I want to see future updates to the guard spawner like more guards, (seven sentry and marauders) The ability for them to emote, The ability for them to use ALL weapons, and who knows? Maybe special boss abilities if possible (like spire assassin's zero point dash or Dr. Slone's cloning ability
Yesss, i would love that. It could go for many possibilities and boss fights, and maybe a device to give any alive thing or even player The Herald's invincibility ball and teleportation, and you need to kill or destroy something to deactivate the invincibility ball. Epic Games should add this.
The path device makes it possible to make maps that actually feel like games now. And it's just the beginning - imagine being able to put paths down for zombies or creatures... What if Character and Player Reference devices can use it too? Also... I kinda want to make a Henchmen Lemmings game now.
@@L4wasTooShort The Event system, or the Path nodes I was talking about? If it’s the former, I’m sorry the conversion didn’t work for you. It might be worth holding out on manually fixing them if they update the conversion process.
For a really cool feature for cities or town maps this guard path device could really come in handy, you should also make a death run with the guard where you have to make a path for it through buttons
Technically speaking the device has to calculate a dynamic path between the nodes which would satisfy a subset or all possible movements the guard can perform to reach the next node with the shortest path possible (it may or may not use the A-STAR algorithm to do that). You can test this fairly easily. Build very small and trivial maze with a sealing and multiple correct paths of different length. Then place one node at the start and one at the correct end of the maze, the device should theoretically calculate the shortest path.
Make a course called protect the guard where the guard goes through an obstacle course filled with traps but you have to change his path to get it to the end
its been a while since ive been in creative mode let alone fortnite in general, but this device seems so diverse and cool i may hop on to try something with it!
8:42 ---- Fortnite updated the guards before this came out. They made it where guards can now mantle. They did that update a few months later the guard update came out.
i have an idea with the guards make a map were you protect your guard and the other team tries to kill him while the guard tries to reach to a certain place
According to the official device doc for the AI Patrol Path Node, you can place a maximum of 128 paths, with each path having a max of 128 nodes. That’s some crazy numbers!
Maybe you could use a military door from the large military gallery to have them march in unison? Have the door open slowly so it gives the guards who spawn later time to line up at the door with the rest of them before they can all pass through.
I have 300+ channels on this one map I made with 12 different and alternative endings, every move you make can change the outcome, depending on which way you go, what item you pick up, I was hoping that this new system didn’t override and delete the channels, otherwise I’d have to fix it allllll over I also hope Epic eventually adds a device where you can drop a gun or a consumable into it and it continues to shoot it or dispense it, like a minecraft dispenser, but a prop, and it shows a line where the projectile will hit or land
Imagine a cool map where you have 2 players with 2 guards and they need to get them to the other side of the map in a race and you can use items to help you along the way, if that’s possible.
Seeing this video, I thought of a new idea for your backrooms map! Maybe you could make a M.E.G (Major Explorer Group) base with a load of the new guards, and there’s a base leader that you can talk to for heals and other items!
With the hills you can make the real level 94 which is like this cartoony world with houses and and water towers. But when it turns night then these monsters called “Animations” hunt you down
I am starting to think that creative 2.0 is never get released and that creative 1.0 is going to evolve into creative 2.0 Just look back at all of the things we're getting they ar so high quality that it can be part of a pro game making tool
You could make a game called mess with Gards and just a big room with items and there's just a whole bunch of gards walking around and you can build and mess with the gards while they're walking around
I’m sorry for spamming on Twitter of glitch videos on the back rooms, but the biggest issue is the moon jump effect transfers to other levels. This makes it super easy to get out of the maps
It’s really annoying how when I made it in the second mustard mayhem qualifier my wifi turned off and when you did your second video on qualifying I was on a rode trip 😢😢😢
I’m still waiting for a boss AI device like with every boss like Midas, Brutus, slone and you can give them all the weapons and special abilities to use while they’re fighting. (Also Where is the chair device?)
I tested how many paths you could place and I found out that it's infinite! Also when you group multiple paths, they don't link, Instead it makes multiple paths even if it's on the same path group.
You know what could be cool? Have a feature that allows you to change the skin of the guard, for example, you for some reason decided to make a Star Wars theme Gun Game or Team Fight, and you can have Stormtroopers walking in the background, making the map more alive
What other myths or things do I need to test?
I am so early
@Kenobi_editz🎃 nope
Nooooo
Hi
Hi
Even though I have literally 0 knowledge about creative, I love these ‘limits’ videos they are so entertaining 😅
Same
Glad you like them!
@@MustardPlays np
I want to see future updates to the guard spawner like more guards, (seven sentry and marauders) The ability for them to emote, The ability for them to use ALL weapons, and who knows? Maybe special boss abilities if possible (like spire assassin's zero point dash or Dr. Slone's cloning ability
Yes
Yesss, i would love that. It could go for many possibilities and boss fights, and maybe a device to give any alive thing or even player The Herald's invincibility ball and teleportation, and you need to kill or destroy something to deactivate the invincibility ball.
Epic Games should add this.
I want like a castel themed guard
@@greyster680 yep, we should also be able to use any skin we want on the guard spawner too
@@StarguyLOL Hmm....Not sure about that one, also is your pfp the Tricksy skin?
The path device makes it possible to make maps that actually feel like games now. And it's just the beginning - imagine being able to put paths down for zombies or creatures... What if Character and Player Reference devices can use it too?
Also... I kinda want to make a Henchmen Lemmings game now.
@@L4wasTooShort The Event system, or the Path nodes I was talking about? If it’s the former, I’m sorry the conversion didn’t work for you. It might be worth holding out on manually fixing them if they update the conversion process.
@@L4wasTooShort No worries - makes a lot more sense now.
6:29 HE DID WHAT😮
6:29 ‘ He pulled out his co-‘ 😂
lol
You beat me to it. Lol
LMAO
For a really cool feature for cities or town maps this guard path device could really come in handy, you should also make a death run with the guard where you have to make a path for it through buttons
Technically speaking the device has to calculate a dynamic path between the nodes which would satisfy a subset or all possible movements the guard can perform to reach the next node with the shortest path possible (it may or may not use the A-STAR algorithm to do that). You can test this fairly easily. Build very small and trivial maze with a sealing and multiple correct paths of different length. Then place one node at the start and one at the correct end of the maze, the device should theoretically calculate the shortest path.
6:28 HE PULLS OUT HIS WHAT
I think the event System is not so buggy because they worked so long on it and prepared for its release
6:28 "He pulls off his co..."
-Mustard Plays
That’s the same exact thing I heard
Bro fr
i heard that clearly
Make a course called protect the guard where the guard goes through an obstacle course filled with traps but you have to change his path to get it to the end
6:30 AYO HE DOES WHAT
We got Mustard Plays.
We got Ketchup plays.
How about Salsa Plays?
Ranch and Mayo
I wish the prop mover could work like the AI path device you could link the Devices to together to make rails for props to move on
Thanks mustard for the epic creative videos!
I feel like we are approaching the endgame of creative 1.0
🤷♂️
There's never gonna be an end us casual players gotta have a way to make our own maps
6:30 he pulled out his WHAT!? 😂
AYOOOO
He pulls out his What??💀💀 6:30
its been a while since ive been in creative mode let alone fortnite in general, but this device seems so diverse and cool i may hop on to try something with it!
It’s really cool
6:29 HE PULLS OUT HIS CO- wait wait wait
That grass moving thing would be cool for a level at 1:11 (for the backrooms map)
I love the new system for connecting stuff. I would always have to do it for my friend, now they can do it themselves
8:42 ---- Fortnite updated the guards before this came out. They made it where guards can now mantle. They did that update a few months later the guard update came out.
i have an idea with the guards make a map were you protect your guard and the other team tries to kill him while the guard tries to reach to
a certain place
6:28 WHAT DID HE SAY
According to the official device doc for the AI Patrol Path Node, you can place a maximum of 128 paths, with each path having a max of 128 nodes. That’s some crazy numbers!
Thanks for testing the convert thing, I needed that because I was gonna switch on my br map, but I didn’t want to break everything.
Maybe you could use a military door from the large military gallery to have them march in unison? Have the door open slowly so it gives the guards who spawn later time to line up at the door with the rest of them before they can all pass through.
6:29 why does it sounds like he says : OMG HE PULLS OUT HIS CO-
yoo that zelda music is the best, did you use it before? cause i never heard it in your other vids🤔
6:30 “he pulls out his co-“ 💀
i thought i was hearing stuff 😭😭
When changing the bath or trying to block em, try deleting the node and replacing a new one
6:29 he what???
Interesting, with this i can finally add more content to my horror map!
“He pulled out his coc- 😂😂
Man says "I wanna see if it works on something more complex" *tests it on a button 2:10
Oh my god you can literally make a game like "the lemmings" with the guards 😂😂😂 PLEASE DO IT!
I hope they add the bosses to the guard device
I agree
I agree
Please make a guard walk underwater!
9:00 he be playin twister lol
6:29 I’m sorry but wtf was he about to say?? 😅😂
I hope they add a military/guard outfit for these guards, maybe even a police outfit (but I'm like 90% sure that they'd not)
Technically, the resident evil collab skins are police outfits
@@funnygamer361 I meant for the guards but yeah
Fortnite should add more stuff to the Llama tron
we need more than 50 islands about like 150 would be a good amount and they could also rework the island select screen
I've had COVID for the last week but when I watch your videos it helps me and I sometimes forget I'm even sick. Thank you❤️
I love your vids and I like the new device especially like how it opens doors and is smart and the mantilling
Amen!
Another great update, thanks Mustard
this was one of the most interesting and educational videos I ever seen for creative
6:30 ayo bro what you mean by that
you can set a course of guards and have some more on your team on a patrol path and simulate a battle.
This is really helpful 🤩🤯
make like a story game with the device!
1:16 this is really good for backroom lvls🤯
Did they update the ball?
make a map in space with the new hot air ballons
6:58 The Left?
I converted my map with around 150 channels and nothing went wrong so big W for the convert button
I have 300+ channels on this one map I made with 12 different and alternative endings, every move you make can change the outcome, depending on which way you go, what item you pick up, I was hoping that this new system didn’t override and delete the channels, otherwise I’d have to fix it allllll over
I also hope Epic eventually adds a device where you can drop a gun or a consumable into it and it continues to shoot it or dispense it, like a minecraft dispenser, but a prop, and it shows a line where the projectile will hit or land
If it was customizable like the color picker grass and trees we could make volcanoes
1:05 cool back rooms level idea
You should add a prop mover to the monster in level 0 so instead of it looking choppy it would look like the monster is actually moving towards you
What if they made a guard placer, kind of like the creature placer so we can place them in a specific spot to spawn, just a thought.
Just played your back rooms they were so fun can’t wait for more levels. 😃
Imagine a cool map where you have 2 players with 2 guards and they need to get them to the other side of the map in a race and you can use items to help you along the way, if that’s possible.
Seeing this video, I thought of a new idea for your backrooms map! Maybe you could make a M.E.G (Major Explorer Group) base with a load of the new guards, and there’s a base leader that you can talk to for heals and other items!
LIKE THIS SO HE SEES
With the hills you can make the real level 94 which is like this cartoony world with houses and and water towers. But when it turns night then these monsters called “Animations” hunt you down
Mustard you should add the A-sync guards iny our backrooms map with the new device so they walk around level 0
I am starting to think that creative 2.0 is never get released and that creative 1.0 is going to evolve into creative 2.0
Just look back at all of the things we're getting they ar so high quality that it can be part of a pro game making tool
Bro said he pulled out his #### in 6:26 🤣
omg hes nickeh30's cousin lol
Thanks for another great video mustard
He pulled out his co. You said
OH YEAH HE DID
Ayooooo he almost said coc#
You could make a game called mess with Gards and just a big room with items and there's just a whole bunch of gards walking around and you can build and mess with the gards while they're walking around
Fantastic video as always ✊✊
Btw TG plays found a new whole in ur back rooms map
When the monster on level 0 comes you should make it so that the lights go on and off that way its less stop motion-like
1:18 this reminds me of the mirror dimension from spider man no way home
I feel the events are better as I don't need to remember my channels and what's on what anymore
Man i hope they add the npc device soon
Mustard mayhem qualifiers soon?
Can't wait
you could make like an IO parade through a town
I’m sorry for spamming on Twitter of glitch videos on the back rooms, but the biggest issue is the moon jump effect transfers to other levels. This makes it super easy to get out of the maps
6:27 What did you say? He pulled out his WHAT?!
all I want are custom skin for guards. for like enemies in maps that atmospherically fit. e.g. Dire - werewolves in a forest at night
idk if u care about unreleased items but theres curently a working "battle bus device" going around, its really cool!
BRO I WILL GO TRY THIS RIGHT AWAY
Have fun
@@MustardPlays Thank you 😁
6:29 WHAT DID HE SAYYYY?
“He pulled out his co- wait wait wait“ -Mustard Plays
6:29
It’s really annoying how when I made it in the second mustard mayhem qualifier my wifi turned off and when you did your second video on qualifying I was on a rode trip 😢😢😢
i dont know why but i love watching your vids at 12 am in uk
Have you done level 69 and is it a thing if it is, please do it in the backrooms map series
I’m still waiting for a boss AI device like with every boss like Midas, Brutus, slone and you can give them all the weapons and special abilities to use while they’re fighting. (Also Where is the chair device?)
For the mega ramp you should put walls on the side so the gaurd can’t walk off also grate vid
You are easily my favorite map creator👍
I tested how many paths you could place and I found out that it's infinite! Also when you group multiple paths, they don't link, Instead it makes multiple paths even if it's on the same path group.
You made rolling hills on another level
You know what could be cool? Have a feature that allows you to change the skin of the guard, for example, you for some reason decided to make a Star Wars theme Gun Game or Team Fight, and you can have Stormtroopers walking in the background, making the map more alive
Different guard skins are already in the game
HES PULLING HIS CO- GLIDER OUT
6:30 ayo what were u tryna say?!