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Publishers talk budget, assessing games, marketing and answer questions from developers

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  • Опубліковано 12 сер 2024
  • Getting the most out of working with a publisher
    NOTE: Due to a copyright claim, we had to mute the sound during one of the trailers in this talk.
    In this panel publishers share how they assess titles for their portfolio, how developers have the best shot at getting their game signed, what budgets are feasible, rev share, and what developers can expect from a publisher and how developers and vice versa. Plus they answer questions by developers in the audience.
    Paul Hanraets - Good Shepherd Entertainment
    Callum Underwood - Raw Fury
    Hans van Brakel - Soedesco
    Moderator: Eric Bartelson
    www.controlconference.com
    -- ctrl500.com --
    Game development articles: short & sweet micro mortems! From indie to AAA, and from art to design and from code to business.

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