USE THIS METHOD To WIN EVERY LANE With a HUGE SOULS ADVANTAGE - Deadlock Guide

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  • Опубліковано 27 гру 2024

КОМЕНТАРІ • 96

  • @Cutter8888
    @Cutter8888 2 місяці тому +40

    I often like to wait until my friendly creep is about to die to the enemy laner, then put a bit of damage on the enemy player, it often makes them panic as they kill the creep and fall into defense going for you or cover, netting you an easier deny and a little poke damage.

    • @vilestine
      @vilestine 2 місяці тому +2

      Amd if they push, look for opportunity to punish! They cant shoot 2 targets at once

    • @z0rnik478
      @z0rnik478 2 місяці тому

      I see your point but I think that’s something that is present in LoL as well, if the wave is close to your tower but not under it you’re going to be at advantage. i think the right counterplay would have been for the haze to use her cover better and push the wave under the turret, where she can deny and use the cover of the stairs, hopefully resetting the wave to the middle.

  • @swaguwuflexcringe
    @swaguwuflexcringe 2 місяці тому +8

    this info worked for me, in the past 10 games was leading in souls in almost every game, thank you

  • @BeefersTV
    @BeefersTV Місяць тому +1

    Good vibes, just good vibes right out of the gate. Some great tips as well, thanks for the level up, greatly appreciated!

  • @GoblinManSam
    @GoblinManSam 2 місяці тому +26

    My toxic trait is thinking I'll always get the soul balls even when further away.

    • @AeneaSXI
      @AeneaSXI 2 місяці тому +1

      Really also depends on your hero's bullet velocity. If you are Seven i.e. you might actually get them vs like Infernus even when far away because Sevens bullets are just so much faster. Bebop is ofc the master of this. All he said here doesn't apply to bebop as long as the creeps are within range of his weapon.
      But if you are a hero with rather slow bullets then what he said here applies double and tripple. Low bullet velocity and far away? Your gonna get denied hard.

    • @shcaboose
      @shcaboose Місяць тому

      @@AeneaSXII feel like bebop is so broken in this regard. In my games bebop just hovers his laser over my creeps and gets the souls before they even show up on my screen. Like I don’t even have an opportunity to get them. And because it’s bebop, I also cannot melee the creeps because he will hook me.
      There’s almost zero chance to do anything, and it irritates me quite a bit. 😣

    • @AeneaSXI
      @AeneaSXI Місяць тому

      @@shcaboose Yeah very true... I kinda feel thats one of the flaws of the game that every hero is different in terms of viability with last hitting.
      Valve also doesn't really seem to be balancing heroes with their last hit strength in mind, but more in regards to straight up fights. High velocity mag is also a flawed item since in theory you can get some better last hit potential from it but: If you are Infernus vs Seven i.e. even with the 20% more bullet velocity your bullets won't match seven still. And if its another matchup where you actually would now be on par or even better at last hitting all the enemy needs to do is buy the item as well and you are at a loss again.
      It would be nice if the last hitting of every hero would be an equal chance because to me it kills the skill factor of last hitting. If you are just as good as the enemy or even better at last hitting but you still can't win the exchanges its just beyond frustrating.
      Maybe they should adjust the ms time for registering the orb-kill for every hero depending on their bullet velocity so that in the end everyone is on par and skill (aim, timing & positioning) decides not some arbitrary bullet velocity...

  • @iph2
    @iph2 2 місяці тому +6

    Iv noticed this , I’ll be doing well and so pushed up that I can’t go back to buy items cause than I’ll lose the wave , so the enemy ends up getting items

  • @ImperialGoldfish
    @ImperialGoldfish 2 місяці тому

    Best laning guide I've ever seen, hands down

  • @Crankulite
    @Crankulite 2 місяці тому +12

    You should prioritize farming medium camps 7 minutes in if you are into a position to do so or stealing the enemies small camp if the enemy backs up to heal

    • @H4dal
      @H4dal 2 місяці тому +3

      médium monsters give roughly the same amount of souls as minions, so getting the double value of getting your own minions and denying the enemy is actually more valuable, and you should prioritize that. you go for camps if you’re losing or if there’s no minion opportunities in the next 30s.

    • @H4dal
      @H4dal 2 місяці тому

      killing the enemy’s medium camp however, is worth it. enemy small camp only when you don’t have an opportunity for minions in the next 30 seconds as small monsters are worth half a minion.

    • @noobvsprominecraftbuild
      @noobvsprominecraftbuild 2 місяці тому +4

      creep waves usually give more souls than camps

    • @Crankulite
      @Crankulite 2 місяці тому +1

      @@noobvsprominecraftbuild okay but what if you have no creeps to kill and they are spawning in?

    • @noobvsprominecraftbuild
      @noobvsprominecraftbuild 2 місяці тому

      @@Crankulite yes if there are no creeps then you should get the camps

  • @aquawrld
    @aquawrld 20 днів тому

    great guide

  • @nimric3348
    @nimric3348 2 місяці тому +1

    Thats just standard MOBA rules.
    Fast pushing is only an advantage if you intended to take an objective or leave lane.
    You can be aggressive but a slow push or a freeze will always put you in a better position. Unless you think you can kill tower just last hit, deny souls, and burst your opponent any time they attempt to farm.

  • @pistonzulecki2137
    @pistonzulecki2137 2 місяці тому

    I love to see u on deadlock aswell

  • @demonde5528
    @demonde5528 2 місяці тому

    Loved the vid! Learned a lot, thank you!

  • @ToothyLlama
    @ToothyLlama Місяць тому +1

    What would happen if you effectively freeze lane near your tower and start a slow push, and the enemy laner goes to jungle instead? Would that keep them competitive in souls if they farm effectively, or are they still losing out?
    Really interesting and informative vid, thanks for sharing!

    • @efdeecue
      @efdeecue Місяць тому

      If you have a good jungle hero then it's an effective response to finish your wave asap and then jugnle/ box hunt
      Also matters which jungle you have nearby

  • @timeingram2890
    @timeingram2890 2 місяці тому

    Good advice. Talk about things other people ignore.

  • @cryinginbed.
    @cryinginbed. 2 місяці тому +1

    can you talk about duo lanes next, i wanna know if theres anything new i should be doing that i havnt thought about

  • @jiggsywinky
    @jiggsywinky 2 місяці тому +17

    Haze just made more mistakes. That charged melee into 2 creeps in the open was so bad.

    • @Blue_Ark
      @Blue_Ark 2 місяці тому

      I looked the replay and the infernus ended up with 44k total souls while haze did 42k, not that different, but infernus was 6/10/10 while haze 4/9/6 probably not very good score for a haze.

    • @BillRatio
      @BillRatio 2 місяці тому +7

      Haze probably farmed all game to try to recover. End game souls says nothing about the lane

    • @jeankristein3238
      @jeankristein3238 2 місяці тому

      Wait he died 10 Times?
      Rarely died that much as bebop
      12 streaks to 15 streaks is on daily basis
      Not trying to kill if not have 80% break free planning

    • @Lucaz99
      @Lucaz99 Місяць тому

      @@jeankristein3238it really depends when and how you died. Like I will put myself in risk of death if I know I can take a Guardian or Walker by myself as Infernus that my team is struggling to take. Not feeding is important but it’s not the only thing that matters imo
      Dying after laning phase doesn’t reward that many souls and the souls/flex slot/lane is often more important than just not dying. Of course, context matters. If half my team is dead and I don’t have any idea where the enemy team is, I won’t do this.
      Meanwhile, you’re not a good Bebop player if you positioning isn’t on point.
      Although I’m not out here giving YT tutorials so this dude should get more scrutiny than my noob ass.

  • @gertoise
    @gertoise 2 місяці тому

    Thank you, i won my game.

  • @martinhultberg3987
    @martinhultberg3987 2 місяці тому +4

    Holy shjiiit, my UA-cam dota coatch, om the D-Lock train.
    Brooooken videos incomming!

  • @DownSouthBeef
    @DownSouthBeef 2 місяці тому

    When's the earliest you think about leaving your lane to try and get a gank in another?
    I can win my lane pretty consistently, but I feel like every time I leave (even with communication) the lane I'm going to ends up getting pushed and the rotation was useless, giving my opponent time to catch up while I can hope for some souls from boxes or a small/medium camp depending on who I'm playing

  • @Brain.Damage.
    @Brain.Damage. 2 місяці тому +3

    How do you static the wave if the opponent hard shoves the wave? I can't tank the creeps too long

    • @kered13
      @kered13 2 місяці тому

      You can back up behind your tower, that's a fairly safe position where it is hard for them to hit you. Then counter shove it to the top of your ramp.
      Note that this strategy doesn't work well if your opponent has AoE bombs (Geist, Kelvin, Paradox, Viscous, etc.) they can use when you're trying to hide behind cover. Against those characters you'll need to play more aggressively to push them back and create space for your to dodge their bombs.

    • @koreanzombie6697
      @koreanzombie6697 2 місяці тому +1

      don't call it staticing please, it's called freezing

    • @ErikHansen-se3re
      @ErikHansen-se3re 2 місяці тому

      Its called freezing, and the best way to counter it is by breaking it by pushing it under your tower. The way you can combat this is by matching their push if possible, meaning when they start killing your minions, you should be killing their minions at the same speed, or at least trimming the wave a bit so they dont get a whole wave under your tower

  • @jeankristein3238
    @jeankristein3238 2 місяці тому

    To be that close when you against infernus is hard
    The burn is so pain

  • @coolfish420
    @coolfish420 2 місяці тому

    I main Geist and going into the middle can be dicey because she lacks a character like Infernus' mobility. Her bullet velocity also helps to close the gap.
    That being said, I'm going to experiment with getting closer since she's pretty bulky, especially if I get melee lifesteal. Great video!

  • @arynx95
    @arynx95 2 місяці тому +4

    I played same position as Haze, but walked up to stairs and just poke enemy and deny. So I belive IT is just Haze mistake

    • @BillRatio
      @BillRatio 2 місяці тому +3

      You should challenge this infernus to a lane battle

  • @jeremyhelias5450
    @jeremyhelias5450 2 місяці тому

    yeah but the speed of your bullet is important when you try to deny or take the creep.
    And when i play talon front haze for example is not a fair battle....

  • @RamzaBehoulve
    @RamzaBehoulve 2 місяці тому +1

    Top players don't go closer depending on their hero and match up, or if after à minute or two fpthey feel outskilled in that département.
    The reason is that if you get hit too often, you'll have to back off even more. Worse, you might die or be forced to leave the lane.
    A 50/50 from afar is much better than 0 because you are dead or almost.

    • @victorloro702
      @victorloro702 2 місяці тому

      Well, good thing I am not a top player and most top player won't be listening to him.

    • @fishappy0_962
      @fishappy0_962 2 місяці тому

      yea I noticed this in one of the tourney players recent vod review, when hes going inf against krill or any of the losing match ups, its better to be 5050 and play deny from there, punish ofc when they are out of pos. I actually implemented the strat in the vids against losing matchups, while it gets me equal souls but they got aggressive and dmg my guardian hard, thus I think so myself too.

  • @Egdup
    @Egdup 2 місяці тому

    Fortunately, the narrator had a lot of great insights to laning mechanics and strategies that will guarantee more wins. Thanks for the great video and I look forward to more content like this.

  • @r0lfu_
    @r0lfu_ 2 місяці тому +3

    Ive been in sweaty mmr lobbier for a few weeks now and so many people use this thing me and my friends call "the pussy strat" where you intentionally always keep the lane pushed up to your side because the map favors you so much more and you are close to the creeps. Plus if the enemy wants to pressure you they are forced to be out in the open. And everytime you want them to stop doing this you effectively have to sacrifice a wave of creeps for them to kill freely.

    • @kookiespace
      @kookiespace 2 місяці тому +1

      Check how quickly someone is killing their lane and then adjust your damage output accordingly. If you see someone just go for the last hit, don't push

    • @eebbaa5560
      @eebbaa5560 2 місяці тому

      it's called freezing bruh

  • @travislubbeck316
    @travislubbeck316 2 місяці тому

    SPEEEEEEEED

  • @davidhayward6382
    @davidhayward6382 2 місяці тому +9

    USE THIS SECRET METHOD TO WIN EVERY LANE!! Select Infernus on hero select! It's that easy!

    • @TylerSmith-oz7ry
      @TylerSmith-oz7ry 2 місяці тому +14

      Your noob is showing

    • @curiosity_prime
      @curiosity_prime 2 місяці тому +2

      @@TylerSmith-oz7ryfr, infernus isn’t even that great in lane. Pretty easy to lane against if you just LoS him to avoid after burn

  • @bored-bt4nn
    @bored-bt4nn 2 місяці тому

    Take out minion healer first try to dmg player and last hit minion

  • @jakobbahr3744
    @jakobbahr3744 2 місяці тому

    So standing close is "only" advantageous because of damage drop off and bullet velocity?

    • @josh___something
      @josh___something 2 місяці тому

      well, bullet velocity, ping, orb size, and "ties" favoring the last hitter (if a soul orb is hit within relatively the same time, it goes to the LHer)

    • @lukkkasz323
      @lukkkasz323 2 місяці тому

      ​@@josh___somethingwhy would ping matter

    • @lukkkasz323
      @lukkkasz323 2 місяці тому

      It's easier to aim and also you can melee which is easier to aim imo

    • @josh___something
      @josh___something 2 місяці тому +2

      @@lukkkasz323 If the game is on 200ms ping, the soul orb registering your bullet hitting would be delayed by 200ms

    • @lukkkasz323
      @lukkkasz323 2 місяці тому

      @@josh___something yeah but this has nothing to do with standing close

  • @bigidiot5881
    @bigidiot5881 2 місяці тому +56

    I don't want to be a hater, but this is the one aspect of this game that I've really not enjoyed so far - It's pretty dumb that exerting pressure and being dominant in your lane actually puts your opponent in a better position than you. It's pretty anti-gameplay. Why would I want to take risks and control the space if all it does is put my opponent in an advantageous position to outfarm me? Where this leads, eventually, is everyone playing passively and AFK so they don't just give their opponent a free advantage.

    • @stillnotchill2560
      @stillnotchill2560 2 місяці тому +45

      This is just his philosophy for laning. The top players in the world are not using this strategy, and instead they try to take out the enemy tower in less than 5 mins when possible, so they are freed up to farm nearby jungle as well as roam to help nearby lanes as well. Another flaw with this approach is that on the chance that you do die with the lane close to your tower, you will lose a lot more farm due to minions dying to your turret, and your turret will also take a lot more damage because the wave was close when you died. I think you can take the approach of playing safe and focusing heavily on last hitting the minions from nearby cover, while still pressuring the enemy under their tower. This way it's easier to last hit minions because they are now forced to shoot them before their tower does, and you can also get a lot of free damage if they get too close or try to melee the minions under their tower. You don't need to let the wave idle on your side unless you are anticipating a gank from the enemy soon.

    • @stillnotchill2560
      @stillnotchill2560 2 місяці тому +23

      Another flaw with this videos approach is that he is further delaying his teams flex slot unlocks, and giving the enemy team more time to safely farm their jungle because they have the safety of a nearby tower. Conversely if you take the enemy tower early, it's easier to take their jungle, and you get flex slots/bonus souls from the tower going down, you have more map vision, and you deny the enemy shop in their lane. Imo you are giving up way too much by playing this passive and it just means your games will go longer, and that soul lead means less and less over time.

    • @saintyoo
      @saintyoo 2 місяці тому +10

      In MOBAs pushing in creeps denies last hits because the tower kills the creeps. You can push and harass while the defender is focused on last hits. You can push and roam. Frozen lanes break eventually or can be broken with help. Don't push mindlessly when enemies are missing.

    • @lukkkasz323
      @lukkkasz323 2 місяці тому +9

      You are wrong. When enemy is playing passively it's something you can take an advantage of. You can always poke someone, push guardians, gank, collect crates. I never had a single game where staying AFK was a proper play.
      The only reason why Infernus is able to do this is because Haze is scared to come up.

    • @Brain.Damage.
      @Brain.Damage. 2 місяці тому +2

      That could probably be because none of the current pros are moba players, just because they do something doesn't mean it is the optimal strategy. This is a new game and there will be multiple schools of thinking. As a dota player what's being said in this video makes perfect sense to me and will lead you to winning your lane hard.

  • @IntoTheRealm
    @IntoTheRealm 2 місяці тому

    I can tell you were a dota player lol. A lot of the people ive met on deadlock suprisnignly havent played

  • @azmosam4572
    @azmosam4572 Місяць тому

    Post rank

  • @swaguwuflexcringe
    @swaguwuflexcringe 2 місяці тому

    well if you are only denying do you really need monster rounds? its like 2-3 bullets per crip

  • @VTrucker777
    @VTrucker777 2 місяці тому

    I just farm till get 15k
    Then i just always looking to make art
    Only 10 seconds max in combat
    Then zip back and check map
    Look for red creeps in bulk and become the art
    Back in combat making art
    Explosion is art
    BeDeidaraBop

  • @northerntoe
    @northerntoe 2 місяці тому

    Dude is playing infernus and dominating the lane that’s not teachable that’s EXPECTED