Blender Secrets - Easier Retopology with Draw Xray
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- Опубліковано 22 сер 2024
- One thing that could be improved when doing retopology in Blender, is the way backface culling works: Only the faces are hidden, but edges and vertices on the other side of your mesh are still displayed. This can get quite confusing after a while. Luckily, there’s an add-on that solves this problem. It’s very easy to use: basically you just install it, and enable it. Then there are some values you can tweak to your personal preference. It’s called Draw X-ray and it has a free version that, in my opinion, is more then enough. But if you like it and use it a lot, please consider giving the author a few bucks on Gumroad. You can find it here: bartoszstypere...
Please note: In Blender 3.1.2 I did notice some crashes when using Grid Fill while this add-on was enabled. I can’t say for sure it was caused by the add-on, but I’ve never had crashes using Grid Fill before. So make sure you save a lot, or try it out first before using it for serious work.
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You are one of the most valuable assets in the Blender tutorial community, sir!
This is going to save me a lot of work. Have a model that is all tris and very heavy mesh, thought I was going to have to remake it, now I don't lol Thank you
Your video was a lifesaver. I was thinking I had to be in edit mode to do this. First of all, that causes your retopo work to be merged/joined with the original mesh. Secondly, it is confusing as the edges and vertices of the original mesh and your retopo mesh look identical and the color of both are very close. I was about to get a refund then I realized you can work in object mode. THen your retop stands out from the orginal mesh and it is much easier to work. Thank you!
Absolutely amazing!! thank you.
I just tried this simple addon and it seems puts steroids to Blender's dafault tools....it's almost better than specialized retopo addons, for its simplicity and immediacy.
(To make it works you need to have an object target and one to do active retopology on...it doesn't work by adding a polygon in edit mode, it is a matter of course).
I just wish had a way to: snap the retopo mesh to the target object (as described in the video) but at the same time be able to use the auto merge vertex option + ctrl key. Because this command allows me to snap more accurately to the vertices I want.
Amazing! Thanks for sharing!
Nice. Does it reduce timing for retopo and optimize workflow?
It just makes it visually more clear what you're doing.
I have to manually snap vertices when creating new quads.
Now if only I knew how to retopologize effectively 😔
Great!
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very good tips,
btw, do you know how to fix the topology on text in quick way ?
qq: is there an add on or a quick way to make the topology mostly even&proportional even when you have previously made edge siplits/cuts on different surfaces on the mesh (still 1 mesh)
Just bought it, it doesnt work..i even installed previous version of blender, can someone help me?
Finally
whats the add on to have your models to be different colors?
Would you recommend this above other options? b surfaces for instance
This is mainly a visualisation aid, I think it would work well together with BSurfaces - though I haven't tried yet.
I want you and @1D_Inc to have a baby - but the baby is content. That’s weird, not rephrasing lol. In essence, I would love if you made more long form content.
Download page won’t load
The addon crash blender a lot
OMG OMG OMG
ok good, this is not a part of the base program and i haven't been wasting hours of my life unnecessarily..
This really helps.🥲