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A game design deep dive into Hidden Folks
Adriaan de Jongh | Game Designer
In February 2017, after 2,5 years of development, Adriaan de Jongh released Hidden Folks: a black & white searching game made in collaboration with Sylvain Tegroeg. The game is both financially and critically successful, which gives them the opportunity to continue working on it.
Adriaan is a game designer best known for experimental games like Bounden and Fingle, which move people out of the normal space of videogames by challenging players to dance, hold hands, and share physical interactions.
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Game development articles: short & sweet micro mortems! From indie to AAA, and from art to design and from code to business.
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Відео

Kickstarting Pine - How statistics kept us sane
Переглядів 2335 років тому
Matthijs van de Laar | Co-founder & Creative Director | Twirlbound As co-founder and creative director of Twirlbound, Matthijs is concerned with the design and production of their games, as well as running a creative business. Currently, Matthijs is mainly occupied with Pine, a game about adaptation. After an extensive research phase, in which Matthijs likes to incorporate fields of study from ...
The design process of Lily
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Charlotte Madelon - Indie Game Developer & Artist How do you create a game from a simple gut feeling without knowing what the end product will look like? In this talk Charlotte Madelon shares every step of the design process of Lily and shows how eventually this flower game arose from sketches, inspirations, research and playing prototypes. ctrl500.com Game development articles: short & sweet m...
Next Gen Games - Games You Play With The Next Generation
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Dajana Dimovska - Co CEO & Biz Dev - Napnok Games What are Next Gen Games? Most often Next Gen Games are defined by next gen hardware; games with better graphics and more advanced tech that are pushing the envelope of immersion in games. This talk will approach Next Gen Games from the player perspective instead and explore the next generation player sub-group of experienced and inexperienced pl...
Includification - Making games everyone can play
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Mark Barlet - Executive Director| Founder - The AbleGamers Charity Game Accessibility is more important than ever. Mark talks about the market size of people with disabilities, and what you need to do to support this population that has over a trillion dollars of expendable income. www.controlconference.com ctrl500.com Game development articles: short & sweet micro mortems! From indie to AAA, a...
Harmonious Games: An inconvenient truth
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Laura Voss | Creative Director | Harmonious Games Joe Park | Studio Director | Harmonious Games An honest and in depth talk about the hard truths of starting an Indie Games company with friends and no money. Laura and Joe take you through the first two years of Harmonious Games' life, all of the mistakes they made, and the many lessons they learned from making them. In particular, cultivating c...
Legal talk: Lose focus and sharpen up your contracts
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Olivier Oosterbaan - Lawyer - Leopold Meijnen Oosterbaan This talk will help you sign better contracts. Olivier is an experienced game lawyer and while he loves reading development and publishing contracts, most of his clients don’t. And when they do, they sometimes do not focus on the right parts. Olivier will trash out the 5 things that in his experience receive too much focus in contracts an...
From autobiography to horror, from solo to team: a transition with no friction
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Alex Camilleri - Game Designer & Programmer - Frictional Games In this talk Alex explains the process of transitioning from being a solo-developer making personal/autobiographical games, to becoming part of Frictional Games. Tips and tricks for devs who are still trying to find their place in the industry. www.controlconference.com ctrl500.com Game development articles: short & sweet micro mort...
Bringing life 2D
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Aïda de Ridder - Art Director - Wispfire This talk elaborates on ways that you can animate your work as a 2D artist and expand your skillset beyond static images. Aïda discusses the software and techniques used to animate the 2D portraits in Herald: An Interactive Period Drama. www.controlconference.com ctrl500.com Game development articles: short & sweet micro mortems! From indie to AAA, and f...
Publishers talk budget, assessing games, marketing and answer questions from developers
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Getting the most out of working with a publisher NOTE: Due to a copyright claim, we had to mute the sound during one of the trailers in this talk. In this panel publishers share how they assess titles for their portfolio, how developers have the best shot at getting their game signed, what budgets are feasible, rev share, and what developers can expect from a publisher and how developers and vi...
Frictionless - Attract and retain players by improving delivery
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CONTROL CONFERENCE 2017 Mike Elissen | Senior Solutions Engineer | Akamai Technologies Mike Ellissen shows how load times and downloads are impacting player retention and how Akamai can assist in optimizing the delivery. This talk is powered by Akamai Technologies www.controlconference.com ctrl500.com Game development articles: short & sweet micro mortems! From indie to AAA, and from art to des...
A brief history of UI in video games
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Anisa Sanusi - UI/UX Designer - Hutch Games The art and design of the User Interface doesn’t live within a vacuum, in fact it developed alongside computer technology right from the beginning. In this talk Anisa Sanusi takes a look into the landmark moments of UI chronology, how it evolved in video games and where we are now. www.controlconference.com ctrl500.com Game development articles: short...
Mother and Child - Maternal narratives in games and Monument Valley 2
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Lauren Cason - Senior Artist - UsTwo Games In this talk Laura Cason explores how UsTwo Games chose the story of the changing relationship between a mother and her child for Monument Valley 2. She discussed the tools they chose to tell that story, and the larger question of why we as an industry aren’t telling these stories more often. www.controlconference.com ctrl500.com Game development artic...
Pitch Perfect
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CONTROL CONFERENCE 2017 Ben Andac - Business & Product Development Consultant - Good Shepherd In this session Ben Andac explored and outlined how best to approach a pitch; you will discover what publishers and investors expect from your pitch, and how to increase your chances of success in securing funds for your project and studio. www.controlconference.com ctrl500.com Game development article...
Building an Unreal Engine cinematic - live and from scratch
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Sjoerd de Jong | Evangelist | Epic Games With 18 years of experience in the Unreal Engine, Sjoerd de Jong is an expert at a wide range of topics. During his Control Conference talk he used Unreal Engine's cinematic tool Sequencer to build a cinematic experience, live and from scratch, with two Robo Recall robots fighting each other. This talk is powered by Unreal Engine. www.controlconference.c...
How Sound Design Can Up Your Game
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How Sound Design Can Up Your Game
Creating living images - Premium cards of Gwent: The Witcher card game
Переглядів 8 тис.6 років тому
Creating living images - Premium cards of Gwent: The Witcher card game
Firesite chat with Rami Ismail
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Firesite chat with Rami Ismail
Creating The Game Industry We Want
Переглядів 1157 років тому
Creating The Game Industry We Want
Creating An ‘Optional’ Storyline For RIVE
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Creating An ‘Optional’ Storyline For RIVE
Animating Broken Age, Development Of The Style And Workflow
Переглядів 5537 років тому
Animating Broken Age, Development Of The Style And Workflow
Cyclic Dungeon Generation
Переглядів 3,4 тис.7 років тому
Cyclic Dungeon Generation
Ingredients For Cultivating A Manifold Garden
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Ingredients For Cultivating A Manifold Garden
The making of Battlezone
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The making of Battlezone
Shoveling Up a Verdun Campaign
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Shoveling Up a Verdun Campaign
Resurrecting Renowned Explorers: Forging Success From a Failed Launch
Переглядів 1697 років тому
Resurrecting Renowned Explorers: Forging Success From a Failed Launch
Game Jams - Condensed Creativity
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Game Jams - Condensed Creativity
Video Games Are Boring
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Video Games Are Boring
Make Every Game Your Last
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Make Every Game Your Last
We’re In It For The Money
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We’re In It For The Money