As kindly pointed out in the comments, please note that the 'instant overhead' is not actually an overhead. My bad. Coming from SFV, I have assumed that it was an overhead. The tech is still valuable for the crossup, however, so I would nonetheless use it as part of her mixup toolkit :)
For instant overhead, if the opponent assumes you will cross up, will they walk forward so that you always cross up or are they punished for guessing wrong?
@@trip-guard9531 I wouldn't think it's a great defensive strategy because you could always go for another 2MK, or cancel into air lightning kicks and stay on the same side
Receiving comments like yours, more than one year later, always makes my day. I did put a LOT of effort in making this video, and I'm happy to see viewers recognizing it. Thank you very much for stopping by, and happy training! :)
That's been a recurring comment I have received. I can certainly slow down things a little if it would make for a better viewing experience. Thank you for your feedback!
@@HyperDogeGaming person with a little of video editing here. I see that you usually start a new segment and the instructional text at the same time. While this is very stream lined, it doesn't allow the viewer to read the info and then see your example. I would suggest letting the characters idle for a good amount of time while the text first appears on screen, maybe even time yourself reading the segment to see roughly how long it takes to read. And then start the action. Separate the two because you can't read and look at a combo at the same time. Bafeal does a great job of doing but with his voice instead of text. I would check his vids out.
@@gaetondavis3741 hey thank you very much for the tips, I appreciate it. I had no video editing experience before doing this, so yeah, I have a lot to learn and I'm learning every day. I've been trying to do just what you suggested: reading out loud the text I'm including in the videos to make sure the timing works. I've included several improvements in the next video, excited to see how people respond. Cheers!
I come back to this video now that im reaching into deeper into local tournaments and a deeper understanding of frame data and I realize more how well done this video is
As a Chun main I feel my head is about to explode with all this knowledge, gotta start applying this mixups little by little. And the video was very well put together and with valuable info, good job!
This is probably the best Chun-Li guide I've ever seen. Its a short vid but so MUCH stuff packed into it. I had to do multiple pauses to take it all in. Thank you so much for this!
As a new player who just broke into Gold rank, this is way too much for me to understand and I'm looking forward to slowly dissecting and digesting it. Really nice, and the music card at the beginning was a really nice touch, banger track
It helps to see this and get ideas. Also try just learning one of the combos, or setups, then going into a session and focusing on hitting that. All about slowly adding to that arsenal rather than trying to load everything at once. Great video btw!
Your already doing great dude! Learning how to dissect a concise gold mine video like this is a real skillset that will carry you through any game you play. Video speed down, Lab up, chapter selector open so you can restart the part your on with a click. You'll be Diamond in no time.
@@HazaSpades My personal advice if your just starting out and want to climb is to find the 3 moves you muscle memory the most and lab the hell out of a normal hit combo and a counter hit combo for all 3 (of you can't then you should break the muscle memory that button bad son) If you can do that you'll find yourself rising to the top of the pack VERY quickly.
This is godlike. The amount of people here that don't know there's a speed function on the UA-cam player and want to make that your problem is unfortunate. Thanks for doing the work to put out this kind of info cleanly and labeled. You the MVP
thank you very much, I appreciate the good words. Personally, I want to give people the benefit of the doubt. There's so many variables that come into play when it comes to user experience. They could be using a mobile device, a tablet, a computer, a TV. Since I personally use a computer almost exclusively, I don't have much understanding of how it feels to watch YT videos on a mobile. So I could be missing something that's an important consideration to optimize the videos' format. There's also personal preferences of viewers; some may put a high value on music / the audio experience, which is kind of ruined by slowing down the video to 0.5x, so I can understand that. And as a small content creator, I want to create the most accessible content possible so I can share tech with the largest number of people. So yeah, not that easy to find the perfect formula but I'm hopeful I'll be improving it one video at a time. Cheers!
@@HyperDogeGaming I salute your efforts good sir. My personal perspective is that this guide is of a quality most games/characters won't have. For newer players learning how to dissect a video for it's information is a really overlooked skill that can be taught and unlocks a HUGE wealth of knowledge across countless games. I'm a Blaz/DBFZ player with 0 SF experience but I still know how to dissect this video and more people should be aware that they lack in this skill.
That's actually a good observation and I know there are existing guides on the topic already, but maybe that's an idea for a potential tutorial on how to learn a new character?
honestly I'm still stunned by how positive the feedback has been. Hard work pays off, it seems. And also, I had largely underestimated the difference video editing makes. Anyway, comments like yours are a huge motivator to keep on grinding and make even more content. Thanks for watching and happy training!
Hey just commenting to let you know the shortened input for stance cancel at 4:15 blew my mind, I tried it out in game like 10 seconds ago and couldn't believe I never saw anyone mention that before. Makes stance cancel so much easier and not tricky at all, amazing, thank you, and great vid. When I first watched this video when it came out I thought it moved way too quickly and couldn't follow along. Now that I know Chun-Li and her normals better I appreciate how quick the video is to get to the point and share a ton of information. Great stuff, I'll probably still be learning from this for a long time.
hey, glad to hear it! That's exactly what I was going for: Chun players who are complete beginners with the characters will have a hard time follow, so it's best to spend some time familiarizing oneself with her moveset in the first place. Cheers!
Thanks a lot for this, sf6 is my first fighting game and i just got to master with Chun, this video was by far the most useful I watched along the way !
This guide is exactly what I needed! I was struggling offensively with Chun and this opened up a whole new tech I need to work on. As pointed out by others this is a lot to digest but THANK YOU for marking the chapters. It lets me break down one set up at a time and focus on that because it is all overwhelming to look at at once. A suggestion, it's hard to see what's going on and read the test at the same time. Maybe play each section twice? Once so that we can read it and once to see/point out what's happening? Awesome video, thank you!
hey, thank you very much for taking the time to express your appreciation AND provide useful feedback. That's a good idea, I had not thought of it. I'm definitely going to take your suggestion into consideration for the next video. I'm still recording and labbing stuff so that'll take a while but thank you. And happy training!
@@HyperDogeGaming Fantastic guide! I'd point out in an annotation to people the ability to slow down the video to 0.5x or 0.25x in youtube's video player. It's an easy solution and helps make understanding what is happening a lot easier. Thank you again for the amazing guide!
This is incredible. Thanks! It does go by fast, but. I can always pause it, and I can kind of see what you're doing without reading. Though I do go back and read what you noted, too. The speed kind of helps not make it drag on too much, too. Thanks for making this for us.
thanks for your kind words and observations. It's a delicate balance between having an entertaining and an informative, polished, product. From what I've seen, many people say they would like it slower, but so far this Chun Li guide has been by a wide margin my most successful video. The data doesn't lie, the numbers I'm getting for this video are beyond what I had ever seen on my channel. Cheers!
Took me like 2 days to digest the video and will probably take me longer to apply it in game. But there is a lot of great stuff in here. Thanks for sharing the tech.
I'm about to pick up Chun and my biggest worry was working out a good game plan. I'm going to smite so many people with the help of this guide! Thank you, good sir!
This is such a good guide!!! I’ve been waiting on something like this so I can really lock in. This is my first street fighter and I’m the type of person that really needs tech tysmm.
Thank you! May I ask you for a favor? Could you tell me more specifically what you liked in this video? It seems to be my most successful video to date, so I just wanna make sure I get a hold of what worked well.
Thank you very much for the good words and feedback, I appreciate it. Honestly, this is a comment that is a recurring observation, many people have voiced the same concern so I'm gonna try and find a way to give more time in the next tutorial video. However, the metrics I got from this video are just the best I've ever seen on my channel so I'm hesitant to change the formula. Maybe it could get even better but I don't know until I see it. No other video I have ever published has come close to this kind of viewership and interest so far. But I can give it a try and see. I recorded some footage for Rashid that I cannot wait to share with y'all :D cheers!
this is amazing, but also hyper condensed. I appreciate the concise content, but this would be a wonderful 6 minute series instead of having everything crammed into one. I will have to rewatch this a hundred times (not complaining, grateful for knowledge shared)
being an almost unknown channel, I need to have high impact videos and turns out this one has been my most successful to date, and by a long shot. I think what you're suggesting sounds fair but I also think it might take me some time before I can make longer format videos and people choose to hang out for longer, and YT algo recommends my videos. I've tried a different format where I'm slowing things down a little more in the Rashid video. Take a look if you're interested and see how it feels? In any case, grateful for your feedback, thank you 💜
Advice to those of you watching the video. While i suggest watching the whole thing, only try to implement 1 at a time. After you've gotten used to it you can try adding the other things. By used to it i mean when you can do it somewhat consistently against a real opponent
Thank you very much :) No other recent video of mine has done so well as this one and I'm having a hard time figuring out why. Is it the format? The quantity of information? The popularity of the character? The pace? The infotainment value? The title? The thumbnail? All of these? UA-cam is hard 😅
Thank you! Yeah she's all the more fun for it ❤In my book, she's the kind of long-term investment character that requires high effort and offers high reward. Happy training!
DR > cr. MK xx Stance LK xx OD SBK / MK Hazanshu is my cheeky corner meaty - the first part is a frame trap with two lows, and if they block it then Hazanshu reset can combo on CH and is still safe on block. It's not gapless but most opponents will be conditioned to keep blocking after a DR / stance cancel. DR > Stance kills your forward momentum instantly while allowing you to block much earlier than DR > attack, so it's good for baiting out OD reversals if the opponent is conditioned against DR meaties. Loses to throws but you generally want to do it at LK / MK range anyway.
This is excellent. As an average player the main difficulty I have is getting that close with her in order to start any of these. What mostly do is start with low MK or a fwd-HK to catch the opponent by surprise and maybe follow with something after that, but nothing as long as these examples. With the proliferation of Ken players in this game I would like to see examples on how to get close to characters who easily can keep Chun Li at a distance.
Thank you. What I have learned with time is that you don't necessarily have to be the one approaching the opponent. The guides I am making are designed to help you strengthen your offense because once you get in, it's best to snowball and not let go until that wins you the round. But especially with certain characters - Chun included - you can play the neutral patiently, throw a fireball here and there, anti-air them, poke and counter-poke, and that will be enough. With Chun, just anti-airing gives you a way in if you cancel with DR. Otherwise, some opponents can simply kill themselves on you because they might lose patience and decide to raw DR into you, which you can counter with any fast normal on reaction, leading to a combo, leading to oki :)
SF6 is my first Street Fighter and I hit Diamond recently with Chun after like 100+ hours into the game. This is the stuff I need to get to Master, but this is a bit too fast paced for beginners and intermediates (the video in itself is good tho, but more designed for veterans). Would love to see a slower version, which is easier to digest as a new SF player and maybe also a bigger overall guide to Chun-Li! =)
This video is literally everything you need and in older games you would have to spend hours finding dozens of videos to find information half this quality. You just need to learn how to digest information. Slow the video down Scrub frame by frame using period/comma Start at one section and JUST work on that single concept till you fully get it THEN move to the next clip. This is 6:14 but you could easily spend a month properly learning and utilizing all of these individual concepts. Player skill has nothing to do with your ability to digest information in a UA-cam video and once you get better at it you can use the skills for games you've never touched with mechanics you've never seen/used before.
@@GuitarSlayer136 Yes, you are totally right. I noticed straight after my comment that this mindset of mine is simply lazy mode. Everybody should be able to digest this video like you said by slowing it down and work through it step by step, chapter for chapter, it will take more time, which we try to run away from, but its enough for sure! Thanks for pointing out my laziness, cheers.
one of the weird bugs. Had found other bugs too. In very specific situations, the DP would simply not come out and the inputs would not appear either, I think it's in a crosscut setup kind of situation with Juri iirc.
Thank you for this comprehensive guide! Learning to pick up Chun in sf6 and I like how well-rounded she is, but the meaties/oki setups was what I was lacking so this was perfect! Question for labbing out her iOH, how can you tell you're landing it on the 8th frame. When you mention @2:48 that you should be aiming to land it on the 8th frame, how can you check for the proper timing...through the colored bar or the start up frame number it gives you above it? Still learning how to interpret the frame data tools given in sf6 which is also a godsend btw.
Hey, thanks for the kind words. Glad to hear you found my vid helpful :) Two things to note in response to your questions: 1) it is unfortunately not an overhead. I got caught by my SFV past (it was an overhead in that game), as I wrote in a pinned comment in the comment section. 2) the red boxes are the active frames. So all you have to do is count the boxes that come before the red boxes. That'll give you the number of frames it takes for your active frames to land onto your opponent's hurtbox. Once you hit the opponent, their frames become yellow (the bottom row of the frame data). So ideally you want the first red box on the first row to be at the exact same position as the second row's first yellow box. In other words, you want to hit them at the first active frame of the j.2MK. A bit technical but I don't know how else to explain it, lol... maybe I should make a video about it? I'm sure someone on UA-cam already did though.
thank you very much. It's definitely been my most successful video to this day in terms of views and feedback. Bit of controversy over its fast-pace nature, but the numbers don't lie at the end of the day, people liked this guide a lot. Makes me think I should try and do more of these in this very same format.
thank you so much, great tech, hopefully I can climb to master with this. I have a problem though. I cant get the back fierce to combo after overhead (0:30 in the video). Am I missing something?! You manage it without counter hit right?
you're welcome! I'm sure you will :) Yes, the b.HP links without CH, as seen at 0:34. The trick is to make sure that: 1) there's no gap, i.e. no grey box in the frame data tracker, between your Drive Rush and the end of your previous combo, and 2) you press b.HP as soon as possible after your Drive Rush starts so as to get it as early as possible. It will feel weird because the distance looks like it's too far to connect but it's not.
@@HyperDogeGaming thanks for the help, I managed to do it! My problem was, I tried it without the knockdown, just dry drive rush into overhead. Weird, I didnt know that the combo properties change like that.
@@blueape1234 yeah that's why I made my latest video. It's an important nuance that you can use to optimize your frame advantage and combos. Lots of people don't know about it. Happy to learn you managed to do it :) cheer!
@@venivediicommented4046 on the wake up of the opponent, yes. So you cant do drive rush, overhead into 4 HP. Done like this you can only link into LP. You must have your opponent knocked down and than do the combo when you hit him on his wake up.
thank you! Agreed. I feel like they wanted to compensate for the rest of her toolkit's being quite strong. I'd think it would not have made her OP if they at least made the stomp an overhead.
Thank you very much, appreciate the good words 💜. And you are right, this part could have been better. I only realized once I had published it and someone had pointed out my mistake. I have no pretense to perfection so I was glad to learn from viewers in this comment section that j.HP works better for the safejump. Cheers! edit: typo
Thanks for the video. Regarding the firt setup in the intro. I think it can be better to use jump hp instead of jump mk. With hp you have enough frame to follow the combo with the stand hk plus stance mk.. and youneed less delay than when trying to hit with mk. Also it can hit better if the opponant choose to wake up in place while the mk there is a chance that it wiffs
I've just checked another advantage of the jump hp is that we can use lighting mk without any delay we will be able to reach with the hp while the mk can't. What do you think?
I'd be hesitant to do j.hp into st.hk because it's hard to confirm the j.hp by itself, and most opponents will instantly crouch after they block a jump-in at least for the time it takes to do the beginning of cr.lk, cr.lp, cr.lp into special. Which means the st.hk would whiff against the crouching opponent. But the j.hp is a good find, you're right, it seems easier to execute than the j.mk. Thanks for sharing!
For the mixup drive rush cr. lk it's challenging to get the manual timing. I've tried with DR cr. mk it seams easier and you can add stance cr. lk and if it blocks the DR cr. mk, you can get frame trap hit counter with stance cr. lk , can you try and tell me if this option is better. If so we can use the SBK combo for more damage and we don't have to spend much meter with another DR combo +3 gauges bar
yeaaaah I think I had found that frame trap at some point but might have forgotten about it. Too much stuff lol. Anyway, yes, I think this is a great find, use it!
having a bit of trouble timing the B.Hp into stance LK ... the dummy and online opponents seem to be blocking it half of the time. Any nice tips on that specific timing ?
oh the timing is weird and finnicky, unfortunately. Just gotta get used to it. For the stance cancel, you gotta wait just the right amount of time, don't do it too early. For stance light kick, iirc you can buffer it as soon as she starts going into the stance. So that, you gotta do it as early as possible.
yes, they can. That's why I wrote that it's a pseudo-infinite. In any case, you can choose to frame trap them instead of going with another heavy lightning kicks, so it's still a guessing game where you have more chances to win than they have.
that's the tricky part about her charge special move. I'll give you two tips: - try to press stMP almost at the same time as down - try to delay the up+MK as much as possible
that's a good question! It's a bit finnicky because holding the 'down' input cancels drive rush. So you gotta make sure that you're inputting the 'light kick' + 'down' at the exact same frame (or probably a 2 frames window of tolerance, would be my guess).
@@HyperDogeGaming sry but that is not true as far as I see. If I do a DR and input 'down' the drive rush doesn't get canceled (unless you mean holding the down input for like 20 frames then yeah) and on the dummy without blocking I get my cr.LK to be +4 on hit. The problem is after SBK knockdown. I don't know how to manually time it so I get the +4 on hit I want (as I stated earlier the most I got is +1) Edit: OH SHIT NVM NOW I SEE WHAT YOU MEAN! I held down input for too long and canceled it accidentally. Thanks man you the GOAT
@@VideosDemo98 you gotta do it from a combo ending with medium SBK, then immediately DR, then immediately 3HP. Pull up the frame data bar and look for the gaps, represented by dark/black boxes. There should be no black boxes in the whole sequence. So I'd guess it's not working on your end because of either 1) you're not doing it from the m.SBK, or 2) you have gaps in your sequence. In any case, that's good feedback to have cause now I know I could have spent more time explaining that. Thank you!
Nice tech video, but Im tryin to find out how to do the chun li jump down medium kick into jump heavy kick setup after safe jump, i cant ever get the jump d MK to go into jump heavy kick, it would just go down instead of goin forward
Thanks! Maybe you're jumping up? You need to make sure you're jumping forward first. If she bounces backward you're hitting too high; try to hit the j.MK lower on their body.
bro, I can't for the life of me get the s. MP, c. MP I to spinning bird consistently. it seems super hard. is there a guide or precise way to pull this off? either I don't have enough charge for the bird kicks, or the c. MP doesn't connect because I wait too long to get the charge needed
yeah this is tricky when you're not accustomed to charged moves, for sure. My only advice would be: 1) as soon as you press st.MP, start holding down. Think of it as almost doing both inputs at the same time 2) cancel as late as possible after the cr.MP. Fortunately, there's quite a bit of leniency with Chun in SF6. It used to be even harder in SFV. Good luck and happy training!
I saw some player doing a crouch lp 2x, standard LP and SBK. Could you explain how can do that? Other thing is after stance launcher some player hit with punch into air and do SBK to carry over...
that's a good question. I also showed a similar version with cr.lk, cr.lp, st.lp x (light)SBK at 0:24 in the upper-right corner. I do it by slightly letting go of 'down' then pressing st.lp, then up+lk. The other part of your comment is not a route I am aware of or whether there would be benefits to using it.
please note that there was an error in the video; turns out it's not an actual overhead. Coming from SFV, I have assumed that it was an overhead. The tech is still valuable for the crossup, however, so I would nonetheless use it as part of her mixup toolkit :) As for execution, maybe try 963K? Like a reverse tiger knee motion almost. No need to go all the way to down, you can stop at down-forward.
@@HyperDogeGamingMy question wasn't strictly related to the content of the video, but you answered me nonetheless. I had a hard time linking back HP with stance HK in the middle of the screen, but I was shocked when I saw 'everyone' doing it. Now I understand that it's only possible to combo when the enemy is crouched or with the hitbox extended due to a low whiff, as you explained in the video. Thank you very much, my dear, and congratulations on the videos and attention to viewers.
@@MrRubydoobs I'd suggest not to rely on any text. It's a lot indeed so take it one piece at a time. One day, you try to work on anti-airs in the lab, then in real matches. The next day, you try to work on DR overhead meaty in the lab and then in real matches. And you keep doing that for a long time until you got all of it memorized but it's expected that this will take a long time to ingest. That's the long-term Chun Li investment. High efforts, high reward character.
😂maybe i should use more clickbait, like "YOU WILL BE BLOWN AWAY BY THESE IMPOSSIBLE MEATY SETUPS" ... you're not the only one who has wondered about it, it's one of these things that fewer people know. Glad you figured it out. Happy training!
just start with the most simple ones and you'll get there, I'm sure. And if you have questions and hesitations, feel free to ask here and search on UA-cam and wherever on the Internet, there's plenty of answers available :)
@@HyperDogeGaming Ok. Actually I've started playing a fighting game after so long. 😅 So I'm looking for simple pointers. I use Chun-Li since she's my favorite. Which is best for her in controls. Modern or Classic? etc.
if you haven't played a fighting game in a long time, Modern will certainly be easier for you. Give it a good try, like at least a few weeks, and then if someday you feel ready for classic controls, go for it. All it takes is patience and repetition.
Thanks! I do try and pack as much as possible in my videos. It usually helps keeping people watching 'til the end, which helps videos get recommended by the algorithm :)
@@HyperDogeGaming If you don't mind me picking your brain a little bit, can you tell me your thoughts about lv1 super? I heard in another video at some point that I shouldn't ever be touching the super meter for anything other than a lv3 unless it's going to win the round, but I've personally never thought it was a bad idea to finish a good combo with one, regardless of closing the match. Thoughts? There are probably better questions I could ask, but this is the first curiosity that popped in my head while I'm making dinner, lol
@pkphantom agreed! I'd add that you gotta evaluate the situation. In some cases, a sequence of: combo ending with a lvl1, then another combo ending with lvl2 might be enough to close out the round, and end up doing more damage than just a lvl3 combo into another combo that cannot end with lvl1 super. Could be more meter-efficient at the end of the day as well, especially since you can start building new meter again (useful for the next round) once you spend SA meter (as opposed to choosing not to spend lvl1 and being maxed out on meter already).
This loses a lot of points for not being narrated. Plus it's moving way too fast to really allow the text to sink in. Sloooowwww dowwwwnnnn. I can't look down at the bottom of the screen to read then look back up to match the words with what's on screen reliably. It's annoying to constantly have to rewind or play the video at 50-75% speed. Otherwise great job, very informative. Thank You.
thanks for your feedback. It's been a recurrent piece of feedback I have received. I had very little experience editing videos at the time (and I still have a lot to learn) but if you look at the videos I've published after this one, you should see improvements. Regardless, this Chun tutorial remains, by far, my most successful video published ever according to several KPIs. So I'm still mixed about what or how things could have been different.
this is a great video but the way it is structured, you have to pause every 2 seconds which makes the player UI be constantly in the way which obscures the text on screen just a tiny bit. Anyways, this is extremely helpful.
thank you very much, and that is a great observation, I had not thought about it. If you look at my other recent videos (e.g. the Juri one), the text is on the upper side of the screen. And in the Blanka video, it's right next to Blanka (right side). Do you think that might be preferable? Also, what type of device are you using? I haven't really designed the videos with mobile in mind - mostly computer - but it seems a lot more people than I expected may be using mobile devices.
As kindly pointed out in the comments, please note that the 'instant overhead' is not actually an overhead. My bad. Coming from SFV, I have assumed that it was an overhead. The tech is still valuable for the crossup, however, so I would nonetheless use it as part of her mixup toolkit :)
As kindly pointed out in the comments, please note that the 'instant overhead' is not actually an overhead. My bad. Coming from SFV, I have assumed that it was an overhead. The tech is still valuable for the crossup, however, so I would nonetheless use it as part of her mixup toolkit :)
For instant overhead, if the opponent assumes you will cross up, will they walk forward so that you always cross up or are they punished for guessing wrong?
@@trip-guard9531 I wouldn't think it's a great defensive strategy because you could always go for another 2MK, or cancel into air lightning kicks and stay on the same side
... or also use j.HK to stay on the same side, which leads into a big combo
This video is a godsend for learning Chun Li's pressure tools, mix ups and follow ups, the effort you put into this is greatly appreciated thank you 😊
Receiving comments like yours, more than one year later, always makes my day. I did put a LOT of effort in making this video, and I'm happy to see viewers recognizing it. Thank you very much for stopping by, and happy training! :)
Really good info in her - there is a lot to digest. Would love it if it was at a slower pace and a voice over talked me through it.
That's been a recurring comment I have received. I can certainly slow down things a little if it would make for a better viewing experience. Thank you for your feedback!
@@HyperDogeGaming person with a little of video editing here. I see that you usually start a new segment and the instructional text at the same time. While this is very stream lined, it doesn't allow the viewer to read the info and then see your example. I would suggest letting the characters idle for a good amount of time while the text first appears on screen, maybe even time yourself reading the segment to see roughly how long it takes to read. And then start the action. Separate the two because you can't read and look at a combo at the same time. Bafeal does a great job of doing but with his voice instead of text. I would check his vids out.
@@HyperDogeGaming great info btw!
@@gaetondavis3741 hey thank you very much for the tips, I appreciate it. I had no video editing experience before doing this, so yeah, I have a lot to learn and I'm learning every day. I've been trying to do just what you suggested: reading out loud the text I'm including in the videos to make sure the timing works. I've included several improvements in the next video, excited to see how people respond. Cheers!
In the meantime it definitely helps to watch the vid at .75 speed
this is the greatest chun li video in sf6 to date. thank you for piecing it together. it's a lot but in such a great place.
that means a lot to me, thank you so much 💜
As a FG rookie, I need the high quality guide like this very much.. Thank you very much!
thank you for watching and happy training!
I come back to this video now that im reaching into deeper into local tournaments and a deeper understanding of frame data and I realize more how well done this video is
aaaw that's such a nice compliment, thank you :) and I'm glad you're playing local tournaments, they're tons of fun! Cheers!
As a Chun main I feel my head is about to explode with all this knowledge, gotta start applying this mixups little by little.
And the video was very well put together and with valuable info, good job!
thank you very much, appreciate the kind words. Happy training!
This is probably the best Chun-Li guide I've ever seen. Its a short vid but so MUCH stuff packed into it. I had to do multiple pauses to take it all in. Thank you so much for this!
Wow, that's awesome to hear, thank you very much, I'm glad you found it useful :) Happy training!
As a new player who just broke into Gold rank, this is way too much for me to understand and I'm looking forward to slowly dissecting and digesting it. Really nice, and the music card at the beginning was a really nice touch, banger track
It helps to see this and get ideas. Also try just learning one of the combos, or setups, then going into a session and focusing on hitting that. All about slowly adding to that arsenal rather than trying to load everything at once. Great video btw!
Your already doing great dude!
Learning how to dissect a concise gold mine video like this is a real skillset that will carry you through any game you play.
Video speed down, Lab up, chapter selector open so you can restart the part your on with a click.
You'll be Diamond in no time.
@@GuitarSlayer136 Amazing encouraging reply, thank you! I've been writing my notes in fights and from replays and learning bit by bit
@@HazaSpades My personal advice if your just starting out and want to climb is to find the 3 moves you muscle memory the most and lab the hell out of a normal hit combo and a counter hit combo for all 3 (of you can't then you should break the muscle memory that button bad son)
If you can do that you'll find yourself rising to the top of the pack VERY quickly.
This is godlike.
The amount of people here that don't know there's a speed function on the UA-cam player and want to make that your problem is unfortunate.
Thanks for doing the work to put out this kind of info cleanly and labeled.
You the MVP
thank you very much, I appreciate the good words. Personally, I want to give people the benefit of the doubt. There's so many variables that come into play when it comes to user experience. They could be using a mobile device, a tablet, a computer, a TV. Since I personally use a computer almost exclusively, I don't have much understanding of how it feels to watch YT videos on a mobile. So I could be missing something that's an important consideration to optimize the videos' format.
There's also personal preferences of viewers; some may put a high value on music / the audio experience, which is kind of ruined by slowing down the video to 0.5x, so I can understand that.
And as a small content creator, I want to create the most accessible content possible so I can share tech with the largest number of people. So yeah, not that easy to find the perfect formula but I'm hopeful I'll be improving it one video at a time. Cheers!
@@HyperDogeGaming I salute your efforts good sir.
My personal perspective is that this guide is of a quality most games/characters won't have. For newer players learning how to dissect a video for it's information is a really overlooked skill that can be taught and unlocks a HUGE wealth of knowledge across countless games.
I'm a Blaz/DBFZ player with 0 SF experience but I still know how to dissect this video and more people should be aware that they lack in this skill.
That's actually a good observation and I know there are existing guides on the topic already, but maybe that's an idea for a potential tutorial on how to learn a new character?
Incredible video! Chun is such an awesome character. This will definitely put me in the lab for a bit, thanks a bunch!!
thank you! Happy training!
This is a flawlessly edited masterpiece, holy shit. Thank you.
honestly I'm still stunned by how positive the feedback has been. Hard work pays off, it seems. And also, I had largely underestimated the difference video editing makes. Anyway, comments like yours are a huge motivator to keep on grinding and make even more content. Thanks for watching and happy training!
Soooo much information. Going to have to watch this again and again….thanks for labbing all of this!
one of the best advanced Chunli guides ever made! Bravo 🙌 🎉
thank you very much, that means a lot 💜
This is saucy af, I can already feel my hands cramping
haha! Take care of your hands. Stretching goes a long way.
Hey just commenting to let you know the shortened input for stance cancel at 4:15 blew my mind, I tried it out in game like 10 seconds ago and couldn't believe I never saw anyone mention that before. Makes stance cancel so much easier and not tricky at all, amazing, thank you, and great vid. When I first watched this video when it came out I thought it moved way too quickly and couldn't follow along. Now that I know Chun-Li and her normals better I appreciate how quick the video is to get to the point and share a ton of information. Great stuff, I'll probably still be learning from this for a long time.
hey, glad to hear it! That's exactly what I was going for: Chun players who are complete beginners with the characters will have a hard time follow, so it's best to spend some time familiarizing oneself with her moveset in the first place. Cheers!
Thanks a lot for this, sf6 is my first fighting game and i just got to master with Chun, this video was by far the most useful I watched along the way !
This guide is exactly what I needed! I was struggling offensively with Chun and this opened up a whole new tech I need to work on. As pointed out by others this is a lot to digest but THANK YOU for marking the chapters. It lets me break down one set up at a time and focus on that because it is all overwhelming to look at at once. A suggestion, it's hard to see what's going on and read the test at the same time. Maybe play each section twice? Once so that we can read it and once to see/point out what's happening?
Awesome video, thank you!
hey, thank you very much for taking the time to express your appreciation AND provide useful feedback. That's a good idea, I had not thought of it. I'm definitely going to take your suggestion into consideration for the next video. I'm still recording and labbing stuff so that'll take a while but thank you. And happy training!
@@HyperDogeGaming Fantastic guide! I'd point out in an annotation to people the ability to slow down the video to 0.5x or 0.25x in youtube's video player. It's an easy solution and helps make understanding what is happening a lot easier. Thank you again for the amazing guide!
This is incredible. Thanks! It does go by fast, but. I can always pause it, and I can kind of see what you're doing without reading. Though I do go back and read what you noted, too. The speed kind of helps not make it drag on too much, too.
Thanks for making this for us.
thanks for your kind words and observations. It's a delicate balance between having an entertaining and an informative, polished, product. From what I've seen, many people say they would like it slower, but so far this Chun Li guide has been by a wide margin my most successful video. The data doesn't lie, the numbers I'm getting for this video are beyond what I had ever seen on my channel. Cheers!
Took me like 2 days to digest the video and will probably take me longer to apply it in game. But there is a lot of great stuff in here. Thanks for sharing the tech.
you're welcome :) Happy training!
I’ve been following this guide faithfully and it’s help my Chun to get to Platinum! Thank you
yooo I love to hear it 💜! Congrats on this achievement :)
@@HyperDogeGaming no thank you! 💪🏽🙏🏽 you guide saved me!
I'm about to pick up Chun and my biggest worry was working out a good game plan. I'm going to smite so many people with the help of this guide! Thank you, good sir!
you're welcome :) Go crush 'em!
My god, there is so much tech in this its crazy. Thank you!
My pleasure! Not a lot of characters have that much under the hood, unfortunately. That's why Chun is so awesome!
This is such a good guide!!! I’ve been waiting on something like this so I can really lock in. This is my first street fighter and I’m the type of person that really needs tech tysmm.
Thank you! May I ask you for a favor? Could you tell me more specifically what you liked in this video? It seems to be my most successful video to date, so I just wanna make sure I get a hold of what worked well.
this man put music used in video.
unreal.
subbed. great guide
:) thanks. 💜music 💚
you are insane making tech videos
Glad you enjoy them. Happy training!
My head is melted after that video but such good info. Half the pace and spoken through would be golden though!
Thank you very much for the good words and feedback, I appreciate it. Honestly, this is a comment that is a recurring observation, many people have voiced the same concern so I'm gonna try and find a way to give more time in the next tutorial video. However, the metrics I got from this video are just the best I've ever seen on my channel so I'm hesitant to change the formula. Maybe it could get even better but I don't know until I see it. No other video I have ever published has come close to this kind of viewership and interest so far. But I can give it a try and see. I recorded some footage for Rashid that I cannot wait to share with y'all :D cheers!
Slow the video down with UA-cam option
bro this is freaking amazing!! I'm going to study this whole video . thank you!!
thank you, I appreciate! Happy training!
this is amazing, but also hyper condensed. I appreciate the concise content, but this would be a wonderful 6 minute series instead of having everything crammed into one. I will have to rewatch this a hundred times (not complaining, grateful for knowledge shared)
being an almost unknown channel, I need to have high impact videos and turns out this one has been my most successful to date, and by a long shot. I think what you're suggesting sounds fair but I also think it might take me some time before I can make longer format videos and people choose to hang out for longer, and YT algo recommends my videos. I've tried a different format where I'm slowing things down a little more in the Rashid video. Take a look if you're interested and see how it feels? In any case, grateful for your feedback, thank you 💜
Just slow down the vid to.75 or .50 if u want ... That'll help you
Advice to those of you watching the video. While i suggest watching the whole thing, only try to implement 1 at a time. After you've gotten used to it you can try adding the other things. By used to it i mean when you can do it somewhat consistently against a real opponent
What a nice job. Congrats man and thanks for sharing. Amazing content .
Thank you very much :) No other recent video of mine has done so well as this one and I'm having a hard time figuring out why. Is it the format? The quantity of information? The popularity of the character? The pace? The infotainment value? The title? The thumbnail? All of these? UA-cam is hard 😅
You have done it, the best chun li guide in existence! Many thanks, I’ll be using this to my advantage..💕🦋
thanks, that means a lot to me 💕🦋. Happy training and go get 'em with your Chun Li, you got this!
this guide is godlike. thank you
thanks for the kind words and for leaving a comment, appreciate it :)
I really appreciate your video! Chun is so complicated but is very worth and rewarding
Thank you! Yeah she's all the more fun for it ❤In my book, she's the kind of long-term investment character that requires high effort and offers high reward. Happy training!
Very helpful guide, kinda hard to follow. Hope to see more from you in the future
glad you liked it and happy training!
DR > cr. MK xx Stance LK xx OD SBK / MK Hazanshu is my cheeky corner meaty - the first part is a frame trap with two lows, and if they block it then Hazanshu reset can combo on CH and is still safe on block. It's not gapless but most opponents will be conditioned to keep blocking after a DR / stance cancel.
DR > Stance kills your forward momentum instantly while allowing you to block much earlier than DR > attack, so it's good for baiting out OD reversals if the opponent is conditioned against DR meaties. Loses to throws but you generally want to do it at LK / MK range anyway.
Buscando miles de videos de como cancelar el stance y al fin lo encontré, gracias
De nada 💜
This is excellent. As an average player the main difficulty I have is getting that close with her in order to start any of these. What mostly do is start with low MK or a fwd-HK to catch the opponent by surprise and maybe follow with something after that, but nothing as long as these examples. With the proliferation of Ken players in this game I would like to see examples on how to get close to characters who easily can keep Chun Li at a distance.
Thank you. What I have learned with time is that you don't necessarily have to be the one approaching the opponent. The guides I am making are designed to help you strengthen your offense because once you get in, it's best to snowball and not let go until that wins you the round. But especially with certain characters - Chun included - you can play the neutral patiently, throw a fireball here and there, anti-air them, poke and counter-poke, and that will be enough. With Chun, just anti-airing gives you a way in if you cancel with DR. Otherwise, some opponents can simply kill themselves on you because they might lose patience and decide to raw DR into you, which you can counter with any fast normal on reaction, leading to a combo, leading to oki :)
@@HyperDogeGamingThanks a lot for your reply! Very helpful! I will put that into practice.
thanks goat this will become my beginner chun bible
Amen!
this is the greatest chun li video and it helps me a lot Thank you so much
thank you so much for the kind words, I really appreciate it. Glad you found it helpful. Happy training :)
amazing, thank you! great track selection, too
thanks! Yeah, 3rd strike's OST has so many bangers, I love it.
SF6 is my first Street Fighter and I hit Diamond recently with Chun after like 100+ hours into the game. This is the stuff I need to get to Master, but this is a bit too fast paced for beginners and intermediates (the video in itself is good tho, but more designed for veterans). Would love to see a slower version, which is easier to digest as a new SF player and maybe also a bigger overall guide to Chun-Li! =)
This video is literally everything you need and in older games you would have to spend hours finding dozens of videos to find information half this quality.
You just need to learn how to digest information.
Slow the video down
Scrub frame by frame using period/comma
Start at one section and JUST work on that single concept till you fully get it THEN move to the next clip.
This is 6:14 but you could easily spend a month properly learning and utilizing all of these individual concepts. Player skill has nothing to do with your ability to digest information in a UA-cam video and once you get better at it you can use the skills for games you've never touched with mechanics you've never seen/used before.
@@GuitarSlayer136 Yes, you are totally right. I noticed straight after my comment that this mindset of mine is simply lazy mode. Everybody should be able to digest this video like you said by slowing it down and work through it step by step, chapter for chapter, it will take more time, which we try to run away from, but its enough for sure! Thanks for pointing out my laziness, cheers.
Man I gotta get my footsie game up....
At 2:25, when you go to anti air, why doesn't it show any of your inputs when you input down down kick?
one of the weird bugs. Had found other bugs too. In very specific situations, the DP would simply not come out and the inputs would not appear either, I think it's in a crosscut setup kind of situation with Juri iirc.
Despite being just text i can feel your personality in the video with your sight humour mixed in to some sentences
i dunno what you're talking about 🙃i never joke this channel is for serious matters only no lmao allowed
Thank you for this comprehensive guide! Learning to pick up Chun in sf6 and I like how well-rounded she is, but the meaties/oki setups was what I was lacking so this was perfect!
Question for labbing out her iOH, how can you tell you're landing it on the 8th frame. When you mention @2:48 that you should be aiming to land it on the 8th frame, how can you check for the proper timing...through the colored bar or the start up frame number it gives you above it? Still learning how to interpret the frame data tools given in sf6 which is also a godsend btw.
Hey, thanks for the kind words. Glad to hear you found my vid helpful :)
Two things to note in response to your questions:
1) it is unfortunately not an overhead. I got caught by my SFV past (it was an overhead in that game), as I wrote in a pinned comment in the comment section.
2) the red boxes are the active frames. So all you have to do is count the boxes that come before the red boxes. That'll give you the number of frames it takes for your active frames to land onto your opponent's hurtbox. Once you hit the opponent, their frames become yellow (the bottom row of the frame data). So ideally you want the first red box on the first row to be at the exact same position as the second row's first yellow box. In other words, you want to hit them at the first active frame of the j.2MK. A bit technical but I don't know how else to explain it, lol... maybe I should make a video about it? I'm sure someone on UA-cam already did though.
I’m gonna study the living shit out of this video. Thank you for your efforts!!
hahaha, love to hear it! Happy training!
Aprendí muchísimo, muy agradecido con su video
Me alegra mucho oír eso
great music choice
thanks!
0:07 Bro is also comboing the dummy setting menu while doing those strings
🤣hahaha! you made me laugh out loud
Thanks mate. Good video!
Thanks, glad you liked it! Happy training!
Thank you!!!❤
you're welcome
Good guide, thank you
my pleasure. Happy training!
Solid content. Thnks.
Chun Li + Meaty Setups = Yes please.
😂you're welcome!
Whenever I get stucked ranking with Chunli, I will comeback and revise this video😂
that's what it's there for, please do :)
Such a good video
thank you very much. It's definitely been my most successful video to this day in terms of views and feedback. Bit of controversy over its fast-pace nature, but the numbers don't lie at the end of the day, people liked this guide a lot. Makes me think I should try and do more of these in this very same format.
oh man amazing video!!
thank you!!
I suck at execution, but saving this video to get better with Chun and explore combos, traps and meaties
practice makes perfect. One piece at a time and you'll get there. Happy training!
thank you so much, great tech, hopefully I can climb to master with this. I have a problem though. I cant get the back fierce to combo after overhead (0:30 in the video). Am I missing something?! You manage it without counter hit right?
you're welcome! I'm sure you will :) Yes, the b.HP links without CH, as seen at 0:34. The trick is to make sure that:
1) there's no gap, i.e. no grey box in the frame data tracker, between your Drive Rush and the end of your previous combo, and
2) you press b.HP as soon as possible after your Drive Rush starts so as to get it as early as possible. It will feel weird because the distance looks like it's too far to connect but it's not.
@@HyperDogeGaming thanks for the help, I managed to do it! My problem was, I tried it without the knockdown, just dry drive rush into overhead. Weird, I didnt know that the combo properties change like that.
@@blueape1234 yeah that's why I made my latest video. It's an important nuance that you can use to optimize your frame advantage and combos. Lots of people don't know about it. Happy to learn you managed to do it :) cheer!
@@blueape1234so the combo only works on wake up?
@@venivediicommented4046 on the wake up of the opponent, yes. So you cant do drive rush, overhead into 4 HP. Done like this you can only link into LP. You must have your opponent knocked down and than do the combo when you hit him on his wake up.
Wow a lot of good info here that I'm gonna have to bookmark. Too much for my intermediate SF knowledge 😅
Chun-li is my wife. Period!!
Great video btw
thank you!
now we are cooking
this is such good shit
Fantastic.
Great video. I wish they made stomp an overhead or gave chun a throw loop
thank you! Agreed. I feel like they wanted to compensate for the rest of her toolkit's being quite strong. I'd think it would not have made her OP if they at least made the stomp an overhead.
Just a note here j.2mk is not an instant overhead, test dummy set block all, force crouch block and do it. You can defend it crouching.
damn... I would never have thought. Thanks for the correction!
@@HyperDogeGaming its not intuitive yea :D
spectacular guide. Only thing that would make it better would be if you showed how to do the launch into stomps into j.hp safejump setup properly.
Thank you very much, appreciate the good words 💜. And you are right, this part could have been better. I only realized once I had published it and someone had pointed out my mistake. I have no pretense to perfection so I was glad to learn from viewers in this comment section that j.HP works better for the safejump. Cheers!
edit: typo
Thanks for the video. Regarding the firt setup in the intro. I think it can be better to use jump hp instead of jump mk. With hp you have enough frame to follow the combo with the stand hk plus stance mk.. and youneed less delay than when trying to hit with mk. Also it can hit better if the opponant choose to wake up in place while the mk there is a chance that it wiffs
I've just checked another advantage of the jump hp is that we can use lighting mk without any delay we will be able to reach with the hp while the mk can't. What do you think?
Actually the lighting mk does work only when it's a hit confirm. So I guess we can keep the lighting lk + jumping hp
I'd be hesitant to do j.hp into st.hk because it's hard to confirm the j.hp by itself, and most opponents will instantly crouch after they block a jump-in at least for the time it takes to do the beginning of cr.lk, cr.lp, cr.lp into special. Which means the st.hk would whiff against the crouching opponent. But the j.hp is a good find, you're right, it seems easier to execute than the j.mk. Thanks for sharing!
For the mixup drive rush cr. lk it's challenging to get the manual timing. I've tried with DR cr. mk it seams easier and you can add stance cr. lk and if it blocks the DR cr. mk, you can get frame trap hit counter with stance cr. lk , can you try and tell me if this option is better. If so we can use the SBK combo for more damage and we don't have to spend much meter with another DR combo +3 gauges bar
yeaaaah I think I had found that frame trap at some point but might have forgotten about it. Too much stuff lol. Anyway, yes, I think this is a great find, use it!
# 1:32 chun li meaty medium fireball
having a bit of trouble timing the B.Hp into stance LK ... the dummy and online opponents seem to be blocking it half of the time. Any nice tips on that specific timing ?
hey I'm having trouble understanding the specific situation in which you're using this. If you culd you put the timestamp, that would help a lot.
@@HyperDogeGaming no specific timestamp. This is her common combo route that cancels into her stance LK
standing MP, back HP, into stance low kick.
oh the timing is weird and finnicky, unfortunately. Just gotta get used to it. For the stance cancel, you gotta wait just the right amount of time, don't do it too early. For stance light kick, iirc you can buffer it as soon as she starts going into the stance. So that, you gotta do it as early as possible.
Lmao all these mix ups. Aka how to play Chun like a ninja. I love it. Gonna train some of these.
thanks! Happy training!
You're godly!
no, YOU are!
Damm!! Amazing!
So during the burnout infinite pressure sequence, can't they just jab after blocking 5.lp?
yes, they can. That's why I wrote that it's a pseudo-infinite. In any case, you can choose to frame trap them instead of going with another heavy lightning kicks, so it's still a guessing game where you have more chances to win than they have.
Maybe Chun isn’t for me. I can’t even get the timing on the first combo at 0:25 😭
that's the tricky part about her charge special move. I'll give you two tips:
- try to press stMP almost at the same time as down
- try to delay the up+MK as much as possible
0:43 bro how do you time the low? The most I got on hit is +1
Edit: It either gives me 0 on hit or it completely whiffs 💀
that's a good question! It's a bit finnicky because holding the 'down' input cancels drive rush. So you gotta make sure that you're inputting the 'light kick' + 'down' at the exact same frame (or probably a 2 frames window of tolerance, would be my guess).
@@HyperDogeGaming sry but that is not true as far as I see. If I do a DR and input 'down' the drive rush doesn't get canceled (unless you mean holding the down input for like 20 frames then yeah) and on the dummy without blocking I get my cr.LK to be +4 on hit.
The problem is after SBK knockdown. I don't know how to manually time it so I get the +4 on hit I want (as I stated earlier the most I got is +1)
Edit: OH SHIT NVM NOW I SEE WHAT YOU MEAN! I held down input for too long and canceled it accidentally. Thanks man you the GOAT
Are you sure that 3HP with DR is +8 on hit? I am testing it right now and it is +5
I am trying that combo at 0:35 and it is not working.
@@VideosDemo98 you gotta do it from a combo ending with medium SBK, then immediately DR, then immediately 3HP. Pull up the frame data bar and look for the gaps, represented by dark/black boxes. There should be no black boxes in the whole sequence. So I'd guess it's not working on your end because of either 1) you're not doing it from the m.SBK, or 2) you have gaps in your sequence. In any case, that's good feedback to have cause now I know I could have spent more time explaining that. Thank you!
Thank you so much! I'll try it later.
Nice tech video, but Im tryin to find out how to do the chun li jump down medium kick into jump heavy kick setup after safe jump, i cant ever get the jump d MK to go into jump heavy kick, it would just go down instead of goin forward
Thanks! Maybe you're jumping up? You need to make sure you're jumping forward first. If she bounces backward you're hitting too high; try to hit the j.MK lower on their body.
@@HyperDogeGaming i try to do the last thing, but then she doesnt bounce forward she just lands after i hit them with j MK
it has to be j.2MK (jump down MK, meaning you gotta hold down while in the air and pressing medium kick), my bad.
@@HyperDogeGaming i meant J 2MK, it lands when i do J. 2MK, it doesnt bounce them forward
then it means you're hitting too late/too low cause she's supposed to bounce, that's the only point of this normal lol
bro, I can't for the life of me get the s. MP, c. MP I to spinning bird consistently. it seems super hard. is there a guide or precise way to pull this off? either I don't have enough charge for the bird kicks, or the c. MP doesn't connect because I wait too long to get the charge needed
yeah this is tricky when you're not accustomed to charged moves, for sure. My only advice would be:
1) as soon as you press st.MP, start holding down. Think of it as almost doing both inputs at the same time
2) cancel as late as possible after the cr.MP.
Fortunately, there's quite a bit of leniency with Chun in SF6. It used to be even harder in SFV.
Good luck and happy training!
I saw some player doing a crouch lp 2x, standard LP and SBK. Could you explain how can do that? Other thing is after stance launcher some player hit with punch into air and do SBK to carry over...
that's a good question. I also showed a similar version with cr.lk, cr.lp, st.lp x (light)SBK at 0:24 in the upper-right corner. I do it by slightly letting go of 'down' then pressing st.lp, then up+lk. The other part of your comment is not a route I am aware of or whether there would be benefits to using it.
@@HyperDogeGaming Man its so hard, I did one time only.. thanks
@@elchapolin9618 it won't work if your st.lp x up+kick is too far apart. Make sure you chain st.lp and up+kick VERY quickly. Hope this helps :)
Any tips on how to do the instant overhead stomp I keep getting air legs lol
please note that there was an error in the video; turns out it's not an actual overhead. Coming from SFV, I have assumed that it was an overhead. The tech is still valuable for the crossup, however, so I would nonetheless use it as part of her mixup toolkit :)
As for execution, maybe try 963K? Like a reverse tiger knee motion almost. No need to go all the way to down, you can stop at down-forward.
I am unable to combo back HP into stance HK in the middle of the screen. What am I doing wrong?
I think it should be b.HP into stance LK, not HK, off the top of my head.
@@HyperDogeGaming I was referring to the combo you mentioned would whiff if the opponent is standing (at 3:35).
I see. It's hard to tell without seeing it, I'm afraid I can't be of much help here, sorry.
@@HyperDogeGamingMy question wasn't strictly related to the content of the video, but you answered me nonetheless. I had a hard time linking back HP with stance HK in the middle of the screen, but I was shocked when I saw 'everyone' doing it. Now I understand that it's only possible to combo when the enemy is crouched or with the hitbox extended due to a low whiff, as you explained in the video. Thank you very much, my dear, and congratulations on the videos and attention to viewers.
Glad you were able to figure it out! Thanks for the kind words, I'm trying my best out here :)
The 'instant overhead' is not an overhead. It can be blocked crouching
damn... I would never have thought. Thanks for the correction!
❤
💜💜
Chun li hard
yes, she is quite technical. Happy training!
@@HyperDogeGaming 😢 I wish I were as good as you
anybody can do it! Just take it one step at a time. It's a marathon, not a sprint. You got this!
@@HyperDogeGaming hopefully
This is great. Do you have the script somewhere?
Thank you. I'm not sure what you mean, what script are you referring to?
@@HyperDogeGaming I mean all the text. I can't memorise this. My brain is far too small.
So I need to read it a couple times as I try it.
@@MrRubydoobs I'd suggest not to rely on any text. It's a lot indeed so take it one piece at a time. One day, you try to work on anti-airs in the lab, then in real matches. The next day, you try to work on DR overhead meaty in the lab and then in real matches. And you keep doing that for a long time until you got all of it memorized but it's expected that this will take a long time to ingest. That's the long-term Chun Li investment. High efforts, high reward character.
@@HyperDogeGaming Yea I figured as much
I do not think it is possible to combo the overhead into back hp like you did at 0:33. That combo is just not possible.
Nevermind. You have to DR IMMEDIATELY on recovery or else it's only +5 or +6. Nuts.
😂maybe i should use more clickbait, like "YOU WILL BE BLOWN AWAY BY THESE IMPOSSIBLE MEATY SETUPS" ... you're not the only one who has wondered about it, it's one of these things that fewer people know. Glad you figured it out. Happy training!
What song is used for the video?
check it out at 0:00
@@HyperDogeGamingthanks! I guess I overlooked it.
It could have been highlighted more clearly. Happy training!
Great tech but the video is insanely fast
This video is so fast I feel I got mixed up 6 times in the first minute 😂
it's because you did 😂, haha! Thanks for watching :) I hope this helps you train up to a strong Chun Li. Cheers!
Gaming
adding the dummy options mid combo 💀
😂 or as someone else said "combo'ing the menu" haha!
Bro… info overload! Thanks for the video but perhaps slow it down a little? Gotta pause a lot to read haha
It'll probably take me 2 years just to do a single combo... 😆
just start with the most simple ones and you'll get there, I'm sure. And if you have questions and hesitations, feel free to ask here and search on UA-cam and wherever on the Internet, there's plenty of answers available :)
@@HyperDogeGaming Ok. Actually I've started playing a fighting game after so long. 😅
So I'm looking for simple pointers. I use Chun-Li since she's my favorite.
Which is best for her in controls. Modern or Classic? etc.
if you haven't played a fighting game in a long time, Modern will certainly be easier for you. Give it a good try, like at least a few weeks, and then if someday you feel ready for classic controls, go for it. All it takes is patience and repetition.
A lot of meat to digest in this one, and it's just a 6 minute video. Respecc
Thanks! I do try and pack as much as possible in my videos. It usually helps keeping people watching 'til the end, which helps videos get recommended by the algorithm :)
@@HyperDogeGaming If you don't mind me picking your brain a little bit, can you tell me your thoughts about lv1 super? I heard in another video at some point that I shouldn't ever be touching the super meter for anything other than a lv3 unless it's going to win the round, but I've personally never thought it was a bad idea to finish a good combo with one, regardless of closing the match. Thoughts? There are probably better questions I could ask, but this is the first curiosity that popped in my head while I'm making dinner, lol
@pkphantom agreed! I'd add that you gotta evaluate the situation. In some cases, a sequence of: combo ending with a lvl1, then another combo ending with lvl2 might be enough to close out the round, and end up doing more damage than just a lvl3 combo into another combo that cannot end with lvl1 super. Could be more meter-efficient at the end of the day as well, especially since you can start building new meter again (useful for the next round) once you spend SA meter (as opposed to choosing not to spend lvl1 and being maxed out on meter already).
This loses a lot of points for not being narrated. Plus it's moving way too fast to really allow the text to sink in. Sloooowwww dowwwwnnnn. I can't look down at the bottom of the screen to read then look back up to match the words with what's on screen reliably. It's annoying to constantly have to rewind or play the video at 50-75% speed. Otherwise great job, very informative. Thank You.
thanks for your feedback. It's been a recurrent piece of feedback I have received. I had very little experience editing videos at the time (and I still have a lot to learn) but if you look at the videos I've published after this one, you should see improvements. Regardless, this Chun tutorial remains, by far, my most successful video published ever according to several KPIs. So I'm still mixed about what or how things could have been different.
Wowwwwwww Chun discord linked and you got so much stuff!
that's awesome, thank you!
this is a great video but the way it is structured, you have to pause every 2 seconds which makes the player UI be constantly in the way which obscures the text on screen just a tiny bit.
Anyways, this is extremely helpful.
thank you very much, and that is a great observation, I had not thought about it. If you look at my other recent videos (e.g. the Juri one), the text is on the upper side of the screen. And in the Blanka video, it's right next to Blanka (right side). Do you think that might be preferable? Also, what type of device are you using? I haven't really designed the videos with mobile in mind - mostly computer - but it seems a lot more people than I expected may be using mobile devices.
0:24 ~ 0:29 or 0:43
1:09 , 1:32 , 2:02 , 2:23 , 2:48
3:16 ~ 3:21, 4:38 , 5:32
5:36 ~ 5:53 , 5:55
As kindly pointed out in the comments, please note that the 'instant overhead' is not actually an overhead. My bad. Coming from SFV, I have assumed that it was an overhead. The tech is still valuable for the crossup, however, so I would nonetheless use it as part of her mixup toolkit :)
mixup toolkit 👍