Fluid Nodes in Houdini 19.5 || SOP FLIP Tutorial

Поділитися
Вставка
  • Опубліковано 6 лип 2024
  • In this video we will look at the new SOP Flip or fluid nodes in Houdini 19.5. With this new version more and more simulation nodes are coming in the geometry operators/nodes.
    We will start of simple by creating basic simulations and showing the few nodes you can use to set up simulations. After that multiple examples will be shown. In each example you will see the same node being used but with different settings and ideas behind them.
    Going from a water splash on the rubber toy to combining Rigid Body with FLIP nodes. So many thing are now possible and this video is just about a few of the basics on what you can do.
    Timestamps
    00:00 Intro
    00:06 What is SOP FLIP?
    01:15 Basic Setup
    03:53 Add Collision Objects
    07:50 Create Fluid Sources
    14:43 Example 1: Combine
    15:59 Example 2: Whipped cream
    20:35 Example 3: Local bounds
    23:44 Example 4: Rigid Body and Fluids

КОМЕНТАРІ • 47

  • @VisualCortexLab
    @VisualCortexLab Рік тому +4

    I rarely comment on UA-cam, but I have to say Excellent tutorial. Quick, straight to the point, very clear and effective. Thanks for taking the time to do this and share with the community.

  • @christophott
    @christophott Рік тому

    Great tutorial! Cool to see all the solvers working together on SOP level!

  • @MotionPunk
    @MotionPunk Рік тому +7

    Thanks a lot! I wish there are more tutorials on sop level dynamics. Very very useful

  • @theshadow6273
    @theshadow6273 Рік тому

    Liked and subscribed. As a houdini beginner this is a vastly more simplified and straightforward approach for flip sims. Thank you. would love to see more content like this!

  • @RikiRisnandar
    @RikiRisnandar 11 місяців тому

    easy to follow for beginner flip introduction, like me. thanks Simon!

  • @studiospeets
    @studiospeets Рік тому

    Great video, it got my very first Houdini project working!

  • @HoudinifxAlfredosanmartin
    @HoudinifxAlfredosanmartin Рік тому

    thanks Simon, really useful to know what these tools present !.

  • @mdhanzalaashrafi5827
    @mdhanzalaashrafi5827 Рік тому

    ITS WORKING! nice job dude

  • @norvsta
    @norvsta Рік тому

    Xlnt tute Simon, thank you!

  • @nobleengine
    @nobleengine 5 місяців тому

    Excellent excellent tutorial.

  • @ChilligerHund
    @ChilligerHund 4 місяці тому

    I love you ! Thanks for that !

  • @randomlikeu
    @randomlikeu Рік тому

    amazing Video!

  • @Viperttl
    @Viperttl Рік тому +1

    PLEASE do so much more tutorials.
    you are the only one i have learned Houdini from. I'm a complete newbie..but i get you and your way of teaching.
    I thatnk you from my heart :)

  • @mattiamerenda8121
    @mattiamerenda8121 Рік тому

    Loved it

  • @darviniusb
    @darviniusb Рік тому

    How the heck did i miss this feature !!! I'm doing flip the old ways for a couple of years now and did not knew about sop flip.

  • @KarelChytilArt
    @KarelChytilArt Рік тому

    Thanks man

  • @Zerefthedark
    @Zerefthedark Рік тому

    this helped me a lot !!!. I would love to know how you can add foam/whitewater to this ??

  • @ytfelix7709
    @ytfelix7709 Рік тому

    Probably the best app from you..

  • @andersonbrandaosudario3425
    @andersonbrandaosudario3425 Рік тому

    For example 3: I was wonder if you could use a flip solver, with varying particle distribution (more detailed near colliding objects) using the sphere as a sort of mask gradient

  • @vugarmekhdi-zade3164
    @vugarmekhdi-zade3164 Рік тому

    thank you very much! so useful! But how waves will continue moving out of bounds if we'll simulate like this 20:35

  • @carlosrivadulla8903
    @carlosrivadulla8903 Рік тому

    pls can u make another example that combines pyro rbd flip and vellum?

  • @angeett41
    @angeett41 Рік тому

    do you know if its possible to source points, like you would do with a popsource in dopnet?

  • @HoudinifxAlfredosanmartin
    @HoudinifxAlfredosanmartin Рік тому

    Hi Simon, please, teach me how to render to convert the fluid into real water in mtlx o materials, nobody explains that.

  • @DevinC_
    @DevinC_ Рік тому

    You explained this better than the people who charge for courses. Nice work man!

  • @heinblues
    @heinblues Рік тому

    hey. how would you model a dreamcatcher? greetings!

  • @marianomango
    @marianomango 11 місяців тому

    how do you control a velocity using a group? ,, like a sphere that activates a velocity when it passes through a geometry

  • @ThePatrvq
    @ThePatrvq Рік тому

    how would you interact two or three fluids with different viscosity? is there a way to set viscosity individualy for each objectboundry?

    • @akidnearwater
      @akidnearwater Рік тому

      you can set viscosity per particle as a point attribute

  • @baritskiy
    @baritskiy Рік тому

    Thank you Simon. Can you say how to increase the amount of emitted particles? I am trying to make a very basic sim, with just a water flow filling the glass. But somehow those particles that are hitting the glass, dissolve pretty soon so I have always almost the same amount of water in the glass. I tried to increase Particle Age, doesn't help really...

    • @umbravirtus2
      @umbravirtus2 Рік тому

      hello eugene did you find the way ? i have the same problem

    • @baritskiy
      @baritskiy Рік тому

      @@umbravirtus2 Hello! Check "flipsolver" node, in tab "Particle Motion"there is another tab "Reseeding". For me disabling "Reseed Particles" helped.

    • @umbravirtus2
      @umbravirtus2 Рік тому

      @@baritskiy hello , thank for you help i have already make that the number of the particle stay the same but they stack on the same position so the glass doesn't fill more , if you have a hip file it will be awesome

  • @smiley-xh3hp
    @smiley-xh3hp Рік тому

    Did you watch the launch event? I wanna try the flip combine/flip upres but not quite sure where to start. A video on that if you have the knowledge would be greatly appreciated

    • @simonhoudini5074
      @simonhoudini5074  Рік тому +2

      This video is mainly covering basics of the these new nodes. There is a lot more you can do with these like the upres. What I have seen from the upres setup is that you start with the normal setups like here and then you do another flipsolver pass with higher resolution ( lower particle separation). With this high res pass you also create a new container node (and flipsolver) and localize with the bounds where you want the highres to be. In that flipsolver you added you can plug in the lowres flipsolver result in the fourth input of the flipsolver.

    • @smiley-xh3hp
      @smiley-xh3hp Рік тому

      @@simonhoudini5074 thank you, I will try this!

    • @norvsta
      @norvsta Рік тому

      @@smiley-xh3hp here's a cool upres tute ua-cam.com/video/iR3R4DsZ800/v-deo.html

  • @oxvaldpena360
    @oxvaldpena360 Рік тому

    HOW CAN I INSERT VELOCITY WITH OBJETS?
    BECAUSE, FOR EXAMPLE, A BOAT THAT IS MOVING AND CREATES A SPLASH AND I CAN CONTROL THE VELOCITY THAT IT EXERCISES

  • @Helios.vfx.
    @Helios.vfx. Рік тому

    I'm kinda confused. The previous method of doing flips is still relevant or this is the new approach that we all should follow?

    • @simonhoudini5074
      @simonhoudini5074  Рік тому +2

      Previous method is still good and sometimes faster in simulating. The new method brings everything closer into sops which is really useful.

    • @Helios.vfx.
      @Helios.vfx. Рік тому +1

      @@simonhoudini5074 Thank you Simon, that I was confused about it but now it-s clear. just need a solid base in the old ways to adopt this one when necesary

  • @veruzzzz
    @veruzzzz Рік тому +1

    Since Realflow updates are dead, I hoped for a user (artist) friendly alternative here but I refuse to learn any expression to achieve an object rotation. I'll stick to RF until it stops working for some reason. I applaud everyone who has the nerve to learn Houdini and not ended doing commercials or superhero movie effects.

    • @TheNemoff
      @TheNemoff 11 місяців тому

      flipfluids addon in blender

    • @veruzzzz
      @veruzzzz 11 місяців тому

      @@TheNemoff I like RF better.. you have more control over everything. Also Blender physics addon interfaces are hell.

    • @fastlearner292
      @fastlearner292 6 місяців тому

      It's just an easier way to do rotate, can animate if you want........whatever, not like you care

    • @Scknows
      @Scknows Місяць тому

      Imagine limiting yourself on purpose because you think it makes you better than everyone else lmfao