I Can't Believe I Paid Two Grand For This - Xbox Series X Dev Kit

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  • Опубліковано 14 чер 2024
  • Get the Humble Handheld PC Power Bundle today at: lmg.gg/humblebundle
    We got our hands on an Xbox Series X Development Kit, and ours hasn't been banned yet. Can we get it to play games?
    Discuss on the forum: linustechtips.com/topic/14304...
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    Buy an Xbox Series S: geni.us/cDlq
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    MUSIC CREDIT
    ---------------------------------------------------
    Intro: Laszlo - Supernova
    Video Link: • [Electro] - Laszlo - S...
    iTunes Download Link: itunes.apple.com/us/album/sup...
    Artist Link: / laszlomusic
    Outro: Approaching Nirvana - Sugar High
    Video Link: • Sugar High - Approachi...
    Listen on Spotify: spoti.fi/UxWkUw
    Artist Link: / approachingnirvana
    Intro animation by MBarek Abdelwassaa / mbarek_abdel
    Monitor And Keyboard by vadimmihalkevich / CC BY 4.0 geni.us/PgGWp
    Mechanical RGB Keyboard by BigBrotherECE / CC BY 4.0 geni.us/mj6pHk4
    Mouse Gamer free Model By Oscar Creativo / CC BY 4.0 geni.us/Ps3XfE
    CHAPTERS
    ---------------------------------------------------
    0:00 Intro
    1:55 Unboxing
    6:30 Teardown
    9:15 Powering On
    12:40 Firmware Version
    15:50 OSU
    18:00 Moment of Truth
    19:30 Conclusion
    20:52 Outro
  • Наука та технологія

КОМЕНТАРІ • 4 тис.

  • @LinusTechTips
    @LinusTechTips  2 роки тому +7516

    The extra memory is mostly for all of the extra debugging software, and a little bit for unoptomized games.

    • @lakak
      @lakak 2 роки тому +9

      first again

    • @xmackdaddy69
      @xmackdaddy69 2 роки тому +54

      didn't Steve got banned by Microsoft?

    • @bluephoenix1525
      @bluephoenix1525 2 роки тому +34

      @@xmackdaddy69 yes, he did

    • @Shea7TDM
      @Shea7TDM 2 роки тому +47

      I figured that was the reason, because I wouldn’t see the reason why an Xbox should have 40 gigs of GDDR6. Absolutely insane.

    • @renofumi28
      @renofumi28 2 роки тому +6

      @@bluephoenix1525 what's the exact reason for banning steve?

  • @GamersNexus
    @GamersNexus 2 роки тому +6668

    Oh, yeah, same exact scenario as ours actually. We were able to launch games and we had tried the same things and got the same error codes, but ultimately got stuck when trying to play the games (we didn't put our whole process in the video or show all the troubleshooting steps). We learned after publishing (from insiders) that they get "banned" even before connecting to the internet because the usage is tokenized regularly against a validation server, so once a developer goes out of business or stops applying for tokens, the token stops renewing and it gets deactivated/banned on connection. This is also annoying because even legitimate developers will eventually end up with bricks when Xbox decides no further XSX development needs to happen.

    • @Monolize
      @Monolize 2 роки тому +461

      thats so sad that their hardware become a brick / e-waste in the near future

    • @endlessend2646
      @endlessend2646 2 роки тому +230

      It's funny that the issue yall were having is directly related to the issues xbox live had over the weekend. All games, old or new, physical or digital, have to confirm a digital license in order to be used. Only way to do that is with an internet connection. Internet connection bans the dev kit, and it's now a brick. Unfortunate.

    • @ArchusKanzaki
      @ArchusKanzaki 2 роки тому +134

      @@Monolize Well, its easily reversible if Microsoft decided to do so. Its not complete bricking, they just blacklist it.
      Like tbf, some of these consoles are basically loan materials and it belongs to Microsoft. So its technically "stolen". And stolen retail console have been blacklisted too. Like they said, they give 2 for free and few on discounted rental fee, and since this is hella expensive, unless you are super big game studio, you probably don't need more than 2 and can make do with regular ones for testing.

    • @mattt8600
      @mattt8600 2 роки тому +17

      well on modded 360s you can swap KVs and get out of the quote ban so i wonder if its possible on the new gen xboxs as well especially since its a dev kit and that's essentially what an rgh 360 is

    • @robusgt8640
      @robusgt8640 2 роки тому +19

      is it possible for someone to make a modchip or any modification to a bricked xdk and unbrick it tho?

  • @Hobbitstomper
    @Hobbitstomper 2 роки тому +7047

    I worked for Activision. The 10G port is so we can download or stream the latest builds of the game directly onto the local machine. Back in 2010 we had to burn discs every single day and hand them out to QA. Burning discs was often the process that wasted so much time especially towards the end of a project where we had new builds every day. The "burner room guys" always had to come in early to make sure the discs were ready for when QA arrives. It could take hours and hours to hand out copies to a floor of 100+ QA testers. Being able to have a 1G, 2.5G or even 10G ethernet port is a massive timesaver for anyone who needs to get the latest build. Additionally, streaming (as opposed to downloading) to the local machine also helps with security. No more worrying about someone stealing a disk or even an entire devkit. Simply power off the console and the build gets deleted (or at least the leftover temp files become unusable when there is no connection with the server).

    • @monke8698
      @monke8698 2 роки тому +221

      As a developer
      Is it that hard to optimise games on series s?
      Or techland is just bad?

    • @shooternerd
      @shooternerd 2 роки тому +196

      @@monke8698 tech land is just that bad

    • @justinbowen1183
      @justinbowen1183 2 роки тому +49

      @@monke8698 I would assume so since there is such a drastic power difference between the 3. You start to work on 1 and get accustomed to its limitation and then you switch to the other option and bow magically you have a totally different set of numbers to memorize. I would assume it would get mentally exhausting.

    • @doniscoming
      @doniscoming 2 роки тому +5

      100% agree 😀

    • @SPEEDFREAK6988
      @SPEEDFREAK6988 2 роки тому +17

      Wait,that implies you had problems with employees stealing dev kits? Was that a thing at Activision? I figured you guys had security up to the crown of your skulls,so how did they get out of the building without anyone realizing it?

  • @Trong2
    @Trong2 2 роки тому +3516

    "Outside of a game development studio, I believe we will be the first to game on a development kit"
    For the Halo Championship Series tournament in December, we played on XDKs because they didn't have enough retail units to host the tournament with.

    • @toxicgreen8625
      @toxicgreen8625 2 роки тому +74

      @@thatanimeweirdo yeah but in this case it was due to a shortage, they did not intend to have the players compete on a completed game with a dev-kit

    • @thekiddshow
      @thekiddshow 2 роки тому +87

      @@toxicgreen8625 TBF, they probably didn't intend for LTT to get their hands on one either.

    • @thatanimeweirdo
      @thatanimeweirdo 2 роки тому +29

      @@toxicgreen8625 The Gamescom is a big gaming event, you play on unfinished builds and devkits all the time there.

    • @warmth_97
      @warmth_97 2 роки тому +2

      Is that why there were so many lag outs/players dropping out of games?

    • @Trong2
      @Trong2 2 роки тому +24

      @@warmth_97 If you're talking about the games that were streamed where pro players were crashing, those were actually on AMD PCs since they sponsored the event 😬 They switched to consoles after the first day which helped a bit

  • @NurzleBurzle
    @NurzleBurzle 2 роки тому +845

    10 gig port is definitely for moving builds over at speed. On titles I 've working on in QA it wasn't uncommon for us to get 2 or maybe even 3 builds a day at 90GB that needed testing.

    • @caolkyle
      @caolkyle 2 роки тому +3

      Out of curiosity do you limit the hardware on the dev kits to see how games would perform on retail units?

    • @tomsvfx
      @tomsvfx Рік тому +20

      ​@@caolkyle Not a game dev, but I guess they need improved hardware cause games in the making are pretty unoptimized and to have less crashes in the dev process they definitely need more RAM/VRAM.
      Otherwise it would probably get very annoying if work in progress game builds would crash all the time cause of the limited ram.
      At the end game testers and QA can test the game on the retail versions.

    • @OneSecondOfMyLife
      @OneSecondOfMyLife Рік тому

      @@tomsvfx not retail, on TestKit)

  • @pootmahgoots8482
    @pootmahgoots8482 2 роки тому +2564

    "As far as we know, ours is still able to run software"
    Microsoft: "Not for long."

    • @syncold5749
      @syncold5749 2 роки тому +40

      That hurts

    • @MrPruske
      @MrPruske 2 роки тому +89

      Just don't connect to the internet!

    • @Jaxv3r
      @Jaxv3r 2 роки тому +19

      @@MrPruske too late

    • @Bruno_Laion
      @Bruno_Laion 2 роки тому +64

      It's not like it worked before that... It was a paperweight since the beginning, that's a pretty op paperweight!!! Hahahahah

    • @18earendil
      @18earendil 2 роки тому +45

      Now this is time to try to ressurect it by trying to install Linux on it. Given the hardware Gentoo is the best bet.

  • @fallonbr8696
    @fallonbr8696 2 роки тому +1611

    Linus: "Ad blocking is the exact same thing as piracy"
    Also Linus: Buys stolen property and makes a sponsored video about it

    • @roughdragonfly
      @roughdragonfly 2 роки тому +45

      Here's a tip: maybe don't watch and comment on a video made by a channel you clearly have problems with. Your viewer engagement helps Linus out, so I can't imagine he's upset you're butthurt.

    • @brooks5895
      @brooks5895 2 роки тому +85

      He also pirates Windows 10

    • @mh13mini
      @mh13mini 2 роки тому +181

      @@brooks5895 well, that only makes me respect him more. Fuck paying for windows

    • @cortesacrawford
      @cortesacrawford 2 роки тому +103

      Also Linus literally right after he called ad blocking piracy: I don't care if you block ads.

    • @randybobandy9828
      @randybobandy9828 2 роки тому +26

      @@brooks5895 no he doesn't. Not activating windows isn't piracy.

  • @dj3ss3nc3
    @dj3ss3nc3 2 роки тому +52

    i used to work for Square enix, we had these and ps dev kits all over the place for our game testers / devs/ qa all while the new games being tested on them didnt have a name and were still using code names. These things are heavy

  • @ChrisHNgo
    @ChrisHNgo 2 роки тому +921

    I always like how Linus is like I can't wait to use this and then proceeds to taking it apart and possibly break it before he gets to use it

    • @Cobyc5150
      @Cobyc5150 2 роки тому +15

      Ave does it to, must be a Canadian thing.

    • @IamTheJesusGuy
      @IamTheJesusGuy 2 роки тому +4

      Welcome to IT

    • @orderlyhippo1569
      @orderlyhippo1569 2 роки тому +1

      @@Cobyc5150 lol also it’s super entertaining. Almost like Jeremy Clarkson on Top Gear

    • @christopherdoyle8081
      @christopherdoyle8081 2 роки тому

      I'm sure that Linus already knew that the banning of the xdk was highly likely, so he could not care too much. As long as he made back his money in the overall scheme of things, Linus knew that this would break. Worse case scenario, he either loses a bit of money and never does this again, or he loses a bit money but learns from the experience to know what to correct for next time.

  • @Hazz3r
    @Hazz3r 2 роки тому +6797

    For future notice. Xbox's Backwards compatibility isn't true backwards compatibility. The disc is just used as a license that allows the console to download the actual backwards compatible build of the game that runs on the modern Xbox from the Xbox Live network. i.e. None of those old Xbox Games would have worked unless you were connected to the internet.
    Edit: If it wasn't clear, I'm talking about the Xbox 360 games that were bought. I'm not 100% on Xbox One stuff. I think they'll use Smart Delivery if connected to the internet, but I can't see why Xbox One games wouldn't play natively.

    • @urbexingTss
      @urbexingTss 2 роки тому +140

      huh I didn't know that

    • @bubbleboy821
      @bubbleboy821 2 роки тому +254

      That's so annoying, it'd just use up your space downloading games when they could have just made it actually backwards compatible

    • @MultiCarter007
      @MultiCarter007 2 роки тому +165

      @UC3OUe7A1fhk3x3r3mXKfMOQ No it's not. You are not running actual code of the game from old xbox. You are downloading another version which works on current xbox. That's just different.

    • @MartijnPeek
      @MartijnPeek 2 роки тому +216

      @@bubbleboy821 lol as if it is as simple as that

    • @qwertykeyboard5901
      @qwertykeyboard5901 2 роки тому +40

      ngl, thats smarter then whatever I would of came up with.

  • @slygamer01
    @slygamer01 2 роки тому +81

    I'm surprised that as an ex-game dev David didn't know that devkits cannot play retail games. That was very common knowledge among developers. It even says in the documentation. This has been the case for all devkits that I have used, back to PS2, Gamecube and original Xbox. Back when PS2 devkits cost AUD$25,000.

    • @bearwynn
      @bearwynn Рік тому +6

      yeah and the fact that for anything to work it has to have a validated certificate on the xbox, of which is on a frequent timer for updates and will quickly expire if not synced.
      That's not always been the case, but assuming everything works until it connects to a server to say otherwise is just silly.

  • @Samueldussault
    @Samueldussault 2 роки тому +21

    Regarding 10 gig networking: I used to work at a QA where we had over 500 Xbox ones receiving daily builds for games that could go well over 100GB. Being able to get a new build on a console in 10 seconds instead of a couple minutes would have saved a LOT of time.

  • @necrozim
    @necrozim 2 роки тому +1900

    The speeds are because, as a developer we send builds to the system frequently. Sometimes running real time from computers to dev kits. So the data transfer needs to be quick, because time is money, and sending 200gb+ of data to the console for testing, scrapping that build and sending a new one is aloootttaaa data.
    Also as a dev, ive never used the buttons on the console, its entirely controlled through the controller, additional keyboard or the work machine. I'm talking the most extensive debug menus you've ever seen, ever, in the controller menus, kinda cool tbh.

    • @yalopov
      @yalopov 2 роки тому +20

      Interesting. Do you know if there was a single chance to get a game running with a rogue devkit like the one in the video?

    • @HotClown
      @HotClown 2 роки тому +38

      @@yalopov afaik it's pretty unlikely without access to the extensive and horrible Microsoft dev tool ecosystem. haven't done xbone/series s/x dev before but if it's anything like the 360 tools, the dev software is generally fairly well integrated with the console
      plus the whole network access thing would make it pretty hard, seems like it leans pretty heavily on that for things as simple as running software
      edit: I entirely misread as "a single chance to develop a game with a rogue devkit" but the answer is still pretty unlikely

    • @necrozim
      @necrozim 2 роки тому +24

      @@yalopov haha id go with zero chance. I wouldnt have a clue how to boot a game on the console without pushing from the dev platform. Which he doesnt have access to as evident by the end of the video. I was curious if he figured it out tho because ya know, its linus loool.

    • @HululusLabs
      @HululusLabs 2 роки тому +1

      is there no way to send a differential build? Or is that just too prone to error?

    • @necrozim
      @necrozim 2 роки тому +17

      @@HululusLabs not entirely sure what you mean, a build of the game is what youre sending over. I can load it up with whatever I want, published versions, beta, brroken whatever because not every build is perfect, local builds etc. but it needs to be sent from a work machine. Without access to the work machines which require extensive logins and security hes never going to send anything over wihtout using an authorised login. the dev kit doesnt even connect to the internet its straight into the work pc for us.

  • @h3in3k3nx3
    @h3in3k3nx3 2 роки тому +562

    It scares me linus tried to take it apart before testing it first.

    • @uchu_ujin9957
      @uchu_ujin9957 2 роки тому +33

      3 mins into the vid and linus hasn't dropped it yet...so far so good

    • @meriwoo7382
      @meriwoo7382 2 роки тому +4

      needs to flex his newfound muscles

    • @LeloucheViBritainia
      @LeloucheViBritainia 2 роки тому +5

      I had ocd the entire video

    • @ernestcole1309
      @ernestcole1309 2 роки тому +3

      You must be new here

    • @manqobashongwe1301
      @manqobashongwe1301 2 роки тому +2

      Like, why does he keep wanting to do things backwards?

  • @SagBobet
    @SagBobet Рік тому +4

    The debug port is likely for remote software debugging on a PC. You can debug software (i.e. the game) running a remote target over an IP connection. It will allow you to set breakpoints to stop the program, view values in memory, step through lines of code and trace the program logic. It's pretty common in cases where your software is running on hardware separate from the PC which runs your development environment.
    I don't work for a game developer, but we usually compile the build on our PC workstation, copy it over to the target over ethernet and then run it on the target while live debugging on the PC workstation over the same connection. I imagine it's the same for console game devs, but they probably work with much larger file sizes, hence the need for 10 gbps to speed up transfers of new builds.

  • @SoapSoapCrayon
    @SoapSoapCrayon 2 роки тому +431

    "We're probably the first outside of a dev studio to run a game on a scarlet devkit". Sorry Linus. I had a devkit on my desk at work that I took home with me over COVID.

    • @AdrianDX
      @AdrianDX 2 роки тому +3

      And what's your line of work?

    • @pranitp.1622
      @pranitp.1622 2 роки тому +10

      Did it actually ran the games tho?

    • @TheByrd
      @TheByrd 2 роки тому +1

      @@pranitp.1622 ye, Gamers nexus made a good comment about this

    • @katto1937
      @katto1937 2 роки тому +13

      @@AdrianDX Devkit -> At work
      i wonder

    • @AdrianDX
      @AdrianDX 2 роки тому +10

      @@katto1937 My point is even if they work from home, they’re still part of a dev studio.

  • @GeorgeDolbier
    @GeorgeDolbier 2 роки тому +1285

    I can confirm. PS3 was a really painful experience. There where just no tools for the Cell processor. Sony Japan gave design specs to IBM but completely left IBM out of making compilers and debuggers for the processor, and Sony had no internal capability to create a devkit, and did not figure this out until really late in the process. Oh the stories I could tell... blah.

    • @iddeusuario
      @iddeusuario 2 роки тому +114

      Please, share them.
      We only hear about how bad it was, but actually hearing from developers and artists that worked on it, would be nice.

    • @DailyCorvid
      @DailyCorvid 2 роки тому +54

      PS3 made no sense to me. It was my favourite console, it looked awesome but was far too big as well. The graphics looked cardboardy but also amazing for the time. I can't decide if PS3 is the daddy or a mutant freak lol. Or both!

    • @sandertu8366
      @sandertu8366 2 роки тому +5

      Please to share.

    • @CMSonYT
      @CMSonYT 2 роки тому +41

      @@sandertu8366 MVG ( Modern Vintage Gamer ) did make a video where he mentions just how frustrating the cell is.

    • @MichaelDoesLife
      @MichaelDoesLife 2 роки тому +8

      How powerful is the Cell processor compared to modern CPUs from AMD/Intel?

  • @d0h
    @d0h 2 роки тому +523

    I worked in game dev for a while... It's amazing the basic information that isn't shared in these videos that MVG covers.
    Any Xbox dev kit since Xb360 has automatically been "banned" on the production XBLive network. They're able to connect to the Devtest XBL network, but they need to be logged into a registered developer account to connect. This also applied to when you can do Dev mode activation on more recent consoles. The minute you boot to Dev mode it puts you in the same walled garden that only allows connections to the DevTest XBL network to prevent piracy/cheating.
    Also, ever since XB360 even games on the disc need the console to be activated and download the auth codes to read the discs and execute the code.
    There's plenty of breakdowns on the checks and balances that microsoft uses - go look into the Xbox homebrew scene for more information.

    • @belialofeden
      @belialofeden 2 роки тому +20

      If you have the game downloaded onto the xbox and its mostly taken apart you can pop the disc in let it read the code then pull the magnet off the top of the disc tray thing and remove the disc. Used to play system linked nazi zombies this way lol only had 1 disc.

    • @TheEpicAppleEater01
      @TheEpicAppleEater01 2 роки тому +18

      Yup. They really clamped down on XB1 and XBS after the whole PartnerNet fiasco.

    • @Squilliam-Fancyson
      @Squilliam-Fancyson 2 роки тому +7

      Thats bullshit. Most Xbox 360 disc games do not demand internet connection in order to launch.

    • @belialofeden
      @belialofeden 2 роки тому +7

      @@Squilliam-Fancyson i think hes talking about the code on the disc lol. It only spins to read the code then the disc stops when its reading from the hard drive.

    • @d0h
      @d0h 2 роки тому +24

      @@Squilliam-Fancyson The consoles themselves have unlock codes that have to be downloaded periodically from the Xbox servers otherwise they'll brick the console until it's back online. They started that with the last couple builds of xbox360 to make sure Xbox gold games weren't being downloaded and played after Gold subscription lapsed.
      90% of games (including the ones shown) ship with basic sprites and content but lack the actual finalized code for the game. It's something developers started doing with XB1 to "prevent piracy".
      ModernVintageGamer (mvg) does some great deep dives on the topics if you want to really learn how consoles and game dev works

  • @iLawfGaming
    @iLawfGaming Рік тому +23

    I got excited each time it looked like you guys got closer to playing a game. IT couldn't figure out how to fix our printer today at work, and I figured it out myself after an hour. The adrenaline! Lol

  • @robertt9825
    @robertt9825 2 роки тому +39

    These are regularly bricked because the core usage is for examining source code. If one disappears or is at EOL it's industry standard to brick them to protect IP.
    That said, early in my career I bricked a PS3 Dev kit, and by bricked I mean caused a unit to completely die, investigating a bug for a game that got completely scrapped

    • @beanslol1725
      @beanslol1725 Рік тому

      Wot was the game gonna be?

    • @CassandraPantaristi
      @CassandraPantaristi 4 місяці тому

      Now the PS3 dev kits that are still around are kept alive by the jailbroken community with DEX versions of CFW like Rebug or Evilnat. I want a PS3 dev kit.

  • @doombuddha
    @doombuddha 2 роки тому +897

    The internals are cool and all, but honestly I dig this aesthetic and design so much more. The feet on the bottom, the dual color and sunken logo, physical buttons and black and grey. It looks like tech, not a black box. All those vents, btw! I would love a little screen like that, even. It could tell you how much is downloading in the background.

    • @xkenny1995
      @xkenny1995 2 роки тому +12

      These ones really feel and look solid&reliable. Many has been improved since previous-gen hot and squeaky devkits.

    • @lum1notryc828
      @lum1notryc828 2 роки тому +15

      It just looks like an xbox one x

    • @TheCostantinus
      @TheCostantinus 2 роки тому +11

      This looks more like a bigger xbox one x. They literally took the design from the xbox one x, enlarged to fit all of the internal hardware and add a screen and extra buttons and ports for debugging purposes, it doesn't make sense to like this thing, there's no design in it (and that's the point, since it's intended for developers only)

    • @CL4K.
      @CL4K. 2 роки тому +37

      @@TheCostantinus "I don't think it makes sense to like it, so it doesn't make sense to like it"

    • @88porpoise
      @88porpoise 2 роки тому +12

      @@TheCostantinus I will still go with it looks a lot better than the Series X. Get rid of the screen and other dev kit features and shrink it down some and it is exactly what a console should look like. Sometimes the generic old standard design looks better than the fancy new thing.
      And this isn't an anti-MS comment, the PS5 is awful looking.

  • @harisjaved1379
    @harisjaved1379 2 роки тому +1150

    I mean you paid 69000 for a gold controller!!! This seems pretty OK with Linus standards 😂

    • @billyhatcher643
      @billyhatcher643 2 роки тому +21

      this is nothing compared to that for sure this is chump change

    • @nanolog522
      @nanolog522 2 роки тому +31

      The price was nearly entirely for the metal. For the manufacturing, it was a couple grand.
      That thing was essentially an investment, it is probably worth more now than it was when he bought it, plus all the money they made off the video.

    • @solomonshv
      @solomonshv 2 роки тому +23

      price of gold went up, so that controller is basically stonks at this point

    • @jeffmartin8377
      @jeffmartin8377 2 роки тому +2

      You can not use that control

    • @betrayedpredator8826
      @betrayedpredator8826 2 роки тому +4

      @@nanolog522 if I remember right they melted down the gold back

  • @Colbitito
    @Colbitito Рік тому +4

    Man the only time I ever watch an ad on a UA-cam video is with Linus bro has the funniest transitions

  • @dutchemerald1945
    @dutchemerald1945 2 роки тому +6

    17:40 I use this page a lot when swapping out XBOX one's HDD's for SSD's! (or just upgrading or fixing a failed HDD)
    It's pretty neat and nice of Microsoft to release the software.
    But Sony also has their offline Updates for PS4 (which you also need to replace the HDD)

  • @ardemus
    @ardemus 2 роки тому +451

    I haven't been in game development for a long time, but I assume that 10GB network port is for uploading new builds and for accessing real-time development and debug tools so you can get insight into running code. Senior developers may make $100-300k a year, and development is often iterative, particularly during debug, so eliminating idle time from the loop is worth a lot of money. The slower port presumably mirrors a real Xbox LAN for the game to use. The spec bump is certainly for unoptimized code, as mentioned, but also loading up extra frameworks and modules to evaluate them in the code base, and running debug and analysis tools. I imagine that the increase from 2x to 2.5x RAM is because the size of tools and unoptimized code have both steadily grown.

    • @kanedaku
      @kanedaku 2 роки тому +2

      Gamers Nexus theorised that, about punting new builds via the 10gb port.

    • @CallumCarmicheal
      @CallumCarmicheal 2 роки тому +8

      The 2x memory is also very useful for finding memory leaks, it allows you more time to identify the cause of the leak before a fault is thrown over no allocatable memory left. As for the 10Gb Eth, it is used not just for transfering builds very quickly but having near instant access to remote debugging tools that need very fast access to ram for breakpoints to not slow down frame time. This is also extended to native tools created by the developer as Microsoft not only expects you to be using Visual Studio to debug the application but your own toolset should you be using a homebrewed solution which is more than highly likely. For example: EA, Ubisoft, Square Enix just to name a few have their own game engines that highly benefit from the fast connection during debugging.

    • @ujiltromm7358
      @ujiltromm7358 2 роки тому +1

      The bump to 2.5x RAM also has to do with massive log files, as per another comment in the GN video.

    • @snuffybox
      @snuffybox 2 роки тому +1

      That is exactly what the 10gb port is for... I got one of these kits...

    • @noneofyourbeeswax7296
      @noneofyourbeeswax7296 2 роки тому

      @@CallumCarmicheal 10 Gbps does not offer faster access over 1 Gbps, just more bandwidth. (more data, not faster data)

  • @SirDragonClaw
    @SirDragonClaw 2 роки тому +802

    The 10gig port is for transferring builds over the network for remote debugging and testing.

    • @RowdyElectron
      @RowdyElectron 2 роки тому +18

      Could it also be for live debug? I remember live debug remotely when doing dev on a kernel driver for Vista way back when via ethernet in visual studio

    • @khyododev766
      @khyododev766 2 роки тому +16

      @@RowdyElectron Live debugging doesn't need that much bandwidth.

    • @RowdyElectron
      @RowdyElectron 2 роки тому +6

      @@khyododev766 good point

    • @the_mancavewithjacob
      @the_mancavewithjacob 2 роки тому

      Woah really? Naaaaaaaaaaaa this totally wasn't sarcasm at allllll 😑

    • @TheCoolDave
      @TheCoolDave 2 роки тому +3

      I remember reading someplace. Normally when you testing a game software you run into problems and sometimes you need up code 5+ times day, the 10gb network is so when you have upload 5-7gb 4-5 times day it does not take along time using the 10gb network...

  • @waaaghzag
    @waaaghzag 2 роки тому +27

    At university we had something like 15 PlayStation dev kits and 20 Xbox dev kits which we freely had access to in the lab. I never needed to use them (I did Computer Animation) but my course shared lectures with Computer Games Design and they needed to use them for some of their assignments. Microsoft provided us all of their software (Office, Azure, Xbox and Kinect SDKs, Visual Studio, etc) for free as well which was really cool. It was through a Microsoft program called Dreamspark which was rebranded, and I don't know what's included nowadays.

  • @michiganbasemaniac
    @michiganbasemaniac 2 роки тому +5

    Great info on the dev process of new consoles. Would be nice if Microsoft would team up to show more.

  • @nanometerq
    @nanometerq 2 роки тому +832

    I think the 10G port is for quick updating of in development game assets and remote code debugging.

    • @TamalPlays
      @TamalPlays 2 роки тому +5

      yup

    • @Enstrayed
      @Enstrayed 2 роки тому +61

      Its for pushing builds of your game over the network. Obviously since these builds are going to be huge they need the extra bandwidth.

    • @sokarash
      @sokarash 2 роки тому +10

      @@Enstrayed technically don't need it, but if the dev has to wait, it costs the company money. So having fast networking is a must if you move around big files regularly.

    • @alolanstarboy
      @alolanstarboy 2 роки тому +18

      I found it amusing that Linus' first thought was that they use it just to test network speeds when he himself has editors edit off network storage with 10 gig networking which is closer to what this debug port would be used for lll

    • @FinnishArmy
      @FinnishArmy 2 роки тому +2

      Yes, needing to download a new build over 1G a few times a week burns too much time.

  • @nf8721
    @nf8721 2 роки тому +538

    Microsoft is about to receive a lot of emails from people who want to "develop" a game and need 2 or 3 dev kits :D

    • @edussantoz9034
      @edussantoz9034 2 роки тому +88

      they definetively check if you are a real company with a real game also microsoft asks for a windows build of the game and needs a lot of papers beeing signed on person.

    • @bandito241
      @bandito241 2 роки тому +14

      @@edussantoz9034 I think a trailer or a workable demo is enough to be able to be chosen. You also need to be a registered company like you stated.

    • @helloukw
      @helloukw 2 роки тому +29

      Problem is you might sign an NDA as well, so its even worse than this.

    • @probablyyourneighbororsome8412
      @probablyyourneighbororsome8412 2 роки тому +2

      @@edussantoz9034 It may very well get a lot more people into game development

    • @Afif87123
      @Afif87123 2 роки тому +3

      @@WorriedTheif pretty much the concept is right, it just takes a lot of time to do so

  • @redhotbbqfries4L
    @redhotbbqfries4L 2 роки тому +10

    Thanks for making a video like this, I love Dev kit stuff and niche video game hardware and I would love to see more videos like this!

  • @vxvicky
    @vxvicky Рік тому +9

    For the next time: The best way to disassemble glued-on parts, is using blue gasoline (the one used in zippos);
    A few drops, wait a bit, it will peel off without any effort and without breaking the adhesive film, and when it evaporates, it will stick again.

    • @Darthdoodoo
      @Darthdoodoo Рік тому +1

      Nail polish remover would doit too

  • @HardmanDerek
    @HardmanDerek 2 роки тому +103

    I can totally see Linus getting a cease and desist letter from Microsoft

    • @kebrus
      @kebrus 2 роки тому +2

      For sure, you basically rent them from Microsoft for gamedev, it doesn't matter if they are stolen later. They are basically opening property that is not theirs.

    • @the_mancavewithjacob
      @the_mancavewithjacob 2 роки тому

      But? What?

    • @djdjukic
      @djdjukic 2 роки тому

      They wouldn't quite do it that way... Linus is a sacred cow and they know that. They would politely contact him and cut a deal.

  • @dumpsterdawg
    @dumpsterdawg 2 роки тому +24

    Nicholas: "They are really not meant to be taken apart"
    Has he not met Linus before??

    • @matthewm8282
      @matthewm8282 2 роки тому +1

      other than the fact that he's most useless member at LMG

  • @Tysard
    @Tysard Рік тому +17

    We use these XDKs in QA and when paired with the Xbox GDK, they're awesome and extremely helpful. This is the only version of the hardware which is great since the XB1 had a bunch of different versions (test kits and dev kits for each revision, some looked like retail, some looked sort of like this but different colors/sizes). Without the GDK or Dev app, you're really missing out though. You also can't run retail games on the system and even if you did get your hands on the GDK, dev app and some ISO's, you'd need the sandbox for those games and have dev accounts made for those sandbox's. So this really is just an expensive paperweight in your case. However, I think you can completely turn off developer mode then install the retail Xbox OS and that should work but all of the unique features will be disabled essentially turning it into a standard xbox. Not sure if this is still a thing for these XDKs but I did it once on an XB1 dev kit at work.

  • @EndlessFunctionality
    @EndlessFunctionality Рік тому +4

    Linus: "We're downloading F1 2019!"
    Microsoft Server: "Hehe, I don't think so!"

  • @NitroDragon
    @NitroDragon 2 роки тому +118

    Thanks for bleeping out just enough to not get in trouble but still let us know who he worked for and what games he helped develop

    • @FCGLITCHES
      @FCGLITCHES 2 роки тому +15

      Who is it? EA?

    • @kluevo
      @kluevo 2 роки тому +16

      I legit thought it was a joke on "EA" being a curse word in the gaming community

    • @tgmcface
      @tgmcface 2 роки тому +12

      EA is big in Vancouver. That would have been my guess anyway.

    • @null
      @null 2 роки тому

      Who?

    • @Kunal70006
      @Kunal70006 2 роки тому +1

      did you catch the name of the game(s)?

  • @andrew3939
    @andrew3939 2 роки тому +89

    It was really awesome to see Nick in this video, I hadn't heard this side of the game development experience before and I'd like to hear more from him about the way Microsoft, Sony, etc work with devs and their hardware

    • @Ayoul
      @Ayoul 2 роки тому +4

      If he was QA, I wonder how much more he'd know really. Doesn't seem like he worked really long in game dev. People who aren't leads, producers or directors (depending on the the company) don't work directly with manufacturers.
      He could probably talk about the certification process and maybe he does have contacts who would be more knowledgeable.

  • @Theironlefty
    @Theironlefty 2 роки тому +3

    Pretty sure the 10 Gigabit port is for quickly updating the beta/alpha game revisions, not for future download speeds or something like that.

  • @ridiculous_gaming
    @ridiculous_gaming 2 роки тому +4

    It looks like a modified Project Scorpio case...very sweet piece of kit with 40gb of ram!

  • @sokarash
    @sokarash 2 роки тому +497

    Kinda interesting how sophisticated Microsofts Kill Switches are. MIcrosoft knows how has every devkit, so figuring out when a company goes bankrupt and didn't sent them back is easy. And they put the devkit straight to a banlist. Once such a devkit connects to the internet and reaches a Microsoft Server, it probably instantly gets a kill command to stop working because its banned.

    • @Wintyer
      @Wintyer 2 роки тому +25

      pitty it was not that good at letting people with authentic xbox actualy stay DRM;d long enough to play a gam

    • @sirflimflam
      @sirflimflam 2 роки тому +114

      Microsoft whitelists devices to networks that are allowed to connect to them. When a company is setting up a project, they'll communicate the IP address the machine is using to connect to Xbox with Microsoft and they'll allow it to happen. If any device connects to Xbox without that whitelisted IP address, it's instantly banned. So they don't really "know" the status of anything. I could take a fresh XDK from Microsoft home and plug it in and it'll instantly ban because it doesn't recognize my network.

    • @arnox4554
      @arnox4554 2 роки тому

      @@Wintyer Fuck Xbox's DRM. I tried to tell people, MVG tried to tell people, but nobody listened. "Oh it's fine, bro. You're just freaking out, bro. Everyone's got an internet connection, bro." Well, enjoy your shitty LockedBox.

    • @JaredJanhsen
      @JaredJanhsen 2 роки тому +29

      It's only been relatively recently that they knew who had what. It wasn't until the XboxOne/PS4 that they began having them phone home at all. Then with XboxOneX/PS4Pro they started requiring devs to submit their public IP addresses from their offices and if the Devkit ever connected from another address it instantly got banned.

    • @flushroyal970
      @flushroyal970 2 роки тому

      You gotta check Xbox 360 Jtag console hack... you will get instantly ban if you do that hack... there was false flagging and ban wave back in the days..

  • @doniscoming
    @doniscoming 2 роки тому +57

    Linus 3 days ago: "Don't make me buy another xbox" Linus now: "i've spent 2000usd on an Xbox" 😅

    • @ferinzz
      @ferinzz 2 роки тому

      and then bricked it!

  • @cedricmunschauer
    @cedricmunschauer 2 роки тому +1

    Pleaae make more dev kit reviws! The PSP one is very interesting bc. its 2 parts the dev kit itself and then a special version of PSP connected to it and the first edition of the PS3 dev kits is like a server rack, the PS2 dev kit is just a MONSTER as well

  • @CuddLife
    @CuddLife 2 роки тому +2

    Hey Linus I've had one for about 3 years now for a company I work for, the dev kit ethernet port on the back is to connect to our company's vpns so when we boot thr console it doesn't get bricked the more you know!

  • @jpjapers
    @jpjapers 2 роки тому +76

    Linus: Dont make me buy an xbox
    Also Linus: I bought an Xbox.

    • @guspaz
      @guspaz 2 роки тому +8

      Spend $5000 on a fancy AVR to avoid buying one or two $500 consoles

    • @HearMeLearn
      @HearMeLearn 2 роки тому +2

      @@guspaz It sounds stupid without context like that, but it also means when new consoles come out, he doesn't have to buy multiple of those either. It saves money over time as new consoles come out

    • @arnox4554
      @arnox4554 2 роки тому +1

      @@HearMeLearn He would still have had to put up with the bad input lag though.

    • @Finder245
      @Finder245 2 роки тому

      @@HearMeLearn assuming that those consoles do not support new HDMI standards that are not supported by his existing receiver…

    • @DuyNguyen-yx2vd
      @DuyNguyen-yx2vd 2 роки тому

      @@HearMeLearn Linus already said he has to replace it with a newer one because the current receiver doesn't support the features he wanted (multiple 4k 120hz support). So much for that.

  • @DarkOracleOfDeath
    @DarkOracleOfDeath 2 роки тому +93

    From my time working with Xbox consoles, I can tell you that the offline system update (OSU or OSUDT as it used to be called) is not only useful for people to update their consoles while offline, but it was a life saver of a troubleshooting step, especially when Xbox One consoles would be stuck on the green loading screen.
    Essentially it formats the console and reinstalls the software. Or at least that's what it used to do back in the day.
    And we'd actually use that for more issues that could not be fixed through regular troubleshooting. It was a sort of a last resort and if that didn't work the console usually needed servicing.

    • @KesleyBenedet
      @KesleyBenedet 2 роки тому

      How is it like working as a game dev? Can you share a bit of your experience?

    • @DarkOracleOfDeath
      @DarkOracleOfDeath 2 роки тому +2

      @@KesleyBenedet unfortunately I haven't been working as a game dev, but rather doing tech support for the consoles. The issues I described are issues users were facing and my job was to help them resolve the issues.

    • @JmKrokY
      @JmKrokY 2 роки тому

      Oh cool

    • @guillaumejoop6437
      @guillaumejoop6437 2 роки тому

      I remember when I had bad internet at home so I downloaded PS3 firmware update on a flash drive at school. Didn't know you could do the same for an xbox one, although I imagine it's less intuitive

    • @dawidaw6222
      @dawidaw6222 2 роки тому

      My drive crush in Xbox one x, I replaced it with some of my SSHD, and I stuck on the OSU part. Drive was partitioned, but nothing works. I am stuck at 1 percent on system installation. I read that I should try several pendrives and tools for unpacking OSU, and after 6 different preparation, I finally have a working Xbox. OSU is a nightmare, and I am not even in the insider program (insiders cannot use OSU before the number of iteration of OSU hits the number of insiders built).

  • @NicksWonder
    @NicksWonder 2 роки тому +1

    It's cool to hear Plouffe talk about game development. Definitely would not mind more content about that.

  • @texasguy-
    @texasguy- 2 роки тому +1

    You can access steam games that are downloaded onto your PC without internet connection if they are locally stored and steam is not logged in by finding the .exe file in the games directory.

  • @erhanq.3070
    @erhanq.3070 2 роки тому +23

    Game studios use the 10G Debug network to stream pre-built assets from the server/workstation to streamline production. It is mostly a legacy thing now though since the latest consoles can handle read pre-built data a lot faster than streaming from network

  • @jaytee444444
    @jaytee444444 2 роки тому +38

    You have to hand it to LTT, they cover pretty much everything tech now. Gone are the days for just PC hardware and the occasional remote control fire truck. 👏👏👏👏

  • @KingSalmons
    @KingSalmons 2 роки тому

    Was that a Caddyshack Carl Spackler imitation @7:15 ?! LOVE IT

  • @rozie517
    @rozie517 Рік тому

    Props to the blur masking on the labels that looks flawless

  • @AnonUnited
    @AnonUnited 2 роки тому +74

    Unfortunately, LTT is not the first to game on a Dev Kit. All of Competitive Halo's tournaments ("HCS") for Halo Infinite run their "Open" brackets through the Xbox Dev Kit consoles because its cheaper to use those than separate gaming PCs for each player for the 50+ random teams trying to make it into the tournament.

    • @BlazerRox
      @BlazerRox 2 роки тому +6

      LTT didn't actually succeed in gaming on it, as it was insta-banned.

    • @Allmageddon343
      @Allmageddon343 2 роки тому

      Also the PC version crashed live on stage too many times PepeLaugh

    • @hotdogcandy
      @hotdogcandy 2 роки тому +1

      Yeah exactly. When I went to HCS recently, there were about 30 XDK dev kits people were using to play through the brackets. I was surprised as well. I got up close with one as well and it is very dope.

  • @k26eg9
    @k26eg9 2 роки тому +317

    Linus was extra funny today! The writer had a good sense of humor! I think we all appreciated it.

  • @NickRomick
    @NickRomick Рік тому

    We've got a few of these coming... You're not even allowed to post images of the devices, which is in the MS agreement. It's amazing you got your hands on this thing!

  • @GeorgeDolbier
    @GeorgeDolbier 2 роки тому +54

    I used to work at a peripheral company, we had sony, microsoft, and nintendo dev kits. very cool stuff.

  • @KanishkaWijesuriya
    @KanishkaWijesuriya 2 роки тому +26

    Linus: We got a Xbox Series X Dev kit!
    Microsoft: 👀

  • @JohnDoe-in8kf
    @JohnDoe-in8kf 3 місяці тому +1

    What's funny, is that if this console is anything like PlayStation dev kits, there's a slight difference in the ID of the console that checks if it's a debug/dev or retail console (for PS3, console ID's would have 1 number different if it was a debug console). Assuming this works the same way these days, this console was probably completely undetected from Microsoft until they decided to connect the ethernet cable. It probably did a handshake with Microsoft servers and saw the difference in the console's identification and immediately banned it. I was surprised it actually accepted the software update, typically the consoles have completely separate builds for each version. Maybe things are changed nowadays. Nonetheless, I love these dev kit videos, it takes me back to the days where I loved to tinker with game consoles and their capabilities. Great video!

  • @TidusDX
    @TidusDX 2 роки тому +1

    8:02
    South Park, please give Linus a Cameo. That killed me! 🤣

  • @micglou
    @micglou 2 роки тому +229

    I really like the looks of that machine... a console with a more mature low key look, plus it would fit quite nicely in an AV setup.

    • @CodeUrban
      @CodeUrban 2 роки тому +2

      was thinking the exact same thing

    • @william41017
      @william41017 2 роки тому +6

      You don't think both retail xbox have a low key look!?

    • @j4ff4c3ks1
      @j4ff4c3ks1 2 роки тому +7

      @@william41017 Yeah retail xbox is a black box, but it's also a fucking huge, designed to stand vertically black box. It's got more in common with a vase than a media player.

    • @JmKrokY
      @JmKrokY 2 роки тому

      Eh

  • @AsmodeusHax
    @AsmodeusHax 2 роки тому +115

    When purchasing the bundle, make sure you adjust the way it's split. There will be little money going to charity initially.

    • @awildmoose6541
      @awildmoose6541 2 роки тому +6

      Yeaah humble bundle is kinda scummy, never buying from them

    • @DimitriMoreira
      @DimitriMoreira 2 роки тому +24

      @@awildmoose6541 No, they aren't! I've been buying from them since forever, and I always split the tip and give to charity.

    • @DailyCorvid
      @DailyCorvid 2 роки тому +5

      @@DimitriMoreira did they ever pay Zubov for his Steel Series games? That was the scummy thing I knew of them, they declined to pay their developers, and in fact just failed to communicate or pay unless put over hot coals and flayed :D

    • @tanszism
      @tanszism 2 роки тому +13

      @@DimitriMoreira just because something partially goes to charity, doesnt mean its immune to criticism. they treat lowprofile devs like garbage, its very unbecoming

    • @blarghblargh
      @blarghblargh 2 роки тому +4

      @@tanszism yeah. they're not the company they used to be. been a few years now. was cool they did the ukraine bundle, but that was kind of the last death rattle of the old HB as far as I am concerned.

  • @bigaqua6811
    @bigaqua6811 Рік тому +4

    One of my fondest memories was that my cousins somehow smuggled a PS2 dev kit to Mexico, I was probably 5 years old but I remember the shape of the console was nothing like the retail version of the console. Sadly they sold the console at a Flea market. Til this day I’ve been searching hard for that dev kit but not a trace of it remains at the local flea markets or technology plazas. Hell even on the internet. Would be cool to someday buy it back.

    • @jaydub2546
      @jaydub2546 3 місяці тому

      You were probably lied to. I bet it was a PS2 variant you don't have lol

  • @dimples282
    @dimples282 2 роки тому +2

    12:37 Nuh-uh, Linus, that's a buildtag of a Windows 11 core! Or Xbox OS 2202. So by this point you'd know this one's been unfortunately online and been bricked in the same way that GN's was.

  • @SM121982
    @SM121982 2 роки тому +95

    Even if it wouldn't have gotten them any closer to playing games, in between trying things offline and online, they should have plugged into a non-internet-connected network and performed a tcpdump of the traffic.

    • @realcartoongirl
      @realcartoongirl 2 роки тому +13

      that would probably be BAD because Linus is big company and big company cant do THE EXPOSE of other bigger companies

    • @gorkemsaylgan2421
      @gorkemsaylgan2421 2 роки тому +7

      It is 2022, those kinds of communications are using SSL/TLS, you cannot read those packets.

    • @hydzior
      @hydzior 2 роки тому +4

      You cant play commercial games on a devkit. They could try to the end of times.

    • @JmKrokY
      @JmKrokY 2 роки тому +1

      True

    • @tfwmemedumpster
      @tfwmemedumpster 2 роки тому +1

      @@realcartoongirl ever heard of journalists? That's literally their job description.

  • @probablyyourneighbororsome8412
    @probablyyourneighbororsome8412 2 роки тому +363

    The thing looks so much more smart than I expected it to be. Why does it have such a fancy unboxing experience??
    I thought it would be a some sort of test bench looking thing with a bunch of exposed pcb's and arrives in a beat up carboard box secured with some cracked in half Styrofoam thing and padded with wadded up newspaper.

    • @MrJest2
      @MrJest2 2 роки тому +55

      Nah; they'd want to lock down the hardware design pretty solidly before letting developers work on it; for consumer products like game consoles - especially ones with a brand lineage like Xbox - getting the hardware down is the important part. The software will continue to be developed long into this hardware version's life-cycle and beyond. Microsoft doesn't need to worry about having some "killer apps" ready to go as soon as the platform is released, so they won't take the risk of letting software devs play with potentially broken hardware, or a hardware design that will be obsoleted by the final product.
      Fun Fact: I used to work for a software company that, along with a finished product, also had to develop drivers for the hardware various laptop manufacturers used in their designs - and the permutations were almost infinite; we had something like 100 different drivers to accomplish essentially the same thing. We often had "development phase hardware" delivered to us. I had indeed received prototype laptops that were exposed PCBs in random cardboard boxes... one even came to us on top of a *cookie sheet*. With a piece of cardboard glued to it so the PCB didn't short out on the metal.
      Fun times...

    • @greggv8
      @greggv8 2 роки тому +3

      @@MrJest2 Laptops and tablets should all get the Vulcan IDIC medal. I have a tablet that I struggled with for a while trying to get Windows 10 to install a driver *and work* with its MTP setting for USB. Nothing would work. Windows would just obstinately refuse to connect driver to hardware.
      So I got to poking around and manually selected the generic USB MTP driver under Portable Device. It worked! The bleeping STANDARD MTP DRIVER that comes with Windows 10 worked, yet Windows would not automatically detect that and install *that* driver.

    • @the_mancavewithjacob
      @the_mancavewithjacob 2 роки тому

      That's not what devs pcs are so why on God would it be that way with Xbox or Sony?

    • @the_mancavewithjacob
      @the_mancavewithjacob 2 роки тому

      @@MrJest2 sounds like a company if it can do it cheaper it will sorry you got stuck in a shitty factory kinda ballshit should have gotten a better job (well more so gone with a better company to get test jigs and shit because dammmmm)

    • @MrJest2
      @MrJest2 2 роки тому

      @@greggv8 That's often a good approach if nothing seems to work, these days.
      Sadly, back when we got prototype laptops "with character" and had to custom craft drivers for each hardware combination, it was just after the release of Win95. There *were* no reliable OS-installed drivers beyond the very rudimentary ones common to any IBM-compatible PC at the time, and everyone who needed to support custom hardware (which was every laptop in existence) had to roll their own.

  • @yvren43
    @yvren43 2 роки тому +1

    6:48 "When I was at E *beep* A.."
    amazing job, editor

  • @jomarcentermjm
    @jomarcentermjm 2 роки тому +2

    5:26 this could be a legal problem being USB-C have a trade mark but it could also be being microsoft is microsoft

  • @caiocsl
    @caiocsl 2 роки тому +186

    Loved this 20 minute getting console banned speedrun hahaha
    But seriously, great video!

  • @jonjohnson2844
    @jonjohnson2844 2 роки тому +90

    10 gig networking is clearly just so developers can transfer data to it more quickly.
    By the time 10 gig internet is widespread, I'm sure standard routers will be operating at 40+

    • @guspaz
      @guspaz 2 роки тому +4

      We're on the cusp of, if not 10 gig Internet access, at least multi-gig. Bell Canada is rolling out a symmetrical 3 gigabit tier, and Rogers is trying to one-up them with an 8 gigabit tier. Bell's been sending out xg-pon ONTs with 10 gig ethernet ports for a few months now. Meanwhile, those of us stuck on Videotron have at most their upcoming 1.5 gigabit tier, which is far from symmetrical with 50 megabit of upstream.

    • @jonjohnson2844
      @jonjohnson2844 2 роки тому +1

      @@guspaz I’ve just got 1 gig internet recently (well 1140mbps) but the router provided by my ISP (virgin media) can’t even support more than 940mbps - crazy.
      Internet will soon be like water pressure, just one speed and it’s a lottery what you get but it will be so fast no one will care.

    • @jonjohnson2844
      @jonjohnson2844 2 роки тому +3

      @@guspaz also you need to be complaining about why mobile data is so expensive in Canada - I’ve been all over the world and Canada was the most expensive I’ve experienced for a data sim by far!

    • @Programmdude
      @Programmdude 2 роки тому

      I doubt it. My country has 1gbit widely available, and 2/4gbit in "testing" for consumers, yet only 1gbit routers are provided, and 10gbit networking is very expensive to buy currently.
      So networking requiring 10gbit is already here, yet there are relatively few consumer routers that will do that speed.

    • @jonjohnson2844
      @jonjohnson2844 2 роки тому

      @@Programmdude what country is that? I already see 5G overtaking the fixed line speeds in many parts of the UK, just because we have a “speed guarantee” cash back system so not many people offer it as fixed broadband. Also the latency claims of 5G I think aren’t as good as promised (so no good for gamers).

  • @stupidgenius42
    @stupidgenius42 Рік тому +1

    Do you think there’s specific devices used to stream cloud gaming? And if so, is there a photo of one/ a way to (totally legally) acquire one.

  • @dario.lencina
    @dario.lencina 2 роки тому

    The debug port is for connecting a computer to troubleshoot the game real-time and step through the code and get logs

  • @compsciorbust9562
    @compsciorbust9562 2 роки тому +50

    XDK Devkits have different encryption and signing keys to the retail units, which is why no commercial games would work. They also have a certificate for all of their capabilities which is tied to the static IP address of the studio it is registered to. The instant that thing was connected to the internet Microsoft would have revoked the certificate making it completely worthless. Without the cert it can not use any of the debug capabilities and since it doesn't have the retail keys it can't play retail games. This would have been useful in the hands of reverse engineers but now it's basically a brick. You would think the game dev guy he has advising him would know better.

    • @pedrovieira8602
      @pedrovieira8602 2 роки тому +10

      It's pretty clear the guy just wanted the money, if he was interested in the potential for the homebrew scene he would't be selling it off to youtubers

    • @hnielsen123
      @hnielsen123 2 роки тому +10

      I think it's pretty clear that they knew there was a very real possibility the kit would be bricked after they connected it to the internet. They had just already tried everything else and were out of things to try so it was the only thing left they could do. Sure the kit is bricked now, but it was already as good as bricked before, they couldn't do anything with it.

    • @amarioguy
      @amarioguy 2 роки тому +3

      actually no
      this kit was *new in box* meaning it had never been activated before.
      without activation, dev kits do not expose any sort of debug capabilities meaning this thing was essentially equivalent to a retail for it's entire lifespan (until sent back to MS ofc)

    • @compsciorbust9562
      @compsciorbust9562 2 роки тому

      @@harmstrongg Well they should if they care about right to repair and game preservation. Things like mispaired PS4 blue ray drives can be easily fixed through modding but you'll have to pay Sony to do it out of warranty. There are no (publicly) known Xbox One / Series exploits but having access to XDKs would speed up discovery.

  • @bradleytaylor5612
    @bradleytaylor5612 2 роки тому +45

    I would love to know if you actually had to and did send it back to Microsoft

  • @jmamassey3979
    @jmamassey3979 Рік тому

    I love how diverse his teams backgrounds are

  • @BartechTV
    @BartechTV Рік тому +1

    13:49 That's not correct at all. PS1 devkits were standard ISA cards (DTL-H2000) that were plugged into our PC's (a Pentium 3 at that time) running Win98. It was essentially an entire Playstation on a card. There wasn't even an SGI machine in the entire studio.

  • @TehKazlehoff
    @TehKazlehoff 2 роки тому +21

    I love how they tried to bleep EA and failed, or did it badly on purpose so they could claim legally "we bleeped it" but diddnt really.

    • @satyris410
      @satyris410 2 роки тому +10

      I thought it was technically fully bleeped but the words around it and the length of the name mean it could only be EA. plus EA has a division in Vancouver

    • @purplepenguin43
      @purplepenguin43 2 роки тому +7

      @@satyris410 plouffe's linked-in profile has "EA embedded QA " (2015) and QA positions from a few other studios after that.

  • @jimmyl6706
    @jimmyl6706 2 роки тому +113

    I think the barcode and the "sort of serial numbers" on the box may have a chance to compromise the one who provide the machine to you. Better also blur that out.

    • @c0mplex564
      @c0mplex564 2 роки тому +9

      No I believe that’s linked to the business that the provider got the xbox from

    • @asusplayer_
      @asusplayer_ 2 роки тому +43

      Well it already connected to the Internet so they know it anyway

    • @Jaxv3r
      @Jaxv3r 2 роки тому +11

      @@asusplayer_ yeah it's probably be banned after 5 minutes this video got released, faster than Xbox to fix their damn servers to run a single player game.
      Edit: NVM it got banned

    • @snowwsquire
      @snowwsquire 2 роки тому +27

      @@Jaxv3r it got banned in the video

    • @PumpiPie
      @PumpiPie 2 роки тому +1

      Every number on the console can be probley traced back

  • @kernaltrap
    @kernaltrap 16 днів тому

    based on other devkits i have played with (pretty much just the PS3 ones), my best guess as to why theres a 10gig eth port is for directly sending game data from a dev machine to the devkit. that and probably for remote debuggers.

  • @yaago
    @yaago 2 роки тому +1

    please bring that guy again and let him talk more about game development, it's so interesting

  • @dylan609
    @dylan609 2 роки тому +13

    Screw the normal xbox, the dev kit looks sexy as hell. I'd love to see consoles adopt this look.

    • @awildmoose6541
      @awildmoose6541 2 роки тому

      I mean the current one is a fridge but this one is almost as ugly, its like a VCR

    • @TheIrishAlchemist205
      @TheIrishAlchemist205 2 роки тому +1

      I mean, they used to. For a long time.

    • @sundhaug92
      @sundhaug92 2 роки тому

      Looks like the dev-kit uses a variant of the Xbox One X design

    • @kupokinzyt
      @kupokinzyt 2 роки тому

      @@sundhaug92 yes, these were built long before the refrigerator look took hold. Funny that it's the same with previous gens as well.

    • @arnox4554
      @arnox4554 2 роки тому

      @@awildmoose6541 The current one should have had a handle at the top to look like a nuclear reactor core and also to make it easier to carry. Just yet another missed opportunity.

  • @TheBadAssNcrRanger
    @TheBadAssNcrRanger 2 роки тому +59

    Oh hey thanks to Xbox's DRM you can't play most of the games on a Dev Kit, just like the retail systems. However a game like Devil May Cry 5 Special Edition would've been you're best bet since it's a Series X only game and has the complete game on disc. Most Xbox games require an online authentication from Xbox servers. However Series X only game discs don't need this, but some of them also don't have the entire game on the disc like Forza Horizon 5.

    • @QuixoteJay
      @QuixoteJay 2 роки тому +1

      This was also my first thought, but I wasn't sure if the dev console would behave the same as retail with DRM

    • @ThaexakaMavro
      @ThaexakaMavro 2 роки тому +1

      exactly even 360 or xbox one game won't work without an ''update'' and internet check ☑

    • @slumpdogyt
      @slumpdogyt 2 роки тому

      my dev kit can play any game

    • @TheEpicAppleEater01
      @TheEpicAppleEater01 2 роки тому +1

      @@ThaexakaMavro 360 is emulation and needs to download the game from the server.

    • @kipters
      @kipters 2 роки тому

      Even with the complete app on the disc, you can't run retail games on a devkit

  • @JiggyJ22
    @JiggyJ22 Рік тому

    Love the dabber tool your using to pull the thermal pads off...

  • @TheMightyKinkle
    @TheMightyKinkle 2 роки тому +1

    I don't know what they are blurring out at the bottom left from 17:01. Nothing appears there I don't think on a regular update.

    • @shaukahodan2373
      @shaukahodan2373 2 роки тому +1

      i love your vids i like every vid i see.you are my fave,so cool,water cooling wish vid is my fave

    • @TheMightyKinkle
      @TheMightyKinkle Рік тому

      @@TorchCTI Ah, cool

  • @CarthagoMike
    @CarthagoMike 2 роки тому +63

    Depending on where you live, it is no longer legally Microsoft's property, given it was acquired in a liquidation sale.
    But that highly depends on how liquidation of leased products is handled in your country.

    • @blarghblargh
      @blarghblargh 2 роки тому +4

      they're in canada. dunno where they bought it from tho. microsoft still won't care about all that and will feel free to banlist the console.

    • @Goatfer
      @Goatfer 2 роки тому +20

      You buy a license to use it, not own it. It's still Microsoft's property, you're just in possession of stolen goods if you buy it 2nd hand. It's easier for them to just ban it then bother with getting it back.

    • @nameless-user
      @nameless-user 2 роки тому +10

      IIRC, how it works is that the hardware needs to be returned to Microsoft when development is no longer possible. They didn't have the right to liquidate it.

    • @Catsrules1
      @Catsrules1 2 роки тому +3

      I don't think it works that way. The company that was liquidated never actually owned the hardware it was rented/leased from Microsoft. Technically speaking the liquidation company never had rights to sell it in the fire place.

  • @kylejoyce80
    @kylejoyce80 2 роки тому +8

    Also at 6:50 nick definitely said EA

    • @sokarash
      @sokarash 2 роки тому +2

      I think in a prior video he said he worked on a Gears of War game, but not in which position. QA testers aren't always named, maybe he worked a contractor company.

  • @keithbrings9053
    @keithbrings9053 2 роки тому

    I miss futzing around with my xbox devkit forever ago when I was a SDET at Massive, In Game Advertising.

  • @theboyisso6960
    @theboyisso6960 Рік тому

    That was the most genuine reaction I’ve seen from Linus at 1:54

  • @genericscottishchannel1603
    @genericscottishchannel1603 2 роки тому +32

    I wonder how well this would do as a computer, beef up the the SoC some more, extra CPU cores and another 3000-odd GPU cores, have an 80GB SKU, and give it an SD card reader

    • @kazioo2
      @kazioo2 2 роки тому

      Remember that VRAM GDDR has terrible latency, so these consoles aren't really meant to be used as universal as PC even on architectural level.

    • @genericscottishchannel1603
      @genericscottishchannel1603 2 роки тому

      @@kazioo2 Then just give it the right RAM as well, nothing saying the board couldn't be remade, and it's not like microsoft could just not have gotten rid of the second internal drive slot in the commercial XSX/S, so they ain't shy to fuck us over in the end

    • @sokarash
      @sokarash 2 роки тому

      the hardware would might work, but without proper drivers, they would be pretty much useless.

  • @Epsilonsama
    @Epsilonsama 2 роки тому +12

    Linus finds an Xbox Dev kit while I can't find a single Xbox Series X in stock 😭

    • @awildmoose6541
      @awildmoose6541 2 роки тому +2

      Thats honestly a blessing in disguise, spend that time on trying to get a ps5 or fork out a bit extra for a PC, there really is no point in getting xbox

    • @HearMeLearn
      @HearMeLearn 2 роки тому

      I've actually found a few, but I'm trying to find a ps5 for the exclusives since I already have a gaming pc...

    • @battlebuddy4517
      @battlebuddy4517 2 роки тому +1

      @@awildmoose6541 bit extra lmao what you on about not in this market

  • @jujudiazsrcthings586
    @jujudiazsrcthings586 2 роки тому

    i remeber the old intro animation and my god how it has been improved alot

  • @BspVfxzVraPQ
    @BspVfxzVraPQ 2 роки тому +4

    When your devkit looks more practical than the finished product.

  • @MrYodaBomb
    @MrYodaBomb 2 роки тому +10

    Love how Linus embraces learning new things. Sometimes I forget he doesn't necessarily work with console repair much. Makes sense he didn't know about updating offline and the hidden menu's. I used to repair between 5 and 20 of these a week. I almost ALWAYS updated via USB bc it was generally less problematic than via internet.

    • @firelord4662
      @firelord4662 2 роки тому

      Good for you

    • @MrYodaBomb
      @MrYodaBomb 2 роки тому +1

      @@firelord4662 I think u missed my point? I'm learning things all the time like Linus and realized he's no different as the Pinnacle of PC tech on UA-cam. Just meant it put it in perspective that what I assume is common technology may not be in different fields.

  • @NitemareFPS
    @NitemareFPS 2 роки тому +49

    We use these at Halo Infinite LAN events in the Open Bracket. Haven't gotten to tinker with it like linus, very cool video!

    • @purplepenguin43
      @purplepenguin43 2 роки тому +3

      @@kuyans3889 i think its more a tournament LAN server thing then a console shortage thing, i know from watching Overwatch league they run on a special LAN server with a higher tick rate then public servers and special patch of the overwatch client. its probably easier developing the server and clients on a dev kit and just using the dev kit in tournament so you dont have to do any "retail model" testing. plus the extra memory and specs would help the game run smoother so you hopefully don't have pro players or the audience complaining or about lag or stutters, which could be very bad for their reputation.

    • @NitemareFPS
      @NitemareFPS 2 роки тому

      @@kuyans3889 it runs a lot better on the dev kit than the default series x too. Wish we had enough pcs but it is what it is

  • @enzoduvernay4540
    @enzoduvernay4540 Рік тому +1

    Damn you always get me with your sonsorships moments, your transitions are too good for me 😂😭

  • @Press-Any-Key
    @Press-Any-Key 2 роки тому +2

    Well, I can give you a bit of insider information.
    The retail port is for your standard playing, so that your sandbox and the account for it are able to access the internet.
    Even though I haven't used the debug port yet (our devs use it), it is most likely to retrieve debug data.
    I can even tell you a bit more about this thing if you want.
    (Haven't watched the video entirely yet but with this specific dev kit, you can even test different consoles like the series s, one x, etc., By limiting it's hardware)

    • @Press-Any-Key
      @Press-Any-Key 2 роки тому

      As a bit of background, i work in QA

  • @Dedtime
    @Dedtime 2 роки тому +16

    You could have used a retail Xbox to install/download and update the game on an external ssd, and then use it on the dev box.

    • @MrQuicheProductions
      @MrQuicheProductions 2 роки тому

      It wouldn't work i guess, i'm pretty sure is not that stupid, imagine someone playing your game on the same online services but with a dev kit console, it's litteraly worse than PC cheating, debugging can really make you god, pretty sure dev kits have strict procedures to even plug them to the wall, so many pass and stuff that makes them really usable by devs, kinda makes sense since it's a DEV kit

    • @Dedtime
      @Dedtime 2 роки тому

      @@MrQuicheProductions it would work, they were trying to play in offline mode. The game needed to download and update, and since it wasn’t an authorized dev kit it was bricked as soon as they logged in. It would be the case with anyone else that was using an un-authorized dev kit. Aside from the official kit they were using, which has to be given directly from Xbox, any Xbox can be put into dev mode and used as a dev kit but you won’t be pulled off the network.

  • @jesseslack2089
    @jesseslack2089 2 роки тому +3

    "Relax Budday" at 8:02 really hurt my ribs..it was awesome!

    • @niklas422
      @niklas422 2 роки тому

      Pretty hilarious xD

  • @giovannisolimeno5040
    @giovannisolimeno5040 2 роки тому

    I'm a (junior) game programmer at a game dev company and yet i learned more today about the xbox devkits than forever

  • @LMBC6Brian
    @LMBC6Brian 2 роки тому

    10:50 the terms you are looking for is dev, stage and prod.

  • @bigmichiel
    @bigmichiel 2 роки тому +14

    Arent most dev kits usually prevented to play retail games by design? I would have been surprised if it would play any retail disk

    • @NinjaQuick
      @NinjaQuick 2 роки тому +1

      Nah, these can be toggled back and forth. Same with Durango and x360- I have never been in sony camp, nintendo wii ones could also go either way. It's just a pain since you have to log back in and get re-registered to get into retail - and if you're on a devkit that's been flagged by MS, you can brick it.

    • @spookyghost7524
      @spookyghost7524 2 роки тому

      ps3 test units can run full retail code with no setting modifications