To clarify, when I say kitbash in this video I'm not necessarily refering to "Kitbash 3D" specifically. I'm simply referring to any premade assets which you use from wherever. Sorry if that wasn't clear.
Thank you for taking time to make this and other videos. It is especially appreciated the fact that you freely talk about your workflow as opposed to simply making a timelapse of your latest artwork! I only hope you make more of them while successfully growing both as instructor/teacher and as an artist/modeler.
Damn that's nice, btw if you need a quick fix for the audio to remove the background noise, you can record a couple of seconds of audio before start talking, when you're done you just drop it in audition or a similar program, select the first "noise section" and use the noise removal function based on the selection
Max, hi, you're doing amazing analysis on your work! Thank you for that, keep up the good work, I'm looking forward to your next issue. On my own behalf, I would like to ask you to do a detailed analysis on your project "NEBULA (Loop)", I would be insanely grateful to you! Thank you, have a good mood!
Nice. Thank you. If possible, I would be grateful for a tutorial covering render settings for best quality output: render size, samples, light paths, other.... That would be super useful Thanks, Max
I understand the pros of using kitbash sets especially for envir art. But, Jesus, most of the times those kitbash packs come so unoptimized and not blender library friendly so you have manually create your own library assets which takes some time (E.G. kitbash3d - great quality assets - poor optimization options - no 1k texture resolution or lower, very heavy scenes that take ages to load much less use in real-time. For the prices they ask they could’ve done a better job)
So true. The whole .blend file was so heavy so unoptimized to work with. I had to select each collection and export as a gltf + separate textures. Because it turns out we cannot save empty in asset browser
It's not just that, many sets are also quite unorganized. In some cases just seperating and grouping the single pieces together into a usable state takes longer than just modeling the thing you need yourself.
Could you please show us how you get your blende set up like that? I’m so confused and I can’t seem to get the same set up. It looks very organized and easy to work with compared to what the standard one looks like.
When are you going to take a course teaching how to build a scenario like this for us. A good example of this is putting together a project for a scene so that we can texture, light, apply effects and render without modeling anything, just using the assets provided by you. What do you think. It has the Udemy platform among others. What do you think?
max, do you have links to the recources of your asset library? if possible the free ones so i can stock up on models, or do you have a certain website?
Hey Max, love your work! I got a small question about KitBash3D, whenever I save the models then try to edit one of them, I can’t. It’s in a collection and when I separate it it leaves me only with an empty.. how do I fix that?
Is there any way to use two pbr combinely.. i have an conceptual art in my mind in which a person is finding of gold ..he goes to a gold mine in which gold is blended with rock ... Hope so you understand my point... So for that art I want to know is that posible to combine two texture in a one object having different roughness and normal map?
Hey Max, How do you get that view In the bottom right of the screen that you always use that shows how it looks when it’s rendered? Relatively new to blender
Are items saved in the assetbrowser in any way scene file size saver? I noticed have fast they load in. Are they easier on performance for larger scenes?
Kit bashing with other people assets, most of the times will produce bad results, because details dont match between different authors. You end up with a scene where some assets are extremly high poly and detailed and others have much less detail. The result most of the times is not great.
To clarify, when I say kitbash in this video I'm not necessarily refering to "Kitbash 3D" specifically. I'm simply referring to any premade assets which you use from wherever. Sorry if that wasn't clear.
My environment art has drastically improved since I started watching your videos. Thank you so much!!!!
Thank you for taking time to make this and other videos. It is especially appreciated the fact that you freely talk about your workflow as opposed to simply making a timelapse of your latest artwork! I only hope you make more of them while successfully growing both as instructor/teacher and as an artist/modeler.
You are the man we didn’t know we needed. What a goat
You have just showed us the 80 20 rule , fantastic work as always.
Damn that's nice, btw if you need a quick fix for the audio to remove the background noise, you can record a couple of seconds of audio before start talking, when you're done you just drop it in audition or a similar program, select the first "noise section" and use the noise removal function based on the selection
Max, hi, you're doing amazing analysis on your work! Thank you for that, keep up the good work, I'm looking forward to your next issue. On my own behalf, I would like to ask you to do a detailed analysis on your project "NEBULA (Loop)", I would be insanely grateful to you! Thank you, have a good mood!
Nice. Thank you.
If possible, I would be grateful for a tutorial covering render settings for best quality output: render size, samples, light paths, other.... That would be super useful
Thanks, Max
Amazing stuff as always! Thx
Thank you, learnt a lot from this,😊
Hey Max! Do you think you could do a video on how you organize your 3D library? I feel like mine's a bit of a mess
you have amazing content as always
I understand the pros of using kitbash sets especially for envir art. But, Jesus, most of the times those kitbash packs come so unoptimized and not blender library friendly so you have manually create your own library assets which takes some time (E.G. kitbash3d - great quality assets - poor optimization options - no 1k texture resolution or lower, very heavy scenes that take ages to load much less use in real-time. For the prices they ask they could’ve done a better job)
So true. The whole .blend file was so heavy so unoptimized to work with. I had to select each collection and export as a gltf + separate textures. Because it turns out we cannot save empty in asset browser
That's true. When I use kitbas models and after setup in scene. The Blender simply shows " out of GPU memory"
It's not just that, many sets are also quite unorganized. In some cases just seperating and grouping the single pieces together into a usable state takes longer than just modeling the thing you need yourself.
Lol kitbash team should read these comments
Man I thought I was just using them wrong.
This is amazing and which kitbase is this
Could you please show us how you get your blende set up like that? I’m so confused and I can’t seem to get the same set up. It looks very organized and easy to work with compared to what the standard one looks like.
Can you please make tutorial on how you create your type of landscapes.
I wished love this too
When are you going to take a course teaching how to build a scenario like this for us.
A good example of this is putting together a project for a scene so that we can texture, light, apply effects and render without modeling anything, just using the assets provided by you.
What do you think.
It has the Udemy platform among others.
What do you think?
Is there a chane to know from where should I start to get myself into those cool 3D scenes 🤩🤩🤩🙏
Max could you make a video on the best laptops or pcs for blender ? would be really helpful thank you!
2:00 pipes and any models from past projects all in asset library
max can u show how to make trees
max, do you have links to the recources of your asset library? if possible the free ones so i can stock up on models, or do you have a certain website?
I dont know why but your thumbnail made me think of the hell generator in the old horror movie event horizon.
One thing you didn't show was whether it is possible to edit the object from the library (geo and textures)?
Hi. Is there any reason why you apply modifiers and join into one single object, instead of making the collection itself an asset? Thanks.
we need more
Which kits did you purchase from cgtrader? I would like to know if you would like to know!
I would love to know that too. They look great.
Hey Max, love your work! I got a small question about KitBash3D, whenever I save the models then try to edit one of them, I can’t. It’s in a collection and when I separate it it leaves me only with an empty.. how do I fix that?
can you tell me the name of the fantasy sets you bought? would like to buy them too!
wish package you use for this video the one in the minute 1.30? its the same you sned for free ?
Is there any way to use two pbr combinely.. i have an conceptual art in my mind in which a person is finding of gold ..he goes to a gold mine in which gold is blended with rock ... Hope so you understand my point... So for that art I want to know is that posible to combine two texture in a one object having different roughness and normal map?
Hey Max, How do you get that view In the bottom right of the screen that you always use that shows how it looks when it’s rendered? Relatively new to blender
A curious question: if you link assets as opposed to append (reuse data), you could have unlimited number of objects/polys in the scene?
But how do you keep the mode apart without joining them and mark as asset as one thing?
How did you select all the pipes and then display only what you'd selected?
can anyone explain how he has a small rendered view in the right corner of the viewport?
Are items saved in the assetbrowser in any way scene file size saver? I noticed have fast they load in. Are they easier on performance for larger scenes?
how did you setup the bottom right viewport? is it an addon?
9:00 each asset indv blend file, put it into asset browser folder, then asset browser acts as quick preview and only opens models as needed = not slow
Oh interesting ok
nice
kitbashing is a weird term that i dont think many people recognize.. a better universal term would probably be prefabs and modular assets
LOL my whole blender freeezes with some kitbash meshes i downloaded
make any horror scene in blender pls
Im very scared of kitbashing cause i dont want to use someone elses work. It feels like cheating or stealing.
Send me your theme please 🙏
Kit bashing with other people assets, most of the times will produce bad results, because details dont match between different authors. You end up with a scene where some assets are extremly high poly and detailed and others have much less detail. The result most of the times is not great.
furnature
the videos would be a bit more professional if you avoid constant use of words like "stuff" XD