Just a tip, while the 20% resist means 20% more health is great for just quick in-game thinking, the correct formula is actually health/(1-resist), so a 20% resist actually gives 1,000/(1-0.2)=1,250 so 25% more health.
No worries! Thanks for all your videos, they're honestly really good for people who have the basics down but are trying to break into higher ELO/MMR brackets.
I feel like effective health isn't a perfect way to look at this either. Thing is that it's easier to heal back 500 HP with a 20% damage reduction, than having 20% more HP at 600. You have to heal a lot more to get back to 600 than to 500. If I'm a regeneration heavy hero, I'll take the one with less health and more reduction. Faster to get back to a healthy state.
I've found Veil Walker to be great for running Urn as well. On top of the movement buff, there are two veils closer enough to the turn in that you can turn it in before the invis wears off.
This is a great video format, Deathy! I feel like I learned so much practical information in such a short time, thanks for posting! I would love to see more breakdowns in this style.
I’d like to see a “how to carry” guide, had a game where I was 20k ahead with warden, and I was winning fights against their carry, but felt like I struggled to make a grand impact apart from jumping in and picking their carry, still would lose most team fights/over extend. Do i focus on staying alive? Sticking with my team? Solo pushing unattended lanes? Focus on team fights? Keep up the good work bro
One important lesson I learned is if you are carrying, try not to go solo because the team is very likely to notice you and jump you with 4 or 5 to kill you, then make a push for your base
Imho thinking of it like Dota n stuff carries are 2nd or 3rd in after initiation. Goal is to just use ur lead to do the most damage. U don't have to hide just don't be the initiator
You'll often have to get a read on what your teammates are doing when you've become a priority target like this. If they're decent at doing the fights and just behind in souls, you'll probably want to fight with them. Otherwise, you may need to split push and handle the waves they aren't taking care of as they crash the base so you can set up a favorable situation with a pick or multiple pushed up lanes for the opponents to handle individually. You can take your pick of the litter for a split or full push then.
I think spirit shields are better than bullet shields in general: it's much easier for the opponent to put out sustained bullet damage whereas spirit damage often comes in bursts
Depends on how much you get early on. Trading is often not down higher up because cs is so important. If you trade too much you can win that exchange and still lose the lane if they get items much earlier due to denies when you have no ammo or just missing last hits which affects experience. Items like headshot booster take advantage of this by maximizing the shots you do take and this applies to creeps as well.
@ozoz189 great comment but headshot booster only applies to heroes and not npcs. If you headshot an enemy player you'll see the item go on cooldown and applies it's damage but when used on npcs nothing happens
I think Shields would be better if there were more items and ways to refresh them. Veil Walker isn't enough. If there was like some upgrade to Reactive for example that refreshed your shields than it'd be really good and kind of counter the CC meta.
TLDR: If you intend to buy Veil Walker, buy shields. If not, buy the armor the resists the majority of the enemy teams damage (you can tell by what they are building), and a shield for the other type (eg: enemy team is majority spirit damage go spirit armor and bullet shield)
@@MsDoubleTeamBarriers are more impactful early, they come with a bigger power spike. Casual barriers without veil walker can be great on squishes like Vindicta
I really love the low skill floor and high skill ceiling. Do you want to go super in depth and learn all the mechanics and formulas of the game? Go for it. Do you just want to play a game with really great smooth movement and tons of things going around on the map for you to explore? You can do that too.
Enchanters barrier is great for mo if you play more as a ganker. Its one of the best ways to buff your burrow, torment pulse, scorn, and combo opener, and late game diviners will help with the buff
The conditional shields might be unexpectedly strong because they apply later in fights, after you've been tagged by like four instances of mystic vulnerability. It seems to me like shields are the offense oriented option because of the extra benefits they come with, while also being cheap so less souls are spent on vitality overall.
I saw Deathy do a Veil/Shield build on Lash in a game and thought it looked like an interesting way to go. I really like it on Lash! It's definitely a midgame power spike which is great, and late-game the goal with the character is not that you're going toe-to-toe with enemies, but that you have enough survivability to not just get outright killed if they do manage to get some hits in while you're dodging around. Lash is so mobile and is really good at getting to veils, and I've gotten to learn where most of them are on the map so I can quickly go and "heal" and get back to fights.
Reactive barrier is insane. It almost makes you unkillable for the first 12 minutes agains characters that require lockdown to kill early like haze or vindica
Vindicta needs lockdown early? She outputs some of the highest damage in the game in lane, with level 0 flight... Midgame different story. Flat damage carries her early then she needs to scale. She gets neither mid game
Vindicta needs lockdown early? She outputs some of the highest damage in the game in lane, with level 0 flight... Midgame different story. Flat damage carries her early then she needs to scale. She gets neither mid game
weird question, if resists dont apply to shields, does that also include negative resists? so for example, since vindicta has -10% bullet resist, would buying bullet barriers on her be the same as any other character?
To me shield items are good with veil walker yes but also when snowballing. No better way to push a lead then getting effiecient defenses and still getting significant damage like the shield items get you. I do feel that the shield items are sort of a trap due to you really wanting both items because veilwalker does seem so necessary and you want to try and get the full vslue out of it.
So resistances do not make you take that % less damage. For example, if I get hit for 100 and have 20% bullet resistance, shouldn’t it only hit me for 80?
It appears that multiple sources of resistances do not add directly together instead they each apply as a separate divisor. So 10% and 5% -> 1 - (1 - 10%) * (1 - 5%) = 14.5% This is a better balance because it means that it is impossible to reach 100% mitigation (invulnerability) and it is also better because it means that each additional source is not exponentially more valuable than the last (because of Effective Hit Points). HOWEVER, if you upgrade from one item to another like with Bullet Armour or Spirit Armour items, then those are WAY more effective than the previous item as they replace them directly.. These items are VERY good.
Yes. I think the confusion is when you try to compare it to HP increases. It's not 20% more effective HP as comment stated above, it's a bit more. ex. 50% reduction would be half damage, and thus you can take double the amount of dmg -> double effective HP.
This video contains an insane amount of misinformation/misunderstood concepts, especially regarding the mathematic calculation of effective health which leads to an absurdly inflated value perception of barriers that don't at all compete with resistances.
Do penetration items apply to shields? I feel like I've noticed they don't- that for the duration of the shield my opponents take noticeably less damage. Maybe it's just me
It doesn't need to be if you dont want it to be, you can use community builds and mindlessly click through items and have a ton of fun, I dont put too much thought into buying and I still love this game.
@@eebbaa5560 unironically real scrum masters (whatever that even is) get pissed off at me when they figure out im a faker and im besmirching their profession (or title, or phd or whatever)
this is really good info but to be honest i think a lot of this needs to change, there are way to many items that just do way to much and give to many different stats, the overall tankyness and damage of a lot of characters needs to come down and there are a few things that just should not exist, i don't think you should be able to play someone like seven and have an ult that covers half the map and lasts 30 second that's way to long i don't think almost EVERY character in the game should have cc in some way, why do some dots last for almost 30+ seconds and just keep you in base because you cant heal waiting for it to run out for 9 years. i know its early stages of the game but some of this stuff is really common sense and i have no idea how it made it through to begin with lmao.
@@dr.cheeze5382 i know i have played league for years but that does not mean that having an ult lasting 30+ seconds and being able to use it 50 feet in the air is balanced. nor is it a good thing to have so many people with cc. in league its different in a shooter getting perma CC just leads to the same issue overwatch had, pick more cc and win thats not good for the game
Armor. Noun (countable and uncountable, plural armors) Given the context of the video, armors is correct because he is speaking about two different types (spirit & bullet). It’s not “always just armor”. Good try though.
There's a pocket build by I believe Eidolon [sp?] that invests in shields and feels pretty great to run, but I'm not sure how effective it is in higher MMR.
Just a tip, while the 20% resist means 20% more health is great for just quick in-game thinking, the correct formula is actually health/(1-resist), so a 20% resist actually gives 1,000/(1-0.2)=1,250 so 25% more health.
Thanks for the correction! Pinned for visibility
No worries! Thanks for all your videos, they're honestly really good for people who have the basics down but are trying to break into higher ELO/MMR brackets.
Quick maths 👍
I feel like effective health isn't a perfect way to look at this either. Thing is that it's easier to heal back 500 HP with a 20% damage reduction, than having 20% more HP at 600. You have to heal a lot more to get back to 600 than to 500. If I'm a regeneration heavy hero, I'll take the one with less health and more reduction. Faster to get back to a healthy state.
@@eugkra33 just count as if resists also improve your effective healing
I've found Veil Walker to be great for running Urn as well. On top of the movement buff, there are two veils closer enough to the turn in that you can turn it in before the invis wears off.
Very true!
Holy shit, this is totally gonna be meta once it catches on... Good eye
@@jettywango3939can't go through teleporter with the urn when you're urn gaming
This is a great video format, Deathy! I feel like I learned so much practical information in such a short time, thanks for posting! I would love to see more breakdowns in this style.
In the works! Thanks for the support, much appreciate it
I’d like to see a “how to carry” guide, had a game where I was 20k ahead with warden, and I was winning fights against their carry, but felt like I struggled to make a grand impact apart from jumping in and picking their carry, still would lose most team fights/over extend. Do i focus on staying alive? Sticking with my team? Solo pushing unattended lanes? Focus on team fights?
Keep up the good work bro
One important lesson I learned is if you are carrying, try not to go solo because the team is very likely to notice you and jump you with 4 or 5 to kill you, then make a push for your base
Thanks for the suggestion and the support :)
Imho thinking of it like Dota n stuff carries are 2nd or 3rd in after initiation. Goal is to just use ur lead to do the most damage. U don't have to hide just don't be the initiator
@@TTHJJD100 which means when your team refuses to initiate, you lose!
You'll often have to get a read on what your teammates are doing when you've become a priority target like this. If they're decent at doing the fights and just behind in souls, you'll probably want to fight with them. Otherwise, you may need to split push and handle the waves they aren't taking care of as they crash the base so you can set up a favorable situation with a pick or multiple pushed up lanes for the opponents to handle individually. You can take your pick of the litter for a split or full push then.
I think spirit shields are better than bullet shields in general: it's much easier for the opponent to put out sustained bullet damage whereas spirit damage often comes in bursts
Depends on how much you get early on. Trading is often not down higher up because cs is so important. If you trade too much you can win that exchange and still lose the lane if they get items much earlier due to denies when you have no ammo or just missing last hits which affects experience.
Items like headshot booster take advantage of this by maximizing the shots you do take and this applies to creeps as well.
I like to cook in seven ults
@@thelaw3536 Very valuable comment!
@ozoz189 great comment but headshot booster only applies to heroes and not npcs. If you headshot an enemy player you'll see the item go on cooldown and applies it's damage but when used on npcs nothing happens
I think Shields would be better if there were more items and ways to refresh them. Veil Walker isn't enough. If there was like some upgrade to Reactive for example that refreshed your shields than it'd be really good and kind of counter the CC meta.
TLDR: If you intend to buy Veil Walker, buy shields. If not, buy the armor the resists the majority of the enemy teams damage (you can tell by what they are building), and a shield for the other type (eg: enemy team is majority spirit damage go spirit armor and bullet shield)
overall armors > shields
@@MsDoubleTeamBarriers are more impactful early, they come with a bigger power spike. Casual barriers without veil walker can be great on squishes like Vindicta
@@drewpeacock9087 that's true but I just never find myself needing barriers on vindicta because I get blink fairly early
I really love the low skill floor and high skill ceiling. Do you want to go super in depth and learn all the mechanics and formulas of the game? Go for it. Do you just want to play a game with really great smooth movement and tons of things going around on the map for you to explore? You can do that too.
Thanks for all the guides!
Enchanters barrier is great for mo if you play more as a ganker. Its one of the best ways to buff your burrow, torment pulse, scorn, and combo opener, and late game diviners will help with the buff
The conditional shields might be unexpectedly strong because they apply later in fights, after you've been tagged by like four instances of mystic vulnerability. It seems to me like shields are the offense oriented option because of the extra benefits they come with, while also being cheap so less souls are spent on vitality overall.
I saw Deathy do a Veil/Shield build on Lash in a game and thought it looked like an interesting way to go. I really like it on Lash! It's definitely a midgame power spike which is great, and late-game the goal with the character is not that you're going toe-to-toe with enemies, but that you have enough survivability to not just get outright killed if they do manage to get some hits in while you're dodging around. Lash is so mobile and is really good at getting to veils, and I've gotten to learn where most of them are on the map so I can quickly go and "heal" and get back to fights.
I buy veil walker mid game sometimes just to go from camp to camp faster, the stat bonuses are pretty nice too
Vindicta : Veil Walker + Kinetic Dash + Burst Fire, with skill 2 = insta firepower kill early game with only a little investment.
Veil walker is really fun in Mo and Krill
Great video, it'll help alot of people for sure
Reactive barrier is insane. It almost makes you unkillable for the first 12 minutes agains characters that require lockdown to kill early like haze or vindica
Vindicta needs lockdown early? She outputs some of the highest damage in the game in lane, with level 0 flight...
Midgame different story. Flat damage carries her early then she needs to scale. She gets neither mid game
Vindicta needs lockdown early? She outputs some of the highest damage in the game in lane, with level 0 flight...
Midgame different story. Flat damage carries her early then she needs to scale. She gets neither mid game
"Shields are not affected by resistances"
I definitely feel like this is bugged at the moment.
Awesome lesson
weird question, if resists dont apply to shields, does that also include negative resists? so for example, since vindicta has -10% bullet resist, would buying bullet barriers on her be the same as any other character?
I think he mentions it in the video but negative resists also don't apply to shields. Every character essentially gets the same value from shields
That is correct, I do mention it, they don't apply yeah
ah my bad missed that part, thank you!
You earn yrself a subscription ❤
Love this thank you.
I SWEAR TO GOD I THOUGHT VEIL WALKER WAS A RANDOM PROC NOT WALKING THROUGH THOSE BARRIERS. Dude is teaching me random shit every day
You didn't read it? My dude lol
Great crafting
To me shield items are good with veil walker yes but also when snowballing. No better way to push a lead then getting effiecient defenses and still getting significant damage like the shield items get you. I do feel that the shield items are sort of a trap due to you really wanting both items because veilwalker does seem so necessary and you want to try and get the full vslue out of it.
such a good video
matter of fact i’ll sub
so in game when you are looking at someone who gears shields they have like blue/yellow bars above their normal healthbars, right?
Is it still the case that resistances don't apply to dmg done to shields?
Seems a bit unintuative to me. Is it deliberate from valve?
So resistances do not make you take that % less damage. For example, if I get hit for 100 and have 20% bullet resistance, shouldn’t it only hit me for 80?
It appears that multiple sources of resistances do not add directly together instead they each apply as a separate divisor.
So 10% and 5% -> 1 - (1 - 10%) * (1 - 5%) = 14.5%
This is a better balance because it means that it is impossible to reach 100% mitigation (invulnerability) and it is also better because it means that each additional source is not exponentially more valuable than the last (because of Effective Hit Points).
HOWEVER, if you upgrade from one item to another like with Bullet Armour or Spirit Armour items, then those are WAY more effective than the previous item as they replace them directly.. These items are VERY good.
Yes. I think the confusion is when you try to compare it to HP increases. It's not 20% more effective HP as comment stated above, it's a bit more.
ex. 50% reduction would be half damage, and thus you can take double the amount of dmg -> double effective HP.
If the shields are recharging and you rake damage, does the timer reset?
yes
Considering shield is better early game, 1 min to recharge seems too much!
This video contains an insane amount of misinformation/misunderstood concepts, especially regarding the mathematic calculation of effective health which leads to an absurdly inflated value perception of barriers that don't at all compete with resistances.
10k subs incoming
if you ult does damage alot just get leech dont diviner's kevlar
Do penetration items apply to shields? I feel like I've noticed they don't- that for the duration of the shield my opponents take noticeably less damage. Maybe it's just me
They don't yeah
Very Pog.
Ultimate lash guide when
Is it worth it trying to get an early game timing in this game when in low MMRs almost all games go to 30 mins?
How do you tell what the hero passives are?
Not sure I understand your question, but everything can be found under the "Heroes" section in the Deadlock main menu. Have fun!
this game is a second job
Yeah all MOBAs are welcome :)
every competitive game is a second job if you want to be good at it. sometimes that sucks, but it sucks more to not be good at something you enjoy imo
it really isnt, compared to actual MOBAs
try Starcraft , this is a toddler level complexity as this point hopefully they continue to build on it
It doesn't need to be if you dont want it to be, you can use community builds and mindlessly click through items and have a ton of fun, I dont put too much thought into buying and I still love this game.
Plural of Armor is Armor, no S
So yeah invalid video, hope somebody gets fired for that blunder
so true
My bad, english isn't my first language, I'll take the blame on this one. Please forgive me scrum_master
only the kind of person who knows what a scrum master is and makes it their username would comment this
@@Deathy For real? Could have fooled me, you speak VERY fluently. What is your native language?
@@eebbaa5560 unironically real scrum masters (whatever that even is) get pissed off at me when they figure out im a faker and im besmirching their profession (or title, or phd or whatever)
Its good that you use comment from views, but just use them or dont, but dont talk about it (its info we dont need for educational video)
this is really good info but to be honest i think a lot of this needs to change, there are way to many items that just do way to much and give to many different stats, the overall tankyness and damage of a lot of characters needs to come down and there are a few things that just should not exist, i don't think you should be able to play someone like seven and have an ult that covers half the map and lasts 30 second that's way to long i don't think almost EVERY character in the game should have cc in some way, why do some dots last for almost 30+ seconds and just keep you in base because you cant heal waiting for it to run out for 9 years. i know its early stages of the game but some of this stuff is really common sense and i have no idea how it made it through to begin with lmao.
I think that's just the moba side shining through. Hard countering based on build is how these games are played.
@@dr.cheeze5382 i know i have played league for years but that does not mean that having an ult lasting 30+ seconds and being able to use it 50 feet in the air is balanced. nor is it a good thing to have so many people with cc. in league its different in a shooter getting perma CC just leads to the same issue overwatch had, pick more cc and win thats not good for the game
@@dragonmaster1599 a fair point
Post this on the forum. The devs most likely aren't here to read your feedback.
@@dragonmaster1599 uh... the first thing you mention isn't a problem because of the second thing, lmao.
Stop saying "armors," the word is a mass noun, it's just armor, it's always just "armor."
Armor. Noun (countable and uncountable, plural armors)
Given the context of the video, armors is correct because he is speaking about two different types (spirit & bullet).
It’s not “always just armor”.
Good try though.
There's a pocket build by I believe Eidolon [sp?] that invests in shields and feels pretty great to run, but I'm not sure how effective it is in higher MMR.
I've played a few matches of pocket and shields definitely work great on him. Really plays into his hit and run playstyle.
Deathy, You're fantastic! Let's be friends and have fun!
Great crafting