillary on your ship, then see it rotating around in the grav drive. I literally had no idea that this was a feature for hundreds of hours, likely due to it glitching out. But if you throw it fresh on your ship it should show! If not, try building it at an outpost, then removing it, then rebuilding on the ship? When I filmed the video I actually had to do something similar because I shot a take and noticed the stupid thing wasn't displaying in my build either LOL
@CMDREagle131 I'm going to try this out later on tonight. Thanks for the clear info and reply. I'll let you know if it works out for me for sure.
Is this modded?!
Nope, 100% vanilla with a couple of flip-glitched parts!
Neither of your ship building requirements are end game content. I am 250 hours into my first playthrough and have all of your requirements but I am nowhere near the end of starfield. I wish people would stop misleading players with this end game nonsense.
"End game" in the context of ship building is building to meet the requirements of in-game limits. Level 60 and 4 skill points in 'Piloting' and 'Starship Design' opens up all options available currently. Other things to include to cover all current in -game requirements would be 2000 cargo space, 3 passenger space and 29LY jump range. Firepower min-maxing is up to you for the most part and everything above those is extra.
Thanks for the comment Orlando! It wasn't my intention to mislead you, or anyone else!
Referring to this as "endgame" is merely a statement regarding the required ranks, skills, and level needed to build exactly the way I have it, and that the video build can't be satisfactory for everyone. Of course, none of the above skills/ranks/level is required 100% to build these ships I am sharing, but it makes it a lot easier to just build along. These builds, as well as the videos I am making are also NOT really tailored towards newer builders- having experience with being a Starfield Shipwright before attempting to follow along with these build guides I am sharing will help as well, and another reason I sort of throw the 'end game' title on here.
To be 100% truthful, it's a Bethesda game. There is no true endgame. If you're a level 10 and want to try your hand at building these, I am not attempting to discourage or mislead!
It’s not that deep bro
Does this take full advantage of the available length? Or could we modify this to make it longer?
It's full length
Apologies, I should add on here- the ship's final fore and aft length is 38 Meters, so technically you can probably add some tiny cosmetics fore and aft if you wished, but yeah you won't be able to fit any additional big items like a hab or a full blown module to either end.
Love the build. Great concept. I just finished building it and love it.
Thank you! And nice one! Grats on the new ship! Did you copy it exactly or did you end up putting your own touch on it?