Blender Secrets - 5 minutes of Topology Tips

Поділитися
Вставка
  • Опубліковано 4 лис 2024

КОМЕНТАРІ • 83

  • @roxonogueira
    @roxonogueira 2 роки тому +109

    Don't forget about the Slide Relax brush in Sculpt Mode. If used with shift, it relaxes the topology without losing its volume!

    • @filippoye609
      @filippoye609 2 роки тому +2

      Wow this tip saved me from so many headaches!

    • @andrejtolotschin613
      @andrejtolotschin613 2 роки тому

      Аналогично

    • @marcapouli7805
      @marcapouli7805 Рік тому

      I'm always impressed by people using brushes. I can use smooth and the regular tool (the first at the top) and I'm happy when they work, which is rare. But there are people who can use the other tools as well, fascinating

    • @sudipto30
      @sudipto30 Рік тому

      very useful tips, thanks for sharing

    • @MagicPlants
      @MagicPlants Рік тому

      great tip

  • @timetobewowed1147
    @timetobewowed1147 2 роки тому +4

    i started to retopo my first character yesterday!! talk about timing!!! thank you

  • @lananhphamo3893
    @lananhphamo3893 2 роки тому

    You changed my life, sir. I spent a lot of time to fix them, edge by edge, vertex and vertex. Cry a river. Thankssssssss

  • @aymanfatani
    @aymanfatani 2 роки тому +9

    The most important Retopo Guide of all time, Easy and Smooth 🙏🏻, Thanks

  • @gabrielpettersson2069
    @gabrielpettersson2069 Рік тому

    One of the coolest tips vids around.

  • @thefrezergames
    @thefrezergames 2 роки тому +3

    самий найкращий навчальний урок який я бачив👍👍

  • @Bruno310177
    @Bruno310177 2 роки тому +1

    the e-book is a must have!!

  • @alperhawk
    @alperhawk 2 роки тому +2

    Thank you for this 🙏 I've always had problems with topology

  • @Erkille7
    @Erkille7 Рік тому

    this channel is gold

  • @Clases3d
    @Clases3d 2 роки тому +1

    its amazing! so many cool tips! thank you!

  • @julioperonerocholl9364
    @julioperonerocholl9364 2 роки тому +3

    I can't believe it, just what I needed for retopology, super fast and practical. Thanks a lot! 😁👍. this is gold!

  • @iulian_98
    @iulian_98 Рік тому

    You are a hero ! Thank You.

  • @protovu
    @protovu 4 місяці тому

    Really great stuff! Extremely useful.

  • @synthbendati
    @synthbendati 2 роки тому +1

    So helpful. Thank you for the great so helpful and life saving turtorials

  • @ikramullah-vt5hd
    @ikramullah-vt5hd Рік тому

    Excellent ideas sir

  • @9b8ll
    @9b8ll 2 роки тому

    These tips are super useful. One of your best vid yet👌

  • @nomore3115
    @nomore3115 2 роки тому +1

    This was a really useful video for me as a newbye

  • @sergiimakhalov8526
    @sergiimakhalov8526 2 роки тому +1

    SUPER! Very meticulous labor. Thx. You are the best!

  • @peakzrl9995
    @peakzrl9995 2 роки тому +1

    clean tips :)

  • @bbkorp
    @bbkorp 11 місяців тому

    It will be extremely useful!

  • @AClarke2007
    @AClarke2007 Рік тому

    Key explanations when working with models from Photogrammetry.

  • @leekolb2027
    @leekolb2027 2 роки тому

    Very useful info, thanks!

  • @ThadeousM
    @ThadeousM 2 роки тому

    So satisfying

  • @rofgar
    @rofgar 2 роки тому

    This is amazing, thank you very much!

  • @davidjacobs8558
    @davidjacobs8558 Рік тому

    when making circles, make them with sides of mutiples of 4.
    such as 8, 12, 16, 20, 24, 28, 32 etc.
    and preferably not multiples of 5, 7, 11, 13 etc. such as 20, 28, 44, 52, etc, if can be avoided.
    unless those numbers are prefered, as in 5 spoked wheels, or similar.

  • @abhishek-farswan
    @abhishek-farswan 2 роки тому +1

    Ulitmate topology guide ❤❤

  • @user-em9su3dd9y
    @user-em9su3dd9y 2 роки тому

    Gold gold gold!

  • @petebateman143
    @petebateman143 6 місяців тому

    When scaling to 0 to flatten set Transform Pivot Point to Active, then the scale will happen around the active vertex letting you pick where to flatten to.

  • @BlaBla-sf8pj
    @BlaBla-sf8pj 2 роки тому +1

    genial ! thx !

  • @barret-xiii
    @barret-xiii 2 роки тому +12

    Good tips, but instead of saying to extrude multiple edges separately and then merge some of the vertices, you could've just extruded the entire set of edges, then move the "merged" edges back a bit. I.e. going from 3-to-1, just extrude the 3 together, then move the middle one back a bit, then fill.

    • @vitaliisivak4075
      @vitaliisivak4075 Рік тому +1

      I can't agree with you more. I was thinking about it too< why should i merge vertecies, if i can just move edge

  • @TheLoveMiku
    @TheLoveMiku Рік тому

    This was so useful. Thank you so much for this. I also bought your E-book. Love your content!

  • @PinkSamuraiSL
    @PinkSamuraiSL 2 роки тому

    Thank you very much. This is very useful and works even on my 2.79. :)

  • @shubhendrapatel
    @shubhendrapatel 2 роки тому +1

    Very helpful, Thanks for sharing 😀
    I'm curious which keystrokes tool used in video ?

  • @alhdlakhfdqw
    @alhdlakhfdqw 2 роки тому

    love all your unique fantastic videos thank you so much! :)

  • @kadabra8
    @kadabra8 2 роки тому +2

    Як круто) дякую за вашу роботу!

  • @ElenaBG3
    @ElenaBG3 2 роки тому

    You are so good

  • @H1zoneTv
    @H1zoneTv 2 роки тому

    amazing

  • @vathys00
    @vathys00 2 роки тому +2

    Can I ask a simple question. What's the difference between pressing Shift-V and G-G? They're both edge slide, but seem to work differently?

    • @PowerBiWithVivek
      @PowerBiWithVivek 2 роки тому +1

      You can use G-G for edge also,but shift v for Vertex only

  • @MagicPlants
    @MagicPlants Рік тому

    tyvm

  • @trwaaqqo878
    @trwaaqqo878 2 роки тому +1

    you could press s, x, 0 to flatten the side surface 3:50

  • @allenl9214
    @allenl9214 2 роки тому +1

    Great tips.. thank you. Do you sell a dvd or online course where all your short useful tips are in videos?

    • @BlenderSecrets
      @BlenderSecrets  2 роки тому

      The link is at the end of the video. And here: blendersecrets.gumroad.com/l/IxofeY/

  • @sebbosebbo9794
    @sebbosebbo9794 2 роки тому

    this Shortfor topo flows nailed it...
    I want to know more..Topology flow change on b3d standard 3d primitivs (organic , sub D., non sub D., mirrored sym, & retopo) and how this change influence to the model would be interesting shorts..

  • @abdelkarimkeraressi1418
    @abdelkarimkeraressi1418 2 роки тому +2

    first one thnx i was searching for it in lightwave3d its name spinquad.

  • @MarioDuarteMD19
    @MarioDuarteMD19 2 роки тому +1

    Love the content! Do you know if there is a way to turn triangles into squares?

    • @Hashimo
      @Hashimo 2 роки тому +2

      Not in general I believe, because it's missing one vertex. Regarding several trinangles next to each other (clean up) = Ctrl+F --> "Tris To Quads (Alt+J)"
      Regarding triangles from beveling, the addon "MeshMachine" is doing a pretty good job.

    • @bigbalticbox
      @bigbalticbox 2 роки тому

      I think the keybind Alt-J does what you're after. If that's the wrong keybind then I'm not sure what it is as I haven't used it often, but there definitely are quad-to-tris and tris-to-quads functions. Should be found in Edit Mode.
      For the nicest look you'll want to try "Beauty" out in the tool settings or whatever the little sub-menu is called that pops up in the vuewport when performing an action.
      If Beauty doesn't look good then you'll have to either play with the tool settings or manually attempt retopo which is easier than it looks

    • @MihirMahindrakar
      @MihirMahindrakar 2 роки тому +1

      you can turn triangles to quads with Alt+J,
      Or just follow better edgeflow while modeling

  • @riddif
    @riddif 2 роки тому

    Wait werent there sides that being overlap/stacks by other sides if you extract each side seperately?

  • @sureztv5836
    @sureztv5836 Рік тому

    Awesome

  • @damagebrain
    @damagebrain Рік тому

    my top Blender channel i will unsubscribe from the rest

  • @Drew_pew_pew_pew
    @Drew_pew_pew_pew 2 роки тому

    Uw boek een paar weken geleden gekocht en nog geen minuut spijt van gehad. 'k 3d print soms lego figuurtjes maar de stl's die ik uit LEOCad haal zijn niet printbaar. Blender en uw tutorials hebben mij al veel geholpen om deze printbaar te maken.

  • @adamali8748
    @adamali8748 Рік тому

    Sir what is deference between geometry and topology and mesh

  • @pvdl11
    @pvdl11 2 роки тому

    Is a text engraving on a curved surface (like a cylinder), where the engraving goes around 3/4 of the circumference of the cylinder, possible with subdivision surface modifier and light geometry? Seems like its impossible in Blender without distortion of the surface. I.e. a subd model (subd not applied).

    • @sudd3660
      @sudd3660 2 роки тому

      you can leave the cylinder subdivided as you want it, then boolean the text into it. maybe that is what you are looking for. the text is sharp edges now, you can add a bevel node in the material shading to make edges rounded.
      this is a really quick way and works in most cases for me.

  • @marcapouli7805
    @marcapouli7805 Рік тому +2

    Topology is one of the reason why I have never been able to finish an object.

    • @SapiensVirtus
      @SapiensVirtus Рік тому +1

      then you are on the right path watching this kind of tutorials of the principles of topology (basically the grounds of any project), keep up! maybe one day we all will see the light at the end of this tunnel 😅

    • @marcapouli7805
      @marcapouli7805 Рік тому +1

      @@SapiensVirtus I'm studying it for 10 years...

  • @JacobKinsley
    @JacobKinsley 2 роки тому

    Suzanne is actually a really good model to just add and play around with fixing topology lmao

  • @MuffinMachine
    @MuffinMachine 2 роки тому

    Huge fan of the default Cisco hold music vibe.

  • @RaffoVFX
    @RaffoVFX 2 роки тому

    what! a long tutorial? you joined tue dark side of the algorhytm I see

  • @filizbicer1306
    @filizbicer1306 2 роки тому

    👍

  • @jeffreyspinner9720
    @jeffreyspinner9720 2 роки тому

    Whoa, topology gold! From my perspective, I think you may be going about your monetization backwards, i.e., you should make the videos the saleable item and the book the teaser. As a boomer, a 20th Century man in the 21st Century, this is all confusing to me, because the world is upside down for the most part, BUT I think reading is avoided as much as possible, and so 20th Century. If I had a choice between watching a video or reading a book about it, I'd watch a video. This is only not reasonable in technical fields like STEM subjects that require lots of formulas or memorization of things which is not the case here.
    Then again I come from a time when the chrome was thick and the women were straight.

  • @KidaleSmith
    @KidaleSmith 2 роки тому

    Why is his profile picture the Coin Hunt World Green Vault 🤣

  • @ZipSnipe
    @ZipSnipe Рік тому

    this is the part of Blender that I wish it would just automatically fix itself

  • @TheKevphil
    @TheKevphil Рік тому

    Surprisingly difficult to grasp, for me anyway. Perhaps it is my innate stupidity.

  • @Barbarion_
    @Barbarion_ 2 місяці тому

    g/g/e, my blender crashed...

  • @lossapote
    @lossapote 2 роки тому

    very useful, thank you!