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Building an Unreal Engine cinematic - live and from scratch

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  • Опубліковано 12 сер 2024
  • Sjoerd de Jong | Evangelist | Epic Games
    With 18 years of experience in the Unreal Engine, Sjoerd de Jong is an expert at a wide range of topics. During his Control Conference talk he used Unreal Engine's cinematic tool Sequencer to build a cinematic experience, live and from scratch, with two Robo Recall robots fighting each other.
    This talk is powered by Unreal Engine.
    www.controlconference.com
    About CTRL500:
    Game development articles: short & sweet micro mortems! From indie to AAA, and from art to design and from code to business.
    -- ctrl500.com --

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