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Publishers talk budget, assessing games, marketing and answer questions from developers
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- Опубліковано 12 сер 2024
- Getting the most out of working with a publisher
NOTE: Due to a copyright claim, we had to mute the sound during one of the trailers in this talk.
In this panel publishers share how they assess titles for their portfolio, how developers have the best shot at getting their game signed, what budgets are feasible, rev share, and what developers can expect from a publisher and how developers and vice versa. Plus they answer questions by developers in the audience.
Paul Hanraets - Good Shepherd Entertainment
Callum Underwood - Raw Fury
Hans van Brakel - Soedesco
Moderator: Eric Bartelson
www.controlconference.com
-- ctrl500.com --
Game development articles: short & sweet micro mortems! From indie to AAA, and from art to design and from code to business.