GZDoom Destructible Environment Test

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  • Опубліковано 5 січ 2025

КОМЕНТАРІ • 106

  • @atdynax
    @atdynax 8 місяців тому +126

    So basically a wall that lowers or raises instantly on hit. You could make that as "destructible walls" for secrets.

    • @todesziege
      @todesziege 7 місяців тому +11

      That's pretty much how destructible walls work in Duke Nukem 3D.

  • @giovannidorsey9548
    @giovannidorsey9548 8 місяців тому +128

    we are really pushing this engine too its god damned limmits

    • @AmyStrikesBack
      @AmyStrikesBack 8 місяців тому +11

      Hey, take a look at vietdoom later, that mod is pushing the engine so much its not even funny

    • @jcdenton6427
      @jcdenton6427 8 місяців тому +27

      Think of every destructible in this video as a door activated by shooting at it. It's not that far into 'pushing to the limits'

    • @mnomadvfx
      @mnomadvfx 8 місяців тому +12

      Nah, this is expanding its limits.
      The current GZdoom engine barely resembles the id original code.

    • @Celxorth
      @Celxorth 8 місяців тому +14

      These are just doors, they aren't really pushing limits.

    • @blazamt
      @blazamt 8 місяців тому +6

      @@AmyStrikesBack Total chaos pushes it the most i've seen, like holy moly the quality is insane. it took him 7+ years to make that mod

  • @singleproppilot
    @singleproppilot 8 місяців тому +34

    Doom Faction

  • @chrismiddleton4062
    @chrismiddleton4062 7 місяців тому +4

    When you know how it's done it's so so obvious but it takes a genius to figure it out first. Well done

  • @Saver310
    @Saver310 8 місяців тому +12

    This is like that one movie where the guy in the sunglasses walks on pillars

  • @TyrannoWright
    @TyrannoWright 7 місяців тому +6

    Crude being just doors, but I can see the why and it'd be a pretty cool implementation of basic destruction.

  • @twixtechtweaks
    @twixtechtweaks 8 місяців тому +18

    this is some Space Invaders footage

  • @AG-lf7pb
    @AG-lf7pb 8 місяців тому +22

    The doomatrix

  • @Haru-spicy
    @Haru-spicy 8 місяців тому +2

    honestly pretty accurate to how stone would really manage against multiple miniguns

  • @FR4M3Sharma
    @FR4M3Sharma 15 днів тому

    This got me thinking on how the destructible wall was done in Hell On Earth Starter Pack/Extermination Day wad. It's on the 2nd/3rd level with the barrels o' boom on the conveyer belt.

  • @janbittner1465
    @janbittner1465 22 дні тому

    I instantly thought this was gonna be bullet reactive sector height shift.

  • @sorrynomorenickname
    @sorrynomorenickname 8 місяців тому +2

    there was a project with great destructibility. But they used 3D models of walls with prepared destruction animations

  • @trash-heap3989
    @trash-heap3989 8 місяців тому +5

    Nice test, this could be fun with a weapon set from the first Matrix movie.

  • @selurxelpirt
    @selurxelpirt 7 місяців тому +5

    Don’t forget to tag all of those linedefs with “No Automap” so players can’t see them.

  • @akurasubject9617
    @akurasubject9617 7 місяців тому

    "no cover, all man." - serious sam.

  • @AndroidFerret
    @AndroidFerret 7 днів тому

    This is awesome. I wonder if we could implement voxel based desteuction

  • @yellowinahat
    @yellowinahat 8 місяців тому

    These are some rock-solid walls.

  • @jonahgriedel168
    @jonahgriedel168 8 місяців тому +1

    This is really good stuff.

  • @De-M-oN
    @De-M-oN 19 днів тому

    Have you seen the exploding wall secret of Hell on Earth Starterpack map32? That one is nice!

  • @axtrifonov
    @axtrifonov 8 місяців тому +1

    This reminds me of "You dig" wad

  • @brolybroly4485
    @brolybroly4485 6 днів тому

    Would look real nice if some debris particles came off the destroyed environment.

  • @RodrigoSpacecpp
    @RodrigoSpacecpp 8 місяців тому +4

    Great. Now do it to the whole map 😂

  • @adamb89
    @adamb89 Місяць тому

    Holy crap imagine what a pain in the ass it would be to build an entire map this way. I don't think explosions trigger linedefs though so it would probably only work with guns.

    • @jurassicwarrior
      @jurassicwarrior Місяць тому

      Not to mention the lag spikes there would be in the end result.

  • @sagebowers7204
    @sagebowers7204 5 місяців тому

    Hotel fight in the matrix be like

  • @AlphaEnt2
    @AlphaEnt2 8 місяців тому +1

    Interesting concept.

    • @ben.juan.
      @ben.juan. 6 місяців тому

      Cyriak already did it 2 years ago with his wad called "going down"

  • @Tricanaishot
    @Tricanaishot 7 місяців тому

    This is wonderful

  • @hereticmusicnz
    @hereticmusicnz День тому

    Could you use vowels instead?

  • @EmmanuelGoldstein322
    @EmmanuelGoldstein322 5 місяців тому

    If I understand DOOM engine correctly, each section has a ceiling height and a floor height.
    In such case, can we detect the height of the shot, then create a "hole" by setting both ceiling and floor height around that spot?
    Any extra shot on the same section will just lower the floor height or raising the ceiling height.
    It should make destructible environment more smooth.

    • @KineticRX
      @KineticRX  5 місяців тому

      @@EmmanuelGoldstein322 i wish. the engine can only detect that a wall was hit. then it can trigger a single floor/ceiling raise/lower event. anything beyond that requires custom scripting.

  • @Blankult
    @Blankult 7 місяців тому +1

    I've seen this in dpb37

  • @linhero797
    @linhero797 5 місяців тому +1

    I actually used this technique in a Vanilla doom pwad to hide a secret that I found was a bit too easy to find yet too stubbprnly obscure.
    It was hidden in a wall with a broken stone texture and you just had to shoot it. However during testing I found it was too easy to find because of how i set uo enemies in the room. Resulting in the player shooting the walls and usually revealing the secret.
    So I used this method. And it worked a lot better.

    • @KineticRX
      @KineticRX  5 місяців тому

      @@linhero797 what's it called and where can i get it? I'd like to see it in action

    • @linhero797
      @linhero797 5 місяців тому

      @@KineticRX It hasnt been finished yet so its yet to be shared. Its just a Vanilla Doom 1 Mega Wad. I have yet to even really start the 4th map of Episode 1, so I still got a lot to do.

  • @jasonmaguire7552
    @jasonmaguire7552 5 місяців тому

    Could be cool dor an arena fight alternsting bwtween wqves of monsters and archviles. Need to survive but also not have all the columns destroyed all you have no dover for the archvile fights.

  • @la912
    @la912 8 місяців тому

    Looks good

  • @sveinndagur
    @sveinndagur 7 місяців тому

    Looks jarring how it vanishes instantly. Maybe combine it with a particle or smoke/dust effect?

    • @De-M-oN
      @De-M-oN 19 днів тому

      The exploding wall in the map32 of hell on earth starterpack looks amazing

  • @STEX23
    @STEX23 2 місяці тому

    wild

  • @iambran
    @iambran 7 місяців тому

    i mean it's crude but it works so well

  • @edgelord6210
    @edgelord6210 8 місяців тому

    YOOO how did you do this? 3D objects? I want this now, this is amazing!

    • @potetobloke
      @potetobloke 8 місяців тому +1

      I'm assuming it's multiple sectors and shootable switches tied to those sectors lowering really quickly

    • @ninthburn1199
      @ninthburn1199 7 місяців тому

      I also think that is how the effect was achieved. What I wonder is how do they actually handle the destruction, as the walls seem to have some kind of HP. Perhaps there's a random chance for that sector to be lowered with each call?

  • @illyay1337
    @illyay1337 7 місяців тому

    Is this just using a shootable trigger to lower a sector? 🤓

  • @selurxelpirt
    @selurxelpirt 7 місяців тому +1

    Use Polyobj’s next time. ;)

    • @KineticRX
      @KineticRX  7 місяців тому +1

      i did initially, but the effect didn't ever look as convincing

  • @sgtpowersofficial
    @sgtpowersofficial 7 місяців тому

    What weapon pack do you use? It is incredible!!

  • @kullenberg
    @kullenberg 7 місяців тому

    Needs some particles or at least hit sprites

  • @ch1ppychipp
    @ch1ppychipp 7 місяців тому

    Which mods are you running?

    • @KineticRX
      @KineticRX  7 місяців тому

      just brutal doom

  • @rfwm
    @rfwm 7 місяців тому

    Doomfield

  • @humanharddrive1
    @humanharddrive1 8 місяців тому

    nice

  • @CONTRAEPICCORPS
    @CONTRAEPICCORPS 8 місяців тому

    DoomCraft

  • @Deesnuts1947
    @Deesnuts1947 6 місяців тому

    Yea I’m good

  • @endymcgufin4570
    @endymcgufin4570 8 місяців тому +3

    Nice showcase, ufortunately you are a brutal doom player

    • @KineticRX
      @KineticRX  8 місяців тому +2

      what can i say? vanilla doom is too easy for a gamer of my caliber ;)

    • @endymcgufin4570
      @endymcgufin4570 8 місяців тому +3

      @@KineticRX play hideous destructor then. That's sure to make you appreciate the simplicity again lol

    • @mickromash
      @mickromash 8 місяців тому +4

      ​@@KineticRXbtw hideous destructor already got universal destructible environment.

    • @AnisterStarlight
      @AnisterStarlight 8 місяців тому +7

      Ok purist
      Haha

    • @KingLich451
      @KingLich451 7 місяців тому

      ​@@endymcgufin4570hideous destructor is awful

  • @dibberz-v1z
    @dibberz-v1z 8 місяців тому +3

    Is this real or is this just sector trickery

    • @KineticRX
      @KineticRX  8 місяців тому +9

      It's real. Each pillar is made up of several elevators with switches that can be triggered by enemy fire. They just lower to floor level at a very high speed.

    • @froxdoggaming3385
      @froxdoggaming3385 8 місяців тому +1

      @@KineticRX that's hilarious

    • @DearAnem0ia
      @DearAnem0ia 8 місяців тому +4

      "Improvise. Adapt. Overcome."

    • @dibberz-v1z
      @dibberz-v1z 8 місяців тому +3

      @@KineticRX so it's sector trickery, neat

  • @Naburgondux
    @Naburgondux Місяць тому +1

    Just GZ, because that's not doom anymore

  • @glitchedoom
    @glitchedoom 17 днів тому

    None of these words are in the Doom Bible.

  • @Kreker.Krekerovi4
    @Kreker.Krekerovi4 7 місяців тому +1

    Cringe